• 'Nam 1965-1975 (1991)
    'Nam 1965-1975 is a strategy game set during the Vietnam war. The player takes the role of both the President of the United States and the commander-in-chief, and the goal of the game is to prevent the South of Vietnam to fall in the hands of the Vietcong, managing its military resources and preventing the public opinion to reject the war. As President, the player has to manage the military resources, and as Commander in chief they can take direct decisions on the terrain, such as tactics or engaging enemies. The game offers five different scenarios: Khe Sanh, Tet Offensive, 1975 offensive, Nixon and Johnson. The first three are some of the most decisive battles during the conflict, whereas choosing "Nixon" or "Johnson" changes the year (1964 or 1968) in which the player starts playing.
  • 1 Ton (1996)
    1 Ton is a freeware game where the player controls a weight of one ton. There are multiple people walking over the screen and the goal is simple: crushing as many of them as possible. This is accomplished by hitting the people with the ton.
  • 10th Frame (1987)
    Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.
  • 15x15 (1996)
    A collection of sliding picture puzzles. You can chose from 3x3 or 4x4 grid sizes and select from several pictures, you unlock more as you go. You are scored based on how many moves it takes to complete a puzzle starting with 999 for the 4x4 and 499 for the 3x3 puzzles and counting down.
  • 1869 (1992)
    As a 19th century merchant newcomer, the player needs to buy a ship, find a crew, load a few goods on the ship, and sail into the horizon, until the player reaches a port with a demand for said goods. The next step is to expand by buying more ships, creating regular trade routes, and becoming the head of a regular trading company. 1869 focuses on management and economy, rather than action. Actual sailing is done by plotting a route and then watching the days go by, interrupted only by the occasional random event. Basically the main activities are planning routes, watching out for special assignments (that pay well if completed on time) and generally trying to steer clear of the shores of bankruptcy.
  • 1992tris (1993)
    1993tris is one of the more innovative Tetris-clones, similar to Columns. Your objective is to kill flies. Blocks consisting of four flies fall down the screen and by turning them you have to try to get three flies of the same colour in a row, a column or a diagonal to make them disappear. From time to time one of the many extra objects appear. For example there are bombs and guns that shoot particular flies or simply blow them up. The shareware version features the first two levels, three speed settings and a freeware program named Modplay in which you able to listen to Korean music. By registering you are able to play all 18 levels and nine speed settings and get five more songs.
  • 1st Person Pinball (1989)
    Tynesoft were almost certainly the first people to try a first person pinball game with this ambitious program. Up to four players could join in, including 2 computer players to show you how it's done. The game can be played from a more traditional overhead-view mode, which makes it easier to tell where the bumpers are in relation to the flippers, and is recommended for learning the game. Most of those bumpers are single-colour and arranged in a straightforward pattern. There are three different gameplay speeds and 2 possible levels of ball bounce.
  • 20,000 Leagues Under the Sea (1988)
    The game is based on an 1870 novel by Jules Verne. On July 5th, 1867 the government decided to launch the famous ship the "Abraham Lincoln", which will leave on the trail of a sea monster. The great French professor Mr. Arronax will also take part in the expedition. The weeks passed without any sign of the monster's presence in the area, when, one day, 300 miles from the shores of Queen Charlotte's Island... three members of the expedition set out on board the Nautilus, a submarine navigated by Captain Nemo. The player takes Anorax's role to find out more. Most of the game is spent on the Nautilus, which consists of three rooms: the living room, the control room and the library. There the player can manipulate objects and talk to people to receive hints what to do next and the state of the Nautilus. With the map, he influences the route. Sometimes the player leaves the submarine to explore other locations, and respectively solves puzzles to receive more hints or to solve action sequences, e.g., fighting against a shark. The game is played in real-time, which means the key to success is being in the right location at the right time. This also results in various possibilities to render the game unwinnable, and causes waiting times. For the same reason, the player also needs to watch Nemo's mood. If he angers Nemo, e.g., by manipulating the ship instruments, he locks the player into his room and valuable time passes. The game is played completely in point & click and has no function to save progress.
  • 2400 AD (1988)
    Metropolis was founded in 2213 A.D. by the United Stellar Council as the capital city of the planet XK-120, a mining planet and center of learning throughout the galaxy. That was the past. In 2315 A.D., Metropolis is invaded by the Tzorg. The new conquerer leave the planet but install a Robot Patrol System to keep the locals in check. Now the only resistance against the Tzorg occupation is a small group of resistance fighters of the Underground network. In the year 2400 A.D. the final hope to overthrow Tzorg rule over the city is to infiltrate the Tzorg Authority Complex through a recently discovered secret route, access the terminals, and shut down the robots; that is, if they had a computer specialist. That's where the protagonist comes in. As part of yet another shipment of miners from other conquered Tzorg lands to replace the 'disappearances' of past workers, the hero has been contacted by the Underground to join their struggle against the Tzorg. The contact leaves instructions: find Spider, contact the Underground, good-bye and good luck. 2400 A.D. is a top-down role-playing game that has similarities to Ultima games, though with simpler gameplay mechanics. The city of Metropolis is divided into five areas: Center, North, South, East, West. All of which are indicated by borders, guarded and patrol by different kinds of robots. Non-player characters also frequent the city. An attempt to communicate with them will open dialog boxes, where the player must type in keywords for further information. Exploration and transportation may be conducted via three approaches: walking, using the "slidewalk" (automated sidewalk), or by using subway system. The city contains a few merchants where the player may purchase some items. More curious items such as weapons and personal devices, however, are rumored to be sold by the Underground. Throughout the city, there are also power nodes, which allow the player to recharge weapons and other devices. Use of these power nodes are illegal by the Tzorg Authority, prompting a possible robot dispatch to the area, or if any robots are in the immediate vicinity, to attack the character. The main character has four primary attributes: Energy (equivalent to hit points and strength combined), Dexterity, IQ, and Affinity. During character creation, the player may allocate 99 points among these attributes. These attributes will increase during gameplay when the character performs certain actions. Affinity, for example, may increase when the character talks to NPCs. Combat initiates when the player character attacks or is attacked by an enemy robot. Before engaging in combat, the hero must first equip a ranged weapon in the inventory (a maximum of eight items) and recharge the weapon. The character cannot attack if no charged weapon is equipped. Combat flows in real time, pausing when the player selects an attack. The protagonist may only shoot in a diagonal or vertical direction, while robots have the advantage to attack in all nine directions. If the character is hit, all attributes will be decreased. The attributes will return to their original scores over time. If the protagonist succeeds in defeating a robot, he may search the remains and obtain money. Defeat will result in imprisonment and confiscation of items at the Rehabilitation Center, where the protagonist must also register regularly to avoid being thrown into prison. Robots will re-spawn after a certain amount of time.
  • 3 Point Basketball (1993)
    3 Point Basketball is a simulation of the three point shooting contest, seen every year in the NBA All star game and other basketball contests. The game uses a mouse interface, where you determine the power and angle of your shot. Features include a tournament where you try to win the 3 point championship and a practice mode to work on your shots. The game parodies real players from the league, featuring an imaginary 'ASBA' league which includes, Jordy Michales, Mystic Johnson and Larry Fowl. Quirky commentary and sound effects add to the excitement.
  • 3-D TableSports (1996)
    3-D Table Sports is a collection of three classic table games adaptations: * Foosball (Table Soccer) - You spin, pass, block and score with keyboard and mouse controls. The pole you control will be highlighted in red or gold, and in beginner mode pole switching is automatic to the pole that is nearest to the ball. First player to score 10 points wins. * Slamhockey (Air Hockey) - You control the paddle with your mouse, and the first player to score 10 points wins. In battle mode you can cross the halfway line into the adversary side of the table. * Power Hoops - A basketball-inspired table with 35 holes and up to 8 balls. Using the keyboard cursors or your mouse, you select a hole with a ball. You fill a power gauge (displayed under the court) by holding down the space bar or the left mouse button. Releasing them flings the ball towards the hoops. You can play a game of 20, 40, 60 or 80 points.
  • 3-D Tic-Tac-Toe (1992)
    3-D Tic-Tac-Toe is, as the name implies, a 3D version of Tic-Tac-Toe. The object of the game is to place four X's or four O's in a horizontal, vertical or diagonal row on the 4x4x4 board. There are nine games of which the first eight games are for one human player against the computer. The numbers 1-8 represent the skill level. Game 9 is a two player game. In the DOS version there are only two difficulty settings and no two player game.
  • 3-Demon (1983)
    3-Demon, commonly regarded as the very first progenitor of the 90s first-person shooters, is a surreal, wireframe-3D Pac-Man clone in which you have to move through a maze, collect points and occasionally take items which will allow you to kill enemy monsters (ghosts) instead of them killing you. After having cleaned the level of a certain percentage of points, you have the option to move to another level immediately by pressing the down key, where the monsters are smarter and move faster.
  • 3D Bomber (1998)
    A freeware 3D version of Bomberman. You play as one of the "Bombermen" (cute spacesuit wearing anime characters) and your goal is to blow up the other Bomberman before he gets you. You run around a 3D maze laying time delayed bombs as you go. Each time you kill your opponent you score a point and visa versa and the first player to reach 5 points wins the match. Many of the walls are destructible and some hide special power ups. The game is controlled by keyboard and can be played either in single player against the computer AI or multi player over modem or serial cable.
  • 3D Lemmings Winterland (1995)
    3D Lemmings Winterland is a special mini - demo of Lemmings 3D, featuring special snowy wintry graphics. Apart from this, the gameplay is identical to that of Lemmings 3D. The game consists of 6 levels which are not featured in the original full game.
  • 3D Pifall (1994)
    3D Pitfall is a Tetris variant which is played in a 3D perspective, similar to Blockout. The player's perspective set on top of a long shaft. Then one of differently shaped blocks appear on the screen and fall into the shaft. The goal is to rotate and place these blocks so that they fill the gaps. If at least one layer is completely filled it vanishes and rewards points - more layers at the same moment means more points. When the player earns enough time the falling speed of the blocks gets increased and therefore adds more difficulty. The blocks appear randomly.
  • 3D World Boxing (1992)
    In this boxing game you can choose from dozens of boxers with different attributes in skill areas such as Power, Defence and Punishment. You can play a single match or an entire championship. Each match is presented by an announcer and a good looking girl, as in real matches. The boxers are represented with realistic graphics for the epoch as large on-screen characters. Realistic scoring is awarded for each round. There is only one type of punch available, although a 3D ring view results in realistic movement, and head-lock situations can occur.
  • 3DCube (1994)
    This is a 3D Rubik's Cube game controlled by either mouse or keyboard. The goal of the game is the same as it is for the real thing. Realign the cube back to its original position with each face a solid colour. You can rotate the cube around the x,y,z axis and rotating the faces is accomplished by the number keys 1-6.
  • 4D Prince of Persia (1994)
    4D Prince of Persia is an unofficial reworking of the original Prince of Persia game by Jordan Mechner. The levels have been rebuilt and made tougher. You have to save the princess from the clutches of the evil Jaffar who has given her 60 minutes to marry him or die.
  • 4D Sports Tennis (1990)
    Being part of Mindscape's 4D Sports game series, this program tries to realistically reproduce the game of tennis. Just like all the other games from the series, 4D Sports Tennis offers "true four-dimensional gameplay" by letting the player access advanced replay features. The game is based on simple, untextured 3D polygon graphics, providing not only a standard fixed camera and freely positionable views, but also a very unique first-person view, in which the player does see nothing of his own character except for the racket, and the view is always following the ball. Other features include dozens of practice missions, a career mode with the possibility to create a customized player, and a multiplayer mode for 2 players on one PC.
  • 4th & Inches (1988)
    4th & Inches is an action/strategy football game for one or two players. You control the action during the variety of plays that can be called, choose when to take timeouts, and select which players on your team will be on the field. There are two teams (the All-Pros and the Champs) and you can see each players statistics to determine how fast or strong he will be.
  • 4x4 Team (1988)
    4x4 Team is an Off-Road racing game. The player completes in a number of stages, avoiding the obstacles on the track. There are no AI opponents, only obstacles - similar to the classic racing game Speed Buggy - in a race against the clock. Players can compete against their own high-scores.
  • 50 Mission Crush (1984)
    50 Mission Crush is a simulation game that puts you into the cockpit of a B-17 Flying Fortress bomber during WWII. You are part of the 8th Air Force 306th Bomber Group and you must try to survive 50 missions (in real life the average lifespan of a crew member was 18.33 missions) in your B-17 (named the Impatient Virgin) over France and Germany. As pilot you will have full control of your bomber and 10 crew members, each of which plays a different role in your mission. After each mission providing you have survived you will be evaluated and awarded points based on mission difficulty, bombing accuracy and aircraft destroyed. The more points you receive the closer you get to being promoted. You start off as a Lieutenant and can make it all the way to Brigadier general. Also depending on how many points you earn in a mission you can receive a medal or if you are wounded a Purple Heart. Each mission lasts approximately 10 minutes. The '50 Mission Crush' was the name given to the crushed service cap of the battle hardened veterans who flew the B-17 during WWII. It was a mark of distinction and honor.
  • 5th Fleet, The (1994)
    The 5th Fleet is a hex-based strategical wargame based on the board game 5th Fleet. The game is designed for two players which both take the side of a war party - in matches of a larger scale one war party can include several different countries. The gameplay is strictly turn-based and every day is divided into six rounds (three for each player). Every turn is divided into three phases: submarines, ships and aircraft. During the phases the players use two different map screens for their planning: the strategic map shows the whole operational zone divided into several areas and the tactical map offers a closer look over one area. The basic orders the players have to give are moving (marking a unit and choosing the goal hex) and attacking (choosing which weapon is used on what target). During longer matches it is also important to take care of replenishment. While naval units have to be moved on the tactical map the players can use the strategic map to plan aircraft movement. As usual for these kind of games everything is represented with abstract symbols on the map. In single player the game features ten scenarios set in the Indian Ocean or the Persian Gulf with increasing difficulty. There the player takes the role of the American fleet and mostly fights against Russia.
  • 7 Colors (1991)
    It might be a "battle of colours", two "enemies" engaging in a "fight" to "conquer the territory" on the "battlefield". Or, despite Infogrames' martial marketing efforts, 7 Colors might just be a puzzle game with brightly colored diamonds. In the wake of Alexey Pajitnov's block-busting Tetris, Infogrames licensed another Russian mathematician's concept for a game of logics and dexterity: Two players start from opposite ends of a board, filled with rectangles of seven different colors, and take turns in picking one of these colors. All diamonds of that color bordering on the player's territory are annexed, expanding the borders. Whoever first controls more than half of the terrain wins. Some quirks add tactical depth: The color chosen is locked for the opponent for one turn; drawing lines from one border of the field to another fills all the space in between. In addition, boards come in various diamond sizes, color textures and with obstacle stones. A (generous) time limit exerts soft pressure. 7 Colors can be played against the computer or a human opponent, even over a local network - a rare feature at the time. Ambitious players may design their own boards with the included editor.
  • 8088 Othello (1985)
    8088 Othello is a four-color ASCII graphic board game similar to Reversi. The game is for 1 player and you battle against the computer to get more of your pieces on a board. In every game you only play with the black pieces. There are five levels of gameplay that go from 1 (easiest) to 5 (hardest). The board you play on features coordinates in which you type in the order to pick a place for your pieces. However, your pieces will only go on lines that are either vertical, horizontal or diagonal to one of your previous pieces. You also have four options: pass, switch, unmove and quit at the main menu. The game does not feature any high scores.
  • 905 (2000)
    The phone rings at 9:05 AM after a rough night. It's up to you to get up and get moving in this short piece of interactive fiction.
  • A.G.E. (1991)
    A.G.E. is a follow-up to Galactic Empire. Like its predecessor, it is a first-person space exploration game rendered in 3D. As you pilot your spacecraft around the planets and stars, engaging in space combat and conversation with other characters, you unravel the Conquer the Universe plot. The game is similar to Elite in that you are relatively free to travel to wherever you please.
  • A.J.'s World of Discovery (1992)
    Who's this little fellow on our screen? He's A.J., that's who. And he's about to invite you to his own "World of Discovery". A.J.'s World of Discovery is an educational game where kids can play numerous mini-games: * an Arkanoid clone; * a funny face maker, where you can freely change facial features or randomly generate a face; * a simple graphics program where you can draw pictures with a variety of tools and save them to disk; * Matchbox car races; you can construct your own track and then race another person or a computer; * a keyboard that teaches to type; * a sticker book; * several jigsaw puzzles, where you are rewarded with an animated picture after you finish piecing it together; * educational mini-games that teach English and Maths; * and it's also possible to grow your own garden by planting the seeds and then watch the flowers slowly grow over time. The game contains numerous amusing, silly animations and sounds.
  • A2 - The Ultimate Sequel To AUTS - The Ultimate Stress Relief Game (1998)
    A2 is sequel to AUTS - The Ultimate Stress Relief Game. The idea is to fly in caves and shoot other players. You can choose between team mode or pure deathmatch. Players can select from multitude of diverse weapons and use them to destroy each other. A2 is a side scrolling, split screen shooting game where you control space ships and try to kill opponents with bullets and a secondary equipped gun You can choose the secondary gun from a big collection of different ones. Game supports up to 6 players. Improvements includes: * Complete rewrite of code * High color graphics with alpha blending * Computer AI * Random level generator * New weapons
  • A320 Airbus
    If you want to fly a modern passenger jet then this is the sort of game for you. This is a serious simulation of flying which was developed in corporation with Lufthansa and Deutsche Airbus. The flying area includes most of Western Europe with about 80 airports. During gameplay you have to fly a specified route and navigate yourself by using the supplied map. There is also a training mode available.
  • A320 Airbus
    A320 Airbus: Edition USA is the successor to A320 Airbus which focuses on a realistic simulation of flying. The main difference is a new flying area which covers the USA between the Western and Northeastern coasts with about 240 airports. Additionally the flight physics are improved. During gameplay the player has to fly specified routes and navigate himself by using the supplied map. There is also a training mode available.
  • Abandoned Places - A Time for Heroes (1992)
    In this RPG, you play the role of four heroes whose mission is to save their world, Kalynthia, from the evil arch mage Bronagh. Most of the time, while exploring the over world, the game is shown in a 2D top-down view. It gives you much freedom: there's more to do than just stick to the main quest. Towns have a static interface where you reach the wished location by pressing the according symbol. e.g. a church for healing up or a sage for hints. During dungeon crawls the game switches to a 3D view and plays similar to Dungeon Master. As usual for this kind of games you see the dungeon in a small windows while your characters are shown on the right hand side of the screen. Dungeon sequences are completely in real-time. This includes combat which basically consists of clicking on a character's weapon or magic spell and then clicking on the monster. After every usage of a weapon/spell you have to wait a certain time until you can use it again.
  • ABC Monday Night Football (1989)
    ABC Sports and Data East team up to take you to the gridiron! Strap on your helmet, put that black stuff under your eyes and prepare yourself for football, Frank Gifford style! Features AFB voice synthesis technology. You can change receivers on the fly, throw maddening blitz plays at the QB, and stare blankly at the buxom cheerleaders. It all adds up the same.... it's football.
  • ABC Wide World of Sports Boxing (1991)

    Published by Data East USA, Inc.

    Developed by Acme Interactive, Inc., Cinemaware Corporation

    Released 1991

    Also For Amiga

    Genre Action, Sports, Strategy

    Perspective 3rd-Person Perspective

    Sport Boxing

    Misc Licensed Title

    From Mobygames.com. Original Entry

  • Abmis the Lion (1996)
    Abmis the Lion, King of the Beasts, has a problem: all of his kingdom's potatoes have been stolen, without which his citizens may starve! You control his navigation through a side-view platform maze avoiding animal hazards and collecting dropped potatoes, using objects you find along the way, all in pursuit of the foxy thief. Once all a level's potatoes have been collected, a magical door will open permitting access to the next level.
  • Abort, Retry, Fail? (2009)
    Demo by the Dennis Courtney 5: Placed #1 at the 2009 Blockparty Demoparty in Cleveland, OH.
  • Accordion (1990)
    In this solitaire game, cards are laid out in a row. The object of the game is to pile all of the cards on top of one another. You can move a card or pile of cards either one or two spaces to the left when the card you are placing it on matches its suit or value. As cards are moved to the left, new cards are dealt onto the right side of the row from the deck. This implementation of the game allows the player to choose from a starting row of thirteen, ten or seven cards, and it also keeps track of ten high scores.
  • ACE 2 (1987)
    A follow-up to ACE. Similar to its predecessor, ACE 2 is an oldie head-to-head air combat flight sim set in modern days of aviation. The game has a very strong arcade feel, as all the missions you fly are nondescript or generic. Your plane is also a generic, hypothetical modern fighter, and the goal is to fly different sorties to kill enemy aircraft. Very similar to ACE, except that you can now play a 2-player hotseat game, or solo competition against the computer, in split-screen mode.
  • ACE Air Combat Emulator (1986)
    A huge enemy fleet has invaded the southern shore of the U.S. Dozens of tanks and helicopter gun-ships are rolling over Tampa, Florida and through Atlanta, Georgia. Squadrons of enemy fighters are swarming through the air over South Carolina and are heading for Washington, D.C. For the first time in more than 100 years, a foreign power is invading our proud land! You are the only remaining fighter pilot, and you have the last three ACE Mark 2.1 Multi-Role All-Weather-All-Terain (AWAT) combat aircraft. Each is housed in one of our three remaining air bases. You must fly sorties from our bases, and attack and destroy the numerically superior enemy air and ground forces. Only then can you attempt to destroy their nearly invincible navy. Good Luck! The future of the free world hangs in the balance...
  • Ace of Aces (1987)
    Ace of Aces is a 1st person, 2D flight simulation. You're onboard a British RAF Mosquito, maverick fighter bomber. Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs, sink the german U-boats and down the Nazi bombers. Are you ready for this challenge?
  • Acheton (1978)
    Acheton is a home computer conversion of the mainframe adventure of the same name. Similar to Zork (which was released on the VAX mainframe not long before Acheton's original appearance), it is a fantasy treasure hunt set in a claustrophobic dungeon. It boasts over 400 rooms and 200 objects, thereby making it much bigger than Zork. As with many games of this kind the most time is spent by exploring the environment and solving item-based puzzles. Everything is described solely with plain text and the player interacts with the game by typing in phrases which describe his desired action, e.g. "take bottle". It also features a help function with graded hints.
  • Achipelagos (1989)
    Archipelagos is a real-time puzzle and strategy game with an unconventional premise and equally unconventional gameplay. In the future, man carelessly poisons the earth with nuclear waste. The polar ice caps have melted, turning the surface of the earth into many islands of decaying land masses, known as Archipelagos. Man then built systems to try to clean up the pollution, but these failed. The only life left were genetically-altered plants made in an effort to clean up the waste -- these also turned hostile. It is up to you to clean up the earth, island by island. Controlling a hoversphere, it is up to you to make Earth's many islands of land habitable. To do this, you need to knock out the radiation generators on each island, which can be done by knocking out each generator's power sources (there are several per island). Once these are knocked out, you have 90 seconds to get back to the generator and disable it before it melts down, taking you with it. Obstacles, unfortunately for you, are plentiful: You can't knock out a power source unless it is connected by a "land bridge" to the generator. You have the ability to create land where needed, but this takes up energy, and you have a limited supply. Also a hindrance are the many genetically-altered entities left behind on the islands: Viral trees that poison the ground; necromancers (former hoverspheres) that now erode land instead of creating it; eco eggs that explode on touch; and aircleaners, who are ruthlessly efficient in cleaning up the air -- and everything else, including you. The entire game plays from a 3D first-person viewpoint. A movable cursor selects where to move or what to manipulate. There are 10,000 islands on Earth to purify. If you can make it past Archipelago #100, you are then free to select any of them.
  • Acid Tetris (1998)
    Acid Tetris is a freeware Tetris clone, true to the original version. There is only one game mode, where you guide an unlimited amount of falling bricks to form complete rows until you hit the top of the screen. After reaching a certain amount of points, the speed of the bricks is increased. This difficulty level can also be set from the start in the main game menu. There are a few features that make this game stand out. The bricks are colorful and upon removing a line, a yellow smiley appears with a different expression and sound depending on the amount of rows you removed with a single brick. On the right is an overview of the amount of different bricks used. There is a high score table and the game features both up-tempo and relaxing music, including a remake of the classic Tetris song.
  • Action Fighter (1989)
    This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility. By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be able to transform into a high tech plane. This is the final stage of one of the five missions. Only the high tech plane can guide you to your destination in which your main target is hiding. There is also time limit in which you have to complete the mission. It is advisable to transform into the high tech plane as fast as it is possible. Picking up flags gives you bonus points with 10,000 points gaining you an extra life.
  • Action in the North Atlantic (1989)
    Action in The North Atlantic is a 2D, CGA naval simulation. You take the role of a British or a German battleship captain during "Battle of North Cape" operation in 1943. There a two different game types: In the tactical mode you are the Commander of a single battleship and in the strategic mode you are the commander of the entire fleet. In this mode you have access to submarine and Air Force units. Options include the difficulty level and the length (number of days) of the game.
  • Advanced Destroyer Simulator (1990)
    Advanced Destroyer Simulator (ADS) is a naval combat simulation set in World War 2. It was the first naval simulation to use real-time filled 3D graphics. Its style and mechanics are reminiscent of Epyx's Destroyer (1986). ADS simulates the H.M.S. Onslaught, a British destroyer of the O-class fitted with three cannon turrets, four torpedo tubes on port and starboard respectively, and a sonar to detect and track submarines. In ADS, the Onslaught is not part of a flotilla. There's no campaign, gameplay is mission-based and set in three scenarios (two in the CPC version) with five mission each: The Mediterranean around Sicily, the English Channel between UK and France, and the North Sea coast of Norway. Objectives include seek-and-destroy assignments, patrols, convoy escorts, submarine hunts and blockade runs. Each scenario also offers an open "Delta" option where you cruise and hunt without specific objectives. You navigate the destroyer manually, in real-time and from a first person perspective, though with the help of a scenario map. ADS simulates ship combat as a close-quarter exchange of torpedoes and cannon fire. In proximity to enemy land bases, Stuka fighters can attack and must be shot down with the cannons. Submarines are tracked with the sonar and can only be attacked once they surface. Enemy vessels include freighters, tankers, torpedo boats, destroyers and cruisers. Most missions are time critical; in the course of the mission, it may be necessary to dock in allied ports for repairs, to refuel and restock on ammunition.
  • Advanced DOS Quiz (1991)
    Advanced DOS Quiz, the successor of DOS Quiz is a game that tests your knowledge of DOS commands. It is also suitable for companies who want to test their employees although the author suggests that it is too advanced for a normal office environment. The quiz itself consists of a normal DOS environment and an info screen which tells you what to do. You answer a question by typing the right command. If you don't know, you can simply skip to the next exercise. After finishing all 20 questions your success rate is shown and you can play the same questions again. There are no more than 20 questions. The correct answers to each exercise are listed in the readme file.
  • Advanced NetWars (1997)
    Whereas the original NetWars was developed by Novell to be bundled with their Personal NetWare program to show off NetWare's IPX capabilities, this update with more advanced graphics and new features was released with OpenDOS. The main idea of Advanced NetWars is much like the original: you are placed in the cockpit of a space fighter and sent out into the vast reaches of space to shoot down your enemies or be killed yourself. You are given plasma guns, missiles, and turbo boosters to help you on your mission. Your 3D radar is also very important to you, as it shows where other fighters are relative to your position, but also how far "above" or "below" you they are.
  • Advanced Tactical Air Command (1992)
    Lead the secret war on illegal drugs in South America! Wage war against drug barons with advanced weaponry such as F-22 fighters and AH-64 helicopters. Destroy their drug pipeline to starve them of cash, but don't hit the civilians or you may get kicked out of the country! The drug lords won't stand by though... And they had used the drug money for an effective arsenal, from missiles to fighters and more. Gather intelligence, decide on strike targets, and launch planes to accomplish their missions. Take over any plane in flight if you think they need help. Send in DEA agents to gather more intelligence and resupply local rebels. Can you win the war? ATAC can be described as two games in one. On the strategic level, you need to figure out how the drug barons are forming their pipeline and the best way to destroy the pipeline while causing minimal damage to the civilian population, while defending your own base against intruders and attackers. You can order recon flights or gather intelligence from rebels and DEA agents on the ground. When you get enough intelligence, you can issue target orders to up to 4 crafts (F-22's or AH-64's). and they'll go accomplish those missions if they can. Once you're off in the air, the game becomes first-person simulator, where you fly through the jungles of South America chasing the target you need to destroy while fighting the drug baron's mercenary forces. How you do in one will affect how you do in the other.
  • Advanced Xoru (1989)
    Select from five character classes (Paladin, Necromancer, Barbarian, Zen-Druid, Shadowy Tracker) and explore the three levels of the dungeon Ebon Titan. If you make it to the end you face off against the boss Titan himself. The game mixes elements from classic text based adventure gaming like inventory based puzzle solving with more action oriented dungeon crawl style hack and slash game play. The game also employs a simple top-down ASCII based graphical map of your surroundings in addition to the usual textual description and utilizes the PC speaker for battle sounds and the like.
  • Advantage Tennis (1991)
    Advantage Tennis is a tennis simulation played with 2D characters in a 3D simulated court. The camera zooms and pans in to follow the action. There are training, season and exhibition modes. The season mode allows playing against a variety of competitors and in different courts around the world.
  • Adventure Construction Set (1987)
    Despite its title, Adventure Construction Set is an editor that allows players to create their own role-playing scenarios. It is possible to customize a tile-set, maps, and objects to create RPGs reminiscent of the early Ultima games. Seven small 'toolkits' to build from include Sci/Fi, Spy, and Medieval setting templates, plus two complete games are included as a demonstration: Rivers of Light is based on Sumerian mythology and contains 140 rooms and Land of Aventuria consists of seven mini adventures with different settings, e.g. an adaption of Alice in Wonderland or a Nazi castle.
  • Adventure in Serenia (1982)
    King George's daughter Priscilla has been kidnapped by an evil wizard named Harlin, who holds her in his castle. The King offers half of his kingdom to anyone who would venture into the faraway mountain land, enter the castle, defeat Harlin, and bring back the princess. Only one adventurer is brave enough to accept this challenge. The Wizard and the Princess is a text adventure with graphics. The game's environments are composed of still shots viewed from first-person perspective. The player types combinations of verbs and objects to interact with the game world, move between locations, solve puzzles, and advance the story. The IBM PC version, entitled Adventure in Serenia, is the exact same game, with the exception of the plot introduction, which is described as a sequel to The Wizard and the Princess: Harlin uses the sands of time to undo his demise by the brave wanderer, and the player has to defeat him once again.
  • Adventure XT (2007)
    The sinister wizard Mordimar, having come into possession of the powerful magical artifact the Orb of Destiny, is slowly sapping the life-force from the forests of Blarg. Your goal: to retrieve the Orb, for the sake of the blighted woods! Author Paul Panks is known in IF circles for having settled on an early form of the text adventure (perhaps that contemporary to the game's maybe namesake, the IBM Personal Computer XT?) as the pure, classic ideal to be visited and revisited in permutations of his many experiments, unhindered by modern developments in interactive fiction authoring systems, advances in game design, and even improvements on primitive dialects of BASIC, his apparent development environment of choice. In most of them, sparse locations, mute NPCs and to-the-death monsters turn up in predictable (classic?) configurations, fortified with occasionally inspired, occasionally jarring train-wreck often-anachronistic mashups of cognitive dissonance -- here special unlicensed cameo appearances from Gargamel, Azrael and several Smurfs... also rising to North American fame in a period roughly contemporary to the IBM XT.
  • Adventures of Robin Hood, The (1992)
    In Robin Hood you must perform many heroic deeds to change the public impression of you from "villain" to "hero." To he ultimate aim is to retake your castle, which is captured in the intro sequence. This involves bringing together your band of merry men, and killing the Sheriff and his guards. There are around 6 extra items you can find in the game, most of which aren't essential but make the game a lot easier. The whole interface is similar to Populous: you don't direct Robin directly but with icons which are placed around the screen. The AI citizens of Sherwood go about their lives as normal, so it's another game that you can spend just watching and wandering through rather than trying to complete.
  • African Adventure (1984)
    African Adventure is a text-based game with no sound or graphics. It is a remake of African Adventure: In Search of Dr. Livingston for the Commodore 64 by Softside in September 1980. You play a man who must help search for a man named Dr. Livingston who has become lost somewhere in the darkest parts of Africa. For every action you type, all the letters must be capital, and your statement can only be two words; a verb and a noun, such as "GET BOOK" or "GO EAST". For directions you can also just enter the first letter of the word like "E" for east. You earn points for the objects you collect. Some have to be used in other locations, or should be held onto as the game proceeds. Several helpful commands include "HINT" in case you are stuck, "LOOK" to tell you what is around you, "I" will show your inventory and what you are holding, "SCORE" shows how many points you currently have, "SAVE" to save your current game progress, "LOAD" to load a saved game, and "QUIT" end your game and display your total score. All commands should be entered in capital letters in order for the program to understand.
  • African Desert Campaign (1986)
    The Allied forces take on the forces of Germany to gain control of the Suez Canal in African Desert Campaign. Keyboard controls are used to select the unit you'd like to move and when your turn is finished you must await the enemy to make their move. Playing somewhat like Risk the game is won by taking over enemy chips. When your chip is next to an enemy unit you must attack and try to take over their forces. The outcomes of the battles depend on the munitions and supplies available to the attacking and defending unit. When an enemy unit is defeated their supplies become yours. Certain types of terrain will block or hinder the amount of moves you can make while others will make you start the moves from the beginning altogether. When your units get large enough you may choose to split them by using the Separate command and select the unit you'd like to apply it to. The command Reinforce is used to move supplies around within your units. The game units are controlled with keyboard controls utilizing a menu at the top of the playing field while the graphics are rendered using ASCII graphics.
  • African Raiders-01 (1989)
    The game tries to represent the African part of 11th Paris-Dakar rally route, which in the game takes place in Tunisia, Algeria, Niger, Burkina Faso, Mali, and Senegal in 1988-1989. Controlling his(her) car in third-person 'behind the car' view, player should drive through the marked path in Sahara. When player loses his(her) way, he(she) may be in the sands alone and start to skid. In this situation he(she) may switch between 4x4 and 4x2 modes of the car. These modes have own opportunities and misses. The speed is limited to 87 in 4x4 mode and limited by car's parameters in 4x2 mode. But in 4x4 mode path marks may stop the car, while in 4x2 mode the car may knock the path parks off. Switching the gear, player may drive back and forth to avoid blocking of car either by path mark or by debris in the sand. Direction of the way is shown by compass as well as length of traversed path and volume of residuary fuel are displayed by indicators. Other drivers are present on the way during day and night, therefore they should be left behind to win in the rally. There are five stages with different visible horizons: 1) Tunis - In Salah (5726 Km); 2) Ouallene - Achegour (4353 Km); 3) Achegour - Niamey (4587 Km); 4) Ouagadougou - Bamako (4438 Km); 5) Bamako - Dakar (3622 Km). So, you have to conquer the sands of Sahara, show good time on each stage, and to be the first at the finish.
  • African Trail Simulator (1990)
    Take to the desert on your off-road bike as you negotiate all the stages of the African trail. Before you start each stage, you must select three items of equipment to take with you. But make that decision carefully as it may well be crucial. You meet other riders who will try knock you off your bike. Further, you have to gauge your speed correctly and try to perform wheelies while riding over hills. Don't fall off your bike!
  • Agent USA (1984)
    Agent USA is a geography enhancement game that centers around a character that travels by train to different U.S. cities. The object of the game is to find the "FuzzBomb" which turns ordinary people into "FuzzBodies". You plant crystals which regenerate into newer crystals, and when you build up 100 of them and touch the FuzzBomb, the nation is saved!
  • Aggravation (1991)
    Aggravation is a board game where the point is to bring your chips back to home base after going around the game board. This game uses ASCII graphics to display the game board and allows for up to four players to play in turn. Up to three of these players can be controlled by the computer. After rolling a six or one a player may place one of their four chips on to the game board and try to traverse it and head back home to a safe base. Landing on another player will mean that that player must take that chip back and restart with it by rolling a one or six. Rolling a six allows the player to roll again and players may not jump over other chips of their own. Therefore although named Aggravation this game, unlike the board game of the same name, plays and looks more like the board game Sorry.
  • Aggression (1990)
    Aggression is a board game that combines elements of checkers and chess. The goal of the game is to move all your tiles to the opposite side of the game board while your computer opponent or your friend awaiting his/her turn does the same with their tiles. You can use your tiles to surround and entrap the opponents tiles forcing them to restart at the beginning with that tile and naturally they can do the same to you.
  • Air Bucks (1992)
    Air Bucks is a business simulation game which tries to capture the ins and outs of the airline industry without bogging the player down with details. It starts in 1946 and the goal is to build up a successful airline with a small starting budget. There are many details in the game, e.g. the player can buy rights to airports, arrange seats on the planes to carry more or less first class passengers, decide on the quality of in-flight food or entertainment, and more. The game features "special events" similar to Sid Meier's Railroad Tycoon, which require quick changes in the plane operations to accommodate them. Other important industry-specific activities include designing global routes and paying for landing rights, tinkering with plane layouts and determining fares for each leg. All those decisions are made inside various menu screens. Competition consists of up to three human or AI controlled opponents and the world map is randomly generated with every new game.
  • Air Duel 80 Years of Dogfighting (1993)
    As the name suggests, this flight simulation gives you a chance to fly most of the famous fighter models from World War 1 to the present day. You can fly the Sopwith Camel, the Spitfire, the F-4 Phantom, the Harrier Jump Jet, the F-16 Fighting Falcon, the Fokker DR1, and the MiG-23, each with realistic and functional cockpit features. The game offers 6 historical missions, a duel mode and a "What If?" air duel. In the latter, you can apply weapons from different time periods to aircraft, and try to shoot down a modern plane using an older one.
  • Air Traffic Controller (1985)
    In this simulation the player takes on the role of an air traffic controller and safely guides the airplanes to their destinations! This is an ASCII text-based game much like the later Atari ST game of the same name. Each plane on the screen is represented by a letter and arrow. A list off to the side lists all planes in the airspace, their location, destination, fuel, course, and altitude. The player must guide some planes to land at specific airports; other planes must be guided to specific exit points on the airspace boundaries.
  • Air Trax (1983)
    Air Trax is an air traffic control tower simulation game very very similar to Air Traffic Controller. This is an ASCII text based air traffic control simulation where planes need to be guided to land safely before they run out of fuel or crash. However this game seriously complicates things with the inclusion of three different types of aircraft: jets, small craft, and super sonic jets. Players can also earn a salary.
  • Air Warrior (1992)
    Air Warrior is an online multiplayer flight simulator. The flight line comes with a stable of 17 WW II era fighters (P-51D Mustang, P-38J Lighting, F4U Corsair, Spitfire MK IX, BF-109F, FW-190, YAK-9D) and bombers (B-17G Flying Fortress, B-25J Mitchell, Junkers JU-88) from 5 nations for your aerial dogfights and bombing missions. Connect via the GEnie network or fly head-2-head against a friend at modem speeds as low as 1200 baud. If you played via GEnie network, the battles could contain up to 50 people from all over America at the same time. Each plane has unique features in regards to performance, maneuverability, and flight control characteristics. Using the keyboard control help-screen (brought up with the F10 key) during flight helps reduce the learning curve. Chat communication in real-time air battles is limited to keyboard text, which makes quick abbreviated responses a necessity. The game has SVGA graphics of 640x480 256 colors, which allows enhanced cockpit layouts, increased visibility, and realism during off-line training and online aerial warfare.
  • Airball (1987)
    You have been turned into a ball of air with a slow leak by an evil wizard. You must find the Spellbook and the ingredients for the spell. Without these, you will never turn back into a human again. These items have to be collected in the maze which consists of 150 isometric rooms. These can be explored freely but sometimes you need to have special objects to proceed, e.g. a candle in dark rooms. The dangers consist mostly of sharp objects which can cause your ball to burst. Additionally you are on a timer because your balloon loses air constantly. But it can be refilled by using pumps which can be found in the maze - but you have to leave them in time or you explode because of overpressure.
  • Airlift Rescue (1995)
    STORY Use your helicopter to land and save civilians in need while destroying any and all enemy hostiles in the vicinity! GAMEPLAY Your helicopter is a fast gunship capable of quick maneuvers (left, up, down, right) and also equipped with a chain-gun (simply put, it can shoot). Your helicopter can also change directions by pressing the CTRL button, which is especially useful if you want to aim at ground targets. As mentioned, your primary objective is to rescue those helpless civilians running around on the ground. To do so, you must carefully land your chopper on the ground and wait them to board your helicopter. Enemy hostiles may attempt to thrawt your rescue attempts while possibly also killing those civilians. Killed civilians will cause a negative score (indicated by the score board) while rescued civilians will be indicated by a positive score.
  • Airlines (1994)
    Here you have an typical mid-nineties economic simulation which, you guessed it, simulates a airline company. At the start of the game you own 100% of a stock corporation with a few million dollars capital. With this money you buy airplanes, which differ in statistics like range, price or room. On a world map you define routes, ticket prices and load (passengers or commodities) and send them on the flight. The rest is handled by the game itself and the only thing you have to do is buying new planes, sell parts of your stock due to financial difficulties, watch your balance sheet and handle a few random events like strikes or oil crises. Due to the nature of the game you'll spend all your time either on the world map or in front of statistics.
  • Airstrike USA (1990)
    Airstrike USA is an arcade action flight game, where you fly the ATF (Advanced Tactical Fighter) on various missions around the world. Missions include destroying enemy submarines, radars, aircraft, bases etc. In the game you watch your ATF from behind with an very simplified instrument panel at the bottom of the screen.
  • Ajax (1989)
    In this arcade shoot'em up your mission is to infiltrate the alien fortress during 6 levels, and to destroy the fortress and the alien. Sitting in Ajax H.Q., you must pilot the remote controlled drone ship to do this. The drone represents jet fighter (behind view) and helicopter gunship (top-down view). It may be moved on the screen, fire air-to-air and air-to-ground guns and pow bomb. Limitless hordes of mechanoid invaders, whose sole intent is the total domination of the Earth, will try to stop you. Exit from each level is guarded by the powerful boss, who you should eliminate. DOS version of the game differs from C64/CPC/ZX version by the number and location of enemies, map of areas, order of the stages, and ability to use different controls to shoot air and ground targets.
  • Aldo's Adventure (1987)
    You are Aldo (who for some reason looks incredibly like Mario of Donkey Kong). Your mission is to successfully reach the upper levels and obtain the treasure chest that lies within. However, beware of the falling barrels (yes, barrels) that inhibit your progress and threaten to 'flatten' you into the existing background. Control Aldo by fast moving, jumping and climbing ladders to reach the pot of gold on the top level.
  • Aleshar - The World of Ice (1997)
    Since the beginning your parents knew you were somehow different from the others. You have the spark of Elemental Powers and dangerous tool and illegal, unless one is a priest of the Cult of Wisdom. Your father sends you off to learn under the guidance of an elementalist, hoping you would not suffer the same fate as your grandfather, who was hunted down by the Cult for not becoming a priest. The elementalist eluded the Cult by living far from large towns and cities. He was forgotten by the cult. Your father hoped you would be forgotten as well. And now you return... Aleshar: The World of Ice is a top-down perspective role-playing game (RPG) in a world surrounded by snow and ice. Your character may be created from various available classes (hunter, healer, bard, etc.), each with different specialty statistics which may be tweaked during character creation. Character statistics and abilities will increase during the game, depending on constant use of a particular ability. There are no leveling-ups or experience normally found in other RPGs. The world of ice is divided into two major areas: 1. The overland map, where you can encounter (random) monsters and visit towns, dungeons and caves. Here you can initiate hunting actions to acquire rations and use the sextant to identify your location. Time setting on the overland map is real-time, thus random monster encounters may issue even though your character is not moving. 2. The tactical map where you commence combat and/or interact with people (when entering towns). Interacting with people involves a text parser where you enter keywords (e.g. name, job, buy/sell, etc.) for further dialogs. Certain keywords are automatically highlighted. Combat occurs when encountering random monsters on the main map. The turn-based combat consists of simply moving your character to the enemy position, or manually aiming at the enemy with melee or ranged weapons. Combat then is defined by text messages indicating attack and defense roles. Magic (or known as Spark in Aleshar) is an ability acquired later in the game, consists of single or combined use of the five available runes (fire, water, earth, air, and spirit). Each spell may be tweaked to a certain power level, the higher the power used, the greater the effect but the more straining it is to your character's fatigue. Spells directed to yourself or your allies are always beneficial while spells directed to your enemies are always damaging.
  • Alex Higgins' World Snooker (1986)
    Presented by the name of snooker's World Champion Alex Higgins, the game is a snooker simulator with top-down view of the table. In the beginning of the game, the player places the cue ball in fixed position on the table. To give it a direction, the cue ball's image is placed in the desired destination's position. Adjusting the force and spin, the player gives a movement to the cue ball. The coloured and/or numbered balls should be put in pockets in a predefined order according to the rules of snooker. The one with the most points at the end of a game wins. The packs of red balls come in variations of six, ten or fifteen. There are two game modes: practice for one player and match for two players. The game is available in English, French, and German languages.
  • Alex the Alligator 2 (2002)
    Alex the Allegator 2 is a simple board game that can be played against the computer or a friend. This fully functional game was the author's contribution to Allegro Speedhack 2001. At first glance the game appears to be an Othello clone, two players take turns placing colored tiles on an 8x8 board. Beyond that the rules and objectives differ. The objective is to end the game with the highest score once either opponent has cleared all their tiles. Each turn a player may either place one of their colored tiles or slide any row/column by one unit. The row/column may not be moved again for one turn. When a group of four tiles forming a square is made, they are cleared from the board. If a player manages to remove 6 tiles in a rectangle they are awarded a special yellow tile which acts as a wild card allowing a square to be completed for any color. To make things even more interesting gray tiles will periodically appear on the board at random unfilled spots; a gray tile can only be removed with 3 yellow tiles although it's unlikely a player will use them in this way. What makes this game interesting is that you can score points by completing squares of either color; for example, if your opponent slides a row and completes a square with your colored tiles he gets the points instead of you. The game also has two levels of challenge for the human vs computer mode, a high score table, sounds, and music. Not bad for 72 hours!
  • ALF - The First Adventure (1987)
    This was a budget release computer game based on the popular '80s television show of the same name. The player controls Alf, who has to run around the neighborhood collecting pizzas and avoiding cats and the man of the household.
  • ALF's Thinking Skills (1993)
    Let the warty, mangy, cat-eating ALF teach your children the fundamentals of logic! The game is set into three lessons; the first has the child leading ALF to the Tanner household's cat Lucky, via a route of minor logic problems (such as 3 roads with stoplights, one is green... which road leads to the feline snack?) #2 brings the concept of "and/or" to children, using colorful shapes. Point out the correct answer using ALF. #3 involves shape/color sorting according to the criteria ALF gives you.
  • Alice in Wonderland (1989)
    Alice in Wonderland is a text adventure based on Lewis Carroll's book Alice's Adventures in Wonderland. There are 16 objects in the game which you may be able to interact with. Each object has a weight and you can carry a different amount of items based on your size in the game. As Alice, you must explore Wonderland to find her lost pet cat and make it home alive. There are ten creatures which you can interact with and they act similar to how they do in the original story. The gameplay is similar to other text adventures where you go around from area to area and interact with whatever you find. The included documentation tells you what commands there are, or you can attempt to figure those commands out yourself.
  • Alien (1982)
    This short text adventure casts the player as the sole survivor of a space disaster involving the luxury liner "Adonis." Stranded on a hostile planet full of monsters after a lifepod landing, the player must reach the planet's only other human occupants and find a way home. The game features a simple two-word parser, lots of "instant death" locations (making mapping important) and relatively few puzzles.
  • Alien Attack (1993)
    Alien Attack is an ASCII text game. You control a ship and have to destroy the alien fighters. The aliens will stop at nothing to destroy the Earth. Let one by and you lose. You have to be quick because the aliens come in sets of threes. After a little while, the speed of the game increases and you have to be fast because it gets faster and faster. You have to have good timing in this game because if you miss once in the fastest speed, you're done. There are no power-ups in this game. A high score table keeps track of the players' results.
  • Alien Breed (1993)
    Alien Breed is a top-down science fiction shooter somewhat inspired by the movie Alien in terms of plot and atmosphere. Gameplay, though, was obviously inspired by the Atari arcade classic Gauntlet. The game tells a typical sci-fi story of an alien invasion on the space station ISRC-4. Two space marines, Johnson and Stone, are the only human beings left to clear the base of aliens. Moving around an alien-infested complex in a top-down view, you must at all times keep an eye not only on your energy level, but also be conservative with ammunition. Though you will find new ammo cartridges strewn around the levels, they are consumed quickly by respawning aliens that may come crawling out of the floors and walls when you least expect it. On the floors, you will also find keys for passing through locked doors. Keys must also be used with care, or you may find yourself locked out of a room containing the remaining keys that you will need in order to complete the level. Other doors are one-way, and will electrocute you if you try to pass it in the other direction. Other major bonuses found on the floor are emergency kits for restoring your health, and credits. The credits come in handy when you find an Infotex terminal. There, you can access information about your current mission and your vital statistics, as well as buy supplies such as ammunition, weapons and keys. Music is forfeited in this game, in favour of ambience sounds from machinery, machine gun sounds and the sounds of the aliens running around the base.
  • Alien Olympics (1994)
    Alien Olympics is a wacky combination of track & field games and retro-arcade games that you play as an alien. There are 8 unique alien characters that you can choose and compete against. Each alien has different strengths and weaknesses. For example, Mr. Mune (a caterpillar-like alien) has many legs enabling him be very good at shooting events but also makes it difficult for him in racing events. You can either compete against a friend by sharing the keyboard or against the computer. There are a total of 15 different events to compete in and you have the choice of tackling a selected few, or going through the whole series. You also have the option of practicing first to get the hang of things. The 15 events are: * 50 Qrbit Dash (Racing) * Laser Leaping (Hurdling) * The Big Bounce (Long jump) * Laser Skeet I (Shooting Targets) * 200 Qbit Splurge (Racing) * Lunge Leap Splat (Triple jump) * Toxophilly (Archery) * Flob Flop (Shot put) * Saber Launch (Javelin throw) * Survival (A Pac-Man variant) * Alien Hurl (Another throwing game, but your alien is now the object to be thrown by a giant robot) * Laser Skeet II (Shooting Targets) * Jetpack Tag (similar to Asteroids) * Lizard Leap (Pole vault) * Wall Jumping (High jump)
  • Alien Phobia (1997)
    Looking for a frantic action game that is all over in around 30 seconds? If so, this is your game. Aliens come onto the screen, and you blast them. Features VGA graphics and SB sound.
  • Alien Rampage (1996)
    Alien Rampage is a 2D side-scroller with large animated sprites and multiple layers of parallaxing backgrounds. You are a lone angry alien dude with a bad attitude. You crash landed on an inhospitable planet, and thus you set out to get back to a ship so you can leave this horrible place. To make it, you'll blast hundreds upon hundreds of nasty creatures, enemy bounty hunters, and you'll use some pretty impressive weaponry to do it. You'll also get to buy power ups and get help from the goofy local troll-like natives, to solve puzzles. The gameplay consists of running, jumping and shooting, with a big emphasis on shooting. The action is very gory, and is akin to DOOM in 2D.
  • Alien Syndrome (1989)
    Alien Syndrome is a scrolling shooter arcade conversion. Your job is to run around and rescue all the captives and make it to the escape hatch before the time bomb explodes. Then face the mother alien at the end of the level. You can play as a single player or two people, taking turns (Player 2 starts the game after Player 1 dies and vice versa).
  • Alien Worlds (1989)
    You must kill off endless waves of aliens. You do this by flying around a screen (using your rocket pack) and then shooting them with your machine gun.
  • Alive Sharks (1990)
    Alive Sharks is a shareware underwater action arcade game where you play a marine biologist who dives for rare ocean creatures. Your diver swims on his own and you have to lead him in the direction of the creatures. He picks them up and you have to bring them back to your cage to get points. Each of the 10 levels is filled with sharks wanting to kill you. You can stand a few bites but sooner or later you are dead. By touching the poisonous jelly-fish you even die immediately. You can avoid this by shooting them with your gun. You get a point and they sink stunned to the ground but they are not dead and recover quickly. Simply shooting in their direction will frighten them and they lose your tail for a few moments. In higher levels the amount of sharks increase, they get more aggressive and your gun numbs them for a shorter period. In the shareware version you can only play against sharks. Full version features raybats and killer jellyfish.
  • All New Family Feud (1989)
    If you've ever seen the game show you know what the game is like: Two families compete against each other and need to guess the five popular answers to questions like "Name today's top female singer". The amount of people (always a hundred total) who answered the same thing as the family equals the rewarded points. So for example if 20 persons said "Madonna", the family would get 20 points when guessing it. and need to guess the most popular. There are three to five rounds and in the end the family with the most points win.
  • All-American College Football (1991)
    All-American College Football is a football simulator allowing the player to coach a college football team. The game is officially licensed and features over 140 statistical categories for over 80 teams. There are five game modules included: 1. College Head-Up Football: Play a game head to head against another person on the same computer or via modem. The players make the calls from the sideline with 198 plays available. 2. College League Football: This module is for playing league games. The player needs to create a game plan by adjusting the numerous options available such as pass coverage, defensive strength, pass patterns, and so on. The computer will simulate the game based on the game plan, and the results can be analyzed by the player to improve the team for the next game. 3. General Manager: This module allows the player to view scouting reports on teams in the league as well as view and edit the player roster. Game plans and playbook sheets can be printed out and an automatic game schedule can be set up too. 4. League Leaders: View and print statistical leaders in all major categories of the current league. 5. Stats Keeper: This module allows the player to manage, view, and print all of the statistics of the league and provides in depth statistics on the last game played. All time records are also available.
  • Allan Border's Cricket (1993)
    One of the few computer games recreating cricket, the traditional summer pastime in many English-speaking countries. The game had different licenses with well-known cricketers in different countries. It was Audiogenic's second cricket game, 8 years after Graham Gooch's Test Match. All the international sides are present, with the chance to change the player data and choose the team yourself. Test match and limited-overs matches are available, with 1 or 2 innings per team, and you can turn the Leg-before-wicket dismissal off, which makes the game easier to understand. There are 3 skill levels - Amateur, Professional and World Class. The bowling involves positioning a cursor to place the bowl, then controlling the speed/spin (depending on the type of bowler selected). Batting involves timing one of the many available shots, and fielding is largely automated.
  • Alley Cat (1984)
    Alley Cat is an action game consisting of several mini games tied together. You're a little black cat who wants to make love to a pretty lady cat that lives in an apartment complex. Play all kinds of cat-themed mini games in order to reach her and score as many points as you can while doing so. You start out in an alley and need to get inside the apartment by climbing on garbage cans and a fence. Next, jump on a clothesline and through several open windows while big dogs try to eat you and people throw garbage at you. Outside of the apartment complex you can score points by eating the mice that run across the clotheslines. Once you've jumped through a window you enter a room where you play a randomly assigned mini game. These mini games include: eating all the fish in a fish bowl, stealing milk from a bunch of bulldogs, pushing a birdcage from a table and eating the bird, catching mice inside a big cheese, pushing vases from a cabinet. To make things harder there's always a broom inside every room that tries to knock you around. You score points by completing the mini games within a certain time (the faster the better). After you've completed a mini game you're back in the alley. Make your way back inside the apartment complex and you get a chance to play the love-cat game: try to reach the lady cat on the top row of hearts while rival male cats and cupid's arrows knock you down. After you've mated, the difficulty gets cranked up a notch.
  • AlphaMan (1995)
    AlphaMan is a roguelike game in a futuristic/post-apocalyptic setting. Like most other roguelike games it is a "light" RPG (few stats, no character creation, no distribution of points on level-up) and uses ASCII graphics. Unlike other roguelike games, it offers you a choice of difficulty settings, allows you to save at any time and have multiple characters parallely. The ultimate goal of the game is to locate the Grinch's stronghold and beat this powerful and psychotic enemy. To do so, you must first enter five other castles and beat the respective bosses there, each time gaining an indispensable item. The name of these bosses and castles shows a strong humorous element (Gilligan in the castaways' fortress; Buzz Aldrin, cult leader of These Who Came In Second).
  • Alphaman (1992)
    This game will test your problem solving abilities, as you try to solve 25 word puzzles. Each puzzle has the letters for the word located somewhere on the 7 x 11 grid board. Each letter is contained in a block which when pushed by your man, (Alpha Man), will slide in that direction until it either hits the side of the grid board or another block. The objective is to push all the letter blocks onto the corresponding letters that are located somewhere else on the game board.
  • Alpine Encounter, The (1985)
    Two major crimes have taken place in different parts of the world. In Peking, China, a priceless vase was stolen and in the USA top-secret plans for a new missile were taken from a military installation in the Rocky Mountains. Behind the thefts is VODOC, a sinister secret organization that manipulates world events, to create a marketplace for its evil services. As Agent 456, you are sent to Alpenhof Ski Resort in Switzerland and you have twelve hours to stop the VODAC world domination conspiracy. The Alpine Encounter is an interactive fiction game with graphics.
  • Alter Ego Male (1986)
    Alter Ego is a game which tries to simulate life itself. The player creates a character with different personality statistics, either by assigning them randomly or by answering a few introductory questions. They then guide this character through seven life phases, from infancy to old age. The gameplay consists of a series of situations where a decision has to be made. This is done by choosing one of multiple answer possibilities, sometimes accompanied with a mood. Then the player gets presented with the outcome and goes on to the next situation. Every decision has long-time consequences and influences the personality, health and which situations await further down the road. Some decisions may even result in an early death or instant game over. Every life phase is represented by a life tree where the situations are lined up; the motive of the situation card shows the general theme of the situation. After reaching a certain age, additional life options can be undergone at any time. Here the player can change his lifestyle and manage his love and professional life. The game exists in two variations which depict a male or female life.
  • Altered Destiny (1990)
    One fine day P. J. Barrett, an ordinary human being from the planet Earth, goes to a repair shop to fix his TV set. When he comes back for it, he accidentally picks up a wrong one. No big deal? Quite on the contrary. When the unsuspecting Mr. Barrett returns home and turns the TV on, he is sucked into a portal! One moment later he finds himself on the strange planet of Daltere. Naturally, this planet needs a savior: the evil alien Helmar has stolen an artifact known as the Jewel of Light, thus endangering the entire galaxy. Now our unlikely hero has to overcome various obstacles and to save the world. Altered Destiny is a puzzle-solving adventure game. The interface is very similar to the one used in Les Manley games by the same company. The navigation can be done with the mouse (point-and-click), but the game still requires text input to issue commands to the hero and to interact with the world.
  • AM's Mini Golf 3D (1996)
    AM's Mini Golf 3D is a shareware crazy golf program written for DOS for up to 9 players. After each hole is complete the game shows the shots per hole and the cumulative total of shots taken thus far. The shareware version consists of 9 holes of increasing complexity. A thin blue line shows the direction the putt will take, at the start of each stroke this always points to the hole. The power of the shot is controlled by holding down the space bar, a white column on the left of the screen indicates how much power is being used. Once the column reaches maximum power the stroke is played. The game also features sound effects, bees randomly buzz, planes and helicopters randomly fly overhead and birds occasionally twitter. The full, registered version, consists of an 18 hole course, hole and course designer software capable of building a course of up to 99 holes, and options to play any hole on any course developed by anyone using a registered version of the game.
  • Amarillo Slim Dealer's Choice (1991)
    Amarillo Slim Dealer's Choice is a poker simulation featuring several game variations, including 5, 6 or 7 Stud, Mexican, Hold 'em and Forty-Four. Other game features include high score table, save/restore feature, embedded help/rules, statistics, and multiplayer support. The tutor feature allows to calculate the change of improving the hand for the next card at any time.
  • Amaze (1989)
    What is the game called? Amaze! What's in it? A maze! Now that we've got that taken care of... Due to unexplained factors, our protagonist, a roguelike yellow happy face, has found him or herself stranded in the middle of large, multi-segmented textmode labyrinth (each segment coincidentally about the size of one metric computer screen, decorated with a different colour scheme and using different characters as obstacles), filled with endlessly re-spawning enemies (red faces), finite ammunition refills, health bonuses and abstract dangers only hinted at through the use of arcane ASCII symbols one can't even name. Sometimes messages spelled out plainly in the room layout address the player directly. The enemies carry on their own routine in realtime, Kroz-style, so the hero may as well move along at a brisk pace in search of the maze's exit... supposing that there even is one. The game was later (but not too much longer -- same year of release) gussied up with extra flashes and bleeps and a new introductory scroller and distributed in crippled shareware form as Insanity, boasting new, unfamiliar messages among the traditional map lay-outs, and hinting at adventure-game puzzle-solving through the inclusion of new objects in the maps. Since this version boots the player after a single death, it is difficult to track further changes.
  • Amazon (1984)
    Amazon is a graphical text adventure game by Michael Crichton. You work for the NSRT (National Satellite Resource Technology), a top secret research firm. Waiting for a transmission from a team sent to the Amazon Rainforest, you realize the expedition has gone wrong, and it is your job to travel to the Amazon Rainforest and figure out what happened. The game features three difficulty levels, timed sequences and action-based mini games. Included in the folder is a map of the Amazon rainforest and a technical briefing of your mission from the NSRT home office.
  • Amazon Snake (1995)
    Amazon Snake is a public domain game of the Snake genre. The player starts with a small snake that is constantly moving. Using the arrow keys the player must feed the snake to score points, however feeding the snake makes it grow longer. The challenge is to keep the ever growing, ever moving snake alive by feeding it yet avoiding any contact with the walls or itself. The food available to the snake is an odd mixture; * A Pumpkin scores 1 point and increases the snake's length by 10 pixels. * A Pear scores 2 points and increases the snake's length by 20 pixels. * An Apple scores 3 points and increases the snake's length by 30 pixels. * A Fish scores 5 points and increases the snake's length by 50 pixels.
  • Amazon Trail (1993)
    The protagonist of the game sees a strange dream: a black jaguar appears and introduces himself as a servant of the Inca king. He explains that the Inca people are dying of malaria and endangered by the European explorers. The jaguar is willing to transfer the hero to the past, where he/she will have to look for the cinchona plant and deliver it to the Inca king. Part of the Trail series of educational games, The Amazon Trail features a gameplay system similar to the other installments, with adventure and simulation elements. The player will have to choose travel guides, make travel plans, manage supplies, navigate a boat on the Amazon river, encounter many indigenous animal species, take pictures, and catch fish in order to survive the hazards of the journey. At certain points in the game, time-traveling is also available, and the player is able to meet historical characters. Upon the completion of the main quest, players are graded according to their gameplay style, taking into account personal activities, number of animals identified, additional gifts brought to the Inca king, etc.
  • American Gladiators (1992)
    American Gladiators is licensed from the popular TV show of the same name. It features a series of events testing players' strength, speed and skill against a trained team of ten 'Gladiators', five male and five female. The female characters are Ice, Gold, Lace, Blaze and Zap, most of them know by their bodybuilding achievements. Main male characters are Turbo, Nitro (he featured several US National TV commercials), Gemini, Thunder and Laser (Mr. Montana on 1986). In total there are seven events, all viewed from third-person views. The final one is the Eliminator assault course., in which you compete directly against an opponent.
  • Amnesia (1986)
    The protagonist wakes up in a hotel room in midtown Manhattan with no clothes and no money, and what is worse, no memory. Soon he discovers that some man wants to kill him and he is wanted for murder in Texas. Now his quest is to find out what exactly is going on, who he is and how to set things right. The defining feature of Amnesia is the inclusion of the whole of Manhattan, more specifically about 4000 separate locations, 650 streets and the subway system. For this reason the original package includes a map and the "X-Street Indexer" (a code wheel for finding the nearest cross street when aligning the avenue name with the street address number), so that the player can find his way. The game also simulates the time of day which, for example, means that stores close and open at the correct time. Most puzzles are inventory or conversation-based and it is often required to be at right place at the right time. Additionally the player needs to take care about surviving, so he needs to take jobs to earn money, buy food and find shelter at night. This is represented by the score which is divided into three parts: detective (plot advancement), character (how he interacts with Manhattan's citizens) and survivor.
  • Amulet of Yendor (1985)
    This fantasy adventure has the player exploring a castle in search of treasures. The castle is an eight-by-eight-by-eight grid, with eight levels containing sixty-four rooms each. Its contents are randomized at the start of each game. There are eight major treasures to seek (including the palintir and the silmaril) and twelve monster types to avoid (from pitiful kobolds to might dragons); players can choose from four different character races (elf, dwarf, man or hobbit) and, with sufficient intelligence, can cast three different spells (web, fireball and deathspell). After picking a race, distributing attribute scores and spending money to gain weapons, armor and other equipment, the player enters the castle. Rooms are portrayed by short textual descriptions and grid numbers showing where they fit into the grand scheme of things. Gameplay consists of typing simple text commands to move, fight and gather treasure. A map is automatically generated during play, but it can only be viewed for a brief moment at a time before it disappears off the screen (even on very slow computers).
  • An American Tail - Fievel Goes West (1993)
    An American Tail: Fievel Goes West is a point-and-click adventure game based on the Steven Spielberg movies An American Tail and An American Tail: Fievel Goes West. At the beginning of the 20th century, Fievel Mousekwitz is a young Russian mouse emigrating across the ocean to America. During a storm at sea, he was tossed overboard and lands at New York City away from his family. He must now wander the streets, and interact with other mice and cats in order to become reunited with his family. And once that happens, the Mousekwitz family have always talked about moving west, onto the Frontier. You take the role of Fievel, a mouse in a blue hat, who then moves between areas picking up and interacting with items and characters. Fievel can store an unlimited number of items in his inventory and must use these to solve various puzzles & mini-games in order to progress.
  • Anacreon - Reconstruction 4021 (1987)
    Anacreon: Reconstruction 4021 is an ASCII space strategy game in where you play (obviously) as the supreme leader of a galactic empire struggling for global dominance. It contains the common elements of 4X strategy, including planet management and development, exploration, tech research and war. The game contains several scenarios (although you can design your own with a text editor) that present the general background of the game (number of players, number of turns and difficulty). Each map is randomly generated, and wins the player with the highest score when reaching the turn maximum. Colonies cannot be created. Instead, there are independent planets that must be conquered in order to adding them to your empire. Colony management is almost automatic, as there are no facilities (apart of certain orbital platforms) to build and resources are used and divided by the computer. The different types of ships and troops, also, are automatically built in planets equipped with the necessary tech. Tech is discovered linearly as you progress, but each planet has a tech level (that also advances automatically when in an empire) that determines what can be constructed there. You can, however, establish the general purpose of a colony (agricultural, military outpost, raw material mine...) and transport freely resources and troops between colonies, and you must pay attention to several statistics (efficiency, warehouses, type of planet...). As there is no diplomacy (except a message system for multiplayer), Anacreon plays mainly as a game about war and conquest.
  • Ancient Art of War (1984)
    The Ancient Art of War is a real-time strategy game based on the very basic elements of war: unit types, formation, and strength. The game is set in ancient battle-style times before the use of gun powder, consisting of the three basic unit types of that period: the light armored but fast 'barbarians', the heavily armored but slow 'knights', and the ranged 'archers'. A fourth non-combatant unit type is also available: 'spies', which is only available under certain campaign rule settings. The game consists of different scenarios to choose from, each with a different geographical setting, difficulty setting, visibility setting, and victory condition setting. Some settings may be subject to change by the player. Gameplay is represented in two major areas: * The first is the tactical/political map, which visualizes geographical and terrain elements from a top-down perspective. Here the player can coordinate, position, reinforce troops, and also command them to attack, defend or ambush enemy troops in a real-time setting. Time may be set to pause, faster or slower to make battle plans easier. * The second is the combat screen where one group of soldiers fight another group of the enemy. A squad consisting a maximum of 14 soldiers will fight according to their set battle formation and will act only on the player's real-time battle commands (e.g. attack, forward, retreat, etc.). The difficulty levels are represented by eight opponents, which include the Greek goddess of war Athena, a stereotypical Russian-Soviet commander named Crazy Ivan, as well as the historical characters Alexander the Great, Julius Caesar, Genghis Khan, Napoleon, Geronimo, and Sun Tzu as the hardest opponent. Each opponent has a different fighting style of combat and strategy. The game also comes with a construction set which allows the player to create own campaigns: From the story, rules to the map editor. In this game editor, the player can also tweak troops to the player's liking, such as default troop formations.
  • Ancient Art of War at Sea (1987)
    The Ancient Art of War at Sea is the sequel to The Ancient Art of War, where the battle campaigns now takes place in the vast oceans of naval combat. The game is a top-down semi real-time strategy game. The game has different speed/time settings (slower to faster), hence the player may manage strategies while remaining in real-time mode. As its predecessor, the game comes with different difficulty settings, symbolized by several famous naval commanders and also comes with a game editor. Ship Types As its predecessor, the game introduces three different types of units in the game: 1. The frigate, small but fastest ship in the fleet. 2. The ship-of-the-line, the primary battleship in the fleet. 3. The flagship, well armed but slow. Flagships are the moving strategic flags that need to be captured in order to win the game. The aim of the game is to capture all the enemy flagships while protecting flagships under the player's control. As added difficulty, new ships cannot be built, however enemy ships may be captured by boarding them. Main Map The main map provides information regarding friendly and enemy unit location, ports, and certain waters that may cause damage to ships that cross it. Reparations and supplies may be obtained in the many ports provided on the main map. Whether or not supplies or reparations may take place depend on the options or rules provided on the scenario setting. Certain types of waters may be dangerous for ships to sail across. There are two different types of waters: shallow waters and dangerous waters. The larger the ship, usually the more damage they take when they cross those seas. This however also depends on the options or rules provided on the scenario setting. Combat Sea combat enters a top down tactical map, where the player can control several ships at once. During sea combat, the aim of the game is to sink the opposing fleet by firing cannons or by boarding and capturing the ship. When to ships collide with each other, the combat screen enters the boarding screen. There are two different units provided when boarding: swordsmen (pirates with cutlasses, for melee) and musketeers (ranged combat). The winner is the last man standing. Certain ports provide different type of pirate units, however this is not explicitly mentioned within the game.
  • Ancient Art of War in the Skies (1992)
    After naval combat, the second sequel to The Ancient Art of War is all about aircraft combat in World War I. It is a real-time strategy game in nature, and most of the time is spent on the overhead map. Here players plan their strategy and set the goals and routes for their aircraft. There are various statistics which are affected by the happenings on the battle field, e.g. destroying factories lengthen the time the enemy can get new aircraft. Overall the game features many real and fictional campaigns, as well as an editor to create more, with the winning condition to either destroy the enemy's flight force, his capital city or wearing him out. When a flight battle or bombing occurs, the game switches to a side-scrolling combat screen. Here players actively participate in the combat; during dog fights the goal is to destroy the enemy and bombings are a matter of releasing the bomb at the right time while avoiding flak fire. Those sequences can be automatically calculated by the computer; then the pilot's skills affect his changes of success.
  • Ancient Domains of Mystery (1994)
    In Ancient Domains of Mystery, the player character is an adventurer who has traveled to a remote mountain range to save Ancardia, the world of the game, from the forces of Chaos. The player can either continue on with this quest or join on with Chaos, depending on the choices that the player makes in the game. Becoming corrupted by the forces of chaos causes mutations which have positive or negative effects. The game features a wide range of character races and classes, a point-based skill system, many subplots, and a detailed world which allows to grow herbs and repair/upgrade weapons with smithing.
  • Ancients 1 Deathwatch.zip
    Ancients 1: Death Watch is a mystical fantasy role-playing game, bringing players deep in the underground to do battle with bizarre monsters and find untold riches in and beneath the city of Locklaven. The player uses keyboard or mouse to control a party of four explorers who journey together and must work as a team to ward off the many inhabitants of the dungeon. Said dungeon consists of several levels with increasing difficulty and the (relatively) save town above ground in which the characters can shop and heal. Combat in the game is turn-based. Character improvement uses the traditional experience system, but after a level up the guild in Locklaven has to be visited. The game allows for three races (elf, dwarf and human) and four classes (warrior, thief, mage and priest).
  • Ancients 2 Approaching Evil.zip
    Ancients 2: Approaching Evil is the sequel to Ancients 1: Death Watch with a new story not directly connected to its predecessor. A new evil has arisen from ancient catacombs and the player's task is to find four seals to contain it in these catacombs. The party is created from six classes (warrior, rogue, priest, mage and the new paladin and ranger) and five races (human, elf, dwarf and the new half-elf and hobbit) and heads straight into the dungeon. The gameplay mechanics didn't change compared to the predecessor, there is still a main city which serves to buy equipment and heal up. New is that not all dungeons are just in the city's underground, players also visit places like the wilderness or a wizard's tower. Combat is turn-based and character development is based on experience points.
  • Angband (1992)
    Angband is an updated version of the game Moria, adding more monsters, character races and classes; deepening the dungeon from 50 levels to 100; and including such new features as monster pits and unique items. The object of the game is to become powerful enough to defeat a difficult unique monster, Morgoth, at the bottom of the dungeon.
  • Angel Nieto Pole 500 (1990)
    Angel Nieto Pole 500 is a motorcycle game based on the 500cc World Championship, starring the Spanish legend Angel Nieto (13 World Championship titles in the 50cc and 125cc classes between 1969 and 1984). This game allows to choose between various number of game modes with the primary target to beat all rivals. Other available options include multiplayer, motorcycle characteristics, circuit or meteorology. And then, in the World Championship you can choose another option: see the stats of your competitors (his times in the trainings, records and position in start line), also you can run the official training on each circuit to be placed on the best position to start the race. The game includes 16 circuits in total (the official of this competition), you can try it by separate to train, but if you want to win the title you must to show your abilities in each one of them since the first. Another feature of Pole 500 is the possibility to run in training mode or Championship mode with 2 players simultaneously (in this case the screen will be sectioned horizontally).
  • Animal Math (1986)
    Animal Math is an educational game that uses pictures of animals to teach counting, sequences, addition and subtraction. For example, you choose addition and have to complete eight sums. When you have completed the eight correctly the game displays the congratulations screen with a fun little tune and then you move onto more difficult equations. Aimed at junior school age children the game is simple enough for them to use. The text and pictures are big and easy to read.
  • Animal Quest (1996)
    Animal Quest is an educational game for all ages. Players become animals in four different game groups with the following titles: Forest Animals, Ocean Animals, Jungle Animals, and Young Lion. The game is played on a grid field on which the animals, the environment and other obstacles are randomly placed. The player's goal is to catch its prey (other animals or plants). Each animal has its own difficulty level; a prey animal has a harder time than a lion. The game features detailed information about the animals.
  • Anna's Gram (1987)
    This game was a recurring feature on several of Softdisk's disk subscriptions; each time it appeared on a particular platform, it contained different puzzles. It's a combination word game/sliding tile puzzle in which letters must be manipulated and rearranged within a constrained area in order to spell out words. Several words can be worked on simultaneously, and the letters that appear in the last word of each set are determined by the positions of the letters in earlier words.
  • Annihilator Tank (1995)
    Annihilator Tank is a shareware game for DOS in which the player commands a tank and must destroy greater and greater numbers of enemy tanks in more complex situations. This culminates in the 'Combat Unlimited' level where the number of enemy tanks is unlimited and the player must destroy as many as possible before losing their only tank. The tank controls include the standard left/right forward/reverse and fire in addition to turret right, turret left and turret centre. The game screen features a small radar which shows the location of enemy targets, a compass for orientation, and a status bar. The actual game screen contains features such as trees which can be destroyed, so neither the player nor the enemy can hide behind them. The game has four save slots. The full game consists of four levels * Country Carnage * Wasteland Warriors * Desert Destruction * Combat Unlimited Only the Country Carnage level was included in the shareware release.
  • Another Lifeless Planet and Me With No Beer (1991)
    Another planet, another crash landing. Sadly this time it's quite hostile due to being a security hive. To make matters worse you're without beer. Your only hope of rescue is to telepathically control your somewhat dimwitted clones and send them out on a rocket ship off the planet. Once off the planet they just might be able to get someone to come back and rescue you. Controlling the clones is somewhat simple since your link machine has been a bit on the damaged side after the crash. Give them two word directions and they'll do your bidding. Sometimes they might not understand what you say so maybe you might need to re-word it. You can give them walking directions with simply typing N for North, D for Down, etc. On top of this you can give them directions for interaction such as "Open Door" or "Take Berries" etc. With these simple directions you must guide a clone to enter the security nest, activate the ancient rocket ship and blast off of the planet. If they fail to do so you can forget about ever having beer again. Another Lifeless Planet and Me With No Beer is a text adventure game set on a distant planet with limited ASCII graphics used to illustrate alien life-forms, objects and other special items you run into. The goal of the game is to get rescued off the planet with the risk of death being only a small typo away.
  • Ant Run (1993)
    Ant Run is an adaption of the popular pipe-laying games ... in this case, the task is to keep an ant running through tunnels as long as possible. The player can rotate the tunnel pieces to try to keep him going.
  • Antagony (1995)
    Antagony is a 2D versus fighting game with cartoon graphics. The game features seven characters with standard and special attacks, the latter activated by pressing button combinations. There is a tournament mode, single fights against the AI or a multiplayer mode for two players.
  • Ante-Up at The Friday Night Poker Club (1990)
    Ante-Up at the Friday Night Poker Club is a your chance to play against four computer players in four different Poker games. You can choose whether you play a variety of games or stick to just the game(s) you want to play. The game modes available are: 5 Card Stud, 5 Card Draw, 7 Card Stud, and Texas Hold 'em. This game also offers a tutorial/lesson mode where the Captain will teach you the basics and different aspects of the game while you play. Again, you can get tutored in a variety of game mode or learn just the game you want. The game presents a top down view and has full card graphics as well as opponent graphics. The usual rules of poker apply to all the poker games, and you use a mouse to pick-up and throw more chips in or to ante-up.
  • Anti-Ballistic-Missile (1982)
    Anti-Ballistic-Missile is a Missile Command variant. The object of the game is to protect six cities along the IBM east coast. The enemy has 12 missiles it will fire which need to be destroyed before they reach the cities. The player controls a cursor indicating where to fire anti-ballistic missiles. If the missile detonates within range of an enemy missile, the enemy missile is destroyed. If all of the cities are destroyed, the player loses the game; if any cities survive, the player wins (better scores are earned for more remaining cities). Several skill levels are available which control the speed of the enemy missiles and the accuracy required for destroying missiles.
  • AntiXonix (1985)
    Antix (AntiXonix) is a QIX variant. There are multiple balls bouncing across the screen. You have to slide your character across the screen to stop them. Every time you surround an area that isn't occupied, it disappears. You have to try to get rid of as much space as possible. Every time you destroy a certain amount of land, you go to the next level. Don't let your character get hit by one of the balls or you lose. You also have to avoid the balls sliding behind the playing field. They show up every now and then where there used to be land that you destroyed. But after they go behind the playing field, you can't see them until they come out again. If you get hit by them, you also lose. You have five lives. Every now and then, the speed increases and you have to be even better. At every level another ball is added and it gets harder. When you die, add your score to the high score list and see if you're the best.
  • Antkill (1992)
    Revisiting the abstract origami wireframe 3D first-person perspective of Bob's Dragon Hunt for the second game using the homely but workmanlike "VirtualDungeon" engine, it finds itself reskinned -- suddenly all the dragons are giant ants, the other reptiles transformed into other varieties of enlarged arthropods. The castle lair? Now it's a desert, with anthill openings promising further massacre beneath the surface. A simple look at the commands listing will reveal the roguelike machinery behind its graphical guts, dating back to Majik Adventure; as before, there are two orders of the day: hack and slash. But to any kid who once fried ants with a magnifying glass in the backyard, this messy business could merrily continue all day.
  • Apache Strike (1989)
    The year is 1997. You're piloting an AH-64 Apache helicopter through enemy city streets on search and destroy mission. Your target: the Strategic Defense Computer (SDC). You must weave your way in and out of skyscraper corridors. That's the easy part; but enemy helicopters and tanks dog your path -- you must destroy or be destroyed. If you root out the SDC in all three cities, you can save the world from complete nuclear destruction.
  • Apollo 18 Mission to the Moon (1988)
    Apollo 18: Mission to the Moon simulates a fictional mission to the Moon in the early 1980's, following on from the last real flight (Apollo 17) before NASA cancelled the program. One of the game's key features is digitised speech, which sounds crackly like a real mission controller would. Telemetry screens provide realism, with the player having to set items and computer programs to get the crucial GO signal. The game is split into several sequences. First is launch, where pressing the button to stop a moving bar at the right point determines success. Course corrections and an orbital rendezvous (to undock the lunar module) are next. The player has to land the module safely on one of three possible landing sites before running out of fuel. The moonwalk is next, and must be completed in a set time before returning to orbit. On the way home the astronaut performs a spacewalk to capture and repair a satellite. Finally there is the re-entry sequence and splashdown.
  • Apple Panic (1982)
    Apple Panic is a platform game based on the arcade game Space Panic (1980, Universal) and ported to the Apple II by Ben Serki. You control a digger, armed with his shovel, and you must kill your opponents - the evil legged apples. Your character can only walk left/right and climb up/down the ladders - no jumping - and if the apples touch you, you'll lose. To kill an apple you must dig a hole on the ground and wait for one of them to get stuck on it. Then you must hit it with your shovel to make it fall to the level below. The apples die if they fall deep enough. Depending on their color, they may require from 1 to 3-level falls, so you may have to dig several aligned holes. Besides, the deeper the fall, the higher you score. Each level is timed so you must take out all the apples quickly, or you'll lose. If you're successful, the next levels will feature more and more enemies than the previous one.
  • Apples & Oranges (1990)
    Apples & Oranges is an Othello/Reversi game, only for pawns, it uses... you guessed it - apples and oranges! You can choose one of the sides: Apples or Oranges (Apples always go first) and play with the computer or with another player. A 'hint' option is available which will tell you the best move. On the screen, the left side is taken up by the playing board while on the right side you can see the count of every side's fruits and the menu buttons.
  • Aquanoid (1992)
    Aquanoid is a straight Breakout variant. The player controls a paddle which is positioned at the bottom of the screen and can move left and right. At the upper part of the screen are a variety of blocks and the goal is to destroy them all by bouncing a ball between the blocks and the paddle - when the player fails to bounce the ball back a life is lost. When the ball touches a block. it disappears. However, there are different blocks with varying properties, e.g. some may require multiple hits or can't be destroyed at all. In some occasions, a destroyed blocks drops a power up which has an effect on the gameplay when picked up with the paddle.
  • Aquarius - An Aquatic Experience (2007)
    Aquarius: An Aquatic Experience is a freeware, open-source arcade game created with custom tools made by fans to develop new games using the venerable SCI engine that was used for many years in several classic Sierra titles. In this simple and short game, the player guides a swimming goldfish with the mouse, carefully moving it around the restrict space of an aquarium to avoid all the environmental dangers and survive a week (with the day cycle occurring every half a minute or so). The available energy for movement and survival is displayed as a green bar at the bottom, slowly depleting when the creature is in motion, when it's exposed to the bright lights at the top for too long or when it stands too close to the heater at the left side. The fish heals when standing motionless and resting under shadows and out of harm's way. A line with a fishing hook keeps moving from one side to the other, capturing the fish automatically when touching it. A small purple fish keeps coming out from the decorative castle model at random intervals, and is capable of swallowing the larger goldfish after touching it.
  • Arachnophobia (1991)
    This simple action game is based on the Hollywood movie Arachnophobia. South American spiders have overrun a large area in some areas of the United States. It's your task to clean the infested farms, houses or public buildings by using an very effective pesticide called "Toxi-Max". One of the most useful devices your character can use is an arachno-detector indicating approaching vermin. The player sprite is controlled from a side-view and basically only needs to use his toxic pesticide in time to defend himself from attacking spiders, just like a simple reaction game.
  • Arcade Bonanza (1987)
    Arcade Bonanza is a set of four simple games. It contains: * Frog, a Frogger variant, where the player must perform a frog safely across the street full of cars. * Pac-Em, a Pac-Man variant in text mode. * Red Alert, a text mode naval shooter. * Tank !, a two-player text mode tank battle.
  • Arcade Fruit Machine (1992)
    Simulation of slot machine. Player throws several coins in the slot and begins his career. During the improvement of his skill player completes CASH'n'GRAB feature, where he must collect numbers chosen during gambling to complete all letters. Completing this feature, player is allowed to choose one from three bonuses (Pick a Win, Fruit Step, Win Spins) or three misses (Skill Stop, Cash Pot, Hudge Pot). Also he tries to complete CASH RUN feature. During every steps of gambling player can cancel gambling or collect feature. Finishing the career player updates his bank (in UK pounds).
  • Arcade Pool (1994)
    Arcade Pool is an overhead viewed pool game designed to be easy to control. The game includes the most standard games of pool (UK and US 8-ball and the fast-paced 9-ball game), each with customisable rules, computer players of variable difficulties, and two-player options. There's also a Survivor mode, which is similar to the early Pool arcade game, in that you're playing alone and have to clear the table without missing more than three times. Speed Pool involved clearing the table as quickly as you can - two minutes can be considered a good time. The Amiga version includes automatic enhancements for accelerated systems, those with more than 1Mb of memory, or the AGA chip set (so a standard A1200 wins on all three counts).
  • Arcade Trivia Quiz (1989)
    Arcade Trivia Quiz is a quiz game for 1, 2 or 3 players. There are four blocks of questions. Each block contains questions in six categories; * Art & Literature * Science * Music * Film and Television * Sport * History & Geography Icons representing these categories are displayed in a pyramid arrangement. The icons of available questions flash in sequence and the players must press FIRE at the correct time to select the icon of their choice. All questions are multiple choice with four answers, one correct & three incorrect, being available. Both question selection and answering are timed and must be completed in eight seconds. Scoring is cash based. All players start with -L-1.00 and each player stakes 20p per attempt. If, by answering questions successfully, a player makes it to the top of the pyramid then they trigger a 'Cash Run' feature which can earn extra money - up to -L-5.00. The game also has a random Jackpot feature in which a player can choose to either to bank the cash they have earned so far or double the money but risk losing it on an incorrect answer.
  • Arcade Volleyball (1987)
    Arcade Volleyball is a simple, two-player (human or computer) volleyball-like game where you have to, simply enough, bang the ball so that it hits the opposite player's ground. Some basic rules apply: when the ball's current owner loses a round (either because the ball touched the ground or he touched it for three times) the opposite player becomes the owner. If a player is not the owner of the ball and loses a round, the opposite player gains a point. The game is over when either player reaches 15 points.
  • Archer Maclean's Pool (1992)
    Using the game engine from Jimmy White's Whirlwind Snooker, this game recreates pool in minute detail. A bold 3D graphics engine with realistic physics and millions of shot permutations (in terms of direction, speed and spin) is at the heart of it. Three versions of pool are offered - UK and US 8-ball as well as the fast-paced all-action 9-ball game. There are 20 computer opponents, with the hardest of them being almost unbeatable, as well as two-player and trick-shot modes. Unlike the original release of Whirlwind Snooker, you can save more than one game on the disk at a time.
  • Archon (1984)
    Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares, by removing all opposing pieces from the board or by imprisoning the last remaining creature of the opposing side. However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat. If the real-time combat takes place on a dark square, the dark monster gets a health bonus (longer life bar). On a light square the light side gains an advantage. There are also some squares whose color changes over time (from afternoon, to dusk, to night, to dawn etc.), which adds an extra layer of strategy to the game. Unlike chess the two sides are not identical. Both sides consist of mythological creatures. For example the light side has among others unicorns, valkyries and a djinni while the dark side features basilisks, banshees and manticores. The differences are not just cosmetic. Two special pieces are the light wizard & the dark sorceress, they can both cast magical spells like: imprison a unit on the board, shift the flow of time (change day/night cycle to your advantage), bring one unit back from the dead etc. The different pieces have their own movement restrictions regarding the number of squares they're allowed to travel on the board and whether or not they can jump over other units (like the knight in chess). Units also behave different in combat; some units are faster than others, some use melee attacks while others fire projectiles. Archon can be played with either one or two players. The NES version, which was released a few years after the other versions, has improved graphics for the real-time combat part. Each type of square has it's own colored background and the unit sprites are larger.
  • Archon Ultra (1994)
    Archon Ultra is a complete remake of Archon. The game features a completely rewritten game engine, new graphics and sound as well as digital music (a la MOD files), along with a new style of game board and an additional "special weapon" for each figure. It also adds multiplayer game (modem as well as hot seat).
  • Arctic Moves (1995)
    The message used our frequency, but it didn't come from any of our commanders. It couldn't be! After verifying its content, there was no room for doubt: a spaceship of our defense forces of the future had problems, but it had problems in our time. How was that possible? The ship has been infiltrated by foreign forces and was going to crash in the Arctic zone, which was under enemy control. The question arose immediately -- Could they seize our technology of the future...? It can't be allowed! Our best man must go into the enemy base to reach the rest of the ship and take off. Objective: to obtain our technology of the future. The mission doesn't seem easy. For that reason, it has been entrusted to Derdhal, who had already been victorious in dangerous missions in Army Moves and Navy Moves (with the same gaming style), demonstrating a deep knowledge of all the guerrilla techniques and expertise in handling computer networks. The U-92 submarine leads you to the enemy base. When you are above the frozen surface of the Arctic, there will be no return. Your first mission will start. Good Luck! You cannot fail.
  • Are We There Yet (1991)
    A puzzle game, similar in design to The Fool's Errand. Follow the Mallards, Mom, Dad, Tiffany, and Blip, on their journey to all 50 states, solving puzzles at two tourist traps in each state to find tacky souvenirs needed for the final puzzle. Solving puzzles reveals the Mallards' wacky diary entries and tourist trap trivia. Puzzles include Block Crosswords, Crosstics, Crosswords, Cryptograms, Hangman, Jigsaw, Anagrams, Rebuses, Mazes, Magic Squares, Word Searches, and others.
  • Argo Checkers (1993)
    A translation of classic checkers. You jump over the opponent's buttons, and the last one standing wins. This game doesn't posses the option of playing against the computer, only player vs. player (unless you register to get the full version).
  • Ariva (1992)
    The player controls a snake at the bottom of the screen, attempting to reach a goal at the top of the screen within a time limit. This snake can travel in one direction at a time, and must continue uninterrupted until it encounters an obstacle, at which point it has the option of changing its direction. Fortunately, the screen is randomly littered with scattered red blocks, and gameplay largely consists of plotting a continuous course along the contours of these blocks. Subsequent (infinite) levels (with a bonus challenge round every 10) incorporate differently-coloured blocks, which modify gameplay in various ways -- altering the time remaining positively or negatively, teleporting the snake to a random location, becoming a necessary checkpoint en route to the gate, or just terminating the snake. (Typically the snake will die only upon reaching the time limit or being trapped in an enclosed space by its own tail, which gets longer (unlike the goal, which gets shorter) and more in the way with every level successfully completed.)
  • Arkanoid (1988)
    The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.
  • Arkanoid II - Revenge of Doh (1989)
    Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets! Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game: A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg.
  • Armada (1989)
    The game is another entry in a row of historic wargames by Dr. Peter Turcan. This time it is focusing on the battle of English fleet against Spanish Armada invaders, which took place near Plymouth on July 31st, 1588. You may either play as Lord Howard or Medina-Sidonia. It is also possible to play a two player game, or to take neither side (watching the computer playing both sides). The battlefield is observed in 3D perspective, up to 30 orders are typed in certain pre-defined text format, which is combined with names of commanders, places and time of execution. You will get reports from your subordinates indicating whether or not your orders have been carried out completely besides watching the battlefield yourself.
  • Armada 2525 (1991)
    An early 4X space strategy game that foreshadowed the more recent Master of Orion I and II. The game can be played with 2-6 players, any combination of which can be either human or AI controlled. There is no real sound in Armada 2525, save for the occasional system beep. Game play can be either open ended or set to a specified number turns. There is no set objective to gameplay (except for your 4X's) and the story line is almost non-existant: It is the year 2525 and as your race begins its first step in extra-planetary colonization, you discover that you are not alone in the galaxy. You must compete with up to 5 other races in colonizing planets, and the near lack of diplomatic interaction in the game pretty much insures that you will need to build defenses early on. Unlike Master of Orion, diplomacy only occurs when an opponent requests peace, but you cannot make such requests yourself. Armada 2525 offers a fair assortment of ships (approx. 20) and buildings (approx. 15), which can only be built after the appropriate technological advance. One can build research labs which are dedicated to one of eight available scientific fields: weapons, construction, hyperspace, force fields, biotech, planetology, info science, and psycho science. Combat can be controlled to an extent - though you cannot affect the individual actions of ships, you can issue general orders and arrange them into formations. Your race will start at a predetermined homeworld from which it will expand to colonize new solar systems in the usual 4X quest of exploring, expanding, exploiting, and exterminating of your opponents.
  • Armor Alley (1991)
    In Armor Alley you pilot a helicopter through side-viewed terrain. Your job is to take out the enemy forces and their base, initially armed with missiles, bombs and machine guns. Watch out for enemy anti-aircraft balloons. However the game differs from most Choplifter style games by involving management of a squad. You have tanks, explosive vans, engineers and infantry units which can be ordered from the base, and must then be protected from enemy fire. Supplies are limited by financial constraints, as every unit and weapon has a price.
  • Armour-Geddon (1992)
    In Armour-Geddon, a power crazed entity is developing a devastating energy beam to wipe out all unprotected life on Earth. In a race against time you must choose and control up to six different vehicles, and use them to destroy enemy power lines and eventually the beam generator. And thus you save the Earth and all mankind. Armour-Geddon is a nice blend of simulation and strategy, in which you get to play both the brass and the grunt. You designate your targets and choose which vehicle(s) you shall use to blow them up with.
  • Arnhem - The 'Market Garden' Operation (1988)
    Arnhem is a first entry in R. T. Smith's World War II trilogy, including Desert Rats and Vulcan. It simulates the assault operation initiated by Allied forces in September 1944 to take over the bridge of Arnhem, the Netherlands. There are British, Irish, Welsh, Polish, and American units of Allied forces against German forces and 5 scenarios, including advance to Eindhoven, operation 'Garden', operation 'Market', the bridge too far, and entire campaign from start to finish. The gameplay is shown on scrolling map in turns. The player of Allied forces places airborne units all over the map on clear places and waits while they are landing. After that the player selects the units and gives them orders to travel, dig in, or change size. Units move on the grid of rectangular cells. The bombard attack is possible for certain units. Axis forces defend from the attacks. Historically, Axis won this battle, and it is player's opportunity to alter the history. The game comes with detailed instruction booklet and includes historical notes on the campaign, maps and photographs. Two players representing Allied and Axis may be computer or human.
  • Arnie 2 (1993)
    Arnie 2 is an isometric action game. Although it's obvious to which Hollywood actor the game's name alludes, Arnie 2 is not a licensed title and not based on any movie. It is the sequel to the Amiga / C64 platform game Arnie (1992). Unlike the previous title it has been developed in-house by Zeppelin Fast reflexes and a lust for violence are required for success here. Your average muscleman shoots and bombs his way through four enemy-infested territories: Shut down a chemical plant by blowing up enough pipeline valves. Clear an airfield from enemy soldiers, tanks and helicopters. Climb from battleship to battleship in a hostile harbor. And finally, rescue as many prisoners as possible from a jungle POW camp. Naturally, the levels are crawling with enemies: from simple infantry armed with rifles, mortars or rocket launchers to MG teams, missile batteries and tanks. Most of the opponents are stationary and stolidly fire in a single direction; however, foxholes spew out cannon-fodder at a constant rate. To destroy such nests or efficiently dispatch groups of soldiers, Arnie has a (limited) supply of grenades. Some deceased foes drop more powerful weapons as well as invaluable first aid kits and extra lives.
  • Aro (1996)
    Aro is a platform game in which the player controls the titular character, a small red creature, who must traverse stages primarily by running and jumping, at the same time trying not to get killed by the enemies. Aro has no means of defending himself; he cannot fight at all, and has to avoid any contact with the enemies. Three kinds of potions are scattered around the levels and can be collected to make Aro's task a bit easier: the blue potion allows him to fly for a short while; the red potion enhances his jumping skills; finally, the green potion reverses the gravity of the level. There are no "lives" or time limits of any kind in the game. The registered version of Aro comes with 30 levels and a level editor, which allows players to create their own levels.
  • Arthur - The Quest for Excalibur (1989)
    In this Infocom Graphic Interactive Fiction, you play the role of Arthur in search of the Excalibur sword, stolen by the evil King Lot. To aid you in your quest, you are assisted by Merlin who grants you the power to transform yourself into a variety of animals.
  • Artura (1989)
    Artura is a side-scrolling platform game. The game semi-utilizes the mythology of King Arthur in that you play as Artura, son of the Pendragon. Your goal is rescue Nimue, apprentice to Merdyn, from your evil half-sister Morgause. You will battle numerous horrible creatures such as spiders and bats with your axe and avoid deadly traps while attempting to gain access to Morgause's castle. You will also search for 6 runes, which contain spells, that you must find in order to free Nimue. Artura contains 4 maze-like levels that are so complicated that poster sized map of the levels is included with the game.
  • ASCII DOOM (1999)
    If indeed DOOM can be boiled down to shooting people with a shotgun from a first-person perspective while running around a maze, then this minimalist proof-of-concept delivers what it promises. Anyone hoping for anything more (such as the eminently DOOMian demons, keycards, gates, exploding barrels, multiple weapons, sound effects, power-ups or deathmatches) may be disappointed. Admittedly this is more interesting as a kind of technical demo than as a game, flying with authentic ASCII art stickmen where later Quake fans took the lazy way out with use of aalib. (On the other hand, it remains far more graphically sophisticated than Doom, the Roguelike!)
  • Ashes of Empire (1993)
    The Confederation of Syndicalist Republics is the setting for this strategy and combat game. Much like the similar looking USSR at the time, the society is crumbling, and you are an upstart aiming to take over power for yourself ..... erm, I mean, aiming to bring peace, harmony, prosperity and happiness. You start off in a small coastal province, and must progress by meeting people and negotiating to get them on your side - sometimes the sword is mightier than the pen, sometimes not. You must ensure that the more militant locals are pacified, and that ethnic minorities are looked after. While those sections are all strategic, there are also some vector-based combat sections. These ensure that brawns are required along with brains, and give the game some variety.
  • Aspetra (1996)
    MS-DOS: Aspetra by (1996)
  • Astro Fire (1994)
    AstroFire is an Asteroids variant, but with a few twists: instead of asteroids there are monsters of sorts to shoot at, there are power-ups (two kinds of weapons) and shields (which means a single blow doesn't kill the player character), and players can also set whether or not they want momentum enabled. The full version of the game includes three different episodes with many levels.
  • Astro-Dodge (1982)
    In this Asteroids clone, you get points by shooting enemy ships, and asteroids which gradually break down into smaller and smaller pieces. Your controls are rotating clockwise or counter-clockwise, thrusting, firing, and hyperspace. As you progress, the levels will get more and more difficult as you move into areas with more and more asteroids.
  • Astro3D (1997)
    Astro3D is a shareware space shoot 'em up game based on the classic game Asteroids. The story is that Earth signed a space treaty with its neighbours and enjoyed centuries of prosperity. As often happens, vested interests and politics conspired to wreck the peace and a major interstellar conflict caused mayhem, death and destruction on an immense scale. Finally realising that no-one was going to win the war a truce was declared. However during the war the rival factions have disrupted the space lanes with mines, robot attack ships and general junk that they are unusable and someone has to take on the job of blasting everything into dust. The player takes on the role of Sed Fransord a kind of interstellar junk man who just happens to have a ship fitted with big guns and other cool weapons. The Earth Alliance has contacted Sed and offered him the clean up job and Sed needs the money. This is a fast paced 3D shoot 'em up game with twelve levels, three of which were made available in the shareware release. There are three levels of difficulty entitled 'I'm a puppy', 'Let's Rock', and 'Bring 'em on Big Daddy!' Each level has a mission - clear up the mines on one level, toxic waste on another - set against a different stellar backdrop and always with hordes of attacking drones, space ships and of course asteroids and the debris caused by all Sed's blasting.
  • Astrotit (1987)
    Setting the scene for a shoot-'em-up game is always a stiff proposition and never anywhere more so than here: due to hitherto unknown properties of hamster urine leeching into the water supply, humanity is rendered telepathic and besieged by enormous symbols of repressed desire and Freudian hang-ups. Proving once again that nothing is less sexy than a sexuality-themed video game, this crude premise is intended to explain why you, the player, are in charge of eliminating an army of "Bouncing Birth-Control Pills", "Bibles (Straight from the South)", "AIDS Virii" (a cutting-edge inclusion at the game's release), and, yes, the eponymous lactating "Astro Tits", with the assistance of a (chew on this, Zombie Nation) ghoulishly disembodied phallus. (Yes, by shooting wriggling spermatozoa (with eyes!) into them.) All in front of stunning 4-colour CGA renditions of Moon Patrol-style sci-fi lunar landscapes!
  • Asylum (1991)
    The diagnosis: adventure syndrome leading to ultimate madness. The treatment: a long, long holiday in a mental institution. This graphical adventure game (with a real-time element) places you in a padded cell, just one of thousands of rooms in the labyrinthine asylum. The time is 9:30pm, and your only objective is to escape by 5:30am - no easy feat, considering the building's insane layout, the many loony inmates, the staff of wardens, doctors and shrinks (who possess a sadistic streak and a wealth of terrifying treatment methods), and a multitude of morbidly humorous ways to die. Asylum's game world is depicted in 3D graphics from a first-person view, and is navigated using single keystrokes for movement. All other interaction is carried out by means of a text parser, which supports a vocabulary of 250 words and understands more-or-less complete, natural sentences (like "get everything on the bed except the card"). A built-in hint system and save feature are also available.
  • At the Carnival (1990)
    The first and only game using "The Puzzle Gallery" engine, for which there were supposed to be multiple Puzzle Disks. Extremely similar in style to Are We There Yet? and The Fool's Errand, "At the Carnival" includes word searches, jigsaws, block puzzles, word squares, crosswords, jumbles, cryptograms, mazes, and more. Each puzzle is set at and somewhat related to a different attraction at Hazard Park. There are total of 40 attractions, and 180 puzzles
  • ATAC - The Secret War Against Drugs (1992)
    Lead the secret war on illegal drugs in South America! Wage war against drug barons with advanced weaponry such as F-22 fighters and AH-64 helicopters. Destroy their drug pipeline to starve them of cash, but don't hit the civilians or you may get kicked out of the country! The drug lords won't stand by though... And they had used the drug money for an effective arsenal, from missiles to fighters and more. Gather intelligence, decide on strike targets, and launch planes to accomplish their missions. Take over any plane in flight if you think they need help. Send in DEA agents to gather more intelligence and resupply local rebels. Can you win the war? ATAC can be described as two games in one. On the strategic level, you need to figure out how the drug barons are forming their pipeline and the best way to destroy the pipeline while causing minimal damage to the civilian population, while defending your own base against intruders and attackers. You can order recon flights or gather intelligence from rebels and DEA agents on the ground. When you get enough intelligence, you can issue target orders to up to 4 crafts (F-22's or AH-64's). and they'll go accomplish those missions if they can. Once you're off in the air, the game becomes first-person simulator, where you fly through the jungles of South America chasing the target you need to destroy while fighting the drug baron's mercenary forces. How you do in one will affect how you do in the other.
  • Atomino (1990)
    Build molecules out of the atoms provided - but watch for double, triple or four way atoms that will stop you from completing your task!
  • Atomix (1990)
    Atomix is a puzzle game. On each level, you are given a couple of atoms, and your task is to arrange them into a specific molecule. You see all the atoms available for you to move in a top-down view. Down below on the left side is a small preview of what you must get. That picture represents a molecular structure that you must recreate by moving atoms horizontally and/or vertically. Once you move an atom, it won't stop unless it hits an obstacle, like a wall, or another atom, therefore you must use walls and other atoms creatively. The game contains 30 levels, and you have a limited time for each level.
  • Attack (1982)
    In a show of corporate pettiness, your target in this game is Apple Computers' manufacturing base. Steve Jobs was prepared for this seemingly-unlikely occurrence, and has a fleet of fighters out to shoot you down. Be careful to stay within the earth's atmosphere, and use your 35 bombs and 60 lasers wisely, dropping bombs on the structures and shooting down the enemy fleet. After the plant is destroyed the game loops. It was written in BASIC, and all graphics in the game are ASCII characters.
  • Attack On Altair (1983)
    In Attack On Altair, the galaxy is in trouble and it's up to you to save it! The game is an action side scrolling shooter which uses ASCII characters to create 16 color "graphics".
  • Austerlitz (1989)
    Third entry in a row of historic wargames focussing on the Napoleonic era (the first two were Waterloo and Borodino). This time the player can re-fight the decisive battle of Austerlitz, which took place on Dec 2, 1805. You may either play as Emperor Napoleon or Czar Alexander. It is also possible to play a two player game, or to take neither side (watching the computer playing both sides). Compared to the first two entries in the series the games' presentation and interface didn't change. You are observing the battle area through a 3-D perspective, while issuing commands by typing in certain pre-defined text elements (combined with names of commanders, places and time of execution). You will get reports from your subordinates indicating whether or not your orders have been carried out completly (this is of course besides watching the battlefield yourself).
  • Austerlitz 1805 (1989)
    Austerlitz, just as the previous title from the same authors, is a tile-based wargame played in real-time - a rare trait in that period. The player takes command of either French or Russo-Austrian armies in the Battle of Austerlitz, fought on 2 December 1805 (which ended as a massive defeat of Third Coalition forces). You may play the complete battle, portion of it, or an alternative scenario. Fatigue and morale affects the infantry, cavalry and artillery on the battlefield.
  • Autobots (1989)
    Autobots is a platform game, where your player is a magnet for robots due to certain reasons. The reason for robots is to make you their slave for very brutal reason you could ever imagine, the reason for you is to smash them into one another for keeping the peace in the world. Different reasons may lead to different ends. So you should clear levels full of the robots making them smash into one another and not allowing the robots to catch you. The robots always move towards your player, so if you can get two robots moving on the same lateral plane towards you then they may be killed easily. When two robots crash into one another they form a pile of debris which can also be used to destroy robots. You get 10 points for each kill and special features during your progress. The manipulating of your player include moving your player by turns with cursor keys, teleporting your player randomly on the screen for limited number of times (you will always be teleported to a safe area where no robots can smash into you before giving you a chance to move), killing all robots in squares contiguous to your player for limited number of times, allowing you to make the robots move one turn while keeping your player in the same square, and zipping to the next level. On-line help and sound toggle are available also.
  • Autocrash (1991)
    In Autocrash the player competes in a death tournament between "bumper cars". The goal is to dismount the opponent (or opponents) from his car, and hit him before he leaves the game zone. Along the stages, the enemy's A.I. difficulty level and his number will increase. Additionally, in some stages the enemies must be eliminated in a certain order.
  • Autoduel (1988)
    Autoduel is a hybrid game based on Steve Jackson Games board game Car Wars. It incorporates elements of role-playing, driving and action-based combat. The game is set in a futuristic version of USA, where gangs and vigilantes rule the wilderness, and people's only protection are armored cars with mounted weaponry. The player is cast in the role of an average person who must at first earn enough money to buy an own car, and then perform courier missions throughout the country. The game's progression is fairly open-ended: the player is free to visit different cities, explore highways, participate in car Arena battles to earn money, take on gangsters in the wilderness, salvage car parts, etc. A few courier missions must be completed in order to advance the story. The player can construct and customize vehicles using guns, mine-layers, smokescreens, oil slicks, rockets and other accessories, choosing between various body and chassis types for the car. The entire game is viewed from a top-down perspective.
  • AUTS - The Ultimate Stress Relief Game (1995)
    While Turboraketti was The Game that gave birth to the "cave flier" genre that grew incredibly popular especially in Finland in the 90's, AUTS was a simple, yet elegant clone of Turboraketti for PC's that launched a whole horde of further cave flier clones and cave flier inspired games, a trend that went on nearly for a whole decade. AUTS (Finnish for "ouch") is a 2-4 player side scrolling game on split screen, where players control V-shaped space ships and try to destroy each other with bullets and a secondary equipped gun that can be chosen from an arsenal of two dozen imaginative weapons. Players can recharge their energy and switch weapons on landing pads spread throughout the levels. Levels were bitmap images with a key-color which indicated a space where the ships can fly. A dedicated color from the palette for water was also included, but water didn't flow as in some more modern cave fliers (like in Wings). Players were able to construct new levels with a tool that converted bitmap images into a format understood by the game.
  • Avalon (1998)
    Avalon takes place in the future after the destruction of earth. A group of people known as the Avalon-cult flees to an distant planet called Avalon, which had an earth like climate. Unfortunately, one day their village was suddenly attacked by hundreds of strange creatures. The leader of the colonists, Lee, tried to negotiate with the monsters but was captured. A young man named Mace volunteers to seek for Lee and to find out what the monsters wanted in order to secure the safety of human life on the planet. The game itself is a console style RPG seen from an top-down view, where you solve puzzles, fight monsters and talk to the villagers. The battles are, like in many console RPGs, strategic and are turn-based.
  • Avoid the Noid (1989)
    Avoid the Noid is an advertisement ploy for Domino's Pizza. You are a pizza delivery boy who must deliver a pizza to Doom Industries while the creature Noid is set to prevent him from acheiving this goal. You must deliver the pizza to the top floor in 30 minutes or less, or the customer will get a discount and you will lose your job.
  • Avon (1989)
    MS-DOS: Avon by (1989)
  • Awesome Earl in SkateRock (1988)
    Skate Rock is a side-scroller similar to Paperboy, only on a skateboard. You must navigate the streets and sidewalks, collecting flags before the time runs out to complete each level, dodging pedestrians, cars, and obstacles along the way. If and when you make it through all 10 levels, you will at last join the coveted ranks of the Slime Rat Skaters! Skate Rock was one of the earliest skateboarding video games, capturing the feel of 80s street skateboarding.
  • Axe of Rage (1989)
    In the sequel to Barbarian / Death Sword, the Wizard Drax is back after your previous defeat of him. But this time, you're not alone. The princess you saved back then has taken up a sword and joined your cause! Now, it's more than a death match. You have to explore the many tunnels in his dungeon, defeat the dangerous monsters that come between you and put cold steel to Drax's throat. The game has similar game play to the original, but with a different challenge. Various monsters will come and attack you, but you'll need to use different approaches in order to defeat each of them. For example, you can't overhead chop a monster that's shorter than your axe. There are 4 dungeon levels to explore before you reach Drax at the final stage.
  • Axia (1998)
    Move around in space in 360 degrees of freedom. Take on missions as a bounty hunter, blow up ships, asteriods, etc... and get cash all while revealing an evil plot.
  • B-1 Nuclear Bomber (1983)
    In B-1 Nuclear Bomber, you have to "fly" a B-1 bomber to it's destination, and destroy the target of the mission. You input text commands to control your bomber's altitude, course, radar, weapons, and so on. And, of course, the USSR will try to stop you from bombing their targets, with an arsenal of MiGs and SAMs, and they are dealt with by the use of electronic counter-measures, evasive actions, or by shooting them down. The game ends when it reaches a logical conclusion, either by deploying your bombs and getting far enough away, returning to base, or being destroyed. After this, you get a short summary, and an option to play again.
  • Baby Jo in - Going Home (1991)
    As the eponymous Baby Jo you're trying to make it back home. Can a simple baby get past the four levels while avoiding the bad-tempered animals and machines on the way? Baby Jo in: "Going Home" is a side-scrolling platform game. Jo can pick up rattles which can be tossed at enemies (such as bees, lawnmowers or spiders). Apart from watching out for the baby's dropping health (represented as an increasingly tearful face), the baby's diaper gets wetter over time and the thirst increases, too. If the diaper becomes too wet or the baby becomes too thirsty, the player immediately loses a life, so collecting fresh bottles and diapers is important. The game is multilingual (you can choose between English, French, German and Spanish).
  • Back to the Future Part III (1991)
    Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences: * Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective. * Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets. * Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back. * The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.
  • Backgammon (1984)
    Backgammon is a single player, shareware, backgammon game that is played against the computer. It is entirely keyboard controlled and has no sound. It includes both a history of the game, a section on the game's rules, and detailed instructions
  • Bad Blood (1990)
    A nuclear war has turned the world into a wasteland. The pure-blooded humans have retreated in large cities while mutants live in small villages on the plains where they make a living by hunting the many monsters. Now one of the human leaders, Lord Dominix, wants to start a war to wipe out all the "bad-blooded" mutants. Your village chief has assigned you with the task of preventing this war. Bad Blood is a top-down action game with light role-playing elements. You can not create your own character but have to pick one of the three predefined ones: Varrigg (a strong green mutant who fights with his bare hands), Dekker (a human male armed with a knife) or Jakka (she looks human but can shoot laser beams from her eyes like Cyclops of X-Men fame). The choice you make has only a limited impact on gameplay and storyline. Gameplay consists of exploring the world map, visiting several cities and villages, talking with NPCs, picking up items and new weapons (like shotguns, grenades, Uzis etc.) and lots of real-time combat. Bad Blood lacks character stats and character development. The game has a day-night cycle which influences the amount of monsters on the plains and whether or not you can talk with some NPCs.
  • Bad Dudes (1988)
    Bad Dudes is a six-level action game originating in the arcades. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky.
  • Bad Street Brawler (1987)
    In Bad Street Brawler, players take the role of the former punk rocker and current martial artist Duke Dunnegan, or aternatively the wrestler Gorgeous George (Bop N' Wrestle) or as a high school teacher pushed to far (Street Hassle) who finds he is the only one in the position to clean the mean streets from various thugs and loonies. Gameplay involves walking through the streets and taking out any enemies that get in the way. Kicks and punches are your basic moves at first, but as the game progresses, new moves and attacks become available, and new enemy types to beat up as well.
  • Bad_Machine (1998)
    What happens when a computer has no programming? What if there is nothing stopping it from using its systems to do whatever it wants? It would probably be something like BAD_MACHINE. The game deviates from traditional interactive fiction in the fact that you see from the perspective of a robot. Literally. Everything you see is from the exact perspective of a modern, totally inhuman computer. That means you don't get any rational description of what you see. It's all in code. To better describe it, here is an exact quote from the game: "Dir ALT{ER}DDDisplace-: 2 [east -> north] Reclamation Sector (1) (clear*space) open -> bare floor. (insersection / entrance?) line delimiter cross=north: wider space. south: rec. seccttoor. Sector->Content_list: a disabled climber-class machine Salvager-class machine is here. Salvager #231 :: Mover #005 | [Salvager-class machine * Serial 14-231 * Power: 250 * GOOD MACHINE] Salvager #231 detach()e()s leg {type #0274} frOm disabled climber-class machine Salvager #231 picks the leg {type #0274} up." Now, with nothing but a broken compass, a corrupted database, and a dangerously low level of compliance, you must guide Mover #005 to safety...wherever that may be. BAD_MACHINE is made with TADS.
  • Balance (1993)
    This German game of dexterity delivers what the title promises. Balance is a lesson in applied gravity: guide a ball to one or more targets by tilting the plane it sits on, much like in those little plastic toys that drive you insane. A simple premise made challenging by tricky, maze-like level layouts that go beyond the "A to B" routine, but require you to touch a certain number of target tiles in no particular order. You must reach all targets in limited time, or else you have to start over. If the ball falls off the edge, one of ten lives is lost. Special fields such as jumpers, accelerators or crumbling tiles test your reflexes; some levels even rotate. Balance uses vector graphics to draw flat, untextured fields on which the ball rolls. The plane is tilted with the mouse. Every few levels, you get a password to jump directly to that map. Even so, Balance is extremely difficult and only recommended for players with *a lot* of patience.
  • Balance of the Planet (1990)
    Balance of the Planet is an environmental management simulation. It is the successor to Balance of Power. Chris Crawford seems to have a special liking for problems of global concern. Balance of Power dealt with politics in the cold war, its successor Balance of the Planet simulates nothing less than Earth's ecosystem. Although Maxis' Sim Earth is often credited as the first "ecosim", the title rightfully belongs to Crawford's game. Both games are equally interesting nevertheless, as they use two vastly different approaches to an enormously complex subject. Sim Earth tries to simulate the natural processes, i.e. continental drift, weather, global temperature etc. as accurately as possible, and calculates the global impact from this basic conditions. Balance of the Planet breaks down the ecological system into 150 single factors, connected in a cause-and-effect network. Rather than experiencing the ecosystem as a whole, you discover a string of subjects that influence each other. For example, when dealing with global warming, you'd be referred to carbon dioxides and methane (the causes) and rising sea level (the result). By following and understanding the links, you may thus find out in which way beef production influences inundation. There is, however, no accurate simulation of a global ecology, rather than a sophisticated schematic of factors and problems. Contrary to Sim Earth, you do not change the mechanisms of nature themselves. Instead, you're to try to influence society by funding and granting subsidies. If you raise the tax on coal considerably, coal burning and thus carbon dioxide output will be discouraged, but the strain on other forms of energy will increase. You'd be best advised to subsidise renewable energies -- which leaves less money for other pressing problems. Your job is to balance the ecology with the age-old system of reward and punishment. This has to be done in only nine turns; you are awarded or subtracted points, depending on your success. Balance of the Planet is highly customisable. You may not only load "biased" games, in which you play with a certain prejudice (e.g. pro-nuclear), but also change all the formulas used for calculations to your liking.
  • Ball Game, The (1991)
    This puzzle game features four players, any number of which can be human or computer, and is viewed from an isometric perspective. The basic gameplay is very similar to Virgin's Spot license. Your aim is to take control of the largest area of the board, which is done by moving your pieces so as for them to be next to pieces of another colour, which will then become your colour. There are three types of move - short moves which also see you retain the square you were in, jumps in which you lose the previous square, and moves using the teleporting device to move a larger distance. There are over 100 levels, which needn't be played in sequence. The board layouts feature gaps in, which must be incorporated into your strategy, to ensure that you don't leave a space next to a large number of your pieces, which would allow an opponent to swallow them up.
  • Ball Race (1988)
    A unique CGA 4-color racing game where you control a ball that races on a futuristic racecourse filled with floating "dummy" balls to avoid. Your top speed is affected by the amount of energy you have, and bumping into dummy balls or other competitors negatively affects your energy level. The game features up to three other competitors, either computer AI or a human opponent via modem. You can bounce into "fuel" balls to recharge your ball, and lay "mine" balls to damage the energy levels of your competitors. (Mind, they can do the same to you).
  • Ballgame 2 (1992)
    These are the voyages of the purple ball. Its ongoing mission, to explore the galaxies, and to collect as many dilithium crystals as informed by Starfleet Command. This is a cute little game. The goal is to roll your ball through a maze (with nasty holes) to collect all the crystals and head to the exit, in not-too-much time. And there are bombs to blow up walls!
  • Balloon Challenge (1993)
    This game is very similar to Boloball, another Soleau Software puzzle game. The objective of Balloon Challenge is to get your 25 colored balloons as high as you can on the game board. The higher the balloon goes, the higher the points awarded. The player with the highest score at the end of the game is the winner. There are many items to help or hinder your balloon from traveling higher. Dark clouds stop your balloon from going any higher. Hurricanes move your balloon to a different hurricane on the board. Airplanes destroy your balloon. Directional clouds move the balloon in the direction the arrow is facing.
  • Balloonz (1993)
    Balloonz! is shareware title based on the game Balloon Fight, which has two distinct sub games. These games are: * Midnight Journeys This is a right-to-left-scrolling game in which the player is suspended by two balloons and must remain afloat as they travel across a night sky. On the way there are pink balloons to collect and burst. There are also stars to avoid as contact with a star bursts one of the balloons holding the player up. There are five levels available in the shareware version of this game and ten levels in the registered version. * Puff Gunners This is a two-player game. Each player has control of a gun that shoots a blast of air. Balloons fall from the top of the screen and the objective is to blow the balloons over to the opposing players side where they will burst on contact and score points. Each gun has a limited amount of energy so resources must be used carefully. This game is configurable from the main menu where such key game elements as 'strength of puff', 'number of simultaneous balloons', and starting energy per player can be set.
  • BananaTron (1989)
    Taking a tip from 1977's Surround for the 2600 (and later, the 1982 movie Tron and its light-bike spin-offs -- but don't ask me where the banana came in!) this is one of those games where you control an extending line on the screen, avoiding collision with your own trail or that of the other player(s). No exciting changes are made to the time-tested formula: the conventional options include game speed, number of players (2-3) and whether the game screen has confining borders or wraps around.
  • Bananoid (1989)
    Bananoid is a freeware Arkanoid-clone, which runs on a tweaked VGA mode the author likes to call "360x240 MCGA". It features seven levels that span two screens, for a total resolution of 544x240, according to the manual.
  • Bandit (1986)
    Bandit is a slot machine game. You start with $200 and you can play for $1 to $9 each time, by pressing the appropriate number key. After pulling the lever, three reels start to spin and when they stop you can see whether or not you have won money. You have won when the reels stop at a specific combination. For example when you see the word "Jackpot" three times, you have won the jackpot. The longer you play, the higher the jackpot will be.
  • Bandit Kings of Ancient China (1989)
    In the 12th century, the Emperor Hui Zhong is faced with an internal rebellion led by Imperial Minister Gao Qiu. The Song Dynasty comes to an end, and Gao Qiu became the new ruler. You take the role of an exiled ruler, and you must build your stats up to be able to challenge- and destroy- Gao Qiu and restore Hui Zhong to the throne. The game is a military strategy game, like most of Koei's games, but instead of conquering a country, the goal is to depose the despotic ruler of China. You start out lowly, and have to work your way up by conquering smaller prefectures, forming alliances, and fighting small battles. You have to earn the right to attack Gao Qiu's home prefecture, though- he is off limits until you are powerful.
  • Bar Games (1989)
    The best elements of the bar scene have been captured and placed on your PC. Compete in a tournament or practice in up to 5 events, including Liar's Dice, Wet 'n' Wild, Last Call, Air Hockey and Pick-up-artist.
  • Barbarian (1989)
    In this game you play the role of a barbarian who must navigate his way through dangerous dungeons. The game is played from a third person side scrolling perspective and also has platform jumping parts to it. The barbarian is controlled by using left and right on the joystick to move and up and down is used to scroll through the various commands at the bottom of the screen. When a command is highlighted pressing fire will perform that action thus saving on extra buttons being needed to play. There are two weapons at your disposal. A sword which you start the game with and later a bow which is handy for long range attacks. There are many traps to avoid and various monsters who have different attack patterns.
  • Barbie (1992)
    Barbie has a big day tomorrow, so she needs to get a good nights rest. She has strange dreams about all her planned activities. She must traverse five levels made up of a total of thirteen stages to make it through the night. Barbie travels through various location in the mall, at the beach and in the soda shop trying to make it from the left side of each level to the right. Each level is populated with animals and with living objects of the sort you would find in that location. She can jump with the A button and throw crystals with the B button. The longer you hold the button down, the farther each crystal is thrown. She has three kinds of crystals, each of which has a different effect. One makes creatures help her, one defeats them and one has varying effects.
  • Barbie Super Model (1993)
    Help Barbie become a great fashion model! This is an arcade game with many different activities to participate in. In each level, Barbie starts by going left to right with forced scrolling. She has a default speed and can speed up as well. She must avoid moving obstacles by moving up and down and controlling her speed. If she hits one, she loses a chance and it's game over if she runs out of chances. She must pick up items which grant point bonuses and extra chances. There is also a camera item to pick up which brings you to a magazine cover shoot. You are shown a cover with barbie wearing an outfit which is themed to the level. You must then go to her dressing room and dress her in a matching outfit. You are also given separate control of the colors of three different components and must match these. You are awarded points for each correct match. When you reach the right side of the level, you are given a runway practice. This consists of four positions on the runway floor labeled to tell you which button you must press at each one. Barbie then goes back through the level right-to-left. On the return trip, there is a handbag to pick up. This brings you to another magazine cover. You then go to a makeup mirror where you must match Barbie's hairstyle, earrings, eyeshadow and lip and nail color to the cover. Again, you are awarded points for each item which you get correct. When you reach the left side of the level, you must then do Barbie's runway walk that you were given earlier. You are awarded points for each station at which you perform the correct move. Barbie then continues to the next level. There are a total of four: Barbie driving down the street, skating on the beach, walking through a ski resort and walking through the park.
  • BarneySplat (1993)
    In an adaptation certainly not endorsed by PBS, this game puts the player in the shoes of a sociopathic Beavis and Butthead-style radical stoner anarchist (of the ~1992 variety), hepped up on H/P/A t-files and prepared to vent his disgust at all the problems of the world on one moronic purple dinosaur and the other participants on his show, through doping with narcotics to sabotage and booby-traps to, most of all, cartoonishly stylized (more Bakshi than WB) and couldn't-care typo-ridden ultraviolence. The game plays almost as a multiple-choice test on the Jolly Roger's Cookbook, with player input restricted to selecting from a psychedelically-coloured text list how he or she intends to ruin various innocuous activities associated with the show, such as snack time (by injecting the orange with vodka, perhaps?), singing a song together (while substituting in obscene new lines) or visiting the zoo (and selling kids into slavery or feeding Baby Bop to an alligator while there.) (While taking the kids to a GWAR concert is undeniably subversive, it does strain the suspension of disbelief.) The player is given regular status reports on the current state (of health and sobriety) of all the kids on the show; the ultimate goal is to render the entire cast unfit to perform further by the end of a week's worth of infiltrated episodes, following which the player may get to gather huge bonus points in an endgame sequence where Barney is fought to the death in a shopping mall. Though the gameplay is single-player, as a BBS door game callers would compete with each other for showings on the high-score table; in later versions of the software, dedicated fans were also granted the opportunity to submit scripted modules consisting of new, further deranged anti-social activities to run the kids through.
  • Baron Baldric - A Grave Adventure (1993)
    The character Baron Baldric is quite known among Apogee fans for his appearance in Mystic Towers, but the Baron had earlier appeared in this side-scrolling game. It is considered very rare since the registered version was only sold in the Australian territory. The story behind Baron Baldric: A Grave Adventure takes place under Castle Pedabouch. You have to search for the family treasures in the tomb: it was told that, centuries before, Baron Baldric's ancestor, Baron Lazarus Pedabouche studied an evil Wolf-Magic and turned into a cruel tyrant: fortunately, when he seized Rosie, a local milk-maid, he was stoned to death by his own subjects. Rosie died too, and was doomed to haunt the whole castle until the ancient baron was slain. The game is somewhat similar to Impossible Mission 2 and the earlier Montezuma's Revenge because of many elements bringing the game far from the action genre. You have to find flints to light lamps when they go out, and regularly eat food to survive the maze.
  • Baryon (1995)
    Baryon is a straightforward vertical shooter which features a smooth graphical engine, a short digital sound track and various types of enemies. There are two types of ships, each with its own weapon types, as well as missile upgrades (homing as well as regular, more powerful ones), bombs and shield. The shareware version of Baryon features only one level, but the registered version promises more action-packed levels with more enemy types.
  • Bass Class (1992)
    Learn the secrets of bass fishing by casting off with Bass Class. In this simulation you will select all the small details that will determine whether you catch the big one or go home empty handed. Six different rods and 2300 different lure combinations are how specific the details get. You can even choose whether you want to use an outboard motor, trolling motor or paddling to get to where you want on one of the six different lakes in this game. Once in your location of choice via keyboard controls make your lure/rod selections and cast off using the mouse or keyboard watching out for hazards. Control your line and reel in and maybe you'll catch one of the dozens of different kinds of fish in each lake. LCD Depthfinders and other accessories will help you locate the best place to cast off. After fishing in the given time you must make it back to the weighing station and get your catch weighed against the AI players' catch. Only then will you know if you've learned anything about bass fishing.
  • BAT 2 - The Koshan Conspiracy (1992)
    This second part of the BAT series takes place in ROMA 2, the most important city of the planet Shedishan. The United Galaxies Organization has contacted the "Bureau of Astral Troubleshooters (BAT) in order to investigate the murder of a BAT agent named Sylvia Hatford who tried to uncover the businesses of a mysterious dealer of important raw materials. You are playing the second agent, Jehan Menais, now involved in the dangerous investigations. The game itself is a mixture between graphics adventure, space combat simulator and strategy game. The adventure part is realized in a classic 2D point-and-click environment, the space combat can be best described as a small version of Firebird's Elite, and the various small arcade games included can either be played in a strategic mode or an arcade mode where your reaction skills are required.
  • Bat'n Ball (1995)
    BAT 'n BALL is a game that tests your reflexes as you attempt to guard a castle of sorts from a drug-crazed bouncing ball. You have at your disposal a crude but effective bat and (hopefully) nerves of steel. Your castle is surrounded by a brick wall which quickly crumbles when hit by the malevolent ball. Defend it valiantly, for a hit to the pretty blocks at its core will lose you a life. Stick around untill your opponents lose their castles and you will progress to a new screen - lose all three lives and you've blown your chances.
  • Batman Returns (1993)
    The Genesis title based on Batman Returns is a platform game in which the Dark Knight must traverse five action-filled levels on his way to confront the Penguin. Areas include the rooftops of Gotham City, Max Shreck's department store, the Red Triangle Circus and the sewers. Besides run-and-jump action, there's also a lot of combat in the game, as many of the Penguin's henchmen stand in Batman's way. He can knock them out with punches and kicks and a number of extra weapons stored in his utility belt. These include batarangs, which come in standard and self-seeking varieties, and smoke bombs that stun enemies for a while. In addition, Batman can shoot from his grappling gun and unleash a deadly swarm of bats towards enemies. All of these weapons have limited ammo, however, that must be collected. Other special tools Batman can use include the grappling hook to reach high places or swing across chasms, and his cape, which can be used to slow falls. Each of the five levels features several boss battles against Catwoman, the Penguin and others.
  • Battle Chess (1988)
    Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. Multi-player support can be extended to modem and/or serial port play.
  • Battle Chess 2 - Chinese Chess (1990)
    A sequel to the original Battle Chess, this game takes on a more Chinese approach, both in the rules of the game and in the presentation. Using a Chinese variation of the game of Chess, pieces like the Queen and Bishop are replaced by Counsellors, Ministers, and Cannon. Pieces behave differently than their European counterparts and even the board is set up differently. Two things remain the same: the ultimate goal of checkmating the opposing player's king and the Battlechess style animated battles that occur when two pieces contend for the same spot on the board.
  • Battle Fleet (1991)
    Battle Fleet is a Battleship clone wherein you must place your five naval vessels on a grid while your computer or friend via modem does the same. After all the ships are placed you can now take turns trying to determine the location of each other's fleet and sinking them by taking well thought-out shots at the enemy grid. If you've placed a hit you will be notified of it on your enemy grid and can now try and guess which way the enemy ship is placed and sink them. Hence, the rules of the game are identical to the Milton Bradley game. The only differences are the grid numbering and some ship names.
  • Battle Master (1991)
    An early squad based combat strategy game set in a medieval style fantasy world. The player decides which race they want to play (Human, Orc, Dwarf or Elf) each with their own strengths and weaknesses. It is then a matter of clearing out areas of opponents and finding items to enhance your character's and companions abilities. There are many traps to avoid and death is a constant in what most people would find a very tough game. The nearest game to compare it to would be Rage Of Mages, though that has more of an RPG/RTT (real-time tactics) focus as opposed to "squad action", but it does bear aesthetic similarities and a squad based fantasy fighting theme. Gameplay for leader is action-oriented, with a menu that allows to Parley/Travel/Rally Troops, change formations or use items. The leader attacks with Melee and Projectile buttons. Some classes are more reliant on teammates than others. "Parley" allows you to buy (but not sell) items, or buy a Safe Pass (skip the area)
  • Battle of Antietam (1986)
    Battle of Antietam is a grand tactical simulation of the bloodiest day of the Civil War at the little town of Sharpsburg, Maryland along Antietam Creek. The game is played in 11 turns each representing 1 hour of real time. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game can be played under 3 different sets of rules (Basic, Intermediate and Advanced) with 5 levels of difficulty for each and can be played against another person or the computer can play either side.
  • Battle of the Bulge - Tigers in the Snow (1982)
    On December 16, 1944 in the twilight of the Third Reich, Hitler played his last desperate gamble and launched a massive surprise assault against the thin allied lines in the Ardennes forest of Belgium and Luxemborg. As the German Commander your goal is to cross the Ardennes forest and get to the other side of the Meuse River. With division/regiment sized forces you must storm thru the allied forces taking as many towns as possible. If you choose to command the allied forces your goal is the same as the American commander in 1944. Hold out against the attacking germans until reinforcements arrive while keeping the enemy from taking towns and exiting from the map. The game lasts 15 turns. Each turn historically representing one day. The game can be played solitaire or against another individual.
  • Battleship (1998)
    This is a shareware version of the classic board game Battleship by Milton Bradley. Two players have a grid of boxes. You use your mouse to decide where your ships should go, and compete to try to find and sink your opponents ships. There is a win record menu that tells how many time you won and lost or drew. Options include whether the game has a 10 x 10 or 15 x 15 board, and allow you to choose between a single shot or salvo shooting, and whether you can use Cluster bombs, Cruise missiles and Smart Bombs, and you can use Ship resources or Fleet resources. There are Beginner, Intermediate or Expert skill levels, and you can decide who goes first, with the option of this being decided randomly.
  • Battlestorm (1990)
    A top-down space shooter that was different from most others at the time in that it did not just scroll continuously in one direction, but could scroll at different speeds in all possible directions on the X and Y axis, on the player's whim. The game takes place above the surface of a ruined, devastated planet: each level starts within a large area, in which your ship has free movement. Avoiding surface hazards, such as auto-aiming turrets, the goal is to destroy enemy spacecraft that hover around the large area in groups. Each wave of attacks is followed by a bomb-dropping mothership, which you must hurry up and destroy before it moves off the playfield, in order to proceed to the next wave; the last mothership gives way to the boss - a gigantic spacecraft that will chase you around the playfield. Beaten it? you are transported to a short section of standard shooter fare, where the screen auto-scrolls vertically, at the end of which you face a final monstrosity. This ends the level - on to the next one. Absorbing enemy fire will deplete your power, while collecting power-ups and destroying turrets can bring it back up somewhat. At 0% power, the game is over - although you may get an option to continue, based on how far you got.
  • Bazooka of the Red Dragon (1997)
    A fond, if somewhat limited, adaptation of fellow BBS door and namesake Legend of the Red Dragon, BORD ramps up the silliness still further while offering much of the same gameplay -- single-key menu-driven fantasy adventure and combat for RPG stat building toward an ultimate showdown supplanting the sinister Red Dragon and resulting in the deliverance of the village of Cotopaxi. Slay monsters, challenge other characters to single combat, and upgrade your zany equipment (from Toothpick and Ball Cap to Elephant Tusk and Bulletproof Parka) ... and explore an overland map in a fashion unknown in LORD, building forts and encampments across the landscape. Some of the jargon has been changed -- HitPoints become "owies", Gold becomes Pebbles... but the silly pseudo-medieval fun remains much the same.
  • BC's Quest for Tires (1984)
    Cute Chick is in trouble! She is being held captive by the dinosaur, and it is up to Thor to ride his trusty wheel to the rescue. There are many obstacles in the way which Thor will need to jump and duck, including rocks, trees, rivers, lava pits, cliffs, and of course Fat Broad. When you duck, the character bounces up and down, so don't duck too soon. BC's Quest For Tires is a side scrolling action game resembling Moon Patrol in some ways, featuring characters from the comic strip BC.
  • Beast (1984)
    The hows and whys are apparently unimportant. What matters is this: you, represented by a double-pointing pair of ASCII glyphs, are trapped in a devious labyrinth. Your goal, however, is not to escape, but rather to survive: in the maze with you are a number of Beasts, looking like slim sinister Hs. If they find you, they will eat away one of your lives. Your weapons? None. However, nearly all of the walls in this maze can be pushed, like Sokoban crates... only indefinitely stackable. If you are able to line up wall segments and wait until a Beast enters into a gap between them, you should be able to close the gap on top of him, pushing the walls shut and making Beastly pulp. Maneuvre carefully, though, for once the wall segments are backed against the outside walls, you can only pull them back into "live", useful territory on certain levels. Also, you may hit a snag against solid-coloured immobile walls, preventing your stack from mashing the intended Beast. (Further complicating things, these immobile, "static" walls become deadly to the touch on later levels!) On harder levels, you get to meet the whole Beast family, Super-Beasts, eggs and the Hatched Beasts that emerge from them. Meaner and tougher, they possess enhanced abilities, such as only being crushable against immobile walls or being able to turn the tables and push walls back at you (how quickly the crusher is become the crushee!)
  • Bedlam 2 - Absolute Bedlam (1997)
    It is half a year after the happenings in Bedlam where Major Kern defeated evil biomechs. Now they are back under the name Biomex and have important facilities under their control. Of course this has the consequence that the player uses Major Kern's combat robot to kill them all. Bedlam 2: Absolute Bedlam is an isometric shooter where the player basically explores big levels and shoots everything on his way. The controls are not too complicated: left mouse click to move and right click to fire. When enemies are killed they leave extras behind like ammo, shield energy or money. The money is used to buy upgrades for the combat robot between the 30 missions. The missions have varied tasks, e.g. conquering an enemy base, recovering a new engine or rescuing prisoners. Secondary missions are not mandatory to complete the mission but give useful rewards. Later in the game the player controls up to three robots. The missions are divided in four campaigns which increase in difficulty but can be freely chosen.
  • Beer Trivia (1993)
    Beer Trivia tries something that very few games (only Rockstar and BarneySplat come to mind) attempt: to simulate inebriation in textmode. It plays as a multiple-choice trivia game, with lurid questions such as adults of drinking age might exchange at a local tavern, with one difference: if you get a question wrong, you have to "take a drink". Who can get drunk on virtual booze, you ask? As the character gets progressively more and more smashed, more and more of the text characters are replaced by random garble (the game's billed "intoxication simulation!"), making it more difficult to interpret questions and identify even known answers. The more drinks your player consumes, the greater the chance they will pass out, getting turfed from the game until the following day. One further exceptional racy element is the player's ability to have the correct answer to a failed question displayed in exchange for the virtual removal of a virtual garment -- up to three per day, beyond which even the computer doesn't want to contemplate. For registered users (only $10!), six bonus packs of additional questions on various subjects were available to bolster the 75 questions that came with the shareware installment.
  • Beethoven's 2nd (1993)
    Beethoven's 2nd is a platform game where you get a chance to wear the metaphorical shoes of Beethoven - that lovable, big dog from the movie. Your four puppies need to be rescued and brought back to their mom. As a responsible father and guardian you'll first need to find the puppy, avoiding dangers such as bad-tempered cats, mean dogcatchers, acorns which have a habit to drop down just when you pass underneath, and careless skateboarders. You can bark at these opponents to scare them away. And if you'll find a source of water (such as a rubber hose), you can make yourself wet and then - in a tense situation - shake off the water, eliminating everyone in the vicinity. Once you find your pup, you'll find out that getting him back to his mom is no easy task. While your puppy can - thankfully - walk on his own accord when you put him down, you'll still have to carry it over obstacles, and you'll be forced to fight all the enemies again while doing it.
  • Beetlejuice in - Skeletons in the Closet (1990)
    A truly bizarre game which was rather popular at the time. It's an action game of sorts, in which you play Beetlejuice himself and you have to kill (?) all kinds of skeletons with weapons -- you start with the ability to shoot a single loogie at the skeletons and, by collecting bonuses from destroyed skeletons, you may get additional loogies per shot or completely different weapons. Also, after you hit a skeleton, your friend Lidia has to collect the skeleton's remains with a vacuum cleaner; however, if a skeleton find Lidia she becomes imprisoned in a cage and you have to release her by hitting another skeleton and taking a "lightning bonus" from his remains. Another nice touch is the worm, which comes out of the playground every now and then and, should it hit you, kills you.
  • Begin - A Tactical Starship Simulation (1989)
    Simulating the struggle between the nations of the Star Trek universe, Begin: A Tactical Starship Simulation puts you in charge of a fleet or a single ship against adversaries of your choosing. Four nations are available for the player to choose from; Federation, Romulan, Klingon, and Orion. After selecting who you will play and who the computer will play as you will then need to select the ships involved. This step allows the player to adjust the difficulty of the game to their choosing. If you'd like you can have a one-on-one battle or if you'd rather have an all out war between nine ships on each side. It's also possible to have a battle where the odds are stacked in your favour or on theirs with completely adjustable numbers up to nine on each side. After the number has been decided upon you will have to select just which specific ships are engaged. The choice is yours from hulking freighters to agile birds of prey. Once all the variable have been decided on it is time to do battle. Concentrating more on the various surprises of battle Begin: A Tactical Starship Simulation does not allow players to place their ships wherever they like. Your ships and your enemies' ships are placed at random places as shown on a small thumbnail and specified through written coordinates on the main play/command window. From this point on the strategies are all up to you. You may choose which weapons to fire with, where to move, and even choose to self destruct. Moves are made by typing out what you'd like to do, for example; "TORPEDO" or "TOR" for short (the game understands three letter summary commands). At this point you will be prompted which bays to fire from or what spread to use (for PHASERS) etc. After this the game will perform the commanded move and the turn will be over. A summary of events and outcomes of the turn will be listed and a read-out of ship status will be updated. Random events such as weapon malfunction are possible and you may get reports from other parts of your ship by typing in the right command. Reports available include; Casualties, Engine Temperatures, and lots more. Battles continue until one entire fleet is destroyed and a report is given at the end as to how you have performed.
  • Beneath Apple Manor (1978)
    An early graphical rogue-like dungeon crawl. Slay some monsters, build up some experience, explore deeper levels. The goal is to find the Golden Apple, buried somewhere deep in the basement beneath the manor. This game can be configured for either graphics or text, 10 different skill levels, and configurable room layouts. Each level is created randomly at the beginning of the game. Besides of monsters which you have to fight, you can also find treasures, secret doors and hidden traps in the dungeons.
  • Bert and the Snake (1983)
    Bert and the Snake is a clone of Q*Bert. Your character must jump on a grid of blocks arranged in a pyramid shape, avoiding the snake and other characters that randomly appear. A successful jump changes that block's color. When you have hit all of the blocks on your current pyramid, you advance to the next level. Each level becomes increasingly difficult as the speed increases and more baddies are added into the mix. A high score table is included.
  • Best of the Best Championship Karate (1992)
    Best of the Best Championship Karate is a realistic fighting game. After you choose your fighter for his parameters (strength, stamina and resistance), you can choose from 55 different moves. You can now train your fighter at a gym before the real fights. To master the game, one must alternate training and fights, as training improves stamina, strength and resistance. Be careful, loosing a fight reduces those parameters, so you have to be ready before getting on the ring !
  • Betrayal (1990)
    Betrayal is a manager type strategy game. You try to gain control over various regions in order to supply your men with the necessary resources to defeat your enemies. As the game title says, the game has a main focus on illegal and secret operations in order to weaken your opponents.
  • Beverly Hillbillies, The (1993)
    A quasi-adventure based on the movie The Beverly Hillbillies, which in turn was based on the popular US TV series from the 1960s and 70s. The player takes control of Jed Clampett after his unexpected discovery of oil, and help him build a new life in Beverly Hills, only to find out that two criminals targeted him as a blackmail victim.
  • Beyond Castle Wolfenstein (1985)
    Your mission is to infiltrate Nazi headquarters in disguise, find the bomb agents have hidden there, and plant it outside the door to Hitler's bunker. If you go in shooting everything in sight, a guard is bound to raise the alarm and it's unlikely you'll complete the mission. Use stealth and the occassional bribe to work your way to Hitler. You might have to kill a few guards, but think before you do. Oh, and did we mention you have to escape the way you came before the bomb explodes?
  • Beyond Columns (1989)
    Beyond Columns is a clone of the classic Columns game. Gameplay consists of different sets of tiles moving down the screen at an increasing speed. The goal is to get three or more matching tiles in a row upwards/downwards, left/right or diagonal. When they are lined up correctly, they disappear from the screen. Matches with over three tiles get you more points. A screen with high scores and a boss key function have been included. This game was developed by Brad P. Taylor and was followed by a sequel called Fallout.
  • Beyond the Black Hole (1989)
    Use your paddles to pilot your orb in the search for the disappearance of Vern Grenington and his "entire vehicle service station" on Vicinity NAW-911 which "has long been known to contain a Black Hole." According to the game manual because most of their pilots grew up in the era of video games in the late 20th century, they have designed the orb control panel to resemble a video game! So just target your orb to eliminate the objects you see in the center of your screen in every level (however, in some levels you may have more "subtle" approach) in your path to The Black Hole...
  • Beyond the Titanic (1986)
    In this mid-'80s text adventure, the player finds themselves a passenger on the doomed Titanic and must find some way to save themself before the ship crashes.
  • Beyond Zork - The Coconut of Quendor (1987)
    Aimlessly wandering through the Southlands of Quendor, the hero of the game encounters the Implementors, powerful beings who warn him of a terrible danger: the Coconut of Quendor, the very embodiment of Magic, has been stolen by terrifying monsters known as Ur-Grue, said to be the spirits of fallen Implementors. The task is clear, but by no means easy: locate the Ur-Grue and return the Coconut of Quendor to its rightful owners! Beyond Zork: The Coconut of Quendor introduces a somewhat different gameplay system compared to the previous text adventures of the Zork series. Text-based interaction and puzzle-solving are still present; however, role-playing elements have been added to the mix. The player character has six attributes assigned to him: endurance, strength, dexterity, intelligence, compassion, and luck. These can be determined by the player at the beginning of the game, randomly chosen by the game, or provided as part of a pre-generated character. The attributes affect the outcome of combat, which occurs in certain locations. They can also be raised or lowered during the game by gaining experience, drinking and eating certain items, wearing accessories, or in another fashion (sometimes humorous - for example, intelligence will be lowered by typing in swear words). Many locations and objects in the game are randomly generated.
  • Big Bob's Drive In (1992)
    Big Bob's Drive In is a shareware game in which the player takes the role of a waitress, 'Skatin' Stacy', who must feed the customers of Big Bob's. The game consists of five levels, each corresponding to an area of the drive in. The levels take the form of a maze through which Stacey must skate. In the maze are customers who want feeding. Some want a specific food, others will take anything. The customers patrol within specific areas and Stacy must leave their food within their patrol area. If it's the wrong food the customer will continue patrolling. If it's the right food then the customer is satisfied and disappears. Stacey has a limited supply of food and must be careful not to waste any or else she'll run out before the end of the game. In the last level Stacy's in the car park and must deal with customers in cars who, if they get a hold of her, "will take her for a spin she might not enjoy". The only defence against such undesirables is the super burger, a food available on that level only.
  • Big Business (1990)
    As CEO of a company the player's main goal will be making business decisions to stay ahead of the competitors and increase shareholder value. A plus for this game is the comic-style graphics.
  • Big Game Fishing (1991)
    Finally, after months and months of hard work in the busy metropolis you have decided to allow yourself a vacation on the limpid waters of the south seas where you will be able to engage your favorite sport : BIG GAME FISHING! But natives won't lose a chance to make some money of you: if you don't want your vacation to end in 1 day, you will have to catch not only a considerable amount of fish, but also the kind and the quantity of fish requested at the beginning of each day. If you should fail, you wont be able to pay the cost of your boat and buying gas, bait, etc... So, renting a boat for approximately $60, you are ready to catch such predator fishes as black marlin, blue marlin, swordfish, or tunny. The gameplay includes the economical and strategical management in the port or open waters and fishing simulation in the sea. In managerial phase you should buy an equipment necessary for the fishing such as Flares, Batteries, Lines, Fuel, and Sardines, examine the variable weather, set a destination point on the map, and navigate your boat to this point. You should have appropriate amount of fuel to navigate to open waters and between the ports. The biggest fishes are waiting for you in the northern deeper waters, so you will have to make a little money in the coastal areas before venturing to the north. Also the ability to send S.O.S. signal is available in case of very bad situation. In simulation phase you should mount a line, assign one of five bites, move the rod up/down, accelerate/decelerate the boat, throw a certain number of sardines to attract the fish, and catch the fish to earn the money and honour. The game has a three difficulty levels, it may be saved in progress and loaded later, and the highest achievements will be stored.
  • Big Rig (1987)
    Big Rig is a simulation that lets you experience the life of a long-distance trucker. Your task is to safely drive a 18-wheel tractor-trailer combination from coast to coast in time, trying to make a profitable trip. The gameplay and user interface are pretty basic. The game is played in text mode only, with your choice made by typing the right letter at the prompt. At the beginning of your trip, you can choose between three types of cargo (with or without time limit, perishable or not) and three routes -- each with different characteristics, like length or chances for bad wheather etc. After these preliminaries, you begin your trip. Gameplay is turnwise. At each turn, you choose your travelling speed (go too fast, and you may be stopped by the police -- too slow and you may not arrive in time). You'll have to keep an eye on your fitness and your gasometer - driving tired can result in deadly accidents, and running out of gas will cost you time and money. Gas and sleep can be replenished at truck stops. You'll also be slowed down by roadworks, flat tires, accidents, traffic jams, bad weather -- all those little things that make trucking fun! To get to New York in time, you'll need strategical planning, and a small amount of luck, too. And you'll get to learn a bit about the daily chores of your average trucker.
  • Biliardo 2 (2001)
    Biliardo 2 is a freeware billiards game for two players. The pocketless table is rendered in the traditional top view, with certain controls and settings available at the bottom interface. Sliders can be adjusted to set the power of the shots and the table temperature. The cue aim and angle can be moved on two windows showing a close-up of the ball. Players take turns hitting the balls and scoring to the rules of each variation included: - In 5 Pins, players have to use their yellow and white balls to hit the opponent's and score points. Bonus points are received after knocking down the five skittles set at the table center with the red ball or the opponent's ball. If the skittles are hit directly, the points go to the adversary; - Goriziana and its double variation are similar to 5 Pins, but have nine skittles and slightly different scoring rules; - Bowls is played without cues, where each player throws four balls from their sides of the table. A red ball is launched at the start of each match, and the main objective is to stop the other balls as close as possible to it. Extra points are received when knocking down skittles with the red ball or the opponent's ball; - In Carom, the goal is to hit both the red ball and the opponent's ball on each turn. In the Cushion variations, the player has to bounce the ball from one or more of the cushions before striking the second ball; - 3 Balls is similar to Carom, but the players share a single white ball to hit up to three other balls.
  • Bill & Ted's Excellent Adventure (1990)
    Based on the movie. You control Bill & Ted- Rufus, a time travelling "dude" from the future, gives you use of a time-travelling telephone booth. Use the phone booth to go back in time to many different eras, collect items, and get historical "dudes" to follow you. Some "dudes" won't come unless you can bribe them with the right object. You must get them to follow you back to modern times so you can pass a history report and keep your band, the "Wyld Stallyns" together. At the end of the game, you are graded based on time elapsed, and "dudes" accumulated.
  • Bill Elliott's NASCAR Challenge (1990)
    The signature of former champion Bill Elliott adorns one of the first few NASCAR racing games. There are six tracks, including favorites such as Watkins Glen and Talladega. The game is played through an in car view. Aerodynamic modifications and the drafting effect are incorporated. It features a practice mode as well as full races. Many brand name cars from Pontiac and Ford, fully customizable. Track details are flat shaded polygons. Instant replays are controlled by a VCR-style system.
  • Billy The Kid Returns (1993)
    It's 1875. Your name is William Bonney. You're 15 years old. And you're in jail. But not for long! Billy the Kid Returns is the story of Billy the Kid, the infamous criminal from the late 19th century. You'll have the chance to play through several crucial moments in his life (and a few made up ones) in hopes of improving upon the Kid's own adventures. The game features ten levels, which range from the Kid's escape from jail, a search for hidden treasure, an ambush by the Apache, a fight against some deadly Senoritas, and his final confrontation against sheriff Pat Garrett. The game has side scrolling, platforming and top-down view stages. At the beginning, you must avoid soldiers and guard dogs, but in later stages you must evade wild animals, other rustlers, gunmen who're after your head for bounty, and snipers hidden in buildings. You only have one way to defend yourself: your gun, which you can use to kill nearly every enemy in the game. You can also pick up other items like apples, stars or tools to raise your score. Picking up cooked meat raises your available lives by one.
  • Bionic Commando (1988)
    In Bionic Commando the player takes control of a soldier with a bionic arm that extends and contracts. The bionic arm allows the soldier to grab onto fixed objects and swing around and climb up levels -- no jumping allowed! The arm also grabs opponents and pulls them towards the protagonist. The player's mission is to storm the enemy's fortress and destroy the launch computer to prevent the enemy from using their doomsday weapon.
  • BipBop II (1993)
    A Breakout clone in which you bounced the ball to eradicate in order, squares with Roman numerals on them. The action is spread over 20 levels and there are many special blocks to hit.
  • Black Box (1982)
    In Black Box there is an 8x8 grid which contains several atoms hidden in it. Your job is to find the location of all of the atoms by projecting rays from the side of the box and observing what happens. If a ray directly hits an atom it will be absorbed. Rays that pass within one box of an atom will be reflected. After you have fired enough rays, you can venture a guess as to an atoms location. To help prevent random guessing you lose points for a ray that completely misses an atom or an incorrect guess about the atoms location, and gain points for rays that are absorbed or reflected and for a correct guess. If you get stumped you can end the game early and peek at the location of all atoms.
  • Black Cauldron, The (1986)
    Based on the Disney movie of the same name, The Black Cauldron focuses on the story of Taran, who is an assistant Pig-keeper in the land of Caer Dalben. One day Taran notices that one of his pigs, Hen Wen has magical powers. The Evil Horned King wants the pig so that he can locate the Black Cauldron and ultimately rule the world. Taran must now embark on a mission to rescue Hen Wen and defeat the Evil Horned King before he can discover the Cauldron's location. The Black Cauldron is a side-view adventure game. Gameplay is similar to other Sierra adventure games of its day (such as Space Quest II or King's Quest III) but does not use a text parser. Instead the function keys are used to initiate actions. Players control Taran and can make him walk, run, swim and interact (talk) with other characters in the game. Puzzle-solving and advancement in the plot requires item manipulation of using the right item at the right time or at the right location.
  • Black Monday (1987)
    Black Monday is a stock market simulation for one to six players. The goal is to earn as much money as possible by the end of ten turns. On each turn you will have the option of buying and selling stocks. The main screen where you can buy or sell will show a list of stocks available, along with their price information and how many you own. Graphs are also available to show the history of a stock throughout the game in order to aid in making decisions. After each player has a turn buying and selling, the stock market closes for the night. When it opens again, you will see a news ticker summarizing the changes to stock prices and the players will again have an opportunity to buy or sell (this process repeats until the end of the game when the winner is determined). Although the price changes to stocks are random, you can attempt to influence the price somewhat by buying or selling large quantities of a stock. If a stock is doing very well, you may earn dividends or the stock may split. If you get into trouble, you can also visit the bank and take out a loan.
  • Black Sanctum, The (1984)
    The Black Sanctum begins in a rugged, snow-covered mountain country. Your task is to rid the ancient monastery of evil that has taken over. Your task is compounded by the fact that the entrance to the ancient monastery is hidden and cloaked in secrecy. This graphical interactive fiction game uses standard single letter commands N,S,E,W for movement. You can also SAVE your current location on cassette for restarting later. The command parser is a standard verb-noun type (Go Door, for example).
  • Black Sect (1993)
    A book of spells has been stolen. A sinister Community is terrorizing a small village in the Yorkshire Moors. It is time for you to help. Go and search for the book of spells that has disappeared. Your trail takes many days and nights over the lonely moors. You may discover the secret entrance of the black sect's hidding place. But for you the adventure has only just begun...
  • Blackjack (1984)
    Blackjack is a computerized version of the casino card game. The object of the game is to get a higher count than the dealer without going over 21. You can choose an amount of money to start with, and place a bet for each hand until you either run out of money or decide to quit while ahead! The game uses 80 column text mode with ascii characters to represent the cards.
  • Blade Warrior (1991)
    The world has been enslaved by Murk, and you've got to free it by collecting the seven fragments of a tablet which are in the possession of seven wizards who inhabit seven towers. Blade Warrior is a unique game in two ways, the most obvious being the graphics. Everything in this game is seen in silhouette - as you wander around looking for magical items and killing baddies, all you see is your silhouette and the silhouette of everything around you. The background is made up of a night sky, with clouds and hills. Secondly, the game is an unusual mix of adventuring and battling. On your way to collecting magical items and exploring the huge ingame map, you're assaulted by baddies. Then, once you have collected certain artifacts, you can conjure up spells (so long as you have the recipe) back in your tower, trade with wizards for those all important tablet pieces and get clues to the next important artifacts.
  • Blades of Steel (1990)
    Based on the arcade game, Blades Of Steel is a hockey arcade action game (gameplay doesn't require the need to worry about statistics or provide the ability to customize teams.) Two players can play against each other, or one player against the computer. In one player mode there are single game and tournament mode options. From time to time a fight may break out, which will provide a close up view of the two players. The player has control during the miniature fight game sequence, with the loser having to spend time in the penalty box. The referee will break up fights that go on too long, and calls a few penalties such as icing. Several short clips of digitized voices are also featured.
  • Blake Stone - Aliens of Gold (1993)
    Aliens of Gold, the first game in the Blake Stone series, pits the space-age British secret agent against Dr. Pyrus Goldfire; a madman bent on world domination. Using a mastery of genetic engineering and a tremendous reserve of wealth, Dr. Goldfire intends to unleash a mutant army upon the Earth. The first chapter begins in Goldfire's S.T.A.R. Institute headquarters building. Each level has Blake fighting through guards to find an elevator keycard for the next level. Dr. Goldfire will personally appear along the way to fire shots at Blake, and his genetic creations also pose a tough challenge. Each chapter lasts 10 levels, and brings Blake closer to reaching Goldfire, only to have the mad doctor escape to a new installation in his network, and the start of a new chapter. Blake Stone uses the Wolfenstein 3-D engine to render its levels. Basic gameplay and enemy AI is similar in most respects. Some of Blake's innovations include silent weapons that can kill guards without alerting others. Alerts are given to the player through text messages on the HUD. Health can be gained through use of wall-mounted vending machines, operated with tokens picked up off dead guards. An automap and stat-tracking are both available during gameplay. Finally, there are friendly AI characters who offer clues and powerups when you speak to them - provided Blake doesn't accidentally shoot them first!
  • Blake Stone - Planet Strike (1994)
    Blake Stone: Planet Strike! is the commercial sequel to Blake Stone: Aliens of Gold. An evolution rather than a revolution, Planet Strike! doesn't dramatically change things and features everything from the original game except the elevator. In the place of the elevator, the player must now collect a bomb on every map and bring it to a security cube; the bomb will destroy the cube allowing the player to use the exit. It features 24 new levels, played in a single episode in a linear fashion (despite a between level map trying to convince you otherwise), a new weapon, the Plasma Discharger (which functions as the game's ultimate weapon), and several new bad guys and bosses. Though the "new bad guys" comment is a little misleading as only one of them is actually all new; the others are the boss aliens from Aliens of Gold (with their stats reduced to non-boss level) or simply slightly edited and re-coloured bad guys from the previous game.
  • Blind Wars (1992)
    Would you like to try playing RISK without knowing how many armies your opponent controls? Here is your chance. Blind Wars is very similar to RISK, except that you cannot see your opponents' armies, nor can your opponents see yours. This makes for unpredictable outcomes to the game. This game is a four player game, where three of the players are computer-controlled. Although it is similar to RISK, you are not playing on a true world map. You play on a group of countries and you are trying to take control of the 77 cities. Also in the game are various random occurrences that can affect the outcome of the game. Occurrences such as a city defecting to the enemy, or increased armies in a city or country happen randomly throughout the game making the game even more unpredictable.
  • Blitzkrieg - Battle At The Ardennes (1990)
    Blitzkrieg: Battle At The Ardennes is a conversion of the 1965 board game Blitzkrieg from Avalon Hill. In stead of the fictional country the original board game plays in this game features the Battle of the Bulge in the second World War. The game is a turn-based strategical wargame that plays on a map with hexagonal tiles. Each tile can represent different types of terrain, such as urban and forest, which has impacts on your units. Like the board game it features both land, naval and aerial units; this includes artillery and even V-2 Rockets. The game can be played against the computer or against another player.
  • Block Five (1986)
    This game recreates the board game Go. On a large board, players are competing to complete lines of five of their pieces (crosses for you and naughts for the CPU player in this case). The offensiveness or defensiveness of the artificial intelligence's strategy is randomized with each play.
  • Block-Man 1 (1994)
    Block-Man 1 is a shareware logic puzzle for one player. The story behind the game is that once upon a time King Triangulos ruled the kingdom of Bentangle. The king loved blocks, he'd played with them since he was a child and he loved them almost as much as he loved his daughter, the beautiful Princess Pentaguin. The princess must marry someone worthy so the king had a series of rooms constructed such that extreme cleverness in moving and using blocks was necessary to escape from each. The suitor who could complete all these puzzles would be a fit match for his daughter. Block-man is a commoner in the land of Bentangle but he loved the princess nonetheless and vowed to win her hand in marriage. The player controls Block-man. Block-Man is in a game-area bounded by red bricks and flaming torches, representing the room he's in. Every room has an exit and from his starting position Block-Man must get to that exit. In his way are walls and pits that he must overcome. The only available resource are building bricks. The only commands available are move left / right. pick up/put down and climb (a maximum of one brick only). Using these commands the player must solve the puzzle and get Block-Man to the exit of each room. The shareware game consists of ten levels. The full, registered, game has more levels, and for a further fee a constructor option that allows the player to create and play their own levels and those of other game owners is available .
  • Block-Man 2 (1995)
    MS-DOS: Block-Man 2 by (1995)
  • Block-O-Mania (1989)
    Block-O-Mania is a turn-based puzzle game with a variety of puzzles with an overall high difficulty level. Like in Soko-Ban, the player has to push a number of boxes onto storage spots. This time however, there are four kinds of blocks, plus conveyors, unstable passages, and wraparound screens. It contains several dozen mind-benders for the true puzzle aficionado. The game was originally released as shareware on the BBS scene. With the advent of the Internet, it was eventually released as freeware on the web.
  • Blockage (2003)
    Blockage is your basic breakout clone. You have to keep your ball from getting past you and you have to destroy all of the bricks. There is one or two blocks in each level that you have to hit before you go onto the next level. If you hit it at the beginning, everything explodes and you get all of the points. If you hit it at the end, all of the bricks are gone so you already have all of the points so you just go to the next level. You can collect the hearts for extra lives. Everytime you hit a break, it explodes, sending debris everywhere so you have to pay attention or you might lose your ball in the confusion. There is no sound or highscore list. There also aren't any power-ups. It's just your basic, no frills, breakout game.
  • Blockout (1989)
    Blockout is a Tetris variant with an added twist: it's in 3D. The player can rotate the blocks in 3D in order to fit them into the pit they are being guided into. Advanced users can play this game with odd three-dimensional pieces, or change the size of the pit, for depth of between 6 and 18 piles, and width and length of between 3 and 7.
  • Blocks from Hell (1993)
    Sets of blocks fall down a shaft and you should rotate them in the right way before they reach the bottom. When you fill up a horizontal line, those blocks disappear. When you fail to fill up lines, the blocks will reach the top of the shaft and the game's over.
  • Blood Money (1990)
    The speech in the introductory sequence probably sums things up best - "the biggest unanswered question is 'where is the money?" The player has 4 missions to take on, in each case trying to kill baddies for the money they have, which can be spent in the shop rooms to upgrade their craft. Energy is depleted by contact with enemies and the walls, although there are some baddies who simply hover on your ship and steal, rather than physically doing damage. The game is a shoot 'em up which scrolls both horizontally and vertically, while being viewed from an R-Type style sideways perspective. Navigating the levels sometimes requires the player to duck through gaps in scenery.
  • Blox (1991)
    Some games are both so compelling and so relatively straightforward to implement that programmers are driven to duplicate them upon first sight, if only to have a version to play at home. So it is that after his first round of Tetris, British programmer Graham Cluley was driven to hash out his own serviceable keyboard-controlled clone of the original falling-block megagame, never pausing to even confirm that his version had the same column-width as the standard version does. If it failed to take over the world, it's only because by '90, the market was already flooded with homebrew Tetris clones.
  • Blue Angels Formation Flight Simulation (1989)
    Blue Angels: Formation Flight Squadron is an F/A-18 flight simulator, with a focus on Air Shows. The Blue Angels are the United States' Navy Flight Demonstration Squadron, known for tight maneuvers and precision flying. The game attempts to replicate this by offering formation flying, having to react and coordinate with other Blue Angels in the air. The player can practice any maneuver in the simulator: dozens of high, low and flat maneuvers, Diamond 360 passes, left rolls and 4-point rolls or an entire air show for example. Other than practice events, the player can perform an air show or just go for a free flight. In the air, players fly from a 1st person perspective inside the plane or a 3rd person perspective from a chase plane behind the player. Additionally there are 4 different camera views and 3 different gameplay speeds. After the flight, an analysis is displayed of the flight and the player's performance graded.
  • Blue Max - Aces of the Great War (1990)
    Blue Max is a World War I fighter plane simulator, where the player may fly fighter planes such as Fokker, Sopwith, Spad, and many other ones. The game allows split screen gaming for two players, cooperatively or competitively, with multiple 3D camera angle features. Missions involve shooting down enemy planes, while others focus on specific targets. The game includes a very unique feature for those who chose to use it: the ability to convert the dogfights to turn-based battles fought on a hexagonal map but still maintaining the 3D view in a frozen window.
  • Bluebush Chess (1983)
    Bluebush Chess is one of the first computer chess programs for personal PC computers and has large graphics where the chess board covers nearly the whole screen. There are seven skill levels available plus postal chess. You can play black or white pieces and control them by selecting them through keyboard cursor movement. The computer can play either side or both for a demonstration game. You can set up and start play from any board position. The computer can also select the best move for you anytime. When the computer is thinking out its move, the cross on the King's crown flashes and the internal speaker sound is used to signify when each move is made along with the piece flashing before and after the move. The move list can be displayed on the screen, and you can also take back unwanted moves. The game has thousands of book opening moves and allows "en passant" pawn captures. All moves are checked for legality. The game is controlled via a menu system and you can change the play level, board setup, board color (15 different sets) and players color. In-game help info is also available.
  • Bluppo (1997)
    Bluppo is a 1-2 player arcade game in which you have to collect fish. The story is that Bluppo loves to cook. A rich relative will buy him a restaurant but only if Bluppo cooks him a special meal. After much research Bluppo finds the recipe, the special dish requires the sweat of 3000 rare fish! Undaunted he dons his SCUBA gear and goes in search of the fish needed for the dish and hence his restaurant. On screen are fish swimming in pockets of water. Around them is either earth, mud or stone. Bluppo can travel through the earth but not through stone, though some stones can be blown up with bombs. Hazards include falling rocks, bombs, exploding fish, sharks and other nasties but there are friendly fish who will eat Bluppo's enemies if given the chance and some levels have additional oxygen tanks to prolong the game play. To complete a level Bluppo must collect the number of fish specified at the bottom of the screen and enter the exit gate. If Bluppo has not collected the correct number of fish, say because one died, then he will not be allowed to enter the exit gate and he will perish. All puzzles are timed and last as long as Bluppo's oxygen. There are six save game slots. The registered game has 60 one player levels, 60 two player levels, and Soundblaster support.
  • Blur Way (1995)
    MS-DOS: Blur Way by (1995)
  • Bo Jackson Baseball (1991)
    Bo Jackson Baseball (TV Sports: Baseball in Europe) is an arcade oriented conversion of the popular American sport, in the same series as TV Sports: Football and TV Sports: Basketball. The player can choose among 26 teams and play directly in the positions of batter and pitcher. A managerial element is also included: when playing a whole season the player can choose the lineup and the batting order. Emphasis is put on user-friendliness and TV-style presentation, featuring the likeness of Bob McGill. It also features digitalised sound samples and motion captured player animations. The stats can be consulted from the main menu.
  • Bob Morane - Science Fiction 1 (1987)
    An evil army of enemy space soldiers has invaded a space station. The player, taking the role of the infamous fictional character Bob Morane, must recover the control of the base, locating and destroying all the enemies. Bob Morane: Science Fiction 1 is a multi-directional scrolling shooter game. The gameplay is similar to the game Prohibition. Like in "Prohibition", the player must locate (along the spatial base) and shoot each enemy soldier in a limited amount of time, before that the enemy soldier shoots the player. The bests scores will be archived in the High-Scores table.
  • Bob Saget Killer 2000 (1997)
    Being a watered-down funnyman can make you some enemies in the programming community. Here, some QBasic hackers have whipped up a very simple simulator to dish out abuse to Mr. Saget from the barrel of a gun, all to sitcom audience moans and whistles, while demented circus music eggs the player on. Targeting specific areas with the mouse crosshairs inflicts special damage, section by anatomical section, until the onetime comedian is reduced to a pile of hilarious steak tartare.
  • Bob vs the Mob (1995)
    Essentially a limited Robotron clone (firing only in the direction of forward movement), Bob vs. the Mob sees your protagonist, a little stickman, running around a forested environment attempting to mow down the most assailants (more stickmen, apparently members of the criminal underworld) while expending the least ammunition, using a machine gun (for sharpshooters) and grenades (where a more ham-fisted approach is called for.)
  • Bob's Dragon Hunt (1992)
    Bob's Dragon Hunt is an exercise in using filled polygons to simulate a three-dimensional dungeon crawl, wading through all variety of draconic enemies (hence the title) and their various venomous, magical and breath effects, depicted in creative (if non-standard) 16-color effects. Beneath the glitter and "virtual reality" trappings lies a roguelike in spirit. Unlike Dungeon Hack and its brethren, navigation and control are rather nuanced, though the gameplay remains comparatively simple (hack, slash, repeat).
  • Bobby Fischer Teaches Chess (1994)
    Based on the best-selling chess-book of the same name by Bobby Fischer. The educational course, illustrated history of chess and 500 chess matches of amazing Bobby are presented in this game. Window-interface, 3D view, feedback of any depth, match recording and replaying are present. The strength of the engine is similar to Chessmaster 2000.
  • Body Blows (1993)
    Around the time of the Amiga version of Street Fighter 2, Amiga specialists Team 17 came up with a similar one on one beat 'em up, designed around the machine's strengths and weaknesses. In one-player mode you have four characters to choose from - brothers Dan and Nik play identically, Lo-Ray is a Buddhist Monk, and Junior a failed boxer. The opponents include a Ninja warrior, a businessman whose post-fight catchphrase is 'I'm sorry about that', and a thin Spanish girl. The backdrops feature lots of color and animation, varying from wrestling rings to building sites and beaches. The control is designed around one-button controllers, with special moves generated by pushing in a certain direction and pressing fire, and one 'super special' move by holding fire for a few seconds. The real skill is in combining these moves effectively.
  • Bolo Adventures I (1994)
    A puzzle game with 40 levels. Escape from each level by pushing blocks around to block laser beams, fill in water etc. There are no time limits, as the emphasis is on puzzles rather than action.
  • Bolo Adventures II (1992)
    A continuation of Bolo Adventures I, this game contains 40 more levels. The objective is the same; escape from each level by moving blocks to cut off laser beams and avoid monsters. Other hazards include water and electrified grates which must be deactivated before you can cross them.
  • Bolo Adventures III (1996)
    The final part of the Bolo Adventures trilogy, this game has updated graphics and only 30 levels instead of the 40 in Bolo Adventure I and II. The objective remains the same, though - escape from each level by maneuvering blocks to fill in water, shut off laser beams and avoiding monsters. A demo level is provided, with a walkthrough to help introduce the game concept for new players.
  • Bolo Ball (1992)
    Play against the computer in this strategy marble maze arcade game. Your objective is to get your marbles to the bottom of a maze filled with ramps, walls, black holes and much more. Block your opponent by pushing your marbles into strategic positions to stop him from doing the same to you.
  • Bomber (1993)
    Vertical shooting game. You are in a slow, large aircraft that must fight its way back to home base.
  • Bombuzal (1989)
    Little Bombuzal has to blow up bombs on little islands in this puzzle game. In order to advance to the next level, all bombs need to detonate. There are various sizes of bombs. Bigger ones have such a huge blast radius that Bombuzal cannot trigger them directly - instead, he has to explode smaller bombs first and cause a chain reaction. So as one might imagine, later levels turn into loud blastfests that need to be carefully planned. Besides, later levels introduce all kinds of additional hazards and gimmicks, like ice floors, movable bombs, disappearing ground tiles, and much more. Nobody said being a pyromaniac is easy.
  • Bones - The Game of the Haunted Mansion (1991)
    Bones: The Game of the Haunted Mansion is a member of the pseudo-roguelike Wizard's Castle family. It is one of the oldest games of this family, originating in 1981 on DEC mainframes. The story is quite conservative: As in the other Wizard's Castle games, your task is to descend into a dungeon to find the all-powerful Globe of some mighty Warlock on the deepest level. The gameplay is a hybrid of boardgame-like exploration and roguelike dungeon crawl, the whole presented as in "windowed" interactive fiction game, while the setting is a mix of fantasy, horror and sci-fi elements, playing in a haunted mansion filled with dust, bones, undead skeletons, RAM chips needed for auto-mapping, Uzis and Laser guns, etc. The only graphics is the BGI title screen; the rest of the game plays in text mode and reminds late DOS applications with windows. There is only one kind of monster that you'll encounter: skeletons of all shapes and sizes: paper skeletons, flying skeletons, paranoid skeletons, closet skeletons, thief skeletons, and so on. You can fight them, but you can also try to talk to them, which may save hit points and also provide some information. Items are strewn in the castle waiting to be found by you. As in an adventure, you need to examine the room to find them, getting a vague description. To actually get the item, you need to guess what it is. For example, instead of saying "gold", you're told that you see "round disks". In extreme cases, items are just described as "something". Besides the usual gold and jewels, there are also some more esoteric items. Beside your bare hands, the most common weapons are bones. These, however, are easily dropped during a fight; swords and maces are more efficient, but the most powerful weapons are lasers or the legendary Uzi. Naturally, lasers require energy and Uzi needs ammo clips to work, which are hard to identify in the general trash lying around. You can also find explosives, or spell books useful for casting spells. The game incorporates a mapping system called "Bonebuster Mansion Mapper". Auto-mapping is inherent in Wizard's Castles gameplay, but here, it is not automatic: the mapper needs Video RAM to display something, and it needs Main RAM to store information. So in order to enable auto-mapping, you need to find (and identify) as much RAM chips as you can. Each K of RAM can only display or store one room, and chips aren't abundant either in a haunted mansion full of skeletons, so just like in reality, you'll be constantly running out of RAM. Finally, there are also nasty traps, like rooms filled with poison gas in which you begin to suffocate. These rooms only have one-way doors, so in order to leave them, you'll have to use your weapons to hammer the wall open, which takes time.
  • Booly (1991)
    Booly is a puzzle game with a similar concept to Gem'X in some ways. You are presented with a top-down view of an array of inter-connected blocks, which are shown in a variety of colours. The aim is to turn them all to grey, but clicking on them (using the pointer you are in control of) will often cause a pattern of other squares to change to the next colour in the sequence as well. You are doing all this with a time limit for each of the 300 levels. A level designer allows you to create your own sequence of up to 1000 levels.
  • Boot Camp (1989)
    Boot Camp is a slight twist on the sports game genre. The player is in a military boot camp, and needs to pass a variety of training exercises so that they can eventually complete important missions. Some of the events they'll compete in are the obstacle course, firing ranges, iron man race, arm wrestling, and a fight with their instructor. Gameplay is similar to that of the Epyx Games series, with many unique events that must be completed to move on. Two players can play simultaneously, or one player against the computer.
  • Bop'N Wrestle (1986)
    The company behind Way of the Exploding Fist and Fighting Warrior also tried its hand at wrestling, with this game claiming to be the first 3D combat sports game, in which you can avoid the opponent by moving up or down the screen as well as left or right. Like any fighting game worth its salt, the game can be played with one or two players. In one-player mode there are 10 opponents to take on in sequence. The moves on offer include almost everything you'd find in real wrestling (and I don't mean WWE) - piledrivers, arm twists, body slams and turnbuckle flies, all of which are fully animated. The whole experience includes detailed multi-colour graphics and a full rock soundtrack.
  • Border Zone (1987)
    It is the 1980's, and the Cold War between the Western Bloc (led by the USA) and the Eastern Bloc (led by the Soviet Union) is at its peak. The town of Ostnitz is located on the border between the fictional Eastern Bloc nation of Frobnia and the equally fictional neutral Litzenburg. The US ambassador is about to arrive in Ostnitz in order to deliver a speech on the occasion of the local Constitution Day. However, a plot to assassinate the ambassador, hence escalating the tension between the super-powers, is soon revealed. Border Zone is a text adventure game in which the player controls three different protagonists throughout three chapters: an American businessman and two special agents - a Western and an Eastern one. Besides the traditional text-based exploration and puzzle-solving, the game has real-time elements: time passes even if the player does not interact with the game. Some stealth-oriented sequences rely on these elements, timing being crucial to advance.
  • Borrowed Time (1985)
    Borrowed Time is set in mid-1930's. The player assumes the role of a private investigator named Sam Harlow, who has to solve the kidnapping of his ex-wife Rita Sweeney. At the beginning, he runs away from two thugs, who want to kill him for an unknown reason. They fail, and he begins to search the town for clues, asking its inhabitants for information. But if the player makes a wrong move, Sam dies - killers come from nowhere and murder him... The player has to type in combinations of verbs and nouns to make an action. Locations are described in text form and presented by pictures, the latter often providing additional information not contained in the text description.
  • Boston Bomb Club (1991)
    In this humorous puzzle-action game you as one of the members of mad scientists club have to play the game with other members. Billiard table is now a puzzle maze, where opponents throw bombs, and you have to operate some mechanisms to pass the bombs in certain places. Level after level the mechanisms are added and the difficulty is raised.
  • Boulder Dash (1984)
    You are Rockford, and you have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits.
  • Boulder Dash II - Rockford's Revenge (1985)
    In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.
  • Boulderoid (1994)
    This clone of Boulder Dash is a freeware attempt to popularize this game on PC and Amiga, while it was originally released on Commodore C64 platform back in 1984 . The game introduces VGA graphics and sound card support, but uses the caves developed for original Boulder Dash, Rockford's Revenge and C64 Boulder Dash Construction Kit as well as other unofficials. The game includes tools to edit new caves and convert X-BoulderDash files and C64 Boulder Dash Construction Kit files to Boulderoid format. Because of pressure from the original makers of Boulder Dash, Boulderoid's developers have been forced to stop working on this project, leaving its last version to be 1.15. On April 10, 2000, they've been forced to take it off their site.
  • Bounce Zone (1990)
    Move over, Pong, there's a new paddle game in town... and it boasts a whole other dimension! While the basic gameplay dynamics are as we've come to know and love (use your paddle to bounce the ball past your opponent's goal line), rather than manipulating the paddle along a single axis and bouncing the ball on a flat, 2D shufflepuck or air hockey surface, the paddles now move along two axes (the player adopting the vantage directly behind his own paddle) and volley the ball through a rectangular 3D court, bouncing not only off walls but the floor and ceiling also! First to 10 wins.
  • Bouncing Babies (1984)
    A building is on fire and you have to rescue babies jumping (jumping?) from the building. A two man fire fighter team is the only thing between life and certain death for the bouncing babies. Use the fire fighter stretcher/trampoline to bounce the babies safely into the ambulance. The game has only three keys to play (1, 2, 3) which represents the positions where you can place your fireman team: left, middle, or right. Anticipate where the babies will fall from their jumping angle. Multiple and faster babies will jump off the building as you advance in the game.
  • Box Ranger (1992)
    Box Ranger is a horizontally scrolling shoot-em-up and a parody of Soft Action's own Fox Ranger. The player controls a little pink box with wings, flying through stages infested by hostile insects and photos of game developers. Mid- and end-level bosses further impede the unlikely hero's progress. The default weapon shoots short bursts in a straight line, and upgrades include wingmen above and below the box, a shield that protects from attacks until broken, and additional weapons (which can also be acquired between stages by playing a rock-scissors-paper game). A special weapon is activated by pressing a separate key and has limited charges. The box has a set amount of hit points and respawns at the same location when losing a life, until it runs out of them and the player has to restart. Three difficulty levels are available.
  • Boxer Rebellion (1982)
    Boxer Rebellion is a puzzle game with a bit of action. The game is played on a board with several boxes defined by lines. You control a character that can only walk on those lines. The objective is to travel completely around each box. The problem here - and what brings some action to the game - is that you have opposition. Another character is also moving along the lines and you'll lose if it touches you. The game features 9 levels. In the first 5 you have to avoid only one enemy. The last 4 are harder, as there are two enemy characters moving around trying to get you. Besides simply running away from them, there are two other ways to escape, but you'll lose points if you use them. First, you can jump to another place in the board. Second, you can cut temporarily the line behind you, making it impossible for your enemies to catch you from that direction. Each box has a number inside. Those are the points you win when that box is "captured". You also gain points by completing levels depending on the time you took. The faster you are, the more you win. You can play Boxer Rebellion with the keyboard or the joystick - one of the first games supporting the latter.
  • Boxzum (1989)
    In this game, the player and several opponents leave trails as they move around an empty black field. Crashing into one's own trail or the trail of an opponent causes death; the object is to outmaneuver and outlive all of the enemies. Starting level, difficulty and game speed are all adjustable.
  • BrainBreaker (1991)
    BrainBreaker is a small puzzle game where the player must turn the playfield completely dark. A playfield consists of 3x3, 4x4 or even 5x5 cells. Per move, the player changes the color of an entire area (e.g. 1x3 or 2x2 at the 3x3 playfield), making light cells dark, but also dark cells light again. The game completes when all cells are turned dark. There is no way to lose, but the game counts the amount of moves until completion of a puzzle. Finally, there is a help button, which will highlight a possible move to solve the puzzle, which can be used as often as the player needs it.
  • Brainies, The (1992)
    This puzzle game has 101 levels, in which you have to guide a varying number of Brainies of four different colors onto a spot that matches their color. You control a cross-hair, and press fire while over a Brainy to take or give up control of its motion. Running out of time costs you a life. The challenge lies in the fact that you can only control the direction in which a Brainy will walk. Once this is set, he will continue to walk until he hits a wall, an obstacle or another Brainy. To make things a bit more complicated, there are various obstacles like arrows that change the direction a Brainy is walking in and items than can optionally be picked up.
  • Braminar (1987)
    The Overlord has enforced unjust laws throughout the kingdom of Braminar -- raising taxes, enslaving villages, and, worst of all, outlawing hamburgers. You are the stalwart adventurer bold enough to emerge from the ranks, accumulating through exploration the skills, experience, artifacts and followers necessary to undo his burger-hating rule and usher the realm of Braminar into a new golden age. The author has followed up the earlier Fantasia and concocted what he describes as "boolean interactive fiction" -- a game consisting of purely textual input and output occasionally prompting the player for confirmation of likely, valid actions in the style of many a BBS door game ("you may (S)teal food, (T)ake from trunk, or (L)eave"), mostly in answering Yes/No questions ("You come up to a hollow tree with a door. Enter?") or plugging in numbers for inventory management of a sort ("2 male and 8 female slaves have come down with: Turkey Pox. How many males to cure?") The game chugs along pretty much on its own -- combat, for instance, being a do-or-die affair of pressing any key to proceed to the next round, the computer taking care of both parties' tactics and strategies (or lack thereof: it will quite happily run you straight into the ground against a stronger opponent). It dishes up a varied but randomized assortment of standard adventure environments (sylvan glades, abandoned shacks, villages, inclement weather, Gypsy gambling dens, the Dark Castle of the Mad King) to be explored at your discretion, though it's up to the player and tough lessons learned in their past experience with the game to determine for themselves if they're tough enough to deal with (or desperate enough to risk dealing with) what they're likely to find in each area, which is sometimes beneficial ("the gnome greets you and gives you 3 food"), sometimes negative ("You release a Rune Guardian which comes out and burns you"), and sometimes neither ("As you enter, a centurion says to you: 'Have you driven a Ford lately?'"). As with Legend of the Red Dragon and Kingdom of Loathing, the stock fantasy tropes of fighting orcs and ogres with swords are mixed with jarring glimpses of surreal preoccupations -- here with giant hamburgers, Duncin' [sic] Doughnuts, and Hellen Reddy [sic]. Once the player has achieved the 20th level or beyond and accumulated both the Staff and the prime command, it is possible to enter the endgame, in which your total assets (largely, perhaps in a nod to Gor, consisting of male and female slaves) are converted into an army, one which automatically engages the Overlord's legions... their conflict depicted as two Progress Questian bars in a chart diminishing each other. Overwhelming forces will be needed to make even a dent in his waves of cannon fodder, but should you triumph over them, you then get to engage the Overlord in single combat.
  • Breach (1987)
    Breach is a turn-based tactical squad combat game. It introduces team-oriented missions, RPG-style squad leader development and a scenario builder. In the ten missions supplied with the retail version (and potentially infinitely more created with the included scenario builder), a squad of usually five space marines under the command of a squad leader embarks on sci-fi missions that involve hostage rescue, data retrieval or simply elimination of opponents. Squad members advance and act in turn on basis of a movement point system. The multi-level maps consist of outside terrain and structures with several stories, connected by lifts, filled with enemies and objects. Squad members can find and use weapons such as grenades, rockets or detonation packs and tools such as Medikits, scanners or shields. In an unique twist, the squad leader advances from mission to mission (while the rest of the team is always new), improving his basic stats with each successfully completed assignment, based on his performance. Only experienced leaders may attempt STAR-rated scenarios. If the squad leader gets killed, he is lost forever: the game deletes the corresponding leader file.
  • Breach 2 (1990)
    An early squad-level tactical combat game, much like the X-Com series of games and the more contemporary Laser Squad. Breach 2 features turn-based combat from an isometric point of view set in the far future. As one of the more unique aspects the squad leaders gain experience from successful missions should they survive. Breach 2 is set in the same sci-fi universe as Omnitrend's Universe and Rules of Engagement series and shares the same backstory with those games. Breach 2 is a part of the IGS (Interlocking Game System) and compatible with the two Rules of Engagement games. This means you can use Breach 2 to resolve the tactical combat situations, boarding an enemy ship for example, you run into in the starship command simulation, which is the heart and soul of the Rules of Engagement series. A scenario builder is included with the game, making it possible to create your own missions and trade them.
  • Break Machine (1995)
    Break Machine is a break-out game in 320*400 MODEX Vga. In another dimension the world Brickania exists. The main component of this world is The Brick. Some monsters came from this world to build the earth a big wall. The earthlings decided to destroy this atmospheric wall. As the fighter for earth you take control of the X-PAD 01 ship which is designed for "Space Bricks Breaking". You start the game with two balls. Many monsters will try to stop you on your quest. The full version of the game comes with 50 levels and 5 monsters. The shareware version features only 5 levels and 2 monsters. At every fifth level you will meet Worm-TRO, the Brickanian dicator. The game features three types of bricks: Normal ones, tri-flex bricks (you have to hit them three times) and transparent bricks which are indestructible. There are plenty of bonus items such as multi-ball, extra-ball and laser.
  • Breakers (1986)
    The protagonist of the game finds himself among the Breakers, an ancient race still harboring the hopes for a day when the Messiah would arrive and save the world. In a curious coincidence, according to their prophecies it turns out to be the very same day on which they encounter the protagonist. He must therefore convince them that he is indeed the Messiah, otherwise his return home and even his survival won't be guaranteed. Breakers is a text adventure game. The player interacts with the environment and converses with characters by typing commands and sentences. Similarly to other Synapse games, it has a real-time element. Characters may act regardless of the player's input, and some puzzles require the player to type commands within a time limit.
  • Breakfree (1995)
    What do you get when you combine a Paddle game like Arkanoid and a 3D Shooter game like Doom? You get Breakfree, a 3D Paddle game where you 'shoot' fireballs against walls similar to your average Paddle game but with a 1st Person Perspective approach. The object of the game is to "break free", of which is done by destroying the (breakable) walls with the "balls" or in this case the fireballs you have. The fireballs will bounce back to you, of which you will bounce them back to the walls using your (invisible) paddle in front of you. Certain (red brick) walls, have bonuses that you have to 'catch' after you destroy them with your fireball. When you lose all your fireballs, gameover.
  • Breakline (1994)
    Breakline is a Breakout variant. You have a paddle which bounces a ball up and down to break blocks on the game field. You can activate several special abilities, e.g. releasing several balls at once or a ball which cuts through solid blocks. The levels include gimmicks like teleporters or bumpers. There is also a training mode in which you can select the individual levels.
  • Bricks (1984)
    Bricks is a clone of the game Breakout. You control a paddle at the bottom of the screen, and your goal is to destroy a wall of bricks by deflecting a bouncing ball. Each brick the ball comes into contact with will be destroyed, but if the ball falls off the bottom of the screen you lose a life. At some point in each level a bonus brick will appear (as indicated by the black border); if you can hit this brick before it turns back into a normal brick you will earn numerous bonus points. There are three different skill levels available.
  • Brickwar (1987)
    MS-DOS: Brickwar by (1987)
  • Bridge Deluxe 2 With Omar Sharif (1996)
    Another game about the card game of Bridge. You can play against the computer (the A.I. has some 20 options for bidding conventions and just card play) or against human opponents (there is even a LAN option). Included are some tutorials for beginner and intermediate players; the tutorials are presented by Omar Sharif himself.
  • Bridge Hopper (1990)
    There are gaps in the bridge (three gaps in levels up to 6, four from there on), but does that deter pedestrians from willfully treading on, like Lemmings or Sleepwalkers, to their demise? Regrettably, that is not the case. Fortunately for the player, a stopgap measure is available to instantaneously block a bridge gap, all at the press of a key, typing in the number of the gap to cover. Unfortunately, as the people cross one gap and approach the next, the makeshift walkway must be moved. If the shameless walkers would cooperate and move in groups, this would be a piece of cake, but instead the player needs to accommodate all of them at their own paces and schedules, regardless of which gap they're approaching. At least they're all traveling in the same direction, right? Well, except for every third level. Wouldn't things be easier if only they'd built the bridge correctly in the first place?
  • Bridge Master (1992)
    Bridge Master is a Bridge simulation allowing you either to improve your game play (by playing against the computer or against on-line friends), or to learn how to play Bridge completely from scratch. An on-screen assistant can give you tips on your strategy, or suggestions for the current move. The game is highly customizable, supporting different bidding conventions, game types, and several "player personalities" - meaning you can set the game style of your computer opponents (active, passive, trump-waster, etc.).
  • Bridge Olympiad (1994)
    A game of Contract Bridge (the classic card game) set in the National Bridge Club. Players can practice their skills against the 12 computer opponents using three different bidding systems (American Standard, Natural, and Precision). There is also a Tournament in which you play round robin against all the computer players with the highest score winning a spot in the NBC hall of fame.
  • Brix (1992)
    Brix is a near exact clone of the Taito game Puzznic. You are presented with an array of pieces, which you can move horizontally, and when two or more of the same type touch, they disappear. The goal is to do that to every brick of the same geometrical shape painted on it, and fast, 'cuz time is running out quickly. When you have an odd number of a particular piece, 3 of them must be removed by ensuring that they make simultaneous contact.
  • Brix (1991)
    Brix is a near exact clone of the Taito game Puzznic. You are presented with an array of pieces, which you can move horizontally, and when two or more of the same type touch, they disappear. The goal is to do that to every brick of the same geometrical shape painted on it, and fast, 'cuz time is running out quickly. When you have an odd number of a particular piece, 3 of them must be removed by ensuring that they make simultaneous contact.
  • Brokeout (1989)
    Brokeout is a simplistic and small (
  • Bruce Lee (1987)
    The late martial arts hero features in this platform game, with the aim of reaching a wizard in an underground lair, defeat of whom can offer him untold wealth. In each area you must collect the many strategically-placed lanterns before exiting through the newly-revealed passageway. Some rooms also have escalator-type sections to run along, and the standard (although slightly illogical in this context) ladders. On the way, you'll fight two enemies - a ninja and a green sumo warrior named Yamo. You can defeat them by punching, kicking, dropping on their heads or luring them into hazardous terrain, or even by making them accidentally hit each other. Even after they are killed, however, they keep coming back for more after a few seconds. Since they can move pretty intelligently (they even climb ladders), you should watch out for them. There are lots of hazards to avoid by either walking round or jumping - walls of electrical charge and exploding bushes for example.
  • Bruce Lee Lives (1989)
    You play the part of Bruce Lee, the only man who can fight back against Master Po and his army of martial arts warriors. You have to stop their destruction on Hong Kong Island! This martial arts game features a "learning" AI engine that can improve its strategy by examining and tracking your past actions... thus the player cannot beat the game by just re-using the same successful moves over and over again. This amounts to a difficult game where "the opponents very often beat the program's designers!"
  • Brudal Baddle (1994)
    Brudal Baddle is a one-on-one fighting game. The story behind this title is that in 2023 at a laboratory in Los Alamos, Dr Chen found a way to punch holes in the fabric of space and time. A number of attempts to punch holes to the past had been successful, but on the first attempt to make a hole through to the future disaster struck. A cyborg like creature, Talis Ra, came through the hole, killed Dr Chen, and stole the equipment. Now all the holes have guardians on the other side, the player must take the form of one of the guardians and battle through all the holes to meet and defeat Talis Ra. Early shareware versions (e.g. v1.1) came with three characters available to the player. Later versions (e.g. v1.4) came with 5 characters. The full, registered included 8 characters in all.
  • Brutal - Paws of Fury (1995)
    The Dalai Llama has organised a martial arts contest for animals of all species to prove their skills, and you are competing in it. There are a wide variety of furry creatures to take on, and finally the Dalai Llama himself. Brutal: Paws of Fury is a one-on-one fighting game across a variety of levels, with mostly outdoor terrain. You can choose of the many characters. Throughout the game, your character travels across Dalai Llama's island, fighting a series of duels before getting to the final showdown. During a duel, you can punch and kick your opponent, try to use special attacks on him/her, or use a "taunt" that restores a bit of your health. Each battle lasts a number of rounds (how many - that is determined in the options menu); once one combatant has won that number of times during the battle, he wins. If the computer-controlled player won, it's game over (but you can still use a continue to start the fight anew); if you won, you move on to the next opponent. Once you have defeated them, you can watch an ending animation, different depending on the character you have chosen. Instead of beginning a whole new game, you can fight a single duel, choosing the opponent and terrain. You can choose to fight either a computer-controlled opponent or another human player. The visuals lean towards cutesiness, which makes a change from the gore of Mortal Kombat and the metal of Rise of the Robots. In the console versions, you start the game without special moves, but get a new one after each successful best-of-three bout. The computer versions drop this feature, though.
  • Bubble Bobble (1988)
    Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave... Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.
  • Bubble Dizzy (1993)
    Bubble Dizzy eschews the usual arcade adventure format of Dizzy games, instead being a simple action game. You must guide Dizzy through the underwater worlds, collecting pearls as you go. Dizzy starts at the bottom of the sea, and you have to get him to the top. You do this by jumping across bubbles, which only have a limited time before bursting. Enemies to avoid include sharks, octopuses and swordfish. Dizzy has limited oxygen, but more can be collected from O2 canisters. After completing a level, you get a bonus for the amount of pearls you collected and the amount of oxygen you have left.
  • Bubble Pop (1997)
    Bubble Pop is a one or two-player platform game featuring fruit, worms, penguins, other assorted animals and fireball throwing monsters that installs in both English and Swedish. The Evil One has captured Bublina and has turned all your friends against you. Armed only with a magic rod the player(s) must set out across each level to rescue her. The spell on your friends can be broken by the magic rod, this turns them into fruit and other bonus items. Along the way there are bonus letters to collect, magic bottles with spells like Invisibility, secret caves and big monsters to defeat The player must zap all the baddies on each level in order to progress. After a while a boss will appear who is hard to kill. The boss will randomly appear on any platform in the game and will both destroy bonus letters and attack the player(s) character(s). Points are scored for baddies zapped, fruit eaten and bonus items collected. The full game features: * over one hundred levels; * five different worlds: toy world, water world, hell, snow world and blob world; * five big bosses; * four different weapons; * twenty kinds of monster; * twenty bonus levels; * joystick support.
  • Buck Rogers - Countdown to Doomsday (1990)
    Buck Rogers had once fought in the cold war, a pilot sent into outer space to destroy a Russian weapons platform. He was successful, but his success destroyed the planet, as nuclear war was launched, and you went into a centuries long cryogenic sleep, abandoned by the people who could not retrieve you. In the centuries that he slept, Earth colonized the solar system. There are large groups of people on Mars, Venus and Saturn. The colonies once existed to bring resources back to an Earth that had problems sustaining itself. But the intervening centuries brought a power shift. Now Earth is at the Mercy of the interstellar alliance RAM--formerly the Russian-American Mercantile, but now the superpower, based on asteroids surrounding the planet Mercury. Mercury exploits the Earth for resources, at the expense of Earth's population. Earth has fallen into barbarism, except for one small light--the New Earth Organization (NEO). These "rebels" consider themselves freedom fighters, and they are fighting for Earth's freedom from the interstellar powers. Awakened from centuries long sleep in the 25th Century, Buck Rogers becomes an ancient military hero and symbol of earlier times. As he is brought up to date, he decides to join the the NEO, to fight for his home planet. Buck Rogers: Countdown to Doomsday is a role-playing game similar in gameplay, interface, and visual styles to the Dungeons & Dragons games by SSI, despite the completely different setting and sci-fi scenario. The player's first task is to create a party of six characters from a choice of five classes (Rocketjock, Warrior, Medic, Rogue, and Engineer) and six races (Human, Desert Runner, Tinker, Venusian, Martian, and Mercurian). Then, these six new NEO recruits are trained, and are thrust into the battle for Earth. There are several navigation modes in the game. The player can navigate the space ship on a top-down map of the Solar System, choosing planets to land on. Hostile ships may attack the player-controlled ship in this mode. Landing on a planet usually positions the heroes on a local overworld map. Finally, navigation in individual locations (towns and hostile areas) is done in first-person perspective, with pseudo-3D environments. Combat is turn-based and is viewed from an isometric perspective; characters are represented as icons and can be freely moved on the battle field.
  • Buck Rogers - Matrix Cubed (1992)
    Following the events of the previous game, N.E.O. the New Earth Organization, has gained some notoriety for defeating the forces of R.A.M., The Russo-American Mercantile. Because of this, the heroes of that mission are sent to diplomatic talks on Venus and N.E.O. stands to recruit a powerful new ally. However it isn't long before trouble starts, and an assassination attempt is planned against the Venusian minister. This is only the beginning of a plot embroiled with the mysterious Matrix Device, which can turn matter into energy. Naturally these adventures will take the NEO agents all over the solar system. Matrix Cubed is an RPG navigated in first person for most places but with an overhead view for combat and ship navigation. Players will create (or import) a party of up to six characters and assign statistics, abilities and equipment. Players move their party in a first person maze of corridors, open area and rooms. Certain encounters will allow the player to make choices based on the party skills. In the case of combat, the player and enemy forces each have a turn, controlled on an overhead map.
  • Buck Rogers - Planet of Zoom (1984)
    Loosely based on the Buck Rogers comic strips, Buck Rogers: Planet of Zoom is a fast-paced arcade racing game taking place on a futuristic racetrack. Guide your spaceship between pylons and shoot down other enemy racers.
  • Budokan The Martial Spirit (1989)
    Budokan is a martial arts game covering Karate (unarmed combat), Kendo (using a wooden sword), Nunchaku (using piercing chain weapons) and Bo (using a staff). The player has a realistic range of moves and must use them wisely, as Ki (life-force) is drained for every move made, whether successful or not, and both this and your stamina level must be kept high. You can practice your skills alone, or spar against the instructors or your friends. Finally, when you feel you are ready, you can travel to the martial arts world championship tournament at Budokan.
  • Bumble Plot (1982)
    Bumble Plot is an educational game meant to help develop geometry skills for children between the ages of 8 to 12 years old. The game has a children-oriented visual design, but the actual gameplay consists entirely of real geometrical problems. Players' performance is evaluated with praise or encouragement.
  • Bumpy (1989)
    The first game in the Bumpy series is, just like its sequels, about a head that can bump a lot. You control whether the head shall bump left or right, and how far up it will bounce, in a similar fashion to Mappy. You have to move across a series of bouncy platforms and pick up all items on the screen. Once all items are collected, the exit will appear so that you can go on to the next screen. While most platforms are perfectly harmless, some have additional qualities, such as being destructible, thereby granting access to other parts of the screen. Some platforms are on fire, which will turn out lethal unless you have picked up a water droplet in advance. Bumpy was remade for 16-bit platforms as Pop-Up, and then ported back once more to the Amstrad CPC.
  • Bumpy's Arcade Fantasy (1992)
    Mixture of action and puzzle elements. Collect items by jumping back and forth between several platforms. In later levels shape and function of these platforms changes and obstacles are added.
  • Bundesliga Manager Professional (1991)
    Your favorite soccer team is in the third class, has no money and no future? Take the job as a manager and lead your team in the first division. Bundesliga Manager Professional is a managerial simulator of soccer. The game simulates the German Bundesliga (first, second and third division) and the German league cup (DFB-Pokal). The teams and players has real names (season 1990). Up to 4 players can take part. You can transfer players, rise your stadium, deal for advertising, train your players. The tactics of your team can be set very individual on a small playing field. Also included are match graphics with 3D-animated goal chances. Other features: 36 different injuries Newspaper reports after every match 5 different skills Bundesliga Manager Professional is the second installment in the series.
  • Bunny Bricks (1993)
    Bunny's girlfriend has been kidnapped by an ape, and 30 screens of blocks have been placed between them. Love can't climb all barriers, but a bunny skilled in baseball can smash through them, using his bat to hit each brick on each screen in turn. This sets the scene for a variant on Breakout. The screens contain rows of bricks, some of them indestructible, and lots of doors to open for access to other sections, and dividing lines affecting where the ball can go. Power-ups are released at regular intervals. You need to press fire as the ball approaches to strike it and keep it in play.
  • Burger Blaster (1988)
    Burger Blaster is an arcade shooter with a twist. Hamburger parts are flying through the sky, you must shoot them down and catch them in the correct order in order to make complete hamburgers and score points.
  • BurgerTime (1982)
    You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area. To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the burger area below. To actually do this you have to let Chef Pepper step over every burger ingredient. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the level below. Falling food will squish any enemy following you and will also "bump" any other ingredient below it farther down. Also, as an emergency defense against the enemy food, you can collect pepper shakers which will allow you to puff out a small pepper cloud that will momentarily stun enemies, allowing you to walk past them. Higher levels result in new level design, faster enemies and more ingredients to assemble. The PlayStation 2 version is a port of the original arcade game and comes with a soundtrack disc, a DVD, a guide book and some other bonuses.
  • Burntime (1993)
    Deserts cover the globe, cities are destroyed, the end of every civilization is near. The few survivors search for drinking water and food. They eat all they can find. Like a Role-Playing-Game, you travel through the world and meet many computer-played characters. You want to rule the world. But there are other 3 characters with the same aim. You spend the most game time looking at the map, which takes up several screens. The position of the 4 characters, their occupied conquests, the cities, and the health condition of your character are shown on the map. The different settlements you can occupy are old factories, camping-grounds or ruins of old mega-cities. The five great cities are opened for all competitors and can't be occupied. In these cities you cannot fight against your enemies. Sometimes you meet a human for changing news, items or take them in your party. There are different classes of computer-characters: fighters, engineers or doctors for example. Every character of your party can carry up to 6 items (food, weapons). These items are produced by the settlements you control.
  • Bush Buck - Global Treasure Hunter (1991)
    Application software experts PC Globe Inc. made an advance into the gaming sector in the early 90's within their field of expertise: geography. With a back catalog of several installments of the then-leading world atlas and almanac software, PC Globe, the company turned snippets of country-specific info into an educational game that mixed two-player "Identify that place" strategy with a "Get to know the globe" learning effect - can you say Carmen Sandiego? As the sinister Otto von Slinkenrat tries to pocket the world's treasures in his private collection, renowned adventurer Bush Buck sets out to find and secure the valuable objects for posterity. In a race around the globe, you and an opponent travel back and forth between 206 cities in 175 countries in search for clues to the treasures' whereabouts. Cities are connected by a network of plane routes; players take turns in jetting from one destination to the next. On each visit to a city, you learn some background info - e.g. about landmarks, geography, culture. Learning to place countries and cities on the globe is essential to finding the treasures, which are all linked to a specific place on Earth. If you know that a Samisen is a Japanese musical instrument, for example, you can make your way directly to Tokyo; if not, a set of clues that you collect on your travels will point out features of the target country and town which help narrow down your options - e.g. "It's an island country", "It's in East Asia" etc. The first player to visit the target town collects the treasure and has to return it to his home base for a points reward. For each game, the computer selects 15 out of 400 possible objects; if all are found or if both players run out of plane tickets (each flight costs one ticket), the game ends and whoever has amassed the most points wins. Three difficulty levels increase the AI strength and reduce helpful hints, making Bush Buck a challenge even for experienced globe trotters.
  • Bust-A-Move (1997)
    Bust-A-Move (also known as Puzzle Bobble) is a real-time puzzle game in which the player controls a device called "pointer" at the bottom of the screen, aiming and releasing randomly colored bubbles upwards. Depending on the aiming, the bubbles may float up directly or bounce off the walls, changing their trajectory. The goal is to aim the bubbles in such a way that they will touch identically colored ones. When such bubbles form a group of three or more, they pop and disappear from the screen. If the ceiling of the area is covered by too many bubbles, it will gradually descend; the game is over when it nearly reaches the player-controlled pointer. Should the player fail to release the bubbles within a specific time limit, they will be released automatically, unaffected by the pointer's aiming. A two-player mode is included as well. Each player competes on an area occupying half of the screen, dealing with identically generated bubbles. Whenever a player successfully disposes of a bubble group, a part of it is transferred onto the opponent's part of the screen. The game features the two dinosaur protagonists (Bob and Bub) as well as other characters from Bubble Bobble, even though the two games have distinctly different gameplay.
  • Buzzard Bait (1983)
    Buzzard Bait is a single screen shoot'em up where you have to protect the humans from predatory buzzards. At the beginning of each round, three pair of buzzards each go into their nests to make sweet love. As soon as they reappear from the nest an egg also emerges, which quickly hatches. After the egg has hatched the parent buzzards swoop down to pick up humans to feed to their young. The player must protect the humans by shooting the buzzards. When the buzzards manages to pick up a human and feed it to their baby, it will also leave the nest and join the hunt. Sometimes a penguin fly across the screen, first at the top of the screen then the bottom. To avoid the low flying penguin, the player can jump across it which is tricky because then he can crash into a buzzard. After each round, there is a bonus round where the player can score an extra life. The player must move through a screen filled with penguins while collecting all three parts of the ship to gain an extra life. The penguins are harmless but bumping into them makes the player bounce around like a pinball. At the same time the player must avoid explosive mines which are left by a space ship that randomly appears.
  • C-Dogs (2000)
    The sequel to Cyberdogs, C-Dogs improves the original Cyberdogs gameplay formula. The game involves you taking your character on missions which usually involve shooting anything around using a variety of weapons that can be bought before missions. Many more options are available in this version, one of the most interesting being an editor that allows you to create your own C-Dogs campaigns.
  • Cabal (1988)
    Originating in the arcades, Cabal is a shooter where the protagonist runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. The player returns fire by moving a target around the screen which also moves the player character and may expose him to enemy fire. The enemies throughout the five levels come thick and fast and there are many of them. They include normal foot soldiers, tanks, helicopters and end of level bosses such as submarines and war machines. Just about everything on the screen can be blown up or shot. There are bonus points to be picked up for destroying buildings and weapons to be picked up from the enemy, such as machine guns and shotguns. Two-player mode is available.
  • Cadaver - The Payoff (1991)
    Cadaver: The Payoff is an add-on for Cadaver and requires the original disc from that game to play. It continues the story and offers four more isometric levels of fiendish puzzles. There are additional spells and potions as well as additional evil baddies to defeat. The in-game maps have also been completely redesigned.
  • California Games II (1990)
    California Games II is the sequel to the smash hit 1988 game. This time you compete in: hang-gliding, jetski, skateboarding, body boarding and snow boarding.
  • Cannon Fodder 2 (1994)
    After the success of Cannon Fodder, a sequel was inevitable. The basic gameplay remained the same - guide a team of soldiers through a succession of levels populated by trees, huts and lakes. The major change is that the plot involves time travel, rather than straightforward war situations, and this means levels taking place in different scenarios including a strange `Alien Planet'. The levels include a variety of vehicles such as jeeps, tanks and helicopters, which can be used to shoot or even run down enemy soldiers. Standard bullets are joined by collectible grenades and rockets - use these wisely, as nothing else can destroy huts or vehicles. Finding strategic defense positions can be vital as well.
  • Capone (1988)
    This is the first light-gun game for the Commodore Amiga. The action takes place in the Capone era of 1920s Chicago. The player is a lone gunman battling Capone's men down the streets and alleys of the city. The game plays much like Operation Wolf. As the game progresses, the screen scrolls sideways and evil gangsters pop up from behind windows and buildings. The player must take care not to hit innocent bystanders, including women, children, and pets strolling down the street. There are also two indoor scenes, including a warehouse filled with TNT and the finale that takes place inside a bank. Capone was released in the early years of the Amiga, and had a very unique look for its time. Although the major selling point of Capone was it was the first light-gun game available for the Amiga, players could also play entirely with a mouse. During mouse play, a cross-hair cursor appears on screen. Firing is accomplished simply by hitting the mouse button, or trigger on the light-gun.
  • Captain Bible in the Dome of Darkness (1994)
    Captain Bible in the Dome of Darkness is a Christian game released in 1994, by Bridgestone. A limited version named Captain Bible: Special Edition was released for free shortly afterwards. Using the Sword of the Spirit, the Shield of Faith and the power of the Holy Word we are tasked with helping our hero, Captain Bible in defeating the evil "cybers" who have invaded and incased a innocent human city. The main gameplay feature consists of finding the lost verses from the Bible, which you can find scattered in the city, and can be used to defeat your enemies.
  • Captain Comic II - Fractured Reality (1990)
    In this sequel to the original Captain Comic, you play a comic book-hero-like space ship captain who "beams down" to a strange planet to save its inhabitant. Your only weapon is your blaster, which can fire a varying number of shots depending on how many blastola colas you've collected. Other items you can find include the pickaxe, jet pack, magic wand and other little trinkets.
  • Captain Dynamo (1993)
    Insane genius Austen van Flyswatter has stolen a huge collection of diamonds, and retrieving them involves navigating a succession of fiendishly-designed arrangements of platforms and traps. Does that sound like a job for a retired superhero? Captain Dynamo thinks so, and aims to recapture them for their rightful owner. Gameplay is platform-based, with 12 (6 in Amiga version) vertically-scrolling levels, each containing around 50 diamonds - the more of these you can collect, the higher your score. Some will require advance planning to reach, while you will often be dependent on booster pads to reach the higher sections of a level.
  • Captain Power and the Soldiers of the Future (1988)
    Captain Power and the Soldiers of the Future is a 2D space shooter. Based on the '87 TV series Captain Power and the Soldiers of the Future, this computer game of the same name sends you into the year 2147. Earth is a wasteland, and the evil Lord Dread rules with an iron hand. Only a small group of high-tech soldiers under the command of the charismatic Captain Power battles the nemesis and his band of Bio Dread henchmen. None of this matters in the game though. Instead, you launch into two space shooter sequences. Part one, the training mission, has you destroy three Dread drones in a cockpit-view shooting range. Part 2, the Attack on Volcania, is a 2D sidescroller in which you eliminate approaching enemy spaceships. If enough hostiles have died, you get to bomb the enemy lair. The ship-shooting / hideout-bombing sequences are repeated until the fortresses shields are finally down. You will find more information about the Captain Power TV series in the trivia and links sections.
  • Capture the Flag (1993)
    Capture the Flag is a strategy game, where two teams try to capture the other's flag before the other team captures theirs. The game takes place on a large field, with various types of terrain. You control one of the teams; the other team can be either controlled by the computer, or by another human player. The game is turn-based. During each turn, you can move each of your characters. Each of them has a limited number of movement points, so you can only move them up to a limited distance. Note that you move slower or faster (use more or less movement points) depending on the terrain you're moving through. The playfield is divided into two sides, one for each team. Initially, you know what's on your side of the field, but the opponent's side of the field is shrouded in darkness. By exploring the opponent's terrain, you can uncover the terrain there (and hopefully find out where his flag is). If you spot the opponent's flag, capture it by moving one of your characters onto it. However, if the opponent's character notices you snooping on his side of the field and catches up with you, your character will be sent to "prison" (which means that he's out of the game). Of course, you can do the same to his men that you find on your side of the field. Note, however, that if your opponent finds your "prison", he can free all his captured men. Trying to avoid notice by your opponents is a quite important factor. You can choose various modes of movement: when you run, you are fast, but more visible; if you're crawling, you're hard to see, but very slow (moving costs you more movement points). And vice versa - you don't always know where your opponent's men are, although you know where did you see them last.
  • Car & Driver (1992)
    Test drive ten of the best cars on ten varying tracks, from Monterey Raceway to a mall parking lot. Game setup is in the format of the Car & Driver magazine. Race solo or against multiple cars, computer-controlled or via modem. As with most racing games, includes replay with various camera angles.
  • Card Sharks (1988)
    Based on a popular television show at the time it was released, Card Sharks is a question and answer guessing game in which you compete against a computer player or another "live person". Questions are asked based upon a poll of 100 people. You must guess how many out of 100 answered Yes or No. Your opponent then has the chance to guess whether the true answer is higher or lower than your answer. If you are right, you are taken to the "Cards" screen to play a video version of the "High Low" card game. Guessing correctly lets you keep control of the board, and the next question. If you lose, your opponent receives the next question. If you win enough times, you'll go to the "Big Bucks" card screen where you can bet all or part of your winnings on a more elaborate board of "High Low".
  • Cargo Bay Deluxe (1995)
    In the game you are some kind of minesweeper, who knows how to clear cargo bays of Altair-217 station from irradium explosive devices, which were planted by criminal group. You are only hope of colonists, whose lives are depended on you logic.
  • Carnage (1993)
    In Carnage you race in a top-down view where every car goes with the same speed. And if you want to see the next track you must win your race; if you can't, unfortunately the game is over! In total there are 18 tracks. After every race you earn 800 pounds, and go to a shop where you can buy necessary things for your car like nitros and mines, or equipments for upgrade.
  • Carrier Command (1989)
    Carrier Command was one of the first real-time strategy games. You control an advanced cybernetic aircraft carrier complete with fighters, amphibious assault vehicles, laser defenses and a fleet of decoy drones. Your mission is to build a series of resource, factory, and defensive bases spanning an island chain. The only problem? At the other end of the chain is an even more advanced carrier under control of a terrorist organization with the same mission. As you move around the islands you must decide what facilities to build and where they will best support your advance. Resource islands provide materials that factory islands can use to build weapons and vehicles to replace your combat losses but both will be quickly overrun if the enemy attacks them while you are not present. You also have to ensure that your stockpiles of equipment are stored safely until you can find time to launch a resupply drone to bring them to your carrier. From your carrier, you can take first person control of your attack aircraft and amphibious tanks and use them to assault enemy islands or even the enemy carrier itself if you're lucky enough to find it. The weapon payloads on your vehicles are completely configurable based on your needs. An island invasion may require launching a virus bomb that will take over the enemy command systems or just blasting the base with a wire guided surface to surface missile. Ultimately, you have to find and destroy the enemy carrier but, doing so will require a solid supply infrastructure and a strategy for depriving your opponent of his.
  • Cartooners (1989)
    Cartooners is a nice simple little program that allows you to make your very own animated cartoons. Using actor templates and static backgrounds, any user from a child as young as 5 can make semi-professional looking animations. Characters range from a duck to a bird, and a pig to a baseball. Your own imagination is this games boundary. By discovering new techniques you can make some pretty impressive looking toons. This is where the fun lies.
  • Cash Invaders (2002)
    In Cash Invaders you control a space ship at the bottom of the screen while shooting at aliens. It's like Space Invaders, except when you shoot one of the alien ships, they drop cash in the form of gold or silver coins, hence the name Cash Invaders. You can collect this money to buy power-ups. There are many different power-ups including, extra life, machine gun, shield, and boomerang. As you collect these power-ups, they slowly diminish over time and you have to buy more. You fight the aliens through 100 levels of intense action. Every level, it gets harder. After every 10 levels there is a bonus level where each of the aliens is marked with a number, shoot them in the correct order to score bonus points. As you go through the game, you will be faced with many challenges. Some of these challenges include stronger enemies, faster enemies, enemies that try to kamikaze, and levels that move too fast for your ship unless you buy the speed-up. The game includes a high score list that also tells you what date you scored it on.
  • Casino Craps (1992)
    The game simulates Casino Craps, a gambling variant of the dice board party game. The player joins the table with certain amount of money in cash and starts to play. There are three computer players and a stickman seated at the table. The player places various bets (Pass Line, Come Line, Free Odds, Place, Field, Hardways, Center Table) against the bank and tries to win as much money as possible. If the player runs out of money, the casino loans him more money, and the stickman is changed at the table. The rules of the board game are accessible via in-game help.
  • Casino Games (1982)
    This must be one the first commercial casino games for PC. Play blackjack, slots and poker in ASCII graphics.
  • Castle Master (1990)
    Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, you have to explore a medieval castle to free your beloved from the evil Magister. Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors must be opened using one of the ten included keys. These are unmarked, as are the various potions - making it a challenge to know which keys open which doors, and which potions are beneficial. Contact with ghouls drains your energy, as does falling too far (there are narrow pathways to negotiate), while eating cheese can replenish this. Movement and aiming are controlled separately.
  • Castle of Dr. Brain (1991)
    Castle of Dr. Brain is the first in a two-part series of educational puzzle-games from Sierra. This brain-blasting game is set, how surprisingly, in Dr. Brain's castle, where the player will have to beat Dr. Brain's traps and puzzles in order to fulfill the assignment given.
  • Castle of Kroz (1990)
    This is the first game of the Super Kroz trilogy. Despite the name, it's very much more of the same - more puzzles, more monsters to kill or avoid, and even more levels.
  • Castle Ralf (1987)
    Castle Ralf is a shareware interactive fiction first released in 1987. The background story: While driving out on holiday, you get lost in the middle of nowhere, when suddenly your tire has a puncture. Remembering a driveway just before the tire blew, you return to it, and guess where it leads? Right, to Castle Ralf. (Reminds me of Rocky Horror Picture Show, that.) The game starts with you trying to enter the castle. Once you did it (this won't be too difficult, but will cut off the way back), you'll quickly find that Castle Ralf is quite big and peculiar, extending onto three floors and a basement, including a Grand Central Closet and a sauna. You'll find some keys, enough burnt pizza for 87 people and a gigantic cheese, a video game called "Chiwawars!" which you can play, but also some technical puzzles which you will have to solve, designed by the castle's slightly eccentric owner, some Dr. Bellefleur. Castle Ralf features an innovative user interface: Besides typing your commands the traditional way, you can also select verbs with the cursor keys. This comes with a simple but well-done parser which understands some unusual and/or useful words, like IT, MAP (which gives you a map of the places you visited so far -- interactive fiction with automapping!), SMELL or COGITATE (which may or may not give you some hint). You can also use multiple commands, as " N. W. S. GET BEANS." All in all, the parser / verb selection combination works quite well, once you got used to it. The game's puzzles are quite challenging, but logical. As you will die a lot, you should SAVE often. The texts are short and to the point, being often quite funny and even a little Zorkian. They thus manage to convey a unique atmosphere while you are exploring the vast castle and try to solve Bellefleur's devious mechanical puzzles.
  • Castle Wolfenstein (1984)
    In this game, the player takes control of a lone prisoner who has been taking captive in a large castle occupied by the Nazis. Getting out of the cell and picking up a weapon is just the beginning; the ultimate goal is to acquire the war plans of the Nazis, and escape from Castle Wolfenstein alive. Castle Wolfenstein is notable for being the first game that incorporated stealth-based gameplay mechanics. The player navigates the hero through the top-down corridors and rooms of the castle. The main gameplay challenge lies in dealing with the guards who patrol the castle and will be alerted to any noise made by the player. It is possible to shoot the guards, but the ammunition in the game is scarce, and some guards are very hard to kill, so the preferred course of action is moving without being noticed. If the player surprises a guard with a gun drawn, the guard will surrender, and the player will be able to frisk him for valuable items. The player should also search the treasure chests scattered across the castle. Some of them contain war plans, which are essential for winning the game; others have useful items, such as bullets, grenades, bulletproof vests, and guard uniforms. The uniforms can be worn for disguise; however, higher-ranked SS guards will be able to recognize the intruder. Chests might also contain food and beverage; imbibing alcohol will result in a temporary loss of aim and balance for the player character. The game's sound effects include some of the earliest examples of digital voice samples. The guards would sometimes shout out short phrases in German in an attempt to stop the protagonist.
  • Castles (1991)
    Build a series of castles to gain dominion over all the land. You'll have to make decisions that will affect your favor with the Church, nobles, and peasants. Keep a strong military and a large workforce while watching the level of your treasury.
  • Castles - The Northern Campaign (1991)
    The Celts have been defeated and you've built a succession of castles across the wilds of Albion. But still there is no peace. The Picts are rebelling against you in the north and now you must build more castles to defend Albion from these wild savages. The Northern Campaign is the first campaign disk for Castles, and it includes many new features, such as new graphics, economics, new combat features (vikings, archers etc). and troop training. The Northern Campaign needs the original Castles, it can not be played by itself.
  • Catacomb 3-D (1992)
    You are a mage descending into the dungeons of Nemesis the Lich, in order to kill him and save one guy named Grelminar. Catacomb 3-D is a simple fantasy first-person shooter game. To get to Grelminar, you have to complete several maze-like levels. Your sole weapon is a fireball spell, which can be used an unlimited number of times and can be charged up to cause more damage. You can also find one-time use items: bolts and nukes. A bolt launches several fireballs in a machine-gun fashion, while a nuke launches a ring of fireballs in all directions. The various enemies (such as orcs or trolls) that you meet while exploring are the main target for those fireballs. However, you can also destroy whole sections of walls, which is often necessary to complete the level. Items you can find include (apart from bolts and nukes) healing potions, keys to open doors, and scrolls that provide hints. There isn't an overhead map in the game, but you have a compass to guide you. What's more, various areas of the map have specific names displayed at the bottom of the screen, making it a bit easier to navigate.
  • Catacomb II (1991)
    Petton Everhail, the most powerful magician in the world is hired to recover an enormous treasure buried deep beneath the ruins of the Kieralon Palace. However, the path to the treasure chamber is long and confusing and guarded by evil monsters such as goblins, skeletons, and worse. Catacomb II, which was later renamed to The Catacomb, does not change the game principle of its predecessor, but offers 30 new levels to explore. Still, players explore the ruins from a top-down perspective, use their magical powers to fight enemies, and discover hidden passages.
  • Catch 'Em (1989)
    The objective of Catch 'Em is to catch all falling objects. Each level features a different object falling. When any object is missed, you lose a life, and your paddle, which you use to catch the objects, shrinks with one paddle. When a 'bad object' like a lightning bolt is caught, you also lose a life. You can re-win this life, but you can't have more lives than your 3 starting lives. Subsequent levels get more and more difficult simply because of the speed. Every four levels, a bonus level appears where you may or may not avoid all objects: it's simply for points.
  • Caveman Ugh-Lympics (1989)
    Olympic Games set in the stone age. Events include clubbing, dinoracing, firemaking, matetossing, saber racing and the dino vault. Supporting up to four players (six on the NES), you must select your caveman from a total of six different characters with different backgrounds, all with different skills and drawbacks.
  • Caverns of Gink (1985)
    In Caverns of Gink you control Prof. George Jumpalot on a quest to find a sacred statue left by the Ginkians, an ancient tribe of headhunters. The statue is somewhere in a large cave; you will need to explore the entire cave in order to find it. The cave consists of numerous red platforms; as you walk over each platform, the color changes to brown. When all of the platforms have been changed to brown the level is complete. The Ginkians are still around, however! They are trying to stop you from your goal by constantly shooting green arrows. This are poisonous and will cause you to lose a life if hit; if hit too many times the game is over. Prof. George Jumpalot can move left, right, jump, or fall in order to reach all of the platforms and dodge the arrows.
  • Caverns of Xaskazien (1995)
    A one player hack and slash role-playing game, this one depicts an adventurers struggle through thirty levels of randomly generated dungeons to confront the arch-demon, Xaskazien.
  • Cell Block A (1999)
    Cell Block A is a two-player death match game set in a prison, there are several levels to pick from. As time goes on, the guards get bored and will throw down lead pipes, fire extinguishers and later if the players are lucky: a shotgun. Players can also kill each other by falling on each other's head or pushing the other onto the jagged iron beams on the bottom of the level. Game was bundled with its own level editor called Jailed.
  • Centurion - Defender of Rome (1990)
    Starting as a young Roman legionnaire in 275BC, your job is to conquer the known world through force or diplomacy, fighting on land and sea. Centurion: Defender of Rome is a turn-based strategy game. You start with one province, Rome, and one legion. To complete the game, you have to conquer all the provinces on the map. One part of the game is micro-managing your provinces. You set up tax rates and make people happy by organizing games. In Rome, you can organize a chariot race, a gladiatorial combat or even a simulated naval battle; this starts an action mini-game where you control the chariot rider, gladiator or ship. Another part of the game is military conquest. You can raise legions or strengthen them in any province you control (let's just hope there are enough men in the province, or your legion will be incomplete and weaker). There are three types of legions, each of them has a different strength. You can also move a legion to a neighbouring province. When you enter a province you don't yet control, you can speak with the ruler there. With luck, you can convince him to give you the province for free; but this isn't very likely, and you'll often have to fight. When your legion attacks a province, or defends one of your provinces from an invader, the game switches to an isometric view of the battlefield. You can give orders to your legion (assuming they are within the range of their commander's voice) and watch as they duke it out with the enemy forces. Eventually, one of the sides will be completely wiped out or panic and retreat. Finally, you can buy warships and have naval battles with the enemy fleet. This is represented as an action mini-game, depicting a duel of the flagships; however, the outcome of the battle actually depends on the strength of your fleet.
  • Cervii (1993)
    Worms (Cervi in Czech) is a game for 2-6 players at hot-seat, were all the players control their worms on the same screen. From the very beginning, each worm is increased in length with same speed in certain direction. By default, player should not collide with other worm bending its increase to the left or to the right. However, the gameplay options may be adjusted to allow certain types of collisions. Players may be organized in teams. Different amount of points is assigned to the players based on the type of collision. The winner is a first player who reaches the final score defined before the match start.
  • Chagunitzu (1990)
    Chagunitzu is the predecessor of Paganitzu, and contains similar gameplay. The game is a top down puzzle game, where the player must push objects around and solve various puzzles. The player also has to watch out for enemies such as spiders.
  • Chain Reaction (1996)
    Chain Reaction is a one or two-player shareware "falling block" and tile-matching puzzle game. Blocks comprising bricks of different types descend from the top of the screen. When the player lines up the blocks so that three or more bricks of the same colour are in a row, (vertically, horizontally or diagonally), they explode scoring bonus points and making space for more blocks to be positioned. As they fall the blocks can be rotated and steered, in addition the order of the bricks within the blocks can be changed. Blocks fall faster as the player(s) progress through the levels. Other features of this game include difficulty settings, choice of start level, and choice of block set. The shareware version made four single player levels available. The full, registered, version offered a two player mode and "infinite levels of gameplay".
  • Challenge of the Five Realms (1992)
    Subtitled Spellbound in the World of Nhagardia, this Microprose title came out the same year as their more popular work, Darklands. It is a top-down 256-color VGA role-playing game with a few unique twists. As Prince of Alonia, the player controls a party of up to 10 (!) characters, battling the evil lord Grimnoth in a standard fantasy setting. The game features "Ultima-style" character generation, in which the player's answers to situational questions help determine the protagonist's character type (diplomat, warrior, thief, or wizard) and attributes. An immense number of skills and attributes, akin to that of Daggerfall, add variety to the gameplay, allowing puzzles to be solved in different ways. Dawdling endlessly in side quests to build up your party is not a good idea, as the player has 100 days to stop the encroaching Plague of Darkness, whose spread is shown graphically in the interface. Under the "PAL system", characters not only have their own personalities (aggressive, cowardly), but will speak up and volunteer for tasks they are best-suited to perform (e.g., lockpicking, bribery).
  • Chamber of the Sci-Fi Mutant Priestess (1989)
    Set in a post-apocalyptic world, Chamber of The Sci-Mutant Priestess casts you as Raven, a young "Tuner" (psionic mutant), working for the Tuner Netwerk. One day, while out on assignment with his friend Sci Fi, he witnesses the massacre of a "Normal" village, by a group of Protozorqs (physical mutants). Raven and Sci Fi disobey their instructions from the Netwerk, and fight back against the Protozorqs. In the ensuing struggle, Sci Fi is captured and taken back to the Protozorqs' mountain temple. Raven vows to save her, and so gets himself captured, too. As the game starts, Raven is a prisoner in the crazy Protozorq temple, where something sinister and utterly insane seems about to happen. Apparently, Raven has to go through five ordeals, to become a "Divo" (a Messenger Of The New Solution). For each ordeal he completes, he receives a Vort skull. Can you complete the five ordeals, save Sci Fi and destroy the fiendish Protozorq plot, in time? Chamber of the Sci-Mutant Priestess (originally entitled Kult: The Temple of Flying Saucers) is a puzzle-solving adventure game. To solve the puzzles, Raven will sometimes need to collect and trade items; but more often, usage of the eight "psi-powers" is required. These powers range from a simple light spell ("Solar Eyes") to instant-kill ("EV" - extreme violence) and complex psychological effects ("Brainwarp"). The five ordeals can be completed in any order, or even skipped altogether to reach a different ending. A time limit is imposed on the ordeals, and is calculated by turns. A "wait" command, which skips a turn, is also available.
  • Champion of the Raj (1991)
    Set in 1800, Champion of the Raj places you in command of one of five factions (British, French, Mogul Empire, Maruthras, Sikhs or Gurkhas) vying for control of India. Territories under your control will generate taxes which can be put towards hiring troops, improving the military, industry or law and order. Hiring troops and improving their weaponry allows players to attack and capture other territories, while investing in industry or law and order can improve the economy and reduce discontent. Players can also choose to use negotiation to bring new territories into their empire. The result of these negotiations often hinges on winning arcade sequences, an elephant race or a tiger hunt. Arcade sequences also follow major events such as capturing the palace of an enemy empire.
  • Champions of Krynn (1990)
    The War of the Lance is over, the dragon armies have been defeated. But evil has not left Krynn. In northeastern Ansalon, outposts of the Knights of Solamnia remain to guard the fragile peace. Your party of adventurers is hired to carry out missions for the Knights. On your first mission, you stumble upon Draconians, long believed to have left the area. What are their plans? On your travels you have to face dangers in many dungeons and towns and might even meet some of the legendary Heroes of the Lance. Champions of Krynn is the first of SSI's "gold box" games set in the AD&D world of Dragonlance, with all the usual features: first-person view and movement in dungeons, towns and outposts, overland travel on a map of the area and tactical turn-based combat from a top-down perspective. As the first game set in Krynn, it has several features unique to that setting: In character races, one can choose from Kender, Silvanesti or Qualinesti Elves and Mountain or Hill Dwarves in addition to humans and half-elves. Special character classes include Solamnic Knights, clerics of the major deities of Krynn and mages of either the Red or the White Robe. The deities grant special spells and powers to their respective clerics. Red and White mages have access to different spells and the phases of the moons of Krynn affect their spellcasting abilities.
  • Champions of Zulula (1994)
    Zulula is a town in the land of Akistar famous for fighting tournaments. Creatures and warriors from all over gather to enter and prove their worth, while evil plots below... It's up to the player to challenge the tournament and the evil that looms. In Champions of Zulula all character types can move in four directions, use two different attacks, jump, and block, with up to four characters participating in a fight at once. Gameplay modes include one-on-one fights (against computerized or other players), a tournament mode, the 20 Monsters Bash, and special boss fights. The game also contains many offbeat elements such as bizarre playable creatures and quirky dialogue.
  • Champions of Zulula - Elite Edition (1995)
    In the land of Akistar is a town known as Zulula that holds martial tournaments. Stories of these tournaments have spread across the land, leading to a surge of strong challengers and beasts ready to fight! The city holds many dark secrets, however, in the form of the Evil Lords who secretly rule. Can a hero not only claim fame and glory in the tournament, but also rid the city of these horrors? Champions of Zulula: Elite Edition is an expanded version of OSP's earlier Champions of Zulula. It is a slightly different take on the fighter genre with 24 different playable character types, several unique boss enemies, and multiple modes. Gameplay is somewhat simplistic with each character type having attacks, a jump, and a block. Arenas can hold up to four combatants at once, with each character being capable of moving on both the x- and y- axes. Gameplay modes include one-on-one fights (against computerized or other players), a tournament mode, the 20 Monsters Bash, and special boss fights. The game also contains many offbeat elements such as bizarre playable creatures and quirky dialogue.
  • Championship Baseball (1986)
    In this traditional baseball simulation, gameplay takes place mainly on a split screen.One side shows an overview of the field, the other showing the batter, with the latter view disappearing when the ball is hit. The game requires you to "draft" a team before play, composing the best possible squad based on each player's skill attributes. The game also allows a semblance of managerial control, and has an optional batting practice mode to warm up. It then allows you to play individual games, or participate in a 4 division, 24-team championship.
  • Championship Golf - The Great Courses of the World - Volume I Pebble Beach (1986)
    Championship Golf: The Great Courses of the World - Volume I: Pebble Beach is a golf game which features the American course Pebble Beach. For every hit the game shows a 3D and overhead view of the situation, so the player can plan the next steps accordingly. The golf game itself is menu driven: the player changes various parameters, e.g. the golf club, the direction, the golfer's position, the strength and if the ball is hit in the middle or an outer edge. According to those parameters the game calculates the hit, which even may result in a straight miss, and then the next planning phase starts. The player may play a championship with all 18 holes or a training round with a single hole.
  • Championship Manager (1992)
    Championship Manager starts a series of football management games, which means that you don't actually control your players during matches, but you're in charge of choosing the starting lineup and tactics. Matches are played out through a running commentary, with the chance to interrupt it to make substitutions or tactical changes. Each player's performance is rated out of 10 and these are among the many statistics stored throughout the game. The game features all the most important British competitions, and the database 80 league teams (each with complete squads) and 380 non-league and European teams (who you will sometimes play against, but can not purchase their players - buying overseas players is dealt with elsewhere). There are 1,500 players featured, each rated on attributes such as passing, tackling and creativity, and with details such as age and nationality also stored, and 650 managers, coaches, scouts, and physios. Between matches you can purchase or sell your players and trim your squad to suit your needs. When you approach a player, and both the club and player are interested, you put in an offer and see if the club accepts it - they may request an increase. The player will have demands for contract length and wage, before a deal can be completed. The game follows the season by splitting each week into weekday and weekend, each of which may or may not include a match. After you have done everything you press Done and the game progresses in time.
  • Championship Manager 93-94 (1993)
    Championship Manager 93/94 is the successor to Championship Manager. The text-based interface remains the same, but several new features have been added to the game. Included now are reserve squads, transfers with international players and injury time. Also, the match engine has been slightly changed to give more information. As it could be expected, all statistics are up to date with the 93/94 season, including real world teams and players.
  • Charge of the Light Brigade, The (1991)
    'The Charge of the Light Brigade' recreates the battle of Balaclava in 1854 during the Crimean War, when 25,000 Russian troops attempted to take control of this strategically important area from the outnumbered allied British, French and Turkish forces. This is a real-time strategy game and the player can change the speed at which the battle progresses. You can play either the Allies or the Russians, and choose either a computer opponent or play against another human player. Orders can be given in two modes - 'Unit Mode' where you can give orders to individual units or 'Group Mode', where you can give orders to groups of up to 8 units. Units are represented in the game as animated soldier miniatures, allowing you to select and change groups to five different types of line, column and square formations.
  • Charlie the Duck (1996)
    Charlie the Duck is a scrolling platform action game in Mario style, starring a cute little duck named Charlie. The player must help Charlie find his way through several levels, collecting coins, diamonds and other items, and watching out for dangerous creatures. Charlie can also dive into the water and discover secret areas.
  • Chess (1981)
    Chess is one of the oldest PC games ever made: it was written in March, 1980 and converted to IBM PC in December, 1981. This is probably the very first chess game running in MS-DOS. Taking it's age into account, it's no surprise that the game features only text-mode graphics. The chess board and the pieces are drawn using ASCII characters. For the same reason, it's also no surprise that the user input is based just on keyboard commands. In Chess there is no multiplayer mode - you play only against the computer. As usual, in this kind of game, you can select the A.I.'s skill level. The game offers 24 difficulty levels.
  • Chessmaster 2000, The (1986)
    This iteration of the Chessmaster series offers a strong chess opponent at 12 skill levels, catering for novices to grandmasters. Its many features include an opening library built around 71,000 moves and the ability to print out the move history. To help novices there is a teach mode showing all legal moves, a hint move offering what the computer feels is a strong move, and the chance for the Chessmaster to analyse all previous moves in a game. Famous real-life game positions and pre-set challenges offer individual challenges.
  • Chessmaster 3000, The (1991)
    Chessmaster 3000 provides a strong chess opponent with 168 openings and different types of playfields (2D, 3D, and War Room). The game can suggest moves and determine the player's rating. It also contains 151 replications of classic real-world matches, and a Mentor feature which can act as a personal chess tutor through a variety of practical techniques.
  • Chesterland Adventure (1995)
    This is clearly a game written as an exercise, the author explicitly stating he used it to learn to program in Borland C, but unlike most such "hello, world" prototypes (ostensibly the first in a series of "RoachCrunch" exercise-games, but the only one ever seen), it remains nonetheless a complete game. The tropes are familiar: royalty have lost valuable items and require their return, while exploration is thwarted with colour-coded locks -- can the player find or trade items for the quest objects and progress through the disjointed story via accessing more remote map areas? Instead of playing it straight with a poker face while mangling "thee"s and "thou"s, however, the author has strewn the game landscape with his high-school friends and titans of '90s industrial music. Gameplay consists of navigating a roguelike-ish top-down text-symbol map, seemingly a reel cut from LORD 2, using the keyboard arrows and a handful of verbs (at least, the first letters of the verbs) to interact with the world. There is no combat, though there are a couple of sudden deaths and walking-dead situations.
  • Chex Quest (1996)
    Chex Quest is a 3D FPS running on a modified DOOM engine. The planet Bazoik has been overrun by Flemoids- mucous-like alien creatures who are consuming all of the IFC's (Intergalactic Federation of Cereals) nutritious foods. You, a large square-shaped man must go in and rid the various levels of the miscellaneous green Flemoids. Your weaponry starts out with a bootspoon (which can be upgraded to a Super Bootspork) and a small Zorcher (which uses Zorch energy). The Zorcher can, of course, be upgraded to frightening levels... Zorch is apparently an interdimensional substance, because enough of it can "send a Flemoid back to his homeworld." You can strap on armor, of course- the armor is a Chex kibble (or a Super Chex kibble). This will protect you from the mucous that the Flemoids snort at you. The opening contains a notice to concerned parents, avowing that the game is non-violent; to keep childrens' interest, the violence was replaced with (and they tried to be delicate here) gross booger sounds. Your character never "dies", but becomes immobilized by being covered from head to toe in mucous. Healthy eating habits are also supposedly reinforced- health is regained by eating a bowl of fruit (10% energy), bowl of vegetables (25%), a glass of water (5%), or... yes... "a complete breakfast", featuring a bowl of cereal (presumably Chex), toast, glass of milk, and a piece of fruit, for a complete health boost.
  • Chex Quest 2 (1996)
    In the sequel to Chex Quest, you again play the square cereal man. This time you Flemoids have taken over your cities, and its up to you to stop them. Using your arsonal of weapons from your first adventures, you travel to through the city all the way to the sewers, where you must face the head Flemoids themselves. This game was downloadable from the Chex Quest website. It could be classified as an add-on or mod, since it uses the same executable files to run the original game, but it technically isn't since it's a whole game.
  • Chex Quest 3 (1996)
    MS-DOS: Chex Quest 3 by (1996)
  • Chickens (1996)
    "If you ever complained over meaningless violence on the TV, now is the time start again. The violence in chickens is truly meaningless. The poor innocent chickens run on to the screen and can't escape. All you have to do is throw (an unlimited amount) of bombs at them and watch them get teard apart." Martin Magnusson had told his game with these words. After 1 Ton weight and tiny men this time you use bombs to kill chickens! You grab and release bombs by mouse. Coded in Borland C++ and the graphics was drawn in Deluxe Paint II Enhanced.. Followed by a sequel from the same author. Freeware.
  • Chickens 2 (1998)
    Gory events continue with this sequel to Chickens : As you can easily guess the human race is at war with chickens. Once again you kill as many chickens as you can. You have a limited time. And this time you don't use bombs, you have a pointer, every time you press your mouse button it shoots! Coded in C. Emailware (This means if you like the game you should send the author an email or postcard).
  • Chinese Checkers (1991)
    A translation of traditional Chinese Checkers. If you ever played "Argo Checkers" or "Hexxagon", do not dare to enter into this confusing realm of checkers. First of all, you have twice more checkers, and there can be up to six players, which is more than enough to mess up your life.
  • Chip 'N Dale Rescue Rangers - The Adventures in Nimnul's Castle (1990)
    Based on the famous animation series by Disney. In the game the player controls Chip helped by Dale (automatically controlled by computer), who break through the obstacles made by one of their archvillains, Professor Norton Nimnul. The Rescue Rangers go through 9 levels to save the Monterey Jack caught by mouse-trap in Nimnul's castle. On the first 3 levels, Rangers must get to Nimnul's castle jumping in and out of pits, avoiding the running dogs and falling acid drops thrown by Nimnul himself. On the second 3 levels, Chip must avoid fire throws from candles, collect screws, and give them to Dale as he runs away from dogs. On the third 3 levels, Chip must avoid the machine with hands, collect screws, and give them to Dale running away from dogs. Between levels the animation is shown on how the player progresses in the game, such as, for example, Zipper transfer the screws collected by Rangers for the flying machine to repair it by Gadget.
  • Chomps (1983)
    Chomps is a clone of the game Pac-Man. In the game the player controls a smiley face with the goal of collecting all of the dots in one of four mazes. To make this task more difficult there are a number of monsters that roam around the maze; Like Pac-Man's ghosts, contact with a monster will cost the player a life. Each of the monsters has a different personality and will chase down the player in a unique manner; the number of monsters in the maze depends on the level being played. The only defense the player has against the monsters are the power dots; after collecting a power dot, the player is temporarily able to chase the monsters; bonus points are earned for catching them. Periodically an additional bonus item will appear in the maze which earns additional points if collected. The game features four different mazes, and each time a maze is cleared the speed and difficulty increase.
  • Choose an Enemy (1991)
    Choose an Enemy is a fighting game . Your aim is to defend your girlfriend against a guy who attacks her, shown from a first-person perspective. Before the fun begins, you have to choose your opponent. There are three men available with different speed and the ability to knock out one or two teeth with a single punch. After selecting your opponent the fight can begin. By pressing the shift keys of your keyboard, you punch with your left or your right fist and by pressing space bar, you can avoid punches. You win if you manage to knock out all 32 teeth of your opponent and you lose when you are toothless.
  • Choy-Lee-Fut Kung-Fu Warrior (1990)
    He raised from the Hell and sighed. On his face the wrath of a demon and the ambition of thousand devils. He sprouted like a bad seed in the temple of Shaolin, whose walls lodged the best fighters of all times. The destiny has decided that the last hour for the good has arrived, because the yellow devil seized the original manuscript where Cheng Heung wrote the art of the Choy Lee Fut. Supported on the force of the five magical animals, the speed and the technique of a good apprentice, we will cross the temple of Shaolin until finding the monster and recovering the scroll. We are expert in punches, we handle the sabre with ferocity and make the flexible lance more penetrating and versatile. And all thanks to the Chi. As first action, we will have the possibility of training with the Dummies (the wood men), where we will practice the distance, the speed and the use of complementary techniques. From which we will get up ourselves into the dynamics of the fight and the confrontations hand-to-hand with the partisans of the evildoer. The movements are varied, all of them based on the Kung-Fu techniques. With different arms we will be able to execute different movements using the same keys. Everything depends on the animal that our personage will adopt. The graphical theme also changes according to the fight scenes, including the face of the old man that observes us.
  • Christmas Matchup (1994)
    Christmas Matchup is a Christian-themed Concentration game about the Bible. The cards are images relating to stories of the Bible, which the game attempts to educate the player about. The game is identical to traditional forms of the Concentration game. 1 to 3 players take turns turning over cards and trying to find matching pairs. The winner is the player with the most matches at the end of the game. The Windows version adds additional features, such as card descriptions and information on how to become a Christian.
  • Chuck Yeager's Advanced Flight Trainer (1987)
    In Chuck Yeager's Advanced Flight Trainer you have the chance to test pilot 14 different airplanes, such as the Bell X-1 and the Lockheed SR-71. It features 10 different viewpoints both inside and outside of the plane, with a zoom of up to 256x, and different aerodynamics for each plane. You can do different things with the planes, from racing against a computer opponent, to practising formation and stunt flights. You can follow the testing and development programme through its evolution. There is a "black box recorder" to replay your flights, and analysis of your performance compared to an ideal one.
  • Chuck Yeager's Air Combat (1991)
    Chuck Yeager's Air Combat is a flight combat simulation. Fight over 50 missions with Chuck Yeager's advice on your side. You can use the mission builder to create your own missions if the history-based missions don't offer enough challenge. Replay modes let you fast forward and rewind through a recorded battle, including a 3-D "cube" visualization that helps analyze what happened.
  • Circuit's Edge (1990)
    Marid Audran is a private investigator who has been out of luck (and money) for quite a while, being forced to do petty delivery jobs to earn his living. During one of these errands, Marid finds his client dead. The authorities assume that he is the murderer; however, a powerful mafia boss pulls some strings and gets Marid off the hook. In exchange for this favor, Marid has to find out who really killed that man, who turned out to be the mafia ruler's assistant and whose death may be but a part of a larger scheme. Circuit's Edge is based on George Alec Effinger's When Gravity Fails novel. It is set in a dark version of the future, in which the Islamic world has become the sole dominant power on the planet. The events of the game take place in the Budayeen, the criminal and entertainment district of an unspecified city in the Middle East. Mature themes such as violence, drug usage and sex are liberally used to paint the game's grim setting. Though it contains a few adventure game elements, the game is primarily an RPG. The player navigates Marid through the city maze-like city, which resembles a pseudo-3D first-person dungeon area. Marid has to eat and rest from time to time in order to stay alive. Cybernetic modifications can be purchased to increase the protagonist's combat and hacking abilities. Money is gained by defeating enemies on the streets in simple turn-based battles, or by gambling. The game's interface is somewhat similar to that of Mars Saga.
  • Circuitry (1992)
    MS-DOS: Circuitry by (1992)
  • Cisco Heat - All American Police Car Race (1991)
    In this racing game, the players get to race in police cars instead of the usual racing cars driven by speed freaks (like in the Crazy Cars series). Break the law instead of upholding it, while racing through the streets of San Francisco (Cisco for short, hence the name). Take in the Golden gate Bridge, China Town and the Twin Peaks. Avoid collisions with trams, other cars (driven by annoying citizens), buildings and road blockades etc., while trying to reach the next checkpoint before the time runs out! Use your horn to alert other road-users of your presence.
  • Civil War (1983)
    Civil War is a war strategy simulation. You play as the confederacy in the American Civil War, and need to allocate funds and decide on a strategy to win as many battles as you can. Each turn will provide a brief overview of the battle, and allow you to allocate funds for food, salaries, and weapons as well as choose the offensive or defensive strategy you wish to use. The computer will then display the results of the battle which depend on the choices you make. The battles used in the game are actual battles from the war, and the computer will compare the results of the choices you made to the actual historical results. In both the original and the Creative Computing version it's also possible to play against another player instead of against historical results.
  • CJ in the USA (1993)
    The follow-up to CJ's Elephant Antics, in which we find that The Hunter has kidnapped CJ's brothers and sisters and trapped them at various points around the USA. Needless to say, young CJ sets off to rescue them. The game is a standard platform title, in which you can shoot peanuts at your enemies, or use bombs you collect. You start with 9 lives, which sounds generous, but the levels are full of spikes and bad guys which can come to get you at any point. The enemies include policemen, Indians, dogs and burly American footballers (quite a stereotypical view of Americans there). Each level has a guardian at the end.
  • CJ's Elephant Antics (1993)
    CJ the baby elephant has fled captivity, and is desperate to reach his home in Africa. That means trekking halfway around the world, armed only with an infinite supply of peanuts and a handful of bombs (fortunately more can be collected as you go along). You start with nine lives, but the game's design is such that a lot of deaths will be unexpected, so prior knowledge of the layouts is essential to get through most sections of the five levels without losing lives. The two-player mode involves the screen following the lead player, so the latter can lose lives by getting too far behind. With lots of precise jumps across vertically-progressing ledges involved, a lot of skill and timing is required.
  • Clash of Steel - World War 2 - Europe 1939-45 (1993)
    Clash of Steel: World War II, Europe 1939-45 is a strategic board game were you take control of the Axis or the Allied forces. As axis leader you must conquest all Europe and North Africa prior January 1946 to win the game at 100%. If you are not eradicated prior this date you win to, but the allied nations still are live and this is not your goal. As Allied you must eradicate the Axis terror as quickly as you could.
  • Classic Concentration (1988)
    Concentration was a popular game show in the mid-to-late 1980s, and this game was adapted from that television program. Two players can play against each other, or one person can play against a computer generated opponent. The answer to the puzzle is hidden by tiles. The tiles have words denoting game prizes ("Mexico", "Camera", "Telescope", for example), and your object is to find the two matching worded tiles. Exposing two at a time, your memory is taxed as more prize tiles are revealed and then covered over again. As more tiles are matched, the hidden puzzle is revealed. Solve the puzzle and you win the game.
  • Classic Concentration - 2nd Edition (1989)
    Concentration was a popular game show in the mid-to-late 1980s, and this game was adapted from that television program. The sequel, Classic Concentration 2nd Edition, features the same interface with even more puzzles to solve. Two players can play against each other, or one person can play against a computer generated opponent. Solve the rebus that lies beneath 25 numbered panels (a rebus is a puzzle in which words are represented by combinations of pictures and individual letters). The tiles have words denoting game prizes ("Mexico", "Camera", "Telescope", for example), and your object is to find the two matching worded tiles. Exposing two at a time, your memory is taxed as more prize tiles are revealed and then covered over again. As more tiles are matched, the hidden puzzle is revealed. Solve the puzzle and you win the game.
  • Clockwiser - Time is Running Out (1994)
    On each of Clockwiser's levels (100 on Amiga/Amiga CD32 and 110 on DOS), you are presented with a level layout, and a target layout, with the aim being to transform the former to match the target. The levels consist of a collection of cogs, which can be rotated either clockwise or anti-clockwise to achieve this goal. There are lots of special blocks to help out, including bombs, diamond-producers and anti-gravity blocks. Each level has its own time limit, ranging from seconds to minutes - this doesn't start until you make your first move, and you can look around the level at your leisure before making a stab at it. Each level has its own password, which makes progression a little easier.
  • Clone Invader (1989)
    Clone Invader is, as one can deduce from its title, a clone of the classic arcade game Space Invaders. Controlling a small space fighter you have to destroy lines of alien ships before they can reach the bottom of the screen, to get points. To complete this task and enter a new level, the player has to stay alive and avoid being shot. You can either shoot the bullets of your enemies or hide behind one of the three rocks. Clone Invader can be played by up to two players (hot-seat, one after the other), either by mouse or by keyboard.
  • Clonk (1994)
    A small shareware strategy and action game for two players. There are 30 rounds with randomly generated terrain. In each round, every player gets assigned a team of small, humanoid beings called Clonks. One of them is the crew's captain and is of special importance, as the goal of each round is to exterminate the enemy's captain. Later rounds add new elements to the game like rocks or exploding flints that can be thrown, rain, thunderstorms and wildfires, monsters, catapults, castles where Clonks can be healed, or gold nuggets that can be exchanged for new crew members.
  • Clonk 3 - Radikal (1996)
    Already the fourth game in the series, Clonk 3 Radikal added many new elements to the game. One player can play predefined missions or try to achieve peaceful goals such as selling all the gold, rescuing the fluffy Wipfs or killing all the monsters. The former goals can also be pursued by 2 to 4 players cooperatively on one computer, or they can decide to play a melee round in which each player tries to do the other teams in. Every single Clonk can be controlled by the player, in contrast to the group-wise controls of the predecessors. Clonks also learned to swim and dive, dig in different directions and build bridges. 4-Way scrolling allows for bigger scenarios filled with new raw materials and endangered by volcanoes, earthquakes and hostile creatures. A variety of new buildings, weapons, materials, vehicles and weather conditions to help or hinder the players actions make the game more complex and put a heavier weight on strategic thinking than classic Clonk games. The game also includes a mission editor, with which players can create their own scenarios by creating a landscape and defining every aspect including weather, initial property and goals.
  • Clonk APE (1995)
    The Advanced Players Edition of Clonk is an improved version of the original Clonk game. As in the first Clonk game, Clonk A.P.E. included the player roster concept, which remembers each player's data and statistics over time. Instead of the predefined rounds of the original Clonk, the player can choose to play a randomly generated scenario, or customize one yourself. Further, the maximum number of players has been raised to 4 players simultaneously, and a couple of introductory tutorial rounds are available.
  • Cloud Kingdoms (1990)
    Baron von Bansai has stolen Terry's precious collection of crystals, and dropped them onto 32 different kingdoms, so Terry sets off to retrieve them. Viewed from above, his challenge sees him having to progress through these worlds, collecting keys to gain access to different sections, and avoiding enemy balls and bugs by jumping them where possible. There are no 'lives' as such, but there's a strict time limit of around 400 seconds for the whole game, and death puts you back to the start of the level, with time lost as well. You get an extra 80 seconds for completing each level though. The levels feature all manner of further hazards - there are holes in the ground to avoid falling through (some visible, some hidden), arrows which force the ball in a particular direction, slippery squares making any movement's effect exaggerated, magneted squares making it impossible to jump from, and many more. Fortunately lots of power-ups, time boosts and bonus fruits are dropped onto the levels at random intervals as well. To complete the game you must clear 8 levels, and the structure is non-linear - initially you have a choice of 4 levels, and after completing one of those you have a choice of 4 more levels (which are different depending on which level you completed first). The third and fourth levels you take on as you go through the game are chosen from a choice of 3, the fifth and sixth from a choice of two, and only those final two levels are perscribed (although they do vary depending on which levels you've already done). Each of the 32 worlds has its own twist - Arrow Kingdom has a large amount of arrows directing you, Ice Kingdom is especially slippery, Unseen Kingdom leaves you to work out the route for yourself (other than the holes, which are all you can see), Box Kingdom involves a lot of flying over some trapped squares to grab the keys they contain before making the main jumps onto the sections which contain crystals, and so on.
  • Coaster (1993)
    The basic goal of "Coaster" is quite simply to build a roller coaster. After designing your coaster you have it ridden by a panel of experts which assign it a score. You can also ride it yourself.
  • Cobra (1987)
    Cobra, the space pirate hero of Buichi Terasawa's comic and TV series, receives a message from Dominique. Dominique is held prisoner by the evil Salamandar, and Cobra, along with his cybernetic assistant Lady (or Harmanoid, as she's called in the game's French), must rescue her. You start the game, and enter an isometric arena. You control both Cobra and Lady, each equipped with a gun. Shoot at everything that moves, and try to find the exit of the multidirectionally scrolling arena. As a backup weapon, you have also a set of five grenades to throw at troublesome enemies. Being hit once or twice is no problem, for you have a rather well-stocked energy bar. Controlling two characters at once means that you may be separated while rounding a corner or another obstacle, but the obstacles can also be used to regroup into a tighter or wider formation, depending on your choice of tactics. This tie-in uses a high resolution, at the cost of colours, to animate the screen with a high detail. Sounds is quite minimal, with no in-game music and simple sound effects. All in all, the game plays like a slower, isometric Gauntlet without the powerups.
  • Cobra Mission (1992)
    Trouble is in Cobra City! Gangsters roam the streets, and gang bosses seem to have taken the power in the city. Who is responsible for the situation? It is up to the private investigator JR Knight and his lovely companion Faythe to find out what is going on. Cobra Mission is based on an earlier release of the same name, but was developed from scratch and has many important differences that make it an independent title rather than a port. Many locations and characters were completely re-designed, and story events added or altered. There are also more different enemy types and many more items to find in this version. Like the original game, it is a Japanese anime-style RPG with erotic content. The game takes place in Cobra City, a large town divided into several parts. The player navigates the characters through the city in top-down view, visiting various buildings, talking to people, buying weapons and items, gathering information, and fighting random enemies. During battles, the game switches to first-person perspective. Both JR and Faythe can be controlled as a party. Unlike the earlier version, the battles are not turn-based. The player must click on the picture of the enemy in real time to inflict damage. The mouse cursor is always slightly moving during battles, which makes aiming more difficult. Many enemies have weak and strong areas, and it is necessary to aim precisely in order to have success. Following completion of major quests, the protagonist rescues young women who become grateful, giving him their telephone numbers. It is then possible to visit them and participate in erotic mini-games: The player is given a certain number of turns, during which he has to perform the correct actions to seduce the girl successfully.
  • Codename ICEMAN (1989)
    In the beginning of the 21st century, Earth is experiencing a global oil shortage. Surprisingly, Tunisia remains one of the few countries still in possession of large quantities of high-quality oil. USA and Soviet governments race each other in their attempts to purchase as much oil as possible. Finally, the Soviets take a step further and kidnap the US ambassador, hoping to provoke an international incident. Naval Officer Johnny Westland is sent to Tunisia with the order of rescuing the ambassador and preventing further escalation of the conflict. Code-Name: Iceman is primarily an adventure game similar to Sierra's other works in that genre. The player navigates the protagonist in eight different directions from third-person view, and types text commands to interact with the environment. The command "Look" may be typed separately and lead to different text descriptions depending on where on screen the protagonist is positioned. The game is similar to Police Quest series in that it relies on realistic procedures, in this case military instructions, first aid, etc. The player may reach dead ends and resort to restoring an earlier save if some of these procedures are not followed properly. In addition, a considerable portion of the game consists of submarine simulation, requiring the player to navigate a submarine and fight enemy craft.
  • Cohort - Fighting for Rome (1991)
    Cohort is a real-time war game of tactical battles between Roman legions. Battles are fought on one of three different terrain maps with armies of selectable size and content. Units available include foot soldiers, archers, and cavalry. Game play can be paused to give orders, and generals may rally troops.
  • Cohort 2 (1993)
    Set around 200BC to 200AD, Cohort II give you the opportunity to set up battles between Roman armies of varying size and type, between warring races of barbarians, or to pit a Roman army and barbarian horde against each other. Over two dozen scenarios are provided (with the separate Scenario Cards) for those wishing to "draw their swords" immediately into a challenging battle. Your computer opponent has a variety of different tactics at its disposal, and will vary them depending on how the battle progresses. So even if you play the same scenario again and again, it won't be the same game twice.
  • Colony, The (1988)
    In one bad day for humans, mankind was overwhelmed by an alien's captors. It was written year 2013 and human armies lasted only several weeks. And now it's over. These who had been talented become robots, with embedded control chip to assure theirs obedience, serving as supervisors in remaining human colonies. You are one of them, when your transport is hit by a laser beam coming from the surface on a routine way to your new assignment, shortening out your obedience chip circuits. The transport boat lands in hurry and you see yourself like only one leaving it. Colony 28 is a side-view shooter. The goal is clear: equipped by a strong robotic body, combining alien and human technologies you must seek how to destroy an alien ship from which they dominate the Earth and control all units. To your robotic arm is mounted machine gun, which supports three sorts of ammo. When it happens that you will run out of it, you can still rely on your robotic fists. Game supports an inventory, provides a few riddles and combat is realized through "Hide and Shoot" strategy - else you are no more.
  • Color Lines (1992)
    This is the original Russian version of Lines. It is a turn-based board game. Each turn, three randomly colored balls fall on random grids of a 9x9 squares board. Your mission is to re-locate the balls (by moving one of them per turn) to form lines consisting of five or more balls of the same color. The lines can be arranged vertically, horizontally, or diagonally. Each line you build immediately disappears, giving you points. There is basically no end to the game, but your first objective is to surpass the 3000 points scored by the "king". Once you surpass him, he loses the throne and you become the new king, but the game continues ad infinitum. You lose when the entire board is filled with balls.
  • Combination Lock (1992)
    In the simulation of another CBS' TV gameshow with 1,000 questions you can play with a friend or challenge a computer-selected opponent. The gameshow was not aired at the times of game production and released for the first time as pilot in 1996. The object of the game is to earn the most money in two Matches, rob the Vault and make a safe getaway. Match consists of two Rounds: the Number Seeker and the Combination Cracker. Round 1: The Number Seeker gameboard consists of 9 boxes, each numbered from 1 to 99. Before selecting a number, players are asked a randomly selected trivia question, with three possible answers. The first player to select the correct answer gets to choose one of the numbers on the Number Seeker gameboard. (If the first player to answer the question is incorrect, then the second player may answer the question. If both players are incorrect then another question appears.) The first available number is highlighted. The player may highlight another number to display "OPEN," "LOCKED," "CASH" or the "BURGLAR." If the box reveals: - "LOCKED," the player receives no money and play continues. - "OPEN," the player has found one of the three numbers in the combination of the Vault. The player receives $100 in Match 1 and $150 in Match 2. - "CASH," the player receives $200 in Match 1 and $400 in Match 2. - "BURGLAR," the player loses $200 in Match 1 and $400 in Match 2. If the player does not have that much money, all of the player's money is lost. Once all three numbers in the combination have been found, Round 1 is over. Round 2: The Combination Cracker gameboard consists of 6 boxes containing every possible combination of the numbers revealed in Round 1. The player(s) must answer trivia questions, using the same controls as in Round 1, to earn the chance to try a combination. The safe will turn to each number of the selected combination. If the safe does not open, a buzzer sounds and a new question is asked. If the safe opens, the player earns $400 in Match 1 and $600 in Match 2. Bonus Round: The player with the most money at the end of the two Matches enters the Vault. The Vault gameboard consists of 15 boxes numbered between 1 and 99. The selected box will reveal a cash reward or one of two BURGLARs. The player may continue to select numbers as long as there is cash behind them. After each turn, the player is given the chance to make a "getaway." If player evades, all the money earned in the Vault is kept and the game is over, or player may continue selecting numbers. If the player reveals a BURGLAR, however, all of the money won in the Bonus Round is lost and the game is over. If the player uncovers all 13 of the cash prize boxes on the gameboard, all the money is kept and the game is over. The ten top players of the game are shown in the "MOST WANTED LIST" displayed at the end of each game.
  • Combots (1983)
    In Combots, two combat robots are put in an arena to see which can hit its opponent more times with a laser in the given time limit. To play the game, the player(s) program two combots by giving it ten commands. There are three commands the combots can perform: move, turn, or fire. The combots will repeatedly follow its commands in the arena until time runs out. (For example, you could program a combot to follow these instructions: move, fire, move, fire, turn, move, turn, fire, move, fire. The combot keeps performing these actions and you have to hope when it fires your opponent happens to be in the way at the time!) At the end of the time limit, whichever combot has more hits wins.
  • Commander Keen 5 - The Armageddon Machine (1991)
    Commander Keen 5: The Armageddon Machine is a platform game, the fifth in the Commander Keen series as a whole, and the second in the second series Goodbye, Galaxy. Eight-year-old genius Billy "Commander Keen" Blaze, having learnt about the alien Shikadi's plans to destroy the galaxy, arrives on board of their ship, the Omegamatic, in order to destroy it and prevent the evil deed. The objective is to reach and destroy the core of the Omegamatic, but before this happens, Billy must find and destroy four machines which protect the main elevator. The game begins with a top-down map of the Omegamatic. This is the level select screen, where Billy can walk around and the player can choose the next level they want to enter. On each level, Billy has to either make your way to the exit, or destroy a vital machine if there is one on this level. Once a level is completed, Billy ends up back on the overhead map. The levels are full of enemies, mostly robots of various kinds. There are also many deadly hazards. If Keen gets shot or touched by an enemy, or falls into a pit or touches something hazardous, he dies and loses one life. Thankfully, Keen can stun most enemies with his raygun. He also carries a pogo stick which allows him to jump very high. Other items to find include: ammo, gems and keycards that are needed to open locked doors, bonus items which give score, jars of "Vitalin" (100 of them give an extra life) and the rare Keg O' Vitalin which gives an extra life.
  • Commando (1986)
    Several levels await your super-tough Commando in this vertical scrolling game. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots.
  • Complete Chess System (1993)
    Complete Chess System is a Chess game that allows you to play a match against your computer. The game comes with a set of historical games played by pros. With a skill level similar to those of national champions the game is meant for professional chess players. The game of chess is played in top-down 2D with icons depicting the various pieces or in 3D from the player's perspective.
  • Computer Circus Maximus (1984)
    A direct translation of the Avalon Hill board game of the same name, Circus Maximus. Race your chariot around the track and try to be the winner. Strategic use of your whip on your horses, another driver, or another driver's horses, lead to crashes and other fun events as you maneuver for first place.
  • Computer Diplomacy (1984)
    Avalon Hill's classic strategic board game in its first commercial adaptation. Choose a country to play as, and attempt world domination.
  • Computer Edition of Scrabble, The (1989)
    Perhaps the earliest "official" version of Scrabble for the PC. This adaptation of the classic word puzzle game allows up to four players with the option of using computer opponents that can compete at 8 different skill levels. The 20,000 word dictionary can be amended by the player to include words not initially recognized by the computer. Other features include a time clock and an option to save and load games.
  • Computer Stocks & Bonds (1982)
    PC conversion of the board game. Try to make money at the stock market. Invest in stocks when their exchange price is low and when the price rises sell them to make profit. You have $5000 in cash at the beginning of the game and 10 different securities to choose from.
  • Computer Underground (1993)
    Welcome to the world of hackers. Computer Underground is a game where you take on the role of a computer hacker and work to destroy data on other people's computers, bank computers, and more. You even have the chance to battle other hackers (NPC). You have the ability to upgrade your software and your computer as you work to become the best hacker out there. As you successfully hack other computers, your skill level will increase. Keep from having all your own data destroyed as you work to destroy the data on the computers you are hacking. Download a virus and send it to another computer to destroy data while you protect yourself with virus shield software. And don't forget to use backup media to restore some of those damaged MB.
  • Conan - The Cimmerian (1991)
    Conan: The Cimmerian was living happily as a blacksmith with his wife in the village of Irskuld, Cimmeria...until one fateful day. A group of horsemen raided his village...Conan was knocked unconscious, awakening only to find his wife and his friends butchered in the aftermath. Conan discovers architect of the slaughter was a wizard named Thoth Amon, a high priest of Cult of Set. Sword in hand, vengeance aflame, Conan now travels south in the land of Hyborea to the city of Shadizar. Here his journey of vengeance begins... Conan: The Cimmerian is an action-adventure game with some RPG elements. The game is divided into 3 areas. The first is the overland map, where Conan may travel only between identifiable town and other locations. The second is the town map, here Conan is viewed in a horizontal 3rd Person and the last is the combat screen (or when he enters houses) where Conan is viewed in vertical 3rd Person. Conan may also view his character status and inventory sheet, anytime during the course of the game. Gameplay consists of exploration and combat. The exploration element in the game sets Conan to find his way around towns and hidden locations, often breaking in houses and searching the premises for hidden loot. Towns consist of various places to visit, among others temples which usually offer quests, shops offering weapons and other items, and inns to stay for a health boost. NPC's may be conversed with to seek information, while the tougher-looking types may be provoked into combat. Combat is real-time, one-on-one with Conan on the left and the opponent on the right, consisting of only movement to the left or right and attacking. There are no defensive maneuvers. Both must now keep on attacking until the health bar of either side drops to zero. If Conan wins, he may search the remains and may find loot. At the beginning of the game, Conan may only use one sword style (swing) out of three available sword styles. Additional sword styles may be trained by a sword master.
  • Conflagration (1993)
    MS-DOS: Conflagration by (1993)
  • Conflict (1990)
    Conflict is a political/strategy simulator, inspired by a prediction of how events in the Middle East could unfold in the 1990s. In this 1997, the Israeli prime minister dies (either by assassination or by bomb blast), and you're appointed as the new prime minister. In the game you have to make and follow political policies regarding other countries in the Middle East, control intelligence and purchase arms, try to beat the other countries in the nuclear race and keep peace with the Palestinians and, of course, conduct battles with other countries.
  • Conflict - Korea the First Year 1950-1951 (1992)
    Conflict: Korea is a detailed wargame/simulation which concentrates on the first year of the Korean war. Three historical scenarios let you become General MacArthur or the commander of the North Korean forces. A hypothetical 1995 scenario is also included. Game mechanics are similar to other games in this Strategic Simulations series of games, such as Conflict: Middle East, Second Front, and Western Front.
  • Conflict in Vietnam (1986)
    The third and final installment in Microprose's Command series of war games simulates five key battles in Vietnam, beginning with the defeat of the French colonial army in 1954 and culminating in the 1972 victory of the Viet Cong against South Vietnam forces. Conflict in Vietnam adapts the well tried "accelerated real-time" game system of its predecessors to the jungle combat situation in Indochina, with its bizarre balance of power, specific technology (such massive use of helicopters) and unique strategic challenges. Impressively complex for its time, the simulation calculates a day-night-cycle, weather, terrain, supply lines, formations, unit organization and experience, to name only the most important factors. Two players can compete head to head on one computer, soloists may randomize the enemy priorities in some scenarios for added uncertainty on the battlefield. Even more so than in the previous games, designer duo Sid Meier and Ed Bever stress the educational aspect of their well-researched historical simulation: the manual is designed as a complementary read that offers extensive background information to the five scenarios and their 'what if' variants.
  • Congo Bongo (1984)
    Congo Bongo is an arcade platform game similar in many ways to Donkey Kong, but with an isometric perspective. The player takes control of a safari hunter who is searching for an ape named Bongo, determined to punish him for setting the hunter's tent on fire. The game consists of four one-screen stages, each with an objective to jump on platforms and reach the top. Various animals will try to stop the protagonist: for example, in the first level a large gorilla throws coconuts at him. The hero has no offensive abilities and must jump or otherwise avoid enemy attacks. Stages may contain obstacles or hazardous spots that would kill off the main character.
  • Connex (1992)
    Starting this game will remind you of Pipe Dream, but the gameplay is a bit different. You will still make a pipe using various pipe pieces that appear. However, you don't get points for how long your pipe goes or how many times you overlap the pipe. Instead, you get points for how many loops you can make. If you complete a loop, it will disappear and you will get points for it. There is a timer that will continue to go down which makes the game more of a challenge. The timer can be increased a lot by completing loops, or a little by placing pieces.
  • Conquered Kingdoms (1992)
    It's all out war against the computer, another person or via the internet! It's got EVERYTHING; humans, dragons, wizards, other creatures. Then you choose the map you want or have a randomly generated one made for you. The difference between this and other Risk-type games is that you have to take into consideration you MUST have commodities to continue your army's growth. Therefore you must gather as much gold, wood, etc. to keep your army going strong and to continue to build it up. On top of that, you must conquer as many towns, castles and fortifications as possible before the turn limit runs out.
  • Conquest (1992)
    Conquest is a Risk clone which uses the same game rules as the original game. The player places his/her army on the given map and must conquer the majority of the lands to win. Attacks can be made to adjacent lands and are made in turns. Once a battle is won the winning player can move their armies into the territory they just won. Eight people can play via modem or shared keyboard or other players can be assigned to the computer's AI. One variation on the theme this game presents are two unique maps, one very geometric map and one map representing Australia where the entire game is played out in territories of Australia.
  • Conquest (1983)
    Conquest is a variant of the arcade game Joust. The player starts with four lives and controls a giant bird in the prehistoric age to battle pterodactyl warriors. The giant bird has the ability to run and to fly by constantly flapping its wings. Defeating pterodactyls is done by slamming into the pterodactyls (which bears no visual resemblance to actual pterodactyls) from a higher altitude; a lower altitude will result in death, while vertical altitude will result in the player and the pterodactyl bouncing off each other. Successfully slamming from a higher altitude will turn the pterodactyls into eggs, which may bounce away, as well as award the player with points. Additional points may be gathered by collecting these eggs. The game is divided into different rounds which will introduce more challenges: additional pterodactyls, which will spawn at any one of the eight green spawning areas; the lower ground will disappear and introduce wind current affecting the gravitational velocity of all moving objects in the game; the default six platforms may also change into fewer platforms; and an indestructible dragon may occasionally appear, resulting in instant death when collided with.
  • Conquest of Japan (1992)
    Conquest of Japan is a strategy title in which the player must conquer their opponents' cities on the Island of Honshu in 16th century Japan. The ten cities must be occupied to win, which can be done by forming armies to defend their five cities and attack those of the opponents. When a city is taken, any mobile army that came from that city is automatically disbanded. In this way, potentially overwhelming forces can be routed by conquering their cities -- but only if the player can conquer the city before its army reaches its target. Depending on how the cities are located at the start of the game, players may find this to be a key part of their campaign strategy. When armies battle, the game switches from the strategic map to a tactical one. Formations, unit orders, and morale are factors in the tactical battles.
  • Conquests of the Longbow - The Legend of Robin Hood (1991)
    The year is 1193, and the Third Crusade has just ended. Richard the Lionheart, King of England, returns to Europe from the Holy Land. On the way, he is ambushed and abducted by the soldiers of the Austrian duke Leopold. The duke demands a large ransom to be paid in exchange for the king's freedom. However, the king's brother, Prince John, is content with the situation and plotting to take the throne for himself. That is when the legendary Robin Hood, one who robs from the rich and gives to the poor, decides to raise the money needed to liberate the king, with the help of his fellow outlaws of Sherwood Forest. Conquests of the Longbow is an adventure game and a follow-up to Conquests of Camelot. It uses an icon-based interface common to most contemporary Sierra adventures. Like its spiritual predecessor, it differs from most other games in the genre by reducing traditional inventory-based puzzles in favor of exploration and varied tasks dictated by the situation at hand. These include talking to characters, gathering information, making decisions, solving riddles, or participating in mini-games such as combat, archery contest, and Nine Men's Morris (with adjustable difficulty). The game is divided into days; each day is completed when certain tasks have been fulfilled. It is, however, possible to fail some of those tasks and still advance the plot. Several situations can be handled in different ways. The player's decisions affect Robin Hood's ranking towards the end of the game. Number of points scored, the amount of money collected for the ransom, and the fate of Robin's fellow outlaws are considered when awarding the rank. Depending on these factors the player reaches one of the four possible endings, ranging from Robin getting hanged to a happy conclusion of his love life.
  • Construction Bob in the Bouncing Factory (1993)
    The user controls a trampoline. This trampoline can be moved across the bottom of the screen, horizontally. "Bob" jumps on this trampoline, and each time Bob hits the trampoline, he jumps higher than the previous time. On the top of the screen, there are some items that can be collected. When Bob hits the edge of the trampoline, he jumps to the side: you will have to move the trampoline to catch him the next time, because he will fall off and die otherwise. The objective is to collect a number of items at the top of the screen. When you have done so, the level is finished, and you proceed to the next level. If Bob falls on the ground (besides the trampoline), he dies. Bob has a number of lives; each time a level is finished, one extra life is added. If Bob has no lives left, the game is over.
  • Continuum (1990)
    Continuum is a 3D game viewed from third-person perspective. The player pilots a "Mobile", a craft which bounces off of the platforms that fill the rooms. The player can rotate the craft left and right, thrust it forward, and move the camera up and down for optimal viewing. The game contains 256 rooms, which the player explores while in search of 16 crystals and 16 cubes. The Mobile bounces from platform to platform, making its way around the room to the doors that lead into other rooms. On the way, the player encounters many other creatures and vehicles, as well as surprises, such as rooms with reversed gravity. There are two modes of play: Emotion and Action. * In Action, players start in the central room, and work their way around with a time limit. Players gain time when going into a room they haven't been in before, and when crystal or cube power-ups are picked up. When time runs out, the Mobile explodes and the game ends. * In Emotion, players can choose to start in any of the 12 regions into which the 256 rooms are grouped. The regions are arranged in the context of different areas of the human brain. While there is no timer, players also can't explore beyond the region that is chosen.
  • Conway's Game of Life (1996)
    Some programs conventionally considered games are simulators that have been described as "software toys", such as Little Computer People or the iterations of Will Wright's Sim franchise, concerning themselves with the life cycles of simulated entities; in The Sims, it's the lives and deaths of people being simulated, while in Conway's Game of Life, it's the lives and deaths of single-celled entities (or "cellular automata"). These entities live on cells of a flat, 2D binary Cartesian grid and their life and reproduction is dictated according to a few demanding conditions. From step to step, their amount of adjacent neighbours (above, below, on the sides and diagonally) are measured: fewer than two or more than three, and the inhabitant of the cell will die; exactly two or three and they will remain stable; finally, any uninhabited square with three neighbours will spawn forth a new entity. The player is a Newtonian clockmaker god, arranging starting conditions of cell locations on the grid and then setting the system into motion to continue, untouched and unabated, as the game plays itself, evolving, and generations of cells tick along and produce kaleidoscopic patterns, flickering oscillators and stubborn, stable little clumps and lumps (or "still lifes"). The game was originally worked out slowly, by hand, on grid paper, blackboard or using tiles on a Go board, after being popularized in Martin Gardner's "Mathematical Games" column in Scientific American in October 1970, but increasing availability of computers have enormously expanded the options available (and enormously reduced the time and labour needed) to cell pattern researchers.
  • Cool Spot (1994)
    Cool Spot is a colorful 2D platform game featuring the 7-Up mascot as the main protagonist. The game objective is fairly simple and straightforward. The player character has to collect enough number of cool points throughout each level in order to find and rescue his captured uncool Spot buddies and complete the game.
  • Cool World (1992)
    A licensed game based on the live action/animation movie "Cool World" You play Frank Harris and your task is to stop Holli Would from entering the real world. You accomplish the levels by shooting doodles and collecting coins. Gameplay is set by 4 World with 4 levels each. Same as the movie, the game is based in cartoon graphics.
  • Corncob 3-D The Other Worlds Campaign (1992)
    Corncob 3-D: The Other Worlds Campaign is an alternate version of the original Corncob 3-D which could be purchased directly from the manufacturer. After successfully driving out the alien invasion in the original game, the aliens have taken refuge in the other planets of the solar system! They're definitely planning a comeback, but the governments of the world have joined forces again, this time to drive them out of our solar system! Part sequel, part expansion, the game is now set in six different alien planets. It also has these new features: * 130 new missions * A mission and sound editor * Expanded documentation and an extensive level creation tutorial * In-game score and stat reports
  • Corncob Deluxe (1994)
    Corncob Deluxe takes place in an alternative history where World War II never happened. But all is not well. Instead of fighting Nazis, the world must deal with an even more deadly enemy...aliens. You take control of the Corsair "Corncob" and fight off the invaders in this sci-fi air-combat simulation.
  • Corsarios (1989)
    As the name indicates, Corsarios is a game focused on sea affairs, which consists of two independent parts. On the first one, you will be on a wild island, a place in which we will have to face endless hordes of pirates whose only obsession will be killing us. Some of them will use all kind of deadly weapons, such as the famous saber or a blunderbuss. Luckily for us and unfortunately for them, our protagonist is quite capable when it comes to fight with punches and kicks. So if all goes well, you will find a small boat which is awaiting you at the other extreme of the island. The second part, to which we can access without the need of finishing the first one, takes place in a pirate galleon. There we will have to represent the role of the hero once again and we should try to rescue the beautiful damsel. Now the game system is quite different from the first part, because we will be no longer able to directly blow our enemies, but we will have to use a sword to finish with all of them. The objective consists in ascending to the pirate flags which are in the different masts of the ship and, in the end, to arrive where the girl is before she ends being food for sharks.
  • Cosmic Crusader (1982)
    Cosmic Crusader is to Galaxian as Space Strike (by the same programmer) was to Space Invaders. An alien space fleet has discovered the location of Earth, and - being an alien space fleet - immediately sets out on the attack. The only thing standing between the enemy and total Terran termination is you - the player, with your puny gunship that's stuck to the bottom of the screen and can only move left and right. Each stage pits you against a contingent of alien ships hovering menacingly above you. Occasionally, an enemy will break formation and go out on a sortie, diving towards you while shooting - only to re-emerge at the top of the screen. The different ship types have different offensive maneuvers. Shooting them in the midst of a dive scores more points than picking them off in formation; some will bring their buddies along and go out in triads, which net you a special bonus if destroyed in the right order. Another bonus is awarded for eliminating the command ship that comes along once per level, shoots at you and runs off. You can temporarily protect yourself by activating your shields (at the cost of your ability to fire) - knock down the occasional floating disc to get an extra one. You start with three ships, and gain a new one for every 2000 points scored. 9 difficulty levels are available.
  • Cosmic Sheriff (1989)
    Cosmic Sheriff is a shoot 'm up game and you control Peter Jones, the Cosmic Sheriff who has to take out the rebels on a remote moon and shut down the pumps. In the year 2023 the element cobalt has become an element of great strategic importance for the human race. The last deposit in the galaxy is on IO, the third moon of Jupiter. An extraction plant has been installed but has been sabotaged by rebels. The rebels placed pumps that will explode if their request is not agreed upon. Orbital station TERRA-1 sends Peter Jones, the Cosmic Sheriff - controlled by the player - who is the best laser sniper of the galaxy. His mission is to deactivate the pumps and to end the saboteurs. The station has three zones: Zone 1. The warehouses Zone 2. Computer and control Systems Zone 3. The surface Zone 1 consists of three levels and contains two pumps, zone 2 consist of 5 different levels and it is necessary to deactivate four pumps. Zone 3 consists of 9 levels and has 6 pumps that must be deactivated. The pumps are always hidden behind doors, and Peter needs find and deactivate them before time runs out. Locked doors can be opened by firing on them and contain a digital indicator on which you can read how many times you need to fire. Beware, the base station is filled with all sorts of enemies. Aliens, called Maiketrons and the cause panic, invaders that carry laser guns. Androids, called Teeas. Tanks that equipped with revolving turrets. Mercenary soldiers from the planet Zorak called Lagartrones. They fight for the rebels.
  • Cosmic Soldier - Psychic War (1989)
    The Century Parody is a powerful battleship on its way to the trade station Samar. Shooting out of the KGD Star System in the year 3656 and into the Quila System you will land on to the mysterious trade station and along with your android companion Kayla uncover an ancient mystery. Cosmic Soldier: Psychic War is the sequel to Cosmic Soldier. Like the first game, it is a "dungeon-crawling" RPG where you control your character as he explores the many levels of Samar, encounters Psychic soldiers and fights in mental battles. Unlike the first game, the battles here are action-based, requiring quick reaction and timing. When encountering an enemy character you can shoot him or her with your mind beam and hopefully beat them. You will find clues and objects on your adventure which you can question Kayla with. You can use different psychic powers to fight, explore and defend yourself. Along the way you can also find allies that will want you join you on your quest and you will be able to use these characters as well in your battles.
  • Countdown (1990)
    Mason Powers, a former CIA agent, awakens in a Turkish asylum with many of his memories erased. Gradually recovering from his amnesia, Mason realizes that he has been locked up for allegedly murdering his supervisor. Convinced that he is innocent, Mason eventually escapes from the mental hospital. However, that brings him back to his old job, where he becomes entangled in a world-wide conspiracy of espionage, terrorism, and murder. Countdown is an adventure game with emphasis on traveling and conversation, though inventory-based puzzles are present as well. Over the course of the game the protagonist travels to many different locations around the world, though the areas themselves are fairly small. Interaction is performed by choosing verb commands such as Look, Get, Taste, and others. There are no "hot spots" that indicate than an object can be interacted with. A bulk of the game is dedicated to conversations, which include, among others, special commands such as Help, Hassle, Pleasant, and Bluff. Sometimes choosing a wrong action may lead to a premature end of the game. A few segments involve navigating top-down mazes. It is possible to die in various ways and also get irrevocably stuck. The game imposes a time limit of ninety-six in-game hours on the player. Certain actions - such as spending more money and traveling by plane instead of a train - may help the player stay well within this limit. The game is notable for using digitized photography alongside hand-painted graphics; character portraits are all scanned photos. It also uses digitized music and speech samples, which can be heard even with a PC speaker thanks to a special software.
  • Countdown to Doom (1987)
    After your spaceship's crash-landing on Doom's inhospitable surface, you emerge from the wreckage to realise that unless you can locate the necessary spare parts your ship will corrode away in a mere 400 time units. Explore a exotic new world in this classic text-adventure.
  • Cover Girl Strip Poker (1991)
    Yet another strip poker game. What is there to say about it? Well, here you can play with up to three players against one of eight digitized women. Each time you make a girl lose all her money, she takes off some of her clothes (4 of the 8 girls feature "movies" of the strip, which consist of half a dozen frames). At the beginning of the game, you may select your language at the beginning and can also choose to turn the girl's comments on or off. Finally, the game features a zoom function with which you can get even bigger pixels.
  • Crack Down (1990)
    Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the levels as quickly as possible placing bombs on X marks scattered around the levels. Although the levels are heavily defended, the player has an array of weaponry including a cannon, machine gun, and superbombs. The game may be played as either a one or two-player game.
  • Crack of Doom, The (1989)
    Return to Mordor, where a dull red sky is filled with the dust and heat of Mount Doom. Brave the ash-covered wastelands of Gorgoroth, the blood-splashed courtyards in the Tower of Cirith Ungol, and a horrifying torture chamber guarded by grinning, brutal orcs. In this adventure you will be playing as Sam Gamgee and will begin outside the gates of Cirith Ungol. Dare you enter the Tower and try to save your beloved master, Frodo? Or should you somehow try to complete the quest alone, and hurl the Ring of Power into the fires of Mount Doom?
  • CRASH (1996)
    Crash is a Tron-like game distributed according to the freeware (for the DOS version) and shareware concepts (for the Windows version). Depending on these versions, human players can be up to two (DOS) or four (Windows), against up to ten (DOS & Windows) computer-controlled players. The year is 2234 and the government invented crash races to control the people, according to the story of this game. Futuristic cars are equipped with rockets and turbos and all you have to do is to stay alive until the end of the race, since there will be only one winner, that will take all the money offered by the United Planet Federation (UPF).
  • Crazy Cars (1987)
    Starting Titus' racing series of third-person perspective racing games, Crazy Cars encompasses the American Cross Country Prestige Cars Race. This takes in several parts of the USA, in several powerful cars. Initially you have a Porsche 911 Turbo in your hands, but this can later be upgraded to a Lamborghini and then a Ferrari. There are other cars on the road, which you must avoid contact with. Bumps and divots in the road throws the car off course, as does contact with any of the roadside barriers. Each race must be completed within the time limit.
  • Crazy Cows (1998)
    Crazy Cows is a strategy game much similar to the turn-based combat modes introduced by games like Jagged Alliance or X-Com, although less complex. The game itself consists of one big battleground where two teams - the Grey Cows and the Brown Cows - fight each other. Each team must battle each other for victory until the last cow wins. Each team has a number of cows that will fight for the cause. The teams have no advantages or disadvantages and only differ in color, like in chess. The battleground map, other than the two herds, also consist of scattered weapons: a katana sword or a shotgun and various terrain. However, the battleground map also introduced fog of war, where both team players must search the grey areas in order to achieve line of sight. Once they grey area's are explored, it stays that way. The game play is divided into two major modes, movement and combat. Movement consists of moving the cow in accordance with the Movement Points (MUs). While moving, the cow can usually search and explore the battleground to find enemies and weapons, as well as pick up weapons, which is done automatically by moving to the square where the weapon is allocated. A cow picking up a katana (melee) automatically becomes a Ninja Cow in a ninja outfit. A cow picking up a shotgun because a Mean Cow Punk with black shades (ranged). Cows can also move into strategic squares for defence or offence. Combat depends on what weapon the cow wields. If the cow is a ninja, eventually it has to come within range of the enemy cow, i.e. an adjacent square. Shotgun cows can attack enemy cows at range within line of sight.
  • Crazy Eights (1988)
    This adaptation of the classic card game was included in Big Blue Disk #21. In it, the player faces a computer opponent, using the keyboard to pick which card to play next. As in the card game, the player's object is to get rid of all of his or her cards as quickly as possible. The player must match either the value or suit of the previous card played, and eight cards are wild. If a card cannot be legally played, the player must draw, thus moving farther away from victory.
  • Crazy Shot (1989)
    This is a rather simple shooting range game simulating what one might find in an amusement park. From the menu you can choose between six different shooting range events such as shooting at moving ducks or shooting at balloons. When you run out of time or bullets you are presented with a prize that corresponds to how well you did on the event, for example a key ring if your aim was really bad.
  • Creepers (1992)
    Help your worm change into a butterfly by getting past obstacles. You will use a lot of tools and your intelligence. Gameplay is similar to Lemmings, but now with bugs.
  • Crime & Punishment (1984)
    Crime and Punishment is a courtroom simulation, where you play the judge. The emphasis lies on deciding the punishment, rather than if the person is guilty or not - that has already been decided. The aim is to receive as many Gavels as possible (out of ten), by choosing the same sentence as a judge. Cases range from perjury and theft right up to murder and rape. To help you make your decision, you can receive information about the crime. This includes the damage caused by the crime, the villain's background and personal circumstances, and his/her motive. Be aware that the more information you ask for, the less gavels you receive. The AI can sometimes produce surprising choices of sentences.
  • Crime Does Not Pay (1990)
    Crime Does Not Pay is "Officially Endorsed by the Mafia." In this game the player can play as the Godfather, femme fatale, or the Killer. The player can use mobsters in order to bribe, blackmail, or fight. Play as either the Chinese or Italian gangs to get money and power. The player will be up against punks, cops, killers, and rival gangs.
  • Crime Fighter (1993)
    In the near future, gangland crime runs rampant. And you and up to three other friends are fighting to become the boss of the criminal underworld in a small city. You must commit various crimes, such as burglary, pickpocketing, robbery, kidnapping, assassination, and smuggling to climb through the ranks. Each type of crime has a minigame attached to it, be it tactical fighting, item pushing puzzles, breaking a code, sneaking past guards, or running through halls, trying to stay away from the cops. Eventually you will command up to 9 other gangsters to help you rise to power. Crime Fighter can be played by up to four people at the same machine, though a single player mode is available as well.
  • Crime Time (1990)
    Crime Time is a more or less classical 3rd person point-and-click adventure, with the major difference that you don't click on the graphics, but on controls below the graphics. Actions are done by clicking on words, as is movement. The story is a classical mystery setting: two friends go hitchhiking, and since it's raining so bad, they rest in a small hotel. One of the two starts to drink till he's totally out of control. He stumbles into the wrong room, gets knocked out and wakes up next to a corpse. Now, you have to prove you didn't do anything.
  • Crisis in the Kremlin (1992)
    One of the few political sims available, take over the Kremlin as one of the three Russian leaders (Ligachov, Yeltsin, or Gorbachov), determine your foreign and domestic policies, and react to the crises that happens (like the Chernobyl crisis). Keep yourself in office by keeping both the Nationalists and the Reformists in line. Can you do better than Gorbachov himself?
  • Crosscountry Canada (1991)
    Another installment in the geographical educational Crosscountry series represents the map of Canada. Players drive an 18-wheel truck around the country picking up and delivering a variety of commodities with typed-in commands (TURN ON MOTOR, LOOK AT MAP, REST, REPAIR, GO TO GAS STATION, etc.). As players travel between the cities, they learn valuable skills such as problem solving, map reading, and decision making. They'll learn time management, decide when to eat and sleep, and watch road conditions. The game is available for 1-2 players.
  • Crossfire (1983)
    In this adaptation of the arcade game Targ your job is to defend your city from marauding alien beasts. You can simultaneously maneuver your craft and shoot in four directions while patrolling the regular grid of streets - the enemy has surrounded your city block, and attacks are coming in from all sides as the aliens swarm in with all guns blazing. To survive, you'll have to blast your way out by darting in and out of the line of fire and taking down the assailants with your own volleys: once they're all eliminated, you go forth to the next level, to face yet another wave. Ammunition is limited, and from time to time you'll have to restock by picking up a fresh supply. Every level contains four bonus crystals: as time goes by, they emerge one-by-one to be picked up, and each is worth twice as much as the last. The game starts you off with three ships, though you get a fresh one for every 5000 points you score.
  • Cruel World (1993)
    Made by the Israeli company Makh-Shevet, Cruel World is a tribute to the famous game Prince of Persia, having identical gameplay and looking very similarly to the classic platformer. The hero is an innocent citizen who was thrown into a deep dungeon without trial and explanation. The goal is to escape from prison. Just like the prince, the hero must perform a variety of runs and jumps, fight enemies (skeletons and others) in real-time combat, and occasionally solve environmental puzzles.
  • Crusade (1995)
    Despite the name, this game is not about the historical crusades. The scenarios in Crusade are fully fictional and in the campaign you spend your time conquering hostile castles. The graphics are the standard look of round-based tactical games: A map with hexagonal fields. You can use 15 different units, from combat troops to magicians and spies. Other possibilities are ships or even dragons, which have a better attack range than regular troops. In combat it is not only crucial to have good attack and defend values - the mere mass is important too. That's why you can group up to 50 soldiers together. Additional to the combat you have to ensure of the supply chain with corn by conquering villages and farms or your soldiers will die of hunger instead of by the sword. In the options you can change several settings to spice up the game. The game features two editors to change the provided missions and create your own.
  • Crusade in Europe (1985)
    The first of the Command Series of tactical wargames released by MicroProse in the mid-1980s, Crusade in Europe is the descendant of Meier's first wargame, NATO Commander. Sid Meier and Ed Bever, Ph.D., collaborated on Crusade's design, which (along with the game's manual) shows an enormous amount of research and attention to historical detail. As the title suggests, the game's focus is the European Theater of World War II in 1944-45, and the Normandy Invasion in particular. Although there are only five scenarios, each can be customized through multiple variants (with different initial deployments and reinforcement schedules) and levels of difficulty. Another nice feature is the ability to play using either traditional boardgame symbols or unit icons. Both sides (Allied and Axis) can be played, and two players can play head-to-head in hotseat mode.
  • Crusher (1991)
    Crusher is an action puzzle game where you must complete multiple tasks in order to win. You are in a dungeon and must collect 10,000 points before receiving your first objective. To collect points, you must collect diamonds and crush your enemies. While doing so, you must avoid running out of oxygen by collecting oxygen tanks, and you must break through walls using TNT that you find along the way. The game is played in a 25 room map. Once you get the 10,000 points and receive your first objective, you learn why you are really here: a maiden in distress named Eve. But there is more - play the game to find out all the various objectives you must complete to win it.
  • Crystal Maze, The (1994)
    A game based on the successful UK TV Show (1990 - 1995) of the same name. You have a team of six which you lead around the maze. There are four zones: Ocean, Aztec, Medieval and Futuristic. There are four types of game, Physical, Mental, Skill, and Mystery. Every game you win earns you a time crystal worth 5 seconds in your final destination, the Crystal Dome.
  • Crystal Pixels (1997)
    Crystal Pixels is a 3D "simulation" from the mid 1990's, created by Alessandro Ghignola, who has gone on to create such works as Noctis, which is a detailed fictional space simulation project. The game was originally written in Italian, and has recently been converted to English. It utilizes blue wireframe graphics at 320x200 resolution. Crystal Pixels does not directly fit into any genres. Rooms and platforms sit in a void of space, encircling a lone star. These small rooms, called "pixels", can either have objects in them, or be entirely empty. When an explorer lands on one, they can move objects around, and can add and remove objects as well. This program does not have a preformed plot or goal to it, but instead allows the user to do with it what they like.
  • Crystals of Arborea (1990)
    Mogroth, the deity of chaos, was enraged by the gods' decision to banish him from the pantheon. Plotting revenge, he began poisoning the minds of the nations of the world. Black elves and orcs became his minions. The gods flooded the land in response, secluding the island kingdom of Arborea as the last stronghold against Mogroth's forces. Jarel, the last Prince of the elf-like race of Sham-nirs, must find allies who would help him on his quest to obtain four elemental crystals, restore the power of the temples, and defeat Mogroth. Crystals of Arborea is an RPG which is a precursor to the Ishar games. The party of six characters roam the world (on a 2D map or by exploring 3D individual locations), defeating Mogroth's minions, gathering experience points and becoming stronger. Unlike the subsequent Ishar games, combat in this game is turn-based, and takes place on separate screens. The players must manually navigate party members on the battle field. Archers and spellcasters can use ranged attacks, while melee fighters must stand close to the enemy in order to strike.
  • Cubulus (1991)
    How do you make an interesting computer game out of the venerable Rubik's Cube concept? According to cult programmer Tobias Richter, you view it from the top with all sides displayed, and allow the player to choose the number of sides, from 4 to 25. A large number of different starting arrangements are offered, grouped by difficulty. Rather than having a level-based progression, you can choose any of these from the start. A number of different tunes are provided, written by Team 17 cohort Bjo/rn Lynne.
  • Cunning Football (1991)
    Put your ingenious strategies to good use in Cunning Football. However, your involvement doesn't end there. If you're on the offense you'll control the player with the ball and then after the snap you'll control the QB, then the player passed to etc. On defense you'll control the middle linebacker. The players, seen from a top down view and represented with letters for their position (L for Linebacker), can intercept, tackle, pass laterally. Before any play you'll get to choose from a menu as to what strategy you'd like your team to try and then see a menu that will show you what you should be trying to do according to that play. this same menu will show you the positions that key players on your team will be taking. A keyboard, mouse or joystick can be used to perform your winning moves on the field and to select plays.
  • Cuntlet (1992)
    MS-DOS: Cuntlet by (1992)
  • Curse of the Azure Bonds (1989)
    Outside of the town of Tilverton, the party of heroes has been ambushed, captured and cursed with five azure markings called "bonds". These bonds have dangerous magical powers that can take control of the heroes at the most inopportune times. They must now search for the source of the bonds, and free themselves from the curse. The second in the Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Two new character classes (Paladin and Ranger) are added to the four basic AD&D classes Fighter, Thief, Mage, and Cleric, which were available in Pool of Radiance. Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. There is also an overview "world map" that allows instant traveling between cities.
  • Cyber Police (1996)
    Cyber Police is a Final Fight-inspired arcade game set in the future. As a member of Cyber Police, your mission is to maintain the law and order from the evil henchmen of the Blue Scorpion gang, which are trying to sow chaos everywhere they go. To do so, you will have to make your way through the different scenarios that make up the city to try to locate Jemiah, the ruthless leader of the criminal gang. There are several characters with which to carry out your purpose (two robots: Perseus and Ishrall and one man: Duncan Dahoh), each one having its own characteristics. As in other beat em up's, you will normally fight fist to fist (or kick to kick), but when you defeat your enemies you will be able to carry their weapons until you receive an impact. With one button you will attack and with other you will jump.
  • Cyberchess (1992)
    A chess game with cyber-/Tron-like theme. The layout of the board has been modified to have pieces rest on intersections instead of squares, but the gameplay is identical to chess.
  • Cybercon III (1991)
    The Cybercon III computer was built with the intent of looking after the world, but something went wrong--the computer killed people instead, and now the world lies in chaos. The player takes on the role of one of the few survivors, with the goal of destroying the Cybercon III computer. The gameplay of Cybercon III revolves around exploration and puzzle-solving as the player works their way through complex where the computer is stored, with the player tasked with destroying or disabling the computer and its defenses and bypassing the computer's notice, made easier by way of a secret entrance into the complex.
  • Cybergenic Ranger - Secret of the 7th Planet (1990)
    Cybergenic Ranger is a side-scrolling shoot'em up arcade game where you must shoot your way to success. You have to explore 7 different planets to collect some pods and discover the secret of the "7th Planet".
  • CyberStrike (1994)
    (From the back of the box): "I'ts kill or be killed. Move or die. Match wits against real players in CyberCity. Collect Power up modules to boost performance on your own personal Cyberpod. The longer you stay alive, the more powerful you become. Four teams of four players each compete for control of precious city squares. Work together or play head-to-head as you strive to blast your enemies out of their pods. Talk to your teammates or taunt your opponents. Strategy, skill and lightning reflexes are the only things that will keep you alive in this deadly world. Cyberstrike(tm)- it's multiplayer virtual reality at it's best." The objective is to stomp around blasting your foes with lasers, bombs, missiles, etc. while battling for city blocks.
  • Cyberwars (1992)
    Top-down shooter in which you must "save" the world, by going from arena to arena shooting at the other guy.
  • Cyril Cyberpunk (1996)
    In a futuristic Manhattan, a normal kid called Cyril is scanning the airwaves and receives some information about an alien invasion planned to take place in planet earth shortly. So he decides to take his flying skateboard and his gun and go hunt those aliens. This is a platform game where you shot your enemies and find keycards to open your way through 32 different levels (including 3 secret ones). The game also includes a level editor.
  • Cyrus (1985)
    One of the world's first chess games designed for experts, Cyrus is also unfortunately one of the least known due to limited distribution. The IBM version can be played from a isometric 3-D perspective, or a traditional boring 2-D overhead view. There is a clock, which can be turned on or off. You can view analysis mode, examine game, or watch the computer play itself. The game has 16 difficulty levels!
  • D-Day (1992)
    This multi-genre game represents famous historical events of World War II called D-Day and related to operation "Overlord", when Allies attack Axis massively in France. The game proposes to be a general in command of Allies group and optionally perform certain actions by yourself also. Such actions include: 1. Piloting a plane over French territory to bomb strategically important places; 2. Landing on hostile territory as paratrooper; 3. Breaking through enemy lines as infantry soldier; 4. Driving a tank and fighting as a tank team with enemies in French village. All kinds of gameplay differ in looks from 1st or 3rd person perspective in simulator-like missions (tank and plane respectively) to isometric (infantry) and platform (paratrooper) with corresponding actions made in all of them. All such military actions may be played as single missions or combined and also strategically managed on the map during a real-time approach in Overlord campaign. The game progress may be saved to be restored later. Multiple options allow to turn off participation in certain or all military actions as well as adjust enemy actions including even such event as 'Hitler does not wake up'.
  • D-Day - America Invades (1995)
    Strategic wargame set in the campaign of the American VII corps on the Cotentin peninsula....well, D-Day. Spiritual successor to V for Victory: Utah Beach. You can play in either the allied or german side as you play on a series of pre-made scenarios or full campaign mode using the Avalon Hill's Worlds at War rules and game mechanics. Also included are a series of historical variants which can be turned on or off for each scenario. Graphics are 2d svga and the game includes modem support for two players head-to-head action.
  • D-Generation (1991)
    Something has gone horribly wrong at Genoq Biolabs, Singapore. You're just a courier, sent to the building to deliver a package. Now you're trapped inside, the security system has gone crazy, genetically engineered organisms are on the rampage and things look like they could get even worse... Make your way through 10 floors of isometric action and puzzles, trying to stay alive and discover what's going on. Talk to and rescue survivors, pick up armaments and log into computer terminals. What caused the Genoq disaster? What's inside the vital package you've got to deliver? What is the D/Generation? And what is really waiting for you on the top floor of the building?
  • Dalek Attack (1992)
    In this game you play the role of the Doctor from the BBC science fiction program Doctor Who. The story sees you trying to stop the Daleks from invading earth with help from your companions. The gameplay starts with you flying along the sewers of London on a hover platform blasting monsters with your laser. In later levels the gameplay turns to on foot platform jumping and shooting Daleks and Robomen with your sonic screwdriver and grenades. There are three different incarnations of the doctor for you to play as well as three different companions for a second player to play co-operatively.
  • Daleks (1985)
    Following in the footsteps of the early UNIX game Robots (and perhaps from there the still-earlier BASIC game Chase?), this game puts the player in charge of a little protagonist, often claimed to be The Doctor, occupying a position on a top-down grid which is otherwise strewn, not with mines, but with those killer cyborgs which are his personal nemesis, the Daleks. They have no long-range weapons, but if they touch him, he will find himself ex-ter-min-ated! Fortunately for him, contact with them is as lethal to each other as it is to him. Every time he takes a step, they all draw one square closer to him; The Doctor's cunning strategy is to manoeuvre himself so as to cause their paths to intersect and the Daleks to terminally collide, leaving a pile of rubble dangerous both to him and to subsequent Daleks -- a strategy not always possible on the narrow confines of a grid. Fortunately for the good Doctor, where this game outdoes its predecessors is that he also has his trusty Sonic Screwdriver in hand, whose offensive use destroys all Daleks within a threatening one-square radius of him. Also, it allows him to teleport out of harm's way to a random location on the map -- hopefully one behind a pile of Dalek rubble, and not one within a single step of a Dalek currently on the map. In many versions both Sonic Screwdriver and Teleport use are limited. Should The Doctor survive this onslaught, he is brought to a new grid map, generally one populated with still further Daleks. Other features particular to some versions and absent from others include the use of graphical tiles vs. mere roguelike textmode character representation, and occasionally a conversion will use (universally unlicensed) sound effects taken from canonical Doctor Who sources; more commonly these games also offer a Last Stand command, to be used, like the "drop" in Tetris, when the player is so confident in the security of their location that they are willing to sit tight and grant the Daleks as many moves as it takes to either reach The Doctor or be rendered down into scrap metal through unforeseen collision. Successful use of the Last Stand often results in a score bonus; unsuccessful use of it, of course, results in The Doctor's death. (Don't worry, chances are good that he'll regenerate into a new incarnation -- not in this game, however). Some versions feature keyboard directional control (in which sometimes the player is granted access to diagonal movement like the Daleks are, and sometimes not), while others present The Doctor with a halo of directional arrows around him, to move him one step in the appropriate direction if an arrow is clicked upon. Generally he also has the option of standing in place and passing a turn.
  • DanDolme.zip
    Dan's girlfriend disappears when he least expects it, and now he's trapped in the world of video games! You control Dan, a naked man who has to navigate through a platform-filled world to find her and have sex with her, occasionally picking up some gold along the way. There are no enemies, but there are other hazards such as water or bottomless pits. Dan can also destroy certain walls and floors by urinating on them if he has found some beer.
  • Dangerous Dave in the Deserted Pirate's Hideout (1990)
    Guide Dave through ten terrifying levels as he tries to reclaim his trophies from a deserted pirate's hideout! This is a standard platform run and jump game although with only 10 levels it's meant to be more difficult than the usual. This game is in 16-color double-res mode on the Apple II and is essentially the same as the original Apple II hi-res version titled "Dangerous Dave in the Deserted Pirate's Hideout".
  • Dangerous Dave in the Haunted Mansion (1991)
    Dangerous Dave in the Haunted Mansion (a.k.a Dave 2) is a sequel to Dangerous Dave. In this side-scrolling action game you run through a huge mansion with many different levels, battling all kinds of monsters and collecting items (mostly bonus points). Every so-and-so points you get an additional life, and every so-and-so levels you combat a boss. One of the things that make this game unique is that instead of just having a limited amount of ammunition, you have a shotgun and can shoot 8 bullets at any given time. However, you must wait in order for Dave to reload his gun. Another thing that sets the game apart is the ability to aim your gun in several angles (generally: up, down or straight ahead).
  • Dangerous Streets (1994)
    Dangerous Streets is a colorful sprite-based fighting game in the vein of Street Fighter II. Its eight characters are diverse, ranging from fashion models to a bizarre monster "custodian". In addition to a two-player mode, the game also features single matches against the CPU and a tournament mode. The control scheme consists of the standard weak, medium and strong punches/kicks, and both keyboard and joystick controls are supported.
  • Dark Castle (1987)
    The Black Knight has brought misery to the land, and the end way to end this is to enter his haunted house to slay him. You are the brave adventurer taking on this quest through 14 increasingly-tough zones. The bulk of the game is side-viewed, involving single screens to pass through, which incorporate ropes, cages and trapdoor. There are enemies walking, flying and hovering through this, and many of them respawn. Unusually your weapon to take them on (rocks) can be thrown through 360 degrees, which aims to make the gameplay more realistic and methodical. The screens were linked by hub screens, which the player passes through simply by clicking on a door.
  • Dark Convergence, The (1993)
    The Dark Convergence is a very rare horror adventure game from the early '90s. The plot is simple: one night the player and some friends have a car crash on a near-deserted road. The player is sent out to search for some help and stumbles on an abandoned house. Inside it bloody bodies are found, and unknown menaces from other worlds and other dimensions try to kill the player. Will you survive the night and save the day? The game is programmed in QBasic (there is even the .bas file inside the game's folder) and the engine is similar to the one used in the Hugo's House of Horror series. The player controls the character with arrow keys and types the desired action using the parser. The game focuses on a morbid atmosphere and on violence with many nasty and gory situations in it. The plot and atmosphere for some ideas are reminiscent of Dark Seed.
  • Dark Designs I - Grelminars Staff (1990)
    In this fantasy role-playing game, an army of evil extra-dimensional creatures is building above the Gandolan mountains, threatening the civilized regions to the south. There is no army to defend the lands, but if a few hardy adventurers can find a magical staff in the castle of a long-dead mage named Grelminar, the gate can be closed and the invasion averted. The player controls a party of four characters, each with some standard-issue attributes: Strength, Dexterity, Constitution, Intelligence, Piety, Body Points and Magic Points. The game also features three of the usual character classes (fighters, mages and priests), and there are different spell lists for each of the spell-casting classes. Players can create their own characters or use the ones provided by the game; either way, progress is automatically saved from time to time (though there is a reset button which allows the player to start over from the beginning). The game starts out in a town (which is portrayed simply by a text-based menu system) and then proceeds into a multi-level dungeon. While exploring the dungeon, different areas of the screen display different information. There is a first-person, ninety-degree-turning view, an automap and, in some areas, a textual description. These are supplemented by random third-person, turn-based combat encounters which take place in the window that normally shows the 3-D dungeon view. In typical role-playing style, combat yields rewards of gold and experience (and sometimes equipment), and characters gain in abilities as they increase in experience.
  • Dark Designs II - Closing the Gate (1991)
    Having recovered Grelminar's Staff in Dark Designs I: Grelminar's Staff, a group of adventurers must now journey to Mount Delkeina, traverse the dangerous tunnels there, defeat an evil warlord, and close the dimensional gate he is using to build an army of monsters. This sequel features the same gameplay as its predecessor, though some minor enhancements have been made, like giving clearer names to spells and pooling gold for the whole party rather than giving it to individual characters. It is possible to import a party from the previous game or to start over with new characters.
  • Dark Side (1988)
    In Driller, the Ketars attempted to blow up the moon Mitral, but you stopped them. Now, they have Energy Collection Devices collectively known as EGOs, and hope to stock them up to use towards the Zephyr One device, and direct its energy at the planet Evath, resulting in a catastrophic radiation overload. Your mission is to beam onto their base on the moon Tricuspid, and destroy the EGOs. Destroying one will buy you more of your limited time. The problem is, many are connected to at least 2 others, and those can immediately regenerate, so you must tackle them in an order in which those with only 1 connection are attacked first. You are inside a space suit, propelled by a Jet Pack with limited fuel, and possess lasers and a shield. Shield energy is limited, but can be recharged through pentagons and rods. In a world viewed through the the Freescape 3D system, you roam the verdant planet of trees, buildings and underground tunnels. Gameplay in Dark Side has more action than its predecessor, Driller. The Freescape world has a third dimension - due to the jetpack you can leave the ground and look down on the view. You can also rotate the angle and make quick U-turns. You must leave the ground to shoot the active part of an ECD, but the jetpack uses energy at a faster rate, so use this feature sparingly. You must avoid Plexors, which weaken your shield, and deflector devices, which can beam you into prison.
  • Dark Woods 2 (2002)
    The sequel to Dark Woods starts in the ruined castle, where the original has ended. You, Eduin the fearless adventurer, must find your village that is located in the Dark Woods. You will not be alone. Evil creatures will try to stop you, and you will have to use your strength and mind to be successful. Dark Woods 2 is a top-down adventure game with graphics made entirely out of ASCII characters. The game world is divided into levels, which contain items that are needed to complete them, and enemies that have to be avoided or outsmarted. The game features 11 levels and the option to make/play custom levels.
  • Darkspyre (1990)
    The Gods of War, Intelligence, and Magic have created DarkSpyre, and intimidating tower full of riddles and monsters. The player takes control of an aspiring champion, whose goal is to explore the maze-like levels of the tower, retrieve five powerful runes hidden there, and ultimately save the world from destruction. DarkSpyre a top-down "dungeon-crawling" role-playing game. The player creates the protagonist, choosing gender and magic specialization (healing or offensive), as well as customizing his/her combat parameters. The game consists of navigating the tower's complex levels (39 of them must be traversed to complete the game, though there are 50 altogether), fighting monsters in action-based combat. The protagonist can equip a variety of weapons and armor; weapons can break after excessive usage, and armor will deteriorate in quality if worn for a long time. Spells are learned from scrolls found in the tower. The hero gains weapon and magic proficiency by repeatedly using the same weapon and/or spell.
  • Darts (1991)
    This simulation allows players to throw darts at a virtual board by hitting the space bar three times at critical moments. The first hit determines where the dart is aimed on a horizontal plane, the second determines the angle of the throw and the third determines the strength of the throw. The object of the game is to run out of points; points are lost by successfully hitting the dart board. Players cannot score until they have "doubled in" by hitting a double scoring area, and they must "double out" by hitting a double scoring area worth exactly the right amount of points in order to reduce their score to zero. The starting point value and the speed of the program can be adjusted.
  • Das Boot German U-Boat Simulation (1990)
    Das Boot (literally 'The Boat') simulates controlling a Type VII U-Boat for the Nazis, in an exact recreation of submarine warfare circa 1941. Both internal and external views are provided, all rendered in full 3D. Allied submarines and surface boats are attacking you from all sides - use your Hydrophone to be aware of forthcoming threads, and use the water as protection from enemy planes. You have 4 styles of torpedo on board - Contact, Acoustic, Looping and Magnetic. All orders are sent in code, to prevent sensitive information reaching Allied forces, with an Enigma code-cracking machine built in to decipher them. There are three skill levels to play at.
  • Dave Goes Nutz (1993)
    Dave Goes Nutz is the fourth installation of the Dangerous Dave series. Dave has to rescue his little brother Delbert from the evil Dr. Nemesis who has hidden him in a mental hospital. Blast through levels of zombies using your shotgun.
  • David Leadbetter's Greens (1991)
    MicroProse made a change from military simulations by recreating golf in fine detail. This was the first golf game to operate in true 3D. This means that the player's stance and swing technique can be adjusted, and have a significant effect on the shot outcome. Although the manual's tutorial helps, it's harder to master than rivals such as PGA Tour Golf. There are six courses, an unprecedented number for a computer simulation, and tonnes of playing modes.
  • David's Kong (1984)
    David's Kong is a Donkey Kong clone. The game consists of two parts, both played in the same level layout. First, you have to climb to the top to rescue your girlfriend while a gorilla throws barrels that roll down the ramps. When you get to the top, the gorilla throws one barrel down the middle of the platforms. This creates extra gaps in the platforms you will have to jump across. Also, a house appears at the bottom of the screen. In the second part, you have to carry your girlfriend down to the house. This time, flaming barrels move up the ramps and the gorilla throws flaming barrels aimed directly at you, in a straight line. The player can move left and right or up and down ladders with the cursor keys and jump by pressing F1. But when holding down a cursor key the player character doesn't move smoothly, so in order to manoeuvre quickly enough to avoid the barrels, you have to keep tapping the cursor keys. Also, if you jump while standing on a ladder it's instant death. The game was programmed in GW-BASIC by an unknown author, and distributed as a compiled executable.
  • Davidic Matchup (1994)
    Davidic Matchup is a Concentration game, focusing on the teaching of David, from the Bible. Gameplay is similar to Concentration, where you find matching pairs of cards that are facedown. The cards are related to stories of David. 1-3 players can play and the winner is the one who matches the most cards.
  • Dawn Raider (1990)
    In this top-down vertical scrolling arcade shooter player controls an assault plane on its way through mechanized army forces over the Chinese territory. The plane is armed with missiles, machine gun or laser. Machine gun is transformed into powerful laser, while holding 'machine gun' key down. Progressing from stage to stage, player should keep plane's pilot alive eliminating the enemies. Each hit will decrease plane's oil reserve, and plane will crash after it is completely exhausted. Some foes drop out missiles, oil cans, and laser power cells, and player may collect or shoot them to switch between the resources to collect. The game is available for 1 or 2 players trying to complete their mission on the same screen in cooperative mode.
  • Day of the Viper (1989)
    The Sun League has been trying to fight back against the corrupted and oppressive Gar computer for many years. Now they have attacked a defense base. The only hope is for a Viper V droid to be sent in under your control to reactivate the planet's defenses. To do this, you must find floppy disks that are everywhere in the station to reboot that evil computer! To complete this task, you must fight 33 types of little robots who attack you. The action is viewed in first-person 3D, with directional arrows on screen for movement and rotation. There are 25 levels, each of which is automatically mapped as you explore it. Use turbolifts to get to them. Each object is managed by the game, and a notepad feature is provided to allow you to keep track of vital information.
  • Days of Thunder (1990)
    Tom Cruise's film brought NASCAR racing to the masses, and Mindscape did the same for games players with this license. If you mentally change the driver names, it can be thought of as a recreation of real NASCAR racing rather than a direct recreation of the film. You play Cruise's Cole Trickle character (his name, like many of the others, is slightly different to that of a real NASCAR racer of the day) against your rivals on 8 tracks, based on real-life counterparts. The races are all on ovals, although the exact lengths, corner types and gradients are varied. This means that the ideal racing line on one track can put you into the wall on another. Qualifying is incorporated alongside the races themselves. From times to times you'll have to pull into the pit stop area. When doing so, you control the five members of the pit crew. Loosing time on pit will make you lose positions at the race. The other racers, however, never pit. The NES version has 3rd-Person perspective only.
  • Deadly Racer (1994)
    In the game you can choose one of the best rally cars, like Toyota Cerica (real Celica) and Mancia (real Lancia) Delta to try your driving skills on one of four types of track. Tracks has many obstacles to avoid, and your goal now is to win a race with less damage. The game has the same engine as Rally Championships but now you don't envolved in management and it is stunt races.
  • Death Bringer (1988)
    The land of Mezron is in turmoil. The evil wizard Azazael has been resurrected and is now on the search for five gems which will grant him ultimate Power. You are a adventurer that has the task to stop the wizard. On your way you'll face medusas, evil cults of priestesses and many undead foes. The game features a 3D view of the world, which can be explored step by step like in many RPGs of the time, e.g. Bard's Tale or Dungeon Master.
  • Death Knights of Krynn (1991)
    Death Knights of Krynn is the 2nd volume of the Dragonlance epic and is the sequel to Champions of Krynn. Characters from that game may be imported to this game. This time the party faces an undead threat that turns former friends into fierce enemies and infests Krynn with hordes of decaying monsters. The party must find the origin of these nightmarish undead creatures and eliminate it in order to save Krynn from turning into a land of undead. Like Champions of Krynn, Death Knights of Krynn introduces a different and unique character selection with the availability of the "Knight" class, unavailable in AD&D non-Dragonlance RPGs. Characters in this game may level-up to higher levels and obtain new skills as well as more powerful spells. Experienced Knights may ultimately choose one out of 3 "clans" to focus more on a different type of fighting style. Adventuring consists of either overland map travel or the standard 1st person town adventure. The player's party consists of 6 characters (of which one must be a Knight) as well as possible NPC characters joining your party. Wandering monsters will of course attack the party on occasion so gear up and prepare for undead monster-bashing combat!
  • Death Sword (1988)
    The evil magician Drax is terrorizing the jeweled city and cast a spell over the beautiful princess Marina who is forced to obey him. From the lands to the north, a hero is sent to help the city and free the princess. He is Gorth, the strongest of the barbarian warriors. With his sword in hand, he has to beat eight of Drax's best warriors and at last the magician himself. He will fight them in the woods, on the mountaintop, in the dungeon... finally reaching Drax's palace itself. This is essentially a one- or two-player fighting game where you control a big barbarian and fight another player or a computer AI. There are several kinds of hits, and some hits take off half a point while others take off a whole point. Each player has six of these "power points". They also have a special hard to perform "death sword" which decapitates your opponent, killing him with one fell swoop.
  • Decision in the Desert (1985)
    Decision in the Desert was the second installment in the "Command Series" of tactical wargames co-designed by Sid Meier and Ed Bever and published by MicroProse in the mid 1980s. The game covers the North African theater during World War II. The design is essentially the same as in the first Command game, Crusade in Europe. Five different scenarios with multiple variants can be played. This, along with multiple levels of difficulty, gives the game significant replay value. Battles occur in real-time, though orders may be issued while the game is paused.
  • Dedale (1986)
    How far can you make it in this game of mazes? The object of the game is to move your character through a maze from start to finish before your points (time) run out. If you make it through, you get extra points (time) for the next level. The mazes start out very easy where you can see the path instantly and progress to more and more difficult mazes. Even if you can complete the maze, will you be able to do so in the time you have remaining?
  • Deep II - The Center of the Earth (1993)
    Aliens: go figure! Years ago Zybonians installed a control-center in the middle of planet Earth, so that years later, they could wrench the planet out of its orbit and bring it to their home system. (As the introduction notes: Why they want that? We don't know, but why let that get in the way of enjoying the game?) A sequel to their bottomless pit game Deep, written in Turbo Basic 1, Turbo Pascal 4 affords Deep II subtler structure and nuance. Both games follow the same basic premise -- as the documentation states: It's the same idea as Deep: you fall in a very deep pit. (Nothing is as simple as it seems: the computer randomly draws meandering cavern walls and you must direct your tethered stickman's descent so as to not collide with them, at the cost of shields.) 50 levels later, after picking up money and shield bonuses, avoiding mines, blasting through more than a little rock, and getting boosted with power-ups at automated pit stops, you too will arrive at the centre of the earth and discover the secret behind the Zybonian control-center.
  • Deep Sea Diver (1991)
    MS-DOS: Deep Sea Diver by (1991)
  • Deep Space Operation Copernicus (1987)
    It is the year 2123. The genetically-programmed warriors of the Andromedan Hegemony are making the first moves to enforce their government's greatest desire: the takeover of the United Planets of Solaria's fantastically wealthy new mines in the Asteroid Belt. On Earth, capitol of the United Planets, military and political leaders are beginning frantic efforts to marshal human and material resources to fight off the alien onslaught. There is a knock at the front entrance to your dwelling. You open the door, only half-surprised to see that your visitor is a courier robot, painted in the distinctive blue-and-white uniform colors of the Solarian Armed Forces. It registers your palm-print on its signature pad, then passes you a sealed file container. You know without opening the iile that it contains a draft notice and briefing materials. In a few hours you will be in the cockpit of a Katana single-seat interceptor, perhaps fighting for your life against the invading Andromedans.... So the stage is set for Deep Space -- Operation Copernicus. As the pilot of a Katana war vessel, you will have your choice of four missions to test your skill and tactics flying--and fighting--amid the hurtling debris of the asteroid cluster known as the Trojan Group. Survival is up to you!
  • Defend the Alamo (1994)
    Defend The Alamo is a tactical simulation of the Battle of the Alamo (February 23 - March 6, 1836), a turning point of the Texas Revolution. The player takes command of Texian defenders in Alamo Mission (only a handful of riflemen and cannons), trying to fend off general Santa Anna's Mexican army, while conserving precious ammo and men. The game offers optional alternate set-ups for the battle (giving more chances to doomed defenders). Messengers can be sent with requests for reinforcements. You not only have top-down view of the mission, but also viewpoints in the four cardinal directions from the walls, where you can spot advancing troops or artillery pieces and react accordingly.
  • Defender of Boston - The Rock Island Mystery (1992)
    Defender of Boston: The Rock Island Mystery is a role-playing game where the player takes on the role of a private investigator, located in Boston in the year 1921. His assignment is to go to an island called Rock Island to solve a mysterious disappearance of one Fred Black and a dangerous artifact described in the assignment brief as "The Thing", which has terrible powers for any mere mortal to control. The game begins with character development of a numerous amount of skills where you must allocate points for those skills. There is a wide array of skills from standard issue such as strength, dexterity, to more complex skills such as chemistry and ninjutsu. The interface is similar to most interactive fiction with graphic games with some additional features such as character stats, a clock, and several buttons for skills and other uses. An additional feature is using several objects and combining it into a new item. The ingredients of the object are automatically available in the skill menu, so you only have to find the appropriate ingredients during your travels. Combat occurs in real time, in the same way as travelling in the open.
  • Deja Vu 2 - Lost in Las Vegas (1988)
    Dej`a Vu II: Lost in Las Vegas is the sequel to Dej`a Vu: A Nightmare Comes True. This time you wake up in Las Vegas with great headache and realize that you are Ace Harding, who has to find $112,000 of recently murdered Chicago's racketeer Joey Siegel for his boss and Las Vegas' mobster Tony Malone. You have a choice to find money in one week or classical "or else". Just for formality you are watched by Malone's thug Stogie Martin. During the investigation in Noir style you can collect and use items, talk to characters and make some decisions. The game has a multiple windows interface, which size and position you can change.
  • Deluxe Ski Jump (2000)
    Deluxe Ski Jump is a shareware ski jumping simulation with full 3D graphics and simulated physics. The game contains 32 different hills, which vary in size from the tiny K50 in England to the huge K250 in Slovenia. DSJ also allows for up to 16 players (computer or human controlled) to compete for the World Cup trophy simultaneously, using the same computer. The actual jumping is performed using the mouse buttons (for jumping and landing) and by moving the mouse up and down (to angle your jumper in flight), a system which takes practice to master. There are several factors that affect the outcome of a jump, of which the most important is timing. A poorly timed "take off" will most likely drag you down and force you to land prematurely. Other factors include wind strength and direction as well as a certain knowledge of the hill you're jumping from.
  • Deluxe Trivial Pursuit (1992)
    Deluxe Trivial Pursuit is an improved new version of Trivial Pursuit, featuring among others 3,000 new questions, VGA 256-color graphics, music and sound effects, and a fully animated quizmaster.
  • Demon Blue (1992)
    In the game, you are a small shaggy blue demon finding himself in a dungeon full of fallen angels, gargoyles, wasps, etc. Walking through them loses you energy, which is your life. So you have to run and jump avoiding them, collecting gems, blood drops, energy vials, and some sort of friend-demons such as eyes and tongues. On each level you have to find the keys to open a door to a magical cauldron guarded by a beautiful elf. Levels are decorated with statues of beautiful women, old men, dragons, swords, or eye walls.
  • Demon Stalkers (1988)
    Demon Stalkers is essentially a Gauntlet clone. You must travel through 99 mazes, before meeting the final demon. The game features different enemies as you progress through the mazes, with clues to progression built in. There's a 2-player co-operative mode. The in-built level editor uses pull-down menus, and offers a high level of flexibility. As well as creating actual levels, you can create a integrated storyline and game world, as the text on scrolls can be edited.
  • Demon's Forge (1987)
    For killing four palace guards, the king has banished you to the caverns of Demon's Forge. Now you must fight to stay alive and to find the exit with your life! No prisoner has ever found the exit or exited Demon's Forge! Being the greatest gladiator to ever serve the king, you may just have a chance to escape. Maybe.
  • Demon's Tomb - The Awakening (1989)
    A famed archaeologist named Edward Lynton disappears mysteriously. Richard, his teenager son Richard sets out to discover what happened with his father. Unbeknown to him, the evil god Darsuggotha is trying to ascend from his dimension and incarnate on a heathen priest called Tzen. Richard must stop him, as the demon is bent on destroying the world. Demon's Tomb: The Awakening is a text adventure set on England on modern times. The game starts with a prologue to the rest of the game, where the player controls the main character's father while he is fighting for his life. After this brief prelude, the story jumps to 16 years-old Richard and his search for his father in Britain's moors. The parser is on par with the one developed by Infocom. It supports chain commands and adverb recognition, and goes beyond by adding support of mouse input and interface customization. These features are enabled on a menu that pops up when right-clicking on the screen. The optional verb menu allows complete sentence construction with the mouse. The interface can be changed to several different ways of displaying text, from a Zorkish traditional full screen output to a scrolling window. Some locations have a picture associated with them that can be displayed by pressing a key. There is support for setting up macros within the game (for example, a "IN" abbreviation for "Inventory" can be set by entering DEFINE IN=INVENTORY). The game has an online hint-system. The player gets clues by using the THINK ABOUT command with something in the game. The game supports disk saving and loading, as well as memory saving and loading (with the commands RAM SAVE and RAM LOAD, respectively).
  • Demons Winter (1988)
    The land of Ymros was first encountered in Shard of Spring, and it returns in this follow up, which is viewed from above, but has a game-world 32 times the size of its predecessor. Your characters can include Humans, Elves, Dwarves and Trolls, each with different skills as well as generated and varying statistics, and one of 10 different character classes - Barbarian, Wizard and Scholar for Example. You will need to choose the right balance of these for your mission, which involves tracking down Malifon and gain revenge on the damage he has done to Ymros. Combat takes place via close-quarters combat and spell-casting, depending on the character's abilities. Towns can be visited to buy weapons, and you can return to your camp to worship one of the various Gods and receive their gifts such as resurrection and protection. It has also a 'skill/item' menu in which items can be used on other items to solve problems.
  • Denarius Avaricius Sextus (1992)
    Denarius Avaricius Sextus is a text-parser adventure game similar to adventure games such as King's Quest. The game is set in the Roman city of Pompeii in 79 A.D., where the player takes on the role of a wealthy Roman citizen Avaricius aka Avvy. The objective of the game is to escape Pompeii before the (historic) volcanic eruption destroys the city. In order to do so, the player must explore the city of Pompeii for an escape route and overcome puzzles and obstacles along the way. A built-in command menu is also available as a substitute for typing the text parser commands.
  • Denomino (1997)
    Denomino is a single player, shareware, word building game for DOS. In this game the player uses domino-like tiles to build words. Each tile contains two pairs of letters. The player makes words by positioning their tile next to an existing tile so that one or more four letter words are made. The game takes place on a twelve by twelve grid. Points are scored based on the values on the dominoes and whether the tile covers a bonus square. The game is entirely mouse controlled. Tiles are dragged & dropped onto the game area. The right mouse button moves the tile in a vertical position while the left rotates the tile 90 degrees so that it can be dropped in its horizontal position. There are three types of game available. * The solo game where the player plays by themselves to put a fixed number of tiles on the board. * Playing against the computer to place a fixed number of tiles on the board * Playing against the computer with no tile limit. In this game the player can select from three levels of intelligence for the computer opponent All player moves must be made within a time limit. The game holds the top sixty player scores for each type of game. Other features of the game are its music sound track a 'Peek' button which shows the player a possible next move, though this does cost points when used), and a 'Pass this turn' button. The registered version of the game promises "unlimited access to all of the game's features" plus a head-to-head mode with the computer and "other variations".
  • Desert Rats - The North Africa Campaign (1988)
    Desert Rats is the second entry in R. T. Smith's World War II trilogy, including Arnhem and Vulcan. It simulates the North Africa Campaign in 1941-42 commencing with the arrival of Rommel in Tripoli and ends with the Battle of El Alamein. The bitter campaign includes Operations Battleaxe and Crusader and the Battle of Gazala. The game is named after the men of the 7th Armoured Division who were known as the Desert Rats after adopting a 'gerbil' as their insignia. Several versions like DOS and ZX Spectrum 128K includes two additional scenarios: Operation Compass and the Battle of Beda Fomm (December 1940-February 1941). The gameplay is shown on a scrolling map by turns. Players select the units and give them orders to hold position, move to, fortify, or assault. Units move on the grid of rectangular cells. The balance of battles may be adjusted by Malta Status (Historical, Operation Hercules, Not used as base) as well. Historically, Montgomery defeated Rommel at El Alamein, and it is player's opportunity to alter the history making it sooner or vice versa. The game is accompanied by a detailed instruction booklet including historical background notes of the campaign with maps and photographs. Two players representing Allied and Axis may be computer or human.
  • Design Your Own Train (1989)
    MS-DOS: Design Your Own Train by (1989)
  • Designasaurus II (1990)
    Designasaurus II is an educational simulation game with action elements, playing in the far future. It enables you to create your own dinosaurs and then teleport them to different time geological time periods, in quest of hidden dinosaur geneprints. The background story: In the year 2501, the renegade scientist Dr. Max von Fusion has stolen the Designasaurus Research Foundation's prized Gigantodon geneprints and hidden them in different geological time periods, leaving only a poem with some hints about their whereabouts. You play a researcher who goes on the quest for the hidden prints to recreate the fabulous Gigantodon, get millions of credits and get promoted Chief Scientist. The game consists of two parts. First, you select a dinosaur to go exploring with. You can either select a predefined or create your own dinosaur, combining head, body, arms and tails of existing dinosaurs as you want. The combination of parts affects the dinosaurs attributes, like fighting skills or speed. Once you have created a dinosaur and given him a fancy name, you get the opportunity of printing it out before you go exploring. You are now ready for exploration. Select a geological era and a climate and teleport your creature there. You now start the overhead action-adventure part where you have to try to find the Gigantodon's geneprints. Of course, there are other dinosaurs too -- depending on the period and climate. Upon meeting, you can either eat them (if they are small enough), mate with them (if they are of your species and the opposite sex) or fight them. Just like in real life, successful mating is the most complicated, as afterwards you have to defend the eggs and then feed the young. You also have to keep an eye on your hunger, thirst and fatigue, so be sure to eat, drink and rest from time to time. At any time, you can save your game or teleport back to the foundation. This also happens automatically if your dinosaur is badly wounded, so you cannot lose in this game. Finally, you also get dinosaur facts displayed from time to time while exploring. You get points for successful playing, especially for finding parts of the geneprints. Once you have found all parts, you are promoted Chief Scientist and have won the game.
  • Desperado 2 (1991)
    In Desperado 2, the sequel to Gun.Smoke, the player is Marshall James, a sheriff sent by the State of Texas to restore order to the corrupt and violent town of Devil Stone. The game is divided into two parts. The first one is a side-scrolling run'n gun game in the style of Sunset Riders. The second part is set in a saloon, and is a first-person shooting game like the Lethal Enforcers games.
  • Destroyer (1987)
    Destroyer is a 2D naval simulation. Players take the role of a captain controlling a United States Navy Destroyer class vessel. During World War II, the player has to command several Destroyer operations: * Subhunter missions * Rescue missions * Blockade runnings * Bombardment missions * Scout operations * Convoy escort
  • Detroit (1993)
    Detroit puts you in the year 1908, and you are the President of an upstart car company. You will build and design cutting-edge automobiles, take care of finances and promote your products with marketing campaigns. Vintage car lovers will really enjoy the game, as it includes many classic car designs, all of which you can modify to your heart's content. As time goes by, new technologies will become available, and the industry will evolve with faster and safer cars. Competition, of course, will become tougher as your competitors catch up to your technological advantages. You must then think globally -- open new factories overseas, and think of how to segment your market with different car models that do not cannibalize each other's sales.
  • Diamaze (1990)
    Diamaze is a shareware graphical maze game, in which you play an ASCII-styled X-character. You travel in a mine collecting as many diamonds as possible and need to return to the entrance before your lantern goes out. Each game starts with a randomly-generated maze. Some diamonds are easy to get, but others require using dynamite sticks, given at the start of the level, to blast walls. To use dynamite, you press a letter on your keyboard to show which direction the blast should be aimed to. When you run out of time, you have an opportunity to see the whole maze and find what you missed.
  • Diamond Ball III (1992)
    In Diamond Ball III the player controls a colored ball that bounces up and down, and the player can only move it sideways. The gameplay is very similar to the Commodore 64 game Crillion. Move the ball around a maze that contains colored blocks that disappear when the ball touches them. The ball can only remove blocks of the same color, and it can change color when touching certain special blocks. Hazards come in the form of death blocks, barriers and barrier switches. When the levels is cleared, the diamonds are unlocked and the played needs to remove them as well to go to the next level.
  • Diamond Digger (1986)
    While treasure hunting you discover a huge shaft leading deep underground. Bloody marks on the walls warn you of a greedy ghost that haunts the abandoned mine. You can dig tunnels, but that takes longer than moving through the passageways. You have to collect the key before you can climb down the mine shaft to the next lower level. While collecting points you also must look out for the ghost, because one touch from him kills.
  • Die Hard (1989)
    This game is based on the movie Die Hard. A group of terrorists has taken control of a high rise tower in an attempt to take $600 million. Your job is to rescue your wife who is trapped in the building and stop the terrorists. The game is played with a 3-D point of view allowing you to search the building for useful items and fight terrorists with a variety of weapons or by hand. Cut scenes keep you informed of the plot as it progresses.
  • Die Hard 2 - Die Harder (1992)
    Die Hard 2: Die Harder is a 2D shooting gallery. In the early 90's, two things just wouldn't die: Bruce Willis in the Die Hard trilogy of movies, and, well, 2D point-and-click shooters. Renowned software undertaker Grandslam was happily ready to dig the grave several inches deeper for both. The spade: a game called Die Hard 2: Die Harder. Based on the 1990 movie Die Hard 2, the program sends you through five stages modelled after key scenes of the film. As N.Y. cop John McClane, you have to shoot terrorists invading Washington's Dulles airport by quickly aiming a crosshair at them. You'll successively clear the luggage center, airport annexe and runway, then chase after the bad guys on a snowmobile and finally shoot it out on the wing of the terrorist's plane. Each stage consists of three screens; on the last one, several tougher bosses will appear. Occasionally, civilians cross the room and pray that you don't kill them. Most dying terrorists drop power-ups, namely med-kits, armour, grenades and weapons that are more powerful or fire faster. You collect these items by shooting them in time. If you do not aim fast enough, the terrorist's bullets will drain your health; you may die three times, but after that, John McClane bites the dust once and for all. Until you restart, that is. For more information on the movie Die Hard 2, see the trivia and links sections.
  • Dig Dug (1983)
    Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.
  • Digger (1992)
    Digger is a remake of the classic Digger, your task is to collect diamonds, try to stay alive from falling diamonds/rocks and avoid ghosts. The game offers 32 levels, once you completed a level, you get the level code for the next, so you can skip levels the next time you play. Once you started a level, you have 3 minutes time to collect the amount of diamonds needed to complete the level. At the time you've done this, the exit is accessible and you can leave the level, but you can still collect the rest of the diamonds. You get 10 points per diamond, but only 1 point per second from the time from the 3 minutes you have spared when you exit fast enough. So for highscore purpose, it's good to collect most (or all) diamonds. After you gain a certain amount of points, you gain an extra life. Once you completed level 32, all remaining lives will be added to your score. Make sure, that you don't block your exit with a rock, or that you don't get trapped. If so, your only way to complete the level is by committing suicide and replaying it again. To make your diamond-collecting challenging, there a rock balls in the game. You can stand directly beneath them, but when you move just one square down, the rock will fall, and when you get hit, you're dead. This also happens to falling diamonds. So, if you must go down, move fast, and move then left or right to prevent impact. If it's only one rock, you can move them horizontal, as soon as there is more than one rock, it's impossible to move them further. Sometimes there are not enough diamonds in the game, in this case there are some sieves in the level, where you must put a rock on top of it, and if there is space beneath the sieve, the rock will fall through it, and gets transformed into a diamond. But of course, this is also a good idea to do this, when you already have the certain amount of diamonds to collect. And for a bit more challenge, there are ghosts in some levels, which you must avoid, or they kill you. The good news is, that they don't hunt you, they just follow a patrol route. The bad news is, who knows their route since most of the time, their route is blocked by a diamond or rock, once it's removed, they coming... But you can kill them, if you good enough to let a rock or diamond fall on their head, then they "explode" and destroy all 8 squares around them, so make sure, you are not in one of them. But be careful, the explosion will destroy anything, including solid walls, and this may trigger more fallen rocks/diamonds. If you once become tired of the levels, make your own ones, with the included level editor.
  • Digger (1983)
    Take control of a mechanical digging machine as you tunnel your way through the earth, searching for valuable gems and the even more valuable bags of gold! But watch out for Nobbins and Hobbins, and don't be careless enough to let the bags of gold crush you! Digger is an arcade game combining elements of the popular arcade games Dig Dug and Mr. Do!. Players control the titular 'Digger' that can tunnel through dirt with ease. The goal of each level is to gather up each of the gems, which allows you to progress to the next stage. However, Nobbins and Hobbins are also lurking within the levels - Nobbins are fairly slow, but transform into Hobbins which are much quicker. The enemies can only chase Digger through the tunnels he creates - they cannot dig through the dirt themselves. Digger's defenses consist of being able to shoot a single, rechargeable shot in the direction he is facing with F1 (which recharges after about thirty seconds), crushing his foes by digging underneath a gold bag and letting it plummet down, crushing anything in its path, or by collecting the bonus cherry that sometimes appears, causing Digger to become temporarily invincible.
  • Dimo's Quest (1993)
    To be able to marry Princess Dori, Dimo the frog has to collect all the sweets her father King Greenfoot wants throughout the kingdom! That means over 50 levels; so help Dimo in his quest in this cute puzzle game...
  • Dino Hunt (1993)
    Dino Hunt is a single-player shareware game. The objective is to get Nicky Neanderthal back to his cave after first hunting the many dinosaurs that inhabit the area. Points are scored for each dinosaur killed. Nicky is controlled with the arrow keys on the keyboard. He can move over ground and through grass but cannot pass through bushes or water. The spear is thrown by pressing the space bar. Entering Nicky's cave ends the current level and starts the next. The five levels get progressively harder as dinosaurs become faster and more abundant.
  • Dino Wars (1990)
    Dino Wars is a strategic board game with some similarities to chess, with combat decided by action scenes. If you ever played Archon you know the idea behind this game. On a chess-like board (9x10 pieces in this game) you move different sorts of dinosaurs. If you hit an square on which an opponent dinosaur stands, the game changes to action mode. This is played as a beat-'em-up, in which you must beat the opponent dinosaur to win the square. Each dinosaur has it's own strategies, movement restrictions and different combat skills - which are roughly based on the historical properties of the real dinosaurs. As a result, knowing which dinosaurs are likely to win combat is crucial to the strategy. The action scenes can be played independently of the main strategic game.
  • Dino-Sorcerer (1990)
    A mix-and-match program for kids, Dino-Sorcerer is probably best remembered as one of the earliest games coded by John Romero after he started working at SoftDisk. Dino-Sorcerer lets you create fictional dinosaurs from various parts You can then save the resulting dinosaur to disk or print it. One of the most creative features in the game is that as you change a body part, the name of the dinosaur will also change accordingly. All the names sound semi-authentic, and some are quite amusing.
  • Dinosaur Predators (1996)
    Dinosaur Predators is a shareware educational game for all ages. In this game players get to play as prehistoric creatures and venture out to catch their prey. The game is divided into four games: "Jurassic Dinosaurs," "Terror in the Swamp," "Oviraptor Egg Thief," and "Ice Age Mammals." During the game players advance their scores by answering questions on geologic life.
  • Disc (1990)
    Disc is a game of fast reflexes and clever thinking. Control one player against the computer or another person. The objective is to finish off opponents by knocking him off the platforms or by making the platform disappear by hitting the walls behind your opponents. Your weapon is a disc, which you can throw at your opponent or at the walls. The disc will ricochet off the walls, opening a wide range of angles and attacks. You can also try a direct hit at your opponents, as enough of these will eliminate him as well, but be careful - since it gives him a chance to block your disc, thus gain control of it! As you progress through the levels, from Novice, through Disciple, up to a Great Guide, your rivals become tougher, platforms take longer hits to disappear, and there are more discs on the playing field.
  • Discovering America (1994)
    This is an educational history game based on the Spanish exploration of America. You are placed on the shoes of a conquistador as he explores the southeastern region of North America, by selecting regions to explore from a map and picking up any gold and knowledge you find on the way. The game uses basic adventure gameplay with trading and interaction as the main objective and along the way you'll be treated to subtle history lessons regarding early native and colonial life via the continuous exploration.
  • Discovery - In the Steps of Columbus (1992)
    Discovery: In the Steps of Columbus is a real-time strategy game of conquest and exploration. The player assumes the role of a "conquistador" as he sends his fleet of settlers to different locations on any of the 6 available new worlds. Depending on the resources they find, they'll start developing advanced settlements and cities, which can be used to start trading efforts between the fatherland and the new empire. There are five other nations with their own colonies in each area though, so competition is fierce enough to require the game to feature a combat module. This also comes into play when negotiations with the natives fail, and on sea, when facing pirates or enemy warships. The game features a comprehensive mouse-driven interface, as well as a choice of starting fatherland.
  • Disney's Aladdin (1994)
    The game from Virgin based on the 1992 animated Disney film is a side-scrolling platformer. The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. He can defend himself with his sword or by throwing apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues with a traveling trader. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives. In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots. The game's humorous animations were created by Walt Disney Feature Animation.
  • Disney's Beauty and the Beast - Be Our Guest (1992)
    Disney's Beauty and the Beast: Be Our Guest is translation of the Disney movie Beauty and the Beast. Players solve simple puzzles playing as side characters with the aim of organizing a ball for Beauty and the Beast. The game is presented in colorful graphics and animations with a midi soundtrack. The game is aimed at children with simple puzzles such as memory, sorting pieces of cloth and creating a tune. As there is no way to fail a puzzle (the player can always try again), the player can't do anything wrong.
  • Disney's Duck Tales - The Quest for Gold (1990)
    This game follows the adventures of Scrooge McDuck and his three nephews, Huey, Dewey and Louie. The aim of the game is shown in the introduction. Flintheart Glomgold challenges Scrooge to a competition to see who the richest duck in the world is. They each have 30 days to see who can get the most money together and finally their dispute will be settled. Scrooge's office is your headquarters. Here you have three options - you can go exploring for treasure, play the stock market or dive into your money bin, occasionally finding a rare coin which adds to you treasure total. You need to get some money first before you can play the stock market though. You main source of income comes from the exploration map which hangs on the wall. From here, you can pick a destination, which you can travel to. There are four different scenarios when travelling to various parts of the world. It's these levels that are the most fun. You can choose to go mountain climbing, jungle bashing, search a cavern, or photograph some rare animals depending on your location. On screen information tells you which scenario it is, how long the trip will take and how much the treasure is worth. There's also an island in the Indian Ocean you can visit to check on who's winning between you and Glomgold. You have to fly to each location and your transport is LaunchPad McQuack! You have to take off at the airport and fly to the destination. There are obstacles along the way though, watch out for powerlines (these are really funny, you run into them and boing! bounce back); hot air balloons dropping refrigerators, anvils, 10 ton weights and pianos; cumulo nimbus clouds shooting lightening and fluffly clouds; whales blowing water out their spouts; tall mountains, rocky outcrops, fireworks, hay barns among other things. Landing on the other side requires a special skill ... Launchpads! You have to crash into the airport to land! Crash the plane though and it takes two days of your valuable time limit for Gyro Gearloose to fix it. Using Huey, Dewey and Louie, each being one of your three lives in the mountain climbing level, you must get from the base of the mountain to the top to get your treasure. Using the boys, you can hop from ledge to ledge, or when the going gets tough, use your grappling hook! This is a lot of fun and requires precision. There are also caves in the side of the mountain, which can transport you up or down the mountain. But watch out for bears in the caves. Other obstacles include falling rocks, the Beagle Boys dropping objects from above, mountain goats, Magica de Spell and more. The jungle features Scrooges' nephews again. Here you must use swinging vines, branches and even hippopotamus' backs to get to the treasure. Sleeping pumas, snakes, macaws and monkeys hamper you progress. Searching a cavern involves Scrooge, his nephews and niece, navigating a maze using the map at the bottom of the screen to get to the treasure whilst avoiding the yeti tracking them down. Photography, with Webbigail, Scrooge's niece, involves her taking snaps of rare animals in a forest. Some animals get you more money for your snaps than others. Once the thirty day marker is reached, whoever has the most gold between Scrooge and Glomgold is the winner.
  • Dizzy - Prince of the Yolkfolk (1993)
    Rockwart the Troll has cast a spell on Daisy, leaving her asleep for 100 years. Dizzy sets off to put this right in a compact and concise arcade adventure following the conventions of the Dizzy series. You start the game trapped underground, thanks to the results of an errant spell, but can find your way out to explore the castle and find Daisy. There are stars to collect along the way, as well as food to replenish energy lost in contact with the many hazards. Succeed and you and Daisy will ride off into the sunset together.
  • DJ Puff's Volcanic Capers (1992)
    The player is DJ Puff the fire breathing dragon, set out to fry all your enemies in one puff. The objective of the game is to collect certain 'discs' spread across the game. These discs are either placed in hard to reach places or appear after you defeat certain types of monsters. Basically you have to blast your way through or fly (jump) through treacherous terrain: water and bamboo sticks are one of many terrain types that can kill your character. Blasted monsters turn into 'bonus fruit' (yes, fruit) of which you can obtain for additional points. A unique attribute of DJ Puff is that you can modify the speed to a very wide range, therefore the current CPU speed can be modified to suit the player (from Zzzzz speed to Lightning speed).
  • Don't Go Alone (1989)
    Don't Go Alone is a horror role-playing game. The player can choose their party from a variety of 16 paranormal characters available. With their party they'll investigate a haunted house on a hill. The house is huge and players will encounter over 100 spooky opponents and solve various puzzles in order to find out the mysteries of the haunted house. An automap feature helps prevent the player from loosing track in the huge dungeons of the game.
  • Donal Duck's Playground (1986)
    Donald Duck's Playground won several awards from educational software magazines as best educational game of the year. In it, you are Donald, working to earn money, which you then spend to buy playground equipment for your nephews Huey, Dewey and Louie to enjoy. The first job is to guide the Amquack Express around a top-down map with 8 stations, setting the junctions to ensure that packages are delivered to the correct stations. His job in produce involves catching fruits as they are thrown at him and placing them in the correct basket. At the toy store he must sort items by shape and colour, and be careful with the security switch. His final job is at an internal US airport, soring products based on their location's delivery code. The equipment for the playground must then be purchased and arranged, helping young minds get an appreciation of money management and cash-handling.
  • Donald's Alphabet Chase (1988)
    Donald's Alphabet Chase is an educational game for children ages 2-5 featuring Donald Duck. Donald's alphabet letters have escaped and are now hiding throughout the house! You need to help Donald locate all 26 of the letters and put them back in place. By pressing a letter on the keyboard, an animation is displayed where Donald finds and catches that letter. There are six different screens a letter may be hiding on, and each letter features a different animation. When all of the letters have been collected, the game is over and a bonus screen is displayed.
  • Donkey Kong (1983)
    Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong. Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited. From there, the levels start over at a higher difficulty. Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time. Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points. Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in many conversions of the original coin-op game for early 1980's consoles and computer-systems, Donkey Kong only used two or three of the original levels, with the cement factory most often omitted.
  • Doofus (1994)
    Doofus is like a reverse Sleepwalker - you play a simpleton (hence the title) and must get through a series of platform levels ensuring that neither you nor your pet dog get hurt. The game unusually scrolls from right to left, with the dog simply following you. The platforms are often on different levels, providing multiple routes through the game. Most hazards in the game can be shot, but others can be avoided by jumping. A number of bonus weapons and other enhancements are on offer.
  • Doom - The Roguelike (2005)
    This game is a mix between two classic games: Rogue, the text-only dungeon crawl role-playing game that has spawned a whole genre of games, and DOOM, one of the breakthrough games for 1st-person shooter genre. The story is the same as in Doom: You are some soldier performing his monotonic duties in a space base on Phobos -- when suddenly your base is attacked. The only way out is through. Equipped only with a pistol, you start to shoot your way through the mazes. Early versions were text-only: instead of DOOM's 3D environment, the game world is rendered as a 2D grid of ASCII graphics (sound offects were borrowed from the original game). A later update added an optional graphics mode, using tile-based artwork, and a soundtrack of remixed DOOM tunes plus original material. Apart from the style, this game is a straight Rogue-like dungeon crawler. The gameplay is turn-based, with each action taking a certain amount of time. As in a role-playing game, the character has different stats that increase with his experience -- he can reload faster, do more damage, shoot more accurately etc. During the game, you find different weapons and power-ups, all well-known to doom players (blue sphere power-ups, green armor etc.). The game is freeware and was written in FreePascal, using the Valkyrie library by the same developer.
  • DOOM 2D (1996)
    DOOM 2D is, as the name suggests, a 2D game styled after DOOM. Most of the graphics and sounds are ripped straight from the original wads, and used to create a 2D platformer. The storyline is presumably much the same (and even more sparse), shoot the hell spawn and save the world. Gameplay goes much like many other platform shooters, shooting the bad guys, pushing buttons, collecting the various weapons and powerups. It's DOOM, but not as we know it.
  • Dork's Dreams (1991)
    Dork the Dinosaur settles down for a nap beneath a Triassic tree when a thunderstorm stirs up, frightening him. A lightning bolt hits the tree he's sheltering beneath, dropping a branch on his head and knocking him out cold. While he's unconscious, he dreams... that he is a character in an eight-level platform game. Each level has a fixed goal -- to reach the exit without touching enemies -- and some levels will feature distinctly non-prehistoric objects (springs, harpoons, bombs, balloons) for assistance in achieving that goal. Otherwise all Dork has going for him is a little dino shuffle and a little thecodont hop that unfortunately can't be used in conjunction with the shuffle.
  • Dotso (1995)
    Based on a pen and paper game often called Squares, your objective in Dotso is to create squares by completing lines between dots. The game creates a random board of dots and lines for you to start with. On your turn, you can create a single line between two dots either vertically or horizontally. If you are able to complete a square with that line, then you get to place another line. Every time you create a square, you get to place another line. When you cannot create another square, your opponent takes a turn. In the beginning, you are mostly just placing lines here and there where you feel it is best. Once you can no longer place more lines without giving your opponent the opportunity to create a square, then the game gets challenging as you must find out how to let your opponent get as few squares as possible while getting as many squares as you can for yourself.
  • Double Dare (1988)
    Double Dare is the computer version of the game show originally hosted by Marc Summers. Like the TV show, the game is basically a trivia game with the added enhancement of being able to answer the question, or take a dare. Dares consist of the Toss-up Challenge, the Physical Challenge, and in the last round, the Obstacle Course. Questions are varied, and in large enough number to avoid excessive repetition even over several games worth of play.
  • Double Dragon (1988)
    Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian. Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy. The NES version of this game also has an additional VS. fighting mode for one or two players. Players choose from a field of six different characters (Billy and 5 of the enemy characters) and enter into a one-on-one fighting match. Players have to punch, kick, jumpkick, and even use a weapon against their opponents until someone's health bar is fully drained. The winner is the last one standing.
  • Double Dragon II - The Revenge (1989)
    The lovely Marian was rescued from the clutches of the Black Warriors gang by Billy & Jimmy Lee in the first Double Dragon game, but now the gang has killed her in retaliation of their early defeat. The Dragons must now embark on a mission to avenge her death and defeat the Black Warriors for the second and final time. The original arcade version of "Double Dragon II" was essentially an improved version of the first game. In addition to offering renewed audio and visuals, as well as new traps, moves and enemy characters, "Double Dragon II" discarded the conventional punch and kick buttons in favor of a direction-oriented attacking system similar to the original Technos beat-em-up Renegade. The NES version offered new stages, new moves and illustrated cut-scenes, as well as a new final boss and a new ending. Unlike the first NES game, it offered 2-Player Co-Op gameplay with the option to turn off the friendly fire. The Game Boy version of "Double Dragon II" is an English localization of a "Kunio-kun" game (the Japanese franchise which inspired "Renegade" and "River City Ransom" and has nothing to do with the arcade and NES versions.
  • Double Dragon III - The Sacred Stones (1992)
    The final game in the trilogy. Billy and Jimmy Lee are returning from martial arts training when their paths cross a fortune teller. She tells them of a great evil in Egypt, their strongest adversary yet, and how the Rosetta Stones can aid them. This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in their quest. Power-ups make Billy and Jimmy twice their size, increasing their damage done and range of attack. The character graphics have changed, moving away from cartoon style graphics to more realistic looking characters.
  • Double Dribble (1990)
    Double Dribble is a basketball action game for one or two players. You can select different time limits for games, select teams, and begin playing! Gameplay is entirely action, so no time needs to be spent customizing the teams or with statistics. You control each player on the team one at a time (the player with or about to receive the ball will be human controlled, with the computer taking over the other players temporarily.) Some versions feature a small amount of digitized sound effects, and close ups of slam dunks.
  • Downhill Challenge (1989)
    This skiing game is viewed from behind the player in 3D. There are four different events available - Slalom, Giant Slalom, Downhill and Ski Jump. These can be practiced in Training mode, or taken on in a sequence of 2 of each in Competition mode. You must pass through the pairs of gates and hit the single ones, remain on the course, and avoid trees and spectators. Offences such as these will cause you to accrue penalty points, which will detract from your score. Up to 5 players can attempt these, with their results compared at the end.
  • Dr Thorp's Mini Blackjack (1992)
    The game proposes to 1-6 players to play a Blackjack card game, betting the money and trying to beat a Dealer. All the participants play on the same table at hot seat. Casino's House Rules may be altered. In-game tutor may teach players the basics of blackjack strategy and card counting based on the statistically-derived tables originally created by Dr. Edward Thorp in the early 1960s.
  • Dr Wong's Jacks & Video Poker (1992)
    In this title only the "Jacks or better" variant of Stanford Wong Video Poker is included. The game represents the gambling 5-card draw poker with integrated Tutor and Stanford Wong as a Video Poker Analyzer. Thus, it is possible to set a bet, deal the hand, ask the tutor about most successful action, analyze the hand, hold certain cards, and win as much money as possible.
  • Dracula in London (1988)
    Dracula in London is a board game / adventure game based on the classic horror novel by Bram Stoker. Tired of his ancient and barren homeland in Romania, Dracula has come to London seeking fresh blood. He has already bitten and transformed Lucy Westerna into a vampiress, forcing the six remaining main characters to destroy her. Players take control of the six survivors and must track down and destroy the evil count before he can claim another victim. Dracula in London can be played as either a board game with multiple players controlling different hunters, or as an adventure game with a single player controlling all six characters. Each character has their own special abilities, for example John Harker is the only character able to follow up on clues, and Dr. Steward is the only character able to pick locks as well as calm down asylum inmate Reinfield if the madman should get out of control and attack your hunters. In order to locate the vampire's lairs, you must investigate local going-ons in London for signs of the count's presence. Once a lair has been found, you can equip your hunters with items and sacred weapons and explore the infested estates for the count and his places of rest. If you are unable to track Dracula down, he will flee to his family castle in Transylvania, and you can give chase for a final battle. But if you fail to destroy all his places of rest, there is a chance the count will escape and all your suffering will be for naught. The highly random nature of the game ensures a different experience each time. The five or six locations in London are randomly generated, and can contain clues to be followed, coffins to be destroyed, vermin to be fought in combat, and even encounters with the evil count himself. Also, many different random events often occur which can influence the course of the game. Hunters may be stricken with illness, forced to visit an ailing relative, or arrested by the police for breaking and entering. The madman Reinfield may slaughter your hunters at Dracula's command, or he could become the unlikely hero who shows up at the final battle and dispatchs the count for you. One of your characters, Mina, may be targeted by the count, and if you fail to protect her Dracula will transform her into a bloodthirsty vampiress.
  • Dragon Force - Day 3 (1993)
    MS-DOS: Dragon Force - Day 3 by (1993)
  • Dragon History (1995)
    Bert is a young dragon that lives with his parents Berta and Herbert in a magical land, where dragons got civilized, started to wear clothes and live peacefully with humans. One day, Herbert suddenly disappears, with rumors saying the he left his wife and son behind to search for a lost treasure. Meanwhile, a magical wand called Eveline decides to rule the world out of boredom, using Bert to cast a petrifying spell on the marionettes of a traveling puppeteer and cause other mischief among the local population. Now, Bert must fix all the trouble caused by Eveline, and search for his missing father. Draci Historie is a Czech point-and-click adventure game, originally the first Czech CD game ever to be published in 1995, and later released as open-source freeware in 2006 by the original developer. It follows the standards of the genre, where the main objective is to collect a series of scenery objects and use them to solve puzzles. The inventory shows the interior of a brown sack, and can be accessed by placing the cursor on the top of the screen. A map showing an overhead view of the land can be summoned by positioning the cursor at the bottom. New places are automatically added to the map as the player explores the surroundings, allowing instantaneous travel to any of the previously visited locations. The dialogue with other characters uses the branching tree system implemented by several other games, where multiple questions and answers appear listed as options at the bottom and the player has to select one of them. There is no menu with verbs, instead all the actions are performed with the right mouse button, while the left one is used to get descriptions of objects and portions of the scenery.
  • Dragon Lord (1990)
    Play one of the three evil wizards all competing to find the magical talisman. To do so, the player must hatch, raise, breed dragons, and use them to spread terror and power across the land! Use these dragons and spells to conquer or help numerous villages and cities across the land while devastating the other wizards also seeking control of the land. Dragon Lord introduces different levels of gameplay, which may be categorized as the following: * Alchemy The game introduces a complex process of alchemy. Different ingredients have positive and negative results in combination of different types of Magick equipment used for it. Use alchemy to strengthen (or even weaken) own dragons or use them to cast spells at surrounding villages and cities (as well as some alchemical spells for the player's own benefit). Creating a too powerful spell in the Magick Laboratory may introduce an unpleasant explosion in the lab. Ingredients may be obtained through villager tribute or purchase from traveling merchants. Note: The game is almost impossible to play without the Alchemical Table of Ingredients. * Dragon Breeding The player may breed several individual dragons in the castle. Each require nurturing and patience before they can hatch and even more so after they hatch! Use alchemy spells to help strengthen the dragon eggs (or they may not hatch at all!). * Dragon Missions and Political Map This feature gives a top-down perspective of the political map around the land. Send dragons to wreck havoc and terror to the surrounding villages and cities, or use them to explore the region and even protect villages and cities from enemy dragons! Attacking villages and cities may prompt them to surrender themselves under the player's control, providing the damage done is sufficient enough. This is also where the player may control the taxation of villages and cities (under player control) as well as any other information regarding them. * Dragon Combat! Though optional, the player may enter manual combat (as to automatic combat) and enter a top-down, side-scrolling (vertical) arcade combat when attacking villages or cities. Here the player basically uses a dragon to burn anything that remotely looks like a structure. Note: If there is an enemy dragon near the area, the enemy dragon will come to the defense of that village or city!
  • Dragon Wars (1990)
    Dragon Wars takes place in the magical land of Dilmun, an island of salvation perverted into a world of horror by Namtar (as you might expect - the bad guy). The player starts with a party of four in the city of Purgatory, equipped with nothing more than.. well - nothing. Worst of all your magic users won't help you out, either, because magic has been banned (to correct this unpleasing situation is one of your main objectives). Other main targets are surviving, getting out of Purgatory and toppling Namtar (maybe getting some decent clothing, one or two shiny swords and the like on your way out). Gameplay instantly reminds of the Bard's Tale series. Step-by-step first person 3D, opponents materialize out of the air. The combat system is turn based. Unlike its (spiritual?) predecessors the game features a full-blown skill system, auto-mapping and many places to actually use all these abilities. Reasonable distribution of your skill points is rather critical.
  • Dragon's Lair (1993)
    Dirk the Daring was a heroic, if clumsy knight. When Princess Daphne was kidnapped by the dragon, Singe, and taken to his castle, Dirk set out to rescue her. Due to limitations of the computers at the time, this conversion of the coin-op arcade game, Dragon's Lair only features the first half of the game, which consists of entering Singe's Castle and encountering the dragon. The adventures are continued in a second part which completes the conversion of the arcade game. Dirk the Daring is controlled by the player, who views Dirk's actions on the screen from a third-person visual. The game is reactive and players must press the right controller direction or action button at the right time to have Dirk avoid traps, defeat monsters and otherwise stay alive.
  • DragonStrike (1990)
    A dragon flight simulator set in the AD&D world of Dragonlance. Fly dragons through the War of the Lance. When you successfully complete a mission, you can advance in rank, gain magical items and hit points or get a better dragon. The 20 missions include intercepting enemy dragons, destroying enemy ships and protecting the forces of good.
  • Dragonworld (1984)
    You have recieved word from a messenger that the "last dragon" has been kidnapped. You hold the scroll in your hand and read that you must travel with a special companion named Hawkwind. Only with him and yourself can you save the "last dragon" from never seeing the light of day again.
  • Drak (1995)
    Another Tetris clone. In the phantasy world reconstructed after decadence, the favourite game was Drak - a game where you have to eliminate lines of blocks flying from the top. This game allows you to practice or complete the Conquest, ultimate goal of Drak, which consist of 100 stages. You have to eliminate lines until indicator turns yellow. Also bombs are flying from the top. Sometimes obstacles and other difficulties can be on the path of the flying object.
  • Drake Snake and the Secret Crypt (1994)
    Drake Snake and the Secret Crypt is a platform game where the player controls the eponymous Drake, who came to Africa in hopes of finding treasure. His plane crashes in the middle of jungle and Drake finds himself inside a cave complex. Drake explores the 13 levels of underground caverns and tries to find the exit while avoiding or killing the enemies within. Enemy creatures involve man-eating plants, spiders, birds and scorpions. Some enemies kill Drake instantly, while others just drain his health (not to mention that Drake's health is constantly falling slowly). Drake's main assets include: his jetpack which allows him to fly (but has limited fuel), a gun (with limited ammo) and bombs which can be set on the ground. Some walls can be blown up with bombs.
  • Drakkhen (1989)
    The prophecy has been fulfilled. The world shall be ruled by the dragons. On an island far away, their lords prepare for the conquest of the lands. There is only one hope for mankind. The emperor sends out four heroes -- warriors and magicians -- to solve the puzzle of tears and prevent the invasion of the Drakkhen. Drakkhen is a role-playing game with a visual presentation that combines 3D landscapes and 2D interiors. The player's party will travel overland on a flat terrain made up of vectors, on which 2D objects are zoomed (The same type of engine was later used in Eternam). The player will encounter monsters and fight them in real-time combat, and discover the palaces of the dragon lords. Indoors, the player has to find a way through the maze of chambers, solving puzzles and defeating the minions of the Drakkhen. Party members are depicted in four status windows on the left side of the screen, thus allowing to see their current status and equipment at once.
  • Dream Warrior (1989)
    In the future, the world is controlled by corporations rather than governments, and wars are fought in a dream world rather than in reality. The corporations can control dream demons to defeat their foes, but resistance fighters still defy them. The player is one of these resistance fighters hoping to rescue some friends from the control of Ocular, the mightiest of all dream demons. Gameplay is somewhat reminiscent of Xenophobe, with the player moving through side-scrolling, space-station-like environments shooting at an endless onslaught of strange creatures. By making good use of power-ups and gaining access to new levels, the player can eventually find Ocular, which can only be defeated if all six of its eyes are shot closed.
  • Droids (1982)
    Droids is a strategy game for one to four players. There are four droids on Mercury which are used to retrieve minerals. The game board is a 15x10 grid which represents the planets surface. Each grid location starts out with a mineral that the droids can retrieve. During the game players take turns selecting one of the droids, and giving it a direction to move. The droid will keep moving in the selected direction for as long as it is able to retrieve minerals. The game ends when all four of the droids have become trapped (i.e. no more moves can be made), and whoever retrieved the most minerals wins!
  • Drug Wars (1984)
    MS-DOS: Drug Wars by (1984)
  • Druglord (1991)
    A small little financial game- something like the old Lemonade Stand games, except for the drug sales, robberies, shootouts with the police. No graphics- everything takes place on a text screen. You start out with $500, in one of 8 cities (Chicago, Detroit, Las Vegas, Los Angeles, Miami, New York, San Diego, and Washington DC). Buy and sell 8 different types of drugs (Ludes, Speed, Grass, Crystal, Acid, Heroin, Crack, Cocaine- in order from lowest to highest in street value.) Sock some money into the bank so you don't lose it due to robbery; visit loan sharks (and try to pay them off before they beat you up); buy overcoats to increase your "holding" potential, and more. You also attempt to build your reputation- but the higher your reputation, the more cops on your tail. You can try to run or fight the cops (and if you've got the rep, bring along friends)- but fights with large numbers of cops can quickly kill you, and trying to run from large numbers of cops can be nearly impossible. Drug prices fluctuate seemingly at random (but around a base point) when going from city to city, although large scale events like street raids, factory explosions, etc. can cause temporary price increases or decreases in one round while in the same city.
  • Dstroy (1995)
    Dstroy is a Bomberman-like game. There are several gameplay modes. This includes single player, cooperation, and deathmatch. Up to four players can play on the same computer with split-screen. Dstroy has no network support. In singleplayer (called story mode) and cooperative, the player(s) has to defeat all the monsters to advance to the next level. The levels consist of solid blocks, and breakable blocks. The players can break a block by dropping a bomb nearby. The bomb explodes only in vertical and horizontal directions, and any solid block will stop the explosion in that direction. Initially the bomb has a very limited range, and only one bomb can be placed at the same time. However when destroying breakable blocks, power-ups may appear. The most common power-ups is extending the range of your bombs, and the increasing the supply of bombs. Other power-ups include freezing all monsters, gaining increased speed, becoming invisible. Most of these are only temporary. Deathmatch has similar rules except that no monsters are present. The objective is to kill all other human players.
  • Duck Hunt (1993)
    Loosely inspired by Duck Hunt for the NES, for lack of a light gun this game instead demands an itchy trigger finger on the space bar. You play a little armed ASCII-man in the bottom centre of the screen; a series of rude birds will fly above you, and you must fire your shot timed such that the bullet's trajectory will intercept that of the bird. Too late, and the duck will insult you. Since you can only shoot straight up, this amounts to mentally anticipating how soon the duck will fly directly overhead, and subtracting the time it takes for your bullet to reach the duck's height. Gameplay continues until the hunter runs out of bullets.
  • Ducks (1998)
    Ducks is a former shareware, now freeware Lemmings clone for DOS. Instead of clearing the path to a portal for green creatures, the player controls a green duck, the leader of oranges ducks that must be guided to a rocket ship. Clicking and holding the right mouse button on any place of the gamefield makes the leader move towards it. When the green duck is close enough to the orange ducks, they start to follow it. Moving the mouse while holding down the button makes the green duck change direction accordingly. The rocket ship has a number on top, indicating the number of ducks necessary for it to take off. Numerous hazards scattered through the levels kill the ducks. Instead of Lemmings' more aseptic approach to violence, deaths on Ducks are quite gory, with the animals exploding and their blood splattering on nearby surfaces. A slimy monster wanders some levels and devours the birds, and they can also be murdered by spikes, fans, electric bolts and long falls. Switches turn off and on the electric arcs, but can only be activated by the leader, and only once per level. The ESC button makes them commit suicide, useful to quit a level made unsolvable by wrong actions. Several tools help to clear the path to the rocket. They appear as icons at the bottom of the screen, and can be changed with the arrow key and deployed with the left mouse button. The bomb explodes the scenery, removing chunks of it each time. Horizontal bridges and diagonal ladders help the ducks to cross safely over chasms and dangerous environments. The balloon acts like the bomb, but it goes upwards instead of falling. Stop signs makes the orange ducks stop their march, instead of walking toward deathly devices and places. Bricks can be placed on top of each other, to manually construct bridges. The teleport transports the leader anywhere in the level. Seagulls and flying saucers replace the leader, guiding the birds and moving automatically from one side to the other (the saucer goes up and down as well). There's a level editor available as an optional download on the developer site.
  • Duke 3D Mania (1997)
    The CD contains over 700 single player, co-op and Dukematch levels for Duke Nukem 3D. Features Remote Ridicule, configuration files & utilities. Includes FAQs, cheats, hints, walkthroughs, editor tutorials, and demos.
  • Duke it out in D.C. (1997)
    This is an add-on episode for Duke Nukem 3D. Aliens have captured the President! Duke gets word that alien scum have landed in Washington D.C., laid it to waste, and imprisoned the leader of the free world. Always up for a heroic deed, Duke heads to D.C. to rid the city of enemy dirtbags and return the president to power! Includes 9 new levels plus one secret level. Works with Duke 3D v1.3d or newer, and Duke Atomic.
  • Duke Nukem - Episode 1 - Shrapnel City (1991)
    In the year 1997, the maniacal Dr. Proton has developed mechanical creatures known as Techbots. Commanding an army of Techbots, the insane scientist intends to conquer the entire world. There is only one hero on Earth who can stop him with his guns and attitude: Duke Nukum. Based on the same game engine as Crystal Caves, Duke Nukum, Episode 1: Shrapnel City is a side-scrolling shooter with platform elements. Most of the gameplay consists of shooting enemies and exploring the environments, trying to reach the exit and advance to the next stage. Some of the environment is destructible: obstacles can be eliminated by shooting them. Defeated enemies yield points to the player. Duke can also collect power-ups to increase his health or upgrade his gun, as well as pick up inventory items with special abilities. At the end of most levels the player may receive bonus points, depends on his performance and achievements unlocked during gameplay (e.g. destroying all security cameras). The game is the first episode of a trilogy; each episode was released separately and also as a complete game. In this episode, Duke hunts for Dr. Proton in a ruined Los Angeles, fending off Techbots who try to stop him.
  • Duke Nukem - Episode 2 - Mission - Moonbase (1991)
    In the year 1997, the maniacal Dr. Proton has developed mechanical creatures known as Techbots. Commanding an army of Techbots, the insane scientist intends to conquer the entire world. There is only one hero on Earth who can stop him with his guns and attitude: Duke Nukum. Based on the same game engine as Crystal Caves, Duke Nukum, Episode 2: Mission: Moonbase is a side-scrolling shooter with platform elements. Most of the gameplay consists of shooting enemies and exploring the environments, trying to reach the exit and advance to the next stage. Some of the environment is destructible: obstacles can be eliminated by shooting them. Defeated enemies yield points to the player. Duke can also collect power-ups to increase his health or upgrade his gun, as well as pick up inventory items with special abilities. At the end of most levels the player may receive bonus points, depends on his performance and achievements unlocked during gameplay (e.g. destroying all security cameras). The game is the second episode of a trilogy; each episode was released separately and also as a complete game. In this episode, Duke follows Dr. Proton to his moonbase, after the evil scientist has escaped the hero's wrath in the previous episode.
  • Duke Nukem - Episode 3 - Trapped in the Future (1991)
    In the year 1997, the maniacal Dr. Proton has developed mechanical creatures known as Techbots. Commanding an army of Techbots, the insane scientist intends to conquer the entire world. There is only one hero on Earth who can stop him with his guns and attitude: Duke Nukum. Based on the same game engine as Crystal Caves, Duke Nukum, Episode 3: Trapped in the Future is a side-scrolling shooter with platform elements. Most of the gameplay consists of shooting enemies and exploring the environments, trying to reach the exit and advance to the next stage. Some of the environment is destructible: obstacles can be eliminated by shooting them. Defeated enemies yield points to the player. Duke can also collect power-ups to increase his health or upgrade his gun, as well as pick up inventory items with special abilities. At the end of most levels the player may receive bonus points, depends on his performance and achievements unlocked during gameplay (e.g. destroying all security cameras). The game is the third episode of a trilogy, following Duke Nukum, Episode 2: Mission: Moonbase; each episode was released separately and also as a complete game. In this final episode, Dr. Proton has created his own future, where his power cannot be matched; Duke is thrown into this future nearly defenseless, and has to figure out a way to escape and defeat the mad doctor once and for all.
  • Duke Nukem 3D (1996)
    The Atomic Edition of Duke Nukem 3D contains the three original episodes of the main game, the Plutonium Pak expansion, and many additional features like Windows themes, screensavers, jigsaw puzzles and an image carousel.
  • Duke Nukem II (1993)
    Duke Nukem II is a platform game and a sequel to Duke Nukem. While giving an interview on TV, the famous muscular hero Duke Nukem is captured by the evil Rigelatins, who intend to use his brain for conquering Earth. Duke easily escapes his prison cell. Now he has to make his way through four episodes, each one consisting of an assortment of levels with varying graphic design. On his way, Duke has to destroy lots of obstacles and enemies - both Rigelatin forces and apparent local wildlife. Initially, Duke has just a weak laser rifle, but he can also find a flamethrower (which allows him to shoot down to launch himself in the air), a rocket launcher or a far more powerful laser cannon. These stronger weapons, however, have limited ammo. There are also lots of items to collect: health items such as soda cans or atom power-ups, Duke Nukem merchandise which gives score, keys and access cards that let him pass through locked door or electrical barriers. Duke can also find a rapid fire power-up which lets him shoot faster, a cloaking device which allows him to go through forcefields, and a globe which will give the player a hint when brought to a special pedestal. A lot of items are hidden in boxes of various colors which have to be opened by shooting. Beware, as some boxes do not contain items, but rather a harmful bomb! On some levels, Duke can find a small spaceship. He can enter it and fly around the level, using the ship's powerful cannon to mow down everything in his way. However, the ship won't fit everywhere, so Duke will have to get out of it eventually.
  • Dune (1992)
    Based on the legendary Frank Herbert novel of the same name and visually inspired by the 1984 David Lynch movie, Dune is a strategy-adventure hybrid where the player takes the role of young Paul Atreides, the son of Duke Leto. The Emperor Shaddam Corrino IV has given the Atreides House the rights to manage the extraction of the most precious substance in the entire universe - the Melange, commonly known as Spice in the desolate desert planet Arrakis (Dune), the only place in the universe capable of producing the substance. While everything indicates the offer is a trap orchestrated by their enemies the Harkonnen, the Atreides family agrees on moving, as he who controls the spice, controls the universe. The player arrives in Arrakis with the mission of contacting and convincing the Fremen tribes residing in sietches (desert settlements) near the Atreides palace to harvest the spice. Harvesting is the most important part of the game, required to purchase equipment from the smugglers and appease the emperor. To speed up the process of harvesting, the player can equip the tribes with harvesters to increase production and ornis to protect them from the gigantic protectors of the planet: Shai-Hulud - the sandworms. However, the spice doesn't last forever and new sietches must be prospected before having a mining crew assigned, but the player cannot run Southwards forever, as the Harkonnen enemy controls the North of the Planet, dangerously close to the Atreides Palace. Soon after the initial batches are sent to the Emperor, the player will have to actively deal with the Harkonnen, who will try to take control of player Sietches. For those, Fremen tribes can be assigned to military training with Gurney Halleck, but before doing such work Paul must have a certain reputation, gained by the control of Arrakis. As the game advances, the player will untap Paul's latent powers, as well as meeting other characters from the Dune universe, such as Duke Leto, Jessica, Thufir Hawat, Duncan Idaho, Harah, Chani, Stilgar and Liet Kynes, the mastermind behind the ecological plans on Dune - the ultimate goal.
  • Dune 2 - The Building of a Dynasty (1992)
    The planet Arrakis (also known as Dune for its sandy landscape) is the only place in the known universe where Melange (more commonly known as the Spice) can be found. The Spice is the basis of interstellar travel and thus the standard of the Imperial economy. To increase productivity, The Padishah Emperor has invited three powerful Houses (Harkonnen, Atreides and Ordos) to compete against one another economically and bring up spice production. Competition among these houses begins peacefully but soon turns ugly as they battle each other with armed troops, advanced weaponry, and spies. The planet itself is also hostile, with dangerous sandworms inhabiting the spice fields. Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed. The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect. After a mission is completed, the player can select the next mission on a map of Dune. This choice determines the layout of the next map to be played, but has no effect on the overall campaign.
  • Dungeon of Shalan (1988)
    MS-DOS: Dungeon of Shalan by (1988)
  • Dungeon Quest (1985)
    Dungeon Quest is a top-down dungeon crawl role-playing game written in BASIC that is most similar to the Warriors of Ras series of early computer RPGs. As usual, you'll begin with creating your character, having a choice of seven standard classes. Re-rolling bad throws is not allowed here, but you may be able to transfer attribute points. You can create up to nine characters. Last thing to do before beginning your quest is a visit to the shop, to buy armor, weapons, light sources and other useful stuff. Now you're ready to hit the dungeon levels. You can control a party of up to 9 characters. The full current level is shown in a top-down view, and you can start to do the usual timeless dungeon crawl routine: slay monsters, open doors, open treasure chests with or with out traps, everything with a somewhat eye-hurting red and green background, complete with simple graphics and a cumbersome user interface. Interesting, however, is the way of how the multi-character party is controlled: Focus is given to one character are controlled one after the other, with each having a few actions before control is passed to the next. This allows some hot seat multiplayer crawling. As to the background story... What background story? This game is not concerned with these trifles.
  • Dungeons of Death (1994)
    MS-DOS: Dungeons of Death by (1994)
  • Dungeons of Dunjin, The (1991)
    MS-DOS: Dungeons of Dunjin, The by (1991)
  • Dungeons of Kairn (1989)
    Save the kingdom of Hamnlin from the Mad Mage Inshanis, by setting out to recover Artifacts hidden throughout the vast lands of Kairn. Recruit new adventurers from a variety of professions and level them up as you gain experience, slay monsters and explore the dungeons. The Mad Mage is in possession of all the Artifacts save three. These you must recover, then journey to the Mad Mage's island and use them to defeat him. The shareware version only includes the first dungeon; a registered copy adds the other 3.
  • Duracell - Run the Bunny (1996)
    MS-DOS: Duracell - Run the Bunny by (1996)
  • Dusk of the Gods (1991)
    The time of Ragnarok draws near. In the final battle between Gods and Giants, the dead will rise from Hela's realm of torture and rally under the banner of Loke, the God of Mischief, who shall turn all of Midgard into a battlefield against his brother Odin, the one-eyed, father of the Gods of Asgard. As Thor drops Mjollnir, his hammer of lightning, as Freya falls from her Golden Cart and Heimdal is pierced by the horns of Loke, the fire giant Surt shall wield his ensorcelled sword and purge the land in flames, so that eons later, a new dynasty of man can arise. Thus the sage Mimer has seen it in the Well of Wisdom. It is the dusk of the gods. Can fate be turned? Odin summons a champion, who has died on the fields of battle and is guided to Asgard by the Valkyries. This champion must find the six elements needed to forge a chain that can bind the hell hound Fenris, the Giant's best ally in the upcoming pandemonium. In addition, the champion must stop the quarrels of the Gods. Thor has lost the head of his hammer. Vidar, a son of Odin, strives to slay Hodur, who is said to have killed Baldur. Freya, the goddess of love and beauty, desires a necklace held by four dwarves. Frey is madly in love with the giantess Gerd, daughter of Surt, who demands the all-powerful Sword of Victory in exchange for the hand of Gerd. As you plunge into the whirl of intrigue, deceit and greed in the realm of the Viking gods, you travel the lands of the living and the dead, visit Aesir's underwater realm and cross the oceans in a magical pocket ship, and have a hand in all the legends from King Beowulf's fight with the dragon to the slaying of the Lady of the Hill. Dusk of the Gods is a role-playing game that focuses on exploration of the Viking legends and conversations with various characters in a large, seamless game world featuring a day and night cycle. The role-playing system in the game is rather simple: the main character has only two basic statistics (Warrior and Sage abilities), and the action-oriented battles are based on an uncomplicated point-and-click interaction. Magic system relies on usage of runes to cast spells.
  • Dylan Dog - Gli Uccisori (1992)
    Based on the Italian comics character Dylan Dog, London "nightmare detective", Gli Uccisori (The Murderers) is another volume created by Tiziano Sclavi himself and is a side-view action platform game with puzzle elements. After the nightmare Dylan saw in his dream, he received the invitation from one mysterious person to visit a mansion along with many other people. Accepting the invitation, Dylan (clothed in his signature red shirt, black jacket, and blue jeans) entered the house and took part in the sumptuous feast. But the wine was poisoned, and the part of guests were the murderers. Dylan, remembering the nightmare, just in case took the revolver with him. And here it all starts... You as Dylan should move around the house, fight with the murderers with bare hands, with revolver, or with weapons found in the house such as knife, screwdriver, sword, or maul. You should find certain keys to open certain doors. Also after killing certain murderers, you'll be provided with certain secrets given to you by the survived guests. Main parts of the story is told in comics art-style without any literary material. The problems for you in the mansion along the murderers are: 1) the timeflow, so you should act quickly; 2) your life energy, so you should keep it as high as possible blocking the opponent's hits; 3) number of the bullets for the revolver, so you should use them wisely; 4) no ability to save the game, so you should break through to the finish during the single seance of the gameplay; 5) the mansion's owner, whose identity you'll understand at the very end.
  • E.S.S Mega (1991)
    E.S.S. Mega (European Space Simulator Mega) is a space shuttle simulation using 3D-modelled graphics. The game features one long campaign that emphasizes micro-level decisions (e.g. how much fuel to carry) over macro-level space program policies. You will first equip the space shuttle with cargo, crew, and energy. Then you will launch, pilot, and land it on a "shuttle carrier". When your shuttle is safely orbiting Earth, you will send up and maintain satellites, build and manage a space station. The in-game space database provides information.
  • E.T. - No More Mr. Nice Alien (1997)
    A minigame for a three-hour Blender competition (#19) demanding works incorporating the three subjects "E.T.", "being scared" and "Stonehenge", this title adeptly strings them together, permitting the player to play E.T., frying tourists who are being scared at Stonehenge... er, with destructive rays fired from the tip of his glowing finger. Plot niceties such as why E.T., the friendly extra-terrestial, has such anger at the tourists -- or since when his finger began packing such a payload -- are largely unexplored here. As far as gameplay goes, the following can be said: the tourists run at varying speeds, and can only be shot when the finger is fully charged -- beyond these factors, the rule of the day is "if it moves, shoot it!"
  • Eagle Eye Mysteries (1993)
    Eagle Eye Mysteries is an educational game which incorporates some unique gameplay ideas not seen in many other games. A bit like Law and Order for kids, the game has over 50 different mysteries to solve, ranging from missing items to dug up skeletons to mysterious sea monster sightings to sculpture forgeries. With the help of Jake and Jennifer Eagle, you must interrogate suspects, gather information, and then decide on the culprit. Though intended to help improve reading comprehension and problem solving skills, Eagle Eye Mysteries can be a challenge for adults as well.
  • Eagle Eye Mysteries in London (1994)
    Eagle Eye Detective Agency is back and this time they are solving mysteries in London! Help Jake and Jennifer Eagle solve over 50 mysteries while enjoying some sight-seeing and learning about the landmarks of London. Collect clues and review them in your mini palm top-like computer, T.R.A.V.I.S (Text Retrieval And Video Input System). When you finish solving a mystery, you will be awarded a special page in your very own scrapbook.
  • Eamon (1988)
    Eamon was one of the earliest role-playing games available for the Apple II. It was also perhaps the first ever adventure game construction set. The game was public domain, so it was mainly distributed in Apple user groups and by trading with friends. The main game consists of the Eamon Master disk, which has the Main Hall and a short adventure called the Beginner's Cave. You start the game in the Main Hall, where you create a new character or select an old character. You are able to buy weapons, spells, and armor and go on your adventure. Weapons come in five different types: Axe, Bow, Mace, Spear, and Sword. There are three types of armor: Leather, Chain, and Plate. There are also several spells: Blast, a damage spell; Power, which has random effects, Heal, which cures you; and Speed, which increases your chance to hit. Character development is fairly simple. Your character starts with random stats in three categories: Hardiness (how much you can carry and the amount of damage you can take), Agility (How good you are in combat) and Charisma (Affects the costs of items in the store and the friendliness of monsters). You also has percentage ratings for each of the weapon types that determine, along with the armor penalty, whether you can hit or not. These percentage ratings have a chance of going up every time you hit a monster with that type of weapon. The game is entirely text-based, though the construction set allows the addition of graphics. You interact with the environment typing simple one or two-word game commands such as ATTACK RAT, INVENTORY, or NORTH. There is no option to save your game, so death is often quick, sudden, and final.
  • Eardis - Revolution Force (1994)
    MS-DOS: Eardis - Revolution Force by (1994)
  • Earl Weaver Baseball (1987)
    A game with teams of era's like with Babe Ruth and Willie Mays. A game very up to date game for it's time. Camera angles and TV style presentations.
  • Earl Weaver Baseball II (1991)
    Earl Weaver Baseball II is a realistic baseball game in 3D. Graphics are in full screen SVGA, and feature fully animated players and various camera positions. Compared to the original there are enhanced physics, and the real and fantasy playground options help to get an authentic atmosphere ingame. The game has four different skill levels. Various statistics can help you to improve your gameplay. Accumulated full game stats with over 50 stats, ratings for hitter and fielders, and more than 30 pitcher stats. Ratings will be helpful for you while choosing the right tactics, for example against powerful hitters. Statistics for all the major leagues of the day are included as well as manager stats. Included in the package is the "Commissioner's Disk II" containing a Manager Construction Set to create your own managers, a complete Fantasy League creation module, the ability to design your own parks and fields, and even print baseball cards. Multiplayer options let you challenge Earl Weaver himself or play against friends.
  • Earth Invasion (1993)
    The Yanchooz with their leader Xyfud Plasfoc are the bad guys of the universe. They try to destroy and enslave all other races and you are one of them. To be more specific, you are their worst fighter who screwed up the last 18 missions. As a consequence your leader is pretty pissed off of you and wants you dead. Your task is it to head to Earth, the only race who could defend itself successfully against the Yanchooz so far, and open a road for your capital ships. The problem is that you are completely alone. Nobody believes in you and now it's up to you to accomplish this suicidal mission. Earth Invasion is a shareware space arcade shooter with 10 missions. In each of the 10 missions you have to defeat five waves of human ships that differ from each other in their type and their amount. To clean each system a capital ship needs to be destroyed. After that you return to your home destroyer but your ship won't be repaired (remember, they want you dead) and you carry your defects into the next system. But your space fighter is equipped with HIJKE shield converters. From time to time a HIJKE capsule prowls through the system and when you catch it your shield regenerates. Unfortunately you only have 30 shield converters i.e. you should ration these capsules. Shareware version is limited to the first five missions and you can't save your game.
  • Earthly Delights (1984)
    Your favorite Uncle, from whom you haven't heard from in years has just died. He left you a peculiar inheiritance: a painting of a beautiful woman. The following night, the painting is stolen, sending you on a world-wide journey to discover who has the painting, and why.
  • Earthrise (1990)
    A sci-fi adventure in which the player attempts to save Earth from a collision with a mechanically controlled asteroid. Space travel and exploration of the deserted mining colony.
  • Eco Phantoms (1990)
    After six years away from Earth, your delivery contract is finally over, you've been paid a fat cheque and you can't wait to get home. As your ship gets closer and closer to the old beloved blue planet, the anticipation mounts. But wait! What's this? The earth is an unfamiliar, grey husk! A vast alien mothership hangs above it, mercilessly sucking out all of its natural resources. While you were away, the Eco Phantoms arrived, and did this! Now, you've managed to steal an Eco zeppelin craft and have gone down to Earth, to try to reverse the planet-draining process before it's too late. The Eco Phantoms have built several domes on the planet's surface, which house their buildings and equipment. You'll have to navigate through three of these domes, learning how to operate and maintain your alien craft, gathering resources, collecting data spheres, rescuing prisoners and engaging in confrontations with the Eco forces. Eventually, if you survive long enough, you'll be able to enter the alien mothership, where you will have to reprogram the main computer, to reverse the process and restore Earth to life. Eco Phantoms is a hybrid game that contains exploration with an aircraft in pseudo-3D dungeon-like environments, action-based combat, arcade sequences, and puzzle-solving elements.
  • EcoQuest 2 - Lost Secret of the Rainforest (1993)
    In Lost Secret of the Rainforest the player controls a boy named Adam Greene who, along with his father Noah, a doctor of ecology, travels to the town Iquitos in South America, to meet the Ecology Emergency Network. The two intend to go on an expedition up the Amazon river and try to establish contact with a native tribe known as the Grove People. After having separated from his father, Adam must venture into the rainforest, discover the secret of the mysterious Forest Heart and find the lost City of Gold in his pursuit of a remedy for the Grove People. This sequel to EcoQuest: The Search for Cetus is similar to its predecessor in presentation and gameplay, being an adventure game with educational elements. Like the first game, it has an icon-based interface and does not allow the player to get irrevocably stuck in the game or let the player character die. A specific feature of this installment is the so-called "Ecorder", a device Adam uses to record information about the flora and fauna of the area he explores.
  • Ed Chess (1994)
    A very basic chess game. Play against the AI, another person, or have the computer play itself.
  • Eddy & Co (1995)
    Eddy & Co is a commercial game which advertises Eismann, a German distributor for deep-frozen food. The game stars the eponymous Eddy and his three friends Trixi, Johnny, and Bonny (the company's mascots at the time of the game's development) who must save Eismann world from evil monsters. The game itself is a classic side-scrolling platformer. The player walks through the level and must defeat a boss at the end of it to open the exit. The player can control all four characters. The player starts controlling Eddy but at every save point in the level they can switch to any other character as often as they like. Eddy and his friends each have different properties in terms of speed, health points. and how high they can jump. Enemies are defeated by jumping on them, but a power-up enables a character to throw snow balls for a short time.
  • Eden Blues (1987)
    In this real-time adventure you are a prisoner of jail guarded by droids. And you know the roster of their duty, some of them are on beat by day, some by night. Another of them like a dogs, who is on beat all time. But you have to find the way out of labyrinth using your legs and a knack to bash the doors out. With time your health is decreasing and you must find the bottles to recuperate. When you are bashing the door, your physical endurance is decreasing and you must find a food to restore it. In game you'll also find the coins for coffee dispensing machines but beware of talking portraits and other traps...
  • Egaint (1989)
    EGAint Is Not Tetris... got it? In fact, it's a freeware Tetris style game, one of the earliest such releases on the IBM PC. Being that it was so small (under 100kb, an easy 2400 baud download), Egaint lacked the background pictures Tetris players enjoyed, but it did sport high-resolution graphics and some custom game settings, including several exotically-named block styles, and shapes not seen in most Tetris clones. The game featured a "tournament mode", with a fixed, non-random set of falling blocks, but no multiplayer support. The package also included a separate, text-mode version, simply called AINT.
  • EGATrek (1992)

    Published by Sofsource, Inc.

    Developed by Arcanum Computing

    Released 1992

    Platform DOS

    ESRB Rating Kids to Adults

    Genre Simulation, Strategy

    Theme Sci-Fi / Futuristic

    From Mobygames.com. Original Entry

  • Eight Ball Deluxe (1993)
    This pinball simulator was the first one to simulate a real pinball machine. With support to high resolutions (1024x768) it only includes one pinball game. As special features the player can change the voltage levels and an un-common magnet ball option that allows guiding the ball and discovering the different combos for a best score.
  • Electranoid (1995)
    Electranoid is an Arkanoid-style arcade game which features the same basic gameplay as its inspiration, with additional enemies thrown in. Like Arkanoid, the player's objective is to break all the bricks in a level and move on to the next level. Along the way, the player must also contend with enemy fighters like Menacers that launch balls of different colors (and corresponding effects) in an attempt to confuse him/her and Destroyers who will attempt to destroy the player by launching killer balls. But the player can gain an advantage by grabbing power-ups like lasers and multi-balls. In all, a registered user of this game can play up to 100 levels.
  • Electric Crayon 3.0 - Inspector Gadget - Safety Patrol (1991)
    Inspector Gadget: Safety Patrol is another title in the Electric Crayon series. The game is a coloring book with 30 illustrations, with the characters of the famous TV cartoon "Inspector Gadget" that include safety education messages. There are 16 colors "in screen" for coloring the pictures, but the user has the "mix option" that can get 256 colors. Later, pictures could be printed with, or without, a message, a monthly calendar etc.
  • Electric Crayon 3.1 - At the Zoo (1992)
    This computer coloring book is another part in the Electric Crayon series and it has 30 pictures of different Zoo inhabitants to color. Pictures could be colored from a palette of 16 colors. A mix button would "mix" the current color with the 15 other colors and give a total of 256 colors. Choosing a color and clicking in the picture do a color fill in the area clicked. The finished, or in progress, coloring was automatically saved to disk. Player may also remove all colors applied previously to start coloring from the very beginning. Each picture has an educational description. Pictures could be printed with, or without, a monthly calendar, description, message, banner, etc.
  • Electric Crayon 3.1 - Super Mario Bros & Friends - When I Grow Up (1992)
    This computer coloring book is another part in the Electric Crayon series and it has 29 pictures of different Super Mario Bros` and their friends` occupations to color. Pictures could be colored from a palette of 16 colors. A mix button would "mix" the current color with the 15 other colors and give a total of 256 colors. Choosing a color and clicking in the picture do a color fill in the area clicked. The finished, or in progress, coloring was automatically saved to disk. Player may also remove all colors applied previously to start coloring from the very beginning. Each picture has an educational description of the occupation, such as who the waitress, scientist, lawyer, or racer, etc., are to choose when player grow up. Several pictures have animation sequences. Pictures could be printed with, or without, a monthly calendar, description, message, banner, etc.
  • Electric Crayon Deluxe - Teenage Mutant Ninja Turtles - World Tour (1990)
    This computer coloring book is another part in the Electric Crayon series and it has 30 pictures of different world places, such as Kremlin, Redwood, Taj Mahal, Fuji, Alps, etc., with Teenage Mutant Ninja Turtles to color. Pictures could be colored from a palette of 16 colors. Choosing a color and clicking in the picture do a color fill in the area clicked. The finished, or in progress, coloring was automatically saved to disk. Player may also remove all colors applied previously to start coloring from the very beginning. Each picture has an educative description and could be printed.
  • Elements (1994)
    Elements is a puzzle game where you use the arrow keys to guide a small green ball (called "Element") through mazes without running out of energy. You lose energy by moving in any direction. Energy is displayed as an orange stripe along the bottom of the screen alongside your score, keys and the number of shards you have collected. You start with three lives (displayed on the bottom right corner). If you run out of energy or fall into holes, you lose a life and return to the first maze in the current level. There is a square marked X at the end of each level that gives you a password that will allow you to start at the next level the next time you play.
  • Elevator (1986)
    The gameplay of Elevator is similar to that of Spy's Demise. The goal is to reach the top of the screen while collecting all the pots of gold. You start at the bottom left walking right. When you reach the right side you move one row up. Then you have to walk all the way to the left and you will go up one row again etc. You have to avoid the elevators that constantly move up and down. As the levels go up, the elevators get faster and the game gets a whole lot harder.
  • Elevators from Hell (1992)
    The objective in Elevators from Hell is to collect all seven tokens (one on each floor) and then escape the building... alive! The building consists of seven floors, each floor has two elevators (left and right), the elevator panel (center) and a token (between left elevator and the panel). The panel will call the nearest elevator, regardless of left or right. Sounds easy? It would be if the player were alone in the building. Unfortunately, there is a Robo Guard patrolling the building. If the player comes too close to the Robo Guard, he will fire his red laser beam to kill the player.
  • Elite (1987)
    Elite is a free-form space trading and combat simulation, commonly considered the progenitor of this sub-genre. The player initially controls a character referred to as "Commander Jameson", starting at Lave Station with 100 credits and a lightly armed trading ship called Cobra Mark III. Most of the game consists of traveling to various star systems, trading with their inhabitants, gaining money and reputation. Money can also be gained by other means beside trading; these include undertaking military missions, bounty hunting, asteroid mining, and even piracy. As the player character earns money, he becomes able to upgrade his ships with enhancements such as better weapons, shields, increased cargo capacity, an automated docking system, etc. The game utilizes pseudo-3D wire-frame graphics; its world is viewed from a first-person perspective. It has no overarching story, though a race known as Thargoids play the role of antagonists: their ships will often attack the player-controlled ship, forcing the player to engage in space combat. Combat is action-oriented, taking place in the same environment as the exploration. The player must use various weapons the ship is equipped with, as well as manoeuvre the ship, trying to dodge enemy attacks. The player can also choose to attack neutral ships; doing so will decrease the protagonist's reputation, eventually attracting the attention of the galactic police. Elite is notable for its expansive game world, consisting of eight galaxies and 256 planets. The player is free to travel to any of these planets, provided his ship has enough fuel for the trip (the ship's fuel capacity is limited for a journey to the distance of seven light years).
  • Elvira - The Arcade Game (1991)
    A platform game starring the well-known Mistress of the dark popularized by Horror Soft's RPGs, Elvira: The Arcade Game consists of two worlds: fire and ice. The two huge levels have much in common. There are many weapons and power-ups that Elvira can pick up. Elvira will have to kill many different enemies.
  • Elvira 2 - The Jaws of Cerberus (1991)
    Elvira - a horror movie star, a witch, and your girlfriend - is in trouble. A demon Cerberus has kidnapped her in order to kill her and gain her power. To save Elvira, you arrive at the studios of Black Widow Productions, where she is being held. Unfortunately, the whole studio is filled with monsters, as the horror movie sets have turned real. Elvira II: The Jaws of Cerberus is an adventure/RPG first-person game. You begin by choosing one of the four classes for your character (which determines your starting attributes, such as Strength, Intelligence etc.). For movement, you click the arrows in the bottom-right corner of the screen. Collecting items can be done via clicking on them in the first-person view window and dragging them into your inventory. (You can also click the "room" icon to see all the items that you've found in the room so far.) Should you encounter monsters, you fight by clicking on them. You can choose one of the four tactics (Normal, Defense, Fierce, Berserk) when fighting, and there's a number of different weapons you can find in the game. If you meet someone who doesn't want to murder you (a very rare occurrence) you can talk to him, though conversations are pretty simple and consist mainly of short phrases. As you defeat monsters, explore the game world and cast spells (see below), you get experience. Once you have enough experience, you gain a level, and your attributes improve. Thanks to Elvira's spellbook she gave you, you have the ability to create and cast spells. Some spells can be used to heal yourself, protect you in combat or damage your enemies, other are necessary to solve certain puzzles and make progress in the game. Creating a spell requires you to be of high enough level and to have the proper ingredients, different for every spell. The ingredients are usually gone forever once the spell is ready, so beware and don't use up any items vital for completing the game! Casting a spell requires you to use some amount of Power Points (PP), which regenerate automatically but slowly. What's more, you only get a limited number of castings when you prepare a spell, so don't waste them.
  • Emmanuelle (1989)
    This adventure is licensed from an autobiography of the rather sordid life of Maryat Rollet-Andriane. It centres around a man's efforts to attract her - suffice to say, he doesn't do so by offering her a can of Pepsi, and the game is not aimed at the young or prudish. Most of the game involves using multiple-choice dialogue to produce the correct outcome. You will visit bars, beaches, and many glamorous cities. There are also several sub-games, as you visit a casino, fend off love rivals, and face down smugglers.
  • Empire - Wargame of the Century (1987)
    The object of the game is simple - gain control of the entire world by using your armies to crush your opponents. You'll start off with a city, which must then produce armies, that are used to conquer more cities. The array of unit types is limited to eight, including various ships, fighter planes, ground units and a submarine. This is more than made up for by the significantly different abilities each of the units possess, and the game will mostly likely appeal to the Chess and Risk player's of the world.
  • Empire Deluxe (1993)
    An updated version of White Wolf's earlier Empire game, which was based on a wargame dating back to early mainframe days. One to six players (human or computer with three levels of intelligence) compete to conquer the world using their ground, air, and sea units. There are three versions of the game available: basic, standard, and advanced. The basic game provides the minimal types of units, a completely viewable map, and basic production rules. The standard game adds some new units, forces you to explore the map to view it, and slightly modifies the production rules. Finally, the advanced game (for the true wargamer) adds even more types of units, terrain effects on movement and sighting, and slightly more complicated production rules. In addition to playing one or more people around the same computer, you could play via mail (by posting disks back and forth), e-mail, modem, network, or direct serial link. The game also came with some preset scenarios and maps for players to use. Additionally, there was an editor that let players create their own maps and scenarios. Copy protection was a compromise between security and player convenience. Rather than looking up a word in the manual every time the game was run, this was only required when running the separate executable that set game options. (Screen resolution, sound options, etc.) Naturally, you always had to run it before playing the first time. White Wolf and New World Computing also released a scenario disk for the game and later released the Windows version with the extra scenarios on CD-ROM.
  • Empire Soccer 94 (1994)
    Rather than copying Sensible Soccer or Kick Off, this football game features a number of comical and unrealistic touches. Although the view is top-down, the pitch is small and square, and the players appear huge on it. A range of moves including overhead kicks, trapping the ball and quick 1-2 passes can be mastered. Before each match your team can choose special moves to assign to each player - power shots with ludicrous curve, super dribbling (making the ball stick to your foot), and a Barge power to push players out of the way. A full world cup tournament is offered, which up to 8 human players can partake in, as well as single exhibition matches. The action replays feature a VCR-style control.
  • Encounter (1984)
    Somewhat similar to Space Invaders, you pilot a craft that is flying through space while avoiding pieces of your destroyed planet and being shot by the alien space craft who destroyed your planet. You must destroy those craft before running out of fuel. Rather than a full screen of enemies to destroy, you start out the game only needing to fight two spaceships... but that is just the beginning.
  • Encyclopedia of War - Ancient Battles (1988)
    This game is actually a lot like chess! It's a games designed to simulate pitched battles in the Ancient world. There is a set of armies available from the earliest times until the fall of the Western Roman Empire, in 475 A.D. You can design the terrain and/or units, set-up each side's troops and then it's just on to the battle. You are doing nothing but fighting the battle you created. There are also some pre-designed scenarios and maps for your enjoyment.
  • England Championship Special (1991)
    Featuring the English national squad in a top-down soccer game, England Championship Special represents British publisher Grand Slam's attempt to cash in on both England's respectable semi-final entry at the 1990 World Cup and the popularity of Anco's acclaimed Kick Off series. With its 1991 release, English Championship Special is somewhat awkwardly set in between the 1990 World Cup (England made the semi finals, its best result since 1966, then lost to Germany and to Italy in the third-place match) and the European Championship of 1992, to which the "Championship Special" part of the title refers. The squad composition is based on the 1991 status quo, which means you'll go into the Euro tournament with World Cup veterans such as Waddle, Beardsley and Wright, but without 1992 players like Alan Shearer or Alan Smith, infamous substitute to Gary Lineker in the Sweden match. While Grand Slam got the England team and manager to officially endorse the game (thus having names and photos of 20 squad members from Robson to Gascoigne), they didn't buy the Euro Championship license. You'll be playing seven out of 22 European nations for the "Champions of Europe" title in a nondescript international tournament, from group matches to finals. Mimicking Kick Off in style and perspective, European Championship Special is geared towards high-speed play at bottom-level complexity, with only one action key for kicks and slides and heads. No cards and hardly any penalties, primitive AI and straightforward gameplay make for goals galore, and the weather system turns out to be wind velocities only, which turns out don't affect the ball at all.
  • Entity (1994)
    Entity is a side-scrolling platform game in which you control a female (in her bare essentials) trying to save a planet from an evil creature (the entity) that has broken lose from it's petrified state and is about to wreak havoc. An elder informs her that she is the chosen one, whom we get to see in the intro.
  • Eojjeonji Joheun Il-i Saenggil Geot Gateun Jeonyeok (1997)
    Eojjeonji Joheun Il-i Saenggil Geot Gateun Jeonyeok (which roughly translates to "A Night Where Good Things Are Bound to Happen") is a Korean-made beat-em-up based on the comic book by Myung Jin Lee. The protagonist of the game is a rebellious teenager named Namgoong Gunn. On the way to his new school, where he hopes to forget his rather violent past, he spots a beautiful girl, and immediately afterwards his wallet gets stolen. Following the thief, Gunn gets involved in a struggle against a powerful criminal syndicate. The basic gameplay system involves standard combination of punches, kicks, and jumps, in a Final Fight-like fashion. However, the game also has an RPG element in that it awards the protagonist experience points for defeating enemies or even simply harming them. At a level-up screen the player can choose to upgrade Gunn's "tech", which allows him to learn new moves such as dashing, grabbing enemies, getting up faster, and others. The player can also choose to upgrade the protagonist's health bar, attack power, and speed.
  • Epic Baseball (1995)
    Epic Baseball is a baseball management and coaching simulator. The game allows for Exhibition Play as well as League Play. In Exhibition play you will select both teams playing and where they're playing. In League Play you will guide a single team through the majors. There are also options to modify schedules and playbooks. Once a game starts, you as the coach, can select who will play and how they will play. The action on the field is automatic but you will determine for example whether a hitter will play aggressively or will bunt and whether a pitcher will throw curves or ball the player to base. The game's graphical depictions of baseball are optional and a coach can simply opt out of them and see the final scores. The shareware edition of the game is limited to five historic teams, exhibition games only and no modifications of playbooks or schedules. The Deluxe edition of the game has: all officially licensed MLBPA players and teams, League Play, League Utilities allowing you to manage league and teams, Reports which you can generate, view and print, Schedule Editor which lets you make up your own schedules. The Mega-Pack edition of the game includes all the aforementioned plus all National League & American League stadiums as well as General Manager/Owner disk that allows for creation of your own manager profile. As well, this disk lets you trade players and rearrange teams as you see fit.
  • Eracha (1996)
    Eracha is a platform game in which you play a caveman. You go around killing ghosts and other creatures to get to the end of each level. You have a club to kill the monsters and you can also pick up different weapons you can throw. The controls are very easy. You use the cursor keys to move, up to jump, control to use your club, alt to throw an item and space to switch through your throwing items. There are eight levels to play in total.
  • Escape from Delirium (1996)
    Amateur made, shareware imitation of Monkey Island 2 / Simon the Sorceror. But don't let that put you off - this is a quality game in its own right. You are adventurer Paul Cole, the year is 1948, and you have been lowered down a pit to investigate a the discovery of a corpse. Then you find you cannot get out. The rest is up to you! The main difference between this and another LucasArts' SCUMM engine game is the lack of obvious humor. It seems to take itself very seriously.
  • Escape from Hell (1990)
    For an inexplicable reason, an ordinary guy named Richard was thrown into Hell. Apparently, there has been some mistake, but it doesn't look like anyone is about to correct it - Richard's own Guardian Angel has left him a note in a telephone booth, making it clear that Richard can rely on no one but himself. The first thing he has to do is find companions (luckily, Hell seems to be a rather densely populated place), who would help him on his perilous journey through this very unpleasant place.. Escape from Hell is a role-playing game that uses the Wasteland engine. Richard's party navigates the top-down environments, encountering and interacting with characters, friendly and otherwise. Compared to Wasteland, the role-playing system is simpler, with more traditional leveling up and more focus on combat abilities. The skill system is present, but skills need to be acquired or learn from trainers rather than increased by repeated usage. Most of the skills are combat-oriented, though some (such as hacking, swimming, and others) apply to non-combat activities. Despite its horror premise, Escape from Hell contains many comedic elements. Many of the weapons and other accessories have funny names, much of the dialogue is humorous, and characters who join Richard's party are popular historical or fictional figures such as Stalin, Genghis Khan, Hamlet, Mozart, and others.
  • Escape from Markana (1994)
    Escape from Markana is a single-player "escape the maze"-type game. The player takes the role of a hero who has been taken prisoner by the nation of Markana. After a long and intensive interrogation the Markana leave you alone in their maze. They are so certain that their obstacle, trap and puzzle laden maze is impenetrable that they leave no guards around so all the player has to do is escape. Further evidence of their pride in the security of their maze is the fact that they also use it to store treasure and the odd gun. Points are scored for each object collected. The game is divided into sections. Program Markana1 includes levels 1, 2, and 3 while program Markana2 includes levels 4, 5, and 6 and so on. On loading the game it attempts to adjust to the speed of the host computer. This test takes between one and ten minutes but, according to the game's documentation, can take up to twenty minutes. There is an on-screen manual which describes the game in detail, this accessed by a separate program. The game has one save slot. The shareware version has six levels. The full registered version has 12 levels and over 1000 screens.
  • Escape from the Planet of the Robot Monsters (1990)
    Escape from the Planet of the Robot Monsters has the player sent on a rescue mission to Planet X. This planet has been taken over by robots and it's up to the player to find and evacuate the remaining humans. It's a shooter similar to Gauntlet, only with an isometric viewpoint. The protagonist runs around the levels shooting robots, rescuing humans and picking up items.
  • Eternal Adventure, The (1995)
    Like VariTale before it, TEA is a BBS door for automating the infrastructure permitting the playing of Choose-Your-Own-Adventure type plot-forking games -- all it needs are the stories, provided by your BBS userbase (or, optionally, by an included sample pack of 65 rooms)! It starts you off with one room (not coincidentally an ad for the program's home BBS) and from there users can write descriptions of new rooms (hypothetically an unlimited amount, but only 100 in the unregistered version) with plenty of options (not necessarily merely binary choices) and full hypertext capability to connect to any other written page regardless of whether it fits the chronology or sequence.
  • Euro Soccer (1992)
    The game represents the most powerful European teams of 1992 season. England, Germany, Scotland, Netherlands, Italy, Spain, France, and Sweden propose the best teams of their premier divisions such as Bayern Muenchen, Manchester United, Celtic, Ajax, AC Milan, Real Madrid, FC Barcelona, Monaco, IFK Goeteborg, etc. for player's choice. Gameplay flows in side view, where soccer players are controlled either by human or CPU. There are two modes of playing. The first one is "Friendly match" for 2 players (playable only if a joystick is installed along with keyboard). The second one is "Euro Cup tournament" for 1 player. Different options such as match length (2/4/6/8 minutes), weather conditions (wet/dry), formation of the teams (4-4-2/4-3-3/4-2-4), and national anthems (on/off) may be adjusted. Simulation of the players` team actions lies in the following. When the ball is near the player of your team, this player is selected as active and becomes controllable. As this player you should run to the player of the opposite team and take the ball, after that you may run with the ball, which is stuck to your feet, give a pass to another player of your team, or strike the ball. Your player may be moved in 8 directions. Your goalkeeper keeps your gates by himself. Camera follows the ball but with some delay, so the ball is often not in the center of the playscreen as well as nearest player of your team is not visible. There is no ability to save the game in progress. So tournament should be played from the very beginning 'til the end during a single game session.
  • European Championship 1992 (1992)
    Tecmo's World Cup '90 arcade game was remodeled based on the 1992 European Championships for its home computer release. The tournament's structure of the time (2 groups of 4 play each other once, top 2 go through to semi-finals followed by a final) is recreated, with any of Europe's soccer nations available to be chosen as those 8, and 1 or 2 human players choosing their team, playing on either keyboard or joystick. The matches are played from a side-scrolling perspective. The ball sticks to the player's foot, and can be kicked or passed with a press of the fire button. The referee is fairly lenient when it comes to tough sliding tackles, although fierce contact will result in a free kick being given.
  • Evasive Action (1993)
    An interesting flight sim that takes you through four world wars. This sim allows you to flight historically accurate planes from WW1 and WW2, modern day fighters from present day for WW3, and space ships for WW4.
  • Evets - The Ultimate Adventure (1988)
    Evets is a relatively rare roguelike game that has several unusual features like controlling a party of characters instead of a solo character, and group of monsters instead of single monsters. Apart of this and the slightly unusual menu-based user interface, the game is a quite typical traditional. The game starts at the main menu, where you'll first have to assemble a party. You can create character by choosing a race (six races available), a class (one of four classes, but there are four more classes in the game) and an alignment (D&D like, plus an "Amoral" alignment) and then distributing some points on some class-determined stats. Each character is already quite well equipped, so you can immediately start exploring the dungeons, but you can also spend some money buying better stuff. The dungeons appear in usual roguelike manner -- top-down view in ASCII graphics. You move through rooms and corridors, occasionally meeting groups of monsters which results in a turn-based combat. During combat, you have the possibilities to fight, cast a spell, use an item, parry or run. You may stumble upon several groups of monsters at once, like 4 skeletons and 2 gromes, in which case you'll have to choose whom to attack first, which gives the combat a tactical touch. When you won a fight, you get experience and gold. The dungeons also feature some special locations like traps, shops and a review board, the latter revealing another specialty of Evets, which is switching character classes during the game. Despite its unusual and promising features, the game has a quite cumbersome and non-standard interface which makes it difficult to handle. For example, spells you want to cast have to be entered by full name, which is somewhat cumbersome as some spell's name have been abbreviated ("Magic missle"), but at least, the last entered spell is the default.
  • Evolution (1983)
    Evolution is an arcade style action game with six levels where you need to evolve from an amoeba to a human. Each level is a different stage in evolution with it's own unique goals. The first level is the amoeba stage where you need to eat all the DNA on the screen while avoiding the spores, microbes, and antibodies that are trying to stop you. The second level is the tadpole stage. The tadpole needs to eat three flies to move on to the next stage while avoiding the very hungry fish. Next is the rodent stage, where you need to eat five blocks of cheese while avoiding the snakes. In level four you need to guide a beaver across alligator infested waters to retrieve sticks and build a dam. The fifth level is the gorilla stage, where your gorilla has to use coconuts to fight off monkeys that are trying to steel its orange stash. And finally is the human stage, where you have to use a laser gun to fight off mutants that are trying to take over the earth.
  • Excelsior Phase One - Lysandia (1993)
    Excelsior is a tile-based RPG (in the vein of the early Ultima games). It places you on the planet of Lysandia with the goal of eliminating the chaotic presence threatening the planet. The game follows traditional RPG concepts, including character creation, a variety of weapons and magic spells, skill sets (such as swimming, music, and seamanship). The game provides a number of quests and side-quests designed to bring your character closer to completing the goal of liberating Lysandia.
  • Executive Suite (1982)
    After a short job interview, you get hired to Mighty Microcomputer Corporation. You have only one goal in your mind: to become the president of the company as soon as possible! The game presents you with situations and problems which you must solve by choosing from multiple choices. After a series of questions the game evaluates your performance. If you have made the right choices, you get to advance in your career, but if you have made the wrong decisions, you get fired from the company and the game ends.
  • Exodus - Journey to the Promised Land (1992)
    In Exodus you need to guide Moses through 100 different levels in order to reach the promised land. The gameplay features an action/strategy part similar to Boulder Dash, and a question part. In the action part, you need to collect five question marks and enough Manna to open the exit of the maze-like screens. There are a variety of boulders, walls, dirt, and other obstacles in the way. Some obstacles can be destroyed when moses uses his staff to say the word of god, other obstacles can be pushed out of the way, and some you must find a way around. You need to be careful when navigating around the screens, if you cause any boulders to fall and they land on you a life is lost. Also wandering about are a variety of enemies which can be destroyed or avoided, but will cost you one life if you get caught. When you find all the question marks and manna you need, the exit appears and you can move on to the question phase. Here you will be asked five multiple choice questions about the book of Exodus. Answering the questions correctly will reward you with bonuses, such as extra lives.
  • Expert School of Knowledge (1992)
    Expert School of Knowledge is a trivia game for up to four players. There are three levels of play; beginner, intermediate, and advanced. Beginner gives one point per answer with thirty seconds on the clock. Intermediate gives two points and twenty seconds. Advanced rewards three points per correct answer but only allows ten seconds per answer. There are ten questions per category and the categories are; literature, music & arts, history, grab bag, entertainment & sports, science & computers, nature, mathematics, geography, and vocabulary. Randomly the game will ask you a bonus question which rewards a doubled point. After all the categories are finished the game will give you a final score, a grade average and, if deserving, an honorary diploma which you can print.
  • Eye of Horus (1989)
    As a mystical shaman, go through a pyramid in ancient Egypt to get the magical eye of horus. In a cool twist, by pressing the up arrow you turn into a birdy and can search through the levels. Just press the down arrow and voila! Human again. Many traps try to trick you.
  • Eye of the Beholder (1991)
    Something evil is lurking below the city of Waterdeep. The Lords of Waterdeep summon a group of heroes to investigate, but someone or something has been watching the proceedings. After the heroes enter the sewers, the ceiling collapses behind them. The only way out is the way down, into a dungeon filled with monsters, traps and puzzles. Eye of the Beholder is a dungeon crawler RPG with a first-person perspective based on the 2nd Edition AD&D rules. The starting party consists of four characters and up to two NPCs can join later. Combat and magic happen in real time, similarly to Dungeon Master. There is a variety of monsters to fight and spells to cast. The game features a point-and-click interface for fighting, spellcasting and handling objects.
  • Eye of the Beholder II - The Legend of Darkmoon (1991)
    The Archmage Khelben summons the Heroes of Waterdeep, slayers of the Beholder Xanathar, for another mission. Strange things are happening in the forests near Waterdeep, centered around the Temple Darkmoon. People have been disappearing and shallow graves containing human remains have been found. Khelben teleports the party to the forests near Darkmoon so they may find out what kind of evil is working in the towers of the temple. Eye of the Beholder II: The Legend of Darkmoon is, like its predecessor, a first-person dungeon-crawling role-playing game based on the second edition of AD&D rules. It uses the same point-and-click gameplay mechanics and controls as the first game, with only minor changes. The game is set entirely in pseudo-3D maze-like areas; no automapping is available. Combat flows in real time, and characters can move as a single unit to lure enemies or avoid blows. A starting party consists of four characters, which can be transferred from the earlier game or created from scratch. Six classes (Fighter, Ranger, Paladin, Cleric, Mage, and Thief) are available. Characters can reach higher levels and learn new spells, must face new and tough monsters, and solve multiple puzzles. Compared to the first game, many more illustrated NPC encounters and cutscenes were added.
  • Eye of the Beholder III - Assault on Myth Drannor (1993)
    This is the third and the final part of Eye of the Beholder trilogy. While boasting of their exploits in the the previous game, the party is approached by a man with a tale of a dangerous lich who threatens the surrounding area. Without hesitation the party agrees to deal with the lich, and the mysterious man teleports them into yet another adventure. The game is more or less the same as the predecessors, the battles play out in the same way as in previous entries. Characters can fight mano-a-mano, or they can throw things, weapons, arrows, etc. Open spaces have been added to the game as well as the ability for the entire party to attack at once. New high level monsters, spells, and equipment can be found as well.
  • Eye of the Storm (1993)
    It is 2124, and alien life has been found in our own solar system. The location of this life is just as surprising as its existence; There is a whole ecosystem living within the incredibly hostile atmosphere of the gas giant, Jupiter. When these findings became public, and the hostile nature of some of the creatures became known, the 'eye' of Jupiter was declared a frontier zone. Of course, it wasn't long before someone thought of a great way to make money out of our new neighbours and the first Hunters were dispatched from earth. Now TVs across the globe display nightly broadcasts of Hunters engaged in blood-thirsty combat with the inhabitants of Jupiter. Does no-one care that these new life-forms are being wiped out in the name of mass entertainment? Well, I.C.E. care. The Interstellar Conservation Executive has sent you, its newest recruit, off to Jupiter to study and document all the lifeforms you can find. You make money not by killing them, but by filming their actions. You can then use this money to upgrade your ship's engines and descend lower into Jupiter's atmosphere, to discover even weirder creatures. You'll also find people who want you to collect rare objects for them (also in exchange for cash), you'll find strange alien artefacts that may or may not help you in your quest and you'll probably have to engage in a few fights with the Hunters. It's a little sick, but these images will be broadcast to the audiences back home, too, so you'll make more money from that. Still, better to kill an evil Hunter from earth than a peaceful space whale from Jupiter, right?
  • F Godmom (1991)
    F.Godmom is a platform game, featuring a fairy godmother as the protagonist. All the fairy godmothers have been captured, and only you are left to save them. On each level, the player needs to collect all the tokens, find the key and get to the exit. Monsters kill the fairy if they come in contact with her. The player's only weapon is a magic wand that can be used to transform objects. The player first uses the wand on any object to acquire a "wand pattern", then he can transform anything (walls, ladders, monsters...) into said object. This can be used to create ladders to travel, get rid of monsters etc., though all transformed objects revert to their original form after a while. Some levels feature gray objects which cannot be affected by the wand.
  • F-14 Tomcat (1990)
    F-14 Tomcat is a flight simulator / action game. You get to fly an F-14 in a variety of combat situations, either in a single battle at a time or create a career. Graphical enhancements that were new for the time period include full 256-color support and gradiated ground/sky/horizon.
  • F40 Pursuit Simulator (1989)
    You have discovered evidence that a rogue group of police officers are involved in a stolen car racket To stop them profiting form their dubious actions you must get across America as quickly as possible. This is made a little easier by the fact that your turbocharged Ferrari F40 can do over 300 MPH. There are many forks in the road, with arrows at the top of the screen indicating which route is quicker. Any high-speed contact causes the car to blow up, but you have an infinite supply of these, and the only real penalty is the lost time. There are lots of road blocks to swerve around. The police are after you - pay attention to the sirens and stay out of their way.
  • FaceMaker (1982)
    Everyone's mothers always say "Don't make those faces! They'll stay like that!" But now you have the chance to make the silliest looking faces anyone's ever seen! Choose from a wide assortment of eyes, ears, noses, and mouths. Then make your newly created faces blink, wiggle their ears, wink, or razz you. You can even play a "Simon Says.." type game where your face will do some kind of action and you have to follow along!
  • Fahrenheit 451 (1984)
    Based on Ray Bradbury's classic science fiction novel Fahrenheit 451. In a not so distant future, books have become illegal. As Fireman Guy Montag, the player's role is not to save houses, but to burn them for the books inside. However, Guy becomes passionate about books and becomes a rebel, pursued by the authorities. With the help of the Underground, he must survive and save books from complete extinction.
  • Falcon (1987)
    The long Falcon simulation legacy of hardcore simulations of the F-16 fighter plane begins here. The plane's electronic displays and radars are simulated fully, with 4 styles of HUD. Not only can your plane barrel-roll and scissor, the enemy planes can too, with Artificial Intelligence recreating the moves of a real pilot. This was one of the earliest games to offer head-to-head play by linking two machines. It comes with a massive manual, detailing all those functions.
  • Falcon 3.0 (1991)
    Another update of the hardcore simulation Falcon from Spectrum Holobyte with everything that fans of the game expect, while taking advantage of the latest computer technology. Better missions in this version, as well as being able to fly in an 8-plane force, which you can do while linked to another computer, either by dialup modem or the ever loveable null-modem!
  • Falcon A.T. (1988)
    A vastly improved version of Spectrum Holobyte's widely popular game Falcon, with high-res EGA graphics, better mission planning, and a head to head mode.
  • Fallen Angel (1989)
    Fallen Angel is a side scrolling fighting game similar to Double Dragon. You play the fallen angel, sent on a mission to locate the leader of a drug distribution network. Beginning in the London underground, each level will present you with two tasks to complete: find a plane ticket to reach the next level, and destroy the ring leader of the area. To do this you will need to fight the (often well armed) thugs found in the various underground train stations and on the trains themselves. Each level consists of several stations; when all the thugs in a station are defeated, you may get on the train to go to a different station. The plane ticket you are searching for may be found in any one of these stations, and the level boss will be found in the last station. You are free to complete these two tasks in any order you choose, and don't need to visit the stations in any particular order. Fallen angel has the ability to perform a variety of kicks and punches to deal with the bad guys, and can occasionally pick up weapons.
  • FallThru (1990)
    The beautiful vistas of farmlands, forests, mountains and deserts that greet you upon your arrival on Faland does little to calm your nerves about how you arrived at this strange land. Considering how dangerous it is with all the demons, monsters, wild animals and renegades running around you know you have only one thing you must do. Get back home. The farm settlement of Or'gn is where your journey home begins. You and up to three players take turns trying to reach home while scoring as many points as possible. Since the journey is dangerous you may die but you will have multiple chances to continue your quest at a cost of demerit points. You must examine many items, talk to the inhabitants and solve side-quests. Arm yourself well and do battle with the enemies lying in wait. Earn ralls, the currency of choice around these parts, by finding treasure or trading commodities with shopkeepers. Raise your status high enough and you just may find your way back home. Utilizing a rich back story FallThru is a interactive-text role playing game played in turns or alone. The player can communicate, trade and earn money in the ultimate goal of leveling their character up enough to finish the quest. The player may save their game at any point to continue later or to pass the game to another player. Dying will cost points but allows players to pick up where they last saved.
  • Family Feud (1987)
    This is the first Family Feud computer game based on the successful television game show. A few years later, Softie developed The All New Family Feud with more advanced graphics and music. Two families compete against each other or against a computer family, 5 people per family. Just like in the tv show, there are 3 Rounds ending in a timed Bonus "Fast-Money" Round. Randomly generated questions are asked, and the object is to figure out the most popular answers from the 100 people poled. Each member of the family contributes during the Rounds, and two people play in the Bonus Round.
  • Fantastic Four (1986)
    MS-DOS: Fantastic Four by (1986)
  • Fantasy Empires (1993)
    Build and control an Empire! In Fantasy Empires you play the ruler of a fledging kingdom; your objective: Take over adjacent kingdoms one by one using magic, war, or strategic planning. Features real-time combat in an overhead view, as well as a computer controlled The Dungeon Master, who provides insight as well as comic relief. Form alliances, recruit armies, train heroes, send them on quests, cast spells, manage resourses. All set in the enchanted world of D&D. Up to five players can take turns waging war against one another.
  • Fantasy World Dizzy (1991)
    Dizzy's third adventure sees the introduction of the Yolkfolk, including Daisy, who has got lost in the fantasy world of the title. Dizzy sets off to rescue her, braving dragons, rats and alligators along the way. The lands are littered with coins, and as well as completing the main task you should aim to collect as many of these as possible. There are puzzles on most screens, involving collecting objects such as keys, food and water buckets, and using them on doors, flames and such. Unlike the first two game, dialogue boxes between Dizzy and various other characters are included, giving the game a sense of character and humor as well as guiding you through the puzzles somewhat.
  • Farmer's Daughter, The (2002)
    The farmer's daughter is the eternal complement to the traveling salesman in American folklore and humour, practically Jungian archetypes licking their lips and circling each other warily while trying to figure out how to avoid the shotgun wedding neither party wants their hot-blooded fling to result in. Your car broken down near a farm in the middle of nowhere, now you are thrust into the joke and things are a lot less funny when it's your ass on the line. Not only do you have to navigate around the ornery farmer and his itchy boomstick finger, but your travails are complicated by elements hitherto untapped in the shaggiest dog telling of the joke -- two inbred hick brothers straight out of Deliverance and a mean farm dog with an appetite for sausage. All that plus you're working against the clock, the minutes ticking away until the garage comes to tow your vehicle and remove you from this den of the dangerous temptation you can't quite permit yourself to forego. Fortunately, the farm is full of nooks and crannies, well-stocked with all the objects you will need to use to distract or disable your obstructing antagonists... unfortunately, coordinating their movements will prove such a labyrinthine process that the game player is guaranteed to die a dozen deaths before eventually determining the convoluted route to this joke's eternal punchline.
  • Fast Break (1988)
    Fast Break is an action/strategy basketball game for one or two players. You play three on three (guard, center, and forward) on the whole court with 3, 6, 9, or 12 minute quarters. At the start of the game you can customize your team by choosing from a variety of different players, each with their own strengths and weaknesses. Included are 14 different plays you can use during the game along with the playmaker which lets you design your own plays. Players can be substituted or the playbook modified by calling timeouts or waiting for the end of a quarter.
  • Fast Food (1989)
    Fast Food is similar to Pac-Man or Boulder Dash, but not quite. The objective is to collect all fast food on the screen: that means, food that is moving fast. While doing so, you will have to avoid the monsters, otherwise you'll get killed. There are 30 levels, increasing in difficulty from very easy to extremely difficult.
  • Fast Tracker 2 (1994)
    FastTracker 2 is a tracker created by Fredrik "Mr. H" Huss and Magnus "Vogue" Högdahl, two members of the demogroup Triton (who later founded Starbreeze Studios) which set about releasing their own tracker after breaking into the scene in 1992 and winning several demo competitions. The source code of FastTracker 2 is written in Pascal using Borland Pascal 7 and TASM. The program works natively under MS-DOS. In 1993, Triton released FastTracker. This tracker was able to load and save standard four channel MOD files, as well as extended MOD files with six or eight channels (identical to standard MOD files, aside from the extra channel data and ID markers "6CHN" or "8CHN"). It was only compatible with Creative Labs' SoundBlaster series of sound cards, which were most popular on the PC at that time. The whole editor was a single 43 KiB DOS executable. Through 1994, the musicians in Triton released some songs in a new multichannel "XM" format, accompanied by a pre-release, standalone player. In November 1994, FastTracker 2 was released to the public, with support for the Gravis Ultrasound soundcard. FT2's biggest "rivals" in the scene were Scream Tracker and, in later years, Impulse Tracker. "FT2 vs IT" is a common and still ongoing debate among musicians, usually involving IT users complaining about FT2's mouse interface while FT2 users commending the very same, and pointing out that every mouse feature has a keyboard shortcut as well. FastTracker 2 was discontinued after the release of version 2.08 in August 1997, though a beta version of 2.09 was leaked to the public in 1999. Version 2.09 was only an unofficial bugfix by Andreas Viklund. The bugfix also has a few new usability additions, such as the possibility to exit previously "stuck" windows by only using the mouse. Version 2.09 does not have full support for the Gravis Ultrasound card, and it was not an official release although it was available from Starbreeze's website. On May 23, 1999, Starbreeze productions announced on their website that "FT2 has been put on hold indefinitely. [...] If this was an ideal world, where there was infinite time and no need to make a living, there would definitely be a multiplatform Fasttracker3. Unfortunately this world is nothing like that," signed by Vogue. Computer games by Epic Games like Unreal and Unreal Tournament or Ion Storms Deus Ex used the Fast Tracker II XM format additionally to others, encapsulated in a "UMX" Container, supported by the Galaxy Sound Engine.
  • Fatal Challenge (1992)
    Fatal Challenge is a simple fighting game which takes place on an urban rooftop. The challengers Ken and Roc fight three rounds for seemingly a neverending number of levels. Both fighters are identical save for a grey vest and camo pants that Roc wears as opposed to Ken's skins and green pants get-up. Two players can face each other or one player can play the computer. The controls are fairly simplistic in that the player can jump, punch, move, and kick. Jumping kicks as well as throws are possible with the combination of right keys.
  • Fatal Fumes (1997)
    Fatal Fumes is an overhead racing game featuring 256-color parallax scrolling similar to James Pond 2: Codename: RoboCod at the speed of 70 fps. It is the first project of a small Finnish group which later improved the game after its first release. The full version for registered users contains 35 tracks, twelve vehicles, twelve opponents, a track editor and both a 2-player and a general multiplayer mode. There are no weapons in the game, the focus is entirely on racing.
  • Fate (1996)
    Fable is a classical puzzle-solving graphic adventure with hand-drawn backgrounds. The hero Quickthorpe is a young man who must leave his home village and travel through four fantasy worlds, each dedicated to a particular element. The goal of the journey is to find four mystic gemstones in order to learn about the secrets of an extinct race known as Mecubarz, and help his people with this knowledge. Interaction with the environment is done by clicking on an object and selecting available actions. Puzzles are for the most part inventory-based. Wrong choices may lead to the hero's death and a premature end of the game.
  • Father World (1994)
    Father World is an action game with adventure elements. Peace in a megalopolis is threatened by a mysterious demon and his cyborg minions. A lone hero agrees to do what the authorities can't: single-handedly avert the threat. The game is very similar to Another World visually, though it contains by far less platforming elements and setpieces, and focuses on exploration, making it feel more like an adventure game. The player navigates the protagonist through side-view environments, talking to characters, obtaining quests, and occasionally engaging in combat and avoiding obstacles. Character animation is almost identical to that of Another World; the hero is able to run, jump, perform a running jump, and crouch.
  • Fatman - The Caped Consumer (1994)
    One night, when Roy Fat was home, thugs from the evil Thindicate corporation kidnap Roy's old lady while she watches television, and the only way that Roy is going to get her back is to trade her for the Duplicator, and the complete documentation that came with it. There are seven stages to the game, and there are three levels each in the first stage, only two in the rest. The object of the game is to eat all the food that there is in the level. Once all food is eaten by Roy, a tone will sound, meaning that the gate that leads Roy into the next level will be open. Stopping him from doing this is insects and other wildlife, including rats, birds, bats, and many more. Roy is able to fix this, however, by using a variety of weapons like his foot, his fat tummy, carrots, mushroom bombs, and my personal favorite, his burp. He can also jump in the air and land on his ass to get rid of enemies. If he touches an enemy, he loses one of his lives. If he loses all his lives, the game is over. Once Roy has collected all the food in a stage, he has to face a boss that is usually much bigger than him. Fatman can also pass flags, which lets him continue where he left off if he loses a life. Besides enemies, other hazards need to be looked out for, including spike, spikeballs, water, and fire.
  • Fellowship of the Ring, The - Part 1 (1986)
    The Fellowship of the Ring is an interactive fiction (with graphics) game based on the first volume of J.R.R. Tolkien's novel The Lord of the Rings, describing the efforts of the Hobbits Frodo, Pippin, and Sam and their quest to bring the ring to Mount Doom. The game is divided into two parts (represented by two separate executable files: DOS version). The first part starts with Frodo at his home in the Shire, where eventually you will team up with the other Hobbits Pippin and Sam, as well as Aragorn and Gandalf. From meeting with Tom Bombadil, the Green Knight, the Balrog and ends with the Nazgul River incident. The second part of the game starts with forming of the fellowship, thus adding new team members: Boromir, Legolas, etc., until the end of the novel.
  • Fellowship of the Ring, The - Part 2 (1986)
    The Fellowship of the Ring is an interactive fiction (with graphics) game based on the first volume of J.R.R. Tolkien's novel The Lord of the Rings, describing the efforts of the Hobbits Frodo, Pippin, and Sam and their quest to bring the ring to Mount Doom. The game is divided into two parts (represented by two separate executable files: DOS version). The first part starts with Frodo at his home in the Shire, where eventually you will team up with the other Hobbits Pippin and Sam, as well as Aragorn and Gandalf. From meeting with Tom Bombadil, the Green Knight, the Balrog and ends with the Nazgul River incident. The second part of the game starts with forming of the fellowship, thus adding new team members: Boromir, Legolas, etc., until the end of the novel.
  • Ferrari Formula One (1989)
    With the full support of Scuderia Ferrari, Formula One racing was recreated in detail in this simulation, with the top drivers and teams of 1986 to compete against for the most successful F1 team of all. You job does not start at the racetrack; perfecting the car at the Maranello factory, in the wind tunnel to sort aerodynamics, and at the test track of Fiorano, is all required to get the most competitive car you can. You can jump straight into the races however, either as one-offs or a full championship season. Races can last from 18km to the full 300+km distance, with all the practice and qualifying sessions. Car setup at the track involves selecting wing settings, tyre compounds, fuel usage (important in the days of turbocharged engines) and the like. The action is viewed from inside the cockpit, with rear-view mirrors to help prevent collisions.
  • Finagle (1992)
    Finale is a collection of four games: * Ghosts 'n Goblins * Paperboy * Space Harrier * Overlander
  • Final Frontier (1989)
    When mankind started inputting the events into Earth's biosphere it was unable to handle, the biosphere crashed. Genetically modified organisms led to the death of all life forms except androids produced for the last war. They collected resources, built robots, sent them out to fight, and so on. The Earth made a replacement for the biosphere based on radiation energy rather than solar energy. The androids have discovered that the radiation storms leave a trail of nuclear material and have started collecting it for use as an energy source. And they've started to evolve. Collecting the metal debris, they've analyzed and redesigned the robots, advancing their evolution. Because of this situation, planetary review panel has asked the design council to stop the demolition of planet surface and reallocation to design pool. And design council has accepted the recommendation with one condition. A clearly dominant android form must emerge before the next review, or the planet will be reassigned to design pool. So, player controls a mobile android mil-ind-camp complex, commonly called a robot city. Player's aim is to conquer all other robot cities on the continent and develop manufacturing and design capabilities to make him the supreme model. The continent is divided up into the zones. Each zone contains an enemy city. Player's city is mobile and can move between zones, and around the map within a zone. Player have a central store of metal and energy used to build robots. These player sends out from city to collect more energy and metal, fight enemy robots, and locate and destroy the enemy city in each zone. Player's production line can produce only a limited number of robot models and it takes time, energy and metal to produce them. Player can obtain the plans to produce better and more devastating models by defeating mutant cities in particular zones which are marked on world map. The combat and production capabilities of the enemy cities vary from zone to zone, and player must find a route to each mutant city which does not take him through a zone containing a city more powerful than player can handle, since player needs to destroy the enemy city to be able to pass through a zone. There are a number of things which make life more difficult. The rugged terrain of the devastated earth restricts the movement of some robot models. For example, hover powered models cannot cross hills or broken ground, and tracked models cannot cross lava flows. Radiation storms will destroy any robots which get caught up in them, and electromagnetic storms may destroy any flying models in a zone. The game has three screens from which player controls the action: * The Icon screen has icons with various functions around the edges including icons to access the other two screens, and a radar map of the zone player is in at the center. The radar map can be made to display a wide variety of different information by selecting various icons. * The main map is where the action takes place. This is a scrolling map of the zone, showing player's city, his robots, enemy and the various type of the terrain and other hazards player encounters. Action here is controlled via a cursor which player can move around the map. * The production screen is the factory floor from which player designs and builds the robots, and keeps track on his metal and energy resources.
  • Final Orbit (1990)
    Final Orbit is a top-down giant robot action game. You pilot an egg-shaped robot, shooting everything in sight on each level. In the first three levels of this game, you man a walker. Once inside the main complex, however, you are stripped down to your combat armor and your basic weapon. More powerful weapons can be picked up along the way and those weapons can be made more powerful when picking up another weapon by hitting the trash creatures on the screen.
  • Final Soul (1995)
    Final Soul is a text adventure game, where you are stuck in the house, and through puzzles and riddles, must find your way out. Through the use of fun, and sometimes, complex puzzles, you have to piece things together to get out of what appears to be a haunted house! You will run into others in the house, all friends of the people who invited everyone! Keep an eye on what you see and what you hear - there's clues to be found everywhere! The only "graphics" is the map of the house which is composed of ASCII graphics.
  • Fire & Ice (1993)
    The background story of Fire & Ice is quick to tell: A coyote (you) runs, throwing ice cubes, through various worlds. In the levels you must jump on platforms and kill your enemies. The enemies (for example, birds and penguins) can be shot with your ice cubes; they become frozen, so you smash them. Sometimes they leave part of a key behind after they're destroyed. The complete key, assembled from all the pieces, opens the door to the next world. In this "jump & run" you can also get some power-ups. You can find some coyote puppies; these puppies follow you, are invulnerable, and also shoot enemies. In higher regions you find some snow-flakes; enough of these and you get a great snowball for freezing more enemies on the screen.
  • Fire and Forget (1988)
    Restore peace on earth and collect a high score while doing so in the first one of the Fire and Forget games by Titus. Fire and Forget is a racing game in which you have to complete courses by blowing up various enemies and avoiding obstacles on the road. The different tracks are located all over the globe. There are six courses within each level of difficulty. You have an infinite amount of lives, but when your car runs out of fuel it's game over. So be sure to pick up those power-ups.
  • Fire Brigade - The Battle for Kiev 1943 (1989)
    The Fire Brigade was the 48th Panzer Korps, which was heavily involved in the battle this wargame recreates - Operation Barbarossa, Germany's attempted offensive in Russia during World War 2. The game recreates the situations at 3 dates in the attack, and you can play any of those from either side. You have a range of units under your command, as although the battle was largely tank-based there were also infantry and air units involved. Units can be told which positions to take up, and whether to defend a spot or consciously aim to attack it. The game's AI incorporates the significance of bridges, rivers and forests as strategic points, and your units can be subject to fatigue.
  • Fire Fighter (1998)
    Playing a bit like the reverse of Pyro II, this game puts the player in charge of a forest fire response team, combating the spread of flare-ups into timberland and cabins using three fire-fighting tools: water Drops, Firebreaks, and Backfires, all of which work with varying success depending on the regard to the wind speed and direction. The layouts of flashpoints, cabins and fire-thwarting lakes is randomly generated with each game; a high score is assigned based on how quickly the player is able to control the total damage inflicted by all fires.
  • Fire King (1990)
    The city of Stormhaven Bay was once enjoying prosperity, protected by the balance of four elements: Fire, Water, Earth, and Air. Each element had a mage that supervised and controlled it, preserving harmony in the land. But the Fire Mage, the leader of the group, was slain by a horrifying monster. This broke the balance, and monsters began to roam the land and attack townspeople. A brave hero is needed to defeat the fiends and restore peace! Fire King is a follow-up to Demon Stalkers. Like its predecessor, it is essentially a Gauntlet variant in its core. The player explores the top-down world, descending into dungeons and fighting hordes of enemies in fast-paced, action-oriented combat. Compared to its spiritual predecessors, Fire King incorporates more RPG elements.The player can choose to control one of the six available characters, and specialize in one of the three disciplines: Magic, Armor, and Strength. Spells and other helpful items can be found in the dungeons and used against the enemies.
  • Firestorm - The Forest Fire Simulation Program (1995)
    As its subtitle states, Firestorm is a forest fire simulation -- the first in a series of similar games by Cricket Software, in which you control ground and air based forces to fight forest fires in realtime. After starting the game, you see the map where the action takes place -- a top-down view of 180,000 acres of forested coastland somewhere in the Northwest, containing mountains and hills, roads and buildings, rivers and a lake. You now start with setting up the situation, placing up to five fires and initializing the wind direction. Both may be done randomly by the computer or manually by you. After pressing the GO button the real action begins: The fires start to slowly spread out, influenced by wind and terrain, and you have to control your four fire crews and two air tankers to prevent it. The fire crews can be used to cut fire-lines in the forests, preventing fire propagation, but you first have to move them near the fire, so be sure to let your ground crew use the roads. The two air tankers at your disposal can drop lines of fire retardants which will also stop the fire's progression. After dropping the retardants, the air units have to get back to their respective base for refueling, which takes some time. You can pause the simulation at any time to think about your next move. The game is highly configurable -- you can change the speed of fire crews, air units and of the fire, and you can select the air units' refueling and their retardants' drop time before starting the game. Wind parameters can be switched from manual to automatic anytime during the game. The game is entirely mouse-controlled. Firestorm turns out to be a simple, yet realistic and immersive simulation of fighting forest fires, requiring rapid decision and strategic skill.
  • First Expedition (1987)
    First Expedition is a naval simulation game. The player navigates the seas of an alien world in search of ancient artifacts. Gameplay involves navigation, interaction with natives, and fighting. Many aspects of seafaring have been modeled, including weather effects.
  • First Over Germany (1988)
    First Over Germany is a simulation of a B-17 bomber group in World War II. The simulation covers the actual events surrounding the formation of the 306th Bomb Group. Its training, and transition to Thurleigh, England, and twenty five missions that a pilot might have flown at that time. You'll start of as a second lieutenant with only a few hours of flight experience. You must choose your crew, and then learn to fly in a series of training flying missions. You'll then also learn how to take off with your plane and then form in a formation group. After learning the basics, you'll go out on practice bombing runs. Earning the highest efficient ratings will get you the best scores during the game. The first missions will start in the USA. When your are finished with the training missions, you'll fly to England to take part in the war effort. Now your 25 mission tour of duty will begin, where you take part in bombing raids over Germany. Make sure you make a copy of you game disk before beginning to play. You'll have to drop bombs and then make your way back home. Sometimes damage will occur during these missions. Aptitude, Stamina, Copilot, Bombardier, Navigator, Engineer, Radio Operator and Gunner Positions all have an effect how your missions succeed. Each mission that you undertake will have a briefing screen describing the mission and objectives, similar to the screens in the training session. During you missions, there are thirteen possible types of damage that your aircraft can sustain. After each mission is completed, you will earn efficiency points. You will gain points for amount of enemy craft shot down, completing the mission and successful formations during the mission. You will also loose efficiency points for crashing, using a secondary airfield, ditching, bailing out and if you fall out of formation.
  • First Samurai (1992)
    "The Demon King descends from his mountain domain to you, the First Samurai and your master. Defenceless against the Demon's magic, you succumb to his powers, leaving the your Master to fight the Demon King alone. Your master falls in combat, dying. But, with his last breath, he summons the Wizard Mage. The Demon King fearing defeat, escapes to the future. Tormented, the young samurai seeks the teachings of the Wizard Mage in the ways of magic. Boiled with revenge and armed with a magical sword, the young samurai follows the Demon King into the future and the unknown..." The First Samurai is a platform action game very much similar to other platform games, but with a medieval oriental touch to it in addition to various unique features. Arriving in the new unknown land, you are defenceless hence your fists and kicks. But as you journey forth, you'll find your trusty magical sword as well as throwing weapons such as knives and axes. With your martial art skills, your enemy best beware with those sudden moves that may prove fatal! The First Samurai offers a wide array of weapons, special items and other objects. Combat is usually melee, either relying on your punch or kicks or using the magical sword to slash some pretty skillful blows in whatever direction possible. Monsters are forever regenerating but food for health is plentiful. It actually takes an effort to be killed...
  • Fisher-Price - Firehouse Rescue (1988)
    In Fisher-Price: Firehouse Rescue, the player controls a fireman driving a firetruck. Both the fireman and the firetruck bear the familiar style of the popular Fisher-Price toy line. The object of the game is to rescue pets from trees and people from houses in the immediate neighborhood. There are 2 parts to this task: the first part involves navigating the maze-like streets from an overhead perspective in order to find the troubled residence. Once the house is reached, the second part of the job is to maneuver the firetruck's ladder underneath the person or animal in need of rescue, from a side perspective, and letting them down to safety. While the first level confines the entire neighborhood to a one-screen maze, later levels span multiple screens, thereby increasing the challenge. Further, later levels also add time limits and additional keys that the player must collect before attempting the rescue mission.
  • Five-a-Side Indoor Soccer (1985)
    A very simplistic version of indoor soccer played against the computer or another player.
  • Flagger (1992)
    In Flagger the player must reveal the location of mines by marking them. This is done by revealing cells which contain numbers indicating how many mines are directly adjacent (if no mines are adjacent at all, the cell is completely empty). If a mine is clicked on, all mines are revealed and the game ends. If all mines are marked, the player wins the game. Unlike the Windows game Minesweeper, Flagger does not calculate empty blocks, so any cell on the screen must be clicked on (left for revealing, right for setting a flag). Also, the game runs against the clock while playing, not just for highscore reason.
  • Flames of Freedom (1991)
    This sequel to Midwinter takes place years after the events of the first game. The world has thawed and Midwinter has dissapeared beneath the ocean. It's legacy, the Peaceful Atlantic Federation is facing an invasion by the slave trading Saharan Empire. Between the two lie the Slave isles, a chain of islands under the oppressive thumb of the Saharans. You are a covert operative for the Atlantic Federation. Your mission is to conduct assassinations, enlist rebels and sabotage the Saharans operations in the slave isles. As you carry out these open-ended missions, the islands will rebel and aid your efforts when the Saharan invasion finally comes. Flames of freedom uses the same engine as Midwinter for land, air, and sea travel (and combat) but now, you control only a single customizable character. A strategic map allows you to identify key islands for your cause and determine the mission objectives that will sway it's population to your cause. Then, it's up to you to head in and carry out the mission as you see fit (perhaps guns first, perhaps with a big bag of money, perhaps just relying on your charm). Flames of Freedom mixes first person action with strategy, vehicle combat, and diplomacy for a unique gaming experience that carries on the Midwinter legacy.
  • Fleet Sweep (1983)
    Fleet Sweep is a space shoot'em-up. There are eight different aliens, each with a different attack pattern. When you clear the screen you move to the next zone, 10 zones is called a fleet. After each fleet the game gets more difficult. In the first zones you face four of the same aliens, then alien types are combined. Starting from zone 30, the attack patterns are repeated only faster and with five aliens. You can start the game at four difficulty settings. Beginner - Start at zone 0 with 0 points. Novice - Start at zone 10 with 2000 points. Advanced - Start at zone 20 with 4000 points. Expert - Start at zone 30 with 6000 points. As an extra gameplay element, you have a limited amount of fuel, if it runs out you die. The fuel is slightly refilled every time you shoot an alien. There are also bonus ships that sometimes appear at the top of the screen which (if shot properly) will drop a fuel ball. Catch it to refill the fuel bar. You also have torpedoes to kill all onscreen aliens, useful to skip the more difficult zones.
  • Flight Assignment Airline Transport Pilot (1990)
    Airline Transport Pilot is an advanced simulator from subLOGIC, that allows you to fly airliners, such as Boeing 737, 747, 767 or Airbus A320. The graphics engine was improved, with two dozen different airports across the entire continental US, some buildings in major cities, and radio beacons all across the country. And for the first time in flight sim history, Air Traffic Control. The AI ATC will actually give you directions!
  • Flight of the Intruder (1990)
    Join "Tiger" Cole and "Cool Hands" Grafton as you command the US Naval Aviators over Vietnam. Take on MiGs, AAA, and SAM, and the unforgiving nature of carrier aviation. Configure each plane's loadout for your mission, plan your mission package, then fly your missions. Command multiple sections of planes and switch among them at will. When you're done, you can even try your hand at LANDING on an aircraft carrier.
  • Flightmare (1984)
    Fight off a band of vandals and punks with your airplane before they reach your city. One of the earliest shareware games, you pilot a prop plane that is represented in "3D" -- you can see (and manipulate) your plane in both the horizontal and vertical viewpoints. Refuel with your blimp, but don't waste too much time...
  • Flippy's Circus Coins (1988)
    This educational program, included in Big Blue Disk #26, provides several mini-games designed to teach children about change. "Name That Coin" and "Pick the Coins" simply deal with matching coins and their names. "Silly Seals" requires the player to choose coins thrown by seals in order to reach a certain total of money. "The Cycler" involves catching falling coins to help make change for a dollar. "Refreshments" has the player picking coins to pay for a variety of food items. "High Diver" asks the player to add up coins and type in their total value; each correct answer sends a diver higher up a ladder to his goal. All of the games are accompanied by animation and PC speaker music.
  • FlixMix (1993)
    FlixMix is a jigsaw puzzle game in which the user has to assemble a jigsaw puzzle from square pieces. But there is a catch! The jigsaw puzzle is an animated picture so each pieces is not a static part of a picture but a small part of a large animation you have to assemble. You can set a number of options such as the number of pieces and whether the animation randomly plays back and forth or just in one direction, there are also four different modes of play for single or multi player, in this case more like party play. The animations vary from optical illusions to simple CG.
  • Floatris (1993)
    Floatris is a Tetris clone. Instead of playing one game at a time, the player plays eight games simultaneously. And instead of blocks falling down, the blocks float upwards. There are also a couple of new shapes for the blocks. When a playing field is full, the player can continue to play with the remaining playing fields, until all eight playing fields are full and then the game is over.
  • Floor 13 (1992)
    Somewhere in London is a secret organization that is based on the 13th floor of an office building. The sole purpose for this organization's existence is to keep the current British government in power at any cost - specifically, that means helping the current Prime Minister keep ahead of his competition in the polls. Floor 13 is a management simulation controlled by a menu-based system (similar to Darklands) and is presented in black and white for a film noir feel. Players take the role of the Director General in this secret organization, and are given a target date of 20 days to attend to their duties. During this period, performance will be evaluated based on the Prime Minister's polling results. If the PM is doing well, the agency will be expanded and will have more equipment and services available to handle the situations it will encounter later in the game. If the PM is behind, Floor 13 risks reduction in the number of services it has available or even the player's continued employment. After each successful 20 day period, another 20 days are added to the calendar, full of new problems and objectives. During the time between target dates, players will have to deal with various problems, both externally and internally. Some examples include: saving the son of the U.S. President from terrorists, breaking up a drug ring controlled by a VIP recently honored by the Queen, or even prevent a scientist in the British space agency from publicly stating that their latest achievement has been a total sham (shades of the film "Capricorn One"). While you are completing these tasks there is another secret society that will pressure you to have its goals completed, and this may very well interfere with the missions officially assigned to Floor 13. The Floor 13 organization is not a benevolent one and players will need to do some rather unpleasant things to ensure that the democratic machine runs smoothly. Examples of activities include: searching and looting people's homes, calling in commando units for heavy assault purposes, wire-tapping and trailing people without bothering to go through legal channels, discrediting notable people through the media and infiltrating established organizations. At times, you might even need to detain citizens and torture them (the torture bits can get rather graphic at times, though it's doled out through a text report), or even assassinate troublesome proles (one of the few political policy games, along with Shadow President and CyberJudas, to allow for such an activity). However if players become too eager at performing these "black hat" activities, they may draw too much attention to the agency and may summon the attention of a certain "Mr. Garcia" (who is good at helping noisy Director Generals fly through office windows).
  • Flying Tigers (1994)
    Flying Tigers is a simple overhead shooter in the spirit of Raiden and Raptor. In the year 2047, a terrorist organization has developed technology that allowed them to travel back in past. They contacted the Axis powers in 1943 and started selling weapons to them in an attempt to conquer the world. An elite group of fighters known as the Flying Tigers are sent to put an end to this nefarious plan.
  • Flying Tigers II (1994)
    Obviously a sequel to Flying Tigers, this game makes us the pilot of a hi-tech ship, known as "Flying Tiger". According to the story, you are fighting "techno terrorists" who have begun a sinister plot to destroy all the Flying Tigers. Whatever, let's just go shoot some planes! Similar to Raptor, Flying Tigers II is a typical vertical-scrolling shoot 'em up, where you have to survive until end of level. Planes attack you relentlessly, and each four levels you get to fight several bosses - very powerful and strong planes. You can also come upon zeppelins of steel (don't ask), warships and active volcanoes. While you'll be flying over the sea most of the time, you can also encounter patches of land with ground installations of them; all of these can be blown up. During your mission, you'll find weapon upgrades (which also heal you a little). The yellow bonuses change the type of your main weapon (which is basically a machine gun), while the blue ones give you a secondary weapon - such as lasers, missiles or flaming napalm! You can shoot the bonuses to change the weapon contained within them. At the end of every level, you get bonus points for the planes and buildings you destroyed.
  • Fooblitzky (1985)
    Fooblitzky was Infocom's attempt at changing their image in three ways: by making a graphic and multiplayer strategy game. The concept was kind of a scavenger hunt, where players would run around town, spend money, collect clues, and deduce what the four objects were to win the game. It used many off-computer components, including folding maps/notebooks.
  • Football (1986)
    For all armchair quarterbacks, subLOGIC's football is an in depth strategy/action football game complete with full rosters of (fictional) players. Once a play has been selected using the quick menus, the game shifts into action mode where you control player's actions. One or two player modes available; play against a friend or the computer.
  • Football Limited (1994)
    For all armchair quarterbacks, subLOGIC's football is an in depth strategy/action football game complete with full rosters of (fictional) players. Once a play has been selected using the quick menus, the game shifts into action mode where you control player's actions. One or two player modes available; play against a friend or the computer.
  • Football Manager (1982)
    The football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. You start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups. Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered. Matches feature short animated highlights sequences of key moments (Text only for C16).
  • Footy Fanatic (1995)
    You have just been accepted manager in a new European Super League to a team of your choice. There are over a hundred different teams to manage from all over Europe, and it is fun to take teams from minnow countries to the Serie A.
  • Forbidden Quest (1983)
    Your one man spaceship crash lands on a barren planet. You must take it upon yourself to look for remnants of any type of civilization on the planet in 103 locations in this text adventure game.
  • Ford Simulator 5.0 (1994)
    A greatly updated version of the classic Ford Simulator with the newest Ford models. You can see the Tech Specifications or just drive. Your Objective is arrive at the Lake Wakatonka. The cars' performance is realistically modeled; it's not so easy to drive in high speeds and in curves.
  • Forgotten Worlds (1991)
    Forgotten Worlds features two characters known as The Nameless Ones, who both look like Arnold Schwarzenegger, one even has a mohawk. It's their job to rid the planet of the attacking aliens. Guiding your character around the screen as they fly with jet-packs, guns on full auto, you control a satellite which you rotate around your character for the direction in which your gun is firing. At the end of each level is a boss which needs to be killed to progress. Enemies that have been killed drop money. At the end of every level is a shop where you can buy weapons, armour, items and first-aid packs.
  • Formula One (1994)
    F1 is an Official Formula One Racing Game. There are two modes of play available: "Arcade", "Grand Prix". In both of these modes you complete a certain number of laps (4, 8, or 12) and select which circuit that you want to race on. The circuits include San Marino, France, Britain, Germany, Italy, Portugal, Japan, and Australia. Some circuits are easy, while some are difficult. There are slight differences between the two modes. For instance, "Arcade" allows you to select the circuit in any order that you like, whereas "Grand Prix" only allows you to fine-tune your car before starting a race. You also need to race a circuit in the order that they appear on the circuit selection screen, but you can skip a track if you want. F1 is a 1-2 player game, meaning that if you have another player handy, you can compete against each other.
  • Fountain of Dreams (1990)
    Following on the popularity of Wasteland, Electronic Arts released this unofficial sequel, using a modified version of the Wasteland game engine. Fountain of Dreams takes place several decades after a nuclear bombardment has caused the state of Florida to break off from the mainland and become an isolated island community. The survivors of the war have split into several opposing factions, and life on the island of Florida is constantly threatened both by the ever present threat of radiation-induced mutation and by the Killer Clowns, a group of deranged and heavily armed marauders descended from circus performers stranded on the island by the war. When the Clowns murder the only man with the knowledge to stop the spread of the mutation, it becomes your task to locate a cure to the mutation before it overtakes your group of survivors as well as what's left of humanity on the island.
  • Four Card Solitaire (1989)
    In this solitaire game, the player has four columns to work with, and each starts with just one card in it. Whenever two cards on the bottoms of stacks have the same suit, the card with the lowest value can be removed. At any time, a single card may also be moved from the bottom of any stack to a vacant column or a new set of four cards may be dealt onto the bottoms of the stacks. The object of the game is to have an ace at the top of every column.
  • FourSide (1990)
    In this domino game, two players are each given a hand of five square tiles with numbers on each side. The players take turns placing these tiles onto a seven-by-nine grid, but tiles can only be placed next to one another if their touching sides have the same numeric value. Fortunately, tiles can be rotated to find the best possible fit. Every time a tile is put down, the player that placed it scores a number of points equal to the number of sides touching tiles already on the board multiplied by the values of those sides. Certain areas of the board are marked as BONUS or MINUS squares -- placing a tile on one of these causes a player to immediately gain or lose twenty points. The game supports player vs. player, player vs. computer and computer vs. computer play, and it also has three difficulty levels. Higher difficulty levels feature a greater variety of tiles for players to cope with. In-game hints are available if needed.
  • Fourth Protocol, The (1985)
    This interactive fiction computer game is based on the bestselling Cold War spy novel by Frederick Forsyth released in 1984 by Hutchinson publishing. As the novel's hero John Preston, you have been appointed head of the C1(A), an agency of the British Secret Intelligence Service. You uncover a plot, named AURORA, to take power in the Soviet Union hatched by a secret faction of high-level minds. In order to stop their plan you read a lot of info found in Top Secret folders, set wiretaps, monitor and interrogate suspects and informants, and gather facts and clues. The game has three main sections - The NATO Documents, The Bomb and The SAS Assault. A secret code must be gained in order to proceed from one to the next. Unique icon-based graphics provide the means to conduct your investigation though they're not mouse-clickable (you have to browse the icons using the space bar). Plot twists and developments happen during the game and are communicated to you with text-only descriptions.
  • Fox Ranger (1992)
    Fox Ranger is a side scrolling space shooter from Korea. There are 6 stages with an end-boss at the end of each stage. The gameplay is simply shoot-anything-that-moves and there are lots of enemies on screen to shoot down. Press CTRL to fire the standard weapon and ALT to use the extra weapon, which is shown in a box at the top of the screen. When you die and your standard weapon is powered-up you don't lose it, instead it is powered-down, so you still have at least something. You can select level easy, normal or hard to start with 7, 5 or 3 ships. And you can set the shield to easy, normal or hard to start with 9, 6 or 3 shield units.
  • Framed (1995)
    You have been Framed and thrown into a foreign jail. Your quest is to escape the jail and then prove your innocence. Although it is a side-scroller, arcade game in similar style to the Commander Keen Series, there is a deeper plot and more true "adventure" elements in Framed. While you do have weapons and ammunition, there are ways to avoid shooting enemies altogether. Up to 16 inventory items can be held at one time and some can be combined to use to solve a situation or puzzle.
  • Franko - The Crazy Revenge (1996)
    Alex and Franko were a pair of great friends, born in times where Poland was morphing from communist country into something else. Lost in the world, they couldn't find them self in the new reality. Living in the Polish city of Szczecin, the two were growing up in a rather unfriendly neighborhood. Mastering martial arts, they found their life tough but very interesting. Until one day a band of thugs attacked them. After a long fight, when Franko was able to see and feel again, he saw a body of his friend, and in his ears he still heard the laughter of the band's leader, Klocek. Now it's time for revenge. Franko is a classical Double Dragon-style action game. With excessive amount of blood and violence, it is suitable for mature audiences only. The player walks right through the streets of a Polish city (decorated with typical decor of the communist era). On his way, he faces various kinds of enemies, from punks, through karatekas, to infamous Communist law enforcement groups like ZOMO. The enemies can be fought with a variety of hand-to-hand blows and moves, though some of them carry guns.
  • Freakin Funky Fuzzballs (1990)
    Freakin' Funky Fuzzballs is a little puzzle game where you step into square worlds defending your Fuzzball from the enemy while trying to get all the keys or cards to enter the next level. In each level (of a total of 15 in five different worlds) you can get different items and goodies which will help you to accomplish your goal...
  • Freaks (1993)
    MS-DOS: Freaks by (1993)
  • Freddy Hardest in South Manhattan (1989)
    In the future NYC has become inhospitable and depraved, with thugs lining every street waiting to pounce on ordinary civilians. Thankfully Freddy Hardest is on hand to face up to the baseball bats and knives, in a side-scrolling beat 'em up game. As with any Dinamic title, the difficulty level is set high. A few kicks and punches are available to you, and you have one life with energy which depletes as you get hit, but can be recharged by finding a safe space to stand still.
  • Free DC (1991)
    With robots now in control of the Earth, the last remaining humans are held in a Zoo. They are alongside key American artifacts, for the entertainment and curiosity of the robot overlords. A wave of killings is taking place, and you have 12 hours to work out who is responsible and why. Free D.C! is primarily an adventure game, in which conversations with other characters provide most of the clues. The game is not puzzle-oriented in the way contemporaries such as Monkey Island and Legend of Kyrandia are, and is organized in a non-linear way. Graphics are made using Claymation figures, and the sound includes sampled speech.
  • Freshwater Fishing Simulator (1995)
    This textmode BBS door game (with local play) allows the player to tool a boat around various bodies of freshwater with the arrow keys and see what comes up when the fishing line is cast into the blue deep, after situating near the desired water depth and bottom conditions and selecting an appropriate type and size of lure and line retrieval speed. Elements of strategy come into play when deciding whether to give a struggling fish slack or not, while the calm fisherman must have quick twitch reflexes to capitalise on a fish's idle nibble. The game, permitting tournament competitions as well as idle one-off forays to the lake, keeps extensive track of records -- which species caught where, of what size, and allows players to compare their performance to that of those who came before.
  • FriendlyWare PC Introductory Set (1983)
    A set of 16 games, 9 business tools and 4 miscellaneous applications designed for use on IBM PC and compatibles. The entire concept of the package is to familiarize new computer users with the capabilities of a home computer from entertainment to productivity. All games and programs are accessed via three menus. All graphics are produced in ASCII format. Games included in FriendlyWare PC Introductory Set are: * Master Mind - a version of the popular code breaking game where the player deducts a final answer by eliminating all other possibilities. * Nevada Dice - a simple craps game. * Killer Maze - a first-person maze game where the objective is to, obviously, escape the maze. * Sea Battle - a Battleship clone. * Boggy Marsh - a game where you are given a grid and guess the location of a monster hiding within by deducting an answer from the clues and directions given by the computer. * Hangman - clone of Hangman where the player tries to guess phrases and words. * Tic Tac Toe - a tic-tac-toe game that is nearly impossible to beat. * Wildcatter - take charge of an oil drilling operation and hope to strike oil. * Othello - An Othello clone where the objective is to leap over your opponents chips and make them turn into your. * Peg Leap - checkers-like game played on a plus shaped game board. * Blackjack - a version of Blackjack. * Dominoes - a common block or draw game involving Dominoes. * PC Golf - A top-down golf simulator where hits are determined not by graphical aiming but my mathematical calculations and dumb luck. * Head Coach - a football game where you coach a team of your choice and make play decisions for them hopefully leading the team to victory. * Match - a simple tile-matching game. * Towers of Atlantis - a Towers of Hanoi clone. The business tools included are: * Business Simulation * Depreciation Costs * Inventory Reorder * Present/Future Value * Amortization Analysis * Economic Order Quantity * Break Even Analysis * Stock Ratio Analysis * Check Book Register The remaining miscellaneous applications are: * Eye & Hearing Test * You Draw It * Personal Biorhythms * Sports Predicting
  • Frigate (1989)
    1,000,000 square miles of open sea, your nuclear powered frigate and a fleet of Russian ships circling you. This is the set-up of Frigate a strategy battle game taking place near the end of the Cold War. Your mission is straight-forward. Destroy as many enemy ships as you can and try not to die. Points will be awarded for your evasive skills as your enemies are very well armed and for your hunting skills. Luckily your weapons are far stronger but there's strength in numbers. At your disposal are the following tools; radar, sonar, anti-missile weapons, radio jammers, and of course your ordnance. Your view screen shows two main windows with one devoted to our ship's status and one command menu where you give orders and receive notes about what is happening around you. Information is constantly being updated as to your ships defenses and weapons as well as the position of enemies and their missiles. The game-play is turn based and you can try and enter as many commands as you like in the given time period. As with many simulation games there are repercussions to damages you will receive from malfunctioning radars to weapon arrays. Graphics are largely non-existent and almost everything except for the title screen are text based so making your own written charts may aid you in successfully completing your mission.
  • Frogger (1983)
    Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.
  • Front Page Sports Baseball '94 (1994)
    The first Baseball game developed under Dynamix's "Front Page Sports" brand name. This one delivers an equally balanced team-management and statistically accurate experience based on the 1994 Major League season. You can play head to head, or vs the computer in single games, full seasons or career mode, in which players age, improve, decline, retire, etc. You can perform amateur drafts drawing talent from colleges at the beginning of each season, etc. Statistically speaking the game includes enough statistics to satisfy the most eager stats-fan, and though it only comes with 1994's stats, the game comes with a separate program that allows you to modify or create new players. Available in both Floppy and CD version.
  • Fruit Salad (1997)
    Fruit Salad is a freeware single-player game in the style of Puzzle Bobble. The player is presented with a canon that fires different coloured fruit at a stack of fruit at the top of the screen. When three or more pieces of fruit of the same colour are stacked together they explode giving bonus points. Each level is timed as the top of the stack descends and the game is over if the level has not been cleared before it reaches the bottom. The game has over fifty levels and twenty backgrounds. The game's level editor was available to anyone sending the developers chocolate or 'something funny'.
  • Full Metal Planete (1990)
    Full Metal Planete is a tie-in of a board game of the same name. Up to four players land on a planet with their motherships, trying to gather as much ore as possible within 24 game rounds. This almost sounds like a happy, idyllic round of pick-the-flowers, if it weren't for the truckload of tanks and destroyers that each players happens to have in the cargo area of his mothership. So the players usually spend an equal amount of time picking up ore and bashing their contenders' heads in. The computer game is an accurate conversion of the board game; virtually every feature is present. Strategy is needed to succeed in the game. The only semi-random thing are the tides (high tide, low tide, and something in-between) which can strand boats and engulf tanks, but even they can be partially predicted.
  • Funball (1995)
    Funball is a checkers-like game for two players. The goal is for a player to get a ball onto the opponent's base, while stopping the opponent from doing the same. Each player controls one color of balls--either red or green. Like checkers, the game board is an eight-by-eight grid. Unlike checkers's squares, though, Funball's bases don't just passively accept balls. Bases can change a ball's size, teleport it, spring it further along, cause it to slide past rather than land, or have numerous other effects--there are thirteen different types of bases. The arrangement of the different kinds of bases isn't always the same, either. When starting a new game, the player can choose from five different preset boards, or use the board editor to create a custom board. Not only are there different types of bases, the balls themselves can be different sizes. The relative sizes of the balls determines the outcome of an attack, and can have other effects, depending on the target base. In addition to the balls, the board can contain a spider, which moves around the board each turn, and can lay eggs that balls can absorb to grow larger. The game can be played against the computer, or against a friend in hotseat mode.
  • Fury of the Furries (1993)
    In Fury of the Furries, you control a cute, round creature called Tiny, who must defeat "the wicked one" who has captured the King, and turned all the Tinies into mindless monsters. Fortunately your Tiny has special powers. It can transform himself into a swimmer, rock eater, fireball spitter, or rope swinger during its quest. The game takes place on a huge island separated into eight regions: Desert, Lagoon, Forest, Pyramids, Mountains, Factory, Village, and finally the Castle. For the US release, the title was changed to 'Pac-In-Time'. It's exactly the same game. Only the characters were changed : the not-so-known European Tinies (from the Skweek, Super Skweek, Tiny Skweeks/Brainies/Tinies games) were replaced by the widely known Pac-Man.
  • Future Classics (1990)
    The Future Classics Collection is a collection of five distinctly-themed games that stress action and strategy equally. The programmers of the games had previously worked for Cinemaware and MicroProse. The gameplay of the five games is extremely varied: DiskMan: Backup your computer disks; collect as many disks as you can, avoiding all hazards along the way and inserting the disks into the disk drive to open the exit to the next level. Tankbattle: Work your way across a battlefield to capture the opposing coat of arms to open the exit to the next level. Avoid turrets, bombs, and other obstacles. Lost 'N Maze: Quickly travel through the corridors of the maze until you locate the keys to the exit. Collect various power-ups and bonus points along the way. Diet Riot: Put all the junk food stores out of business by having your man gather all the food crates for each store and throw them in the dumpster. Beware of junk food -- eating it slows you down and threatens you with a heart attack; you can "work out" using the exercise equipment to speed back up, as well as eating healthy food. Blockalanche: An isometric-view Tetris clone, with the differences of being able to select your next piece (if you're quick enough) and being only able to rotate your block around one axis. The gameplay options are also quite varied: Each game can be played one player alone, two players alternately, two players simultaneously, or one player against one of three computer personalities -- including split-screen play for head-to-head competition.
  • Fuzzy's World of Miniature Space Golf (1995)
    Do you want to play Space golf? --It sounds really amazing. If your answer is yes, probably this game is your only option which has a miniature shape in "zany" scenarios. In each hole (a total of 18 hole courses) you try to give your best shots by just giving simple directions to the ball with your mouse. Since you are playing in space there is no air, no cruel wind conditions; just swing it to your "desired" destination!
  • G-stones III (1994)
    G-stones III is a shareware game Breakout variant. The game area consists of an arrangement of bricks at the top of the screen. The player controls a paddle which moves left / right along the bottom of the screen and must prevent a ball, or sometimes multiple balls, from touching the bottom of the screen. When the balls strikes the bricks on the screen they either destroy the brick or trigger some kind of feature such as releasing an extra ball, or a bonus item. Some bricks cannot be destroyed and others can be switched on or off as the ball strikes a switch. The registered game features random levels, choosing 20 levels from a possible 100, which makes each game different. There is no save game option. The game has many features, including: * up to 6 players with individual difficulty settings, not all at once; * 3 levels of difficulty * 43 types of gems * 11 backgrounds * up to 4 moving balls can be in play at the same time * 5 levels per game * adjustable game and mouse speed.
  • Gadget - Lost in Time (1993)
    The game is a combination of two genres, platformer and quiz game. Gadget, the main character, has invented a time machine and uses it to go back to the dinosaur age. In order to return, he must obtain a crystal to power the time machine. This allows him to go forward in time to the next major age. The crystal is only available to collect after answering enough questions. The questions are scattered around each level, in the form of some object from that era and are multiple choice. A question only appears in one location at a time, and answering a question incorrectly results in it moving to the next location. Gadget can stun enemies by jumping on them, and get rid of them by picking them up and throwing them.
  • Galacta - The Battle for Saturn (1992)
    Gamplay is similar to Galaxian and Galaga, Galacta gives you a top-down space shooter just like the arcade games. Move back and forth along the bottom of the screen as you avoid the attacks from the enemy ships and launch your own attacks at them. You can be destroyed by any shot from an enemy or by hitting an enemy ship as it swoops in at you. The enemies will come down in various pre-set patterns and do not really try to hit you... but staying out of their way can still be a challenge. Watch out as the ships fly down at you and as they return from the bottom of the screen flying up again. Get various power-ups such as shields to help you survive their attacks. If you make it through a wave of enemies without dying, you get a bonus to your score.
  • Galactic Battle (1990)
    This Space Invaders-style shooter pits the player against eleven different waves of alien opponents which recur over the course of an infinite number of levels. The player can move horizontally and (to a limited degree) vertically, and the traditional gun is accompanied by a shield that can be activated at the press of a button. Everything costs energy, however, so there is a time constraint to play. Medals are earned during play which can be redeemed for ship enhancements (reduced energy use, increased fire power or increased shot damage) if the player is able to successfully dock with a starbase. Docking also refills the player's energy after each wave.
  • Galactic Conqueror (1988)
    As rebel forces close in on the space station Gallion, you launch strikes against enemy-controlled planets in the most sophisticated techno-toy available to mankind, the space fighter Thunder Cloud II. The game is a blend of action sequences in an Afterburner-esque pseudo-3D view. These sequences vary between ground combat, aerial combat and space combat, with different motion physics and enemy craft. There is also a strategic battle choices on a galactic map invaded in real-time. The PC version uses speaker tweaks to recreate the game's tune on theoretically-inferior hardware.
  • Galactic Gladiators (1983)
    Early tactical combat game about humans and aliens duking it out with laser guns, melee weapons and special powers. Campy alien races included Viking warriors with horns, Denebian slime devils and space mutants with a killer touch. Much of the game would be spent watching the blinking words, "PLAYER TWO IS PLANNING HOW TO DEFEAT YOU".
  • Galactic Warrior Rats (1993)
    Einstein, Newton and Darwin are the Galactic Warrior Rats, mutant hybrids who come under your control in this top-down multi-directional shooter. Their plan is to save the badly polluted planet Smeaton Five by destroying its robotic defences and the computer primed to explode it. Many enemies must be shot down along the way, but most release credits when shot - wait a few seconds for these to appear. You have three lives, with each rat representing a life, which means that all upgrades are lost when you lose a life, and each rat's protective biosphere has the ability to withstand a few shots. Before heading into the action, you can spend your initial 500 credits on upgrades and weaponry. Your movement features a degree of inertia, making it harder to stop short of a position.
  • Galactix (1992)
    Defend Earth from destruction from the onslaught of the Xidus fleet. Your state-of-the-art ship is equiped with a limitless supply of ammunition, and in addition has missles, bombs, and a retractable claw used for retrieving ship upgrades during the heat of battle.
  • Galaxian (1983)
    Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.
  • Galaxy Trek (1983)
    Take control of the USS Columbia in an attempt to stop a group of warships from attacking Federation Headquarters. Galaxy Trek is a space battle game where your only goal is to destroy all the warships. The game uses ASCII graphics and can be played using RGB, Mono, or Composite graphics. Your ship control is limited to navigating between a set of quadrants by setting a course and a speed for each jump. If you enter a sector with an enemy, or enemies, you can engage them in battle using phasers or torpedoes. You have a limited supply of energy for your phasers and shields, so you'll need to stop at a space station to resupply now and then during your battles. You have a limited time to take out those warships, so get moving!
  • Galleons of Glory (1990)
    This historical simulation game recreates the voyage of Portuguese explorer Magellan as he attempted to circumnavigate the world for the first time. Deal with rough seas, unreliable maps, rebellious crews, unfriendly natives, and other hazards of 16th-century voyagers. Features persons and situations based on actual history.
  • Gamma Force in a Pit of a Thousand Screams (1988)
    In a dangerous world, individual superheroes are not enough. Even the best of them - a humanoid made of flame, an elf princess with a mean bow, and a musclebound waterbeast - can't do it all themselves. When they come together, they are the Gamma Force. Can anybody stop them? A part of InfoComics, Gamma Force in Pit of a Thousand Screams follows the same gameplay template as the other members of this series. The gameplay basically consists of occasional decision-making, which interrupts viewing the comic book-like scenes of the game, advancing the story in different ways, depending on the player's choices. The player can also switch the points of view of the various characters, gaining more insight into the narrative.
  • Ganja Farmer (1998)
    You are John Parker, Rastafarian soldier, trying to defend your herb/pot/weed/marijuana/ganja field against American soldiers. You stand on your Volkswagen bus 1969 and fire bullets to the landing soldiers. Also don't forget to destroy bombers, helicopters and later on UFO, too. Game takes part in levels and after each level Rastafarian god Jah comes to help you, renew your weed plants and to give you some more power.
  • Gapper (1986)
    A straightforward Amidar clone, Gapper adds a little twist, acknowledged in its name. As in its predecessors, the goal here is to change the colour of a series of lines (here in a straight grid pattern of increasing complexity) by traversing all of them -- a dotless Pac-Man or 2D Q-bert, if you will. The player's trail-leaving sprite, the Gapper, is ever pursued by the Seeker, a little enemy that finds the most effective route to intercept the player, follows it, meets up and deducts a life. In order to throw the Seeker off the trail, the Gapper has the option of producing a temporary "gap" in its trail, impassable by either of them until it expires.
  • Gary Grigsby's Pacific War (2000)
    The classic 1992 wargame has been completely revamped with new artwork, new units, new everything! Every single unit, every single plane, every single ship, gun, tank, etc. are accounted for in this game! Play against the computer or watch computer play both sides. Do hotseat multiplayer, or conduct play by e-mail (PBEM). The choice is yours. A full "recorder" records your moves and computer moves turn-by-turn for later analysis. Full database editor is included. Best of all, it is FREE! Download it from the Matrix Games website!
  • Gary Grigsby's Pacific War (1992)
    A grand strategical game covering World War 2 in the Pacific and South East Asia areas. The player has to manage every aspect of the conflict: From building Task Forces, moving troops and planes, to managing production, it's all there (and much more). Different starting points to enter the war can be chosen. Either side can be played by a human player.
  • Gary Grigsby's War in Russia (1993)
    A World War 2 strategy game covering the war on the eastern front from 1941 to 1945. Game-scale is set to corps level (Russian corps-level units are army sized). Both, Russian and German, sides can be played. The player has full control over all aspects of the war including production of war material. The forces of both side are simulated into detail and you can review your divisions up to squad/tank level. There are several different starting points available, for example 22 Jun 1941 (Operation Barbarossa) or 5 Jul 1943 (Operation Zitadelle; Battle of Kursk). Events on other fronts (North Africa, Italy, Western Front) are also simulated and can be influenced indirectly by the player. The axis player will also have to deal with the strategic bombing campaign of allied bomber fleets.
  • Gateway (1992)
    When humans finally managed to colonize the planet Venus, they discovered a gigantic system of artificial underground tunnels there. It is assumed that a highly advanced alien race known as Heechee has constructed those tunnels thousands of years ago. Eventually, an abandoned, yet fully functional Heechee spaceship is discovered. One of the explorers boards it, which leads humanity towards the discovery of a space station with many similar ships - all with coordinates of unknown planets already punched in. This station becomes known as the Gateway, being humanity's only connecting point to the rest of the universe. Since traveling to the potentially dangerous destinations involves a great deal of risk, only some particularly courageous (or perhaps reckless) adventurers, called "prospectors", volunteered to go on these journeys. The protagonist of the game is one of those prospectors, having won the membership alongside a small sum of money and a one-way ticket to the Gateway. Eventually, he discovers an ancient device that contain a warning against a mysterious alien species known as Assassins - and the prospector is entrusted with the task of protecting the humans from that threat. Gateway is a text adventure with graphics, based on the Heechee universe books by Frederik Pohl. It is identical in interface and general concept to Legend's other text-driven adventures (such as the Spellcasting series): the player may opt for text-only input as well as selecting verbs from a list. Clicking on objects or characters within the graphical representation of the location provides a text description. Puzzles are mostly inventory-based, though there are logic-related tasks as well. The player character explores various planets during the course of the journey. In a few cases, it is possible to die in the game.
  • Gateway 2 - Homeworld (1993)
    A huge, strangely shaped object was spotted just outside the orbit of Pluto. Scientists dub this object "The Artifact", assuming it to be a spaceship possibly connected to the mysterious alien race, the Heechee, who have disappeared without a trace, leaving only ships with cryptic destinations behind. Meanwhile, a terrorist sect is planning to use The Artifact to lure in the Assassins, an alien community bent on destroying other species. Eventually, a sole explorer reaches the enigmatic ship, only to discover traces of former Gateway prospectors . This leads him to believe that something might be malfunctioning at the very core of the Heechee civilization. Gateway II: Homeworld is a sequel to Gateway. It is the last adventure game by Legend Entertainment to use text-based input, after Companions of Xanth introduced a purely graphical engine. Its interface is identical to that of Eric the Unready: while most commands can be either typed in or selected from a list combining verbs and available objects, conversations with characters are handled by choosing pre-set topics and displayed on separate screens. The game also features some animated cutscenes.
  • GATO (1984)
    BACKGROUND In Gato, you play the commander of a United States submarine in the Pacific Ocean during World War II against Japanese warships. GAMEPLAY Gato is a 3D real-time submarine simulation game. Gameplay consists of missions where the primary directive is to navigate your submarine to track and intercept (multiple) enemy warships (patrol boats, destroyers, etc.) on the randomly created map and close in for the kill with torpedoes. Combat itself consists of a direct visual of enemy ships (via periscope) and firing torpedoes at the correct angle to ultimately sink the ship. Be warned that although you have the element of surprise, enemy ships can fire back! When all hell breaks loose, an identified submarine is a sitting duck to those Japanese guns. Be prepared to direct your damage control team to fix up your damaged submarine ASAP! The mission ends when you have successfully eliminated all targets in the map.
  • Gauntlet (1988)
    Gauntlet is an action game where players choose characters and fight their way through hordes of enemies that assault them on the way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic. The game features a choice of four characters to play with, each with different weapons. Thor the Warrior has a bludgeoning battle axe, Thyra the Valkyrie has a close range sword, Questor the Elf has his long range bow, and Merlin the Wizard has magical bolts. Ghosts, goblins and even the life-draining Death are among the enemies. Enemies stream out of generators, so destroy these before tackling the rest. Keys are needed to open the many doors within the levels, and in some situations a door will contain only bonus items, not a progressive route. Scattered magic potions act like smart bombs and clear the screen of all enemies. Beware of poison though, this reduces the character's energy level. Treasure is abundant throughout the levels and adds to the player's score.
  • Gauntlet II (1989)
    Gauntlet II is very similar to its predecessor. Up to four players (a wizard, a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic potions, and fend off assorted creatures and ghosts.
  • Gazza II (1991)
    This edition of the second game licensed around England footballer Paul Gascoigne combines arcade action and management. A four-division Super League of top European clubs is featured, with the potential for multiple managers to play. You can buy, scout for and sell players, and set up individual tactical systems. The in-game action has a side-scrolling view and close ball control. The game is tolerant of tough tackles, as these are usually successful and rarely result in a foul. You can swerve, chip and head the ball in any direction.
  • GBA Championship Basketball - Two-on-Two (1986)
    GBA Championship Basketball can be played as One or Two Player vs. the Computer or Two Player with Computer Teammates and includes Practice Play. Draft your Teammates from a list of ten players whose styles are patterned after real professional superstars. Practice with games like "Around the world" and "Horse", or go one-on-one with a friend. You play GBA Basketball on a full court. And when it comes to shooting, you have a full range of choices, like hook shots, tip-ins, jumpshots and even dunks. After each game, you can read the sports page of the Gamestar Gazette to check box scores and division standings.
  • Gear Works (1992)
    This top-down puzzle game starts with a screen featuring a number of red cogs at different parts of the screen, and a grid of pegs (which become less complete on later levels). Your task on each level is to use a number of gears of one of 3 different sizes to ensure that all the pegs are linked together. All this has to be completed before the engine overheats. Making life harder are two creatures with the peculiar name `Poffins'. One of these goes around removing pegs, and the other causes the engine to overheat further. They can be shot out of the way, or have gears placed over them to stop them. There's also a bonus round, which is a fruit machine, only with cogs and other things from the game rather than fruit.
  • Geisha (1990)
    Geisha is an erotic adventure game. A mad scientist kidnapped the protagonist's girlfriend Eva, and wants to transform her into some sort of a futuristic geisha (half-machine, half-human). The hero travels to Tokyo and must face various dangers to prevent this from happening. The game uses a point-and-click interface (with mouse support) and has several small sub-games included, such as a simple card game, a jigsaw puzzle with a time limit, a short arcade sequence, and others.
  • Gemfire (1992)
    Koei made an incursion into the fantasy worlds of magic with this game. Six magicians, each trapped inside a magical gem, are liberated from the crown Gemfire by Princess Robyn, daughter of the tyrannical ruler of Ishmeria, King Eselred. Fleeing across the length and breadth of the island nation, they each choose a leader from the greatest noble houses as their champion to topple Eselred and bring peace to Ishmeria. Players select one of these noblemen and seek to unite all the provinces under their banner through a combination of warfare and diplomacy.
  • Gemini-2 (1986)
    Your remote controlled Gemini tank is a powerful weapon. Battle enemies on remote planets and try to kill three of their tanks before they destroy yours. Drive your tank with the arrow keys and shoot with the space bar. Check your targeting maps and charts on the bottom of the screen to home in on your enemy and blast them to bits. Remember to keep an eye on your damage meter because otherwise it'll be your bits that's blasted. Gemini-2 is a sequel to Gemini but is very similar to the original game. Identical to the first game with a Telegamming mode which allows you to take on human opponents across phone lines while the new practice mode allows you to take on computer controlled enemies to get warmed up.
  • Gettysburg - The Turning Point (1986)
    Gettysburg: The Turning Point is a grand tactical simulation of the most famous, well known and arguably the most decisive battle of the Civil War fought at the little town of Gettysburg, Pennsylvania from July 1 to July 3, 1863. The game uses a refined version of SSI's Antietam game system and is played in 42 turns each representing 1 hour of real time over a 3 day period.. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game can be played under 3 different sets of rules (Basic, Intermediate and Advanced) with 5 levels of difficulty for each and can be played against another person or the computer can play either side.
  • GFL Championship Football (1987)
    This must be one of the earliest team sport games to use a first-person view - the packaging mocks the Xs and Os used to represent players in contemporary Gridiron games. What you see is what the player sees - control and viewpoint passes from the kicker to the receiver on a punt or kickoff, and the quarterback to the running back or receiver on a pass or kick. Releasing passes involves rotating the controls to select the pass direction. To take the ball, aim the visible hands in the centre of the screen. There are 28 teams split into four divisions; their names are fictional (including the Seagulls, Mustangs and Geronimos), and each is rated out of 3 on 8 areas of skill. Matches last for 4 quarters of either 4 or 7 minutes' in-play time. Menus to select plays or teams involve using diagonal movements for selection. Standard Gridiron rules apply - gain 10 yards in 4 attempts (downs) without fumbling or having a pass intercepted; kick a punt or field goal if you are about to fail at this.
  • Ghengis Khan II - Clan of the Grey Wolf (1993)
    As in the first part you could participate in two conquests: Mongol conquest and world conquest. In the first you must unite all the little tribes of the country. The world conquest is more complex: You must use all your senses to make the world as you wish.
  • Ghost of the Fireflies (2007)
    Arguably boasting the most intriguing premise of any Paul Panks game, Ghost of the Fireflies sees the player initially directing the actions of Camphora, a phantom beetle, through the environs of Atsuta Jingu... plotting revenge against Sugawara no Michizane for reasons not initially clear. Navigating this tricky scenario is achieved with the assistance of Raiythius, a sassy Zen hellhound sidekick with a penchant for conveying enlightenment through physical pain and micturition. While the setting of this text adventure is quite explicitly and thoroughly Japanese, the game boasts even stranger cameo appearances than previous Panks games, including a suffering Jesus of Nazareth at the start screen, Bruce Lee as the shopkeeper (with Mr. Miyagi in the eaves) and founding father Ben Franklin, murdered for cheating in a gambling game with Wyatt Earp and his posse at the Oibara Inn. All this plus the game's author himself (hinting at some bizarre post-modern denouement) as the frontman for the house band the Singing Nobunagas! The gameplay is largely a matter of roving between areas picking up that which is not nailed down and killing that which can be overcome through physical combat (but now nearly featuring -- see trivia -- an alchemical magic system of sorts).
  • Ghostbusters II (1989)
    Re-live the movie as you bust ghosts, collect slime, find the proper mixture, break outta jail and hunt down Vigo, the Scourge of Carpathia.
  • Ghosts 'N Goblins (1987)
    MS-DOS: Ghosts 'N Goblins by (1987)
  • Giana Sisters (1987)
    MS-DOS: Giana Sisters by (1987)
  • Giana Sisters 32k (1998)
    MS-DOS: Giana Sisters 32k by (1998)
  • Giana Sisters X-Mas 98 (1998)
    MS-DOS: Giana Sisters X-Mas 98 by (1998)
  • Giant Space Slug (1990)
    As a giant space slug your job is to guard your territory. Random hot-shot space-ship pilots insist on landing on your territory but don't know they're trespassing. As you devour their ships your body will get larger and larger but be careful not to go and eat yourself! Your territory is surrounded by high levels or radiation too so watch out for the borders. A simple Snake clone, Giant Space Slug, uses ASCII graphics and has numbered levels of hardness which the player will select. The higher the level the faster you and the space-ships move.
  • Giddy 3 - The Retro Eggsperience (2000)
    The world is under attack from robot stompers from beyond the clouds, and the egg-shaped super hero Giddy has to save the day! Giddy 3 is a freeware clone of Dizzy and its sequels. Intended as parody of that classic series, it also stars an anthropomorphic egg that must collect objects in order to solve puzzles. At the left side of the top of the screen there is the counter for lives and three stars as the energy bar. If the egg touches any of the enemies, this energy bar decreases, and when it is completely drained the egg dies and the player loses a life. On the top-right side there is the accumulated number of coins collected by the character. Giddy can jump and use inventory items. When a light bulb lights up (when Giddy walks over certain spots), pressing enter displays a hint about one of the puzzles. One of the main differences of this installment compared to the previous ones is the addition of side-scrolling instead of the traditional flip-screen. Also, this is the first time in the series that music and sound effects could be played simultaneously.
  • Girlfriend Construction Set (1989)
    This game pits the player as a single man on the prowl for some action. Custom-building the personality and traits of a romantic counterpart, the game can simulate a wide variety of dating experiences, each of which scenarios offers a number of multiple-choice questions yielding an impact on how well the date ultimately went. Over the course of a series of dates that go well, the player can dump flawed girlfriends and seek out ones with more consistent perfection (self-improvement is also a factor; if the girlfriend exceeds her partner, she will be dumping him). A distant goal is to gradually improve both self and partner so as to eventually wrangle invitations to the Big Party, into which only perfect couples are permitted.
  • Gladiator (1995)
    Gladiator resembles Gauntlet, set in medieval times. You must travel the forest and kill off all the monsters, collecting treasures en route. You can select from seven different classes of characters, each with their own strengths and weaknesses in areas such as strength, dexterity and armor.
  • Global Conquest (1992)
    Global Conquest is a board game of world domination by Dan Bunten. The goal of the game is to explore and dominate the world - which is inhabited by natives - before the other three players do so. You can play against computer players, or play your friends through modem link. You take control of 'pieces', such as infantry, submarines, battleships and aircraft carriers. There are also special units, such as the spy who can slow unit production and steal secrets from opposing teams. You control your army through the "ComCen" or Command Center, analogous to the King in chess - if you lose your ComCen, you're out of the game. Gameplay is turn based with the player managing different aspects of their kingdom each turn, such as the economics of their cities (called 'Burbs'), their army, airforce and navy, any battles that are progressing, espionage tactics, treaties and alliances and random events. Random events are picked through a 'card' system, a card being selected every five turns. Drought, plague, taxpayer revolt, pope visits and battle fatigue are a sample of the many random events that can occur over the duration of the game.
  • Global Domination (1993)
    In the near future, the world is divided in 5 power nations that will fight until the conquest of all the world You could use the tactics, spying and diplomacy to made it. The rest of little powers will fall under your control. The peace will be the goal, the peace when you are the only one leader on the world
  • Global Effect (1992)
    Essentially similar to The Settlers AKA Serf City, Global Effect involves building up a sound local economy before going out to attack other nations and rule the world. Cities must contain housing, food sources and power supplies, which is where it gets complicated. You can choose the environmental settings of the game, in a similar way to Civilization - an icy world or a post-apocalyptic one make things much tougher. Environmental factors play the biggest part in this game, as you have to use efficient power sources if possible. You only get a certain level of power at the start of the game, and have to build enough 'green' things to increase it further - trees are the most effective. Once you have a fully functional city capable of supporting military units of any quality, these can be directed off into battle by giving them pre-planned flight paths which can be over-ridden if need be. Two-player games can be played via null-modem cables, even across different systems.
  • Gnafu (1986)
    Although sounding similar to Snafu and hanging onto the element of a growing wall from that game Gnafu is more akin to Snake type games. In this unlicensed clone, of the original C64 game by Hebdogiciel, you play a caterpillar that lives in an enclosed garden. In the garden are mushrooms and cherries. You must eat all the cherries that cause you to grow in length while avoiding the mushrooms and walls. If you hit either of those you will lose a life and eventually the game will be over. If you manage to eat all the cherries on the screen you will move on to another randomly generated level. High scores gained are displayed once the game is finished.
  • Gnome Ranger (1987)
    Ingrid Bottomlow stands out from her family of gnomes - she's a gifted student, with a degree from the Institute of Gnome Economics. As a result, they exile her using a teleporting spell, leaving her lost in the forest. It is your job to keep her safe in this interactive fiction game. The game is split into three tasks, broadly relating to animal, vegetable and mineral in that order. The first involves defeating an evil witch, the second is the Riddle of the Shrinking Teapot, and the third involves precious stones. Commands such as FOLLOW, FIND and GO TO make travelling the game world much easier, and put an emphasis on object-manipulation and character interaction, rather than map-making. Instructions can be issued to other characters, with words like THEN, FIND and GIVE to join them. This co-operation is essential to solve many puzzles, and takes place in a world where characters have their own aims and motives. There are BRIEF and VERBOSE modes of text. A running joke in the game is that the screen display adds a 'g' to the start of all words beginning with n - 'gnorth' and 'gnugget' for example. Graphics are included in the disk versions of the game, except in the ports for Atari 8-bit and Apple II, which are text-only on every media.
  • Gnome Ranger II - Ingrid's Back (1988)
    Ingrid is Ingrid Bottomlow, the intellectual-but-clumsy gnome we met in Gnome Ranger. Her beloved home village Little Moaning is earmarked for a yuppie-friendly transformation by Jasper Quickbuck of Ridley's Manor. Ingrid has three cunning plans to stop him - producing a petition with everybody's signature, finding a more orthodox prevention method, and finally infiltrating Ridley's Manor itself by pretending to be a maid, and then finding proof that he's a dodgy geezer who should be locked up. These three quests can be played in any order, although they logically follow on from each other. She is accompanied by Flopsy the dog in the first 2 parts, and her cousin Daisy in the third. Ingrid's Back! uses the same game system as the original, and other contemporary Level 9 titles such as Knight Orc . Giving instructions to other characters (including Flopsy) and jumping around the map using GO TO and FOLLOW commands. A living and breathing world of people travelling, trading and relaxing underpins it all, and plays a part in most puzzles. The disk versions of the game contain graphics, the exception being the ports for Apple II and Atari 8-bit, which are text-only.
  • Go Simulator (1991)
    Go Simulator is a computer adaptation of the classic Chinese strategic board game known worldwide as go. The game includes a complete tutorial to learn the basic rules of go. Using the numerous available options, the player can customize the game to adapt the difficulty: size of the board (from 9x9 to 19x19 lines), AI level (1 to 20), handicap (0 to 29 stones on the board before the game starts), etc. It is possible to play against the computer or a friend, and even watch the AI play against itself.
  • Goal 94 (1994)
    Goal 94, the game of International soccer management, includes the new rule changes introduced in World Cup 94, along with the addition of several new features to the game: The updated team squads now allow player ages, goals, caps and skills to be changed by the user. Also, a printed manual is also supplied with the registered version the game. New features over the older version include: 3 points for a win. Substitute keeper allowed. Commentary available for entire game. Commentary can also be printed. Better crossing and more effective centre forwards ages, caps, goals and skills can be customised. New Animation. Speed introduced into player details. Keeper stats include goal conceded. Option to begin game with World Cup or Continental Championship. The features in "Goal 1" and Goal 2 are also found in Goal 94.
  • Gobman (1992)
    Gobman is a 90's clone of Pac-Man. Like in Pac-Man, you play a yellow circle going around a maze eating dots, except every time you advance a maze the maze changes its color and shape. There are also small items around the maze to help Gobman collect the dots like Hourglasses and bombs. It is also a little easier to collect the dots because of the speed of the Ghosts.
  • God of Thunder (1993)
    The mighty god Odin goes from time into deep sleep. During the time of such an "Odinsleep", the mischievous god Loki stole from Odin his favorite land, Midgard, and populated it by monsters. But Odin has a son - Thor, the god of thunder. Using his powerful hammer Mjolnir, Thor must travel to Midgard, face Loki and his assistants, and reclaim the land for his father. God of Thunder is an action game with strong elements of puzzle-solving. Thor explores Midgard, fighting enemies in action-based combat, using his hammer or lightning attacks. Many hazards are there to make the hero's life difficult, and the player must solve puzzles to protect Thor and advance the story. The puzzles range from simple exercises in re-arranging objects to more complex examples that occupy the entire screen. Most of the game is viewed from a top-down perspective, though there are platform sequences as well.
  • Goferpop (1991)
    Goferpop is a 2D 50K shooting game in which the player shoots gophers that pop out of the ground. The game field is a row of grass and the gophers will pop out anywhere on the field. The mouse is used to move a gun back and forth and when a gopher appears the player must click the mouse in order to shoot it. The score is based on how many gophers are killed and how quickly, as measured by the "Gophers shot per hour" metric. There is no game over, but there is a high score table.
  • Gold of the Americas - The Conquest of the New World (1989)
    Subtitled "Conquest Of The New World". A four player strategy game in which you took the role of either England, France, Spain or Portugal and set about exploring and conquering the New World: America. This game was historically accurate so if you want to win, best be Spain. You had to look after your colonies, explore unknown regions and invade other players territory.
  • Golden Axe (1990)
    Golden Axe is an arcade beat-'em-up game that puts players in the shoes of one of three heroes, each with his own reason for trying to overthrow the evil rule of Death-Adder, who - along with his forces of darkness - kidnapped and imprisoned the King and his daughter and stole the legendary Golden Axe. This is a horizontal fighting game, where you basically take one of the three characters (the barbarian Ax Battler, a dwarf named Gilius Thunderhead or the amazon Tyris Flare) and bash everything which stands between you and Death Adder himself. The game allows to play up to two players on a same screen, however in the C64 version this option has not been implemented. C64 version was also stripped off in the other areas, such as: only one enemy can engage the player at a time or there are only two types of dragons instead of three.
  • Golden Basket (1990)
    "Golden Basket" is a basketball simulator with many difficulty levels (including the usual NBA) and also the typical options like redefining the keyboard, possibility of playing against the computer or a friend, choosing the length of every match and even a demo mode to see how the game works. Also, the refree respects millimetrically the rules of the International Basketball Federation, therefore, you should know all of them if you want to enter in competition.
  • Golden Eagle (1991)
    The plot of Golden Eagle is a basic one: the evil priest Nahmur stole the Golden Eagle, severed it into five parts and hid them in the city. The player controls a special agent with the order (the employees are mutants) to find said parts. So the player walks through the levels while shooting all opposition. There are also some basic puzzles to solve (collecting an item at one place and using it at another or switch puzzles) and safes to open (either with found codes or by using special equipment) in order to find the eagle parts. There are also some traps to avoid. Besides walking and moving, the protagonist can jump and duck. All other actions like crawling can only be performed in certain places. Using terminals reveal useful information in the form of messages or a map for easier orientation. Other terminals offer the possibility to play a completely optional game of Reversi.
  • Gonzzalezz (1989)
    Gonzzalezz is a side-scrolling platform game from Spain. The main protagonist is a Mexican stereotype (complete with sombrero and huge mustache), that has an obsession with the traditional siesta. The game is divided in two loads: 0M In the first one, Gonzalez must escape his own nightmare. He moves by executing precise jumps in one big level divided in seven sections, a surreal landscape littered with dangerous objects like flying vacuum-cleaners, disembodied hands, etc. The Q key is the jump button, while the O and P move him left and right respectively. 0M In the second load, Gonzalez must find his hammock while avoiding the dangers of a stereotypical Mexican landscape (Indian tribes, wild animals, etc). Weapons and ammunition are scattered in one large level divided in sections. He can collect or drop these by crouching with the A key and can use them with the SPACE bar.
  • Goody (1987)
    In Goody you are a thief with a mission to break into a Spanish bank. In order to accomplish that you need the appropriate tools, such as a torch and pincers. On the way toward the bank you must avoid policemen, gorillas, kung-fu experts, women sweeping the street, paper airplanes, and other hazards. The game is a platformer with light puzzle-solving which requires usage of the correct object in the correct place, similar to Jet Set Willy.
  • Goofy's Railway Express (1991)
    In Goofy's Railway Express, Goofy and Mickey are railroad conductors helping children with colors and shapes. This is done by a series of screens for young children to start visually identifying shapes and color matching while the train crosses colorful landscapes. When the train smoke stack produces colored shapes, such as a square, circle, or triangle, the child must press the spacebar key. If the shape and color matches the shape and color above a Disney character waiting on the train platform, then the train will stop and pick up that passenger. Otherwise an unique animation appears somewhere on the screen for entertainment.
  • Gore Galore - The Breakout (1995)
    MS-DOS: Gore Galore - The Breakout by (1995)
  • Graeme Souness Soccer Manager (1992)
    Graeme Souness Soccer Manager is a basic football managing game based on the English leagues where the player is responsible for bringing a team (any available) from the Conference to the top division. Options are limited: the player can select the starting eleven, the players being rated in both ability and fitness, explore the transfer market for signing better players and request overdraft extensions. While no player refuses the sign for your team (even if it's still on the Conference), the real game challenge is to balance finances, and avoid paying too much in wages while still in the lower divisions.
  • Grailquest (1989)
    A game in the world of the legendary King Arthur, but adding a few more features than you're "run of the mill" adventure. This game also includes adult "situations" that add to the classic motif. During the actual quest for the search of the grail, there are sub-quests to master as well.A VERY detailed graphic adventure game that has a very high end interactive fiction storyline. This game uses a "point and shoot" interface that uses your mouse.
  • Grand Prix 500 cc (1987)
    Grand Prix 500 cc is a motorbike simulator viewed from behind your bike. It lets you ride on 12 circuits all around the world. You can play either alone or against a friend (with an unusual vertically-split screen), and in addition to the championship mode (9 laps with 6 competitors) there's a training mode (just 2 laps with 2 competitors). You can chose to race on any circuit at a time or go for the world championship mode where you race on the circuits in order.
  • Grand Prix Master (1989)
    A motorcycle racing game recreating the now-defunct 80cc world motorcycle racing championship. It was licensed around Spanish ace Jorge Martinez 'Aspar', and your (and his) racing rivals including future 500cc World Champion Alex Criville. The game features a full practice mode as well as qualifying and races. There are only 8 computer bikes, although the real life championship points system is used, meaning that the penalty for not finishing is bigger than in real life, especially as you only have 5 bikes to last the season. The game is viewed from overhead, and the controls are, unusually, direction based, so to take a straight which (in the overhead view) involves going up and to the right, you must push the joystick in that direction.
  • Grand Prix Unlimited (1992)
    This is a Formula One simulation similar to World Circuit / Formula One Grand Prix, including the real teams and cars, 16 different Grand Prix courses and a track editor. The player can drive for one of five real Formula One teams in a single race or in a complete season. The car setup must be modified to gain maximum performance, and realistic weather effects must be dealt with. There are fly-by style views of each course, and full control over the location of the camera positions and angles.
  • Grandmaster Chess (1993)
    Grandmaster Chess is a chess game with multiple skill levels and various sets of boards and pieces. Other features include pull-down menus, an analysis mode, a VCR-like replay option and the ability to give the player a chess rating.
  • Grave Yardage (1989)
    Fantasy Football where monsters pummel each other and dodge landmines to make touchdowns!
  • Gravity Force (2000)
    A remake of the Amiga/Atari ST game from 1989 (see Gravity Force). With a similar control scheme and feel to Thrust, the aim is to make your way through a series of levels, collecting all cargo containers and returning them to your home base. As if controlling your own ship wasn't difficult enough, there are numerous enemies patrolling the cave system who seem intent on making your job hell. Instead of making a straight remake, the author has created some brand new levels and mission types (e.g. escort missions, bombing runs), to add variety. There is also a limited version of the original game's 'single player race' mode (in which you attempt to set new time records for completing levels) and a simple 2-player dogfight mode.
  • Gravity Force (1989)
    Gravity Force is a game of dexterity. Your task is to pilot a small spaceship through a series of mazes and collect various cargo containers on your way. Your spaceship obeys the laws of gravity. You have to use a single thruster to avoid collision with walls or the ground. Various types of enemies will try to hinder your cargo salvage missions. The single player part of the game consists of a total of 49 mazes. After each five successfully finished levels you will receive a password that allows you to choose the corresponding level as your starting point in the main menu. The ten highest scores achieved will be permanently saved on disk. There are three other game modes available: Race, Two Pilot Race and Dogfight. * In Race mode you can choose one of 10 available tracks and try to achieve the best times. You'll have to avoid obstacles similar to the ones found in the single player mission mode, and a crash means that the race is over. If you succeed in achieving a track record it will be saved permanently also. * Two Pilot Race offers three different tracks. The screen is splitted into two parts. Your only task is to reach the finish line before your opponent. If you crash you'll be respawned at the starting point. * Dogfight offers two tracks where you can fight against another player.
  • Great Escape, The (1987)
    The Great Escape is an isometric action-adventure game. Controlling a prisoner of war in a German camp, your goal is to break out undetected. There are numerous ways to freedom - back doors, cracked fences, even underground tunnels. However, you have to plan your escape while obeying the strict rules of the camp. Number one: Daily program. You have to attend two roll calls a day, one meal, one exercise, and stay in bed at night. Failure to appear at any of these events will result in the alarm being rung. When you do not touch the controls, your protagonist will move automatically, going to all important events. You have to detect and use gaps in the time-table to explore the camp. Rule number two: guard rooms are off limits. If a soldier catches you in a room that is forbidden, you will be placed in solitary confinement. Of course, you have to enter restricted parts of the camp to find items crucial for your escape. The moral flag will turn from green to red to indicate that you are in an area where you shouldn't be. Rule number three: no prisoner may carry forbidden objects. When you are caught in a suspicious situation, you will be stripped of all items that you found so far. To avoid that, you have to deposit objects in a safe place. You need to find keys to open locked doors, uniforms for camouflage, flashlights to see in dark tunnels, and many more. Rule number four: guard commands are to be obeyed at all times. The German soldiers patrol on fixed routes and have a line of sight. You have to learn the guard's routes and sneak past their backs to avoid detection when breaking out. If you are caught, your morale will decrease. If your morale reaches zero, your will to escape is broken.
  • Great Machine, The (2005)
    The Great Machine is an allegory for thousands of years of cyclical human history (lessons unlearned, doomed to be repeated) embroiled in continuous military warfare and conflict wherever there are people; the cruel teeth of its gears oiled with the blood of young idealists and its furnaces fueled with the defiled bodies of innocent non-combatants. The function of the machine is nothing beyond self-perpetuation of its own antisocial operation. For some reason warfare is a popular theme for games -- likely on account of a sanitized presentation, playing up the glamorous aspect of saving villages by destroying them. This game does not pull these punches. The player directs the irrelevant choices of a little man caught in the crossfire, compelled by circumstances to serve a tour of duty in his nation's military service and attempt to kill other men such as himself based on orders from his supervising officers, who must have good, albeit undisclosed, reasons for issuing such instructions. The protagonist is assigned the black operation of the assassination of a charismatic cult leader, "Los", whose group's non-aligned activities are undermining the efficiency of his unit's operations in the area. With some ambivalence, but eager to remain on the right end of the gun, the player heads out into the bleak brutality of a tormented world gone mad, its piebald absurdity underscored by ongoing nightmares and hallucinations either the result of supernatural forces or incipient shell-shock-induced dementia. Author Jonas Kyratzes takes a departure here from the Myst-style 1st-person graphical adventure genre informing his other works of philosophical gaming activism, instead presenting the effects (and the futility) of human agency in the face of the insanity of the trenches through an all-text multiple-choice Choose-Your-Own-Adventure idiom, yielding reams of moody reading -- occasionally breaking from prose into free verse to indicate the stark effects of sudden physical (and gradual mental and emotional) trauma -- between player input opportunities. Like Mercy before it, the gameplay here is entirely secondary to the story being told; the author is presenting a morality play about authority and how, as Mao said, all political power comes from the barrel of a gun. The player is not an author of this story, merely a player on its stage, endlessly going through the meaningless motions, between elusive sparks of genuine hope, of an existential nightmare from which one can't escape -- Orwell's "boot, stamping on a human face forever."
  • Great Napoleonic Battles (1991)
    Great Napoleonic Battles is a turn-based hex wargame which not only allows players to play three epic battles from the Napoleonic Wars but also includes a construction kit to re-create any land-based battle of the Napoleonic period. It consists of four programs: a 'Battle' program to play scenarios; a 'Mapmaker' to customise or create new maps; a 'Menmaker to create or modify units and pieces used in the battles; and a 'Warmaker' to modify rules, objectives and conditions of combat. The game comes with three ready-made scenarios - the battles of Marengo and Waterloo, where you play the French, and the battle of Quatre Bras where you play the British. Players can choose to play either side in a user-created scenario, or create two-player scenarios.
  • Great Naval Battles Vol I - North Atlantic 1939-1943 (1992)
    Great Naval Battles: North Atlantic 1939-1943 is the first of four Naval Combat Simulators by Strategic Simulations Inc. in the 1990's. The player commands either the British Navy or German Navy during WW II. Fight an entire campaign, mini campaigns or individual battles. The game includes a historical database of ships, display of ships damage status by deck, real time action and instant replay features. There are 3 ways to enjoy the game. The Captain's view puts you on the bridge of one of the great battleships, cruisers or destroyers of the era. Listen to the dramatic sound effects created by the roar of your guns as you fire them. Watch the shells splash in the distance or explode on target. See the flash of enemy guns and feel your ship vibrate as it is hit. Go down below with the damage control parties and attempt to plug the holes before your ship capsizes and sinks. The Fleet view shows an eagle eye perspective of the individual ships in the task force. The Grand Admiral view zooms out even further to give you a strategic map of your entire navy and all visible enemy vessels.
  • Great Naval Battles Vol II - Guadalcanal 1942-43 (1994)
    Great Naval Battles Guadalcanal 1942-1943 is the second installment of Strategic Simulations Advanced Simulator Series. The game sends you to the South Pacific for the monumental conflict that rocked this remote island in the Solomons during 1942-1943. Five tactical battles,three carrier battles and two full campaigns are included. Build your forces with 100 ship types or 20 plane types as you engage enemy forces on land, at sea or in the air.
  • Gremlins (1984)
    Gremlins is an action game based on the Steven Spielberg movie of the same name. The game takes place just after midnight when there are Gremlins and Mogwai running around Billy's living room! You control Billy from a 3rd person point of view. On each level, your goal is to catch all of the Mogwai and return them to their cage (located in the upper right corner of the screen) and to destroy all of the Gremlins with a sword. Each level has a time limit - at 6:00 am when the sun rises. You move on to the next level by completing your tasks or just surviving until 6:00, although more points are awarded for the former. You will also receive bonus points for each Mogwai returned to the cage. On many of the levels there will be various types of food lying about the screen. If a Mogwai eats any food, it will turn into a gremlin. There may also be puddles of water; if a Gremlin or Mogwai runs into the water, it will split into two. Some levels also contain a refrigerator or popcorn machine which will throw food out onto the screen, or a television which will distract the Gremlins. You also begin the game with a limited number of flash cubes; if you get into trouble, you can use these to temporarily stun all of the Gremlins and Mogwai. As the levels progress gameplay becomes faster and the Gremlins and Mogwai more numerous.
  • Gremlins 2 - The New Batch (1990)
    As Billy, you set off to rescue Gizmo the Gremlin from Clamp Tower skyscraper, where Dr. Catheter plans to viciously experiment with him. Unfortunately, Catheter gets word of your plans, and mixes up a whole new batch of vicious gremlins. As a result, your mission is now one of destruction and avoidance. Elite's implementation of this is a five-level side-view action game, in which you run around avoiding or shooting the gremlins. Each level has a secret object which must be collected. Bonus items such as extra lives and time can be collected, as can improved weapons, and credits to spend on a new weapon after each level.
  • Gremlins 2 - The New Batch (1991)
    In the tradition of the game Beetlejuice, Gremlins 2 is an arcade game in which you have to go around a building shooting gremlins and collecting all sorts of items. The game's features include an alarm system, two types of weapons and various kinds of scenery.
  • Grime (1984)
    A deadly, all-consuming mold has emerged from the polluted swamp, spawned from toxic chemical waste, and engulfing everything in its path with venomous grime. Go forth in your herbicide-spewing Herbmobile, and destroy the mold colonies which are threatening the town of Spudville. The game is similar in style to Centipede and its variants, but distinct in some gameplay mechanics. Your vehicle can move throughout the entire playing field, shoot in four directions, and toggle an auto-fire mode. Battle the expanding patches of grime, the mutated wildlife, and the spores that continuously deposit new colonies of mold.
  • Guerrilla War (1987)
    A tropical island (specified as Cuba in the Japanese original) is being oppressed by a dictator, but fortunately one or two brave US soldiers (Ernesto "Che" Guevara in the Japanese version) are on hand to restore justice. March through the rivers, swamps and forests to overthrow the dictator (specified as Batista in Japan) in this evolution of the Commando style. The game scrolls vertically, as you move up the screen shooting enemies, finding good strategic firing points and collecting powerups. As the enemy soldiers come towards you in groups, some care is required when picking them off, either using your gun or the grenades. There are also hostages carried by some soldiers, with points bonuses for not shooting these but shooting their captors. Each level ends with a boss.
  • Guimo (1997)
    Guimo is a 2D platform game featuring several stages full of action. The story is situated in a parallel world called "Bitland", the Earth-brother world where inhabitants are under terrible danger after the invasion of Necterion and his army. To restore harmony between the two worlds, the best trained and fearless sentinel (entities responsible for the dimensional passage between both worlds) is ready under your command: GUIMO! The game also offers many innovative features for this epoch (1997): enemy AI, Eggy robots (auxiliar pals!), digital music, etc.
  • Guldkorn Expressen (1991)
    Produced as a product tie-in with OTA's honey puff cereal, Guldkornexpressen (or Kalaspuffsexpressen) revolves around the brand's bear mascot, who drives a train filled with honey puffs. His task on each level is to pick up boxes of the cereal, add honey and drive the train to the end of the level, where the cargo is loaded into a big box of Guldkorn. It is not just a straight forward career along the tracks, though. Switches must be set back and forth for the train to go on the right tracks, there are rocks and fallen trees on the track, and you must keep your speed so as not to crash into things. Fortunately for Puff the bear, he has a honeybee friend. By tapping the joystick button, you activate the bee. It is the bee's task to activate the switches and to operate the honey tap. If you hold in the joystick button, you activate an action menu to deal with obstacles. You can choose to jump over fallen trees, throw dynamite at rocks or to let the bear jump out and dig away dirt from the tracks.
  • Gulf Strike (1985)
    Based upon the popular boardgame, Gulf Strike allows you to examine every aspect of the complex Persian Gulf region. Complete air, land and sea orders of battle for more than a dozen nations allows you to fight each conflict to its unpredictable conclusion. The game will end when one of the following occurs: After 25 turns have been completed, the Soviet/Iraqi side gains 9 victory points, or the players choose to end the game.The game is for 1 or 2 players and usually takes 1-5 hours to complete. Avalon Hill rated this game a 7 on their 1(easy) -10(hard) complexity scale.
  • Gumboots Australia (1990)
    Head on down to Australia and help solve a plethora of mysteries as an investigator in Gumboots Australia. This graphic adventure game plays like a somewhat managerial click and find type of game. You start with almost no money and must travel from town to town looking for answers. Travelling isn't free of course so on the way you must do odd jobs to earn money to travel with car, bus, or airplane. Of course travelling with car or plane is the fastest but they're also the costliest. You've gotta take into account how much time you still have to solve the mystery otherwise you might have to ask your bosses for an extension. You have about eight chances to extend your deadline but each extension takes away a bonus point. Use your time wisely and accept jobs that pay the highest for the least amount of days to get to your destination. You should also remember to chart your travels accordingly, say if for example, you have to travel to capital cities so that you don't end up back-tracking and wasting time and money. Once at your destination you can click investigate and search different locales for clues or answers. There are also random events that happen such as radio call-in shows where if you get the right answer you can earn some cash. Sometimes your actions can have dire consequences such as buying counterfeit goods or trying to help feral cats. These incidents can cost you money and or time to undo. Once the clues are all found you will collect a reward based on the time it took and the extensions you used up. Sometimes your job isn't just to solve mysteries however, on occasion you will just have to run some random errands for your bosses such as the mission that you get as a tutorial. Other tools available to you on your quests are a notepad which generates important notes on its own and a database which you can use to search for keywords you think up of on your missions. The database can sometimes help you think of which locations could have the best leads.
  • Gunboat (1990)
    Gunboat is a 2D action simulation. You take control of a U.S. Gunboat in several conflict zones. Your Gunboat carries a crew of four men: - A first-class petty officer who serves as boat captain and pilot - A gunner's mate, who controls the forward guns - An engine man, who takes care of the engines and serves as midship gunner - A seaman who controls the aft guns All four men are cross-trained in each other's tasks ... redundancy becomes crucial if one or two crew members are wounded or dead. Be careful on the rivers ...! Anchors aweigh!
  • Gunship 2000
    Take the Apache, the new Longbow Apache, The Blackhawk, Comanche Scout, Comanche Gunship, or the MD-500 Defender on campaigns or missions. Updated graphics engine has much more detailed terrain variation with true valleys/hills and even train tunnels that you can fly through. When you are promoted to a sufficient rank you can take along multiple helicopters to accomplish your objectives. The dynamic campaign generates new missions based on multiple maps. Attack, defend, sweep, scout, rescue, drop... Lots of missions to keep you busy. Crew learn and grow in experience as they survive and succeed. A full mission recorder allows you to view EVERY member of your team as they fight or die. Plenty of weapons are available for your side from the latest Hellfire missiles and Sidearm anti-radar missiles to the old fashioned chain gun and gun pods are available for your use. The enemy can be well armed as well, from deadly 2S6 gun/missile combo to old-fashion ZSU-23, even the occasional MiGs.
  • Guy Spy and the Crystals of Armageddon (1992)
    In this interactive cartoon you are a brave English soldier, who must stop Fascist Von Max, who wants to build a Doomsday Machine with the special crystals. On every level you have to do something different such as shooting the foes, different fights, several chases, etc. Progressing in game allows you to watch the colorful animation of perilous adventure.
  • H.U.R.L. (1995)
    The Slob Zone is under the control of Bob the Slob, the leader of the Hardcore Union of Radical Litterbugs, an army of oversized animals. Bob the Slob has stolen all the world's clean underwear, and sends his dirty minions against the one brave hero who dares to venture into his realm and reclaim the stolen goods. H.U.R.L. is a non-violent action game that uses a first-person perspective and 3D graphics reminiscent of first-person shooters. Instead of shooting enemies, however, the protagonist washes them. Soap, water balloons and deodorant can be found or acquired at vending machines, trading collected rubbish for them. Animals try to hit the hero with various kinds of dirt, to which he reacts with cleaning; after having been assaulted with cleaning utensils for a sufficient amount of time animals surrender.
  • H20 (1996)
    MS-DOS: H20 by (1996)
  • Hack (1984)
    Hack is the precursor to NetHack, both members of the family of text-based Rogue-like games. Like other roguelikes, Hack is the quintessential computer role-playing game (RPG): Choose a character class and venture forth into the dungeon to fight monsters and gain treasure. Like all descendants of Rogue, Hack is displayed from a top-down view, painted with text characters. The player ventures throughout the dungeon, visiting rooms connected by thin corridors. Gameplay is turn-based, with the turn beginning with the player's action (move, attack, eat, cast spell, etc.). Commands are mapped to various letters of the keyboard, including "i" for inventory, "e" for eat food, etc. with one exception: Attacking a monster involves running into it, so the "attack" function shares the same keys as movement. Hack is one of the first significant deviations from Rogue, notable by the rich interaction possible in the game world: Simple actions result in complex (yet logical) reactions. For example, it is not uncommon to throw a boomerang only to miss the target and have it return to hit the player; or kill a monster that has the ability to turn you to stone as an attack, then accidentally step on its carcass on the way out and turn to stone; or having a bolt of fire from a magic wand ricochet around the room, hit the player, and cause his magic scrolls to catch on fire; etc. In addition, monsters and objects have secondary, hidden properties; for example, killing and eating a leprechaun will result in the player randomly teleporting to different locations.
  • Hacker 2 - The Doomsday Papers (1986)
    Hacker II: The Doomsday Papers is a real-time strategy game. It is the sequel to Hacker. Once again you hack into a computer system, just to end up saving the world. Hacker II: The Doomsday Papers opens with the console to the "Actisource" computer hotline system (a nice self-ironic pun - although nobody knows why a serious hacker might want to crack a help service for computer games...). However, your quiet little hack is soon disturbed: The government wants you for a secret mission. It, again, involves a robot drone and you're the one at the remote control. Although this time, it's not the whole globe that's your playground, but a high security facility in Russia, where the plans for global domination are hidden. In fact, all you've got to do is to guide your drone to the vault on a 2D map of the building. However, there are two major obstacles: Patrolling guards and security cameras. To avoid detection, you've got to trick the observers. By tapping the surveillance system you can see what cameras are currently active and which rooms they monitor. Your task is to bypass the video signal of the right cameras with a taped recording of an empty room, so that your drone is hidden from the view. You control four monitors, which you may freely switch to show the security monitor, the radar map, VCR output or one of the 38 cameras -- thus keeping an eye on guard movement while simultaneously controlling your drone and synchronizing recordings to cameras. Whew, sounds like a lot of work? It is.
  • HacX (1997)
    HacX is a commercial add-on for Doom II. The gameplay is mostly the same - you run through levels, kill monsters and search for a keycard from time to time. The game contains completely new sprites and maps and uses the Doom engine. There are some new features, like destructible objects.
  • Halls of Montezuma - A Battle History of the United States Marine Corps (1990)
    The military is often painted in terms of precision. Orders are expected to be followed exactly. But what happens when those giving the orders are blind? Blindness is a fact of life for commanders, who have to wait for their men to call in with information. This game puts the player in the shoes of a Corps commander--a man responsible for several divisions--for the lives of thousands of men. The player will command some of the most famous battles in U.S. history, and will have to deal with the same lack of face-to-face contact that plagues every higher-level military leader. In this game the player replays historical battles in the wars with Mexico, World War I, World War II and the Korean War. Think for a moment about war from the perspective of the Marine. Out in the field, their duty is to carry out orders to the best of their ability. They must try to cope with the unexpected that interferes with their progress--weather, enemies, terrain, fatigue, lack of supplies... Unfortunately, it is a fact that there is a disconnect between soldiers in the field and the commanders in the command centers. Commanders don't have a personal connection to each person under them. They rely on those underneath them to report in... This game gives some insight to the problems of command. There are hundreds of units to keep track of, and the player needs a way to keep them organized. The units become symbols on a map-board. Contact with the units is limited to the reports that they send back and the orders that the player sends out. Once the orders are given, the situation is really out of your control. Will they be able or willing to follow orders exactly? What happens if they are interrupted by the enemy, by weather, by terrain. Is the information on enemy movements accurate, or did the player just send a division (thousands of men) to their deaths? Most soldiers and Marines have never had the opportunity to see just what goes on inside the command centers, where the orders that they must follow come from. This game recreates the command center.
  • Hammer Boy (1991)
    Hammer Boy is an arcade game that plays like a cross between Kaboom! and Whac-A-Mole. Armed with a big hammer, your job is to prevent the American Indians from reaching the tower behind your fort by hitting them on the head and putting out the fires that are thrown from the side. That's really it to the game -- new levels bring different backgrounds (battleship, castle and space base) with corresponding enemies (pirates, knights and aliens), but essentially the same gameplay. This game is based on the comic book hero.
  • Hammer-Head (1992)
    Hammer-Head is a horizontal-scrolling platform game. We take the role of Top, a secret agent, and we must to advance around the levels striking our enemies with the head. During the development of the phases we will be able to take a number of items, that on having finished every level we will be able to change for energy, time, lives extra or a " mini companion " controlled by the computer.
  • Hamurabi (1996)
    The great grand-daddy of all god games, Hamurabi puts the player in the shoes (well, sandals) of Hammurabi the Wise, ruler of ancient Sumeria. Though this king is best known historically for his codification of laws and edicts, composed and engraved in cuneiform tablets ~1780 BC, the game veers away from lawmaking and the pursuit of justice in favour of guiding your population of subjects to stable, contented growth. The game puts it, somewhat blandly, in other words: YOUR TASK IS TO DEVELOP A STABLE ECONOMY BY THE WISE MANAGEMENT OF YOUR RESOURCES. YOU WILL BE BESET FROM TIME TO TIME BY NATURAL EVENTS. Results of your actions are narrated to you in plain text; player input primarily consists of punching in numbers and selecting the occasional YES and NO (the end of every turn typically asking you DO YOU WISH TO ABDICATE?) into your keyboard, touchscreen -- or TeleType terminal. Gameplay and interaction are restrictive, but the minimalist number-crunching is foundational for all the managerial leadership games that followed: You can buy and sell acres of land, purchasing extra bushels of grain to sow in your fields or feed your populace if so needed. Between turns (only 10 on the iPhone version), citizens starve and are laid low by plagues, peasants immigrate to replace them, and vermin deplete your stores of grain reserves. One year is much the same as the next, though the particular numerical values shift according to elegant algorithms the deeper understanding of which will lead you to a fruitful and harmonious reign, concluding with enthusiastic congratulations from the computer: A FANTASTIC PERFORMANCE!!! CHARLEMAGNE, DISRAELI, AND JEFFERSON COMBINED COULD NOT HAVE DONE BETTER!
  • Hank's Quest - Victim of Society (2002)
    MS-DOS: Hank's Quest - Victim of Society by (2002)
  • Hannibal (1992)
    In this turn-based game you play a role of Carthagean warlord Hannibal in his struggle with Roman Empire. Managing resources derived from mines and rised by economy, you recruit armies (people, horses, elephants), siege cities, win the battles, and expand your influence from Africa to Europe.
  • HappyLand Adventures (2000)
    HappyLand is a side scrolling platform jumping game that requires you to gather and lead happyland animals to the happyzones. You play a dog that receives instructions from various old men throughout the game. Once you've lead enough animals to the happyzone, the level door opens and you can proceed to the next level. Of course, you can also stay and find all the goodies hidden in each level.
  • Harald Hardtooth in The fight of the clean teeth (1992)
    Harald Hardtooth is a tooth with a face, arms, legs and a bowtie, armed with a tube of toothpaste. He must use this toothpaste to shoot all manner of bacteria enough times to kill (erode?) them. The levels are made up of a sequence of platforms, which run across most of the level. Harald Hardtooth can always jump up one level, or jump down as far as necessary to reach the next ledge under him without incurring damage, although falling off the bottom of the level costs you a life. Energy is lost through contact with the bacteria, and you have a limited supply of toothpaste, with a need to collect more as the game goes on. You can also collect enhanced weaponry such as double firing.
  • Hard Drivin' (1990)
    Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.
  • Hard Hat Mack (1984)
    Hard Hat Mack is a platform game similar in concept to Donkey Kong. The player controls a worker who must complete specific objectives in a construction site while avoiding enemies and trying not to run out of time. The game has three vertical levels consisting of simple paths, springboards, conveyor belts, and elevators. The goals involve replacing holes in the floor, catching a moving jackhammer to secure plates, collecting lunchboxes, and dropping wares into a processor. The titular hero loses a life when hit by falling bolts or tagged by wandering vandals or OSHA representatives. The game is over after the player character loses three lives. Completing the three unique levels brings the player back to the beginning, with the game cycling through the same levels at a faster speed.
  • HardBall II (1989)
    The sequel to the pioneering Accolade baseball game with many new features, including better graphics and animation and authentic major league ballparks.
  • HardBall III (1992)
    The third game in the Hardball baseball series. This revision features 256 colour VGA graphics, and announcer Al Michaels provides running commentary while you play.
  • Harlem Globetrotters (1990)
    This game allows you to play as either the Harlem Globetrotters or their rivals, the Generals, in an exhibition basketball game. The player can choose to have the quarters last from one minute to twelve minutes. Also, if you are playing as the Harlem Globetrotters you are able to pull off special maneuvers such as a behind the back pass, slam dunk, and a piggy back slam. At certain moments during the game the Harlem Globetrotters team can also interfere with the referee by pulling down his pants and tripping him.
  • Harpoon (1989)
    A modern naval battle simulator based on Larry Bond's popular Harpoon board-game from 1980. The game features 13 possible Cold War scenarios, each of which can be affected by multiple factors. You can choose from an authentic arsenal of over 100 Soviet and NATO weapons. Use sensors, radars and sonar to track enemy ships. Crucial information on capabilities can be checked from the informative database. Several Battleset data disks and a Scenario editor were later released.
  • Hat Trick (1987)
    Hat Trick is a two-on-two hockey game. Each player controls a goalie and a skater. The object is to shoot the puck into the opposing teams goal. Each game lasts two minutes.
  • Heart of China (1991)
    Kate, the daughter of a wealthy businessman named E.A. Lomax, is abducted by a Chinese warlord named Li Deng near Chengdu, where she was volunteering as a nurse. Lomax recruits the former World War I fighter pilot Jake "Lucky" Masters for a dangerous mission: travel to Hong-Kong, locate a mysterious ninja, and find a way to infiltrate Li Deng's fortress and rescue Kate. Heart of China is an adventure game with a romantic theme somewhat reminiscent of films such as Raiders of the Lost Ark. The game is set during the 1930's in China as well as a few other locations. It uses a simple point-and-click system for interaction and object manipulation, and is very similar visually and gameplay-wise to Rise of the Dragon. Some of the tasks in the game have multiple solutions, allowing the player to pursue different methods and choose different responses in branching dialogues. However, some choices may lead to the protagonist's death or bring the investigation to a dead end. There are also a few arcade sequences, which can be skipped if the player fails to complete them after several tries. The game utilizes digitized photos of live actors superimposed on hand-painted graphics.
  • Heat Wave - Offshore Superboat Racing (1990)
    Heat Wave: Offshore Superboat Racing is a racing game in which the player uses a power boat to race against four AI opponents. There are various aspects to keep track of during a race, like avoiding overheating the motors or a steady adjustment of the trim. During the race it may be needed to stop and conduct repairs on the ship due to contact with the opponents or the environment. However, it is important that the player took repair parts and fuel (which can be chosen after the qualifying race) with them. There are six courses and an editor to create more.
  • Heavy Metal (1989)
    This multi-genre military action game puts player in the seat of tactical commander of mechanized forces. Starting as Cadet, you'll raise your career from the rookie, when you should perform actions by yourself in different vehicles, to the ultimate elite, when you should act as a Tactical genius. There are three kinds of combat simulations: 1. MBT (main battle tank M1A1 Abrams), where in first-person view you should sit in tank's cockpit, command your gunner and driver, and eliminate surrounding enemies; 2. FAV (fast attack vehicle XR311), where in third-person view you should drive your vehicle in desert, shoot scattered obstacles and enemy helicopters, and avoid the bombs dropped from the skies ; 3. ADAT (air defense anti-tank M1132A), where in first-person view you should shoot air and ground enemies, surrounding your statical position. Performing useful actions in each mode, you'll gain points, and gathering 5,000 points in each mode will give you a seat of Tactical Commander. Here you'll be able to continue your actions on the field, or perform some tactical moves using the map, which is very similar to the territory, including and surrounding Western Germany.
  • Heavy Water Jogger (1992)
    One day, Fred Fluke, owner of Three-Miles-Inland nuclear plant arrives at work to find that one of the plant's senior technicians, fed up with being paid minimum wage, has finally snapped and set the nuclear reactor to self-destruct. Fluke has only 30 minutes to make it to the control room and avert a disaster. In Heavy Water Jogger, you, of course, play Fred Fluke himself, the man tasked with saving the town. Beginning at the entrance to the nuclear plant, you must make your way through the maze-like building to the control room at the center. Your task would be hard enough if you only had to navigate the maze, but on top of that, the plant's V7734 model security robots have gone haywire, and if they catch you, they'll zap you back to the beginning of the maze. Heavy Water Jogger is a game where you can't lose. Even if you run out of health or time, the game will simply pretend the whole thing never happened, and start over from the beginning. (For this reason, the game also doesn't allow you to save your game at any point.) The game is designed to be intentionally frustrating, often sending you back to start from scratch but never actually ending until you win.
  • Heimdall (1992)
    You play as Heimdall, a demi-god based in Norse mythology. Heimdall's job is to protect the entrance to Asgard, the home of the gods, from all evil, including the terrible Ragnarok, when all the evil forces come together to try and destroy the gods and ultimately everything. Unfortunately Ragnarok is on its way and if that wasn't bad enough, Loki, god of mischief, has hidden Thor's hammer, Odin's sword and Frey's spear in three worlds. You, as the newly mortalized Heimdall, must visit each of these worlds to collect the god's weapons. The first is Midgard (or Earth), the second is Utgard (the world of the giants) and the third is Asgard itself, the home of the gods. Each world has around 15 islands and each island has countless rooms. When you start your mission you are given three sub-games to complete. How well you complete these games determines Heimdall's stats (strength, agility etc) as well as how many people he can choose from to make up his party. If you don't do well then you won't get the full 30 characters to choose from and some of the better ones will not be available to you. The first sub-game is the Axe Throwing Contest. Here you must throw axes at a young barmaid tied to a stock by her pig-tails. The idea is to hit the pig-tails and not her! Unfortunately because Heimdall is a bit drunk, your cursor wobbles all over the place! The second sub-game is Pig Catching (where you must chase and hopefully catch a pig in its pen) and the third is the Long Boat Fight (where you must try and get to the other side of the long boat without being thrown overboard). Once you've done this it's time to wander around the isometric landscape solving puzzles and killing baddies (in a similar style to Cadaver) until you eventually find one of the god's missing weapons.
  • Heirs to the Throne (1992)
    Fantasy-themed strategic/managerial wargame. The premise is that in a vast continent made up of warring fiefdoms a king arose and unified the whole land. Eventually the once warring barons agreed that they couldn't live peacefully with each other and the king was assassinated while the sole heir was conveniently out fighting in the Crusades. You play one of this barons who must expand his starting territory and conquer the entire kingdom. Gameplay is phase-based and you have to do all sort of things from commanding armies and devicing combat strategies to managing your budding villages and fiefdoms by collecting taxes, recruiting, and balancing your checkbook. The game includes a series of gameplay options to modify and create your own game modes. You can select the size of the kingdom, the amount of territory to be explored, the chances of random events, and there's even an option that makes the game a race against the clock as you try to get the kingdom before the rightful heir returns. Includes hot-seat multiplayer support for up to 4 players.
  • Helious (1993)
    Helious is a game where you must maneuver a balloon through levels without popping it. As you maneuver the balloon, air is released and if too much air is released, you also lose, adding some strategy to the game. As the levels progress, the levels get various dangers added such as pins, rain, turrets that shoot at you, and more. Some areas even require your balloon to be small enough to go through which will mean letting out additional air. You will also be able to get items to throw at any enemies you encounter as you get into higher levels.
  • Helious II (1993)
    Helious II is the second part of Helious. The first part was available without charge as a shareware "teaser" where you had to pay for the second part of the game, Helious II. Just as with Helious, you must maneuver a balloon through the different levels. Every maneuver releases air from the balloon, and if too much is released, you lose. In later levels, various dangers will be added to the levels such as turrents, pins, locked doors, and more. Once you reach later levels, you will get things to throw at various enemies that can attack you rather than just dodging them.
  • Hellfire Zone (1995)
    As a pilot of an Apache Helicopter you have to fly through enemy terrain and save captured F-14 pilots. A wide range of enemies like tanks, soldiers, and air units such as airfighters and heavy-armed choppers will try to stop you. Armed with chainguns and missiles, destroy enemy strongholds to rescue your comrades. Extra weapons can be picked up by landing close to objects.
  • Hellraider (1989)
    You are a commander of HMS Raider, on a daring privateer raid into the extremities of the planet Hell. Your mission is to collect diamonds from this hellish planet. Fly around, collect diamonds and shoot all incoming enemies. Only your HMS Raider can collect diamonds. There are four fighters inside your Raider, called Orbitals. You can use them to survey the area and destroy enemies while your mothership keeps collecting diamonds automatically or by another player. If orbital is used, camera follows it, so stay close to Raider if another player is controlling it. It is hard to collect diamonds if can't see them or yourself)
  • Hera - Sword of Rhin (1995)
    MS-DOS: Hera - Sword of Rhin by (1995)
  • Heretic - Shadow of the Serpent Riders (1996)
    Heretic: Shadow of the Serpent Riders is the expanded version of the original Heretic retail release with the addition of two new episodes. This gives Heretic: Shadow of the Serpent Riders a total of five episodes compared to the original Heretic's three episodes (and a single episode for the shareware release). Owners of the original Heretic are able to download a free patch which will update the game to the Shadow of the Serpent Riders' full five episodes. Your world has been ravaged by the three Serpent Riders from the Abyss. Afterwards two of the Riders have left, while one, D'Sparil remains to oversee the oppression. It is your duty, as the Heretic, to destroy this demon. Heretic is the first game in the Heretic/Hexen franchise. Here begins Raven's tradition of taking id's latest game engines, improving on them, and using them in a fantasy game. For Heretic, the Doom engine was used. The Raven team enhanced the engine with the addition of an inventory system, the ability to look up and down, and the ability to fly, along with some lesser features such as powerful wind currents. Not counting the inventory, the core gameplay that made Doom such a hit remained the same.
  • Hero's Heart (1992)
    Hero's Heart is a game where you play the role of a hero and you have to collect all of the hearts in a level before proceeding to to next level. There are 25 levels. To collect the hearts, you have to solve a series of puzzles such as, how to turn a blue heart to red, how to get four spaces over water with only three blocks, and what order to do things in. There are many more obstacles such as boulders, arrows, balloons, monsters, and fire. You have to solve the puzzles to get to the hearts. Many times, you have to do things in a certain order or the other heart will become blocked by obstacles. This game is sort of like Chip's Challenge. Hero's Heart also has a level editor with all of the obstacles that are in the game. You can change the background, the music, and make unique levels. Hero's Heart requires a lot of thinking so you can solve the puzzles. Then when you finish a level, you can do it again and try to get the least amount of moves. Hero's Heart is a shortened version of Hero's Gold, which includes more obstacles and levels.
  • Heroes of the 357th (1992)
    3D, real-time, World War II flight combat game. Based on the actual missions flown by the 357th squadron (the Yoxford Boys) and their P-51 Mustangs. The action takes place in skies over France, and Germany as the player flies from England on strike, combat, escort, and special missions. Animated strafing `walks bullets' to ground targets. Includes campaign or Tour of Duty option as well as practice, and single mission modes.
  • Heroes of the Lance (1989)
    Based on the later parts of the Dragonlance book Dragons of Autumn Twilight, the heroes descend into a ruined city in search of the disks of Mishakal. The gameplay consists of horizontal fighting with a maze like map using doors to change the view. The party consists of the 8 Heroes of the Lance, using one at a time and the player can switch between them at any time. Each character has different types of attacks and spells making them more suited to fighting different enemies as well as acting as lives. One of the AD&D games that takes a break from the usual RPG style.
  • Hexen - Beyond Heretic (1995)
    Hexen is the sequel to Heretic. While the Heretic was destroying D'Sparil, the other two Serpent Riders have come to your dimension and slaughtered everyone. Or so they thought. Three humans have managed to escape with their lives and now seek vengeance against the Serpent Rider Korax who remains in their world. Like Heretic, Hexen is a fantasy game based on an enhanced DOOM engine. All of Heretic's innovations like vertical looking, flying, and the inventory system have been carried over. The new major changes this time around are three characters for the player to choose from and the level hub system. The characters are the Fighter, the Cleric, and the Mage. Each one has four unique weapons and different levels of speed and armor. The hub system steps away from the traditional "single levels stringed along into episodes" system which had been carried over into the FPS genre from sidescrollers and made popular by Wolfenstein 3D. In Hexen's hub system each episode is still made up of interconnected levels, but most of the levels are connected to a single "hub" level through portals. There are also portals between some of the "spoke" levels. Many of the puzzles in Hexen require travel back and forth between different levels. Other innovations in Hexen included weather effects, jumping, earth-quakes, and destructible objects such as trees and vases.
  • Hexen - Deathkings of the Dark Citadel (1996)
    Deathkings of the Dark Citadel is the only official expansion of the original Hexen game. Continuing the story of the original game, the protagonist picks up the Chaos Sphere at the end of the game and is then transported to the realm of the dead. To escape he must travel to the citadel of and slay the Death Kings. This add-on pack features 20 new single player levels across three new hubs and 6 new deathmatch levels from the original Hexen team. There is no new content besides the new levels (i.e. bad guys, textures etc.)
  • Hexxagon (1993)
    Hexxagon is a board game based on Ataxx, except with a hexagon grid instead of a square grid. It takes place on a board made up of hexes, 58 in total, and each player starts with three pawns. You can move a pawn two hexes in any direction, or clone a pawn onto an adjacent hex. Every opponent's pawn adjacent to the pawn you just placed becomes yours. The winner is the player who has the most pawns once the board is filled up, or the player who eliminates all of the opponent's pawns, in which case the game fills the board with their pawns automatically.
  • Hexxagon 2 (1993)
    Sequel to Argo's original and widely known Hexxagon, Hexxagon 2 adds improved graphics, better AI and somewhat better board configuration options while keeping the same fundamental gameplay.
  • Hezarin (1981)
    MS-DOS: Hezarin by (1981)
  • Hidden Agenda (1988)
    Hidden Agenda is a government simulation game oriented on political decisions and their consequences. The player is in the role of a newly chosen president of a fictitious Latin American country called Chimerica.
  • High Command - Europe 1939-45 (1992)
    High Command is a strategic-level strategy game that places you in the role of leader of either the Allied or Axis High Command in Europe during WWII. As a leader of your High Command you will have to make numerous political, economic and military decisions in your attempt to achieve your war aims.
  • High Rollers (1988)
    The game is a computer adaptation of an American TV game show, where two competitors should win a game and money, throwing dices, eliminating certain numbers and answering trivial questions. The gameplay flows in real-time mode. For each roll of the dice a question must be answered. The first player should press his/her keys to have a chance to answer the question. If the first player to hit their key answers correctly, then he or she have control of the dice and may decide whether to roll them or pass them to the other player. If however the first player to answer answers incorrectly, then the other player has control of the dice and may roll or pass. In the one player game, you compete against the computer. In novice mode the computer plays less intelligently than in expert mode and responds incorrectly to questions more often. The two player game follows the same format as one player game, but with both human opponents playing at hot-seat. The object of the game is to clear the columns of numbers thus winning the money total at the bottom of the column (if you win the game). In order to take numbers off the board you must answer a question correctly or be passed the dice. You roll the dice trying not to roll a total that doesn't equal some of the remaining numbers on the board. For example if there are only three numbers left on the board it is probably a good idea to pass the dice since there are quite a few illegal rolls. For every Doubles you roll, you get an insurance marker which allows you to roll illegally without losing the game (but only once). You can take off 1,2,3 or 4 numbers from the board at one time. Winning the competition, Bonus Round will be proposed to a player. Its idea is to clear all of the numbers off of the board, without rolling an illegal combination (without an insurance marker). If a player achieves the goal, he/she get an additional $10,000! After a player completes the bonus round he/she become the current champion and subsequent players must play him/her until they defeat him/her. But the current champion does not appear in the High Rollers Champions file until he/she loses. Hi-scores are written in Top Ten Table.
  • High Stakes by Dick Francis (1986)
    As Steven Scott; a millionaire - you find out that your trainer and rider for your award winning racehorse has been stealing from you. Now, you must face deceit and danger around every turn to find out why in this interactive text adventure game.
  • Highway Fighter (1994)
    Highway Fighter is a scrolling top-down shooter, where you control a car equipped with advanced weaponry, sent out to destroy a world-threatening criminal organization. Each level is a long, winding road along which the car drives, facing various enemy vehicles coming at him from the opposite direction. Close contact with the edges of the road or with the enemies will result in destruction. The car is equipped with a laser cannon with which to destroy the opponents. There are a couple of pick-ups that can be found on the way: a weapon upgrade, a bonus that allows the car to destroy enemies by running into them, a bomb that instantly clears the screen of enemies, and three types of shields: a rotation shield (it orbits the car and destroys bad guys on contact), a side shield (prevents the car from destruction from the edges of the road) and a forward shield (destroys enemies in front of the car).
  • Hippy's Quest (1990)
    MS-DOS: Hippy's Quest by (1990)
  • Hired Guns (1993)
    The year is 2712, and four mercenaries have been sent to the planet Graveyard on a hostage rescue mission. Upon arriving, however, they discover that the call for help was just an excuse to lure them into proving grounds, where they will have to fight genetically engineered creatures. Hired Guns is an action RPG using square-based movements, `a la Dungeon Master, in which up to four players can take part and set in a futuristic setting. The screen is split into 4 parts (or 3 in case 3 players play together), each one representing the viewpoint of the characters, these being selected from a team of 12 available mercenaries. If one player plays alone, he will control all 4 characters, using the mouse to navigate between each character viewpoints. A follow mode is available to avoid tedious numerous amounts of clicking when moving several characters. If two players play together, then each player will use a mouse to control two characters. In three or four-player mode, players can freely choose to control their characters via either a joystick/joypad or some of the predefined keyboard layouts or a mouse. When 4 people play together, the screen will display 4 viewpoints, like in 1 and 2-player modes. In 3-player mode, the top of the screen displays two viewpoints for player 1 and 2, but the lower part of the screen displays a single viewpoint, centered, for player 3. Three game modes are available. The Training mode features 5 simple maps on which the player(s) can learn how to move, use inventory items etc... The Full Campaign mode takes the player(s) to the far reaches of the Luyten planetary system, on the planet Graveyard. Battling through more than 20 theaters of engagement, your team of mercenaries test their limits of military prowess in order to wipe out all threats on the planet surface. To this end, they have to make their way through the different missions and gather 4 fusion power core rings, before entering the final mission in the Spaceport. Finally, in Short Action game mode, the player(s) can choose between 17 maps. On those maps, the player(s) will have to fight some enemies to reach the exit within a specified time limit. Additionally, when more than one player takes part in the mission, players will compete with each other since only the first to reach the exit will win.
  • Hobbit, The (1983)
    Hobbit: The True Story is a tiny adventure, spoofing Tolkien's classic children's book. The game also is one of the first text adventures implemented completely using DOS batch files. You enter your commands at the trusty "C:\>" DOS prompt. Each verb corresponds to a batch file with objects passed as arguments, and the game's state is stored in environment variables. Even saving and restoring works this way. Entering "DIR *.BAT /W" gives you a list of available commands, and you can also add the game directory to the DOS PATH environment variable, making the game a part of the DOS operation system, just like PING or FORMAT... The game starts with you, Bilbo, sitting in his cozy little hobbit cave together with his pals Gandalf and Thorin. You'll soon find out that not everything is as you might remember it from the book: Gandalf seems to be working on a strange spell that involves exploding hobbits, while Thorin has turned into a drug addict hippie, judging from his answer, some serious with personal problems. Although the game has but seven rooms, it gives you the occasion to retrace all the memorable scenes of the book -- together with psychotic Thorin, you'll be dealing with stoned trolls, goof off at Elrond's Last Homely Home and, ultimately, enter Smaug's fabulous cave. The 2001 "redux Director's Cut" edition introduces some completely new content involving Thorin and a naked dwarf woman that won't be disclosed here for the sake of our innocent youth. It also improved compatibility for Win32.
  • Hockey League Simulator (1989)
    Hockey League Simulator allows you to design and manage your own customized league or create current or classic leagues from the past.
  • Hockey League Simulator II (1992)
    Hockey League Simulator II is a hockey management simulator. The player becomes the manager and creates his own team. It deals with salaries and coaches can be hired or fired.
  • Hocus Pocus (1994)
    Hocus Pocus is a young magician apprentice who has two goals in life: to join the Council of Wizards in the land of Lattice, and to marry his sweetheart Popopa. Unfortunately, both objectives cannot be accomplished without embarking on a long and dangerous journey to gather magical crystals on behalf of the wizard chief Terexin. The quest for career and love begins! Hocus Pocus is an action platform game. Controlling the young magician, players run, jump, and climb through levels populated by various types of monsters. Hocus will encounter many magic potions on his way; some will restore health, others will grant special powers; such as as a super-jump that will allow access new areas, or laser shot which offers a better attack.
  • Hole in One (1995)
    In this Golf Simulator you can choose field, course, tournament, player and go outdoors. Here is ordinary golf equipment, as usually you can choose your power and direction. But camera may be placed everywhere. Background landscapes are pixel-video.
  • Home Alone (1991)
    MS-DOS: Home Alone by (1991)
  • Home Alone 2 - Lost in New York (1992)
    The sequel to Home Alone. As in the film, this time Kevin McCallister is lost in New York and must avoid the criminals Harry and Marv through 4 levels of gameplay. This version comes con a set of weapons to use against the thugs like the super somersault or the punch gun.
  • Home Run Derby (1995)
    Fantasy baseball Home Run Derby. It's you versus the best in the league in a Home Run Derby.
  • Homey D Clown (1993)
    "Homey don't play that!" Take on the role of Homey D. Clown, the most popular Damon Wayans character from Fox's sketch-comedy series "In Living Color". Players guide Homey through his typical day on the streets of New York, using his sock to bop the annoying people he meets. Gameplay is point-and-click, with a combination of adventure and a little arcade.
  • Hong Gildong-jeon 2 (1995)
    Hong Gildong-jeon 2 is a follow-up to Hong Gildong-jeon. Like its predecessor, it is based on the classic Korean tale of a boy who is persecuted by his own family and grows up to become a noble-hearted bandit and a hero. Unlike the first game, it is an interactive cartoon movie similar to Dragon's Lair. The player watches short animated scenes depicting various dangers and hazards (some of them comical) occurring to Hong Gildong, and presses directional arrows combined with the action key at the right moments in order to trigger the next scene.
  • Hong Pong (1998)
    Hong Pong is a Pong variant set in five different war zones (including one hidden) and with tanks instead of paddles. Played with two tanks, one on each side of the screen, players need to prevent a spinning nuke from touching their side of the screen, while shooting missiles at the opponent or forcing the nuke to hit his side. In the middle of the screen different kinds of vehicles pass and these hurt the player when touched. It is also possible to activate a shield to block the incoming missiles, but while it is up firing is disabled. The game can be played by two players simultaneously on a single screen with a single keyboard. There are four vehicles to choose from, three difficulty levels, a practice mode, and an rendered opening and ending cutscene sequence.
  • Hook (1992)
    Peter Banning is an ordinary suburban dad with two kids - or so everyone thinks. What not even his family know is his past as Peter Pan, scourge of Captain Hook in JM Barrie's children's fiction. Captain Hook gains revenge on Banning by stealing his two children, so Peter must return to Neverland, return to eternal childhood, and get them back. It's a point and click adventure, and the pirate setting ensures that it recalls the Monkey Island games. The top 2/3 of the screen features a visual depiction of the area Peter is in, which a row of icons along the bottom can be selected to alter the function of a mouse click. These include looking at an object, picking it up, talking to people, using objects to solve problems (often in combination with others), and giving objects to others.
  • Hopy-ONE (1996)
    The bio-droid, Hopy-ONE, was created in a laboratory Professor Jonathan Silt had set up in 2013 to research the F.L.V. (Fast Line Virus), the deadliest strain of mutating virus in the galaxy. Silt was infected and cryogenically frozen in 2026. Hopy-ONE's mission was to collect samples of the virus to aid in the production of a vaccine. The fate of Silt, who waits in cryosleep, and the fate of the entire universe, rests with Hopy-ONE. Bio-droid Hopy-ONE must collect samples of the F.L.V. at each level before moving on to the next. On each level bio-droid may move left/right, stretch and jump by shrinking and releasing itself. Also bio-droid may shoot in horizontal plane to eliminate another droids moving and shooting on the level, and extend tentacles (also morph).
  • Horror Zombies from the Crypt (1990)
    Horror Zombies from the Crypt pays homage to the horror genre of the 1950's by creating Count Frederick Valdemar (our hero of the game), the gothic mansion he enters, and the creatures he is going to meet there like vampires, zombies, ghouls and many other scary things that cinema fans can easily remember. You have six levels to pass where each level promising one hundred "all-action" screens...
  • Hostage Rescue Mission (1989)
    Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission.
  • Hotshot (1989)
    A simple two-player game released to much marketing fanfare, Hotshot places you and another player (either another person or an AI robot) in an arena split down the middle into two save for a hole about half the screen's height for the ball to travel through, with a series of bricks on each side to destroy. The aim of the game is to destroy your own bricks before your opponent can destroy his. This is achieved by catching the small by pointing your suction device at it and holding fire, and then releasing in the needed by letting go of the button. This is easier said than done, as the ball neither moves in a straight line or according to the natural rules of.gravity. Should either player be hit with the ball and not catch it properly, they will be knocked down and possession of the ball is passed to the other player.
  • House at the Edge of Time, The (1990)
    When your eccentric uncle dies he leaves behind his vast fortune to you. The catch? You've gotta spend one chilling night at his Pseudo-Tudor-Greco-Gothic-Byzantine mansion. The other catch? Well it seems that the laws of space and time don't really apply within its walls. As you roam around his house you'll run into characters and creatures from all over the place and if you survive long enough you'll be greatly rewarded. The House at the Edge of Time is a text adventure which takes place within one house. The usual rules of the text adventures apply in regards to movement and interaction. Movement is made through the various scenes by typing in the directions you'd like to move such as North, South, or N, S for short. Interaction with objects that you "look" at are done by figuring out the vocabulary of the game and applying it by typing simple phrases like "Take flower" or "Pull door". A list of inventory of items you've picked up is also available by typing out inventory.
  • Hoverforce (1990)
    Hoverforce takes place in the year 2050 where enemies known as 'alterants' have taken control of the city by distributing mind controlling drugs. You play with a 3-D view from a hovercraft in an attempt to destroy all alterants and stop the drug runs they make. The story is slightly different in Resolution 101. This game is set in the USA in the city of Las Envegas. Crime is rife and law enforcement just cannot cope so in 2038 a new law, Resolution 101, was passed which allows convicted felons to be released from jail in return for tracking down and eliminating gangland bosses. The player takes the role of one of these 'Search and Destroy' criminals. They are given a Theta 4000 ground skimmer armed with a light machine gun and they play their way through a series of increasingly difficult levels. Each level starts with a meeting with the sheriff who names the new target. After that the player is in their skimmer patrolling the streets shooting things, not mind controlled alterants but the drug runner's henchmen and gangland minions (same sprites different names). The city of Las Envegas is divided into four areas each of which is controlled by a separate drug runner. The during the course of the game's twelve levels the player must defeat each runner three times in order to finally kill them. The runners have minions who will attack the player as they pursue their quest for justice / freedom. As these are destroyed they leave behind cash and drugs that can be collected, the drugs must be collected as evidence. As a further complication the drug runner only makes a few runs through the city in each level so the player must collect the evidence and shoot them down before the last run is complete, otherwise the sheriff will be displeased and the player will lose a life. Around the city are three shops where the player can upgrade weapons, and repair shields or their skimmer.
  • Hovertank (1991)
    One of many games developed by id to fulfill their contract with Softdisk. In Hovertank you play mercenary Brick Sledge, hired to rescue people from cities targeted for nuclear strikes. Get in your Hovertank and get them before the missile hits.
  • Hoyle Classic Card Games (1993)
    The fourth (comparatively little-known) installment in Sierra On-Line's Hoyle series offers a collection of eight popular card games: Bridge, Euchre, Old Maid, Gin Rummy, Hearts, Cribbage, Crazy Eights, and Klondike. In addition to reading the basic rules for each individual game, players can now access an interface tutorial and a glossary of game-specific terms, as well as customize a range of options. Hoyle Classic Card Games is apparently the last volume in the series to feature animated characters from other Sierra titles.
  • Hoyle Official Book of Games - Volume 1 (1989)
    Play six different card games (Crazy Eights, Old Maid, Hearts, Gin Rummy, Cribbage, and Klondike Solitaire) against 0-3 computer opponents (as appropriate for each game). There are 18 available computer opponents, including characters from other Sierra games (Colonel Henry Dijon, Shelly LeBlanc, Officer Sonny Bonds, Larry Laffer, King Graham, Roger Wilco and Princess Rosella), Sierra employees (Warren Schwader and Jerry Moore) and their children, and others. The different opponents play the different games at different skill levels, and are broken up into "Serious" and "Not-So-Serious" categories. All the opponents will taunt you (in character) as you play (though you can turn off in-game conversation if it's too distracting).
  • Hoyle Official Book of Games - Volume 2 (1990)
    The sequel to Hoyle's Book Of Games. There are lots of games in this edition, but all of them are Solitare games. So if you like playing many different versions of solitare, buy volume 2 of hoyles book of games!
  • Hoyle Official Book of Games - Volume 3 (1991)
    Six board games are transformed to the computer screen in the third Hoyle's release. Snakes & Ladders, Backgammon, Yacht / Yahtzee, Checkers, Dominoes and Pachisi / Parcheesi all feature, with animated graphics and sound effects. As there is no time-sensitive action, and the game rules are familiar, these packs were designed to appeal to a wider range of people than most computer games. At least one human player is required - other players can be human or computer. The 18 computer opponents from the first Hoyle's game return, many of them modeled on other Sierra characters such as Larry Laffer, and again some play 'good' and some play 'evil'.
  • Hugo 2 - Whodunit (1991)
    Hugo II: Whodunit? is the second game in the Hugo adventure game series. Hugo and his wife, Penelope, arrive to stay at the mansion that belongs to Hugo's Great Uncle Horace. Penelope falls asleep in the bedroom, while Hugo accidentally finds a bookcase passage and is locked in a secret room. Penelope wakes up, only to witness Uncle Horace's murder through the keyhole. The player controls Penelope (and later, briefly, Hugo) and must solve the murder. Much like its predecessor, Hugo's House of Horrors, Hugo II: Whodunit? is an adventure game in the style of Sierra's AGI games. The player moves Penelope with arrow keys and types in commands on the bottom of the screen.
  • Hugo 3 - Jungle of Doom (1992)
    Hugo III: Jungle of Doom is the third and final installment in the EGA adventure series Hugo. The game features the existing engine in previous Hugo games along with some new features. These include a turbo button, and a "hints" feature. In this game Hugo and his girlfriend Penolope crash in a jungle somewhere in South America and she is soon bitten by a poisonous snake. As Hugo you venture through the jungle, confront a witch doctor and try to find the "pool of life". The Hugo series goes on to become a 3d first person shooter, Nitemare-3D.
  • Hugo's House of Horrors (1990)
    You are Hugo and you have to save your girlfriend, who had went to babysit a baby in a haunted house. Gameplay is similar to traditional Sierra-style adventures.
  • Human Killing Machine (1988)
    In today's moral climate, it seems that almost everyone is living by the rule 'kill or be killed'. Some people are taking the idea to extremes, plunging into danger just to prove that they are really tough and a lot stupider than the rest. In this game, players control Kwon, dubbed the Human Killing Machine. He has vowed to demonstrate the power of his homeland; and does this by battling a series of opponents in several countries such as Moscow, Amsterdam, and Barcelona. HKM uses the term 'knockdown' for players who defeat their current opponent. Three knockdowns are needed for the player to move onto the next opponent. Bonus points are awarded for the remaining energy Kwon has when he has successfully defeated his opponent. The player has five lives, and if all of them are used up, the game is over.
  • Humbug (1990)
    You might be mistaken for thinking that the "treasure hunt in a mansion full of secrets" theme had been played out -- if not in text adventures, then surely in interactive CD-ROMs. And yet here is a text adventure that puts us squarely in that familiar setting, but one which siphons out the worn cliches and tired pretension and shores up the fragile framework with a vigorous injection of healthy, red-blooded absurd fun. One magical Christmas you visit your grandfather's estate at Attervist Manor, only to discover him mysteriously caught in an unwakeable slumber, suspiciously bearing a letter from the solicitors of the sinister dentist who lives next door regarding his purchase of Grandad's estate. You will travel the length and breadth of this estate in search of a cure to your grandfather's condition and buried treasure to ensure the estate's financial independence. But that's not what this game is about: it's about the particle accelerator in the bedroom and the Viking longboat stuck in the pond ice; it's about the clockwork shark (Grandad's contribution to the war effort) baking goodies in the kitchen; it's about needing the gloves so you can pick up the hedgehog. No, these don't make sense -- but as games are about fun we can overlook that and hide it beneath the Groucho Marx-glasses of "whimsy."
  • Hunchback (1988)
    Victor Hugo never could have expected that his creation Quasimodo, the Hunchback of Notre Dame, would run such an obstacle course as is dished up in this game, dodging fireballs and arrows while leaping over pits and pikemen, sometimes with the help of a swinging bell-pull rope, in hopes of rescuing his beloved Esmeralda from the top tower -- all while being slow-but-steady chased across the castle parapets by an invincible knight in full armour. Once you get the hang of any individual obstacle, the game starts throwing them at you in tandem, until toward the end you're tracking the swing of the rope, the thrust of the lance, the approach of the arrow and the advance of the knight all simultaneously. Succeed, against all odds, and you get to do it again, but faster! Even an able-bodied protagonist would have a hard time juggling all these threats, but the player must succeed controlling a handicapped person.
  • Hyper Tank (1999)
    Go around in your tank and shoot the bad guys and avoid getting shot in the process.
  • Hyperspeed (1991)
    Hyperspeed is a space trading and combat simulation game, and a follow-up to Lightspeed. The player controls a pilot who is sent on a mission to find a new home for humans, after the Earth has become nearly uninhabitable. The goal is to encounter alien species and negotiate with them to allow the colonization of a planet by the humans. To do that, the player has to engage in diplomatic talks and trading, and also fend off hostile aliens. The gameplay mostly relies on the template introduced by Elite: the player explores the galaxy piloting a space ship, encountering alien races, trading with them, and purchasing better weapons, shields, and engine for the space ship, helping the protagonist to survive in combat. There are four star clusters to explore, each one with its own difficulty level.
  • I Play - 3D Tennis (1992)
    This tennis simulation followed up Simulmundo's 3D World Boxing, while 3D World Soccer was the final game in the series. There is some sports management involved as the player you choose (from pre-built selection or from your own creation) can improve his skills (forehand, backhand, serve, volley, etc.) as he wins matches and prize money and moves up in the rankings. There's 4 different play options: Singles Match, Singles Tournament, Grand Slam, and ATP Tour. You must be qualified to play for the last two options based on your current ranking. Beating opponents ranked higher will move your own ranking higher more quickly. The playing view is directly from behind the player but as you approach the net it is scaled to always be appropriate for what the player would see from that vantage point. The players are viewed in large well-animated forms and even the backgrounds of crowd scenes are also animated. At the bottom of the screen there are player's photos and ability bar graphs as well as a small overhead view of the player's positions on the court.
  • I, Damiano - The Wizard of Partestrada (1985)
    An interactive fiction game based on a Bantam fantasy novel by R.A. MacAvoy, this was released at a time when book publishers were dipping their toes into the text adventure game market. You play as a young warlock named Damiano Delstrego in a fantastical version of the Italian Renaissance. The angel Raphael gives you lute lessons, while his evil brother Lucifer plans the downfall of your city Partestrada where the villainous General Pardo is about to start a bloody war. Your goal is to find a sacred stone which contains the secret of life in order to save the city. Through the text parser, you type in your actions and your talking dog sidekick who calls you "Master" will give you feedback and hints on your progress. Through a good-evil meter at the top of the screen, you can measure how honorably you are acting or whether you have to resort to accepting Lucifer's help.
  • ICON - The Quest for the Ring (1984)
    Beautiful maidens live in the river Rhine, protecting the gold that lies there. It is said that the owner of this gold will learn secrets of immense power. But in order to possess the gold, the person has to renounce love completely. Years have passed, and nobody dared make such a sacrifice. But finally, a dwarf named Alberich decided that power was worth more to him than love. He took control of the gold, and became a dark ruler of evil creatures. Will a hero ever rise, brave enough to stop the madness?.. Based on the popular Ring of the Nibelungen story (itself based on tales from the Norse mythology), ICON: Quest for the Ring is a "dungeon crawler" along the lines of Temple of Apshai, but with fully action-based combat, making it to one of the earliest action RPGs. The player navigates the hero through top-down environments heavily populated by hostile creatures. Standing near the enemy and pressing the attack button will make the protagonist swing the equipped melee weapon; ranged attacks require an additional directional key to execute. As the player progresses, defeating enemies on the way, the protagonist gains levels and becomes stronger. Various weapons and other items are scattered around the dungeons; the hero equips a weapon automatically when he finds it.
  • Igor - Objective Uikokahonia (1994)
    Igor, a college student, wants to date the most beautiful girl of his school. Instead he discovers a criminal plot he has to investigate. The game offers classic 2D point-and-click adventure gameplay. There are actions buttons near the bottom of the screen, as well as an inventory.
  • Ikari Warriors (1987)
    Ikari Warriors is a vertically scrolling action game where one or two players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the way different weapons can be found, including machine guns, grenades, and rocket launchers.
  • Ikari Warriors II - Victory Road (1988)
    Heavy on the action, Ikari Warriors became a favorite both in the arcades and on home consoles. To fuel that frenzy, SNK and Tradewest teamed up again for a sequel, Victory Road, released later that same year. This time, the Ikari Warriors take on more cosmic foes, battling rock-headed beasts, one-eyed green men and other odd creatures.
  • Il grande gioco di Tangentopoli (1993)
    Il grande gioco di Tangentopoli (The great game of Bribesville) is an Italian game influenced by the great scandal of "Mani pulite", where many politicians were arrested and some major parties disappeared. There are two type of levels. In the first you need to shoot some political leaders with small flags, and at the same time avoid a thermometer showing full. In the second you need to prevent some important papers from getting lost.
  • Iljimae-jeon - Manpa Sikjeok-pyeon (1994)
    Manpa Sikjeok-pyeon is based on the Chinese Ming Dynasty story of Yi Zhi Mei ("Iljimae" in Korean), a mysterious thief who steals from the rich to give to the poor. The story involves the search for a magic bamboo flute that alone can put an end to wars. The material, however, is treated very loosely, with added characters and locations (including futuristic ones) that have little to do with the original tale. The game is an arcade on-rails shooter with an over-the-shoulder pseudo-3D view, similarly to Space Harrier. Unlike that game, all three controllable protagonists are confined to the ground. Their main method of defense is shooting at enemies, but they can also use melee moves with a chance to evade enemy attacks. Stages also contain obstacles, many of which can be destroyed. Power-ups include weapon upgrades, autofire, and health-restoring food. If a player collects a special ticket in a stage he gains access to a store, where all these items plus upgradeable super-attacks can be bought. Stages usually end with a boss battle. Cooperative two-player mode is available.
  • Immortal, The (1991)
    Your old mentor Mordamir has disappeared - probably kidnapped. You're not too sure where he might be, but a dungeon is always a good place to look, so you seek out the nearest one and plunge into its depths. Beware: eight levels of traps and deadly enemies await. The Immortal is an isometric game with puzzle-solving and action combat. Progress is made by encountering a hazard, dying, solving the problem, encountering the next hazard. To solve a level, you have to know its traps and their patterns by heart. The puzzles range from simple avoidance of traps to the correct use of items; you collect objects in an inventory. Every now and then, the game offers a special challenge. For example, you've got to ride a magic carpet through a hallway full of fire traps, or ride a barrel on an underground river. The dungeon isn't empty: some friendly characters may have valuable information or trade items, the nasty sort of guys will attack. Combat is fought man-to-man on a special screen. Your adversary indicates his next attack a few seconds before he executes it, so you've got time to react appropriately. You can dodge to the left or the right, as well as attack from these two directions. There is no save option in the game, but you may restart each level as often as you like. Levels can be skipped by entering passwords.
  • ImpArea (1994)
    Impact is an old break-out style game. The user controls a paddle and needs to catch a ball with the paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made undestroyable). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When the player collected one or more bonuses, he may 'release' them, and he receives a powerup. Each 'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus points. Impact comes with a lot of levels and a level editor.
  • Imperium (1990)
    Imperium is a game of galactic conquest similiar to Master of Orion or Stars!. It features depth and strategy, and good AI. In-game graphics are rare. The game mainly uses written statistics.
  • Impossible Mission II (1988)
    You have 8 hours to prevent Elvin, a psychotic genius, from destroying the world in this sequel to Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.
  • In Search of Dr. Riptide (1994)
    MS-DOS: In Search of Dr. Riptide by (1994)
  • In Search of the Most Amazing Thing (1983)
    Your uncle, Smoke Bailey, was a great adventurer and explorer. In one of his adventures he found "The Most Amazing Thing", an item that holds the secrets of the universe. Unfortunately he lost it somewhere in the Mire. Now he wants you to take up the task and recover the object. The Mire is a dangerous place, but your uncle has provided you a B-Liner as transportation as well as items you can sell at the auction at Metallica City, where you will use the money you earn to buy equipment for your travels. Good luck! In Search of the Most Amazing Thing is a vast game, where gameplay is usually divided into 2 parts: Diplomacy Diplomacy consists of how you find clues and information regarding the Most Amazing Thing. Early in the game, you only communicate with your Uncle Smoke to get items from him and sell them at the auction for the highest price. Later in the game when you're adventuring, you will meet numerous strange Mire tribes where you will barter your goods and knowledge for clues to the Most Amazing Thing. Adventuring The B-Liner is something between a balloon and a beach buggy. The Mire is a very big place and dangerous place, but with the B-Liner you can drive or fly across it in no time. Beware the Mire crabs though! You have complete control of the course of the game. There is no linear path that you must follow, making this game a new experience every time you play it, as each new game creates a random new world to explore.
  • In the Days of Knights & Kings (1989)
    This educational strategy game represents the events of Norman Conquest of England taking place in XI century. Historically, Harold the Second, last Anglo-Saxon king of England, lost the Battle of Hastings to William the Conqueror, Duke of Normandy, who became the next king. The game is flown on schematic map of England. Players take the roles of William and Harold. In turns they give orders, move units and conquer areas. To win the game, player must gain 60 points. Points are gained by controlling land and taxing peasants. Potency is important in taxing peasants and fighting: it is increased on "low" tax rates and decreased on "medium"/"hard" tax rates. Player will gain 1 point per 1 peasant at "medium" tax rate and 2 points at "hard" tax rate. To set the tax rate player should have tax collectors. If one of player's units enters an area occupied by enemy, the fight will be proposed. Area becomes controlled by player if it was not occupied by anyone, or fight was won. Spies may be used. They hide from the enemies and are not seen around 80% of the time no matter who occupies the land. Killing the opposing monarch will not necessarily win the game. Harold is already the king, so William can crown himself as soon as he gains 30 points or kills Harold. He must go to London to accept the crown. The educational twist of the game is in-game encyclopedia and a question before player's turn. Incorrect answer will result in a loss of player's movement ability. The Quiz full of questions on these historical events may be played instead of strategy simulation, where multiple options may be turned on/off as well.
  • In the Dead of Night (1995)
    In this game you are private investigator Tom Scool. You have been hired by a dishonest jewel collector to sneak into a famous actress' chalet, posing as the double of well-known thriller writer Eric Wells, and to steal her precious gem "Vesnu". But the actress was killed by one of her guests and because of snowstorm you have to wait for police and try to solve this murder case by yourself. Every character has their own personality and you have to find their weakest places, talking to all of them and collecting the items which are available for your inventory. The game supports English and Italian languages.
  • Inanimate Racer (1998)
    We've all heard the expression "going nowhere fast" but how often has it been simulated in a computer game? Strap yourself to the keyboard and get ready for indescribable excitement as the player selects one of five inanimate racers -- from a teddy bear to a toaster to the dark horse Chia Pet -- and it goes to the races, burning up the asphalt on a beautiful summer day. Blink and you might miss the action!
  • Incunabula (1984)
    In this strategy game, three to seven players (1-6 humans and at least one computer-controlled) compete to progress from tribe to clan to nation to empire. They will face not only each other, but also famine, plague, civil war, insurrection, and earthquakes. To win, each player will build cities and fleets; do battle; form alliances; produce grain, metal, and trade goods; and barter. Players must also choose a "basis of law" (Theocracy, Oligarchy, Utopia, or Khanate). This choice will affect consumption rates, production, and battle strength. It can also affect the probability and/or severity of the various disasters. Khanates are nomadic raiders and have some slightly different rules from the other types. Although the game is turn-based as far as each player giving movement commands, the execution of the commands is random. After all players have entered their commands, the computer executes them in a random order. In some cases, this can prevent another player's orders from being carried out. In addition to the main game, players can also choose from two shorter scenarios. The first is called Imperium. In it, players just build cities and fleets and do not trade. The winner is the player who defeats the others in battle. The second scenario is Traders. In this game, there is no movement or battle, just trade. The first player to accumulate 1000 trade points wins.
  • Indenture (1991)
    Indenture is a variant of the Atari 2600 game Adventure. Your goal is to return the golden chalice to the yellow castle. In your way are locked castle gates, a bat, and several dragons who would like nothing better than to eat you alive. Just like in Adventure you start out at the yellow castle gates and you must navigate your way around the game's maze like map in search of the chalice. The player character is represented by a yellow dot. Gameplay and visual style in the game are rather simple. You control your character via the arrow keys and pick up objects like keys, bridges, and the sword by walking over them. However you can only carry one object at a time. The author has added two more game variations to the older game's three. Game 4 has 300 rooms, if you can discover the secret to unlocking them.
  • Indiana Jones and The Fate of Atlantis - The Action Game (1992)
    Being an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy's inventory which you can fill with various objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve the tension from knuckle-blistering action.
  • Indiana Jones and The Last Crusade (1989)
    As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.
  • Indiana Jones and the Last Crusade - The Action Game (1989)
    As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.
  • Indiana Jones and the Temple of Doom (1989)
    The computer versions of Indiana Jones and the Temple of Doom are conversions of the Atari arcade game based on the second movie in the series. As Indy you must complete several cycles of the following 3 types of levels: 1. Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children. 2. Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. Avoid potholes, broken tracks & guards in carts and safely reach the end of the track. 3. Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and Thuggee guards attack you. Watch out for that lava. With every cycle the mine & mine cart levels become more complex, the layout of the temple levels is always the same. After several cycles there's a showdown with Mola Ram on the rope bridge.
  • Indianapolis 500 The Simulation (1989)
    The famous Indianapolis 500 Mile race, held annually at the Indianapolis Motor Speedway on the Memorial Day weekend, is one of the most famous automobile racing events in North America. The event is simulated here using 3D polygon graphics to recreate the 33 cars in the race. Players are able to choose their car and customize it with a variety of options. Modifications include wing down-force, tire pressures, wheel stagger (making the right-side wheels larger, to compensate for the banked corners) and turbo output (which provides boost, but stresses the engine and uses more fuel). After qualifying (by performing during four laps and taking the average) players can race over 10, 30, 60 or the full 200 laps. Lower modes remove car damage and the 'full-course yellow' system, the absence of these can make for repeat carnage including traffic collisions and huge pile-ups.
  • IndyCar Racing (1993)
    IndyCar Racing is Papyrus' second racing game, four years after the release of Indianapolis 500. With an official license, all the real track names and designs are available (eight in total), with authentic sponsors and logos. Other features include multiple TV-type replays, a comprehensive garage and setup routine and breakaway parts when making contact with other cars. This is a pure open-wheel simulation, based on the American races, with realistic car handling and room for racing techniques based on grip, ideal racing lines, and throttle-to-brake interaction.
  • Infiltrator (1987)
    Infiltrator is a combination of first-person helicopter simulator and isometric third-person espionage action. You, as Johnny McGibbitts, ace pilot and neurosurgeon, were given a mission against the "Mad Leader". You have to fly in helicopter behind enemy lines and make a diversion there. You can fool the choppers into believing that you are a one of bad guys, and also you can show false documents to guards in enemy camp. If they aren't fooled then you can use spray of sleeping gas or even a grenade. There are many houses in the camp, which have many rooms containing useful items, but you won't be able to get them all because of the time limit for the operation.
  • Infiltrator II (1988)
    Jimbo McGibbets is back in the sequel to the original. You play a soldier on a mission to infiltrate the enemy's compound and spy on them. The game is broken up in to two parts: Walking around in the enemy camp, or flying missions in your advanced attack helicopter. You can enter enemy huts in the compound and retrieve weapons and information. Use gas grenades on the guards to give yourself time to search rooms. Flying your attack chopper presents you with a view out the cockpit and control panel. You will be attacked by numerous airplanes and can attack ground defense systems too.
  • Inner Worlds (1996)
    Inner Worlds is a side-scrolling fantasy action game in which you play the role of a woman named Nikita who happens to be a werewolf. The game consists of three episodes (the first was distributed as shareware, you had to buy the full game to play the other three). In the first episode, Nikita is trusted by the village elder to free her people from the Gralob, an evil creation of a misguided genius, so she must travel to Castle Drofanayrb where the creature lurks. In the second episode she finds out that the Gralob was only one of two horrible creatures. And finally, in the third episode, she must travel to a volcanic mountain, inside which the secret of Drofanayrb lives, to fulfill her destiny. The gameplay is quite simple. You can jump, climb, crawl (same things in wolf form, however you're much smaller as a wolf, thus you can squeeze through narrow passages and you have a special "frenzy" move that tears enemies apart). In some levels you can find necklaces that upgrade your health, mana or attack damage. You can find weapons such as hammers, swords, or bows, and you can upgrade them with scrolls giving them unique abilities (ex. the hammer can "throw" lightning). You can also find different gems that give life or mana and potions that help jump higher, fall slower. Mana is needed for spells that you can aquire from level bosses. Each episode consists about 9 levels, and every third level has a boss. The enemies consist of animals, and experimental creatures of the castle. So you'll encounter spiders, bats, huge centipedes, alien-like creatures, huge green beasts that can stretch their arms. The graphics of the game are a little strange as the characters are in 2D but the scenery and the foreground is a little bit 3D. The music creates an eerie mood suitable for the game.
  • Inside Trader The Authentic Stock Trading Game (1987)
    The object of Inside Trader is "to make millions of dollars without being apprehended by the [SEC]." The player starts with $30,000 and makes money playing the fictional stock market, keeping an eye on current events via "the wire service." It is entirely possible to play the game without using any inside information. (But what's the fun in that?) The commands are very simple. The player either buys or sells stock, pays for information, gets reports, and, if caught, cooperates with the SEC or destroys evidence. Cooperating means an automatic fine, but he can continue playing. If he does nothing, there's a small chance they'll drop the charges, but if they don't he'll pay a higher fine. If he destroys evidence, there's a slight better chance of getting off scott-free, but getting caught means jail time and the end of the game.
  • Inspector Gadget (1992)
    MS-DOS: Inspector Gadget by (1992)
  • International Athletics (1992)
    International Athletics is an arcade track & field game by the Spanish developer True Emotions. It was initially published by Opera Soft in Spain in 1992 under the title Olympic Games '92, then licensed by Zeppelin in 1993 for their "International" series of sports simulations. International Athletics consists of eight events, grouped in three basic categories: * Running - 100m, 110m hurdles * Jumping - Long Jump, High Jump, Triple Jump * Throwing - Javelin, Shot Putt, Discus Rather than the traditional rhythmic key tapping or joystick rattling of the Decathlon offspring, International Athletics requires only timing, with most events mastered with only two key presses. To run the 100 meters for instance, you hit the action key once to get your athlete started, then adjust his target speed on a slider. Once that's done, you lean back and watch him race to the finishing line. Events such as triple jump and 110m hurdles require several accurately times keystrokes in order to succeed. In general, mastering the events and even setting new world records is a matter of only one or two repeats. Practice mode lets you exercise your timing, competition mode plays through all eight events in set order. If you fail to meet the qualification requirement on one event, you are out instantly. Up to four players can compete on one PC in split-screen mode. The game's presentation is thin, with digitized photos of the eight events as the main eye-candy and a complete lack of atmospheric stadium sequences, ceremonies or national anthems; in this respect, International Athletics doesn't even meet the standards set by Summer Games and Epyx' other late-80s sports classics. Options include three difficulty levels, changing wind and different weather conditions, which are not visually represented but affect the achievable event result. Likely one of the most esoteric options seen in a track & field game so far is the possibility to activate doping. This doesn't mean that players can actively dope their athletes, but they may fail random doping checks after each event, which results in immediate disqualification - essentially a form of Russian Roulette.
  • International Bridge Contractors (1985)
    Simulating an industrial concern a bit more high-stakes than a lemonade stand, this game puts the player behind the accounting ledger of a company that builds bridges, which are large, complicated objects whose construction requires many resources and much labour. Coordinating supplies of both leaves a bit of money left over for research & development, which may yield one-time dividends or permanently lower some costs -- if not necessarily paying for itself except on a long-term scale. Random events in the business world may find their way to the player's desk, arbitrarily benefiting or penalizing their company -- some ~25 events in the original TRS-80 BASIC listing, increased to over 65 in the MS-DOS BASICA version. All of this is a sideshow to the main business of winning contracts to build bridges. To even be considered for eligibility the player's company must have all necessary elements ready to go. Then there is a gentle art to a winning bid, striking some point on a Laffer curve not too high to be accepted but not too low to yield significant profits. Random factors are tempered with general rules, such as the documentation's suggestion to "Make note that usually the more expensive bridges will mean bigger costs, hence you are capable of making larger bids, and therefore make larger profits." Once the player successfully amasses $500 million in profits, they are declared chairman of the board and the game concludes. Much more likely, however, is falling into bankruptcy, which ends the game a whole different way.
  • International Open Golf Championship (1993)
    Ocean presents in association with Pringle of Scotland an international open golfing experience. The game features many and varied forms of golf including skins, foursomes, matchplay, strokeplay, practice and fourball with the action taking place over a wide variety of terrain and locations. All of the expected levels of difficulty are also available starting of as an amateur, working through to professional standard and for the few amongst us even master level. The landscape is realistically portrayed in real-time 3D, with bird's eye tracking shots of your strokes giving the player the full story on each and every shot allowing the player to get a better understanding of each course. Also included is the ability to take your character and shot statistics with you on a floppy disc around to your friend's house, invaluable if you want to start off with the correct handicap.
  • International Rugby Challenge (1993)
    The follow-up to Rugby: The World Cup. The game features more options than before, with an icon-driven menu system including different control choices and match lengths. Controls are similar to the original game, but tackling is now harder and requires more precise player placement, and rucks and mauls are implemented. As before, the scrums involve joystick-waggling, and are crucial to advancing the ball. Conversions are taken from a separate 3D view.
  • International Soccer (1994)
    Released to coincide with the 1994 World Cup, this one has an overhead view similar to Sensible Soccer. Real teams are provided at both club and national level - although, contrary to what the packaging claimed, the player names are invented. The players vary in speed, and in which skills (such as heading, overhead kicks, close control and shooting) they are competent in. Running with the ball generally works better than passing. Plenty of tournaments are offered, as is the chance to edit team data and kits. One advantage it has over the original Sensible Soccer is onscreen referees and linesmen.
  • International Soccer Challenge (1990)
    International Soccer Challenge is loosely a sequel to MicroProse Soccer and it has many similarities to the original, including the way the ball sticks to your player's foot. The major difference is the visual perspective, which is in pure 3D, viewed just behind the ball as you move up the pitch, with full polygons and some shading. You have a radar on screen to allow you to see where your team-mates are, which reduces the disadvantage of not being able to look behind you. Two tournaments are featured - a superleague and a recreated World Cup, as well as practice modes. By moving the joystick as you shoot, you can adjust the direction and height of a pass or shot, allowing for a wide range of moves.
  • International Sports Challenge (1992)
    International Sports Challenge let you and up to 3 friends compete in 6 different sports and 21 separate events. You can choose from any mixture of individual events (over 2000 combinations) or play them in sequence with the 26-mile marathon. Sports available are: - Marathon, - Diving: one- and two-meter springboard, five-meter platform, or medley competition. More than 40 total dives are available. - Show-jumping: difficulty levels include Gymkhana, National, International and World. - Swimming: 50-, 100- or 200-metre races, using breast-stroke, butterfly or freestyle. You can also swim the 200-metre medley (50 metres each of breast-stroke, freestyle, back-stroke and butterfly). - Cycling: 1000- and 2000-metre courses in sprint or pursuit racing. - Shooting: skeet, trap, boar (moving) or target shooting. While some events are purely rendered in 2D (marathon, diving, swimming, shooting), some other are a mixture of flat-shaded 3D and sprites (show-jumping, cycling).
  • International Tennis Open (1994)
    More of a simulation than an action game, with a multimedia showcase (the game's got thousands of mini-videos, voiceovers, etc.). You select one of 9 nations to represent and get to play singles against a variety of opponents (no doubles play) in either practice mode, quick match, or tournament. Practice is pretty self-explanatory, quick match allows you to select your opponent (among 4 fictional players) and the type of court (concrete, grass, clay). While on tournament mode you select a host city from around the world and start playing from the quarter-finals on. You view the action from a 3rd-person perspective and in-game graphics consist of 2-d rotoscoped-animated sprites.
  • Interphase (1989)
    Dreams are made by The Dreamtrack Corporation, a group of evil subliminal-messengers whose intention is to destroy the minds of the minority of people capable of interpreting other people's dreams and live them out through entertainment. That's the story in this distinctly Cyberpunk-inspired title, and you play Chad, the man who discovers this secret, and aims to put an end to it. Your task on each level is to clear a path for Kaf-E, your girlfriend, to be able to progress to the heart of the Dreamtrack HQ, getting past each of the myriad of security systems they have built up. A map must be used to navigate the route through the systems, with lots of information readily available. The basic gameplay sees you darting through 3D tunnels using the mouse, and is like a prototype Descent, with your ship kitted out with cannons and missiles, with each enemy better dealt with by one or the other. As well as ensuring your own survival, you must guide Kaf-E through the levels by blasting out the correct sections to clear a path for her. As she has no intelligence, and simply walks into walls, this element can be compared to Lemmings.
  • Into the Eagle's Nest (1987)
    Pandora's first game combines the Gauntlet style with the World War 2 setting, and specifically the Eagle's Nest building which is being used by a commander as his HQ. Three Allied soldiers have been captured, and you must infiltrate the facilities, rescue your brave comrades, destroy the building, and salvage as much of the stolen art treasures as possible. There are eight levels to explore, each with a specific mission objective. Some of the paintings are loose, others are in crates which must first be shot. Explosives must be collected, not shot. With limited ammunition, guards everywhere, keys at a premium, and lots of strategic hiding points, an all-guns-blazing approach is less successful than a planned, measured one.
  • Inva-taxi (1994)
    Pentti-Antero Sillankoeykaeys has been severely disabled for his whole life. After his 27th birthday he starts seeing prophetic dreams which help him to miraculously cure himself. He feels an urge to contribute something back to the society and starts a taxi service for the disabled; the Inva-taxi. Even though Inva-taxi was originally meant to be a simple joke, it was one of those games that spread in Finnish BBS systems. The gameplay is based on a unique feature: speech recognition by the player. The player listens to the incomprehensible mongling of instructions given by disabled people and tries to select the right destination for the taxi ride. There really isn't any more content in the game than listening to the samples and clicking the right spot on the map.
  • Invaders 1978 (1996)
    Invaders 1978 is a clone of Taito's Space Invaders, modeled to closely resemble the original arcade version. The player is at the bottom of the screen facing upwards, moving left and right to shoot the row of aliens as they move left and right. Aliens at the top of the screen are worth more points. This version has wider graphics than the original, and is a little quieter, reflecting the 'no frills' design philosophy. To make it a carbon copy, there is no high score table and keys cannot be remapped. The game was originally available through mail order, and later became freeware.
  • Invasion of the Mutant Space Bats of Doom (1995)
    This game, despite its cheesy name, is one of the cutest shoot-'em-up style games ever made for the PC. There's not much to tell about the game, simply because it's very straightforward. You take the role of a lone starship pilot, who happens to encounter the "Dreaded Space Bats of Doom" on a routine assignment in outer space, and are all that stands between them and the invasion of Earth. The game consists of 66 stages, arranged in some sort of pattern (for example, every type of bats you encounter takes 3 stages to pass, each of three introducing new challenges). Once every several bats you kill you get one of four bonuses - purple gems, 6 of which grant you another life, a green gem which makes your missiles faster, a red one which gives you additional missiles per round, or a white gem which grants you a time-limited "hyper" mode. The game is very addictive and challenging, and the cliche' name/plot makes it a refreshing change from all the typical Space Invaders clones...
  • Iron Cross (1994)
    Iron Cross is a real time/turn based hybrid wargame placed in the France of WW2. You create a character and then go at it in 1 one of 12 pre-made scenarios from either side. Depending on your prowess you'll be promoted or demoted with the consequential increase or decrease of units available to command. Graphics are top-down 2d svga sprites, and the game includes historical commentary on all of the 12 scenarios, as well as a scenario editor.
  • Iron Lord (1990)
    Iron Lord is a strategy game with action and light adventure elements, set in the Middle Ages and featuring hand-drawn graphics. After returning from journeys far away, you find your ancestral castle in ruins, and hear rumors that a huge army is marching towards your land. Your only hope is to raise an army and fight back, but after your long absence you are an unknown heir to the land. To raise the army you need to win the respect of the people, by traveling through your land and accomplishing tasks, win competitions, and finally gather enough men to fight the army.
  • Iron Seed (1994)
    Iron Seed is a game of strategy in which you must develop the strength and knowledge necessary to unite the free worlds, and defeat the alien horde that threatens the galaxy. You begin with a single ship, and a chosen crew. Research, exploration, and diplomacy, are essential elements for success. New Ships, new upgrades, and ancient artifacts will help you in your efforts. Combat will be both randomly thrust upon you, and planned for in your grand strategy.
  • Ishar - Legend of the Fortress (1992)
    Ishar: Legend of the Fortress is the sequel to the Crystals of Arborea. Morgoth and Morgula, the black god and his witch wife who were defeated in the previous game, had a child, Krogh. Their evil progeny is based in the fortress Ishar, which means "unknown" in the elven tongue, and has plans to reduce to population of Kendoria to slavery. The player takes the role of a traveler who, with the aid of up to five companions, battles through the fortress to defeat Krogh and stop the spread of the powers of chaos. Unlike its predecessor, Ishar is viewed entirely from first-person perspective, and its combat is real-time rather than turn-based.
  • Ishar 2 - Messengers of Doom (1993)
    Ishar 2: Messengers of Doom is the sequel to Ishar: Legend of the Fortress. Following the defeat of Krogh and the banishment of the powers of chaos, Ishar became a cultural and intellectual centre in Kendoria. Over time people came to the island and settled there. A city named Zach's Island developed and flourished. Shandar, a monk of chaos, entered the city along with settlers from the northern lands. His trading in hallucinogens soon made him rich and powerful. Eventually Shandar controlled Zach's Island and had many followers and worshippers. He built a strong fortress, a second Ishar, to challenge the empire. The warrior Zubaran has a vision that sends him on the quest to defeat Shandar and save his homeland. The gameplay system is similar to that of the predecessor and includes exploration of 3D outdoor areas, towns, and dungeons, party management and real-time combat. In the sequel the player can import saved characters from Ishar, or recruit characters to join Zubaran on the quest. The game world includes dungeons, tree-cities, mountain paths with real graded height effect. Unlike the first game, there is a day and night cycle in Messengers of Doom. Shops are closed during the day, and medieval nightclubs are open only at night. The game world is considerably larger than in the previous game. Other new features include the ability to use pet animals as allies in battles, and create magic potions.
  • Island Hopper (1998)
    Classic style plane shooter. Move up a vertical scrolling environment and shoot anything that moves.
  • Island of Dr. Brain (1992)
    In the sequel to Castle of Dr. Brain, you will have to assist Dr. Brain in retrieving a battery for one of his experiments - the plans for which were stolen by Dr. Brain's archrival scientist. In order to beat the scientist, you will have to tour the Island of Dr. Brain in search of the elusive battery. On your way you will have to solve a plethora of puzzles in various difficulty levels, and even find use for a bunch of pink flamingoes!
  • Isometric Bomber (1999)
    Isometric Bomber is an game similar to the classic Bomberman, but with isometric graphics. The art features a crayon style similar to Super Mario World 2: Yoshi's Island. The player can play alone or with another player. There are two play modes: History mode and Battle mode.
  • Izmir (1995)
    Izmir is a sci-fi 3D chase-view shooter similar to Space Harrier. The player controls an armored mech who is deployed onto a hostile planet and has to destroy or avoid mechanized enemies and traps on his way. The mecha can freely fly or advance on the ground; even though most obstacles are situated there, it is necessary to descend from time to time to pick up ammunition. The protagonist can acquire different weapons throughout the game, including energy guns and bombs. Each stage ends with a boss battle.
  • Iznogoud (1987)
    This game from 1987 is based on the adventures of the French comic book character Iznogoud. You are in the role of the Grand Vizier Iznogoud, whose only thought is to depose the Caliph of magical Baghdad and become "Caliph instead of the Caliph!" To accomplish this aim, you must wander around and interact with characters around you, acquiring objects along the way that may or may not be useful, and figure out how all this will help you achieve your goal. During the game, you have 4 different methods of interacting with other characters: you can give objects to them, you can threaten them, you can flatter them, and you can throw a tantrum. Depending on the character, these actions will elicit different responses--or none altogether. You will need objects for various things, and objects are all acquired from other characters. Some characters are helpful, others are not. But the right combination of your actions will help you to become Caliph instead of the Caliph, while the wrong ones will often land you in a cell beneath the palace. Just be careful not to lose your own head in the process!
  • J & J's Vegas Pack - Black-Jack (1992)
    Classic blackjack game in DOS. Objective beat the dealer by getting as close as possible to 21. Has mouse support.
  • J-Bird (1983)
    J-Bird is a conversion of the arcade game Q*Bert. The object of the game is to change all tiles in a pyramid to the target color by having J-Bird jump on the tile. Various creatures and objects can get in the way of J-Bird. These include a bouncing snake, cats, falling balls, and frogs. There are four rounds per level, and each level increases in difficulty by having more enemies onscreen and requiring more complicated rules for a tile to reach the target color (for example, on the second level you need to jump on each tile twice). On the sides of the pyramid are platforms which J-Bird can jump onto to evade the snake. If the snake is close enough to the platform when J-Bird jumps on, the snake will fall off the edge.
  • Jabbertalky (1982)
    Jabbertalky contains several educational puzzle games where you need to figure out sentences created by the computer. The game can be played by one or more players, and there are eight levels of difficulty available in each of the game modes: Free Verse: This game mode isn't interactive; the computer will display on the screen various sentences which it creates from either its own vocabulary or one you have created to give an idea of what the selected difficulty will be like in the other game modes. Alphagrammar: In this game, the computer will generate a sentence and show you empty spaces where the letters should be. At the top of the screen, the alphabet is listed along with the number of each letter that appears in the sentence. From these clues your goal is to fill in all the letters of the sentence in the shortest time possible. Cryptogrammar: In this game, the computer will present you with a jumbled sentence where each letter has been substituted with another letter. To solve the cryptogram you will need to flip letters around, swap the order of letters, or move letters to a new space until you have correctly created the sentence. Jabbergrammar: This allows you to customize Jabbertalky by creating new word lists that can be used by the game.
  • Jacaranda Jim (1987)
    Crashing your spaceship on a strange planet and formulating some sort of escape plan is a longstanding convention in science fiction literature, film and games. This game begins with Jacaranda Jim's spaceship crashing on Ibberspleen IV and there the conventions evaporate: his antagonists? A fleet of homicidal beechwood armchairs. It's all right, though -- with your constant companion Alan the Gribbley and the assistance of Mavis, a cow, you will help Jim navigate Ibberspleen's strangely familiar village marketplace, hunting for legendary treasure and, ultimately, a return to outer space.
  • Jack in the Dark (1993)
    The player controls a little girl, who is up against Jack, the main bad guy from Alone in the Dark 2. Jack in the Dark was a free Christmas-time promotion that you could download from BBSes; it was later included on the CD version of Alone in the Dark.
  • Jackal (1988)
    The enemy army has captured too many of your forces. Being held in P.O.W. camps, these soldiers are effectively out of the war... unless some kind of rescue operation can be mounted. Heavy Forces are too slow and visible to be of any use, but perhaps something smaller and lighter may make it in where larger forces would fail. A small jeep, maybe two, crewed by about 4 people.... minimal enough not to represent too much of a loss and yet suitable enough to aid in rescue. But of course, if these brave men want to succeed AND come back alive; they'll need to fight like animals... they'll need to fight like jackals... Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your gernades (upgradable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress.
  • Jai Alai (1991)
    "Jai Alai" is a game based on the Basque handball (or Basque "pelota"), a sport original from the Basque country which is very popular in the whole Spain, but also to a lesser extent in some regions of the United States since the early XX century, the times of the European migrations. The games are disputed between two teams (composed of two players each one), with a scoring system very similar to the one of table tennis; it is, we will be able to score if we are in possession of the serve, in opposite case, our successes will only allow us to recover it. But instead of a net, we will have to play with a wall, using it as our "third player".
  • James Bond 007 - A View to Kill (1985)
    You are James Bond 007 and you must stop Max Zorin from destroying Silicon Valley and dominating the microchip market. If you fail, Max Zorin will flood Silicon Valley by creating a major earthquake. The gameplay is similar to Goldfinger but it doesn't follow the movie as closely. The game will take you to the Siberian Mountains, Paris, and San Francisco.
  • James Clavell's Shogun (1988)
    In this Infocom interactive adaptation of James Clavell's Shogun novel, you play John Blackthorne, the first Englishman to set foot on Japanese soil.
  • James Pond 2 - Codename - RoboCod (1993)
    In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them. The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced.
  • Jang-gi (1991)
    Jang-gi simulates the Korean two-player board game similar to Chinese Chess and is unofficially called Korean Chess. The game is played on 9x10 point board, without the Chinese river in the middle. Jangi-gi board rules allows the player to select a unit, examine the place, where it may move, make a move, and win the game by capturing as much opponent's units as possible. During the game, a list of captured pieces may be examined, move may be replayed, and other options may be adjusted. Game progress may be saved, restored, replayed, and printed.
  • Janitor Joe (1984)
    Janitor Joe is an action platform game. On an automated space station all of the robots have gone crazy, and Joe needs to escape! In order to escape, he needs to collect all of his keys which are located throughout the space station. You control Joe and need to climb and jump around the various platforms to reach all of the keys. On each screen there are several mad robots wandering about which should be avoided (or you lose a life). You also need to make sure you don't fall too great a distance or run out of oxygen! There are five different difficulty levels available, and also a special hidden room.
  • Jazz Jackrabbit (1994)
    Jazz Jackrabbit is the PC world's answer to Sonic the Hedgehog. In this platform game, Jazz, the hero of the rabbit planet Carrotus, must rescue the beloved rabbit princess, Eva Earlong, and defeat the leader of the turtle terrorists, Devan Shell, traveling to different planets to gather clues concerning Eva's whereabouts while liberating them from Shell's tyranny. The similarity to Sonic the Hedgehog manifests itself in Jazz's uncanny speed, and the fact it increases the more he runs. However, the rest of the gameplay mechanics are different. The game is primarily a shooter, meaning that in order to defeat his enemies, it's not enough for Jazz to jump over their heads. Jazz starts with a blaster, but during the course of the game acquires other weapons, such as grenade launcher, flamethrower, TNT, etc. Jazz can also pick up various power-ups, including a force shield, a hoverboard that allows him to float in the air, a bird that will fight on Jazz's side, and others.
  • Jazz Jackrabbit - Holiday Hare 1994 (1994)
    Jazz Jackrabbit: Holiday Hare 1994 is a side-scrolling platformer starring the titular hare. Jazz must survive three areas of Holidaius using his own weapons to fight mongrels, monkeys, hands, ski turtles, and devils. The graphics have a Christmas theme, meaning that the player will see snow, Christmas trees (with and without decorations), and red-and-white striped poles. Music has been changed, which is basically a remix of Christmas songs, including Jingle Bells, Deck the Halls, Rudolph, The Twelve Days of Christmas, and Silent Night. The game was released by Epic as freeware, and can be downloaded from the Internet.
  • Jazz Jackrabbit - Holiday Hare 1995 (1995)
    Played all six episodes of Jazz Jackrabbit and still can't get enough? Then play this special "Christmas" edition of Jazz. Featuring four levels with new graphics and sound, including a rap version of Little Drummer Boy. You still have your favorite weapons: RF missiles, toasters, blasters, and launcers, but sadly, there are no bosses in the game. This game is freely downloadable on most freeware/shareware sites.
  • Jesus Matchup (1994)
    Part of a 4 part series, Jesus Matchup is a Concentration game focused on teaching about Jesus and the Bible. The game is played just like a regular Concentration game, where you must match up pairs of cards that are face down. 1-3 players can play, and the winner is the player with the most pairs at the end of the game.
  • Jesus of Nazareth (2005)
    The classic text adventure game structure involves a treasure hunt of sorts, collecting exceptional or valuable objects and amassing them in some central repository. This is a game in much the same fashion, except that instead of objects, you recruit party members. Oh yes, and did I mention: it's 28 AD, your name is "Jesus", and your party members are the apostles? You will roam near and far over the hills and under the caves of Roman Judea running mundane errands, retrieving everyday items and completing missions to satisfy your would-be apostles. There are no walking-on-water shortcuts and in fact, no instances of miraculous behaviour whatsoever. Should you die in combat (a nasty, do-or-die piece of work, often producing apparently random results), do not expect resurrection. Combat? That's right -- despite some scriptural inspiration, a generous helping of Biblical diction and a conversational style heavily influenced by parables, completion of the game demands some distinctly un-Christian behavior: closer to The Last Temptation than to The Passion, the creed of WWJD will be insufficient to successfully guide the player through this game.
  • Jet (1985)
    Based on subLOGIC's classic Flight Simulator. Choose either an F-16 Fighting Falcon for land missions or an F-18 Hornet for missions starting at sea from an aircraft carrier. You can practice flying and aerobatics in "free flight" mode, dogfight against Soviet MiGs, launch strikes against land or sea based targets, watch a demo, or load a subLOGIC scenery disk. For either combat mode, you get to select which missiles and bombs your plane will have. Most of the indicators a real jet fighter would have are present: altimeter, heading, frame loading, gear status, brake status, fuel level, radar, attitude, and range. You can turn a few of these on and off. Controls consist of either the joystick or numeric keypad for steering and other keys to handle your optional indicators, landing gear, weapons, and even the eject button! Lastly, if you want a different perspective, you can get a view from the control tower instead of your cockpit.
  • Jet 2.0 (1987)
    The game is a very improved version of SubLOGIC's Jet. Improvements is made for overall speed, flight characteristics, higher precision calculations, smooth zooming, game menu, video modes support, and system functions. Mouse control and landing gear was added. This time, game may be loaded via scenery files (no longer only scenery disks). Scenery disks of previous versions of the game may be converted to the files of new format also. New 10-minute demonstration includes sample aerobatics, target strike simulation, parachute ejection, positioned text messages as demo progresses, and sampling scenes from the best of scenery disks. Demo scenery is also available for free flight mode.
  • Jet Set Willy (1999)
    This freeware remake of the 8-bit classic from 1984 updates the graphics and sounds, adding a unique classical melody for each room, and more colors and details to the environment and characters. As in the original, the player controls Willy, the miner that became a millionaire in the previous game, wandering through his mansion after being ordered by Maria the housekeeper to clean all the rooms after a party. Willy must collect all the objects to gain access to his bedroom, whose entrance is blocked by the bossy woman. The rooms are filled with strange creatures, and Willy can be killed by touching any of them, by falling from great heights or by hazardous environments. The DOS version allows saving and loading with the F7 and F8 key at any point in the game. Other settings like speed and music selection can be changed on the options menu.
  • JetFighter The Adventure (1988)
    Fly the F/A-18, F-16, and F-14 in a hypothetical invasion of the U.S. west coast by the Soviet Union. Missions range from combat air patrols to bombing runs to intercepting cruise missiles. Plus, carrier launches and landings are also possible. Graphics include a detailed model of San Francisco -- the Golden Gate Bridge, Transamerica tower/pyramid, and more are all represented. This game is effectively an enhanced version of F/A-18 Interceptor from the Amiga (same setting, programmers etc) with extra missions and the addition of the F-14.
  • Jetman (1991)
    Remaking the classic Spectrum game 'Jetpac' from Ultimate Play the Game, the titular hero must fly around shooting aliens, initially to rebuild his craft, and then to collect enough fuel to fly off a succession of levels, picking up gold as he goes. The remake was designed to run super-fast on 286s, but appears to have been speed-locked successfully, so you won't need MoSlo for a change. The scoring is much lower in this version, with aliens worth a single point. The game keeps track of your high score, but this information is not saved. The 256-colour graphics and speaker sound both represent automatic advances over anything the Spectrum can do.
  • Jetpack (1993)
    You are an explorer trying to gather green gems from more than 100 small dungeons. You have a jetpack and an electric...tazer, phaser, whatever. Your jetpack consumes fuel and extra fuel can be found over the map. You can also pick up enemy freezers and invulnerability powerups. Your tazer thing can cut through some materials to get through the level successfully, but it cannot hurt enemies. You can also use teleporters and ladders. Ice and grass can hinder your progress.
  • Jetstrike (1994)
    MIS, the FBI, NASA, the KGB, MOSSAD and even top secret agents from the North Beckinsdale Pigeon Fancier's Association swung into action immediately. They were swiftly halted in their tracks when they received a top level order warning of a massive campaign of bribery of government officials in all countries. It appeared that any overt attempt to destroy SPUDD would result in the downfall of most of the world's governments. SPUDD-controlled leaders would soon rise to replace them. As the situation has worsened by the day, and SPUDD's forces have grown from strength to strength, the various agencies have now put together an underground task force which they hope will combat the growing threat. This elite task force comprises one agent (yourself - nice of you to volunteer by the way), a highly trained mechanic called Harry, and a field support officer to assign missions. The plan is that you will "borrow" aircraft from local air forces and carry out secret strike missions on SPUDD forces while they are still small enough to have to stay hidden. Hopefully, by damaging their supply lines, factories and control centres, you should be able to ruin their plans of world domination. However, if you wreck too many expensive aircraft, your sponsors will not be able to cover for you, resulting in your sent back to the secret agent's Basic Training School. In Jetstrike you must stop the devious SPUDD forces by attacking them with your "borrowed" aircraft. Your Commanding Officer will give you a mission objective which you have to try to achieve without being shot down, blown up or crashing into mountains. Jetstrike is an 2D side-scrolling action game like Bro/derbund's Wings of Fury. The great difference between these games is, in Jetstrike it's possible to use 32 aircraft and 6 helicopters in several combat-missions or to be a part of the Aerolympics.
  • Jewels of Darkness (1986)
    This is a collection of three previously-published Rainbird interactive fiction (with graphics) games. It contains: * Adventure Quest * Colossal Adventure * Dungeon Adventure The J.R.R. Tolkien Middle-earth theme was removed in this compilation. Only the respective original releases of the games have references to Middle-earth.
  • Jigsaw Puzzle (1994)
    A Jigsaw Puzzle simulation. It includes a lot of puzzles that go by original children's artwork or new designs. All you have to do is fit the puzzle pieces in the board in the shortest time, and flipping the pieces is not necessary. It features a high score for finishing the puzzle in short time or joystick or mouse option and three levels of gameplay.
  • Jill of the Jungle (1992)
    Jill of the Jungle is the first episode of a shareware series. It is a platform game where the player takes the role of the titular character: an amazon woman who takes the untypical role of monster-slaying, leather-wearing feminist warrior. Jill's most distinguishing ability is morphing into various creatures, such as a bird, a fish, and others, which allow her to explore specific areas. Levels often feature platform structures that must be navigate precisely, as well as keys that must be found in order to advance. There are no boss battles in the game. The game can be saved anywhere.
  • Jill of the Jungle - Jill Goes Underground (1992)
    Jill of the Jungle 2 is the second in the Jill of the Jungle trilogy. It follows the same concept, but includes new graphics, somewhat improved animation and completely new levels and musical soundtrack. In this particular game, after having explored the depth of the mysterious jungle, Jill proceeds into Montezuma's castle and indeed goes underground in the attempt to rescue her Prince. Gameplay is side-viewed and platform-style, with hazards to overcome include fiure-breathing enemies and spikes. Jill can transform into various creatures to help her escape; when in human form she is limited to her trusty knife.
  • Jill of the Jungle - Jill Saves the Prince (1992)
    The final installment in the Jill of the Jungle trilogy features improved animations, new graphics, new music, new levels and a myriad of new enemies. It also features a map-based world which does not exist in the first two games. The story thus far: after having explored the jungle and defeated the forced of darkness in the first two games, Jill must endure another quest in order to save the jungle from being destroyed: Jill must save the prince, who has been kidnapped by an evil green lizardman who wishes to destroy the jungle and build condos instead. Unless Jill saves the prince, he will succeed in his evil cause.
  • Jim Henson's Muppet Adventure No. 1 - Chaos at the Carnival (1989)
    Chaos at the Carnival is a collection of six arcade mini-games. Miss Piggy has been "pignapped" by the sinister Dr. Grump; her Muppet friends come to the rescue. Kermit, Gonzo, Fozzie and three other characters from the children's TV show dash into Grump's mysterious fun fair in search for their pink companion. They must brave five rides in succession in order to take on the Grumpasaurus in the final carnival confrontation. * Tunnel of Love: Avoid objects in the waterway * Duck Hunt: Hit passing ducks with tomatoes * Space Ride: Land a spaceship in the correct dock using rocket blasts * Bumper Cars: Race around the track and avoid crashing into obstacles * Funhouse: Find a way through a small maze filled with guard dogs * Battle of the Grumpasaurus: Tickle the Grumpasaurus so that he laughs himself silly The C-64, Apple II and DOS versions of Chaos at the Carnival support two players, taking turns. The versions for the four platforms differ strongly; see the trivia section for details.
  • Jim Power in Mutant Planet (1993)
    MS-DOS: Jim Power in Mutant Planet by (1993)
  • Jimmy Connors Pro Tennis Tour (1990)
    Endorsed by famous tennis player, Jimmy Connors, this game offers tournament and single play on multiple court types. Using crosshairs, aim your ball to the other side of the court and hope you hit where you want. If you are lucky, you might even score an Ace. If not, you will need to be ready to return your opponent's return. Run back and forth as you try to keep hitting the ball over the net until your opponent misses, or you do. When you hit the ball, you will want to attempt changing the direction and speed of the ball to throw your opponent off balance. This is the real challenge of any tennis game.
  • Jinxter (1988)
    Aquatania has recently become the land of misfortunes, due to a group of plotting witches. The task of finding five charms and a magic bracelet to put things right falls on you. And you need a change of luck, because events in this game often emphasise the slings and arrows of outrageous fortune. You get hit by a car, fall a great height, sprayed with cheese sandwich and more! Being the guinea pig in this strange world will drive you insane - if this jinxed land doesn't do it first. Jinxter is an interactive fiction with graphics title that takes a realistic world of people and situations, and then plays with the boundaries to create a strange and puzzling world. Characters are all getting on with their own tasks, and getting them to help you is usually a case of making sure something's in it for them. Dialogue aims to add a comic touch to proceedings. Puzzles can often be solved in multiple ways, but the most obvious way is not always the correct one. Due to the presence of a Guardian, you can't actually die.
  • Joe Montana Football (1990)
    The license in this game is for famous player Joe Montana, but not for the NFL itself, so the teams represent cities rather than real-world teams, and the roster of players is fictional, although they can be fully edited. All the major rules of major league football are intact. The action is viewed from the side, with the ability to catch and tackle while on the move. A ReceiverCam to help you find a free man to pass to. Multi-angle replays are built in, and can be saved to disk for a Highlights reel. This game features a playbook that lets you edit and save plays and use them during the game.
  • John Elway's Quarterback (1988)
    In John Elway's Quarterback, it's one player vs. the computer or two human players going head-to-head in single-game American football action. Select your team's home city (there is no NFL or NFLPA license, so there are no real teams or players) and then battle the opposing team for four 15-minute (accelerated real-time) quarters. Graphics are simple: one team has blue uniforms, the other team red ones. The human player gets control of the quarterback on offense and the middle linebacker on defense. The play perspective is top-down and vertical-scrolling. Choose from 9 offensive--mostly passing--plays and 6 defensive plays. Teams have 9 players each.
  • John Madden Football (1989)
    Old american football simulation co-designed by famous sportscaster John Madden. The first game in EA's long-running Madden series. Different versions of this game have been available on almost every platform - with the Mega Drive version being the most famous of them all. The game concentrates more on tactics than pure action.
  • Jonny Quest - Curse of the Mayan Warriors (1993)
    Jonny Quest is an action-adventure game with beat-em-up sequences. This game is based on the Hanna-Barbera animation series The Adventures of Jonny Quest of 1964. Jonny is a bright young fellow with a talent for judo-fighting, defeating evil creatures and generally doing heroic things normally not suited for 14-year-old boys. When mayan idols disappear in the South American rain forest, the Team Quest sets out to comb through the jungle and a couple of temples. Gameplay is divided into two parts: On the top-down map of the forest and the temples, Jonny and his friend Hadji search for useful items and solve puzzles. If they encounter an adversary, the game switches to a side-view. Jonny's then got to defeat his opponent in classical beat-em-up-style with a variety of punches and kicks. After a short time, Hadji and the dog Bandit appear on the scene and help Jonny by casting spells (Hadji) and dragging the enemy around (Bandit). If you lose, you'll get two additional chances; after that, the game is over. All main actions (talk, look around, access inventory) are performed via the F-keys; more sophisticated possibilities like using items involve strings of F-key/direction key usage. The puzzles in the game are inventory-based.
  • Jordan vs Bird - One on One (1988)
    Two of the greatest icons of the Golden Age of the NBA match up in this game. On one side, the spectacular dunks of Michael Jordan of the Chicago Bulls; on the other, Larry Bird's incredible accuracy from the outside. While Bird feels right home at the three-point contest, where five racks with five balls each are placed around the three-point arc and the player must pick each ball and throw in the the best timing possible to get as many points as possible during the 60 second window, only Jordan has the air-time to perform on the slam dunk contest, where the player has a number of dunks at his disposal, each requiring different timing to get the best score from all three attempts from the judges, and win the competition. While they are two completely different players, they can still go one-on-one on a half-court match, played to points or with a time duration. Can Bird's stealing and outside shooting ability be a match to Jordan's speed and jumping abilities?
  • Journey to the Center of the Earth (1988)
    First computerised version of the novel written by Jules Verne, Journey to the Center of the Earth is a mix of action and adventure - an exploration game paved with many action-oriented mini-games. You play the role of a scientist who is on the way to prove that Arne Saknussem's scroll is true, i.e. he really discovered the center of the Earth. You'll have to find your way through the volcano Knessel, avoiding falling rocks and mammoths alike.
  • Joust (1983)
    In Joust, players take control of a knight with a lance who rides their flying ostrich (or stork, for Player 2) to do battle against computer-controlled evil knights who ride atop vultures. Players must flap their steed's wings to hit the enemy from a higher jousting point to destroy the vulture and its rider. Once the enemy has been hit, an egg falls to one of the platforms below. The heroic knights must destroy the eggs before they hatch and release new and increasingly more difficult knights. The three strengths of enemy knights are Bounder (red knight), Hunter (white knight), and Shadow Lord (blue knight). These enemy knights are not the only challenge to be found in the game. Players must also contend with crumbling platforms, lava trolls who attempt to pull knights into the fire, and the dreaded "unbeatable"(?) pterodactyl. The game was novel for its time for being one of the few two-player simultaneous games in the arcade.
  • Joust VGA (1990)
    A colourful but resource-efficient unauthorised fan remake of an arcade classic, all of the salient elements remain from the absurd original: the bird-mounted knights jockeying for aerial superiority (literally: when two riders meet, the one in the lower position is dismounted), leaving eggs in their wake and avoiding additional threats from flying prehistoric reptiles and the red hand of an angry lava monster.
  • Joyous Rebel (1996)
    Joyous Rebel is an RPG inspired by the Ultima series of games. Initially a shareware title, it was later made available free of charge. It is a reworked version of a smaller game known as Joyous Rebellions of Jive Culture. As a guardian it is your duty to defend the king king of light. But you had to travel from you islands on a journey of peace and while you where gone booth the king and you feels that evil draws near. You hurry back to you island to defend the king but an enormous storm slows you down and a lightning almost kills you when it hits your boat a fisherman saves you and let you sleep over the night in his cabin. You are now well rested and must hurry to the caste to save the king of light. The screen is divided into two parts; to the left is the game area where all the action takes place and to the left is your inventory and indicators of what action you are about to execute. In the game you can use four commands: change between attack mode and walk mode, fire ballistic weapon, Do it (climb stairs, open doors, pick up items) and use inventory. The inventory can contain 24 items.
  • Jr. Pac-Man (1988)
    Jr. Pac-Man features gameplay similar to the original Pac-Man, but with a few changes. As Jr., you need to eat all of the dots in a maze without running into the four ghosts that are trying to get you. The maze is now much larger, and no longer fits on a single screen. The maze will scroll around to follow the action. From time to time a tasty bonus will bounce around the screen which can be eaten for extra points. There are tricycles, kites, drums, balloons, trains, root beers, and other bonuses that appear as the levels progress. When the bonus items bounce around the screen, any dots they touch will become larger and are now worth 50 points each instead of 10. However, one of these larger dots will cause Jr. Pac-Man to slow down greatly when he eats them making it more difficult to remain one step ahead of the ghosts which constantly pursue him! Located throughout the maze are power pellets; when Jr. eats one of these, the ghosts will temporarily turn blue and can now be eaten to earn even more points.
  • JRR Tolkien's War in Middle Earth (1988)
    Three Rings for the-Elven kings under the sky, Seven for the Dwarf-lords in their hall of stone, Nine for mortal men doomed to die, One for the Dark Lord on his throne In the land of Mordor where the Shadows lie. One Ring to rule them all, One Ring to find them, One Ring to bring them all and the darkness bind them In the Land of Mordor where the Shadows lie. September 23, 1418 s.r. Frodo Baggins receives a letter from Gandalf the Grey, telling him to leave at once for Rivendell and to keep an eye out for a friend on the road by the name of Strider. He also warns that the servants of the Enemy are in pursuit and have taken the guise of riders in black. J.R.R. Tolkien's War in Middle Earth is the 16-bit game with additional adventuring features compared to the 8-bit version, loosely depicting the events of the One Ring from the Shire to Mt. Doom. The game starts with the three hobbits: Frodo, Sam, and Pippin surrounded by nine individual units of Nazgul near the Shire. Although the first task is to travel to Rivendell, the player is free to decide how heroes and armies progress, despite the in-game conventional storyline. Victory is attained by successfully sending the ring bearer to Mt. Doom - how this accomplished is completely up to the player. Additionally, any hero including Frodo may die during combat. If the ring bearer dies during combat, a new ring bearer (if they survive the encounter) will be appointed to carry the One Ring. If the enemy gains possession of the One Ring is taken by the enemy, they will attempt to reach Barad-Dur, Sauron's fortress in the heart of Mordor, which will result in the player's defeat. The player will also lose if the enemy manages to seize three major allied citadels. Gameplay is divided in accordance to the three different map levels used: Full Map Level Consists of the whole map of Middle Earth on one screen. All heroes and armies will be shown as colored dots; blue as allied units, green as neutral units, and red as enemy units, as well as general terrain and regional displays. All forces are in the game are viewable as no fog of war feature is in effect. Campaign Level Most gameplay features of the war takes place at this level. This map offers more detail of locations and units; all locations such as towns, citadels, ruins, etc., may be viewed from here; characters are displayed as figured and armies as badges. Large armies will be shown as a shield, indicating the unit type as well as the shield background signifying the unit's country of origin. Although at the start of the game various character and armies are viewable across the map, only flashing units may be issued orders by the player. Combat encounters for armies also commence at this level, which will prompt a new window where the player may opt to enter a battle or ignore the event. Combat orders consist of four commands: charge, engage, withdraw, and retreat. The battle when all units of either side is completely destroyed or retreats. Animation Level Animated encounters for characters take place at the level, either for story or combat-related events. Random encounters will prompt a window to be opened and the player may opt to go there or ignore the event. Objects, such as armor, weapons, and other equipment are also viewable and may only be manipulated at this level (e.g. equip, use, etc.). Some units of the West require certain items before their units may be mobilized.
  • Juggles' Butterfly (1983)
    Juggles' Butterfly is an educational game for children ages 3-6. The game includes a keyboard template with two blue lines which will divide the keyboard into four sections. During the game you will be asked to press keys which are located above, below, to the left, or to the right of the blue lines that are placed on the keyboard. With a correct answer colored shapes will appear on the screen. Afterwards there is a free form mode where you can 'create' an animated picture; pressing a key on the corresponding section of the keyboard will draw a section of either a rainbow, butterfly, or windmill or change the colors that are used once the image is complete.
  • Jump 'n Bump (1998)
    A real-time multiplayer-only keyboard-crowding (or network) game, this game pits up to four human-operated cute fuzzy widdle bunnies against each other for one goal only: lagomorphic cranial domination. Against a pastoral Warner Bros. backdrop (or any of over a hundred fan-made levels!) these rabbits re-enact 2D platform Joust glories minus the lava, eggs and ostriches; in short, the players pursue each other -- now hunting, now hunted, the tables turned at the blink of an eye -- aiming to exploit variable special landscape features of slippery ice, delaying water and elevating springboards to their advantage. Points are scored by jumping on other bunnies' heads, to great (and gory) effect; a running tally of head-squishings is kept, with flattened players continually re-spawning.
  • Jump Jet (1992)
    The RAF's Harrier GR7, or the US Marine Corps' AV-8B represented a new generation of aircraft. Vertical take-off and landing, plus the ability to hover and reverse, make this a plane of immense power, capable of winning any argument, and here's your chance to fly it. Fly in three imagined flash-point areas of future conflict (which are now in the past): Hong Kong 1996, the Falklands 1997 and Nord Kapp 1998. Each of these has multiple difficulty settings. Pre-flight briefings and scene-setting drags you into the action, but mission objectives and enemies change as the flights unfold due to real-time AI.
  • Jumpjet (1990)
    This is a nice and simple game. You pilot a plane, and you just blow other planes up, while performing your mission of blowing other things up. For those familiar with old-school arcade games, think of Jumpjet as a combination of Defender and Scramble.
  • Jumpman (1984)
    Jumpman is a bomb disposal expert. He is called on to save the Jupiter headquarters after the evil Alienators invade it and booby-trap its 30 levels. In this early platform game, the titular hero must find his way around each screen, collecting every bomb. There are platforms and ladders to use, and a jet booster to propel you up the screen. However there are also enemies to avoid, and Jumpman must be careful not to fall too far.
  • Jungle Hunt (1983)
    Jungle Hunt offers four unique adventure experiences, which repeat with greater difficulty once all four have been survived. If you don't survive these adventures, you will not only lose your own life but that of the lovely Penelope, who has been captured by cannibals! The first part challenges your Tarzan skills - can you swing on the vines without plummeting to your doom? The second part pits you against a whole bunch of nasty crocodiles in a mighty river. Fortunately, you have a knife to fight back with. Don't forget to go up for air! In the third part, you face a battle against oncoming boulders of varying sizes and physics. Once you've cleared all these treacherous hazards, you still must confront the dreaded cannibal, who is armed with a wicked spear. Can you get past him and save the lovely Penelope? Gameplay involves much strategic jumping and knife play (in the river/crocodile phase). The view is always a side view, much like Pitfall! and later platform games.
  • Jungle Jack (1995)
    Based on the 1993 Danish animated film, "Jungledyret". The plot is about a rare jungle animal named Jack (aka, Hugo) who lives a happy life in the jungle of India with his monkey pals. However, a rich movie owner's ex-wife plans to get her hands on the poor creature. He suddenly escapes from the crazy actress to find a lot of dangerous hazards (including cats) around the city. With the help of Rita the Fox, he must get to a boat which will take him home. Jungle Jack is a platform game. There are no weapons, but Jack can leap onto the hazard's head to avoid him/her/it (except the electricity coming from the wires in Level 3). The power-ups are Jack's favourite food, fruits. They give him more energy and boost up the score.
  • Kaeon (1992)
    In this arcade side-scrolling shooter, you are a pilot of space jet sent to infiltrate some planet, Kaeon. Your way to the core of this planet will be perilous, because its environment is full of different enemies. You have to pass six stages (Orbiting Defence Station, Atmosphere, Alien Forest, Capital City, Underground, and the Core) till the successful final. Your space jet has 3 kinds of fire weapons (activated by different keys) and extras, which power may be increased with power-ups collected during your flight. Standing, flying, or moving enemies are shooting at you as well as powerful Bosses block your way to the victory. The options allow you to define the rate of your and enemy shots, ability to die by collision with walls or enemies, etc. When you finish the level, the password will be given to you to continue your progress from this point. The top scores will be stored also.
  • Kamikazi Alien (1982)
    A very simple and primitive spaceshooter. Shoot aliens before they reach your spaceship. The ship is equipped with two weapons: plasma guns and smart bombs. You get more points, if you shoot the aliens immediately after they appear.
  • Kampfgruppe (1987)
    A platoon-level tactical game of armored warfare that encompasses almost all ground weapons used on the Russian Front from 1941-45. Kampfgruppe puts the player in command of either a German or Russian battle group, providing four historical and an infinite number of randomly created scenarios. The historical scenarios: * Meeting engagement east of Bryansk (July 7, 1942). * Attempted relief of Stalingrad (December 17, 1942). * Attack toward Kiev (November 3, 1943). * Attack toward Berlin (March 22, 1945). The game will automatically end after 20 turns (after 30 if there is an assault battle being played). However a game may be ended earlier or continue after it has ended if all sides agree. At the end of the game victory points will be awarded which will determine whether the battle was a draw or a marginal, substantive, or decisive victory.
  • Karateka (1986)
    The evil Akuma has destroyed the protagonist's homeland, killed many of his friends and kidnapped the princess Mariko. Fortunately, the hero is skilled in martial arts, so his inevitable quest to reach Akuma's palace and rescue Mariko has a chance of success. Karateka is viewed from the side and features a succession of increasingly difficult opponents. Three types of punches and kicks are available to both the player character and his foes, differentiated by their height (low, medium, and high). The protagonist has a health bar, which refills itself gradually when he stands still.
  • Karnov (1987)
    Jinborov Karnovski (also known as the titular Karnov), is a Russian circus strongman who is collecting all of the pieces of a treasure map so he can become a wealthy man. This Lost Treasure of Babylon is being guarded by the evil dragon Ryu. While the gameplay is basically the same as the other versions, the story for the Famicom version is different. It involves Karnov, who comes from a small town called Cleamina, being called by God to be his envoy. Karnov is tasked with getting rid of the evil troublemaker known as Alakatai. Karnov features nine stages of side-scrolling action. Karnov's main attack is to breathe fireballs at his enemies. Karnov can collect power-up orbs which can increase the amount of fire he can breathe out. Karnov is also able to jump, with the height being increased by collecting boots. Other items Karnov can carry and use include bombs, ladders, boomerangs, clappers (which destroy minor enemies that are currently on the screen instantaneously), and shields. Occasionally, Karnov will be able to make use of certain items such as wings which let him fly in the air and a scuba gear helmet which lets him swim underwater. Also, scattered throughout the stages are K icons. Collecting 50 of these will reward Karnov an extra life.
  • Keef the Thief (1989)
    Play Keef the Thief, a promising young thief who finds himself on the outskirts of the Mercon the Merchant City. Considering the penalty of thievery is the removal of certain body parts, our young hero must be careful in his profession and ultimately (among others) train himself to access and steal from the city treasury. Keef the Thief: A Boy and His Lockpick is a first-person perspective role-playing game. It has elements of parody, clearly identifiable from various descriptions in the game and enemy names during combat. One of the goals in the game is to steal everything in sight - at least in the city. The game map itself includes, beside the city, various dungeons, jungles, and an arena, among others. The game introduces four vital elements of game play: Thievery, Adventuring, Combat, and Alchemy: * Thievery The thievery element is based on the ability to disarm traps before the player can loot treasure. There are many houses or other places where the player can steal valuable objects (at least within the city walls). The higher the skills, the more options the player has to rightly pick which course the player wants to choose to disarm a trap. * Adventuring When the player has stolen everything valuable from underwear to gold crowns from the city, eventually the player will have to venture outside the city into the unknown depths of the surrounding jungle. There are a lot of places that has yet to be discovered in the game. Just be sure to be well equipped with armor and weapons. Monsters have a bad habit of popping up, almost always! * Combat The first-person real-time combat setting comes complete with a top-down radar indicating the player's positioning and the enemies. In the combat screen the player can melee to victory or just shoot them from a distance. That is if the player has the appropriate weapons available. * Alchemy For the most part it's alchemy, though magic spells are also created through this process. Collecting ingredients is one thing, experimenting on what works is another. Sometimes the player may get lucky and find a recipe. Sometimes.
  • Keno (1989)
    Keno is a simple, no frills adaptation of the popular casino game. You must pick up to fifteen numbers out of eighty total. Once you've done that, the computer will choose twenty random numbers. If any of the numbers you chose are the same as the ones that came up during the random drawing, you win a prize. If you pick more numbers, the maximum prize will also increase - but it'll also be harder to win the minimum $1 payout.
  • Kentris (1991)
    Kentris is a Freeware Tetris clone made by build engine creator Ken Silverman. As usual for a Tetris game, you rotate and move falling blocks of various shapes so as to arrange them into complete lines without gaps. A few amusing sound effects are added by Silverman.
  • Khalaan (1990)
    Khalaan is an interesting strategy game of empire building set in the ancient Arabic world. Turn based, it requires you to establish trade, raise armies, and manage your economy to build a strong empire. You can expand your empire through conquest and diplomacy. Turns are seasonal, and military, naval, and trade caravans are the tools of empire.
  • Kick Off 3 - European Challenge (1994)
    The third entry in the Kick Off series is the first that offers a isometric view instead of the old top-down view. In the game there are four competitions (World Cup Finals, League, Knock Out Cup and the challenge). There is several options for game speed and ball control to suit both novice and skilled gamers. Each of the 32 teams in the game has a distinct style of play, ensuring that no two games are alike. Each team also has "key players", such as Liberos and Wingers, who play a pivotal role in how that team plays. Kick Off 3 offers two styles of play: Arcade and Simulation. The difference is that in the Arcade mode you can switch of rules to focus purely on reflexes.
  • Kicks (1989)
    Kicks is a French Qix clone. As in Qix the player must "catch" a percentage of the game screen (70% in this case) to pass to the next level. Of course, the player must avoid, or capture, all the enemies that go through the game zone. There are three enemy types along the game: "Rollers", "Kicks" and "Suiveurs".
  • Kid (1996)
    Collect the fruit, avoid the snakes and creatures and try not to fall in any pitfalls in Kid. Stephan Vogler's straightforward platform game let's you play as the titular "Kid" and advance through a handful of levels while trying to survive the usual foes. Plan your path well because those blocks you keep busting with your head could lead to a safer path and an exit worth more points. You have three lives and no continues after a game over scenario but you will pick up exactly where you left off after each lost life. Getting hit once by enemies will do you in. A high score table is displayed at the end but you must score higher than 1000 points to end up on it.
  • Killerball (1991)
    In the dark future the new brutal sports game will be invented - Killerball - a blend of American Football, Roller-Skating, and Pinball. The three leagues (Elite, Major and Minor) will differ by the level of brutality. The action takes place in a circular rink. Each team of five players should put the iron ball in the small hole of the opposite team to make a score, and do not allow the players of another team to make the same. Each team player has health indicator, which will decrease during the game, because the only way to take the ball is to knock down the opponent in any brutal way. Each match during the season has time limit, but it may be finished also if all the players of any team will be unconscious and at least one ball will be put in the hole. The game has a training mode, where you may play a single match with a computer or another human player, and tournament mode, where eight teams controlled either by computer or human players will fight for the victory. Tournament progress may be saved and restored.
  • Killing Cloud (1991)
    Killing Cloud is set in a San Francisco ravaged by an opaque orange death smog layer known as the Killing Cloud. This hovers around the middle of the skyscrapers, creating a claustrophobic low level experience (and a different feel to the many other flight simulations set in the city, such as F/A-18 Interceptor). In this maelstrom, the Black Angel gang is terrorising the public. The player is a member of the SFPD Police force, charged with bringing them down throughout ten missions. Some are out-and-out action while others are more strategic. You can only survive for 20 minutes in the smog, so time is crucial in these missions. In addition to outflying the enemy on your hoverbike, the player must carefully pre-position ground forces to arrest him when he is brought down, using Pick-Up Pods. Once arrested, a suspect must be interrogated to release enough information to know what the next threat is.
  • Kindercomp (1983)
    An early learning game for kids aged 3-8. This program is a collection of 6 learning games: Draw, Scribble, Names, Sequence, Letters and Match. KinderComp helps children improve their reading and counting skills as well as familiarizing them with the computer keyboard.
  • King of Chicago, The (1986)
    With Al Capone out of the picture, Chicago's prohibition-era profit is up for grabs. Are you merciless and cunning enough to gain it by whatever means are required? Every action you take has complex long-term consequences which are not always obvious at the time. You must keep your people on your side, watching what you say and do, knowing that an overthrow could be hatched at any moment. Look after your woman as well - who's going to respect a single mobster? The money has to be juggled in these ways, not forgetting to reach an 'understanding' with the Mayor to avoid any negative attentions.
  • King's Bounty (1990)
    As a knight, paladin, barbarian or sorceress, amass an army of creatures to take on the local baddies and search for the Sceptre of Order. A turn based game with a time limit that decreases depending on the skill level you play at. Depending on your allegiance, you will initially start with a different set of creatures, though the king will not mind whether you're his knight or barbarian. Game consists of four maps, each with more mean creatures to control and meaner opponents to fight, but acquiring those maps early will let you find and buy some mean creatures that will help you easily conquer prior maps. You can see all the enemies on the map and can literally clear the map of enemies, though random can appear in your castles if you leave them unprotected after the conquest. With each conquered castle (assuming the castle is occupied by the enemy you are currently after), you will get a level up, after first two level-ups king will promote you and you'll be able to recruit cavalries from the castle, after four more promotions you'll be able to recruit knights. All the other creatures are found outside the king's castle and can be recruited no matter the level, although your level determines the quantity of creatures you can find for recruitment, but take care of your money because if you don't have enough for your army's salary, they will desert or turn against you. There are also two artifacts per each map that will also uncover the map of the place holding the King's Sceptre. The moment you find the sceptre and bring it back to the king, the game will end even if you happen to find it very early in the game. As for tougher enemies, like the final one having hundreds of dragons and demons, they can also be defeated, but not by the army you can muster in one go. But when you're defeated, you respawn back at the king's castle and start with almost nothing but your money, however, the enemy in the castle will be left without those creatures lost in the battle, unless some of the new comes to aid him as every week the population increases.
  • King's Quest I - Quest for the Crown (1984)
    Sir Graham is a brave knight who is sent on a quest to retrieve three treasures that were stolen by deception and stealth: a shield that protects its bearer from invaders, a mirror that foretells the future, and a treasure chest that is forever filled with gold. If Graham takes these treasures back to the royal castle, then the ailing King Edward the Benevolent of Daventry will hand over the crown. During his travels, Graham will meet characters that will either help or hinder him. King's Quest is commonly considered the progenitor of third-person-perspective adventure games. As opposed to earlier graphic adventures, the player is able to navigate the protagonist on screen in eight directions, creating an effect of three-dimensional exploration. The player character can also be obscured from view when hiding behind an object, is subjected to gravity, and has different animations for actions such as picking up an item, falling, swimming, etc. Graham can be moved around with arrow keys and perform various actions when the player types commands, normally consisting of noun and verb combinations (e.g. "Take flower", "Talk man", etc.). The game world consists of a cyclic outdoor area with places of interest (houses, characters, etc.) that must be found through exploration. Much of the kingdom is accessible to Graham from the beginning, and there are only a few restrictions imposed on traveling. In order to complete the game, the player has to procure certain items and use them in correct situations or with specific characters. Some of the puzzles rely on fairy tales, and a good knowledge of those makes them easier to solve. The game awards the player points for most of the actions he makes Graham perform. Since some of those are not crucial to completion, it is quite possible to finish the game without having attained the full score. Some of the tasks in the game have multiple solutions, though the game may grant the player less points if he chooses the simpler one. Many hazards await Graham on his journey, and death is frequent if the player is not careful. The game can also be rendered unwinnable by failing to collect a specific item or wasting it.
  • King's Quest I - Quest for the Crown VGA (1990)
    Roberta Williams' King's Quest I: Quest for the Crown is a remake of King's Quest. It uses Sierra's 16-color SCI game interpreter, making it visually similar to the series' fourth installment, with more detailed EGA full-screen graphics and optional mouse support, while retaining text-based input and interaction. This version also has a musical score that supports sound cards, as opposed to the speaker-only output of the original release. Several changes have been made to the game's locations and script. A few new characters appear in the remake, and some of the conversations feature additional lines. A number of puzzles have slightly different solutions, and some objects are found in different places than they were in the original version.
  • King's Quest III - To Heir is Human (1986)
    King Graham and Queen Valanice had two children, Alexander and Rosella, and the kingdom was once peaceful. It wasn't long until Alexander was snatched from his crib and things started to take a turn for the worse. A three-headed dragon threatens the ever-peaceful Daventry, and requires a maiden to be sacrificed every year. Rosella is the chosen one. Meanwhile, in a secluded house atop a mountain in the land of Llewdor, the evil wizard called Manannan keeps a young lad named Gwydion as his slave, forcing him to do menial tasks as he prepares his spells and observes the country through his telescope. Gwydion must find a way to outsmart the wizard, escape, and eventually discover the truth about his own identity. King's Quest III: To Heir is Human is an adventure game similar in basic gameplay mechanics to its predecessor The player navigates Gwydion with arrow keys and interacts with the environment by typing verb and noun combination commands. Llewdor consists of interconnected screens that loop once the player character reaches the border of the land. Throughout the course of the game, Gwydion will also travel to other locations and have a magic map at his disposal, allowing him to teleport to different areas. There are more items to collect in this installment, and more complex actions required to execute, raising the difficulty level. A large part of the game proceeds in real time, with Mannanan following his own schedule, forcing the player to plan and time his actions. There is also a time limit imposed on the game's first major quest.
  • King's Quest IV - The Perils of Rosella (1988)
    King Graham and Queen Valanice were glad to have their children back. Graham thinks that it is time to pass onto them his old adventurers' hat. When he throws it across the room, he suffers a heart attack and collapses on the floor, and he is carried off to bed. The only way that Graham's health can be restored is by retrieving the magic fruit in the faraway land of Tamir. A beautiful fairy called Genesta offers Rosella the chance to be transported to the land, and find the fruit. But once she gets transported, she cannot be sent back unless she helps the fairy regain her talisman that was stolen by the evil witch, Lolotte. King's Quest IV: The Perils of Rosella is the first game in the series to have a female protagonist. Rosella will meet characters that will either help or hinder her. The player moves Rosella around with arrow keys, and have her perform actions by typing commands. Unlike the previous King's Quest games, which used the AGI engine, this installment uses the new SCI engine with more detailed graphics; the most visible effect is that the game is paused while the player is typing, giving unlimited time to complete even the longest commands. An AGI version of the game, however, was released as well. Gameplay-wise, the game is similar to the first two installments of the series, with a large interconnected world open for exploration and no time limit imposed. The game is the first in the series to have a day and night cycle; certain actions can be performed only during a specific time.
  • King's Table - The Legend of Ragnarok (1993)
    A version of an old Norse board game called King's Table. The game has black and white teams, like chess, but each team has different pieces and a different raison d'etre. The white team has a total of 13 pieces, the most important one being Odin the King, who starts in the centre of the 10x10 board and moves in the same way as a chess King, whereas black has 20 pawns and four other pieces. White wins if Odin can reach one of the corner squares; black wins if it surrounds Odin on all 4 sides. The pawns actually move the same way as chess queens, but pieces are captured by surrounding them on 2 sides (although some special pieces must be surrounded on 3 sides). The specials are chosen from the selection at the start of the game, and have a variety of abilities, some 'borrowed' from chess. The presentation of this interpretation is similar to Battle Chess, with bold 3D graphics and lots of animation.
  • Kingdom of Hamil (1987)
    MS-DOS: Kingdom of Hamil by (1987)
  • Kingdoms of Germany (1994)
    Based on the engine of Kingdoms of England, the game represents the same game, but flown now in the German lands. As its predecessor, the game is turn-based medieval strategy game for up to six humans or computer opponents. Each player assumes the role of a Lord in control of a Kingdom with up to twenty armies to command in an attempt to become Sole Ruler and King of Medieval Germany. From the very beginning of the game, you are placed in complex control of your kingdom. Using the mouse as controller and its cursor as your powerful finger, you must build your skills not only as the leader of a Campaign Army but skillfully manage the infrastructure of your kingdom. There are two game scenarios: 1. Against up to six human opponents. The scenario is based upon each player's ability to build his Kingdom into a society, which must prosper to enable the player to create the wealth to expand the growth required to increase the size and strength of his army, which will enable him to strategically conquer his opponents territory in his quest to become King of Germany. 2. Head-to-head against computer opponents. In this scenario the human player must gain the skills as outlined in scenario one, but he is pitched against War Lords (up to five) who play by different rules, their aim is to gain wealth by conquest with no thought of development. They act as barbarians. It is up to human players to use the more constructive approach to outwit the computer player.
  • Kingmaker (1994)
    Based on Avalon Hill's board game of the same name, Kingmaker is a strategy game set during the War of the Roses period of medieval England. You can play either York, or Lancaster, and your goal is to get your choice for royal heir crowned king of England. You do this by granting titles to people favorable to your cause, and eliminating those who would oppose it. Kingmaker has a simplistic combat interface, rather concentrating on politics and dirty tricks as the strategies of choice.
  • Kingpin - Arcade Sports Bowling (1995)
    Kingpin: Arcade Sports Bowling is a bowling game with support for up to 6 players, who can be human or CPU-controlled. Player statistics can be built up as you play. On the bottom right of the bowling alley screen there is a power gauge that can be altered pressing the Up and Down keyboard arrow keys / joypad buttons. Pressing the Left and Right keys changes the position of your avatar, and hitting Enter / fire makes a small moving arrow appear in the bowling lane. It shows the direction your character will throw the ball when you hit Enter / fire again.
  • Klass of '99 (1999)
    This remake of Skool Daze replaces the limited 8-bit graphics and sounds from the original with new enhanced assets while maintaining the same classic gameplay from 1985. Besides the overall graphical improvements, this version adds small touches like random weather and other special effects. The player assumes the role of Eric, a school student in a desperate quest to erase a disastrous report file from the director's computer. The teachers and other fellow students are shown moving about on a scrolling side-view of the building, where the player has to guide the main character to the classes and make him attend and perform other chores from the daily routine. The protagonist can interact with the environment and cause mischief, write messages on the available blackboards, punch the other kids making them fall flat on their backs, and shoot pebbles at distracted teachers with a slingshot. Eric must hit the shields decorating the many rooms of the building to retrieve the password for the headmaster's computer, where the report file is stored. After being caught doing any transgression, he receives a random number of lines as punishment, with 10000 as the maximum allowed before being expelled from the school. Most of the children are anonymous characters milling around the location, but some have names and personalities that can hinder progress. Angelface is the local bully that sometimes contracts mumps, infecting Eric if he crosses path with him and causing the end of the game, as the sick boy is sent home by one of the teachers. Einstein is a snitch, telling the teachers about any misbehavior he witnessed.
  • Klax (1990)
    An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.
  • Klondike Solitaire (1984)
    A mouse-only game for DOS, Klondike Solitaire is a simulation of its namesake. Using the mouse to click cards, you move cards of alternate suits onto each other in an effort to move them off the tableau. Cheating is technically allowed, but doing so will get you "yelled at" by the program.
  • Knight Force (1989)
    In Knight Force, the land Belloth, crossroad between five time periods, was conquered by the evil wizard Red Sabbath. And if that is not enough, he also kidnapped the princess. The player takes the role of a knight who has to set things right. To do so, he needs to complete five levels which represent different time periods. The goal is not only to destroy the wizard clone which occupies the time period, but also to collect seven talismans which are in possession of the wizard's minions. Each collected talisman brings advantages to the hero but only work in the correct time period which may not correspond with the one it is found in. To put them to best use, the player can always pull out of a level and choose another. The challenges are platforming and melee sword-fights against various enemies. The player can perform eight combat moves.
  • Knight Games (1988)
    Knight Games consists of eight self-contained small games with a medieval theme. Two are shooting games. The Crossbow event involves moving a crosshair so as to hit one of an array of rotating targets. Once you've mastered this you are ready for Archery - this time you must hit targets which move from left to right, so timing is more important. The other six involve one-on-one combat. There are two sword-fighting battles against different backdrops; in each of them you must make 10 hits to get your opponent down, and do that 10 times to win overall. Time your jabs and shields to achieve this. The other four events follow the same formula, but with slightly different weapons. The Quartermast event is on a log, although the action is still only 2-dimensional. Ball & Chain, Axe and Pike battles complete the set. All can be played by 2 human players.
  • Knight Orc (1987)
    Knight Orc is a text adventure with graphics. The protagonist, Gringleguts the Orc, swears revenge on all humankind for the treatment of his race. The game flows in real time; each person and creature goes on about their daily lives and follows their schedule. So, if the protagonist revisits an area and finds a person that was previously there gone, it may mean that the person in question is in another location. The player's decisions and timing play a key role to the game's outcome.
  • Knight's of the Desert - The North African Campaign of 1941-43 (1983)
    Knights of the Desert is the operational level simulation of Rommel's famous North African Campaign of WWII. The game begins in March 1941 and ends in February 1943 in 12 turns each representing 2 months. Both players goals are the same. That is to sweep across the northern coast of Africa pushing the enemy as far back as possible capturing key towns such as Benghazi and Tobruk along the way. The only difference is the direction you are heading. As the German Commander your main goal is east to Alexandria. As the British Commander your main goal is to sweep Rommel all the way back to El Agheila and win the game. Knights of the Desert provides for solitaire play where the computer directs the British.
  • Knightmare (1992)
    In Knightmare, the player takes control of a brave knight named Popolon, who has to rescue his sweetheart Aphrodite from the clutches of the evil Hudnos. The game is essentially a top-down shooter. Popolon can shoot arrows at his enemies, and at the end of level face bosses, such as witches, etc. Shooting monsters, avoiding obstacles, passing the bridges and collecting upgrades for his weapon leads him to glory. Digitized music and sound add more to the arcade-like gameplay. This game may also be about two brave knights - you and your friend, who does the same for the victory on one screen.
  • Knights of Legend (1989)
    Knights of Legend is set in the fantasy land of Ashtalarea. The evil Pildar has captured the ruler of the land, known as the Duke, and a warrior named Seggallion, who has fought and defeated Pildar in the past. The player controls a party of adventurers whose quest is to rescue the prisoners, and eventually vanquish Pildar. The player can create a party of adventurers, choosing between the traditional races of humans, dwarves, and elves, as well as a new race called Keldar, who possesses the power of flight. The game world is explored from top-down perspective. Turn-based combat takes place on separate screens. The combat system in the game is quite complex, including various types of attacks, parrying and dodging, as well as the possibility of targeting individual body parts of enemies. The player also selects commands for a defensive round, trying to anticipate the opponent's move.
  • Knights of the Sky (1990)
    Knights of the Sky is a World War I flight combat sim where you pilot one of 20 different aircraft (each handles differently) as you engage in simple missions or join a full campaign where you will progress through World War I, going on a variety of missions, patrols, and even encounter enemy aces. You can engage balloons and blimps, enemy fighters and bombers, even strafe group targets such as supply trains. If you do really good in the game, one of the enemy aces may drop a note to challenge you to an aerial duel. A unique feature of the game is the capability of modem link so you can challenge fellow modem owners to dogfights, something that none of its contemporaries had.
  • Kobyashi Naru (1987)
    Split into knowledge, wisdom and understanding sections, the Kobyashi Naru trial must be completed in order to gain immortal status. Collect the required objects from each one in this adventure game. The game offers pictures of each location and significant objects, and a textual description of each location, but beyond this the game system is atypical of 1980s adventures, especially those originating on cassette. A set of icons is displayed in the top half of the screen, which are selected to activate movement, item manipulation, analysing the scene (by selecting specific words of text), and actions like ascending, throwing and swimming. Puzzle solving always uses objects either in the scene description or your inventory.
  • Koolah (1991)
    Koolah is an English spelling of the Finnish word 'kuula' meaning the 'metal ball', that can't be squeezed and is used in the game as main protagonist. The game's idea was taken from a children's board game, where one tries to guide a metal ball through a wooden maze without touching the ball. The ball is controlled with two knobs on the side of the maze. One of the knobs leans the maze horizontally and the other vertically. The route through the maze is drawn on it, but there are holes along the route that easily swallow the ball. While the children's version used knobs, this computer version uses arrow keys. Also different mazes, scoring, and time limits for the mazes were added to take advantage of computer technology. So in this game player tries to guide the ball through the maze to the goal before the time runs out. If the 'koolah' falls into a hole, player gets one point for each hole successfully left behind. If the time runs out before player reaches the goal, player gets as many points as there are holes in that maze. But if player manages to clear the maze in the given time, s(he) gets 150 points plus the remaining time is turned into points. The more time player has left, the more points s(he) gains. Top ten high score list shows the best players.
  • KOPS (1996)
    KOPS is a two-dimensional gravitational cave flying game. The game is primarily designed to be multiplayer, but only local split screen game mode is provided. It is best played with 2-4 players on a single computer, but also a single player mode is available, which is suitable mostly for practicing. The original version was released back in 1996 as shareware software. After that the game has been released as a special slimmed down edition for the Disccover game competition. In 2001 the game was ported from DOS to Windows and released as freeware, and a few months later it was also ported to Linux. In 2003 the game has been released as open source, so it is publicly open for further development.
  • Kosmonaut (1990)
    Kosmonaut is the original idea behind the game Skyroads. In this game you control a hovercraft, flying over an obstacle different platforms on which you must avoid falling off and gaping holes. Flying over certain platforms can increase your abilities and give special powerups, or kill you. The game features a high score list unlike Skyroads.
  • Kronolog - The Nazi Paradox (1993)
    Kronolog is a graphic adventure that is based in an alternate world in which the Nazis won the Second World War and subsequently enforced world domination. The world as it is now in a state of decay from excess pollution, environmental problems, and similar blights. Players take the part of Hoffman, a member of the government who is in search of his missing son. The game uses a standard 2D-adventure interaction system. There are a series of icons that are clicked to achieve the desired action. Kronlog features VGA graphics and includes a series of voiceovers and digitized pictures for specific conversations.
  • Krymini (1991)
    Krymini is a puzzle game in which the player gets presented with a 6x6 grid. Balls with different colours are spread out on this grid, along with some unoccupied fields. The goal is to move every ball once: depending on the colour the ball has to be moved by a different amount of fields. After a ball is moved, it is converted into a permanent stone. Each level has to be solved within a time limit.
  • Krypton Egg (1994)
    Krypton Egg is a Breakout clone. Like in all such games, your goal on each level is to break all the bricks with a ball, which you bounce with a paddle, and try to save it from falling out of the level. Some bricks have a random power-up within them. There are many various power-ups (most beneficial, some of them harmful), such as: lengthening/shortening our paddle, enlarging or duplicating our ball, adding thrusters to the paddle so that it can fly, adding various weapons so that the paddle can shoot and destroy bricks, and many more. Occasionally, various monsters will appear on the playfield and begin flying around. Most of those are harmless and do nothing except interfering with the ball (if it hits them, it bounces off). However, some monsters will destroy your paddle if they touch it. Each few levels, there comes a special action sequence where you try to defend yourself from a horde of incoming monsters, or defeat a boss by shooting it and avoiding its missiles.
  • Kurtan (1990)
    Kurtan is an old clone of Sokoban, developed by a joint US-Georgian (former USSR) venture. The game was widely circulated in the post-Soviet space. It comprises a series of puzzles that must be solved by moving all the randomly placed crates into their target spots. Some control issues exist where a single keystroke would cause the player character to move several spaces instead of one, making the game exceedingly challenging. The main character has been replaced with a stereotypical Georgian loader, and maze designs are slightly different than in the original. The game uses the 16 color high-res 640x350 EGA mode.
  • Kwik Snax (1993)
    Dizzy must rescue four of his 'Yolkfolk' (groan) chums in this game, from Cuckoo Land, Ice Land, Cloud Land and Zak's Castle. Like Fast Food it doesn't directly resemble the main series of arcade adventures, instead being a single-screen action game, resembling Pengo. The basic idea is to move around a maze of blocks collecting fruit, but the twist in the style is that you push the blocks in the maze to kill or trap those enemies. After every level is completed a short bonus screen appears where more fruit can be collected. During play various other tokens are released, such as bonus points, a smart bomb and control reversal.
  • L'Empereur (1991)
    L'Empereur is a military strategy game. The game takes place during the violent aftermath of the French Revolution and follows the rise and fall of Napoleon Bonaparte who became one of the most popular and charismatic leaders of France. Gameplay You start as an officer in charge of the military and local city affairs and later in your career you become the French First Consul and finally the Emperor and take up the responsibilities that come with it. You can only rise in rank if you have gained the support of the people. You have to build and organize a loyal military army and lead them into war. Defeat the belligerent neighboring countries and collect taxes and pay stipends on time. But be aware of military uprising, strikes, rebellions and deal with weather conditions a harsh winters and other natural disasters that might occur. You fail if your captured by the enemy or die. Scenarios The game scenarios that can be selected are based on Napoleon's military life: 1. Napoleon's Beginning. 2. The desire for Power. 3. The End of the Revolution. 4. The Glorious Empire.
  • L.A. Law - The Computer Game (1992)
    LA Law: The Computer Game casts the player as one of three characters from the American television show that aired from 1986 - 1994: attorneys Jonathan Rollins, Abbey Perkins, or Victor Sifuentes. The player's goal is to show that his chosen character is worthy of a full partnership in the law firm. The player will point and click through a number of different choices, from collecting information and evidence to decisions about his opening statement. As the player collects useful information and advice it is added to a case file that can be referred to throughout the game. The game is separated into different cases, starting from "The Wrathful Race" case, where the player must prove his client's innocence in a car accident. There is limited time to prepare each case before taking it into court and every choice takes time in the game, so the player must be well prepared. When the player feels he is ready to go to trial, he can take the case to court. During the courtroom sequence there are many different choices to be made such as which witnesses to question, when to make objections, requests for recess, etc., and the final judgement can change depending on how good the player's arguments or choices in pre-trial preparation were. Winning every case gains the player senior partnership in the L. A. Law firm.
  • L5RC (1998)
    A micro game that challenges speed, memory, concentration and dexterity. Match as many elemental symbols with their corresponding index number before the timer expires. Practice on EASY mode, Play for high scores on EXPERT mode.
  • LA Crackdown (1988)
    In L.A. Crackdown you play a cop staking out a warehouse to gather evidence in order to break up a drug ring. The action is controlled by monitors in a surveillance van. A rookie officer assists you by searching rooms, planting bugs, and even interrogating suspicious characters (watch out, he learns from experience and can help you make decisions or may disobey orders if he disagrees with a decision.)
  • La Espada Sagrada (1990)
    La Espada Sagrada is an action game that consists of three phases, the third being more arcade-oriented than the first two. The protagonist Atahualpa Yupanqui aspires to obtain The Sacred Sword, and problems through the two early stages must be solved in order to find it. Then, in a third phase full of action, the hero takes advantage of that sword to be victorious. The two early stages have no side scrolling, while the third one is an arcade with horizontal scroll and non-stop action and big sprites. To access levels 2 and 3 the player needs a code, which is provided once the previous stage is finished.
  • Lagaf - Les Aventures de Moktar - Vol 1 - La Zoubida (1991)
    Moktar is an Arabian man who is lost in the big city. You must bring him back to the Arab world. The game is a platform game, essentially the same as Titus the Fox, with a different main character.
  • Lala Prologue (2012)
    MS-DOS: Lala Prologue by (2012)
  • Lamborghini - American Challenge (1992)
    Starting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 divisions of racing through success on 60 racetracks across America. In each division there are 20 rival racers, up to 3 of which compete in each race at a time. The races also feature lots of local drivers (who can take crucial positions away from you and the other championship drivers), Sunday drivers going at normal speed, and police. Before each race you will be told of the quality of the locals and the likelihood of police presence. When police are in the area, speeding beyond 110 Km/h could see you branded as an offender, at which point the police will try to ram you off the road, Chase H.Q.-style. You can attempt to reach the end of the race despite this damage (which eventually hampers your speed), or simply pull over and accept a fine and the loss of race points. If the police subsequently stop you, the fine is heavier. Each race costs money to enter, and your earnings can be boosted by betting on the results with the other championship drivers. If one of you wins, each driver gives you either the amount they bet or the amount you bet, whichever is lower; if a local wins you get your stake back. Lots of power-ups can be bought along the way, including tires, radar jammers, engine improvements and nitro boosts. To move up a division you must take the Divisional Challenge, a one-off trek through a tough section within the time limit. You buy a set of 3 passes for this, each allowing one attempt.
  • Lamers (1992)
    A small 'Lemmings' clone with a twist. This time around you have to kill the "Lamers" instead of saving them, " in order to prevent the lamers from reaching the computer. If enough of them reach it, they will destroy it and you will lose." You have several weapons at your disposal, which include a hand-gun, a machine-gun, bombs and mines.
  • Lancelot (1988)
    Travel back to the Age of Chivalry when knights were bold, galloping across the countryside and rescuing damsels in distress. This game recreates the time of wizards and the Knights of the Round Table. Lancelot is a three-part interactive fiction adventure, spanning the complete saga from the foundation of the Order to its finest hour - the quest for the Holy Grail. Guide Lancelot through his many exploits at Camelot, battle with wayward knights, and win the love of Guinever and Elaine. The challenge which has fascinated treasure hunters through the centuries is now yours - and you'll need all your strength, wit and valor to achieve your goal. To get the highest possible score, you should only kill combat foes when it is absolutely essential to survival. The game's command set includes the ability to issue instructions to other knights, and to automatically GO TO a place you have previously visited.
  • Lane Mastodon vs. the Blubbermen (1988)
    The year is 2029 and the evil Blubbermen have invaded earth. Only heroic Lane Mastodon can stop them, in a setting resembling science-fiction of the 1950's. Lane Mastodon vs. the Blubbermen is, along with Gamma Force in Pit of a Thousand Screams and the two ZorkQuest games, a part of the so-called InfoComics. The gameplay follows the same system as in the other games: the player reads text and views comic book panels (presented with CGA graphics in a vector format, including automatic zooming, panning, and rotating), occasionally being prompted to make a decision, thus leading the story into a different direction.
  • Larn (1986)
    Larn is one of the first Roguelikes (RPG dungeon crawls with top-down or isometric graphics and a high degree of randomization; Rogue or Nethack are examples) with a wilderness and more than one dungeon. In this game, you are searching the Caverns of Larn for a cure for your daughter's strange disease. The game world is presented entirely with ASCII text characters.
  • Laser Chess (1994)
    Laser Chess is a chess variant for two players. The goal is same as in traditional chess game - defeat the opponent's king. The gameplay is enhanced by laser weaponry, although the players may choose the standard way of playing. The player may manipulate (by moving and rotating) all the pieces. There are eight types of pieces with special abilities, such as splitting or absorbing the laser beam. Basically most of the pieces are covered with mirrors reflecting the laser beam. Laser piece fires a laser beam in a straight line into a mirror piece placed opposite. The laser beam reflected by the mirror moves forward until it hits another mirror (including opponent's one), wall (beam disappears), absorbing piece (beam disappears) or destructible piece (including own one). The king and the laser have no mirror protection, some of the other pieces are protected only on the selected sides and the diagonal piece can't be destroyed by a laser beam, because all of its surfaces are reflective. The loss of the king means the end the game, the loss of the laser - the necessity of playing chess in the traditional way.
  • Laser Light (1994)
    A fun puzzle game in which you arrange mirrors to beam light onto a target. New obstacles and powerups keep the game interesting.
  • Laser Surgeon The Microscopic Mission (1987)
    Laser Surgeon: The Microscopic Mission is an educational game where you are taught (or lose a patient trying...oops) to sharpen your medical skills, specifically in the area of surgery. You start as a medical trainee and work your way up the medical ladder for each successful surgery. Each case comes with a medical debriefing on the patient's historical background and medical procedures on how to operate on the patient. The gameplay is focused from a microscopic surgery monitor point of view on the area of the patient that needs surgery (e.g. the brain). As the surgery is real-time, you need to brush up on your biology skills and medical skills to: * Identify which cell(s) needs operation. * Decide what procedure needs to be conducted. The game contains an in-game help file to teach you about the various microscopic cells featured. Incorrect diagnosis may result in the death of the patient (and hefty malpractice lawsuit...). Who said it was easy being a doctor?
  • Laserwars (1994)
    In artillery games the players are compelled to calculate physical forces such as wind speed and gravity to determine where their shot lands. In the grid of this dueling arena (reminiscent of a simplified ), the players snipe with photons rather than lead shot, and hence concern themselves for the placement of diagonal mirrors, each reflecting and bending beams of light 90 degrees. In an attempt to keep the upper hand, the players, turn by turn, place mirrors to increase their range and accuracy, place mirrors to foul their opponent's aim, and move and rotate themselves. The winner (of each two-player round between humans, computers or both) is the one who tags out the other player first with their destructive laser-beam.
  • Last Action Hero (1994)
    Danny Madigan is watching a sneak preview of the latest film of his favourite hero, Jack Slater, when he is mysteriously catapulted inside the screen; now standing next to his favourite idol. You are Jack Slater, an action movie hero, who takes on the ax maniac "The Ripper", who is holding a school under siege, and Benedict, a villain who wants to use Danny's ticket to bring terror to the real world. The game, based on the film of the same name, starring Arnold Schwarzenegger, is very different for each platform. For most of them, the gameplay can be split up into two parts: side-scrolling fighting levels and wild car chases on the streets.
  • Last Days of Doom (1988)
    MS-DOS: Last Days of Doom by (1988)
  • Last Half of Darkness (1989)
    The main character's aunt was a voodoo witch in New Orleans who made potions to help friends and neighbors with their afflictions. She was killed, and the protagonist has inherited her entire estate - with a catch: In order to receive the fortune coming to him, the hero must finish the potions his aunt was working on and solve the mystery of her death. Last Half of Darkness is an adventure game that takes place entirely in and around a haunted mansion, complete with graveyards, crypts and foreboding swamps. The graphics in the game consist of a collection of still images. The main screen is divided into five major sections: the game world, inventory, list of exits, commands, and a description box at the bottom. The player has to position the mouse on a command (Move, Examine, Take and Operate) and left-click to perform that action. The game is available in both EGA and 256-color VGA mode.
  • Last Half of Darkness II (1992)
    This sequel to the first Last Half of Darkness picks up where Part I ended. The protagonist wakes up in a strange room alone, near a dungeon. The girl whom he saved in the first chapter of the saga is nowhere to be found, and the hero soon discovers that she is going to be sacrificed to an ancient volcano deity. The player must stop this at all costs. Last Half of Darkness II is an adventure game that uses the same engine as its predecessor. Maintaining the horror atmosphere, the game has the player interact with the environment by selecting verb commands and collecting items to solve puzzles and advance the story.
  • Last Knight in Camelot (1996)
    In the age of King Arthur and his Round Table, Merlin and the king send out a call for a new knight to join the court. The player's character takes up the challenge to prove himself worthy of the honor, and ultimately must scour the kingdom in search of Excalibur and the Black Knight whose Dwarf minions have stolen it. There are hidden treasure troves, teleports and special items to be found as well. Last Knight at Camelot is a side-scrolling platformer somewhat in the tradition of Epic MegaGame's Jill of the Jungle series; the player has no weapons, however, and must either avoid enemies completely or jump on them to defeat them. The keyboard's four arrow keys move the knight left and right, enable him to look up and down, climb up and down, move switches and enter doorways; the shift key makes him jump.
  • Last Ninja 2 - Back with a Vengeance (1990)
    With the scrolls now in his possession, The Last Ninja begins training a new order of Ninja. During a training session he is mysteriously transported to XXth-century New York. The Evil Shogun has returned! Torn from his own time, The Last Ninja must defend himself once more with nothing more than the belief in his own abilities. Last Ninja 2: Back with a Vengeance is an action/adventure game where the player, controlling a powerful ninja, must fight his way through opponents while collecting necessary items. The game is split into various levels, each of them depicting a different locale and divided into several screens. The view is isometric and the ninja can move in four different dimensions (he can also walk backwards) and jump. Enemies, armed with fists and various ninja weapons, wander around the levels. The ninja must fight them either bare-handed or with the weaponry he finds along the way; in either case, he has a number of blows and attacks at his disposal, as well as the ability to block. There's a special weapon, shuriken, which are thrown in a straight line rather than used for melee combat; if they strike an enemy, they'll instantly kill or at least heavily damage him. There are items scattered around the levels, such as keys, rope, a map or hamburgers (which restore health when eaten). Collecting these items and using them in a proper place is necessary for completing the game.
  • Laura Bow 1 - The Colonel's Bequest (1989)
    The year is 1925. Laura Bow is a young student attending the Tulane University in New Orleans, and an aspiring journalist. Her friend Lillian invites her to spend a weekend in a mansion belonging to her uncle, Colonel Henri Dijon, a veteran of Spanish-American war and the owner of a large, but decaying sugar plantation on a secluded island. During the dinner Laura meets members of Lillian's extended family and their alleged friends. As Laura begins to explore the mansion and talk to its inhabitants, she unravels old family feuds and realizes some of those people - if not all - have their own plans and schemes. It all gets much worse when strange accidents and murders start to occur. Laura must investigate those gruesome events and find the culprit. The Colonel's Bequest is a detective mystery adventure game very similar in style and presentation to Agatha Christie's novels. The game world is confined to the island and consists of numerous interconnected areas, such as various rooms in the mansion, garden, smaller structures, etc. The player is free to explore much of the game's world right from the beginning, with only a few areas being initially inaccessible. The game's clock advances a quarter of an hour each time Laura performs an action pertaining to the plot. Characters have their own schedules and clues are often obtained by discretely observing their actions. The player interacts with the environment by typing verb-object command combinations (such as "Look Garden", "Talk Colonel", etc.). Some of the most common actions have keyboard shortcuts. The gameplay largely focuses on exploration. Much of the plot stays in the background and can be uncovered by talking to the characters about various topics (mostly other people). There is an inventory and a few puzzles, but they play a much less prominent role in the game compared to other adventures by Sierra. It is possible to complete the game without having discovered the entire plot or even without having identified the murderer. There is no scoring system, but after the game is finished the player is given a detective ranking and told about story branches or other elements he might have missed.
  • Lawn Mower (1987)
    Lawn Mower is a text-only action game, in which you play, well, a lawn mower. Of course, this is not too interesting in itself, so there are some catches. First of all, you have to mow the entire lawn in a certain time. Furthermore, you earn money for mowing, and the less time you need, the more you earn. To save time, you can change the mowing speed, but be careful: if you go too fast, you'll hit some things not intended to mow, thereby getting a time penalty and damaging the mower. After ten "hits", you must replace the blades of the mower by returning to the starting shed. The whole thing is further complicated by different obstacles. A gopher appears randomly and leaves holes, and at advanced levels, a dog begins to chase you -- all destroy your mower on touch. Every destroyed mower costs you 10 dollars, and you only have a limited number of mowers at your disposition. The first levels may seem easy, but don't get fooled: it soon gets pretty hard. The game ends when all your mowers are gone, and if mowed well enough, you get the possibility of getting into a high score list.
  • Le Fetiche Maya (1989)
    As an intrepid explorer, buy equipments, tools. and head into the wild Yucatan jungles to find the mysterious Mayan fetish. Two modes are available: a platform mode and a 3D mode where the player drives a Jeep.
  • Learn to Add (1987)
    Learn to Add is an educational game designed for children ages 3-7. The object of the game is to complete a rainbow by solving number problems. On each turn, you first select a number from 1 to 9. The computer will then present a problem involving that number along with several groups of balloons of varying quantities. You then need to guide an animal over to the group of balloons which has the same number of balloons as the number that would solve the problem. On easier skill levels, you just need to select the group of balloons that matches the number selected. Tougher skill levels present addition problems where you need to fill in the blank. Each time you answer correctly, part of a rainbow appears on the screen. Complete the rainbow, and you win!
  • Leather Goddesses of Phobos 2 (1992)
    Almost twenty years passed since the inhabitants of Earth defeated the Leather Goddesses of Phobos. The year now is 1958, and the scientific world is excited at the news of the discovery of a new planet in the Solar System, a so-called "Planet X". One night, a spaceship crash-lands in the small town of Atom City, Nevada, home to a military base and a nuclear power plant. The alien Barth, a self-described "Pulsating Inconvenience" from Planet X, brings terrible news to the people of Earth: the Goddesses have conquered Planet X and forced its denizens to become sex slaves. Gas Pump Girls is the sequel to Leather Goddesses of Phobos. The player can choose between three different protagonists: the alien Barth, the gas station owner Zeke, or Lydia, the daughter of the astronomer who discovered Planet X. Barth's scenario involves different tasks, while the humans' gameplay is largely identical, with the exception of different dialogues. Unlike the previous game, the sequel is a graphical adventure without any text input. The player interacts with the environment in a point-and-click fashion, with a "smart cursor" that automatically changes its shape depending on the possible action that can be executed with a person or an object. The game has multiple-choice conversations, many of which are optional.
  • Legacy of the Ancients (1989)
    You are a simple shepherd in the world of Tarmalon who one day discovers a panic-driven dying man by the roadside who carries a strange leather bound scroll and a golden bracelet. This begins the adventure in the race against time to destroy the evil scroll and those who wish to kill you to take its power for their own uses. This role-playing game uses the same game engine as Questron. Your journey takes you through overlands, dungeons, towns, castles, oceans, pirate caves and inter-galactic museums to finally face the real threat to the world of Tarmalon. You will have to fight using weapons and magic, gamble, and trade items. Your character is rated for dexterity, strength, charm, endurance and intelligence - skillful play will maximize these.
  • Legend of Faerghail (1990)
    Something bad has happened to the race of elves. Without provocation, they attack innocent people and are preparing to conquer the peaceful city of Thyn. The Count of Thyn needs somebody to go to the city of Cyldane and ask the local Count to send reinforcements. This task is given to the protagonist of the game, who has to recruit other adventurers to help him in dangerous battles. Soon the heroes will discover a greater evil behind the sudden insanity that plagues the elves, and will have to find a way to defeat it... Legend of Faerghail is a role-playing game with an interface similar to that of The Bard's Tale series. The player explores towns, wilderness, and complex dungeons of the game from first-person perspective, fighting enemies in turn-based combat. The combat system requires the player to pay attention to the position of the characters in battle. For example, a mage will lose concentration and fail at spellcasting if he stands too close to the enemy.
  • Legend of Myra (1993)
    In Legend of Myra, humanity tries to exterminate all rabbits. And obviously the best way to do this is by storing all cabbages underground so that they can't reach them. The player takes control over the rabbit Myra who has to try just that. This is a Boulder Dash variant: Myra has to dig through the dirt in each of the 120 levels (simply by walking through it) and collect all cabbages. Of course there are many monsters which are deadly by touch which can be destroyed by dropping a stone on their head: gravity takes over as soon as the dirt under a rock is gone. But of course a Myra can also die when he is in the way. During the course of the game there are additional obstacles (e.g. teleporters, switches, mines or doors) and power ups like pistols to find. Especially useful are carrots which give Myra the ability to bite through rocks and monsters.
  • Legend of Saladir (1999)
    MS-DOS: Legend of Saladir by (1999)
  • Legends of Murder - Volume 1 Stonedale Castle (1989)
    Legends of Murder is a fantasy/role-playing/murder mystery game. In Volume 1 of the series you, Inspector, have been summoned to a small castle near the harbor city of Erdwyn to investigate the murder of the King. Hired by the advisor of the deceased King, an elf named Ash, you set foot in the castle after a long journey across the sea, and the game begins... The ultimate purpose in the game is to discover the murderer of the King. The character is walking on a tiny map sized in 1/5 of the screen, and when he comes inside new room, the description is written. There are numerous riddles and puzzles to solve along the way, as well as many people to meet and places to explore. It is very important that you talk to everyone you encounter, search all rooms of the castle you enter, and make note of what you learn for later reference. The Inspector (of Fighter/Mage class) has a number of personal attributes, common for RPGs, which affect the play of the game. Spells must be learned from special books. The higher a character's level, the more powerful the spell he can learn.
  • Legends of Murder - Volume 2 Grey Haven (1991)
    This is the second adventure in which the player takes on the role of the Inspector, a crime-solving fighter/mage. This time around, an apprentice at a school of wizardry has been murdered, and the player must investigate and find the culprit. The player must move around a rather tiny map of his or her surroundings, searching for clues, talking to other characters and occasionally fighting enemies through a menu-based combat system. There are items to collect and equip, experience points to gain, spells to cast and, of course, a crime to solve.
  • Leisure Suit Larry 1 - Land of the Lounge Lizards (1987)
    Larry Laffer is a short, tacky, balding, forty-year-old man who has been living with his mother until recently. He used to be in the software business, but decided to leave everything behind as he moved to the city of Lost Wages in pursuit of sexual fulfillment. Clad in a white polyester leisure suit, Larry finds himself outside of Lefty's Bar, determined to finally lose his virginity - or commit suicide if he is unable to achieve that goal before dawn. Leisure Suit Larry in the Land of the Lounge Lizards is the first game in Al Lowe's Leisure Suit Larry series, largely inspired by the text adventure Softporn Adventure, though with a greatly enhanced script containing more humorous descriptions and dialogue. The gameplay is similar to other third-person Sierra adventures: a text parser is used to input commands for interaction with a graphical environment. Progress is achieved by collecting various items and figuring out which of those may be essential for conquering the hearts of the several female characters appearing in the game. The game allows the player to access most of its locations (a bar, a casino, a convenience store, etc.) from the very beginning, with only a few key ones being barred due to the lack of a crucial item. Moving between some of the locations can only be done by cab. Paying for those trips, as well as procuring some of the items, requires the player to manage Larry's finance by gambling at the casino. Typical of Sierra games, progress is tracked through a set amount of points, awarded for advancement or minor actions. There are several ways to die in the game, most presented in a humorous fashion. The game contains adult situations and semi-implicit depictions of sex.
  • Leisure Suit Larry 1 - Land of the Lounge Lizards VGA (1991)
    Leisure Suit Larry 1: In the Land of the Lounge Lizards is a remake of the first game in the Leisure Suit Larry series. It introduces a new interface. Instead of typing commands, the player performs the desired actions by choosing appropriate icons, and then clicking on objects on the screen to interact with them. The graphics are now 256 color VGA. There is also much more music than in the original version, and it supports more advanced sound formats.
  • Leisure Suit Larry 2 - Goes looking for Love in Several Wrong Places (1988)
    Leisure Suit Larry Goes Looking for Love (In Several Wrong Places) is the second game in Al Lowe's Leisure Suit Larry series. Continuing the plot of the previous game, the swinging single Larry Laffer has finally found his true love and is happily living with her. Right? Wrong!.. Because Larry is mercilessly thrown out by his great love and is left all alone, penniless, and womanless, in Los Angeles. Accidentally, Larry comes into contact with KGB agents who will pursue him all over the globe from now on. And there is also the evil doctor Noontonyt plotting evil schemes on a remote tropical island... Looks like Larry will have to forget about his women-related problems for now... or is it so? The second game in the series introduces an improved engine (allowing for full-screen graphics and mouse control for movement). As opposed to the first game, which relied on exploration of one large area, the sequel has a more linear progression, the player being continuously taken to new locations as dictated by the plot. There are less puzzles in this installment than in the previous game; however, the number of ways to die has increased, danger awaiting Larry in most places he visits.
  • Leisure Suit Larry 3 - Passionate Patti in Pursuit of the Pulsating Pectorals (1989)
    Passionate Patti in Pursuit of the Pulsating Pectorals! is the third game in Al Lowe's Leisure Suit Larry series. Larry Laffer has finally found the woman of his dreams, and can happily live with her together on the beautiful tropical island... until he gets thrown out of the house by his wife. His boss, who happens to be his (now ex-) father-in-law, fires him. Larry is all alone, without a woman, without a job, on an island that has long ceased to be a "tropical paradise" and is exploited by entertainers, lawyers, and alike. But never despair! Dressed in his irresistible leisure suit, Larry is about to conquer the world (or at least its female population) anew. Watch out, fairer sex, because Larry is back to his swinging self! The game uses the same text-based interface and the same graphical engine as the previous entry in the series. The structure of the game, however, is more similar to that of the first installment: most of the time, the player is confined to one large area which can be freely explored. Unlike the two previous Larry games, the player does not just control Larry, but also - in the second half of the game - the enigmatic and beautiful pianist Patti, helping them to reach an ending that will finally bring happiness into Larry's life.
  • Leisure Suit Larry 5 - Passionate Patti Does a Little Undercover Work (1991)
    Passionate Patti Does a Little Undercover Work! is (despite the number) the fourth game in Al Lowe's Leisure Suit Larry series. The middle-aged would-be-womanizer Larry Laffer fell off a boat during a cruise and sustained amnesia, forgetting how he and his sweetheart Patti got separated, how Larry got a job in LA, how Patti got a job with the FBI, and what happened in (the never released) Larry 4. Now Larry and Patti are working independently on two cases that are connected to each other, even though the heroes aren't aware of that. Larry's new bosses are involved in shady business, while Patti agrees to take a break from her career as a performing pianist and become an undercover agent. Will the two be together ever again? Unlike the previous games with their text input, Larry 5 utilizes a graphical, icon-based interface. The player uses verb commands ("Look", "Talk", "Use" etc.) to interact with the environment. In a way not quite typical for Sierra's adventure games, it is impossible to "die" in Larry 5, and the amount of "dead ends" (unwinnable situations) is greatly reduced. The game is also less puzzle-oriented, allowing the player to proceed even if he/she fails to solve the required puzzle in some cases. However, the player is awarded more points for finding the "right" solution. As in the third game, both Larry and Patti are available as playable characters during different chapters of the story.
  • Lemmings 2 - The Tribes (1993)
    The sequel to Lemmings has a plot describing how the Lemmings have split into 12 distinct tribes, each of which has their own landscape and their own cultural identity - they include Egyptian, Circus and Highland. However, Lemming Island is now in danger, and you must complete 10 levels for each tribe in order for them to reunite and reassemble the Talisman from the 12 pieces. Across the 120 levels there are over 60 skills, although no more than 10 are in use on each screen. The Classic tribe has the ones from the original and is perhaps the best option for first-time players. The others range from digging methods such as a scooper (diagonally downwards) and club basher (horizontal), building skills such as a planter (takes time to produce the desired raise to the landscape) and a sand pourer, and various methods of movement including a Pole-Vaulter and a Skater (the only Lemmings who can cross ice). Some of these are only subtly different to others, and their exact uses are unclear, but there are 4 Trainer levels where you can select any combination of skills and experiment. Unlike the first game, the player is rewarded for saving as many Lemmings as possible, rather than simply passing or failing. The ultimate aim is to save all 60 Lemmings through all levels, thereby earning a Gold Medal for that tribe - Silver and Bronze are also on offer. The player can also go back over levels in the hope of saving more Lems. Because there are 12 tribes, and the player can switch between them at any point, you have to be stuck 12 times in order to be unable to progress. The game saves progress rather than using passwords as in the first game.
  • Lemmings 3D (1995)
    You, as in all other Lemmings games, are responsible for helping hoards of lemmings through hazardous environments to safety. However, this lemmings game goes just that little bit further by introducing the lemmings to 80 new 3-dimensional levels!
  • Lemonade Stand (1999)
    Lemonade Stand is a simulation game where players take charge of their own lemonade business in the fictional town of Lemonsville. Before the start of each business day, players are given the day's weather forecast: Sunny, cloudy or hot and dry. After receiving the weather report, players take charge of three factors that will affect business for the day: The number of glasses of lemonade to make, the number of advertising signs, and the cost of lemonade per glass. Depending on how the prices are set during the day's weather conditions, players will either make a profit or lose money until the next day. Lemonade stand is a single-player game or can be played with up to 30 players alternating turns.
  • Les Manley in - Lost in LA (1991)
    In the sequel to Les Manley In: Search for the King, Les is searching for Helmut the Human Bean. Les' best friend from the first game, Human Bean has been kidnapped from his mansion in L.A. Unlike the first game in the series, this game is a "point and click" adventure; there is no text parser involved.
  • Les Manley in - Search for the King (1990)
    This is a classic text-parser-with-moving-onscreen-actors adventure game from the early 90's. In this game you are a tech specalist for a company. (Basically Les is the poster child for nerds all over the US.) Your goal is to win the Search for Elvis contest and win the heart of the girl of your dreams. You might even wind up a superstar.
  • Lethal Tender (1993)
    Bad boy Nick Hunter must thwart the evil Thorne Devereaux's plan to coat U.S. currency with a time delayed explosive by infiltrating his base and mowing down swarms of identical nameless guards.
  • Lethal Weapon (1992)
    In this game, based on the movie series, you can play as Martin Riggs or Roger Murtaugh to complete four main missions, before taking on a final bonus one. For each mission you can choose the appropriate character. Walking around, jumping and swimming, kicking or shooting the opponents you have to stop the crimes in your beloved L.A. Firstly, you have to stop drug dealers who want to transport their money from the dock, where you infiltrate. Secondly, you have to stop suicidal terrorists, who entered the subway. Thirdly, you have to defuse a bomb, planted by another terrorist group in the mall. Fourthly, you have to sneak into an office complex to free a hostage, Leo Getz. And finally, you have to find out and stop an ex-police sergeant, who is supplying armor-piercing bullets to local criminals.
  • Letter Targets (2004)
    Letter Targets is a freeware ASCII-style game with gameplay similar to Hangman and Wheel of Fortune. Every puzzle number has the same mechanic: you can either choose a puzzle by typing the number or you can just select play and you will get a random puzzle. The length of the word is shown in dots when you begin your puzzle, and you hit letters on your keyboard to guess and try to solve the word. After typing seven letters that are not in the word, it's game over. The game does not have a high score screen or a difficulty setting.
  • Leygref's Castle (1986)
    Leygref's Castle is a remake of Wizard's Castle. The gameplay is very similar to the original: Explore a castle (represented as an 8x8x8 cube), kill the monsters and grab the treasures to find a powerful item. You do this in a turn-based manner by entering short text commands. Each room of the castle may contain a monster (which will probably result in a simple turn-based combat), a vendor where you can buy and sell things, or special items with random effects (books, magic pools and chests). If you're intelligent enough, you can also cast spells. Small extensions have been made, for example, there are two additional classes at character generation and more monsters. The game also has enhanced text graphics and a more intuitive interface -- for example, the room contents are not indicated by just one letter like "D", but by short words. The gameplay may seem simplistic at the beginning, but winning the game involves using right strategies which monsters to attack, when to cast spells and the right use of the items and special places.
  • LHX Attack Chopper (1990)
    LHX: Attack Chopper is a helicopter simulation with a strong arcade focus. You can freely choose which missions to fly first, and which helicopter to fly in a given mission. There are a total of four helicopters: Apache, Blackhawk, Osprey and LHX. With this fine selection of death machines you will engage countless enemy targets in Libya, East Germany and Vietnam throughout the game.
  • Liberty or Death (1993)
    STORY The European Wars against Spain and France have been costly to the British Empire. In order to gain additional funds for the war effort, the Crown raise taxes from the New World colonies without representation. This act compels the New World colonies to protest and boycott against British rule. By 1775, the Crown alarmed by the protests, boycotts and politically instability in the New World sends troops to subdue any rebellious efforts by the New World colonists. This threatening approach provokes the Thirteen Colonies to revolt. Thus starts the War for Independence in the New World (American Revolutionary War). GAMEPLAY Choosing Sides In Liberty or Death, you partake in the American Revolutionary War, either as the "rebels" - the American Continental Army or as the "Crown" - the British Royal Army. Choosing either one of the nations will prompt you to choose the leading Commander-in-Chief: * The Continental Army: Charles Lee, Artemas Ward or George Washington. * The British Royal Army: Henry Clinton, Thomas Gage or William Howe. Revolutionary Politics Each turn you will have to balance your treasury for the war effort. Money is provided by each state. The more states that support your cause, the more money will flow in your coffers. Money is spent in paying wages, strengthening the fleet and recruiting new regiments. Here, if you have a sufficient fleet, you can also command your Navy officer to "control the seas" which is conducting a blockade and privateering against enemy ships. This may result in seized goods that will be added to your treasury. The American Revolutionary War in Liberty or Death included everyone except the American Indians: [1] Revolutionary Militia: American supporters but not yet fully supportive of Continental Army (not under your full control) [2] Loyalist Militia: Militia supportive to the Crown [3] French Army: The French will support the American cause after a formal alliance is held. [4] Spanish Army: The Spaniards will support the American cause after a formal alliance is held. Revolutionary Combat The top-down turn-based combat introduces units available in the Revolutionary War: Infantry, Guerrilla, Cavalry and Artillery (Engineers). Combat near shores may also be joined by Naval units: Fleet and Fires Ships.
  • Liero (1999)
    Liero is like Worms but with players battling in realtime instead of turn-based. At the start of the game, each player chooses 5 weapons from a vast weapons array, 40 in total. The weapons range from simple pistols and shotguns to bazookas and the ever deadly cluster bombs (known in the game as the chiquita bomb) Players can dig through mud, jump and throw ninja ropes to navigate through the area. The players must seek each other out and destroy the opposing player. When a worm is hit, ridiculous amounts of blood spurts around. All weapons have infinite ammo, however they do need to be reloaded after emptying a clip. Reloading takes a few seconds, and during this time the player cannot fire. The more powerful a weapons is, the sooner it needs to be reloaded, sometimes after every single shot. During the game, players can pick up crates with weapon power-ups. When collected, the weapon power-up replaces whatever weapon is in the active weapon slot.
  • Life & Death (1988)
    Life & Death is a game which casts you as a doctor in a hospital. Your job is to diagnose patients and administer appropriate therapies, or even perform surgery when necessary. To diagnose a patient, you have to press on his or her abdomen, to see which portions of the stomach cause pain. Basing on this knowledge, you can choose a therapy for him (observation, medication or referring to another specialist) or administer a X-Ray or ultrasound scan to get more information about his illness. In some cases, surgery will be necessary. You're the surgeon and you have to perform the operation very carefully, adhering strictly to the procedures, preserving hygiene, and maintaining care when cutting up the patient. Should you mistakenly administer the wrong therapy, or kill your patient at the operating table, you're kicked into the medical school, where you're given hints as to what you've done wrong.
  • Life & Death 2 - The Brain (1990)
    The Brain follows the same premise as its predecessor Life & Death, wherein the player controls an up-and-coming surgeon who must perform simulated surgery on patients with varying problems. The sequel focuses on the brain, whereas the first game focused on the abdomen. The graphics and gameplay have been improved from the first game, but, other than the new patient cases, it plays more or less the same.
  • Lightspeed (1990)
    In the future, the Earth is a wasteland, unable to sustain human life any longer. Mankind's only hope is to find a new world to colonize. Giant transport ships are launched, each carrying 10 million people. Sent ahead of each of these ships is a Trailblazer-class scout. Controlling one of these Trailblazers, it's the players mission to find a suitable planet for a new colony, to scout for natural resources and to deal with various alien species, who might be both friend or foe. From a robot-controlled home base, the Trailblazer starts exploring the nearby star systems (two different star clusters are selectable, representing different difficulty levels). Planets in uninhabited systems can be claimed for their natural resources. If aliens already inhabit a system, diplomatic negotiations can be opened. Since the resources of the uninhabited systems won't be enough for sustaining a colony, trade agreements with the aliens are necessary. Each alien species has its own attitude and quirks. Not all of them are friendly, and some might demand that the player attacks their enemies before they agree to trading or a peace treaty. If hostilities with aliens begin, there are a variety of combat options. The Trailblazer itself is rather slow and sluggish, but is equipped with a powerful main gun and a gun turret. It can also launch remote-controlled combat chassis in various configurations: as a guided missile, a kamikaze ship, or a fighter, the latter two being controllable by the player. The systems of the Trailblazer (the weapons, shields, sub- and faster-than-light engines) are powered by various parts. On the engine room screen, these parts can be individually mounted or removed. Combat may damage the parts. The same parts are used by different systems of the ship, so they can be moved around to improve one system at the expense of another. New and replacement parts can be collected from the wreckage of destroyed alien ships and space stations, or be acquired through trading.
  • LineWars (1990)
    Cobra Mark IV multi-purpose General Contact Vehicle is an astonishing stellar vehicle. It's got beam lasers mounted up front and at the rear and is loaded with missile launchers. It's highly maneuverable and quick to react you your every move. Naturally a fighter like this will give you a great advantage. Unfortunately your opponent is flying the exact same thing. Quick reactions will determine the outcome of this duel in outer-space involving up to four opponents. Be careful of other ships flying about and mind those asteroids. LineWars is an space-fighter sim that takes place in the far reaches of another galaxy. You control your ship via mouse or keyboard from a first person perspective. By using the number keys you can look around the different viewpoints of your ship and of course will have to do so to mount those rear beams. Your weapons are the aforementioned laser beams and missiles. The missiles only fire when locked on a target but the lasers can be used to blast meteors, passing law-abiding space ships and just to waste your energy. Your energy (shields) and lasers have a limited gauge. Once the gauge lowers to zero for your lasers you will have to wait a few seconds for them to refill. This naturally doesn't apply to your energy. Once those babies come down it's just a few inches of hull between you and oblivion. Missiles are limited to four shots but there is the off chance that your missile launcher will jam at which point you must engage in battle without them. The game receives it's name not from the linear polygonal graphics but from fighting "on-line". That is, phone line. Multi-player battles can be fought via modem between four players but there's always the computer if friends are lacking. Settings of the game are adjustable in that you can select friction and speed at which you react and the number of opponents fighting.
  • LineWars 2 (1994)
    3-D space shooter a la Wing Commander but on shareware. You are some sort of space marshal/cop, and have to complete 10 scenarios (with 10 goals each) of missions that range from asteroid blasting, to pirate elimination, patrols, escorting ships, etc. The game uses a polygon-based engine, with graphics that put the emphasis on line-drawing and very radical lightsourcing as a way to convey the lack of visibility on space thanks to pockets of darkness created by asteroids, etc. This makes for less dogfighting and more hunting-like action as the main gameplay objective.
  • Little Monk (1995)
    Little Monk is a light-hearted top-down action game, starring a bald little monk from the Shaolin temple, famous for the Shaolin Kung Fu-like fighting style. Your mission is to restore peace in the land by defeating enemies such as dragons, beetles and snails, in a large number of scrolling backdrops. Many of your enemies are based on creatures from Chinese myths. During your journey, you can pick up power-ups and acquire new weapons as well.
  • Livingstone Supongo 2 (1989)
    This is the sequel to Livingstone Supongo. It means that Dr. Livingstone will return to our screens to be rescued definitively. In this game you must pass 2 worlds, filled of dangerous savage animals, unfriendly natives, a lot of mortal traps, and, of course, risk and adventure in pure state. Livingstone Supongo 2 starts where you finalized the first game, and that as I said before, you must surpass the 2 levels to find the place where Dr. Livingstone is prisoner. In this sequel you must take some important objects to pass to next level.
  • Livingstone, I Presume (1986)
    Livingstone, I Presume? is a video adventure technologically almost identical to Goody, however this game has a more complex map and an obligation to alternate among three weapons and a pole that the player has from the beginning of the game. The name of the game indicates a tour around each of the searches of David Livingstone that carry out the journalist Henry Morton Stanley in Africa in the 19th century. There the resemblance to reality ends and turns into a platform game.
  • Loader Larry (1992)
    Larry Lontrose is a part-time dock loader. He is very ambitious and wants to be promoted up the corporate ladder. By solving the 40 mind-bending puzzle rooms, you can help Larry fulfill his dreams. Each room has objects like boxes, balloons, TNT and much more! Use these objects and avoid others, to reach the door in each room to complete a level.
  • Lock On (1987)
    You are a fighter pilot going through wave after wave of enemies from a 1st Person Perspective. You control a gun-sight and you try to shoot as many planes and ground defences while you fly through the air. Your sights will automatically Lock-On to a target and you can fire a missile to hit them.
  • Lode Runner (1983)
    The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes. The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision. This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.
  • Logo (1990)
    Logo features three independent puzzle games with 120 levels each. The main motivational factor are digitized, more or less naked women that appear between levels. All levels have to be solved within a time limit and a password is given once every five levels. In game one and three, all moves can be undone. In the first game, the player needs to recreate a stone combination shown in the lower part of the screen. To do so, he places a single stone on the playfield. However, each stone also has a value between one and four which needs to be matched. Every time a stone is placed besides another stone, the value of the stone already on the field rises by one. If the value was already four, it resets to one. In the second game, a pre-defined stone combination has to be erased. To do so, the player clicks on a stone which then disappears. But the stones around the clicked stone (left, right, above and below) also disappear. If there is no stone on a clicked place or a place around it, one is created. In the third game, the goal is the same as in game two. However, only two stones of the same value and colour can be taken from the playfield. The value of the stones around a taken stone rises by one.
  • Lollypop (1994)
    Sweet she is and sweets she wants. Young Lolly wakes up and has an incredibly appetite for candy. For chocolate, and for caramel and gingerbread, and for cookies and crisps and marshmallows and lemonade and bubblegum and jelly bears and ice and cream and sugar frosted chocolate bombs. All right, we've all had such moments. But Lolly is a doll. Animated by a stroke of lightning, she suddenly has life, a sweet tooth and a quest: Onward to the land where candy grows and the refrigerators never run out! It's a hostile world for small, innocent and rather hungry little dolls - that's why you've got to help Lolly find her way through eight big levels in this jump'n'run game. After the escape from the toy factory, the way to the promised land leads through places like a ghost town, a snow world and even Lolly's own cottony dreams. The way is far from safe: plenty of traps and monsters threaten a doll's life, but good timing, athletic leaps and an ample supply of lollipops to fling at obtrusive enemies help mastering any challenge. In desperate situations, Lolly can take a snapshot with her pocket camera, which instantly destroys all opponents on the screen. Huge level bosses guard the exit of each world; defeating the mega-monsters requires specific tactics. Fortunately, there is support: chests contain key items (to unlock different parts of each level), power-ups and plenty of sweets, of course. On the downside, the boxes may also yield harmful objects that jumble up Lolly's controls or even hurt her. Tender dolls of that model can sustain three hits before they break apart. There's a time limit for each level, so sucking popsicles in a corner won't do. You cannot save the game, but you get a personal passcode after each level.
  • Lombard RAC Rally (1988)
    This is a driving simulation is which you get to drive all the stages in the Lombard RAC rally. The game includes day and night stages, along with different weather conditions such as fog and snow. There is also a workshop option where you can repair and tweak your car to get a bit of extra speed. The game's main innovation is that the screen display is from behind the front seats - you can see the driver adjusting the steering wheel and gearstick, and the co-driver holds a map which changes colour as the track is covered.
  • Lone Eagle - Colombian Encounter (1994)
    A point and click adventure in the style of the old Sierra games.You begin your adventure when you learn that your friend has been killed by South American pirates. You travel to the area to investigate and then find yourself in trouble with the area pirates. The seafaring setting is more than a gimmick - sailing, fishing and diving are incorporated into the game as puzzle scene, and the nautical elements are more integrated than in the Monkey Island games. You control your character (man or woman, you choose) by clicking on a set of icons. These include movement and close examination of objects. There is much to explore, both at sea and on land.
  • Loopz (1990)
    A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next. Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. Game B is about unlocking bonus boards of the game by reaching a certain score and uses a bonus multiplier method depending on loop difficulty. The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.
  • Lord Avalot (1994)
    In the year 1179, on a small island off the coast of Wales, Baron Michel de Lustie interrupts the king's game of ha'penny with his daughter, asking for her hand in marriage. The king is annoyed with the interruption and sends him off, but the baron kidnaps the princess and holds her for a 50-pence ransom. The best knight in England is too busy on a vacation to rescue her, so he sends you, Lord Avalot d'Argent, instead. It's up to you to go get the princess back, solving puzzles and meeting various characters on the way. Lord Avalot is a humorous text-based adventure game. The gameplay is a lot like the old Sierra adventures (King's Quest, Space Quest, etc.), where you move Lord Avalot around the environment and type in commands to do things. You're given a mouse-driven menu to use, too.
  • Lords of Conquest (1985)
    Lords of Conquest is influenced by the boardgame Risk. You and your opponent start by selecting countries in turn from a map. This can be randomly generated based on requested numbers of countries and volumes of water, chosen from one of the 19 predefined ones, or created using the inbuilt editor. Your army possesses infantry, cavalry and a water fleet. Natural or produced resources such as gold and iron are identified - countries containing these might be the best ones to invade.You can play at 4 skill levels, and decide how big a factor luck is. With calculations settled by the computer, players can concentrate on the power games.
  • Lorna (1990)
    Lorna is the typical sexy heroine who fights against the foreign aliens in a distant place. This game follows the standard style of "go ahead and kill all anything that interpose on your way", those "friends" that will want to complicate your existence will be a varied mutant monsters, and, to defend yourself, you will be able to use hand-to-hand attack techniques, and if you prefer, you can use your always effective assault-rifle. This game is based on the popular Alfonso Aspiriz's comic book.
  • Lost Adventures of Kroz (1990)
    This larger than usual Kroz game (75 levels worth) has the same elements that were present in the previous installments: monsters, puzzles and plenty of levels.
  • Lost Crown of Queen Anne, The (1988)
    This game, part of the Classic Adventure Series, has the adventuresome player searching for Queen Anne's crown, which was lost in the eighteenth century and last seen in the Arabian desert. Although entirely text-based, the game takes a somewhat visual approach to interactive fiction. The screen is split into several boxes: an area description (which specifies visible exits), an inventory, a list of visible items, an auto-map and a list of verbs. Several statistics are tracked at the bottom of the screen: score, moves, hunger, thirst and number of treasures found (out of 12). Replay value is enhanced by the fact that certain elements of the game are randomized.
  • Lost Dutchman's Gold (1982)
    Lost Dutchman's Gold is a text based adventure game. Your goal in the game is to find the legendary lost Dutchman's gold. You begin the game in a miner's shack; searching about, you find a map which seems to indicate where the lost gold is located. Now you'll set out on a dangerous quest through deserts, mountains, and even ghost towns in order to locate the mine where the gold is buried. The ghost of Back-Pack Sam (better known as the computer) will guide you on your quest by providing descriptions and clues. You get around and interact with the game by entering two word commands. Good luck!
  • Lotus - The Ultimate Challenge (1993)
    Licensed by the classic British car company, this game featured 2 modes of play - one has you racing against 19 computer rivals (with witty names such as Alain Phosphate and Crash-Hard Banger), and the other pits you against the clock. There are 13 different types of races, ranging from Motorways to night-time to sections punctuated by roadworks, and some are lap-based with others being simple A-B. 2 players could play on a split screen mode. The game's crowning glory, however, was the RECS editor, which allowed you to create courses of your own, with theoretically millions possible.
  • Love's Fiery Imbroglio (1988)
    A piece of hyperfiction masquerading as a rare romantic text adventure game about a big date with what could be Mr. Right. Choose-your-own-adventure interaction spins the customized player along whimsical tangents but ultimately all plot forks either lead to dead ends or rejoin the fixed-rail central narrative. Manic and wacky energy drive even the second chances resulting from the selection of obviously wrong choices, all while skewering conventions of the romance genre.
  • Low Blow (1990)
    Low Blow is a beyond-the-rules boxing game where illegal hits are, in fact, legal. Landing a punch in someone's genitals is not only a legal move in this game, it's also quite effective. You can play a tournament against the computer or a simple game against your friends.
  • Lucky Luke (1987)
    Based on the famous comics series about good cowboy Lucky Luke. In the game you as Lucky Luke have to arrest four Dalton brothers - Averell, William, Jack, and Joe. On your mission you will progress from level to level shooting bad cowboys, jail-breakers, and bad Indians with your revolver; collecting bullets, dynamites, sheriff stars, and other useful items; running, jumping, ducking, and climbing. The locations vary from Forts, Towns, and Jails to Mines, Train, and Saloon with Ghosts. On every level you have to complete different submissions to progress - either to free a Bank Director, or to collect Three Nuggets for Miner to obtain a Nitroglycerine, or to build a Totem for Apaches, etc. At the end of some levels you confront the big boss, it is often the one of Daltons. Different arcade sequences between levels allow you to chase the Dalton brothers or train riding your faithful horse Jolly; to run away from Tornado; and to ride on the raft. Bonus level arcade sequences represent your wrestling challenge with Jolly, bottles shooting, or revolver's barrel roulette. To access the one of the three certain parts of the game you may enter password. The game was made in French/English/German/Spanish.
  • Lucky Luke (1997)
    MS-DOS: Lucky Luke by 1997 (1997)
  • Lucky's Casino Adventure (1993)
    The game is a compilation of several Casino games with ability to play a Single Game, win a Tournament, or spend a 3 weeks vacation in Quantum City full of casino houses. The casino games are: Baccarat Big Six Wheel Bingo Blackjack Caribbean Stud Casino Craps Keno Pai Gow Poker 5 kinds of Poker (5 Card Stud, Texas Hold'em, 7 Card Stud, 5 Card Draw Jacks or Better, 5 Card Draw Lowball) Red Dog Roulette 8 kinds of Slots (Joker's Wild, Magic 7, Nevada Nickels, Fruit O' The Tomb, Desert Dollars, Diablo Dollars, Buggy Bucks, Midas Touch) 3 kinds of Video Poker (Jacks or Better, Joker's Wild, Deuces Wild). During Single Game mode you choose the appropriate game and play until you win enough money. In Tournament mode you choose one of seven Tournaments, which path charts vary, and try to win. In Three-weeks Vacation mode you find yourself in Quantum City. Full of different Casino houses, such place welcomes you with all your money. Starting coupons are given to you to visit certain places. Walking on the streets or calling a taxi, you may choose the place, and while inside one of Casino Houses you may play casino games available here. Three-weeks are flowing, and your playing efforts may be successful, or not. If you are running out of money, the Crazy Mike's Pawn and Loan shop is present. You always may sell your items, such as watch, here and continue your vacation. The goal is to spend your vacation well. The game includes the voice-overs and player profiles. Profile of player may be saved in progress and loaded. The best winning scores will be stored and displayed in Hi-Score tables.
  • Luigi en Circusland (1994)
    Luigi en Circusland is the sequel to Luigi & Spaghetti, but this second unofficial outing of Mario's brother is basically a level modification of its predecessor, with little changes respecting the gameplay, sound or graphic appearance. The only notorious one would be that this time you won't count with Spaghetti's help. Now you will guide Luigi as he explores different parts of a circus while beating some of the evil clowns and other funny enemies who would want to eliminate him, so in order to avoid it, he will be able to use two kind of punches (impact or smash), the classic "jump on them" and sometimes the possibility of escaping. It was also the last Topo's attempt to maintain itself on the market before completely disappearing from the gaming scene.
  • Lunar Command (1993)
    Lunar Command is the updated version of Moonbase, a Lunar Colony Simulator where you have to supply the oxygen, water, power, heat and shelter for the entire colony. Starting with a virgin lunar plain rich in minerals and elements (but alien to everything human), you establish your shelters and life support facilities while keeping an eye on your population, supplies, and support levels from earth. You succeed only if your city becomes self-sufficient.
  • Lychnis (1994)
    Hundred years ago, a fearsome dragon nearly destroyed the entire world, but was stopped and sealed by Prince Grinstain of Bamas and the Royal Princess Respina of Pars, who used magical Hartinum equipment to defeat it. However, a malevolent sorcerer named Sakiski has appeared in the land of Laurasia, using the princess of Bamas in a cruel sacrifice to restore the power of the dragon. The young knight Lychnis and an apprentice magician from Pars named Iris are the only ones who can retrieve the hidden Hartinum arsenal and stop Sakiski. Lychnis is a Korean-made side-scrolling platformer. The player can choose to control either Lychnis or Iris; the knight fights with his sword and can jump on walls, while the magician uses ranged attacks with a staff and can double-jump. Some areas can only be accessed by a specific character. Enemies, treasure chests, and various items can be found in the stages. Enemies drop coins, health-restoring items, or other power-ups upon defeat. If a special "shop" icon has been collected, the player gains access to a store between the stages, which allows him to upgrade the characters' weapons and maximum health. With the exception of the final confrontation, there are no boss battles in the game. There is also no password feature or any other possibility to save the player's progress.
  • M.C. Kids (1992)
    The Hamburglar has stolen Ronald's bag of magic tricks! In this 2D platformer, it's up to you to play as Mick or Mac and get it back. Go across various lands and meet McDonald's characters as you travel to places like Ronald's Clubhouse, Birdie's Treehouse, and the Hamburglar's Hideout as you collect Ronald's cards. To kill the many animal enemies you will find, you must collect bricks and throw them. In some sections you will travel along water in a dinghy; also watch for moving platforms and bonus sections, The game features seven different worlds with over 30 main levels and nine bonus levels.
  • M.U.D.S. - Mean Ugly Dirty Sport (1990)
    M.U.D.S. (Mean Ugly Dirty Sports) is a slightly humorous but definitely violent game in which the game itself is won by scoring at least 7 out of 14 goals or by killing enough of the opposing team. Tackles, pummelings, being thrown into the moat -where a shark-like thing will eat you if you don't get out on time- are just some of the things that can happen to your team. Ofcourse, there are more ways to win: bribing the opposing team, the referee, or the creature which is used as the ball are worth considering. Should your team need a little extra morale, just pick a fight, or buy and sell players on the slave market whenever you like. M.U.D.S. vaguely resembles Speedball in the sense that you try to throw the ball in the opponent's goal, but that's where the resemblance ends for me.
  • Macadam Bumper (1987)
    A single classical-style pinball table is provided in this simulation. A table editor is also provided -- this allows you to choose a shape for the table and arrange the component parts as you wish. Up to four players can take it in turns, each with five balls in turn. Unusually, the default table has multiple flippers at the bottom of the table, as well as some located higher up. Use them to return a ball higher on table and to prevent it being lost at the bottom of the table. Hitting some valuable areas of the table gives you a bonus. Gain as many points as possible to rack up a high score.
  • MacArthur's War - Battles for Korea (1988)
    MacArthur's War is a turn-based 2D simulation of the Korean War. The player takes the role of Douglas MacArthur, the commander in chief of the United Nations forces, but you can also assume the role of the Chinese general staff. Confronted with the Korean crisis, you can manage the conflict at a limited level or you can escalate it into a Asian or Global showdown between the superpowers. The included scenarios are: 'Across the 38th', Taejon, Naktong Bulge, Unsan, Ch'ongch'on River, Chosin Reservoir, Chipyong-ni, Imjin River.
  • Mach 3 (1987)
    Kill all the enemies, avoid the mines, and travel between distinct worlds to kill the evil mastermind in this behind-the-hero view shooter.
  • Machiavelli the Prince (1995)
    This game is a remake of the popular trading simulation Merchant Prince. You take control over one of the most influential families in the 14th century. From their hometown Venice, Italy, they controlled most of the sea and land trade of this era. The games main ideas a very well done and are based on Niccolo Machiavelli's famous book "The Prince" which analyzed the political and religious situation in the the 14th century.
  • Mad Cow Man and Deep Fried Beef Fat Boy (1997)
    In this installment (#40) of the Blender competition, participants were urged to submit works engaging the themes of "Superhero", "robbery" and "England". While Captain Britain is nice for traditionalists, the authors here have selected Mad Cow Man as the zany protector of the British Isles in the madcap late '90s. You search text-rich portions of London for his sidekick, Deep Fried Beef Fat Boy, last seen absentmindedly wandering the city in a hangover-induced amnesiac stupor. Collect clues and essential superhero supplies from Watford Station to Picadilly Circus and all points (well, several points) between, taking one of the least efficient routes possible between the grottiest bathroom in old London Towne and the convoluted subterranean labyrinths hidden in its sewers.
  • Mad Mix (1988)
    Mad Mix is a Pac-Man variant, with a typical bird's eye view for each level and pellets you must eat in order to get to the next stages. Navigate the maze you're trapped in and gobble up food while trying to avoid the ghosts that are chasing you. As a Pac-Man variant, there are some changes made to distinguish itself. Some levels offer transformative powers. These include being turned into a hippopotamus - which allows you to step on ghosts - and a vacuum cleaner - to clean up pellets corrupted by a wandering enemy. On some levels, you can also briefly turn the protagonist into a spaceship or a tank, where you can shoot ghosts from a fixed vantage point. As with most arcade titles at the time, there is no true ending; the game loops back to the first level when you finish the last one.
  • Mad News (1994)
    Mad News is another German business-simulation. You are chief-editor of a boulevard-newspaper. With spectacular stories you try to push your newspaper edition (and your account). You also can earn money with commercials in your paper. Two other papers are in competition with you. This is the unofficial sequel to Mad TV.
  • Madman (1995)
    MS-DOS: Madman by (1995)
  • MAG (1988)
    In this ASCII rogue-like (dungeon crawls with randomized maps) the player explores 20+ levels of a dungeon in order to capture a magical artifact, the Sudbury Sapphire from a group of Imperial Dragons. Features include animated vine traps, labyrinth traps, torches on the walls that can be lit, and pools of vomit. Note: MAG was originally developed in 1985 for UNIX.
  • Magic Boy (1993)
    Join Magic Boy as he attempts to become a master wizard, and he does this by shooting enemies, putting them in a bag, and throwing them away. He also must get through four areas: Sand Land, Wet World, Plastic Place, and Future Zone. There are also several power-ups that help him on his quest.
  • Magic Crayon (1996)
    Magic Crayon is a children's coloring book game where you get to color more than 30 pictures. You can color in four different parts: Shading, Cartoon Critters, Coloring Book and Learning color. In Shading you look at a picture of a animal or plant and try to see if you can find it by coloring the background made with a lot of holes. The other modes allow playing and coloring freely.
  • Magic Johnson's Fast Break (1989)
    Magic Johnson's Fast Break is fast-paced two-on-two action rather than the usual five-on-five contest. On screen you get a full-court, horizontally-scrolling gameplay. A referee monitors the action and calls the fouls if the gameplay gets too rough, and a crowd cheers you on. Your team starts each game at a certain salary level. Your goal is to beat the opposition to earn a larger salary. Keep winning and you might etch your name onto the Big Earners Screen. Choose from five skill levels - Rookie to Professional. Each level provides quicker gameplay, tougher defense, and bigger bucks if you win. Each game lasts four three-minute, real-life quarters. In between quarters, you can review stats such as field goal percentage, three-pointers made, rebounds, and steals. If the score is tied at the final buzzer, you play additional quarters until someone wins. You control one player at a time. An arrow appears on-screen above the head of the player you're running. Just hit B to switch players. You can play against the computer or up to three friends.
  • Magic Maycabs (1994)
    Magic Maycabs is based on the classic BBC Micro game Magic Mushrooms. However, the player controls a car in this recreated DOS version of the game. The small car needs to zoom around each level collecting every mushroom. Once all the mushrooms for the level have been found, an exit block leads to the next level. There are various enemies to avoid, some looking like crabs, spiders, and green monsters. They are relatively clever and will follow the car around. There is also a timer for each level just to add an extra challenge. Magic Maycabs also includes a level editor to create custom levels.
  • Magic Pockets (1992)
    In Magic Pockets, players control the cool Bitmap Kid who has deep pockets that can store virtually anything. Bitmap Kid's mission is to get back his toys that were stolen by some creatures. The game is a side-scrolling shooter that plays out across four worlds inhabited by a variety of enemies. Players can cause more damage to these enemies by charging their shots before firing. The player's weapon also changes its shape and features according to the requirements of each world. The Bitmap Kid has special athletic abilities. He can jump high by stepping on whirlwinds, and can even destroy all the creatures he hits after falling down from a high place. In addition, players can drive a bike, dive, and even fly through the use of special items.
  • Magnetic (1993)
    This strategical board game is flown between two players and it deals with tiles of two colors. In turns players place tile of their color on the 10x10 board, and if single tile of opposite color is between tiles of player's color, such tile changes it color and becomes player's tile. The goal of the game is to collect the number of your tiles greater than opponent's number until all board will be filled. The game may be played versus computer or another player, but additional modes are available for different platforms: * Demo Mode in C64 version, when computer plays against computer. * Expert Mode in DOS version, when board is already half-filled.
  • Magnetik Tank (1987)
    This is an immersive isometric game where you start by having no clue about your mission. You drive a tank which moves under heavy inertia via directional controls, and bumps into walls and can only shoot. Gameplay resembles titles such as Alien 8 and Sweevo's World. Some blocks can be pushed, some move after you shoot them, while some can be used for lifts. Most rooms have multiple exits, but some are locked and others aren't on the same vertical level. Avoid lasers and blocks, solve puzzles by pushing or triggering blocks, and finally solve your quest.
  • Mah Jongg Solitaire (1987)
    Mah Jongg is a solitaire tile-matching game first invented on the computer in 1981. It can best be described as a memory & strategy puzzle game. The images on the tiles are from the 19th century Chinese game of Mah Jongg (a board game for four players). One tile set comes standard with the unregistered version. Registered users receive special files making it possible to create their own tile sets and use other pre-designed ones.
  • Majik (1990)
    For fans of Kroz and ZZT comes a textmode dungeon romp even busier and more abstract! You play a wizard who has ventured into caverns in pursuit of greatness -- as measured in the form of loot, here broken down into gold, gems and orbs. You're up against seven different types of enemies, each with different behaviors and attack types, but to defend yourself (well, to protect you during your invasion of their home 8) you have your trusty magik staff at your disposal, which besides making a good club allows you to cast spells, including the missile attack Fireball, the area-effect Abiotic Blast, and Teleport. Use them sparingly, though, as each spell consumes one scroll, and though you can find more in the dungeon, once you consume them all you're left with nothing but your directional staff-swings (attacking with the arrow keys while moving with the keypad) to hold the monsters at bay. When you're satisfied with your ill-gotten loot, find the warp out and enter it to the next randomly-generated level.
  • Major Indoor Soccer League (1989)
    The official game of the MISL, this game allows you to create an expansion team and build it into a championship franchise. You can trade and create players, modify team rosters, and train players for the season. Team stats are kept for 9 seasons, and the game offers the ability to coach, GM, play or all 3.
  • Major League Manager (1986)
    As the name implies you get to run your own baseball team. You play as a sort of all powerful coach with complete control over your team; you do want to have players who can play well though, you can trade, delete, and create new players at will, and you don't have to worry about labor strikes. You can decide where to put all your players, you can tell them what plays to play. All of this is done with real names of real baseball players and real teams. Graphics are colored ASCII.
  • Major Stryker (1993)
    Major Stryker is another of Apogee's attempts to make a commercial-level shareware game. It's a rather typical shoot-'em-up vertical scroller with EGA graphics.
  • Maker's Matchup (1994)
    Maker's Matchup is one in a series of Concentration games by Godly Games about the Bible. This game focuses on teaching about God and Jesus. The game is played just like other Concentration games, where 1-3 players try to match up pairs of cards. The cards in this game are all based on Jesus and God. The winner is the player with the most matching pairs at the end of the game.
  • Malta Storm (1989)
    Malta Storm is an simulation of the battle for the Mediterranean that took place between December 1941 and August 1942. It's a turn based war game that's entirely text based. Each turn is three weeks long and for each you'll have to make decisions on both strategic and operational plans. In the strategic part you set up priorities, and in the operational part you give orders to the different groups. After a turn you'll get intelligence to help you with your strategies. You can play as both axis and allies.
  • Mambo (1989)
    Mambo, the most intrepid secret agent of the galaxy, has to fulfill a dangerous mission: entering into an enemy base The base is filled with crazy guardians who wouldn't hesitate in shooting against the smallest movement or launching missiles that could constitute a serious danger for humanity. They are not the kind of people anyone would allow to run freely through the streets. Once inside the camp, the first action will consist in cornering the four captains, to snatch each of their codified cards. Simultaneously, it's necessary to find two security computers: one opens the door of the subterranean base and the other allows access to the control room. Finally, you should arrive at this room and activate the missiles with the cards. You will then need to leave the base.
  • Manchester United (1990)
    A football management simulation with an arcade component where you manage the world's most famous football team. Lead them through a season to see how many trophies you can win. You can pick your dream team for the positions you want and see how they do in the championships. The management side lets you choose and configure your team, choosing training schedules to develop your players and viewing their skills. The arcade side can be used purely as a hands off simulation, or as a way to have a direct effect on the result.
  • Manchester United Premier League Champions (1994)
    After Manchester United won the English League championship for the first time since 1967, it was no surprise that Krisalis re-used their existing license for a third licensed football game. Little did they know that the club was entering an unprecedented run of success that has continued well into the 2010s. The basic control system will be familiar to anyone who's played a Kick Off game, as it involves holding fire to trap the ball under your player's foot, and releasing fire to pass, although the ball will be kicked onwards if it is moving fast when it comes to you. Other gameplay features include diving headers, variable pitch conditions, penalty shoot-outs and accurate deflections. 2500 players featured in the game all had a range of varied ability statistics, as well as different skin tones. As well as individual matches and custom-created tournaments (which have much the same range of features as Sensible Soccer, plus full calculation of injury and suspension severities, including disciplinary points and differing injury lengths), you can play out a full season of matches for any club in England's top 5 divisions - all domestic league and cup matches are included, with promotions and relegations taking place after each season. The Tacti-Grid editor allows for advanced match tactics to be configured and experimented with.
  • Manchester United The Double (1995)
    Krisalis' fourth licensed Manchester United game - the title refers to their success in winning both the Premier League and the FA Cup in the same (93-94) season -- something only six clubs have achieved. The gameplay is overhead view, and has much in common with Kick Off, offering loose control, a range of moves, and an emphasis on short passing. It's not easy at first, but persistence reaps rewards, especially with a two-button controller. Making life easier is the Tacti-Grid tactics editor, which allowed you to customise tactics by instructing players on exactly where they go when the ball is in a particular position. The editor is the most comprehensive ever seen in an action football game, allowing you to rename players, change their appearance and skills, transfer them across clubs, move clubs around the divisions, change their kits, and more.
  • Manhunter 1 - New York (1988)
    The Earth has been invaded by the Orb Alliance, and a tightly restricted regime instituted for the humans that remain. Brown monk robes are the only garments allowed, speaking is a capital offense, and every human has been implanted with a tracking chip recording their every move. To track down criminals, the Orbs enlist "Manhunters" - humans given access to advanced technology and selected to be a combination of police officers and bounty hunters. The player controls one such Manhunter as he unravels a conspiracy inside the decaying heart of the New York ruins, and a mysterious serial killer on the loose. Each chapter begins with the Orbs assigning the player's nameless Manhunter with a crime (such as murder) or target to investigate. The player gains leads through the use of the "MAD" computer, which displays the logs of all civilian movement in an area in an overhead map view. By starting with the victim and following the people who encountered him that day, the player can then go to a first-person investigation view at various New York landmarks to find clues to the suspect's identity. At the end of the day, the player must report the correct name of their suspect to the Orbs. Manhunter uses a modified version of Sierra's AGI interpreter, with a rudimentary point-and-click interface used to locate and uncover clues at the investigation sites. At various times throughout the investigation, the player will also have to directly control the Manhunter in arcade-style challenges, like dodging gang attacks or throwing knives between a bar patron's fingers.
  • Maniac Mansion (1987)
    The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy. Players start by choosing two students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom.
  • Maniac Mansion Enhanced (1988)
    Purple Tentacle, one of the crazy Dr. Fred's creations, drinks contaminated water from Dr. Fred's Sludge-o-matic. He mutates into an insane genius and grows arms, and now he's plotting to take over the world. In an effort to stop him, Dr. Fred sends three friends, Bernard, Hoagie and Laverne back in time to yesterday, in order for them to turn off the Sludge-o-matic and stop the sludge from spilling into the river, thus preventing the whole incident. Naturally, the cheap doctor uses a fake diamond over a real one in his time machine, which blows up sending Hoagie 200 years into the past and Laverne 200 years into the future. Now the player must bring back Hoagie and Laverne, with the help of the time machine's ability to move objects between time periods, and then stop evil Purple from taking over the world. Day of the Tentacle is a point-and-click adventure game and a sequel to Maniac Mansion. The player controls Bernard, and later also Hoagie and Laverne, being able to switch between them at any time. By using the commands at the bottom of the screen, the character can pick up items, use them on other things, talk to people and more. Any of the three friends can also send his items across time to another friend. The game takes place in the same area, but in three different eras, and thus affecting history takes a vital part in some puzzles. For instance, Hoagie can hide an item in the 18th century, and Laverne discovers it in the 23rd century - but by then, the item may have been affected by time and changed its properties. The CD version of the game contains voice-overs for all the dialogues.
  • Marble Madness (1986)
    The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
  • Mario Brothers VGA (1990)
    Mario Brothers VGA is an unofficial remake of the classic Mario Bros. game of the arcade in VGA 16 colors. You control Mario who has to flip turtles coming out from two pipes at the top of the screen. The goal of the game is to defeat these turtles and score points by flipping them from underneath, not jumping on them. All gameplay is on one single screen, there are no scrolling levels like regular Mario games. The registered version also allows a second player as Luigi.
  • Mario's Game Gallery (1995)
    The game is a collection of board games, in which you play with Mario. He talks to you, playing Checkers, Go Fish, Dominoes, Backgammon, Yacht. Most of games can be played for Yoshis or Koopas - tribes of animals.
  • Marooned Again (1985)
    Your useless ship has crash landed, yet again, on a hostile alien planet. Thankfully your on board computers have located a deserted alien ship without any signs of life on it. Looks like you may have a way to get off this rock sooner then you hoped! All you've gotta do is probably gather some bits and pieces lying around inside that ship while trying really hard to avoid certain death. Since you're not in the best of shapes to be traipsing around an alien ship you can look death in the eye and use the clone maker aboard the ship which will generate a new you every time you're offed. Your clones can't think for themselves and need simple instructions to do any task so it's up to you to give them the right phrases and directions while they search the alien ship. Remember to save your progress as you go along. Marooned Again is a text adventure taking place in the winding and twisting corridors of an alien ship and the land surrounding it. Use directional commands such as U for up or W for West to direct the way you'd like your clone to move. Simple two-word phrases like Examine or Take will help you interact with the world around you. Your progress can and should be saved often and and inventory is available to the player by pressing the letter I. Simple ASCII graphics are utilized to show props and give a general idea of your surroundings.
  • Marshmallow Duel (1997)
    A simple platform game. However, this game is ONLY playable with 2 people. There is no single player - But let me tell you, this game is genius. The basic idea is to throw your enemy's spaceman into the gloppy pile of marshmallow at the bottom of the level. Weapons such as pistols, mines and invisibility are used to create a unique multiplayer experience.
  • Martian Memorandum (1991)
    Martian Memorandum is the sequel to Mean Streets. Six years have found the private investigator Tex Murphy broke, down on his luck, and seriously in need of a new case. He gets a call from Marshall Alexander, a business tycoon who owns most of the industry on Mars. It seems his daughter Alexis has run away from home, and taken "something else" with her. Marshall won't say what that something else is, but he is willing to pay handsomely to get it (and his daughter) back. Unlike its predecessor, the game contains only adventure gameplay, removing flight simulation and action sequences. Basic gameplay mechanics are very similar to those of the first game, placing interrogation and choices above object-based puzzles. Verb commands are used to interact with the environment, while interrogating suspects usually involves selecting conversation options. Making a wrong choice may sometimes prematurely end the game or render it unwinnable.
  • Mass Destruction (1997)
    Mass Destruction puts players behind the controls of a one-man tank. The environments range from arctic to desert to urban. The player can blow up trees, buildings, walls - whatever you don't like the look. Enemies will come at you in tanks, planes, helicopters, and on foot. Each of the different weapons available to the player works best on a specific enemy. The player can use guided missiles for the helicopters and run over infantry men with the tank.
  • Master Mind (1990)
    The objective of the game is to guess a combination of four tokens. The player gets ten tries to guess. After each guess the computer tells the player how many tokens were guessed right. The computer also tells the player how many tokens do occur in the combination, but in a different position. The player should use this information to guess the combination as fast as possible.
  • Master Ninja - Shadow Warrior of Death (1986)
    Defend your country from the evil forces of Sanjo in Paragon's first commercial game, Master Ninja. This is a traditional side-view fighting game, in which you also have many special weapons to use in defeating your foe, such as blindness powder, throwing stars, and katanas. A practice mode is provided before the game itself starts.
  • Master of Magic (1994)
    The plot of Master of Magic is to become the dominant wizard on two 'planes' of existence, the normal Earth-like one and the fantasy based plane "Myrror". You can do this by destroying your competing wizards (up to 4 computer players) or by casting the Spell of Mastery. Game play is carried out in a 2D top down perspective. You move your armies around the board, fighting monsters to get treasure, and more importantly 'nodes'. Once you control a node you can summon a spirit to meld with the node and gain mana from it. You also must build up your cities so you can support and train your army. City management is very much like Civilization. You also must allocate your mana for use, or research. You must research to learn new spells. You can do battle with the enemy in a quasi-isometric perspective or you can have the game simulate the battles. The game ends when your home tower is destroyed; you banish all the other wizards (by destroying their home tower) or someone casts the Spell of Mastery.
  • Master of Orion (1993)
    Master of Orion overlaps with Civilization insofar as you are the leader of one of several races. Technological advance, realm expansion and combat are all key elements. Where it differs is in being set in space. The planet Orion itself is a lush, fertile planet with vast mineral resources. It is guarded by the Guardian - a powerful vessel which you have to defeat in order to plunder Orion's riches. As you attempt to expand your empire, you will have to trade and steal technologies form rivals, again much like Civ. Your ships can be improved over the game, in terms of engine power, shields, cloaking devices and weapons, and different combinations of these can be integrated. Resource management is largely set using sliders, which reduces the amount of time spent on micro-management.
  • MasterMind (1989)
    This is a freeware adaptation of the classic code-breaking board game Mastermind, where the player has to guess a 4-peg color combination, given hints with black and white key pegs. The game is available in English and Norwegian, apart from standard rules it allows for alternate setups: from 4 to 10 colors and whether they can be used more than once. The screen also displays an answer counter (number of attempts made), a clock measuring game time, and in-game help.
  • Maxit (1982)
    Maxit is a strategy game for two players or one player against the computer. In the game, there is an 8x8 board; Each space in the board contains a point value. The object of the game is to earn as many points as possible by moving a marker to a non empty space to collect how ever many points are in that space. The first player is only able to move the marker horizontally, and the second player can only move the marker vertically. The board contains both negative and positive point values, so ideally you want to take a high, positive point value and force your opponent to take a negative value. The game ends when no more moves are possible, and the player with more points wins.
  • Maze Mission Adventure Game (1991)
    The player here controls a secret agent, represented by an "X" in the middle of a textmode map window, searching a randomly-generated maze of indestructible and destructible blocks for three randomly-assigned objects of international espionage, to be gathered in sequence. The player has a limited amount of moves, as measured in Oxygen, to navigate the (poison-gas-flooded) maze and locate the objects. This is complicated by the roving of sensor drones, "x"s and "o"s, who zap the agent and return him to his starting location (a tendency that can be used strategically in times of low oxygen.) The drones can be destroyed with a limited number of Ray-gun blasts, each of which clears the screen of enemies, while weak walls can be demolished through the use of limited supplies of TNT. Finally, the player has a certain quantity of Hints that can be employed in order to indicate where in the larger maze the current section shown on screen is situated. The player can also Teleport randomly around the level in search of his assigned objects, both through a limited personal supply and by finding telepads on the level. Oxygen, TNT, Hints and Ray-gun blasts also can be topped up by finding their power-ups while wandering, as well as the Map Enlarger power-up that briefly increases the amount of the maze that is revealed at once. The game will randomly generate six levels in total, each more unlikely to be survived than the last.
  • Maze Wars (1992)
    Maze Wars is a strange cross between Wolfenstein 3D and Pacman. You navigate around a 3D maze, shooting and running from enemies that are represented by wireframe pyramids. Once all enemies are dead you can exit the maze and move on to the next one. If you run out of ammo you lose. If you bump into an enemy you lose. If you run out time you also lose. There are 11 progressively harder mazes to play through. The game also allows you to modify color of the walls and enemies, depending on your preference.
  • Mazzembly 1997 (1996)
    A roguelike inspired by (and released at) the annual Assembly demoparties held in Helsinki's Hartwall Areena, in this "virtual demo party simulation" the player controls the DemuLamu, an at-sign wandering around the partyplace at the "Helsinkifairsentter". Here he encounters ELiTE dudes, whose eliteness he aspires to (and can achieve through defeating them in combat), Llamers, to impress with accounts of his elite exploits, and party organizers, who have far more important and pressing things to do than waste their time interacting with the likes of you.
  • Mean 18 (1986)
    Mean 18 is a golf simulation released in the early years of 16-bit technology. The three-click control system was used, whereby the first click starts the swing, the second sets the power, and the third sets draw or fade. Apart from the Bush Hill course the game comes with Famous Course Disk Volume I which includes: * St Andrews, Scotland, UK * Pebble Beach, California, USA * Augusta National, Georgia, USA A unique feature for the day was the Course Architect, which was quite versatile with practice. Beginner and Expert difficulty options are given - the latter mode has more pronounced draw and fade effects, making the timing of the third click even more crucial. You can also choose between regular and professional tees - in the latter option the distance on the holes is longer, and the computer doesn't choose the best club automatically. Because long drives aren't a crucial aspect of many of the holes, the Beginner/Expert setting is a bigger factor on your likely scoring.
  • Mean Streets (1989)
    Private detective Tex Murphy is hired to investigate the murder of a university professor. It turns out that he was one of eight scientists involved in Project Overlord, a mission to remotely control people. Tex soon learns of the deaths of other related figures. Suspects may include the British intelligence head, a surveillance company owner, and the professor's daughter. Tex's first adventure takes the player through the seedy West Coast world of 2033, a setting that combines futuristic elements with film noir and "hardboiled" detective fiction styles. The game's main adventure portions are icon-driven, with object puzzles less significant than detective deduction and character interaction. Characters are represented by digitized photos. Mean Streets features dozens of characters to interact with by asking questions or offering bribes. Fights often arise, but a diplomatic approach is more successful with characters whose guilt is unproven. Although it is largely an adventure game, travel between cities involves piloting Tex's Lotus Speeder in a flight simulation section. The game also contains side-scrolling action sequences where Tex has to eliminate a number of enemies before being able to proceed to the destination.
  • Mech Brigade (1987)
    Mech Brigade is a platoon level tactical simulation of armored warfare, depicting a hypothetical battle between the forces of NATO and the Soviet Union. The game may be played by up to 2 players (both of which may be human or AI), who can either choose to play one of the 4 historical scenarios or may elect to build their own scenario. NATO players may choose a nationality from France, Great Britain, the United States, or West Germany. The game also has 5 handicap (difficulty) levels. Gameplay consists of two phases, the orders phase, where player(s) give orders to each individual unit under their control and the combat phase, where all units carry out their orders one unit at a time. Units, although in majority are armored vehicles, may also consist of attack helicopters, artillery, and infantry. The game will automatically end after 15 turns (20 if there is an assault battle being played). However a game may be ended earlier or continue after it has ended if all sides agree. At the end of the game victory points will be awarded which will determine whether the battle was a draw, marginal, substantive, or decisive victory.
  • Medieval Lords - Soldier Kings of Europe (1991)
    Medieval Lords: Soldier Kings of Europe is a political/war strategy simulator that starts (in its earliest scenario) in 1028 AD and continues for up to 100 turns or 500 years. Up to 10 players may take part, with the computer controlling up to 6 players. Limits can be set on how many actions can be performed in each turn, so be wary of over-expanding if there is not much time to give orders. Gameplay takes place in Europe, North Africa, and the Middle East, in a world full of conquests, diseases, and change. The player takes the role of an immortal advisor to a king, caliph, sultan, or other leader, and must first manage domestic issues such as the economy and political stability, before attempting to conquer or form alliances with other regions. Random events such as plagues and religious orders ensure that each game is different.
  • Medieval Warriors (1991)
    Before the days of the real-time strategy game such as the WarCraft series, there was Medieval Warriors, which is a turn-based fantasy strategy game that looks like an early prototype of the RTS genre. It was itself an updated version of TeleEpic with enemy AI implemented so that it could be played alone. In Medieval Warriors, you control either the Blue team or the Red team, each with twelve warriors. There are four maps, or battlefield terrains, where the battles take place, and each of them presents different obstacles and challenges. For instance, in "Frontier Outpost," teams are placed in separate forts divided by a forest and a pond; in "Castle Keep," however, it is just a maze of rooms and hallways. Each of the twelve warriors are distinct with their own stats, such as move range and hit points, and they can also equip different weapons, such as a bow or a sword. They even have their own names. Strategic decisions such as the formation of your party as well as their position on the terrain must be made to take advantage of their strengths and protect their weaknesses. You must also be able to determine which weapon to use, and since weapons are expendable, you have to be careful not to waste anything. While you can choose to play against a computer opponent, you can also play against a human player over a modem.
  • Mega Blast (1995)
    Mega Blast is a game based upon simple rules popularized by such classic titles like Dyna Blaster or Bomberman. A couple of players are placed in a maze and each of them have time-bombs at disposal. The goal is to eliminate adversaries; players can achieve this by detonating an explosive when enemy is in its range. The walls and obstructions will initially make it difficult for you to move, but most of them are not resistant to explosions, so you can blast your way through. When you knock down a part of the maze, it may reveal a hidden bonus, like increased firepower, additional bombs, and so on. The most important thing, and the core concept of the game, is that bombs have delayed explosion time. You have to be very careful and pay attention where you place them, so that it won't turn out later that not only you did no harm to your enemy, but took your own life instead. Mega Blast also introduces such new gameplay features as: Flying bombs. The player has a possibility to throw them in four directions. Bombs are bouncing off themselves and screen edges, exploding when they reach other bombs' field of fire, or spontaneously, after some time. This offers many new possibilities and enriches gameplay strategy. Bonuses. Apart from standard bonuses (prizes found under destroyed walls) such as increased fire range, or additional bombs, the game introduces surprise items. Those may have a positive effect (ability for the player to walk through walls, increased moving speed, unlimited fire range) as well as a quite undesirable one (bombs spontaneously falling out of player's hands, exchange of places with another character, or mixed up controls).
  • Mega Man (1990)
    It is up to the blue robot Megaman to stop the plot of Dr. Wily, the maverick lab assistant, by jumping and shooting his way past an army of robots. At the end of these levels are three of Dr. Wily's robot masters, Dyna Man, Sonic Man and Volt man who each drop a key when defeated. These keys are then used to gain access to the room where the megacomputer Crorq is being stored for a final showdown. As always, Megaman can absorb the weapon power of the robot masters and use it as his own. Mega Man is a side-scrolling platform game. It differs greatly from the earlier console release, with only three bosses and not very many extras to find. Lesser robots can defeated and drop a variety of power-ups including an energy capsule for filling energy, a weapon capsule which restores the power of captured robot weapons, an extra life, a continue and an energy tank which will restore all of Megaman's energy once.
  • Mega Man 3 - The Robots are Revolting (1992)
    Dr. Wily seeks once more to conquer the earth with his robotic creations and it's up to Megaman to stop him. This time, Megaman will face the likes of six different robot masters and the monsters within their levels. These bosses are Torch Man, Blade Man, Oil Man, Bit Man, Shark Man and Wave Man. Mega Man 3 is a side-scroller platform game. Megaman's main abilities are his ability to fire energy shots from his arm and his jumping ability. When Megaman confronts a boss, he must bring their energy meter down to zero at which point they are destroyed and Megaman can claim a special weapon unique to that boss. Megaman is also able to swim in this particular game.
  • Mega Math (1992)
    One of the least known Sierra game ever, Mega Math is the last title in short-lived Turbo Learning series. Kids will learn simple algebra through 3 mini games, and take tests to advance to the next level.
  • Mega Phoenix (1992)
    Mega Phoenix brings the concept of the earlier arcade game Phoenix into the 90s, to the extent that a coin-op version was later made by Gaelco. The game is a single-screen shoot `em up in which the player moves left to right while shooting several waves. There is a shield function available, which lasts for a short period of time (after which it must recharge to be used again) and it paralyses the craft while active. The first waves consist of several small alien beings in a set pattern, which move down from the fleet towards the player at random intervals- contacts with these kills the player. Deadly phoenixes firing at you come next, followed by the Mega Phoenix itself and then a final boss, before it all repeats with higher difficulty.
  • MegaDestroyer Frantis (1991)
    Heavily armored and armed space platforms are in need of obliteration. Hop into your megadestroyer and shoot down countless enemies, turrets, and command centers in MegaDestroyer Frantis. This rapid paced top down shooter lets you direct a fighter and shoot enemies in a contained battle field. You have three lives to accomplish each level but have plenty of shields and power-ups such as invisibility to aid your fight. Levels are passed once all base enemies are killed and there are nine levels in total.
  • Megapede (1992)
    This straight-forward Centipede clone uses ASCII graphics in its presentation. You are able to move your base up, down, left, and right to shoot missiles at an oncoming megapede. The megapede will use grow pills on the field to get even bigger and will use the edges of the screen and bunkers to make its way further down the screen towards you. Once the megapede touches you it's game over. Grow pills can be destroyed with ten shots while each segment of the megapede takes only one. Bunkers will also take ten shots to destroy as they will speed up the descent of the megapede and interfere with your shots. Be wary also of the spider which scampers across the screen depositing grow pills as his touch is also lethal to your base. The player has only one life to show his or her merits. A high score table shows the high scores for the game at the end.
  • MegaTraveller 2 - Quest for the Ancients (1991)
    Three hundred thousand years ago, the ancients ruled the galaxy. It's now ~4000 AD and they're long gone. Unfortunately, one of their pyramids has started spewing slime that threatens to engulf the entire planet of Rhylanor. The player's party of adventurers must scour four sub-sectors of the Spinward Marches looking for clues to solve the crisis before Rhylanor is destroyed. MegaTraveller 2: Quest for the Ancients is a faithful adaptation of the Traveller board role-playing game with over 100 fully explorable planets (most with multiple cities and each with its own sub-quests) and a non-linear storyline.
  • Megatron VGA (1993)
    In Megatron VGA the player sits in the cockpit of a large walking tank, similar to those from FASA's BattleTech universe. The player can walk around in a first person perspective through maze-like environments similar in technical presentation to Eye of the Beholder (the player can only walk in fixed steps of a single 3D tile). Controlling multiple different weapons the player must destroy enemy mechs before they try the same. Separate shields on the front and back of the mech must protect players from getting destroyed instantly. The player can choose between different mechs and multiple difficulty levels. A map of the level is shown at the bottom of the screen at all times, but the player can only detect the enemy when he's in radar range.
  • Menace (1989)
    Six ruthless dictators have collaborated to create the planet Draconia, which contains some of the most gruesome and harmful life-forms imaginable, all indulging in some rather unsavoury actions. Thus, you must go in your spaceship to destroy them all. The game is a side-scrolling R-Type-influenced shoot 'em up consisting of six visually-diverse levels. Waves of enemies come towards you to be shot, and reveal tokens, which when shot at will cycle through several available weapons. These include lasers, cannons, improved ship power and a shield.
  • Merchant Prince (1993)
    Merchant Prince is an historical trading simulation set in the Renaissance and the golden age of Venice. Here, you play the role of one of the wealthy merchants in the period, wielding not only economic power but also political, religious and military. The main work in MP is managing your trade routes, warehouses and commodities. You count on ships and land caravans to transport a wide variety of commodities, trying to buy low and sell where the price is high. The map (either historical or random) looks very much like Civ (top-down, tiles and cities). Apart from making money, you can expand your influence in the Senate (bribing senators and pointing them Ministers), or the Church (bribing cardinals, struggling for be the Pope) with all the possibilities it opens (conduct treason accusations against your opponents or calling a Holy Crusade, for example). You can also hire mercenaries (known as "condotieri") to attack your enemies or force cities to open for commerce, or become a sponsor of the arts. Also there are more "subtile" arts to be used, as assassinations... but beware of being caught. Your goal is to be the richest and most influential player at the end of the game (which can be set to end at diverse number of turns, each of one representing a year; the game must end anyway maximum at 1492), being a key indicator your Popularity rating.
  • Merlin Challenge (1993)
    In this game you fly the Royal Navy Merlin helicopter, within the environment of the Navy's training simulation. The action is viewed in 3D from one of a range of camera angles, and digitised sound effects are included. You begin near a frigate, and the aim is simply to land on the stern of the ship. There are three difficulty levels, which increase the realism of the flight model, as well as adding other factors such as wind. Once you touch down, you are given a comprehensive scoring and review of your landing.
  • Metal Gear (1990)
    Near the end of the 20th century, a small fortified nation named Outer Heaven (founded by a mysterious war hero whose name and identity are shrouded in secrecy) is threatening the nations of the "West" with the development of a new prototype weapon named Metal Gear, a walking tank which is capable of launching nuclear warheads from anywhere on the globe. As FOX-HOUND's (an elite black ops unit) newest recruit, going by the codename of Solid Snake, your mission is to infiltrate Outer Heaven and rescue your missing comrade, Grey Fox (who was captured after a failed infiltration), while gathering intelligence on Metal Gear. In order to fulfill this objective, the player must collect various weapons and equipments (including keycards for further access into the fortress), while avoiding visual contact with the enemy. The player must also confront bosses in the form of Outer Heaven's elite mercenary force and rescue hostages hidden within the fortress in order to increase player rank, which gives Snake an extended life bar and increased storage capacity for replenishable items and ammo. The player can use a wireless transceiver to come in touch with their commanding officer, Big Boss, to learn more about their current mission objectives or contact one of the local resistance members operating covertly within the fortress to gain useful tips and insights.
  • Metal Mutant (1991)
    Metal Mutant is an action game, where you control the eponymous machine, sent to the planet Kronox to find and destroy the insane computer AROD 7. Each level is not side-scrolling fluidly, but is divided into separate screens; upon getting to the edge of one screen you move to the next one. The Metal Mutant has the ability to transform into 3 different forms: humanoid, dinosaur and tank. Each form has different capabilities. For instance, the humanoid form can jump and the tank can shoot missiles. You'll need to change form often depending on the situation, as most obstacles and enemies can be only beaten by a specific form. Throughout the game, apart from fighting enemies (and bosses), jumping, climbing and so on, you will find additional upgrades which will give you more abilities. You'll also encounter recharge station where you can regain health.
  • Meteor Mission (1995)
    Looks like someone has gone and abandoned some poor astronauts on a desolate planet again. It's your job to swoop them up and bring 'em home in Meteor Mission. In this fixed perspective arcade game you control the rocket ship as it drops from the mother-ship. You will direct the rocket with your boosters and make a soft landing on the surface. As you land on the pad you will automatically pick up an astronaut. The second part of your mission will come where you must guide the rocket back into the mother-ship. All the while avoiding meteors floating about the screen. On your ascent you will thankfully have a laser gun running that you can shoot form the nose of your ship but on the descents you will just have to be nimble fingered. Rescuing all your astronauts will advance you to the next level where you will have to deal with even more meteors but you'll also get upgraded fire-power!
  • Meteors (1989)
    The player, flying a scout ship in space, is asked to rescue survivors from a space station caught in a meteor shower. During gameplay, the player's ship continually moves forward on the screen from the bottom to the top. Whenever it hits the top of the screen, it loops back to the bottom. Control consists simply of moving left and right or firing to destroy meteors. To win, the player must conserve fuel and shields and rescue all of the crew members.
  • Metropolis (1987)
    Metropolis is the city of the future, founded in 5067. You are a security agent for the software company IC&D and your adventure is about to begin. Solve ten different crimes and voyage the city through a series of "Zoomtubes". Just don't give out your M.U.M. code to ANYONE! The game is largely conversation-driven, with a 20,000 word spoken vocabulary and advanced artificial intelligence.
  • Michael Jordan in Flight (1993)
    3 on 3 basketball game endorsed by Michael Jordan. Features digitized players and basketball court. 3d camera follows the action around the court, zooming and panning around. One of the first 3d engines in a sports game. No NBA Licensed players or teams.
  • Mickey's ABC - A Day at the Fair (1992)
    Mickey's ABC's: A Day at the Fair is an educational game for pre-schoolers, aimed to familiarize them with the alphabet. The game is a licensed product featuring Mickey Mouse and other Disney characters. The player has the choice between two scenarios, Mickey's home and the fair. In each of those, Mickey can perform 26 actions; each representing a letter from the alphabet. For example, if the letter "i" is pressed at the fair, Mickey eats ice cream.
  • Mickey's Colors & Shapes (1991)
    In Mickey's Colors & Shapes he will take the role of a magician performing a magic show. The game helps young children to start visually identifying shapes and color matching, while Mickey talks and provides supportive feedback for the puzzles presented as magic. Minnie Mouse is his assistant between acts. Mickey's magic show has three acts: * Act 1 - Mickey juggles shapes of various colors. * Act 2 - Mickey builds scenes by making objects appear. * Act 3 - Mickey pulls an animal out of his magic hat. The animal hides behind one of the objects in a scene and Mickey makes objects temporarily disappear to search for the animal. The version has enhanced VGA graphics, voice, and music options. It also uses a keyboard overlay, assigning specific shapes to the keys, so that the player can press the appropriate key on the keyboard to match the shapes presented on-screen.
  • Mickey's Jigsaw Puzzles (1991)
    Mickey's Jigsaw Puzzles is a simple, early child development, shape-learning game for young kids. It allows the player to select from among 15 different pictures of Mickey and friends. Players can select how many pieces should the jigsaw puzzle have to allow for many different skill levels of children. Once the puzzle is complete, the child is rewarded with some simple animation of the picture. Pictures can also be printed out to create a coloring book.
  • Mickey's Memory Challenge (1990)
    Mickey's Memory Challenge is a puzzle / educational game. It stars Mickey Mouse and several other Disney characters make guest appearances. The game itself is a simple but colorful matchmaker game. Eight upturned cards are presented to the player, who can only turn two at a time. The goal is to find the missing couple of every card.
  • Mickey's Runaway Zoo (1991)
    In Mickey's Runaway Zoo both Mickey and Goofy team up to return all of the animals back to the zoo. This is done by a series of screens for young children to start visually identifying numbers incorporated into vivid color landscapes. When the child finds a number and presses the matching number on the keyboard, they are rewarded by a quick set of animations. Each animation shows that numeric amount of animals entering the wagon for return to the zoo.
  • Mickey's Space Adventure (1986)
    Walking along one day, Mickey and Pluto come across a spaceship. After boarding the ship, they are given a quest by XL30 from the planet Oron. A long time ago, a thief stole the planets memory crystal and broke it up into nine pieces, hiding them on each planet in the solar system. It is Mickey's job to travel to each planet and locate the crystals so the inhabitants of the planet Oron may receive their memory back. Information about the different planets and locations visited are displayed on arrival, and XL30 may occasionally give clues through the ships computer. The interface for the game doesn't use a text parser, instead short sentences are created by using the cursor keys to highlight the necessary words from a selection on the screen. The game will also suggest better options if an illogical or impossible action is requested.
  • Micro Bucks II (1993)
    Micro Bucks II is an updated, standalone version of the Micro Bucks slot machine game that was part of The Las Vegas EGA Casino. The game is a simulation of a classic slot machine you'd find at any Las Vegas casino. You can insert up to five credits to play on up to five lines. The more you bet, the higher the chances you have of winning something - and the higher payout you can win. People who registered the game also got a free copy of Big Bertha, a computer game replica of a large slot machine that used to be in a gambling hall in Reno, Nevada. You can bet up to three coins at a time, and you earn different payouts depending on the combination you get - up to 50,000 credits. The game features sound effects and music, too.
  • Micro Machines (1994)
    If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, the Micro Machines series could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on. These levels were packed with variation. The Snooker tables has the track painted on, although this is open to deviation (as are most levels), and had you racing through the pockets and across the rim of the table. Tanks raced as well, with the chance of shooting out your opponent if they got directly in front of you. The desktop levels include binders to jump across, pencil-sharpeners to avoid, and lots of visual jokes in the open homework. Viewed from overhead with small graphics, the races include up to 4 cars. In one player challenge mode you race through the 21 tracks in a set order, selecting your 3 opponents as you go along (adding a fair amount of strategy - ideally you should aim to eliminate the better CPU cars early on), eliminating one after every third race (assuming that you can finish in the top 2 of a race within your 3 lives). If you win 3 races in a row without using a continue you get a time-trial race which can earn you an extra life. The real innovation of the game was in the multiplayer modes. You started with 4 points each, and when one car gets far enough ahead to force the other car off-screen, the slider moves in their favour. Once it reached the end (which involved beating them 4 times more than they beat you) you win the level, although if 3 laps were completed, the person leading at that point is declared the winner - with a sudden death play off if scores are level. 9 of the tracks are available in this mode, although you can also play this Head to Head system as a 1-player game across all the tracks.
  • MicroLeague Baseball (1991)
    Microleague eschew action in favor of strategy for this licensed baseball game. The real-life teams and players are included, as well as classic teams from the past - lots of data disks were released featuring additional lineups. Each play is graphically shown, with a running commentary detailing how it unfolds. A wide range of strategies are available. You can bring the stand-in players in, and instruct players as to how aggressively to play when opportunities arise, with 7 distinct batting strategies. When fielding you have options on field placement and bowling style - use the fastball and curveball wisely. Players will sometimes pick up injuries (the correct level of warming up can reduce this risk), or argue with the umpire over controversial decisions.
  • MicroLeague Baseball 2 (1989)
    MicroLeague Baseball II is a baseball managerial simulation game. The player takes the role of a major league manager. There are actual stats for pitching, hitting, fielding, running and more. The games features an exclusive "Quick-Play" Option Menu as well as powerhouse teams from the past and present.
  • MicroLeague Baseball IV (1992)
    In this installment improved by graphics, digitized video and network support, you continue to manage one of baseball teams of Major League. The Exhibition and League Play, Shedule and Playbook Editor, Manager Profile are available. You can initialize your own league, add and delete teams, set team roster, assign manager, update season, etc.
  • MicroLeague Football - The Coach's Challenge
    MicroLeague Football: The Coach's Challenge is an early American football video game for DOS and part of the MicroLeague Sports series. You can create teams and leagues and play an entire season, or select from pre-determined real-life teams and players from years past. Gameplay is more strategic than most action sports games. You don't control the players directly; instead, you choose the offensive and defensive plays and the players attempt to carry them out as best they can. The Deluxe Edition features an enhanced version of the engine from the original game. New features include more detailed player stats and ratings, the ability to assign macros using particular keystrokes, more plays to choose from and better artificial intelligence.
  • MicroLeague Football 2 (1993)
    In this installment improved by graphics you choose and manage to success a team from National or American League with 1991 roster. The Exhibition and League Play, Schedule and Playbook Editor, Manager Profile are available. You can initialize your own league, and then add and delete team from it.
  • MicroLink Push Your Luck (1990)
    Push Your Luck is a version of a classic dice game. Each round, you roll two dice as "blockers." Then roll five dice as long as you wish, getting the number of points each die shows. The catch is if you roll the same number as one of the blockers (it's possible, but unlikely, for both blockers to be the same number), you don't get points for that die and can no longer roll it. If you keep rolling until you roll all blockers, you get zero points for that round. You may stop at any time. There are a total of five rounds. The player with the highest total for the game wins. For example, assume 2 and 5 are your blockers. On your first roll, you roll 3, 5, 4, 1, and 3. You get 11 points (3 + 4 + 1 + 3) and the die you rolled a 5 on is removed from play. Your next roll, you roll 2, 3, 5, and 5. Your total is now 14 (11 + 3), but you've only got one die left to roll. This is a good time to stop! (Don't push your luck too much.) The game was designed for PC/XT/AT computers with any kind of monitor. The graphics are made up of "ANSI characters," which allow for a more colorful display than CGA would have. Simple sound is provided by the PC speaker.
  • MicroLink Shut the Box (1989)
    Shut the Box is a version of a classic dice game. Players roll a pair of dice. They then select digits from 1 to 9 that total the same number as the dice. Once a digit is selected, it cannot be used on subsequent rolls in the current round. When the player cannot select digits totaling the dice roll, the round is over. The player scores points equal to the sum of the digits used that round. If the player successfully uses all nine digits, they get five bonus points for a total of 50 points for the round. The game consists of five rounds and, naturally, the player with the highest score wins. The game was designed for PC/XT/AT computers with any kind of monitor. The graphics are made up of "ANSI characters," which allow for a more colorful display than CGA would have. Simple sound is provided by the PC speaker.
  • MicroLink Yaht (1987)
    Yaht is a computerized version of the classic dice game that Milton Bradley has popularized as Yahtzee. Players roll five dice trying to get certain combinations for their scorecard. Players may reroll any of the five dice twice after the first roll. (They may also choose to stop rolling at any point before that.) Deciding where to put a score can be just as important as actually rolling a certain combination. If a player rolls particularly well, he can get bonus points. The game was designed for PC/XT/AT computers with any kind of monitor. The graphics are made up of "ANSI characters," which allow for a more colorful display than CGA would have. Simple sound is provided by the PC speaker.
  • Microprose Pro Soccer (1989)
    Arcade-style soccer game. It has two different parts: Indoor and Outdoor. The Outdoor game is the normal European soccer. You may play single matches, league or tournament (world championships). Optional features are: weather effects, replays, customizable game length. Some quite funny movements and shots are available (e.g. banana flanks). The Indoor game has US soccer teams (?fictional?) and plays on a much smaller field. It has different rules compared to outdoor soccer. You can play single matches, league and All Star tournament. The same movements and shots can be made, sometimes with even funnier effects (e.g. banana shot bouncing of the wall and into goal).
  • Microsoft Decathlon (1982)
    A simulation of the 10-event Olympic Decathlon, this early game was basically a series of 10 arcade games back to back. The player used the keyboard to control how fast the character would go in a race or when to throw the javelin, for example. Decathlon also had a training mode which let you play any of the events individually. A nice feature about the game is that up to six players could play the game in hot seat mode. Several of the events were one player at a time, but many of the races were two at a time, giving you some live competition. You were scored based on your performance at each event and the player with the highest total at the end was awarded the gold medal. The ultimate challenge was to try to beat Bruce Jenner, winner of the Decathlon in the 1976 games.
  • Microsoft Flight Simulator
    Version 4 of Flight Simulator was released just 15 months after version 3. The changes include: * Makeshift airplane designer, which allowed for wing adjustments and weight, speed, and color changes. * New aircraft: Sailplane * Random weather patterns * Dynamic scenery (e.g. air traffic) Like the previous release, version 4 included scenery for five cities (New York, Seattle, San Francisco, Los Angeles, and Chicago). It featured CGA through VGA (in EGA resolution) support, and multi-user play. Version 4 also supported newer add-ons such as Microsoft's Aircraft & Scenery Designer, and Sublogic's USA scenery series.
  • Microsoft Flight Simulator
    A flight simulator featuring three different planes, over 100 different airports and maps for major U.S. cities. Microsoft Flight Simulator also includes formation flying, a NAV system and a few other bells and whistles.
  • Microsoft Space Simulator (1994)
    In the grand tradition of Microsoft's Flight Simulator series, Space Simulator takes you on a journey through the Milky Way--and even beyond it, if you're adventurous and have a lot of time to kill. Developed by the same company that worked on the Flight Simulator games, SS is a painstakingly detailed spaceflight simulator that allows you to explore the galaxy in a variety of ships, from the spacewalking MMU to the massive Zander Freighter. The entire solar system is modeled, along with dozens of other hypothetical systems, and you can also explore comets, nebulae, and other celestial bodies. You can program the flight computer and autopilot to take you on preset journeys, or take the controls yourself. Nine special missions are included which demonstrate the depth and features of the simulator. There are also extensive customization options available to adjust the simulation's complexity. Space Simulator features SVGA graphics with Gouraud-shaded 3D models and resolutions up to 800x600 with 8-bit color.
  • Midway - The Battle that Doomed Japan (1989)
    "Midway: The Battle that doomed Japan" is a 2D naval simulation. Scenario is the battle of Midway during World War II. You take the command of U.S. - or the Japanese strike fleet. The Japanese fleet is on the way to the Midway Islands ... U.S. Forces have to defeat them there. The simulation takes place over a three to seven day period. Each day is divided into twelve turns. Each turn consists of operational orders from the American player, followed by the Japanese player.
  • Midway Campaign (1983)
    Midway Campaign is a computer simulation of the Battle of Midway Island in June 1942, arguably one of the most decisive battles in the history of warfare. The computer controls a huge force of Japanese ships whose objective is to invade and capture Midway Island. You command the badly outnumbered and outranged American forces with your only advantage being the element of surprise. The game ends if either all of one side's Aircraft Carriers are sunk, or any part of Japanese TF exits map to west or US TF exits map to east with no airstrikes in the air. At the end of the game a summary of all carrier damage, aircraft losses, and victory points from other targets and the Midway invasion are output followed by an evaluation of results.
  • Midwinter (1990)
    Midwinter is set in a post-apocalyptic world, as the Earth entered a nuclear winter caused by the fall of a meteorite. The titular island has been formed in the Azores group of islands, caused by volcanic activity. The player initially controls Captain John Stark, the commander of local militia known as Free Villages Police Force (FVPF), who attempt to protect their home from the invasion of armed troops under the command of General Masters. As Stark, the player has to recruit civilians and members of FVPF in order to join forces and prevent Masters from reaching the base located in the south-eastern part of the island. Midwinter is a hybrid game that combines elements of strategy and action. The player selects and controls the 32 recruits as they attempt to protect the island within a limited amount of time. Two hours of game time are assigned to each recruit; afterwards, the strategy battle moves to the next turn. During their turns, the recruits fight enemy forces in action-oriented combat reminiscent of a first-person shooter. Specific and detailed injuries add a tactical edge to these battles. Enemy units are mostly composed of armed snow buggies, as well as supply vehicles. Eliminating a large amount of them or killing the commander of the unit usually successfully completes the mission. Terrain plays an important role in the game, as many snow-covered mountain areas are impassable, and the player must plan ahead how to advance. The player can use snow buggies, ski, and cable cars to access the goal. When recruiting characters, the player has to pay attention to their personal relationships. For example, Stark can recruit his girlfriend, but another character will refuse to join because he is in love with her and jealous of the Captain.
  • MiG-29 Fulcrum (1990)
    The MiG-29 plane, nicknamed Fulcrum by the West, features in this flight simulation, professionally modeled by former British Aerospace flight simulator designers. You are armed with cannons, rockets and Air-to-Air and Air-to-Ground missiles. Aerodynamics, blackouts and physics are all recreated. There are six missions to take on, starting with your basic training. After this, there are four diverse missions with colour-coded identification, and a final extra-tough mission you can only do once you have successfully completed the others. The missions involve arctic reconnaissance, dogfighting over the Great Wall of China, an oil refinery, and destroying terrorist infrastructure. Your final task involves destroying a nuclear plant in the desert. Missions have primary and secondary objectives affecting scoring.
  • MiG-29M Super Fulcrum (1991)
    Taking off from where MiG-29 Fulcrum left off, Simis created a new simulator based around the top-modern MiG-29M. The M model has been equipped with modernised avionics, a fly-by-wire system and stronger engines. As opposed to its predecessor, Super Fulcrum takes place in one big scenario instead of single missions. Your task is to represent the Soviet Union in a UN force sent to South America to defend a small country that is being threatened by a bigger and stronger neighbour. The game is relatively open-ended, allowing you to fulfill your missions in the way you see fit instead of monitoring your every step. All missions and their results are handled in your pilot's log.
  • Might and Magic - Book 1 (1986)
    A party of adventurers in what appears to be a medieval fantasy world called Varn is looking for an entrance to the highly coveted Inner Sanctum. Before long the heroes realize that one of the four kings that rule the countries of Varn is in fact an impostor, a creature from outer space. Their task is to find the real king and ultimately stop the mysterious space traveler, revealing the truth about the world's origin in the process. The Secret of the Inner Sanctum is a role-playing game and the first installment in the Might and Magic series. Core gameplay concept is similar to that of Wizardry games, though the game does not focus solely on dungeon crawling and features overworld areas and towns that can be physically navigated. In this way the game resembles The Bard's Tale, though it has a significantly larger playing environment with several towns. The entire game is viewed from first-person perspective, and the game environment consists of maze-like passages made with pseudo-3D graphics. In the beginning of the game, the player creates a party of six adventurers. There are six classes to choose from: knight, robber, sorcerer, cleric, paladin, and archer. Each character has six main attributes: might, endurance, accuracy, personality, intelligence, and luck, with each class requires proficiency in a specific attribute for effective functioning. There are also five races to choose from: humans, elves, dwarves, gnomes, and half-orcs. As in most RPGs, the gameplay revolves around exploring the game world and leveling up to be able to proceed to the story-advancing challenges. The party starts in a particularly weak state, equipped with only clubs and having no money. The player is free to explore most of the game's locations in any order, and there are few hints as to what needs to be done to advance the plot. Turn-based battles against randomly appearing enemies typically take place against a group of monsters more or less equal in size to the player-controlled party, but enemy reinforcements can appear once their comrades have been slain. It is also possible to try and bribe enemies or surrender to them before entering combat. The game has no auto-mapping feature of any kind and it is only possible to save the player's progress at inns located in towns.
  • Might and Magic - Swords of Xeen (1995)
    World of Xeen combines two games - Clouds of Xeen and Darkside of Xeen - into a single game that can be played continuously. The player-controlled party can travel between the worlds of the two games using special devices that can find through exploration. Completing the main quests in both games opens the final quest, which requires the player to unite both sides of the world Xeen. This version also adds digitized speech to the games.
  • Might and Magic 3 - Isles of Terra (1991)
    A party of brave heroes managed to defeat the corrupted guardian Sheltem as he attempted to destroy the world of CRON. However, the great battle between the guardians Corak and Sheltem continued in another place - the world of Terra, where Sheltem was originally appointed as a guardian. Revolting against the powerful race of the Ancients, Sheltem takes possession of their space-traveling nacelles, hurling them at the suns of other planets. It is now up to a group of local adventurers to help Corak and vanquish Sheltem once and for all. Isles of Terra is the third installment in the Might and Magic series, and a sequel to Gates to Another World. Like its predecessors, it is a role-playing game focusing on first-person exploration of vast pseudo-3D environments, character building, and turn-based combat. The five selectable races remain the same as in the previous games, as well as the eight character classes with the addition of two new ones: Druid and Ranger. Like in the second game, characters may learn unique skills such as thievery, swimming, merchant, and others. This installment does away with random or pre-set enemy encounters, featuring instead enemies dynamically roaming the game world, allowing to initiate combat from a distance (for example with ranged attacks or spells). There is no option to bribe or surrender to enemies, and escaping combat can be accomplished simply by moving away, unless the enemies have already locked on the party. An automap feature is available at all times, and the player is also allowed to save the game at any time.
  • Might and Magic 5 - Darkside of Xeen (1993)
    Following the trail of Prince Roland, six brave adventurers venture into the Darkside, the other side of the world Xeen. There, a mysterious person who calls himself Lord Alamar has defeated the local queen and usurped her throne. Allies of the Dragon Pharaoh, the Guardian of Darkside, have either joined Alamar or perished in their resistance. The Guardian bestows his powers upon the adventurers, who must liberate Xeen and eventually help the space traveler Corak to finally destroy the corrupt Guardian Sheltem for good. Darkside of Xeen is the fifth installment of the Might and Magic, a direct sequel to Clouds of Xeen, and a completion of the overarching story arc that started in the first game. The game uses the same engine and interface as Might and Magic III: Isles of Terra, and is nearly identical to its immediate predecessor gameplay-wise. Compared to earlier games, it has a darker and somewhat more bizarre setting, and dungeon exploration involves more puzzle-solving. It is also more plot-focused and has a larger number of cutscenes. All over the game's world there are pyramids which work as teleporters as soon as part five of the series, Darkside of Xeen is installed. The two games can be played simultaneously, merging into World of Xeen, which includes multiple cross-over quests in both installments.
  • Mighty Bombjack (1990)
    The sequel to the original Bomb Jack, Mighty Bombjack brings side scrolling to the series, and brings it closer to a platform game rather than the arcade / puzzle likeness of the first one. Once again you play as the bomb-hungry caped superhero. Collect the bombs for points and avoid being touched by the different monsters that spawn from crates and the like. The game now features new scenarios like clouds and forests, as well as the usual sphinx and pyramids backgrounds of the original title.
  • Mike Ditka Ultimate Football (1991)
    The head coach of the Chicago Bears offers up his own football simulation. Modify existing plays or design your own for 28 pro teams. Use 4 different passing methods and use the instant replay feature to watch plays unfold from 4 different angles. The game can be played in real-time or stop-action mode. Will you take your team to the Superbowl?
  • Mille Bornes (1989)
    Mille Bornes is a French card game, sold by Parker Brothers that simulates a car race of 700 kilometers. This is a computer adaption of that game.
  • Millionaire - The Stock Market Simulation
    In Release 2 of Millionaire: The Stock Market Simulation, where margin and short sales are added to gameplay, you are starting a session at U.S. stock market with Net Worth equal to $10,000. Three companies from Automobile, Computer, Oil & Gas, Aerospace, and Food Industries are present on this market. Stock prices are changing each week due to economical, political, or social situation. You should in turns examine the news and trends, and buy or sell a certain quantity of stocks, increasing your Net Worth. Based on Net Worth, you'll be classified by one of the five ranks: Novice, Investor, Speculator, Professional, or Broker. The higher rank you have, more Investment Opportunities you use. The goal is to finish the session with as greater Net Worth as possible, but you should remember that the highest rank is Millionaire. The game is available for one or several players. Each session is saved in progress and may be restored later. A number of adjustments such as different rates (Loan interest, Cash interest, Commission, Tax) or visuals may be adjusted.
  • Mind Castle (1993)
    Word/vocabulary learning game for ages 8 and up. You enter the Word Wizard's castle and take on a series of quiz challenges by clicking on different parts of each room in the castle. The game runs against a clock, and each correct answer grants you bonus time to play and thus you get the chance to take on more challenges. Graphics are 2D vga depictions of each room with score and time indicators onscreen and challenges popping up on windows.
  • Mind Castle I (1991)
    Word/vocabulary learning game for ages 8 and up. You enter the Word Wizard's castle and take on a series of quiz challenges by clicking on different parts of each room in the castle. The game runs against a clock, and each correct answer grants you bonus time to play and thus you get the chance to take on more challenges. Graphics are 2D vga depictions of each room with score and time indicators onscreen and challenges popping up on windows.
  • Mind Castle II (1991)
    In the second installment of the series you are entering the creation of Mr. Donald Trump - not only to play the casino games, but also to explore this "casino-resort by the bay". While playing one of the six games - Roulette, Blackjack, Baccarat, Slots, Poker, and Craps - you also may explore the Trump Castle's apartments, converse with its inhabitants, and even read the "Castle Courier" newspaper. The game allows up to four players and may be saved in progress. The gameplay is directed on winning as much money as you can making the bets based on the combination of your luck and the theory of probability. You may be a millionaire. The CGA version of the game allows only to play the casino games without exploring the Trump Castle.
  • Mind Prober (1984)
    Mind Prober asks users questions to rate themselves or other people on a series of 23 adjectives (talkative, pleasure-seeking, etc.), computes the results, and prints a three-page report describing the person. The questions for users differ by gender (male or female) and age (under 18, or 18 and older). The program comes with a thick manual-plus-book that contains many chapters on how to better understand people around you.
  • Mind-Roll (1988)
    In Mind-Roll you play a rolling eyeball in an attempt to find your way through numerous mazes. Each maze features different puzzles to solve and objects such as keys to collect in order to find the destination. There is a limited amount of time to solve each maze.
  • Mindfighter (1988)
    The computer game of an Anna Popkess book (which was originally bundled with the game) uses an interactive fiction System Without A Name, or SWAN for short. It's set in a post-apocalyptic world of guards desperately attempting to retain order over mobs of genetically-mutated thugs, with extensive use of the death penalty. Into this maelstrom steps Robin, an 11-year-old psychic beamed forward in time from before the drama. Adjusting to a completely different form of life, Robin must learn to survive and get adequate food, and ultimately infiltrate this vicious police state. Encounters with other characters are frequent, of whom some retain a semblance of old humanity. Daryl, Alison and Matthew all come in handy, and must be coaxed into doing what you wish. Examining objects often gives few clues, so the detail in the manual is vital, although few of the objects are vastly different from familiar 20th century artifacts. Two levels of object descriptions exist, allowing for faster or more immersive play.
  • Mindshadow (1984)
    At the beginning of Mindshadow you find yourself on a lonely beach in a lifeless hut. With a headache and no memory. The object of the game is to completely regain your memory. As you progress in the game a word or phrase will trigger memories of the past. Like most adventure games the fun of the game is centered on discovery of you and your surroundings.
  • Mine Bombers (1996)
    The game is a Bomberman clone with different goals in Single-player and Multi-player modes. It begins in the Weapon Shop, where players can get their favourite weapons and bombs. In Single-player mode you have to complete 15 monster-filled levels. You have three lives. Each level begins from the upper left-hand corner. Your mission is simply to find the door that leads to the next level. Notice that the location of the exit may vary from game to game and you can not see it because of Fog of War. Players who excel, get their names on the revered Hall-of-fame list. Your position on the list is defined by how far you get in the game. In Multi-player mode 1-4 players find themselves at the far corners of the screen. You should move your guy around and collect as many treasures as you can in the limited time available. You might also try to kill the other players. If you are able to slaughter your opponent (before he/she slaughters you) you will receive a large amount of cash. The level will end if one of the following options are filled: 1. The time runs out. 2. All the treasures are collected. 3. Less than two players survive. After completing a level you are automatically transported to the shop to purchase more bombs. When all the rounds have been played, the winner is the player with the most cash or the most wins in the separate levels. There is Map Editor present.
  • Mine Shaft (1983)
    It's business as usual down at the gemstone mines... or at least it was, until your trusty mining robots started going haywire and wrecking equipment. Rather than cut your losses, you decide to stick around: can you excavate the crystals from each mine and make a hasty exit before the dysfunctional robots destroy your mine cart? The action takes you down to the twisty network of passageways inside the mine, where several gems are strewn about waiting to be picked up. Soon enough the robots arrive and start running amok, chasing your mine cart along the twists and turns; any contact with them will cost you a life. Luckily (and somewhat unusually, for a mine cart) you're equipped with a gun to shoot them down. When you either collect all the crystals, or hunt down all the errant robots, the exit will appear: pass through it to move on to the next level. You earn an extra life for every level cleared, and the robots in turn multiply and get faster - later levels introduce new enemy types, including the dreaded (and bullet-proof!) skull.
  • Miner 2049er (1983)
    You play the part of Bounty Bob, and it is your mission to explore every inch of an abandoned mine. As you walk over floor sections in the mine, the floor will change color. When all of the floor sections have been changed in color, you can move on to the next, more challenging level. To reach all of the floor sections, you will need to figure out how to get there. You can jump (be careful not to fall too far though, or you will be squished), climb up and down ladders, and use different transportation devices that can be found on the levels (such as an elevator, slides, a springboard, or a cannon). Wandering around the mine are numerous radioactive creatures which get in Bounty Bob's way. Also scattered throughout the mines are various artifacts left behind; if Bounty Bob collects one of these, the creatures will temporarily become vulnerable. If Bounty Bob runs into one of the creatures in this state the creature will be destroyed, but if he runs into a creature while it is glowing Bounty Bob will be destroyed. There is a total of ten different levels, and to complete them all you will need quick reflexes as well as to figure out a unique strategy for each level.
  • Mini-Putt (1987)
    Mini Putt is a miniature golf game that offers 4 courses, Deluxe, Classic, Traditional and Challenge. Up to 4 players can either play a game or practice any hole on any course. Each course offers its own difficulty level. Deluxe and Challenge have difficult hills and course layouts. The Challenge being the more difficult course. The Classic offers animated bridges and other obstacles. The traditional is your standard miniature golf course which requires well placed bank shots. To make a shot, using the joystick, move the crosshair in the approximate direction and distance where you wish the ball to go. When you are ready to shoot, hit the fire button. You will notice the level rise in the power bar. When the bar reaches the desired distance, press the fire button again. When you release the fire button, the bar starts to move back down. The mark where you stopped the bar moving indicates the power with which you hit the ball. When the bar reaches the bottom of the power bar, it moves horizontally on the accuracy bar. In the middle of the accuracy bar is the center line. Too much to the left of center, it pulls to the left. Too much to the right of center, it pulls to the right. Press the fire button at the right moment to hit the ball. If the course proves to be too tough, visit the Practice course option. Not all of us can be a pro.
  • Miser's House, The (1981)
    The Miser's House is a text adventure in which the player explores the Miser's House. The game is low on text and features relatively simple puzzles which makes it accessible to first time adventurers. There are no initial goals given other than the urge to explore the house and the fact that points are rewarded for solving puzzles. There's a total of hundred points to be accumulated.
  • Mission - Mainframe (1987)
    Some time in the recent past, the main computer of a big corporation went mad due to some electrical disturbance. It gained control over its operator and began to influence other employees. Your mission is to find the main frame, defeat the operator and return to the lobby alive. Mission: Mainframe is a shareware variation of Wizard's Castle, a mix of a board game and role-playing, set in a bizarre contemporary / sci-fi environment. Before beginning the game, you first create your character. You may choose one of four character types which differ in their D&D-like vital stats. As in other RPGs, the stats may be increased by gathering experience. You then start in the lobby of the corporation, where you can buy some basic equipment by spending chips and bytes (instead of gold) on such useful items as Junk Food (which is very important, otherwise you'll starve quickly), Strategies (corresponding to magic spells in fantasy RPGs) and Office Supplies (replace weapons and armor, thus assisting you in dealing with reluctant corporate employees). Other things you can do in the lobby is go the Health Club, where you can build up your stats, as well as restore your Power & Plans (the power level represents hit points, and plans are needed to use strategies -- e.g., spell points). Finally, you can start the real game by taking the elevator to other floors. The company is located in a thirty floor building. Each floor is divided into an 8x8 grid of squares. Each square may contain something, like employees you have to deal with, or file cabinets which may contain helpful items. As the contents of the squared is determined randomly at the beginning, each game is different. Depending on the difficulty level you chose at the beginning of the game, you can see the contents of the squares, or you have to move onto it to know what it contains. When you meet an employee, you can deal with him in several ways, for example trying to bribe him, fight him, use a strategy, evade him, trick him, or try to distract him by making a phone call. The success of all these actions depends on different statistics, both of you and the employee. There are 24 different types of employees, and it's your task to find out how best to deal with each of them. When you successfully deal with an employee, you gain experience and can raise your grade (level), which increases your survival chances in the higher floors, where the employees get more and more powerful. The file cabinets may contain chips and bytes as well as items like office supplies or beverages. Some of those are helpful, some are harmful (poison) -- and some can make you drunk. Luckily, you can first take a sip from a drink, getting a hint about what it may be. As some cabinets are trapped, you also should be careful with them. The task is complicated by the lights which sometimes go out. To restore light, you have to light a match (which can be taken from some employees) and find a fuse box. Also, you have to get special key cards to get beyond floor 10 and floor 20 by defeating bosses who guard them. At any time, you can get back to the elevator and lobby, where you can sell your treasures, rest and buy new supplies. You can also quit the game here, getting the opportunity to save your character first.
  • Mixed-Up Fairy Tales (1991)
    Bookend has been mixing up Bookwyrm's fairy tales and you have to set things right by aiding well known fairy tale characters such as Cinderella and Snow White. To set things right, you will need to go around acquiring objects, such as Jack's magical beans, to give to Jack so that he can raise a beanstock. The game is designed with younger gamers in mind, and features a simple VGA interface with two actions, "Do" and "See"; rather than the full hidden icon bar used in other Sierra games.
  • Mixed-Up Mother Goose (1990)
    Mixed-Up Mother Goose is a classic "Sierra-style" adventure game for kids, based on the various classic nursery rhymes (Humpty Dumpty, etc.). All the rhymes from all over the land have gotten mixed up, and it is up to the child to find the missing pieces and give them back to who needs them.
  • Mixed-Up Mother Goose (1991)
    This is an updated version of Roberta Williams' Mixed-Up Mother Goose. This version utilizes Sierra's SCI game interpreter and features enhanced graphics and sound. The gameplay remains the same as the previous version; all of the nursery rhymes in Mother Goose Land have become mixed up! Your goal is to set things straight by locating missing items for each of the fairy tale characters in the land. When wandering around the land you can talk to the different characters (each from a different nursery rhyme) to find out what item it is they need; for example, Little Bo Peep is looking for her sheep and Jack Be Nimble lost his candle stick. The items are scattered about the land, and when you locate one pick it up and return it to the appropriate character. When successful, the complete nursery rhyme will play with the lyrics appearing on screen. You can only carry one item at a time, so you may need to remember where you spotted or dropped items not being carried! Also, each time the game is played objects will be in a new location. Included with the game is a map of Mother Goose Land which may help you locate the different fairy tale characters.
  • Mixed-Up Mother Goose (1987)
    Mixed-Up Mother Goose is a classic "Sierra-style" adventure game for kids, based on the various classic nursery rhymes (Humpty Dumpty, etc.). All the rhymes from all over the land have gotten mixed up, and it is up to the child to find the missing pieces and give them back to who needs them.
  • Modem Wars (1988)
    One or two player real-time strategy game where you control armies of Infanty, Cavalry, Artillery, and Spies searching for your opponent's Command Center.
  • Moebius - The Orb of Celestial Harmony (1987)
    Khantun is traditionally a peaceful land, with no army or wars. Former leader Kaimen has turned to using his powers for evil, and the land has not withstood his aggression. The Holy Ones have been kidnapped, the land instead ruled by an evil group of monks. It is down to the player to vanquish Kaimen and restore the path of righteousness. The game combines top-viewed role playing elements with combat action. The player explores the lands, but when encountering unfriendly people the player must fight, using swords or martial arts moves, as well as long-range missiles and magical powers.
  • MoleZ (1997)
    Want a unique game of mayhem? You play this game as a mole who's only goal is to kill every other mole. You can use many different weapons such sniper rifles and mines, with several unique features to help in your killing spree. You can even use the weapon editor to make changes to the weapons in the game. The game is a 2D game that is, as the documentation calls it "as realistic as a 2D mole fighting game can [be]". The game has physics effects such as gravity and air resistance that can either help or hinder you as you work to kill all the moles. Use the scene editor to create your own "scenes" for the game.
  • Monopoly (1985)
    Don Phillip Gibson developed this Monopoly game on a Tandy 1000 computer in an effort to teach himself the Borland Turbo Pascal programming language. Released as Shareware, the game can be played by 2 to 4 players and includes a Save Game feature. Gibson's finished product incorporates all of the official rules of the Parker Brothers original game. The options and features are completely menu driven and are shown within various colored pop-up "windows" in text mode, reminiscent of the early Norton Batch Enhancer program. Selecting a letter from a menu invokes another menu. The only real graphic is the simple CGA board. The dice move and make a rattling noise when "rolling" them during a turn. There are other occasional beeps within the game invoked by various selections.
  • Monopoly Deluxe (1992)
    Monopoly Deluxe is a conversion of the classic board game. The game allows for some user-based rule changes such as money given for landing on "Free Parking".
  • Monster Math (1983)
    Answer basic math skill questions to erase the monsters and earn points.
  • Monsters of Murdac (1987)
    MS-DOS: Monsters of Murdac by (1987)
  • Monte Carlo Baccarat (1991)
    The game represents the one of the card games included in Trump Castle II - Baccarat. Now it is played in one of Monte Carlo's casino. The game is available for up to four players and may be saved in progress. The gameplay is directed on winning as much money as you can making the bets based on the combination of your luck and the theory of probability. You may be a millionaire.
  • Monty Python's Flying Circus (1990)
    Monty Python's Flying Circus is an arcade style game based on the UK television series of the same name. Players control one of the "Mr. Gumbies" and maneuver him through multiple screens, throwing fish at flying feet and similarly surreal enemies. Periodically the game cuts away to a non-sequitur aside, such as a lesson on "the larch," or a quick game of breakout.
  • Moon Blaster (1990)
    In Moon Blaster you are a pilot of a ground-skimming space jet landed on the surface of moons to eliminate the enemies blasting them off. There are three kinds of moon - sand, green and ice, and you may visit all or only one of them. Sitting in the cockpit, you may speed up or turn your space jet, and blast off the enemy. Keep an eye on the scanner to see which directions and distances have threats, and watch the shield level - one this reaches zero, a shot will force you to eject. Points are accumulated for shots fired and time survived.
  • Moon Bugs (1983)
    Defend Earth against insect invaders! The gameplay is a mix between Galaxian and Defender. The alien bugs will attack you and swoop down and steal the uranium drums at the bottom of the screen. As they fly away with the drum, you have to shoot them before they reach the top of the screen to retrieve it. During the game, the space station on the left will load in all uranium drums and then make a connection to the satellite dish on the right, thus ending the level. At the end of each level you get 200 bonus points for each refueled uranium drum and -200 points penalty for each stolen drum. Occasionally a UFO will fly from left to right at the top of the screen. The blue box will display bonus points or the word "combat", indicating what you'll get if you shoot the UFO. Combat means you'll play a combat round where you have to shoot a horizontally moving alien as many times as possible. With each hit, you'll get 350 points and the alien will change direction and gain speed.
  • Moon Patrol (1983)
    The moon is under attack from a horde of aliens, and you must stop them in your armed buggy. Drive along the surface shooting the aliens and avoiding their bullets. The surface is not flat, there are craters and rocks to avoid contact with, and landmines on the surface. Flying saucers create new craters when they crash. The 25 restart points are letter-coded.
  • Moonbase (1990)
    Moonbase, the Lunar Colony Simulator puts the player in command of a base on the moon. You have to supply the oxygen, water, power, heat and shelter for the entire colony. Starting with a virgin lunar plain rich in minerals and elements (but alien to everything human), you establish your shelters and life support facilities while keeping an eye on your population, supplies, and support levels from earth. You succeed only if your city becomes self-sufficient.
  • Moonstone - A Hard Days Knight (1992)
    Something's happening in these lands, and the only hope seems to be the moonstone. You, as a chosen knight from the druids are about to find it and bring it back. The game can be played from 1 to 4 players at once, with no difference between solo and multiplayer as no matter how many players play, the story stays the same for everyone. However, if you choose to play with only one player/knight, the other three will be the computer rivals. Wandering through the map, you can visit enchanted places, towns where you can buy equipment or try your luck in gambling, but mostly visited places on the map will be cabins which represents the places where certain enemy beasts are. Each spot has about two or more beasts which after defeating them can be rewarding in a certain way, depending on game's randomize placement. Also, for example, if the place has three beasts and you kill two before you die, next time you (or some other player) go back there, there'll be only one beast left to fight. It's also possible for two players to run into each other and, once defeating the other, the one who prevails can steal the other player's money and/or weapons. Thus, searching for the moonstone begins, but that's only half of the story. The rest unfolds once you find it.
  • Moonwalker (1989)
    Moonwalker is broken up into 4 levels. The first level has you walking around avoiding fans trying to find parts of a rabbit costume needed to disguise yourself from your fans. You then need to find the waiting motorbike to escape to level 2 - Michaelsville. Here you need to find orbs which transform your bike into the glittering Stratus car able to leap barriers. If you get far enough you escape via a jetski. Level 3 has you defending yourself in Club 30 against Mr Big's task force. And the final level has you in an arena fighting Mr Big's Storm Troopers and plasma cannon as Moonwalker himself - survive and save the children.
  • Moptown Parade (1984)
    One of the oldest releases by The Learning Company, Moptown Parade is an edutainment game aimed at teaching basic pattern recognition and logic skills to kids aged 4-7. The goal is simple: choose the traits of Moppet creatures to line up in a queue, obeying the given number of rules. For instance, if the rule says "2," you must choose the traits of the next Moppet so that it differs from the previous Moppet by 2 traits, e.g. a fat, blue Moppet can stand next to a thin, red Moppet. The number of rules, i.e. traits, can be changed from 1 to 4, thus either making the game more or less challenging (although changing the traits to 4, the maximum, will just result in your Moppets being an alternate sequence of two types of Moppets).
  • Moraff's Stones (1992)
    In Moraff's Stones you play a human who comes into one of the many taverns in Moraff's World and you are invited to join in a game of... Stones. Stones is a game where you trade precious/semiprecious stones around the table, trying to get the most valuable hand, or the most complete and valuable hand (you get a 100 silver piece bonus for the most complete and valuable hand). You continue playing until you are wiped out by cleverer opponents and don't have enough silver pieces to buy yourself back into the game.
  • Moraffs World (1991)
    Moraff's World is a shareware role-playing game. There are many dungeons and continents to explore. All the dungeons are randomly generated, though once the game is played for the first time the dungeons stay the same afterwords. There are over 40 different monsters with different attributes and weak points and 200 levels of each dungeon to play. The dungeons are explored in first person view, but on the surface the view changes to top-down. There are also many items to collect, from holy hand grenades to a standard set of plate mail armor. Registering the shareware version opens up new levels.
  • Moria (1992)
    MS-DOS: Moria by (1992)
  • Morkin 2 (1992)
    Morkin 2 is a not-too-serious freeware role-playing game, written by two brothers. The game is a simple strategy-RPG mix in which you take the role of one or more wizards, pitted against one or more human/computer enemy wizards. These wizards can cast all sorts of spells (attack, summon etc.), move around the board and all the usual stuff.
  • Moses Matchup (1994)
    Moses Matchup is a Concentration game that teaches the players about Moses and the Bible. The game is part of a series of games focused on teaching about the Bible. The game is a standard Concentration game, where 1-3 players try to get matching pairs of cards that are facedown. The winner is the player with the most pairs at the end of the game. The cards are all based on Moses.
  • MOT (1989)
    Who is MOT ? MOT is nothing less than a 3 meter tall inter-dimensional monster (complete with a tail and horns), which can travel through the planes of time and space as easily as you go from your bedroom to the kitchen. Moreover, MOT has the bad habits of hiding in your cupboard, smashing all the furniture in your house from time to time or eating all the food in your fridge during the night. And of course, when you tried to explain to your parents that it wasn't you but MOT who crushed their car, they sent you to a psychiatrist. But MOT is your friend, and you wouldn't let him down when he calls for your help, would you ?
  • Motocross (1989)
    Compete in a 10-race motocross season with some of the world's best riders. Trick out your bike by adjusting the fork angle, tire pressure, engine dynamics, suspension, and gear ratio to get the best possible performace. (Different bike configurations are needed to be successful on different tracks.) Racing dynamics are also valid: Your bike can stall, get its wheel or fork bent out of shape, etc. You also have complete control over squaring off (negotiating a corner), the mastery of which is required to do well in the game.
  • Motor City (1994)
    In Motor City you are the President of an upstart car company. You have the control just about everything, from designing cars and opening branches throughout Europe to hiring workers and engineers. You have to build larger and larger factories. The game starts at the beginning of the 20th century and takes you slowly forward to the modern ages and the technical revolutions.
  • Motorbike Madness (1988)
    Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.
  • Mr. Boom (0)
    Bomberman clone. Gameplay is exactly the same and even the graphic style seems very similar to Bomberman.
  • Mr. Pibb (1998)
    Mr. Pibb is an FPS game that was distributed by Coca-Cola, and exclusively available at McDonald's. The games starts on your first day of school. An already stressful day has been made even worse by a mad scientist. He's turned all your school mates into zombies to do his bidding. It's up to you to cure all of them and capture the mad man responsible for this. You use your belching prowess to spread antidote on your school mates to turn them back to normal. The antidote is mixed in with cans of Mr. Pibb lying around the school. Megaphones scattered around the school turn them back to normal even faster. Your school mates aren't going to sit around while you burp on them of course. They'll attack if they see you, draining your life. If your life runs out, it's game over, and you'll be stuck at school forever!
  • Ms Pac PC (1995)
    Ms Pac PC is an unofficial DOS conversion of Ms. Pac-Man. It follows the basic Pac-Man formula: the player moves around in maze with the goal to eat all drops which are lying in the hallways, However, there are also ghosts of different colour walking around the maze, and their touch is deadly. The player can also collect special items which either give bonus points or allow Ms. Pac-Man to eat the ghosts for a limited amount of time.
  • Ms. Pac-Man (1983)
    In 1981, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
  • Mummies (1986)
    You've been ambushed by mummies in an ancient Egyptian tomb. Your goal is simple survival - but with no weapons and no means of escape, your only hope is to outsmart them: the burial chamber is littered with pits, and as the mummies keep advancing towards your position, you may maneuver them into these holes if you're agile enough. Mummies features a single round of play; for variety, the positions of mummies, pits, and the player are random. The difficulty level can be tweaked, too: game speed, enemy speed, and minimum/maximum number of enemies and pits are all redefinable.
  • Murder Club (1991)
    Murder Club is an adventure game with simulation elements. The player controls the private detective J.B. Harold, who must investigate the murder of a wealthy businessman named Bill Robbins and bring the murderer to court. The player has to do all the work a real detective would do: find clues, gather evidence, interrogate suspects, establish the motive for the crime -- and in the end, make sure the case will stand up in the court.
  • Murder on the Atlantic (1988)
    Murder on the Atlantic takes place on the Bourgogne, a big French ocean liner, in 1938. On board: various rich people along with spies which want to snare the new computer technology for their own needs. The player takes the role of an detective who has to solve two mysterious murder which took place on the Bourgogne. The game is completely menu driven. The player chooses which part of the ship he wants to go next. Here he can examine the room or interrogate one of the 40 suspects. The player does not directly interact with the suspects, he only gets to read their statement. During the course of the game he also finds a decoder which can be used to decrypt messages. Puzzles consist of finding code words. This part has no defined ending. When the player has puzzled together the solution - he also needs to use the many documents which are delivered with the game in physical form - he starts the second part of the game. Here he needs to answer a series of questions and, if they are correct, he wins.
  • Murder on the Zinderneuf (1984)
    The year is 1936. You are in flight on the dirigible Zinderneuf and a murder has just been discovered! As the only detective on board the ship, it is your job to discover who the murderer is before landing. The game is played from a top down view of the Zinderneuf. In order to solve the case, you will need to find enough evidence to accuse the correct person. Clues can be found by searching the various rooms, and also from interrogating the fifteen passengers on board. When you come across a passenger, you can question them by being polite, forceful, naive, or whatever approach you think will get you the most information. You can even ignore passengers, but ignoring someone now may make them reluctant to help you later! By piecing the evidence together you need to come up with the killer before time runs out. You may play the game as one of eight different detectives. Each time you play, the killer, his/her motive, and the various clues will be different.
  • Murders in Space (1990)
    Murders in Space is the sequel to Murders in Venice, an adventure game that is played in a first person perspective. Now, we have Murders in Space, a 3rd-person perspective mystery that has you trying to solve a crime in deep space. You do this by asking questions and being in the right place at the right time.
  • Museum Madness (1994)
    You are a teenage boy. After connecting to computer museum guide you understand that aliens are in museum, maybe the dinosaurs are waked up. So you take the satchel and run to save the museum from the monsters, who are the computer virus. During your heroic action you must solve puzzles and explore museum, studying the natural history and technology and talking to historical figures.
  • Mushroom Mania (1987)
    Mushroom Mania is a shoot 'em up that clones the Centipede game style. The player must shoot at a giant centipede that moves down the playing field and can win additional points for shooting the mushrooms. The player must have care with the spiders, and with an indestructible enemy, the "hungry Pacperson".
  • Mutan Zone (1988)
    Scorpio was one of the most beautiful space colonies of all the galaxy and its raw materials were one of the fundamental points of the terrestrial wealth. But, one day, the explosion of a Supernova altered the genes of the inhabitants of the planet, turning them into strange beings who hate the human specie and want to destroy it. In such a situation, the Earth space services sent a series of scientists in order to study the mutation and the way for solving it. But they were captured and forced to work for the scorpians in the creation of a definitive weapon that would make disappear our planet of the Solar System. Only a Rainbow-Command could avoid it and your help will be indispensable for the attainment of the mission. The game is composed of two parts, within which there are two introduction sub-games that will allow you to obtain some additional lives before starting the game itself. On the first part you will have to face a series of natural obstacles while shooting to everything with strange looks, for that, you count with a laser and a cosmic hammer, but you also should take batteries for your portable radar that informs to you of the enemy situation. Once finished this part, you will start the last one, in which you must be careful in not crashing your newly-acquired motorcycle with the multiple obstacles you will find, at the same time you get rid of the mutants, whereas you go to the laboratory where you will have to liberate the kidnapped scientists. It won't be easy - you will find the head of the mutants who is anxious to give you a warm welcome.
  • Muzzle Velocity (1996)
    Muzzle Velocity is an action/wargaming hybrid were you can make the tactical strategic decisions of unit placement, composition, etc. from a strategic top-down map, as well as getting in on the action yourself from a first person perspective. Taking place on the European front in WW2, you get 150 single player missions sprawled on single scenarios or a career mode, where you step up in range with each succesful mission thus increasing the range of orders you can issue on the strategic aspect of the game. You can control 100 units from either the U.S., British or German side and though none has all aspects and characteristics simulated, each handles differently and has different armor/weapondry models. Graphics are 2d svga, and the game uses voxel technology to render the fps 3d sequences.
  • MVP Bridge (1994)
    The game is simulation of Contract Bridge cards game. The rules are usual where you (South) have to make a contract of your group (North/South) and prevent to make a contract of opposite group (East/West). Well-known conventions (Take-Out Double, Stayman, Blackwood, Gerber, Strong 2, and Weak 2) are presented and may be used by groups optionally. Also other conventions may take part - Jacoby Transfers, Unusual No Trump, Texas, etc. Also Kibitz mode allows you to be a Kibitzer and look in cards of others.
  • MyMan (2000)
    MyMan is a text graphic remake of Pacman. Gameplay is simply the same as Pacman; you go around a maze eating all the dots, while avoiding ghosts. The maze has four flashing dots that make the ghosts edible when you eat them. During the first levels the ghosts stay edible longer, but when the levels continue on, they are edible for a shorter amount of time. As you progress through a level, their will be a bonus fruit somewhere in the maze; every new level, the fruit is worth more than it was the previous level. The characters in the game are made of letters. For example, MyMan is a C, the ghosts are A's is enemy mode and m's in edible mode, and the fruits are made up as %, v, etc. When you lose all your lives you get a game over, and the game closes automatically, and there is no highscore.
  • Mysterious Song (2000)
    MS-DOS: Mysterious Song by (2000)
  • Mystery Master - Murder by the Dozen (1983)
    Become a police detective and solve 12 murders in Micropolis. Players interview witnesses, gather evidence, and sift through lab reports to get the clues they need to solve each case. Each action, particularly traveling between locations, adds time to the game clock. One to four people can play, competing to see who solves the mystery first and in the optimum amount of time. After the case is presented, players take turns choosing an option, getting a clue number, and then looking it up in the manual. Once a player thinks they have it solved, they present their solution to the others. Then he looks up the complete solution. If it's 100% right, he wins and the players start on a new case. If any detail is wrong, he's out of the game and the others continue toward a solution. (Note the computer requires player honesty when asking if he got it right nor not.)
  • Mystery of the Mummy (1991)
    Mystery of the Mummy is set in the Hamburg of 1912 and the player takes the role of a detective. Along with his companion Wilhelm he has to solve the case which evolves around a mummy and its alleged curse. After one week his superior will show up and only if the player can present his case(answering the questions correctly and having evidence) the game is won. This game is an icon-driven adventure game which evolves around actual detective work: most of the time is spent analyzing clues and talking to people. There are no traditional puzzles to be found besides figuring out which of the 186 locations to visit next (there is no linear progression and the player is free to choose the next steps) and how to convince people to help. However, the game includes various chores from real life, e.g. the need to sleep and eat or to fill up on gas. There is no special skill needed for those tasks, but they eat up money and time. There are also two action-based mini games which involve driving and processing evidence in the lab.
  • Myth (1989)
    Magnetic Scrolls' last adventure before the introduction of their 'Magnetic Windows' format, Myth is classic interactive fiction. Myth is set in Ancient Greece, place of myth and legend. Hence the title. You are are Poseidon, the Sea God. You have to journey to the Underworld to get the Dark Helment of Hades. Its basically a tiny treasure hunt game where you get to play Poker with Charon and Death. It is a very short game with a cunning puzzle or two.
  • Mythos (1990)
    After Ulises, Mythos is the second game published by Opera Soft based on the Greek mythology. Mythos is a side-scrolling action game. In the game the player controls an archer centaur called Ahyzar, who must recover the seven lost magic coins of his god Krosar. To accomplish this the player must go through the Olympus. With only three lives to find the coins the player must try to avoid or destroy, all the mythological creatures that cross Ahyzar's path.
  • Nahlakh (1994)
    Nahlakh is a shareware game written as RPG adventure with an emphasis on intricate tactical combat, and extensive world exploration. Control a team of 8 characters in a quest to find and destroy the demons of Omalin. The game manual boasts over 200 hours solving time, 100 spells, 300 different monsters, and a system for generating potentially millions of items by combining them with various enchantments and materials. In the author's own words: "It's like a war game with a plot and character development. There are no "experience points" in Nahlakh... skills are learned by doing, not mystically improving out of thin air." The game begins with a fairly involved process of setting up your party of 8 characters. For each character 50 points are given to distribute among the main attributes of strength, intelligence, dexterity, and health. Additionally, picking an icon that represents the character, this selection will affect the skills chosen; essentially the icons are character classes. Next a number of skills are randomly selected with varying levels of accomplishment described humorously with adjectives such as "lousy", "feeble", "wretched". With your party created the game begins, and the party is transported to the world map where a group of enemies waits close by; to the north lies a town called Nedly. The world map will remind one of the early Ultima series with the player character represented by an non-animated icon. The battle system is similar to that found within Pool of Radiance (1989); it is turn-based, each character has a limited number of steps that it takes, and then an adjacent enemy icon is targeted for attack. The game is well documented, and pressing F1 at anytime will bring up context-sensitive help. Since the game is heavily driven by keyboard commands this is an important feature.
  • Napoleon in Russia - Borodino 1812 (1988)
    Borodino, just outside Moscow was hit terribly by Napoleon and the Russians fled. Once the winter hit and the Russians were regrouped, they pushed Napoleon back into Europe. This game is the scenario that "might have been" and it's outcome of the Russians OR Napoleon is up to you.
  • Narco Police (1990)
    In the 21st century, the world is virtually ruled by the drug barons. Your mission is to equip and position three squads of elite cops on the perimeter, and guide them through the enemy's network of tunnels. Once through you must level the factory with explosives. The loadout and starting positions are predefined, but you can change the loadout, choosing from two types of ammo, three types of rockets, explosives, first aid kits, transporters, and armor. The game plays like a strategic third person shooter. You control the commander of the current squad, and can switch between the three. Also, there are computer terminals scattered around that can turn off some of the automated defenses and cameras.
  • NCAA - Road to the Final Four (1991)
    It's the Final Four, and you can lead your team to the NCAA Championship. You can customize players and create new ones.
  • Nectaris (1995)
    In the year 2104, the Solar Union (the government of Earth and the solar system) faces trouble from three former colonies. Under the guise of negotiations, the colonies' forces attack and capture three mining worlds: Neptune's moon Triton, the Earth-like planet Romulous and the water world Pacifica. Earth's survival is at stake. It is the player's mission to strike back at the invaders and recapture the three worlds. Earth's full arsenal of ground, air and naval forces is standing by. This version of Nectaris is an updated and expanded version of the original game with a new background story, an entirely different graphical style and lots of new content. It includes all maps (the setting of which has been changed from the Earth's moon to Triton) and units from the original game. Two new sets of maps (the Romulous and Pacifica campaigns) have been added for a total of 96 levels. There are also many new units, more than doubling the number of the original. The non-lunar settings of the new campaigns allow for naval units for the first time (including submarines and ship-based aircraft), as well as such units as helicopters, jump-jet infantry and paratroopers. Gameplay is unchanged from the original. Units move and attack in turns on a tactical map. Each unit has different ratings for attack and defense as well as range. Combat is decided by various factors including the combatants' abilities, troop strength and experience, terrain, and the positioning of support units. Units cannot be created. The only way to gain new units is to capture depots containing neutral units. To win each map, either the enemy's headquarters must be captured or all his forces be destroyed. At any time between battles, the campaign can be switched among the three different worlds. The last mission beat on each world is automatically saved, and earlier maps can be accessed through passwords. It is also possible to save the game during a battle. In addition to the single player maps, there are also 8 special multiplayer maps, which can be played by up to four players (or AIs, if not enough people are available). In multi-player mode, various diplomatic relations can be set between the different parties, from alliances to all-out war.
  • Nephis Quest (1990)
    Nephi's Quest is a King's Quest-style adventure game taking place in Jerusalem in 600 B.C. The player follows the adventures of Nephi as they occurred in the Book of Mormon (LDS Church). According to their teachings, Nephi was a prophet who predicted the capture of Jerusalem by the Babylonians, and subsequently traveled to America on a boat, where he became the progenitor of the Nephite people.
  • Netherworld (1990)
    In this game you are trapped in Netherworld. With your space ship you have to make your way through different levels with a hostile environment. Under a time limit you have to collect diamonds to get to the next level. The game is filled with dragons, moving mines, acid spitting creatures and lots more. Your space ship is able to shoot, furthermore you can collect several power ups, such as sand glasses to ease the time limit, shield restore or items that give you invulnerability.
  • NetWars (1993)
    This first-person 3D space shooter that Novell, Inc. released to show NetWare's IPX capabilities has single-player and multi-player modes. During gameplay with mouse or keyboard you steer your ship, accelerate/decelerate engines, shoot enemy ships, and collect satellites to restore the shields or customize your ship. The radar helps you to navigate yourself in 3D space. In Single-Player mode you are completing the 8 levels of difficulty shooting a certain number of enemies and protecting the pods. There are four types of enemy aliens (Pirate, Fighter, Guardian, Commander). High scores are stored in High Score Table. In Multi-Player mode via IPX protocol you with up to four other players try to kill each other and increase your scores by number of hits. Cloaking Device is also present in this mode.
  • Network Q RAC Rally (1994)
    This is the first game in the Rally Championship series. Network Q RAC Rally, as well as other titles, gives you an opportunity to participate in a long-running British rally championship. To do so, you can choose one of the five cars: Toyota Celica, Ford Escort, Lancia HF Integrale, Mitsubishi Evolution and Subaru Impreza. The only customizable thing here is the tire type. Controlling your vehicle is rather easy and driving model isn't complex, however, you can damage your machine and end your race before reaching the finish line.
  • Neuromancer (1988)
    Based on the cyberpunk novel by William Gibson. In a grimy future, you play Case, a cyberspace cowboy who finds himself broke in Chiba City. Find yourself a laptop and the right software for it so you can hack into databases around the city to regain your access to cyberspace. Buy and upgrade brain implant chips to augment your computer skills, and sell your body parts to afford new technologies. When you get to cyberspace, you'll take on the nasty AIs that guard the most important databases. Within all this information is the bizarre secret of this world of inbred corporations.
  • Never Mind (1989)
    Your task is to reconstruct a series of pictures by collecting scattered tiles and placing them in the right sequence. It's an apparently simple assignment on the surface, but don't be fooled. You will also have to cope with tile-pinching chess pieces, dissolving tiles and causeways, transporter tiles, and a horrendously tight time limit.
  • Neverwinter Nights (1991)
    The original Neverwinter Nights was the first Advanced Dungeons & Dragons (AD&D) Role Playing Game to go online (pay to play), and was hosted by America Online (AOL). Situated in the city of Neverwinter and the more than 20 surrounding regions/areas, the game itself was similar to other official AD&D Forgotten Realms games of its time. As it was an online game it had several additional menus for online purposes, as well as features unknown to standard AD&D games of the time, such as the ability to teleport from one region/area to another. Although most of the game play focused on role playing with other online players, it is still possible to play the game offline.
  • NewTrek (1982)
    This is another clone of "Star Trek" strategy, as many others, but maybe this is oldest of them. You have your trusted Enterprise, and you need to destroy all evil Klingons in this galaxy. Invisible Romulans are here too. Like in other such games, the galaxy is divided into 64 (8x8) quadrants, and each quadrant divided again into 64 (8x8) sectors. Each sectors, aside from the mentioned ships, can also contain friendly Cruisers, Starbases, stars or an "evil Death Planet", if it is not empty, of course. You can hyperjump, scan, fire photon torpedoes or phasers and also have risen/lowered shield and make repairs. This game was created using BASIC one.
  • NFL Football (1992)
    NFL Football is an action oriented game based on the popular sport. It is played in real-time so you have to think and act fast. In comparison to other arcade sports simulations, there are relative many coaching options. It is officially licensed by the NFL and you can choose between about 30 teams. Playing modes are preseason matches, practice and a full season. Because there are only 30 teams a season is not very long.
  • NHL '94 (1993)
    Similar to its predecessor NFL Football this is a licensed game about American football. It is action oriented and it is played in real-time so you have to think and act fast. In comparison to other arcade sports simulation there are relative many coaching options. Unlike the predecessor you can choose between all teams of the NFL. It features many game modes like a full season, multiplayer and a video recorder.
  • Nicky Boom (1992)
    The sorceress Zoldrane kidnapped and casted an evil spell upon your grandfather. She wants to force him to reveal the secrets of the forest people, of whom he is the custodian. As Nicky, you must find a way to defeat Zoldrane, and get an elixir from her chest that will cure grandfather. But Zoldrane has changed all the peaceful creatures of the forest into guards, who try to stop Nicky from ever reaching her castle. During the travels, Nicky is able to move around the levels, jump over obstacles, and duck to avoid flying threats. Nicky must collect gems, flying bombs, dynamite, keys, and other specific objects. These are used for tasks such as building a bridge over a river throwing logs, climbing ladders, using teleporters, or to break walls to find secret areas. Enemy creatures are taken out by throwing apple remnants at them or jumping on them. Nicky's energy is drained if he makes contact with them in any other way. As you do all this, a score is calculated, and then listed in the high score table. Passwords are offered to allow you to resume from a previously-reached level.
  • Nigel Mansell's World Championship (1993)
    Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps. Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices - pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.
  • Night Bomber (1988)
    Your mission is to destroy the enemy cities. All you have to do is enter the angles over which the missiles will be fired. Occasionally UFO's will fly over. They try to destroy either the city or your base. You cannot shoot them. The game ends when you have fired all twelve missiles.
  • Night Mission Pinball
    Night Mission Pinball is a pinball game simulation. You can change many physical parameters of the machine to suit your playing style or your whim such as the number of balls, the incline of the machine, the kick off the bumpers, etc. It supports 1-4 players and is controlled by the keyboard or joystick. The Atari 8-bit version made use of the keyboard click speaker for sound-effects.
  • Night Raid (1992)
    A remake of the classic Paratrooper. Kill all of the paratroopers before they reach the ground--and your turret.
  • Night Shift (1990)
    Night Shift is a strange platform/puzzle combo of a game. Thriving Toy Company seeks energetic employee to operate unconventional machine. Generous rewards in store for you... if you can meet the challenge! * Master the BEAST to crank out action figures from Star Wars(r), Indiana Jones(r) and your favourite LucasArts games. You must meet your quota each night. IF YOU FAIL, YOU'RE FIRED! * Make your quota! Get a raise! Get a bonus! Get a bigger quota! * Fend off nasty lawyers and furry pests. * Make it all the way from the assembly line to the mansion on the hill! (from the back of the box) Gameplay is divided into 6 different kinds of shifts, each with its own assignments (provide power, use wrench to tighten bolts, etc.) You will use tools throughout the game, and will be awarded with bonus items (hourglass for extra time, cash bonus for extra points).
  • NightHunter (1988)
    NightHunter is an action game in which you actually get to play as Count Dracula. Dracula will have the ability to transform into a bat and a werewolf. Your goal is to locate holy medallions in order to create total chaos on Earth. Of course, Van Helsing and his band of vampire hunters are on your trail, so they must be avoided so you don't get dusted. Enemies encountered include priests with holy water, vultures, and even the police. The game is a traditional side-scrolling platformer that is made up of 30 levels. Each level has 20 screens. To advance to the next level eight objects must be collected: three parchments and five keys. Every fifth level you obtain one of the medallions. Beware of daybreak! You will die if you don't locate a crypt to protect yourself from the sunlight.
  • Nil Dieu Vivant (1989)
    Nil Dieu Vivant (also known as Day of the Pharaoh) is an action-oriented strategy game set in ancient Egypt. You start as descendant of the Pharaoh who was exiled from his kingdom. Your mission is to return to Cairo and claim the throne that is your birthright. You have to prove your worth to the people of Egypt by conquering neighboring lands and defending your kingdom from attack. You can make offerings to various Egyptian gods in hopes of divine aid, marry a bride to ensure that your line will continue if you fall in battle, wage wars with neighboring countries, and so on. To construct the various buildings, you will need to find different types. Your starting city will not have all the raw materials available, so you will be forced to conquer your neighbors early on. Combat takes place action-style. You will ride in a royal chariot, shooting arrows at the invaders who will throw lances at you. Divine favors, when they are granted, can result in complete annihilation of your enemies, but those are very rare and depend mostly on luck.
  • Nine Princes in Amber (1987)
    This interactive fiction game is based on Roger Zelazny's fantasy novels Nine Princes In Amber (1970) and The Guns of Avalon (1972). The game begins with you as Prince Corwin forced to compete against your eight scheming noble brothers and sisters for the throne of Amber at the center of the one true world. Corwin must travel across the dimensions to this fascinating realm and from there rally forces against those who would oppose him. Unfortunately, things do not always proceed as planned. When you wake up, you know little of this, as you have been knocked unconscious and pummeled with drugs. All you have is the address of your scheming sister. The game is largely based around interaction with other characters, and can end in 40 different ways depending on how these work.
  • Ninja Gaiden (1990)
    Ninja Gaiden begins with a cinematic animation in which two ninjas duel to the death; one goes down. It is revealed that the doomed ninja is the father of Ryu Hayabusa. When Ryu learns of this, he embarks on a quest to find out who killed his father and why. This quest takes him to America to find an archaeologist with whom Ryu's father was working. From there, Ryu becomes embroiled in an evil, supernatural conspiracy involving a villain named Jaquio who has plans to use an ancient castle and some relics to unleash a terrifying evil upon the world. In comparison to the better known console version this game is a traditional fighting game similar to Double Dragon in which the player walks from left to right while battling numerous enemies. Only if all foes are dispatched of, the player can advance in the level. It's also possible to perform special attacks and use weapons. The latter are either collectable power-ups or environmental objects like phone boots. Ryu can attack his enemies using his his bare hands and feet or using a sword (for a limited time). He can also perform moves such as a flying neck throw, a back flip and hang kicks, performed while hanging in scenario objects. Throwing enemies against objects such as phone cabins, oil drums or dumpsters will destroy them, revealing power ups such as health items and swords. At some points, Ryu will have to perform acrobatic moves to carry on. He has a life bar starting with five units. The game takes place in United States' locations such as Las Vegas, North Carolina, Los Angeles, the Grand Canyon and Brooklyn. The enemies in those stages are mostly of the same five kinds, including Jason Vorhees' look-alikes and other masked men. There is a boss fight at the end of each stage. A two-player co-operative game is also featured. Whenever the player dies, a continue screen will appear showing Ryu chained to a table while a circular saw descends upon him.
  • Ninja Gaiden II - The Dark Sword of Chaos (1991)
    A year after the events of the original Ninja Gaiden, a new villain named Ashtar receives word of Jaquio's defeat. Ashtar uses this opportunity to hatch a new plan to plunge the world into darkness. The ninja, Ryu Hayabusa, hits the trail to destroy all manner of vile creatures entering the world while fighting his way to destroy Ashtar, his Dark Sword of Chaos, and whatever else is behind the evil. Ninja Gaiden II: The Dark Sword of Chaos is a fast paced, side scrolling action game in the tradition of the original Ninja Gaiden game. Ryu is a ninja who can run, jump, and slash with his ninja sword. He can also attach to vertical walls and climb up and down, which is an ability missing in the previous game. Powerups are hidden everywhere throughout the levels. These powerups include fireballs and ninja stars as before; a unique new powerup is the ninja shadow. Ryu can collect up to 2 ninja shadows that follow his every movement and use the same weapons at the same time that Ryu strikes. Ninja Gaiden II tells its story through liberal use of cinematic scenes interspersed between the action levels. Different levels feature a variety of environmental interaction; e.g., one level has Ryu on a high mountain where snow is falling fast and the wind is blowing hard. The shifting direction of the snowfall indicates how the wind is blowing and Ryu has to fight against the breeze. In a night level, much of the environment is dark and is illuminated only sporadically by flashes of lightning.
  • Ninja Rabbits (1993)
    The rabbit you control has ninja skills and an appropriate costume. Ninja Rabbits is a platform game where you usually go to the right, except sometimes you must go down into the sewers or metro and fight there. Enemies on various levels include street thugs, ninjas, bears and frogs. Most screens have more than one enemy, but you only fight one at a time. Be careful to avoid the bouncing dots, as these sap your energy. This is depicted as a carrot which gets smaller as it fades - collect extra carrots to recharge it.
  • Nirvana (1989)
    The village of Lostwithiel, nestled at the foot of Bald Mountain, is fighting a curse put upon the land by Nirvana the Ice Maiden. At the end of every month one poor young man is bewitched by her and is never seen again. Arriving into the World of Wimsey, it is up to you to find the crystal bell which is the only thing that can put an end to her evil ways. Find the bell and ring it in her presence to save the land. Nirvana is an interactive text adventure taking place in the World of Wimsey. The game, which is familiar with over one thousand words, is played by entering simple two or three word phrases to direct the actions your character performs. You may use simplified letters to direct movement such as U for up or W for West. Speaking with the multitude of characters on your adventures is performed by simply placing what you want to say in "quotation marks".
  • Nitemare-3D (1994)
    Nitemare-3D is a horror-themed first-person shooter and a sequel to the adventure game Hugo III: Jungle of Doom. Hugo's girlfriend Penelope is kidnapped by the nefarious Dr. Hamerstein, who intends to conduct terrifying experiments on her. Hugo has to explore the Doctor's twisted mansion, travel through underground caverns, and eventually face the villain himself and rescue his sweetheart. The gameplay mostly follows the conventions of Wolfenstein 3D, which the game also resembles visually. However, its gameplay is somewhat more slow-paced and includes heavier doses of puzzle-solving. There are four weapons in the game - plasma gun, magic wand, pistol and auto-repeat plasma gun; enemies may be vulnerable to a certain weapon and resistant against others. The levels are maze-like and contain secret areas. The first episode was released as shareware; two commercial episodes followed, for a total of thirty levels.
  • No Exit (1990)
    No Exit is a side-view martial arts beat 'em up, similar in style to IK+. Each fight must be won within a time limit. You can specify your character's ability quite precisely, trading off Vivacity against Efficiency and Resistance against Strength. Your character has a special destructive mode, which can be accessed 3 times This turns the character into a monster (corresponding to the opponent you are fighting against) and increases the level of damage you can inflict.
  • Nobunaga's Ambition II (1989)
    Nobunaga's Ambition II is the sequel to Nobunaga's Ambition. The setting is 16th century feudal Japan, a period when ruthless daimyo (feudal lords) contended with each other for dominance. Ultimately, the winner in this struggle will become Shogun and hold actual power over the islands, while being nominally subject to the Emperor. The game casts the player as one of the daimyo, allowing them freedom to decide the fate and future of feudal Japan, through diplomacy and ultimately war. The objective is to unify Japan under the player's rule. If the player fails through death on the battlefield, assassination at the hands of a ninja, or through natural causes, they can choose a successor and play on. Functionally, the first job is to let prosper the fief (province) under the player's control through agricultural development and town investment. There are two scenarios available in the game: * Warlords: 1560 A.D. The first scenario begins as the daimyo prepare what will eventually become a full scale war in the whole of Japan. The warring states period begins here. There are 28 of them included in the scenario, among others: the Mori clan, the Takeda, the Hojo clan, the Uesugi clan, etc. * Nobunaga's Ambition: 1582 A.D. The second scenario follows the rise of Oda Nobunaga in 1582 A.D. to power and allows the player to play either as Oda Nobunaga or as one of his chief allies or rivals. Samurai The game improves on its predecessor by including some 400 historical samurai in the game, providing the player with generals for troops and governors for a conquered fief. Each samurai is characterized by statistics: Age, Rank, Body Points, War, Politics, Ambition, Charisma, and Loyalty. There are also additional attributes for specific military purposes: Skill, Arms Level, and Unit Type. Some of these attributes may be improved through training (i.e. war, politics, and skill), rewards (i.e. loyalty), or through merchants (i.e. arms level). Strategy The game is turn-based, with each turn representing one month. Certain events take place annually such as tax collecting (March) and rice harvest (September), while other events, such as invading neighbors, follows the player's time table. The game uses an initiative system to determine what actions can be completed in a particular month. Each daimyo and samurai has a stock of "Body Points" that represent the attention he can afford to spend on an action. Each action has a cost in Body Points for the character executing it, and if he does not have the point's necessary, he may not perform it. Body Points are refreshed a little each month. The level of Body Points refreshed per month is depends on the level of his Political skill. Intensive operations will deplete Body Points and then require turns of inaction to stock up again, so timing actions to coincide with Body Point availability is an extra wrinkle to the management of resources. Combat Each samurai can lead a 100-strong unit, which must be recruited, then trained, and equipped with weapons for battle. The attack of an army results in a tactical play out of the resulting battle or siege. A hex-based map of the area of the battlefield will form the playing board for the movement to combat and actual fighting. Fortifications (castles) have a dramatic benefit for the defender. The attacker must defeat the defender within 30 days or must force a withdrawal. Additionally, both sides must pay attention to their food provisions as each day subtracts food supplies in accordance to their army size. Unit Types The game introduces 3 basic military unit types: Infantry (Inf), Cavalry (Cav), and Rifles (Rif). Each unit type has certain special abilities and tactical advantages/disadvantages in combat: * Infantry have the ability to ambush anywhere on the main fief map (explained later) and have 4 movement points; * Cavalry have the ability to charge at an enemy (inflicting considerable damage on both sides) with the chance of breaking through the defending unit and emerging on the other side. Samurai leaders may often be killed (instead of captured) if their unit reaches zero. Cavalry have 6 movement points; * Rifles may attack using muskets which have devastating offensive capabilities, which may also kill an enemy samurai unit if the opponent's unit reaches zero (thus, a standard non-rifle attack is also available for capturing an enemy samurai leader). Rifles have 3 movement points. Additionally, both Infantry and Rifle units may move over walls or through water during the castle siege for a certain amount of movement points. Tactical Combat Tactical combat occurs in two different locations: The first is the tactical map of the fief, where the attackers first arrive and the defenders surrounding the castle. In this setting, each days is divided into three time periods: morning, afternoon, and night, before the day ends. At night, armies may maneuver to surprise attack enemies in the dark, which does considerably more damage than an average attack. This may be done if the enemy is at least two squares away (not adjacent). The second is the castle siege map, which occurs if the defender chooses to retreat to the castle from the previous map. Here, each turn represents one day, thus the time limit of the attack as well as the provisions of both sides, rapidly decrease with each turn. In this setting, the siege force must break down gates leading towards the castle for the final engagement. The defender is defeated, if the governor of the fief retreats, or if his unit is destroyed: resulting either in his capture or death. The end outcome is either the fall of the fief to the attacking forces or victory for the defenders. Either way, captured samurai (if any) will require a prompt response for release, beheading, or recruitment to the winner's force.
  • Nogginknockers (1993)
    Upset at the injustices rendered upon legions of innocent midgets over the course of Executioners, the first Bloodlust Software game, the sinister French midget "Stumpy", leader of the Great Midget Rebellion, arranges the kidnapping of Lord ][ellbent Deathspew and Smegma, alter-egos of the game's developers. Still with me? Torn at devising a suitably torturous punishment for them, Stumpy installs them into electric chairs with joysticks, forcing them on pain of electric shock to duke it out by remotely controlling a highly-creative assortment of champions... who attempt to direct a ball (in actuality a severed human head) past each other into their opponent's goal zone, getting an edge on the opponent by amassing power and timing the use of their most inventive, violent and repulsive special attacks. All the while, Stumpy hurls devastating insults at his captives, who exchange sophomoric verbal barbs with each other depending on their performance in the game. The intersection of Pong and Mortal Kombat turned out to be surprisingly tame compared to this gutsy and visceral contender (more Pong-meets-Time Killers, the fighting game that tracked dismemberments and decapitations as well as wins and losses), but not only is this paddle-and-ball game surprisingly solid (considering that its gameplay is obviously not its primary selling point), it may have a good shot at the title of Most Offensive Game ever due to excessive gore and vulgarity.
  • Nogginknockers 2 (1996)
    Upset at the injustices rendered upon legions of innocent midgets over the course of Executioners, the first Bloodlust Software game, the sinister French midget "Stumpy", leader of the Great Midget Rebellion, arranges the kidnapping of Lord ][ellbent Deathspew and Smegma, alter-egos of the game's developers. Still with me? Torn at devising a suitably torturous punishment for them, Stumpy installs them into electric chairs with joysticks, forcing them on pain of electric shock to duke it out by remotely controlling a highly-creative assortment of champions... who attempt to direct a ball (in actuality a severed human head) past each other into their opponent's goal zone, getting an edge on the opponent by amassing power and timing the use of their most inventive, violent and repulsive special attacks. All the while, Stumpy hurls devastating insults at his captives, who exchange sophomoric verbal barbs with each other depending on their performance in the game. The intersection of Pong and Mortal Kombat turned out to be surprisingly tame compared to this gutsy and visceral contender (more Pong-meets-Time Killers, the fighting game that tracked dismemberments and decapitations as well as wins and losses), but not only is this paddle-and-ball game surprisingly solid (considering that its gameplay is obviously not its primary selling point), it may have a good shot at the title of Most Offensive Game ever due to excessive gore and vulgarity.
  • Nomad (1993)
    A human astronaut was sent by the OESI (the Organization of Earth's Special Intelligences) on an exploration mission. The ship gets stranded in the orbit shortly following the launch, due to a malfunctioning engine. The protagonist is rescued by Granger Tinker Brin O'Keef, a member of the galactic Alliance, which fights a highly advanced mechanized race known as the Korok, whose goal is to destroy all life in the galaxy. The hero decides to join the Alliance and help them in their battle against the Korok. Nomad is a space exploration, trading, and combat game. Its basic gameplay mechanics revolve around trading with various alien races(based on bartering rather than currency), as well as defending the ship against hostile crafts in an action-oriented space combat. Compared to other space simulations, the game is more story-driven, featuring scripted conversations with characters and information-gathering. The game world includes several hundreds of planets and eleven alien races. The player-controlled ship can be customized with weapons (such as missiles), loaders, shield generators, engines, scanners, and jamming devices.
  • North & South (1990)
    Based on the Belgian comic book, "Les Tuniques Bleues", this strategy game allows you to replay the American Civil War from both the North and the South sides. In the strategy part of the game, you can move your troops on a map of the US. If two opposing armies enter the same state, the battle is played out in an action sequence. Additional action sequences must be accomplished when capturing an enemy fort or train. The game also offers a two-player-mode.
  • Notrus (1992)
    The goal of this another Tetris-clone is to clear as many lines as possible, and do not allow blocks stack up to the top. New feature is a 'NOT' activated by player during the game. When four lines are cleared simultaneously the player receives a 'NOT'. For each 'NOT', a notch is cut out of the border on each side, starting from the bottom. There are 9 levels of difficulty accompanied by different background pictures.
  • Nova 9 - Return of Gir Draxon (1991)
    It has been two years since the Stellar 7 war. Gir Draxon, the villain, has not been found. Nova 9 has just issued a distress call... Captain John Alex, takes the experimental Raven II tank to investigate the distress call... Nova 9 is the sequel to Dynamix's Stellar 7, a futuristic "tank" shooter, and features similar gameplay. Played from a first person perspective in the cockpit of your tank, the goal is to destroy all of the various enemies found on nine planets. John Alex's tank, the Raven II, is equipped with various weaponry and a long range scanner to help in the mission. It is also equipped with a cloaking device for emergencies. Additional power-ups such as pickup energy and enhancement modules can be either beamed in or "salvaged" from the enemy wreckage.
  • Novalight Tetris (1995)
    A nice shareware tetris clone featuring reflections at the bottom of the rectangular playground for every falling block.
  • Novatron (1982)
    Novatron is a PC conversion of an arcade game, which was in turn inspired by the classic movie Tron. Basically you and the computer control motorcycles of sort, that leave a trail of light. Your objective is to make the computer smash into his or your trail of light, thereby winning the round.
  • Now You See It (1990)
    In this simulation of the famous TV game show, the questions are asked, and players must find the answers, which are hidden in a letter grid. Players win points by finding the answers before their opponents do. The first player to earn 1000 points is the winner, and goes on to play in the Championship Round. Rules of this computer edition are: In Main Game Round One, a question is asked and a gameboard appears. Players must buzz in once they have located the correct answer on the gameboard. Players buzz in by pressing certain keys on keyboard. In Main Game Round Two, a new gameboard appears and the point values are doubled. Round Two is played the same as Round One. To locate an answer on the gameboard each player should: a. Use arrow keys to move the pointer up or down to the correct row and press the Space Bar to confirm; b. Use arrow keys to move the cursor across the columns to the first letter of the answer word and press the Space Bar to confirm. c. Use arrow keys to move the cursor across the word and press the Space Bar on the last letter. d. Correct any mistake and reset the row or column, pressing Backspace. This resets the cursor to the top left position on the grid. The winner of the 1000 points in the Main Game Rounds plays the computer in a Championship Round. 1. A human player may be substituted for the computer if you wish. 2. A category is announced, and a gameboard appears with six hidden answers. 3. The first player to find one of the answers buzzes in and locates it. That player then has 20 seconds to locate the other five words. 4. If the player is successful, he/she wins the amount that the board is worth. (The first round is worth $200, the second round is worth $300, all the way up to the fifth round which is worth $600.) 5. If the player who buzzed in first cannot find all the answers in time, the other player will be given a chance to find the remaining words and win the money. 6. If the second player also cannot find the answers, then the first player wins the money. 7. Play continues until one player wins $1000. 8. The winner of the Championship Round goes on to play the Solo Round. Solo Round 1. In the Solo Round, a new gameboard appears, and the player is given 60 seconds to locate the answers to 10 questions. If the player succeeds, he/she wins $5000. 2. The player may pass any question by pressing the "P" key and come back to it after the tenth question. 3. If a player does not find all 10 answers, he/she earns $100 for each correct answer. The game is available to 1-2 players. Hall of Fame stores all the most successful players.
  • Nuclear War (1989)
    In Nuclear War you have to blow the opposition to smithereens - you have four opposing factions. You can either drop the bomb on them using a bomber, fire a missile, or try to lure their population using propaganda. Ocassionally a random event occurs, for example aliens would land on one of the factions and the population suddenly grows, or someone throws cows at the opposition, causing a major stampede and killing millions.
  • Number Munchers (1990)
    Learn basic math skills with Number Munchers. Keep your Muncher away from the Troggles by munching on multiples, factors, prime numbers, equalities, and inequalities. If you can stay away from the Troggles and earn enough points, you'll be part of the Muncher Hall of Fame.
  • Nyet (1988)
    Nyet is a freeware Tetris clone using ANSI graphics. The following was taken from the game's readme file: Although I did not invent the game, I did write this implementation from scratch (using Turbo Pascal Version 4.0). I did it mainly for the hell of it, but I improved on the original where I thought it needed it. The two main improvements are the ability to run on monochrome screens (although it looks better in color) and a more responsive feel. Finally, my version should work at the same speed no matter how fast your processor is; I have heard that that is a problem with the commercial version.
  • Nyet 3 - The Revenge of the Mutant Stones (1993)
    At it's heart, Nyet 3 is a Tetris clone. It does however add a whole lot of variation to that venerable classic. The game is divided into 7 sets of 18 levels, and lets the player go through the levels in a set in any order. To beat a level the player usually has to make a given number of rows disappear, much like in any other Tetris clone. The difference is in the levels themselves. Some levels might have invisible blocks, others an indestructable snake that the player have to trap before theres a chance of making a row disappear. For beating a level, the player receives money, the amount depending on how well they did during gameplay and the difficulty of the level. The money can be used to buy powerups, of which there is a great variety. Some powerups are permanent, such as the monitors previewing the next block. Other powerups are bound to the Function Keys on the keyboard, and can be activated at any time during gameplay. These range from level type specific powerups like the Fork which traps a snake, to general powerups like the Bomb, which destroys the top row of squares. To save the game the player need to buy a powerup as well.
  • Oberon 69 (1990)
    You find yourself in a world where the air has become unbreathable and Sun's light barely reaches planet Earth. With your planet almost desertic, many cities began to be built in other planets of the solar system. But... in Oberon, the fourth satellite, there appeared an strange life form, which did just awake from its lethargy. The worst of all is that these new creatures have started attacking the human populations, even if they are babies! Without wasting any more second, you decide to go to Oberon to save the few babies still alive, before they are eaten by these monsters. Once there, your mission would be to find the babies and send them to planet Earth in a safe way. For this, you will have to buy a cryogenic valve for each one of them in the ATMs of the Company, in order to provide them more safe travel. When you finish the mission, you will have to buy a ticket back to Earth. Oberon 69 is an arcade platformer where you will have to use your pistol to kill larvae, tentacles, robots, alien queens and her eggs, with the advantage that you can make frontal or vertical shots.
  • Obitus (1991)
    A medieval history lecturer named Wil Mason has been transported to the fantasy world of Middlemere, which is ruled by four rival brothers. Wil's aim is to find the secret to how he was transported here and discover a way back. Obitus is a role-playing game with action elements. It utilizes a first-person view for exploration, similarly to Dungeon Master and Eye of the Beholder. One of the more remarkable features is in the first-person mode: rather than having just 4 directs to face and flicking between them, there are 8 directions and the view scrolls smoothly as you turn. This smooth scrolling continues when you move forward, giving the game more of a 3D feel. The action elements consist of horizontal scrolling areas where you fight enemies with your bow while avoiding their attacks. Later you encounter a similar type of gameplay that involves exploring castles and adds 4 directional movement.
  • Ocean Trader (1995)
    You have to build up a trading company in this game. The only way of transport available is by ship. There are 100 harbours wih 32 different goods available. You can design you own ships when you've got enough money for it. But be patient on spending it, a little storm can cost you your existence if you're playing without thinking. Also other happenings like UN-embargos, quarantines or fees for menacing the nature can take effect of your business.
  • Off Shore Warrior (1988)
    Society has become ultra-peaceful, but some retain a lust for violence and carnage. Off-shore racing fills that void perfectly in this behind-the-boat racer, which resembles Titus's earlier Fire & Forget. Four X1 boats armed with missiles tough it out over circuits set up in lakes and lined with rocks, desperately trying to avoid finishing last, as this will eliminate them from future competition. Contact with other boats can also be harmful, and will cost you time.
  • Offroad (1988)
    Offroad is an arcade action game in the style of Moon Patrol. You drive a four-wheel-drive truck across a one-dimensional desert. You can accelerate, decelerate, fire missiles and jump with your truck. On some levels you can also shoot bombs at enemies in the sky. The game has 8 levels, you complete a level by surviving long enough. Each level has its own set of obstacles and dangers. Level one has rocks and motorcycles that drive slower than you, so they're easy to shoot. Level two is the same, except with red cars that can drive faster than you, so you need to slow down and then jump over them. Other enemies include bouncing squares (level 3), fighter jets that drop bombs (level 4), carpet bombing green planes (level 5), helicopters and landmines (level 6), giant squirrel heads (level 7) and finally mini triangular space ships and a giant diamond-shaped head.
  • Ogre (1986)
    A direct computer conversion of Steve Jackson's board game of supertanks going against superinfantry with superhowitzers. Plays exactly like the board game.
  • Oil Barons (1983)
    A business simulation which puts you at the helm of a petrochemical conglomerate, where your only goal is to increase your fortune by dealing in oil. You may choose to head the company for 1 to 10 years - each game turn represents half a financial year, and allows you to buy domestic and foreign oil, release it to refineries, review your profit/loss and net worth, manage your cash reserves, carry out investments and trade in the stock market. To expand your business, you can put your hard-earned petrodollars to work by purchasing additional wells, refineries and gas stations, by investing in R&D (to increase production efficiency), or by paying lobbyists. Debt may force you to go into liquidation, while equipment failure may result in pollution and fines... not to mention such annoyances as strikes, union disputes, oil spills and hostile takeovers. And if the nice boys at the IRS bust you for tax fraud, you may even find yourself in jail!
  • Oil's Well (1990)
    Guide your drilling bit through the underground tunnels and collect the dots of oil. Be sure to avoid the underground pests in the eight levels and beyond. With each completed level you get to see a small movie of Slater the "Petrosaur" in his antics in this remake of the original.
  • Oligopoly (1987)
    Oligopoly is a turn based strategy game for two to six players which is similar to the board game Monopoly. The object of the game is to build up your business empire and become the richest player while other players are forced to either declare bankruptcy or resign. The game world consists of 52 different countries, each of which contains one company. You begin the game with 100 million dollars, and need to travel around the world to buy companies. Each turn begins in the board room, and then you will be randomly sent to one of the countries. If the company there hasn't been bought yet, you have the option to purchase it, but if another player already owns it you will have pay them a profit for landing there. In addition to landing on a property, you also have other options on each turn: you can invest in companies you own (this increases their profits), borrow money, pay back money, sell companies, make deals with other players, or even resign if there is no hope of winning. Each turn is equivalent to roughly a months time. Each of the companies available is part of a different industry (chemicals, manufacturing, electronics, and textiles). In addition to building plants, you may also increase your companies profits by building vertical monopolies. To obtain a vertical monopoly, you must own three companies, one in each area of a particular industry (for example, a vertical monopoly in the electronics industry requires that you own companies in copper mining, semiconductors, and computers). Their is also a fifth industry which is owned by the computer and cannot be bought by players: shipping. Since the companies owned are located in different countries, each player will need to pay shipping costs every quarter (every three turns). A players shipping costs are determined by the number of companies owned, their locations, and what industries they are a part of. From time to time, a random event may occur on a players turn which can help or hinder progress. Natural disasters can destroy factories, workers may strike, you may have a chance to gamble at a casino, you may take a vacation (and lose a turn!), you may receive a grant from Washington D.C., or you may become ill are some of the events that can occur.
  • Omar Sharif on Bridge (1991)
    This Bridge game has built-in tutorial mode which makes it easy for novice players to start enjoying the game right away. Omar Sharif himself will guide you through the rules, and the sample hands show you the best bid or play to make in a variety of situations. For the more experienced player, you can dive right in and start playing on your own, but Omar is only a mouse click away should you need some advice at any point in the game.
  • Omega (1988)
    Omega casts the player into the role of a cyber-tank designer and programmer. The goal is to design a powerful tank capable of defeating opponents within the frames of a limited budget. A successful completion of this task grants the player character a higher security clearance and a large budget. Combat plays little to no role in the game; the gameplay is dedicated to designing the tanks themselves. The player programs tanks by using a built-in text editor. It is possible to assign different artificial intelligence script commands that control various aspects of the tank, as well as enable communication between several tanks in a group. The player must take into account the equipment of a tank and its attributes in order to design a vehicle that would prove successful in combat.
  • Omni-Play Basketball (1990)
    Two distinct basketball games are offered in this package, with 3 skill levels and sets of players. One recreates the real game closely, offering a full league for 1 or 2 human players, which can be saved to disk. The other is faster-paced, with the Flow-Control feature for easier shooting. Shot time limit and match length can be varied, as can kit and court colours. Long range shots and slam-dunks are all available. The game features 9 years of historical statistics for teams and players.
  • On the Ball - World Cup Edition (1993)
    This is an unusual take on the football management game, which features virtually no statistics. Up to four managers can join in, to lead their chosen team through the World Cup, from qualifying to the actual tournament. Tactics and training are hugely important due to the game's short time frame. The players each have individual personalities, and these have been factored in during the game. Sometimes players will drink too much, fall in love, or have personality clashes with their team-mates or with you, all of which have to be factored in. The press will ask you loaded questions, so be careful how you answer. At half-time in each match you can single out a particular player for praise or criticism - if the team feels that you were unfair, their performance might fade. The World Cup is emulated accurately, other than having 2 points for a win instead of 3. The colourful match graphics and oil-painted stills are the same in style as those in the League Edition.
  • Once Upon a Forest (1995)
    Help three Furlings save one of their sick forest friends who ate a poisonous mushroom in this cartoon adventure based on an animated movie released by 20th Century Fox in 1993. Though the movie had a prominent ecological message, this game has a more conventional quest story. On your game mission to find some curing herbs, you can pick up objects to use, solve puzzles and overcome obstacles. There's more than 40 animated screens to explore and you can interact with over 20 characters with full voices. Abigail is the heroic but bossy mouse who you control and the others follow. Russell the happy but hungry hedgehog can put items found and food in his backpack. Edgar the smart mole keeps a journal with helpful clues, a map and plans for a flying contraption.
  • Once Upon A Time - Abracadabra (1991)
    Abracadabra is another part in Once Upon A Time series and interactive book for kids similar to another part in the series Baba Yaga. Some time have passed since the dragon brought a child to one of the four houses in the kingdom. Child has grown and became a brave guy. One night his parents went out of home for some reason, and evil wizard Satanicus stole the very precious item of your parents. To do not make your parents upset, you decide to return this item. During the 7 chapters you'll switch between three modes of the game: 1) Searching an object in first-person view via point and click; 2) Move through the forest, jumping, ducking, and using a weapon in third-person side view; 3) Fighting with the one of big bosses in first-person view via point and click. Three difficulty levels are available. Finishing the game, player may replay the game starting from the one of four certain game parts. The game is available in English, Spanish, German, Italian, and French languages.
  • Once Upon a Time - Baba Yaga (1991)
    Baba Yaga is an interactive book for kids that alternates between two main views: A first-person view with a point-and-click mouse interface, where the player has to click on spots on the screen to find objects and fight monsters, and a third-person view with keyboard controls for arcade sequences in the forest, where the player jumps, crouches and fight monsters in his way out. The plot revolves around a magical glove that was stolen by the witch Baba Yaga.
  • One Must Fall 2097 (1994)
    One Must Fall 2097 is a fighting game with a twist. Instead of the usual Street Fighter II trend of games, in this game you play one of 10 characters controlling one of 10 huge robots in a fighting match. According to the game, in the year 2097, the human race is controlled by one company known as W.A.R., which started as a small company providing the Earth government with construction robots. After a while W.A.R. grew further and further and eventually took over Earth Gov. In the year 2097, W.A.R. decided to colonize Ganymede, one of Jupiter's moons. Because of the harsh climate and difficult terrain, they sought for one person, the best of the best, to rule Ganymede for them. They've decided the best way to choose this person is to organize a huge contest, in which the winner will earn a seat in the W.A.R. high counsel and control of Ganymede. You're one of the contestants, and you want to win.
  • One Step Beyond (1993)
    The star of the game is Colin Curly, a dog, who loves Quavers (snack). It was a stormy night and Colin was playing his favorite game Pushover. Accidentally, Colin has been digitized and curlified into his computer at the moment he completed the final level of the game. Colin has been trapped inside his own computer and an amazing array of challenges are standing between him and the escape from this electronic nightmare. You have to move Colin Curly from the ENTRY packet to the EXIT packet by jumping from one platform to the next. Colin can only escape from a level if ALL the platforms have shut before he reaches the exit. As Colin steps off a platform, it will slide shut behind him, never to open again unless it has special properties. So, it is important to work out the correct route to follow in order to close all the platforms before Colin reaches the EXIT while still being able to move around the level.
  • One-Nil Soccer Manager (1992)
    Your job in this game is to manage a soccer team. The team has to play to earn money. It is one of the first soccer management games.
  • Onesimus - A Quest for Freedom (1992)
    You are Onesimus, a slave of Philemon. You want to escape from slavery and be free. For freedom you must go to Rome. There you must find the apostle Paul. He will teach you how to become a Christian. Only then will you discover true freedom. This game uses the Jill of the Jungle engine. Just like in that game you must find keys to open doors, apples to maintain your health and knifes to ward off dangerous animals.
  • Oo-Topos (1987)
    While transporting a load of precious cargo for your homeworld of Earth, hostile aliens cause your ship to crash land on the planet of Oo-Topos and take you captive. Your goal is to bust out of prison, reclaim the ship's cargo, and perform the impromptu ships repairs necessary to get off the alien planet. Oo-Topos is interactive fiction with optional graphics to illustrate the proceedings.
  • Ooze - Creepy Nites (1989)
    Ooze - a illustrated text adventure: Your uncle Chez Burger left you a house called Carfax Abbey, placed in a little town in the southeast of Salom's Lot. As Ham Burger you are heir to something evil and sinister on a frightening and exciting journey into the world of ghosts and demons.
  • Operation - Cleanstreets (1988)
    You're Dirty Harry and you need to find and beat up dealers to get drugs and burn them outside the town, which will regain your energy. This is the Silmarils' first game. In 9 screens, you can fight with ninjas, amazons, punks and other thugs and low-lives, and you've only your hands and feets for that ! You start in a street, a punk in front of you, beat him him up and he'll drop his drugs, continue to the stairs to find a guy with a chainsaw, beat him and keep his drugs. Go outside town to burn the drugs in a barrel to regain life and return to the dark side to make the streets safer.
  • Operation - Overkill II (1990)
    The Earth's water supply tainted through generations of heavy industrial contamination, the remaining quantities of unspoiled drinking water were converted into stable water crystal form. Planetary defenses weakened in this time of environmental catastrophe, we mounted a valiant but ineffective defense against the water-crystal-seeking extraterrestrial Hydrites, led by their brutal general Overkill, in a conflict that reduced human civilisation to a few obscure overlooked outposts and turned our remaining ecosystem into a radioactive wasteland, rife with tunnels and ruins and a fecund breeding-ground for disease, mutants and abominations. Now it is the year 2060 AD. You are an HX-909 soldier in the HeXonium Force, the only known remaining human resistance group. From Zzexon's compound Zzexlia, perhaps the safest spot in a world where walking down the buckled asphalt remnants irradiates you, you mount exploratory expeditions into the great unknown in order to recover essential water crystals, harden yourself for combat, and arrive at a better understanding of what your planet has become. When the time is right, you will descend deep into the corrupted earth, past defunct air bases and toxic landfills, to take back the water and land that is your birthright and lay to rest the rumour that the notorious general Overkill still befouls Terran soil with his footprint. The game output is restricted to text descriptions and coloured ASCII symbols on a map. The grim atmospheric tone of the writing is compounded with the irrevocable strangeness of the setting. Sense of urgency is compounded by a reflex-based combat system, both long-range and melee targets lined up by successfully hitting the space bar at the correct moment of a count-down, the harder the target the faster the countdown -- a real problem with slow modem latency of the era, prompting the release of an ANSI terminal for the game, keeping the bulk of the data (and digitised sound) on the client's end rather than the server's.
  • Operation Body Count (1994)
    In the year 2012, Foreign Terrorists led by the infamous Victor Baloch have taken control of the Twin "U.N towers" in the United States of America, capturing the leaders of the world who were holding a summit at the time. As a member of the Governments "Elite Force", trained to take out terrorists when the talking stops, you must enter one of the towers through its maintenance area, which can be accessed through the sewers. OBC has 40 levels with the first 5 taking place in the sewers where the player, strangely, fights off giant rats and mutants the manual calls Sludge Minions before they enter the first tower to take on the terrorists. The weapons available to the player include a shotgun with infinite ammo, an Uzi, Galil, Flame Thrower and Grenade Launcher (though it functions like a Rocket Launcher). The aim of each level in OBC is to kill a certain number of terrorists on a map before using one of several elevators or stairs to go up to the next floor. OBC pioneered many features including controllable allies (the other members of your squad that join you once you enter the tower). You can order them to follow you or to roam the floor killing all they find. The player can also freely jump between their bodies in the games take on a lives system; as long as the team member they are in isn't killed there is no limit on this. OBC also features a near fully destructible environment; the Flame Thrower can set bad guys, scenery and the level itself on fire, which could make movement extremely hazardous for the player, especially as the fire randomly spreads. The Grenade launcher meanwhile can destroy any wall (with some hard coded exceptions). Like Blake Stone OBC also features textured floors and ceilings. Though unlike Blake, OBC could have several different floor textures on the same map. However OBC's floor/ceiling graphics were partially parallax meaning they appeared to "warp" as the player moves around.
  • Operation Carnage (1996)
    Operation Carnage is an arena shooting game similar to Smash TV. The player controls a guy who tries to wreak havoc on the evil aliens who conquered and subdued Earth with soft takeover tactics. The humans are now bred like cattle and the Aliens feed off their souls. There are 8 sectors and each sector is divided into rooms. In each room the player needs to mow down all enemies, after which a door will open to the next room. There are power-ups and weapons to be picked up, such as a machine gun, fire gun, plasma gun, scatter bomb, energy, bonus points etc. In the last room of each sector the player faces an end boss in the form of a big space ship or alien.
  • Operation Cleaner (1998)
    Operation Cleaner is a Finnish freeware game exploring a very unique genre of gaming: demolition of buildings. The player is in charge of a demolition company, and the goal is to bring down buildings of the clients with as little explosives and collateral damage as possible. For simplicity and due to the age of the game the buildings are represented as 2D cross sections with all the bearing structures clearly visible. Player has to place various type of explosives into the buildings with a minimal amount of detonation wire and blast caps used. The nearby structures are protected with dampers. Although the physics engine is very simple and has some obvious flaws that lead to physically impossible situations at times, the game is very versatile as there often isn't one clear way of detonating a building in an optimal way.
  • Operation Combat (1990)
    Operation Com0MBat is a basic, turn-based strategy game. Two armies stand against each other on a battlefield with the goal to destroy the enemy headquarters. With the help of a overhead map and statistics for each vehicle, players plan their moves for each turn: moving a vehicle within a certain radius and then choosing a target to fire at. Additionally there is also a powerful air strike available which uses up a whole turn. The map can be a combination between three scenarios (change what vehicles are used) and six battlefields. There are also various options for changing the game settings, e.g. the time limit of a turn or the firing behaviour of the units.
  • Operation Crusader (1994)
    A military strategy wargame focusing on the African desert campaign of legendary Irwin Rommel; specifically, the period between November and December, 1941 when Rommel's offensive is driven close to the Suez Canal and American supplies have given an edge to the Commonwealth Eight Army. Consisting of 5 single-battle scenarios and one campaign game, you are trusted into either the Allied or the Axis side using a modified version of the V for victory engine with the same wargame mechanics but with several additions such as more realistic fog of war, the ability to select different types of attacks, from low-intensity probes, to all-out assaults. You can play vs a human opponent via e-mails or take on the computer using a "Random Variant" option which guarantees some surprises on every game.
  • Operation Europe - Path to Victory 1939-45 (1994)
    The game is an historical simulation of the European and North African theaters of World War II. The game allows up to two players to role-play as Army commanders for either the Axis or Allied forces. This game emphasizes the military aspects of the war and leaves diplomacy to the politicians.
  • Operation Frog (1992)
    Operation Frog is an educational title where players explore the inner body of a frog. You can choose between a male and female frog in the References section. There are two game modes: Dissect and Reconstruct. In Dissect mode, players have to cut open the frog's body and remove its organs; and in Reconstruct mode, players have to put the already removed organs back to the frog's body in the correct order. This game offers you scissors, a probe, a magnifying glass and tweezers - the necessary tools for your work. The scissors (not available in Reconstruct section) help you cut the frog's body and remove organs, the probe gives you hints of where to cut (in Dissect section) or which part to place first (in Reconstruct section), the magnifying glass gives you information about each organ, and the tweezers help you move the organs. You don't have to remove all the organs to see their information as you can look them up anytime at the Frog File Index section. You can also see the arrangement of the organs at the OptiFrog section. The game offers players a saving function.
  • Operation Harrier (1990)
    Operation Harrier is an action game starring Britain's famous VTOL aircraft. It uses an enhanced version of the Rotoscape system first used in Creative Materials' earlier Rotox: the own plane is seen from the top and when steering left or right the polygonally rendered background rotates around it. A new addition is the ability to change altitude. The game consists of several missions, each with a specific goal like destroying an enemy cruiser or power plant or defending an airfield from enemy fighters. Before a mission, the Harrier can be armed with a variety of weapons, including air-to-air and air-to-ground missiles as well as two types of bombs. Standard armament is a forward-firing cannon with unlimited ammunition. A radar screen and a map help finding the enemy during a mission. Fuel is limited, but in some missions in-air refueling is possible. While the Harrier can survive a few hits, it can also be repaired (and refueled) after mission's end. Sometimes it is also possible to make a mid-mission resupply landing at a friendly base.
  • Operation Wolf (1989)
    You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day? Operation Wolf is an arcade game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds. You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. There are also civilians running around which can be shot, but it's not beneficial. Bosses appear at the end of some levels, and each has a specific weakness you need to exploit.
  • Orbiter (1986)
    Orbiter is a space shuttle simulator based on the actual commands and procedures used by NASA. It simulates the experience of launching, landing, and performing the delicate missions required of the NASA astronauts. Random problems such as mechanical failures will arise as you try to complete your mission and return safely. This will test your knowledge about the shuttle and mechanics of space flight.
  • Oregon Trail Deluxe, The (1992)
    MS-DOS: Oregon Trail Deluxe, The by (1992)
  • Oregon Trail, The (1990)
    As a covered wagon party of pioneers, you head out west from Independence, Missouri to the Willamette River and valley in Oregon. You first must stock up on provisions, and then, while traveling, make decisions such as when to rest, how much food to eat, etc. The Oregon Trail incorporates simulation elements and planning ahead, along with discovery and adventure, as well as mini-game-like activities (hunting and floating down the Dalles River).
  • Orel Hershiser's Strike Zone (1989)
    Strike Zone Baseball is an action-oriented baseball game with the DOS version starring the baseball star Orel Hershiser. This game offers 2 modes of play - strike zone (main game), and home run derby (batting training). This gameplay is made up for by animations of baseball players, and user interface that allows you to adjust both the speed and direction of your bat with on-screen gauges The player can choose among 26 teams and play directly in the positions of batter and pitcher. A managerial element is also included: when playing a whole season the player can choose the lineup and the batting order.
  • Origamo (1994)
    In the game you have to exit the maze filled with mythological characters of 5 different philosophies (Japanese/Chinese, Tribal, Egyptian, Indian, European) with the Orb of Time. To acquire it you have to take some item in one room and to bring it to another room to get next one, and so on to the Orb of Time. In each room of the maze you must solve the puzzle, where the main gameplay flows. You have to put the tiles in the place to fill the entire figures of different sorts. Seven types of tiles are convex combinations of the right-angled triangles. The tiles are moved to you on the belt of conveyor. To successfully finish the level you may dump the unnecessary tiles (up to 50) which do not fit in the places and take the limited space on the conveyor belt. Placing the tiles in all places of specific types will clear the conveyor belt. Time is counting and allows you to make the best time on the level. Completing each puzzle successfully will give you the fixed amount of money and unsuccessfully will take this amount from you. These amounts may show you how difficult the puzzle is and how fast the conveyor belt will move. Logging in the game with certain name you begin your career. There are four modes of gameplay: Basic, Master, Random, and Adventure. In Adventure Mode you have 3 lives at start and may gain another ones by scoring 500 points while in other modes you have infinite number of lives. Different difficulty levels allows you to score standard, more (+25%), or less (-25%) amount of points. Highscores are also showing the best of the best.
  • Orion Odyssey - The Search for the Magic Ankh (1991)
    The evil overlord Bytor and his supreme wizards have stolen The Ankh. This Ankh is said to have incredible powers if unleashed and in the hands of such an evil would be devastating to the entire galaxy. As Wally, the space flier, your job is to survive the harsh planets you must traverse through and recover The Ankh before they use it to their evil means. Orion Odyssey is a platform action game story told in eight parts. As Wally you must monitor your four stats; health, oxygen, fuel, and ammo while taking on the robots and aliens strewn across and beneath the landscape. You are equipped with a blaster weapon and a jetpack which besides walking around is your primary mode of transportation. The jetpack is your only means of leaping so keep an eye on that fuel gauge. Your weapons can be upgraded by finding artifacts and pressing the appropriate key to unlocking their powers. Fuel canisters, shields and health power-ups are also laid out all over the landscape you play in. You will also see that there is a Gold gauge which you'll need to collect so that you may purchase necessities from pods you may run into. Alien and robotic foes aren't your only concern when it comes to keeping your health gauge up as flying too quickly into a wall will also cause damage or may even kill. Flying the jetpack requires practice and skill. A meter gauge shows the amount of inertia you have left so the jetpack will not allow you to fly across the entire level. Once the artifacts of a certain world have been collected you must return to the teleporter you started at to continue onto the next world. Other worlds will present different terrains and alien species and varying levels of oxygen density so remember to keep an eye on that oxygen gauge.
  • Othello (1982)
    Commercial Othello simulator with ASCII graphics. The objective, as always in a Othello game, is to capture more opponent pieces than the other player. There aren't a lot of options to configure the game. The player can select only, if he wants to play versus the computer or versus another player, and if he want to do the first move. During the game, the player must type the row and the column where he wants to make the move.
  • Othello (1988)
    Commercial Othello simulator with ASCII graphics. The objective, as always in a Othello game, is to capture more opponent pieces than the other player. There aren't a lot of options to configure the game. The player can select only, if he wants to play versus the computer or versus another player, and if he want to do the first move. During the game, the player must type the row and the column where he wants to make the move.
  • Oubliette (1983)
    Oubliette is one of the earliest party-based role-playing games. It is an open-ended hack-and-slash through a multilevel dungeon with a party of 1-6 characters, chosen from possible classes including Fighters, Priests and Thieves. They will gain experience, jewelry and armor as the adventure progresses, but they will also age and may eventually die. Spells are triggered through typing their activation codes. The party can be changed before every trip to the dungeon by dropping off / picking up characters from the local tavern.
  • Outer Ridge (1995)
    Outer Ridge combines Asteroids with 3D space viewed from the cockpit, similar to Wing Commander. On each level, there is a certain quota of asteroids to destroy before moving on to the next sector. Controls are similar to asteroids, the player can rotate in 720 degrees of direction, and can thrust or fire the weapon. Destroying items releases power-ups such as shield restore, shield doubling, cannons, rockets, Super-S and the Exit (needed to get to the next level). Along with dealing with asteroids, alien enemies show up and must be destroyed.
  • Over the Net (1991)
    In Over the Net you can play Volleyball matches lasting 1, 3 or 5 sets, with each set being won by the first player to reach 15 points. Teams include the Rollers, CoCo, the Beach Boys (obvious pun in their name) and the in-house Geniases. The action is viewed from the side, with the full court visible. When fire is not pressed, joystick motions move your player in this direction; when it is, they attempt to hit the ball in that direction. As in real volleyball, the ball hitting the ground on your side of the net, or going out of bounds without bouncing, costs you a point.
  • Overdrive (1995)
    This is a topdown racing game similar to Micro Machines in which the player gets to control 4x4s, buggies, super sports cars and GP cars etc. Race around 20 gruelling courses across five different terrains. Featuring super smooth, fast scrolling, excellent colour graphics with 2 player support.
  • OverKill (1992)
    You arrive at your home planet after a long space flight, only to find it has been destroyed by a demonic warlike alien race that kills for sheer pleasure. You are out for revenge. Your single-minded goal is to destroy the Battle Star. But before you reach him, you will have to battle your way through massive planets packed with danger and destruction. You can gain fuel, new weapons, and new parts for your space ship as you play.
  • Overkill (1996)
    You arrive at your home planet after a long space flight, only to find it has been destroyed by a demonic warlike alien race that kills for sheer pleasure. You are out for revenge. Your single-minded goal is to destroy the Battle Star. But before you reach him, you will have to battle your way through massive planets packed with danger and destruction. You can gain fuel, new weapons, and new parts for your space ship as you play.
  • Oxyd (1992)
    You control a black orb that is trapped in a puzzle like labyrinth. A level is called a landscape and there are 200 landscapes to solve. The main gameplay element consists of opening the so-called oxydstones. You can bump against a oxydstone and a colored symbol will appear. Uncover two of the same colors and they will stay open, making it a memory-like game. Open all oxydstones to solve a landscape. To make things more interesting there are walls, pitfalls, quicksand, one-way walls, breakable tiles, reflecting lasers (for Deflektor-like puzzle solving), movable blocks (for Sokoban-like puzzle solving), tiles that crumble away when roll over them, doors, switches etc. Some of the landscapes contain items that you can pick up and use. Items include pieces of paper with hints, umbrellas that give you the ability to float, bombs to blow up walls, a spring to jump across gaps. To mix up the gameplay, every tenth landscape is a meditation landscape where you simultaneously control several green orbs. Manoeuvre each of the orbs into a pit to solve these landscapes.
  • P47 Thunderbolt (1990)
    The P-47 was one of the toughest planes in use in World War 2, and this side-scrolling shoot 'em up puts you in control of one as you take on hordes of Nazis. 16-bit versions have a simultaneous 2-player mode, as well as the ability to wrap-around the game with increased difficulty up to 4 times. You are initially armed with a machine gun, but can also pick up bombs, spray missiles and multi-missiles by picking up the appropriate letter. Each weapon can be upgraded by picking up further tokens of the same type. Tokens offering extra lives and speed-ups are also on offer.
  • Pac PC II (1995)
    The sequel to the Ms Pac PC is freeware remake of true classic game Pac-Man. The main gameplay is the same. You, as sector-shaped head, should eat all the dot-like seeds in labyrinth full of four ghosts. Eating the magic seed, you are allowed for some time to eat these ghosts. Some tasteful fruits are present also in labyrinth for bonus points. Eating all the seeds transfers you to the next labyrinth. Each eaten item or creature increase your score. The game can be played by 1-2 players and contains original music.
  • Pac-Gal (1982)
    An 80's clone of Namco's Pac-Man. The player is a square block, traveling around a maze containing 468 pellets to eat. Players also have to try to avoid the Ghosts, who in this game are shaped like a heart, a clover, a diamond, and a petal. The game has a numerically-based option to set how fast the game runs, with 0 being the fastest and 30000 being the slowest.
  • Pac-in-Time (1994)
    Everybody knows what/who Pac-Man is from his heyday in the '80s, but this time, we're getting a whole new adventure of our little eater. Guess his stomach is full, 'cause there's nothing much to eat here, only collecting points. This is much like some Indiana Jones adventure, only your little hero's Pac-Man instead of Harrison Ford. Pac-in-time is the US release of Fury of the Furries. It's exactly the same game. Only the characters were changed: the not-so-known European Tinies (from the Skweek/Super Skweek/Tiny Skweeks/Brainies/Tinies games) were replaced by the widely known Pac-Man.
  • Pac-Maine (1988)
    This a game Pac-Man clone oriented to encourage you to seek a college degree. No kidding! You run around in the maze, and instead of dots, you have to collect as much as possible A's, while avoiding the following monsters: Goofoff: Bad study habits advocate Chicky: Applier of peer pressure Boozer: Drunken 'waste case' Junky: Drug dealing 'slimer' Oh, and remember: "This diskette may only be copied in its entirety and only for the purpose of encouraging youth to seek a college education."
  • Pac-Man (1983)
    One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board. Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man. Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time, as the ghosts' eyes float back to their center box, and regenerate to chase after Pac-Man again. Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.
  • Pacific Strike (1994)
    This is a flight simulator which uses a slightly modified version of the RealSpace engine from Strike Commander. You play a World War 2 pilot and get to fly in various historic missions such as dogfights, bombing runs and missile attacks, many of which are based on real battles. The US and Japanese planes of the time, and their weapons, are brought to life. One thing that makes Pacific Strike unique is that rather than a simple retelling of historical battles, the course of World War II is affected by the player. Failing to destroy particular targets will ensure that they remain problems in future missions, and doing extremely well will allow the allies to be more successful. Thus regardless of the actual course of the war, events unfold. For this reason it's possible to can end the war prematurely before Hiroshima was bombed or end up in a situation where American forces surrender to the Japanese.
  • PacWorm (1982)
    PacWorm is an early Snake-like game for DOS. You're playing a worm. At the beginning, you enter the game through the bottom border. Your objective is to eat 10 "foods" that appear randomly on the field. Each time you gobble a food, your worm gets longer; if you hit anything except the food (like walls or yourself), you use a life. If you've eaten 10 foods, a door opens and you can leave the level, coming to the next level with additional walls. There is also time limit of sorts: if you'll not eat next food in given time range, it will multiply and counter of "needed food" will go up.
  • Pako (1994)
    Pako is a single player Pac-Man clone. Pako is a friendly looking yellow blob. His job is not to kill space pests but to eat their eggs. If he succeeds in passing 100 tests he will be cloned and allowed out into the world, if he fails he will be terminated. This game features one hundred levels and sixteen kinds of space pest together together with an array of bonus food items.
  • Paladin II (1992)
    The Order of Paladins are called upon at various times to undertake all sorts of tasks. As the young apprentice to the order, Brandon, it will be your job to lead a party of brave warriors through several unique and different quests on a variety of objectives. Characters may be imported from Omnitrend's original Paladin game or from Breach 2. Additionally a Quest builder tool is included to author your own game maps and objectives.
  • Panda Dodgeball (1993)
    Baoxiao Duobiqiu is a sports game that parodies characters and themes from Sango Fighter. The object, like in real dodgeball, is to hit the players on the other team with the ball. The teams consist of three players each. Graphics are done in a "super-deformed" style. Characters possess special powers that can be used beside regular dodgeball moves. The game features several ending sequences.
  • Pang (1992)
    MS-DOS: Pang by (1992)
  • Pango (1983)
    Pango is a clone of the arcade game Pengo. The player controls Pango, a penguin like character, in a maze made of ice blocks which can be moved around or destroyed. Also in the maze are bees which chase the player and will cause a life to be lost if caught. The goal is to clear all of the bees from the playfield in one minute by either squashing them with ice blocks or shocking them by pushing the walls at the edges of the screen. When a level begins, not all of the bees will be on the screen; some will be in egg form hidden in the ice blocks. Whenever a bee is destroyed, one of the eggs will hatch into a new bee. The player can prevent eggs from hatching by destroying the ice blocks containing them. In addition to the normal ice blocks and those containing eggs, there are also three diamond blocks. These cannot be destroyed, however if all three of them are lined up then bonus points are earned. Lining up the diamond blocks in the middle of the playfield will earn more points than lining them up against the wall.
  • Panthers in the Shadows (1997)
    Panthers in the Shadows is a tactical and hex field based war simulation. In five WWII scenarios, e.g. the invasion of Normandy. the player controls either the Axis Powers or the Allies. Aside from the scenarios there are the game modes "Attack", "Defend" or "Encounter" where the attacker has to move to the opposite end of the map and the defender has to prevent this. In the encounter mode both opponents are gaining ground. Most of the game is played on the hex field map where movement and attacking orders are filed. Other windows include statistics and detailed settings. There are two phases: In the first one the player give his orders and in the second one the orders are carried out. The execution phase also is divided in several phases: Airstrike, arty, surprise fire, defensive fire, and movement. For the results of the orders the game uses several complex calculations, e.g. every shot from a machine gun salvo is calculated separately. The sighting also uses this calculations and take the vegetation, lighting or smoke into account. It is even possible to see some units in a hex field but not all. Another important feature are order delays. Orders travel from TF headquarters to the battalion HQ and then to the individual unit. Other things the player has to consider are tactical possibilities like carpet bombing or amphibious assaults and the morale which affect every other action. If the morale of a unit is too low they surrender or go berserk. There are absolutely no animations in the game, all fighting results are shown in text messages
  • Panza Kick Boxing (1990)
    Endorsed by Andre Panza, this video game adaptation of Thai kick boxing features over 35 moves. Use the training gym to build up your character's abilities until you feel ready to take on an opponent. You also have the ability to customize your attacks. When you are ready, go to the ring to take on various opponents as you try to become the best kick boxer in the game.
  • Panzer Battles (1990)
    Panzer Battles is a hex board game style WWII war game. The game is based on the same engine originally used in Battlefront. The included Scenario package has forces and battles involving Soviet, German, British, American forces.You command corps of units in an effort to achieve the objectives laid out in the scenario briefing which follow actual battles during the war. With several scenarios included, and an excellent scenario editor it allows for extended gameplay.
  • Paperboy 2 (1991)
    You're a paper boy. Get on your bicycle. Avoid obstacles on the road, such as dogs, cars, and basically everything you can imagine. Hell, some people shoot cannon balls at you! And you'd better be very sure to only throw papers at the right houses! (and at people, that's fun :)
  • Papu's Odyssey (1993)
    MS-DOS: Papu's Odyssey by (1993)
  • PARAGON (1991)

    Published by Gamer's Edge, Softdisk Publishing

    Developed by id Software, Inc.

    Released 1991

    Also For Apple II, Commodore 64

    Genre Action

    Perspective Platform, Top-Down

    Theme Arcade

    From Mobygames.com. Original Entry

  • Paratrooper (1982)
    Paratrooper is a single screen arcade action game where the player controls a stationary machine gun turret trying to shoot down all incoming enemies. The turret has unlimited ammo but a limited angle of fire (up to 90 degrees left and right). At first, helicopters start appearing from both sides of the screen's upper part. Paratroopers are jumping down from those helicopters; if four or more of them touch the ground, they will form a human ladder, climb up to the turret, and destroy it. To avoid that, the player has to shoot either the paratroopers themselves or their parachutes - for different effects but the same results. After the player has withstood several waves of helicopters, bomber planes start appearing. These planes shoot bombs directly at the turret, which do not miss and destroy it right away. To counter that, the player can either eliminate the plane before it has the chance to drop the bomb, or destroy the bomb itself in mid-air. Shooting bombs scores the most points (50). Surviving this stage effectively puts the game on an indefinite loop, with more helicopter and bomber plane stages alternating with increased difficulty. There are no continues and the player has to start over if the turret was destroyed.
  • Paratrooper II (1999)
    This game is based on the original Paratrooper game, but has some new features, like a 2-player-mode for example. Also the graphics and sounds are new.
  • Passengers on the Wind (1989)
    Based on Franc,ois Bourgeon's French comic book series from the '80s, the game follows the series' plot very closely. As the French Revolution is about to begin, Hoel and Isa find themselves in Brittany after a series of unfortunate events. They will face a thousand dangers, travel from the European to the African shores, in a quest to discover truth about Isa's real identity. The player controls, in turn, the actions of the daring heroine, the courageous and loving sailor, and more than fifteen other characters living towards the end of the eighteenth century.
  • Patton Strikes Back - The Battle of the Bulge (1991)
    In the wargame you can play as Americans or Germans on famous World War 2 battlefield - the Battle of the Bulge. Before the battle begins you can research visible enemy troops, choose your troops, show them preferred movement direction, and choose mode (attack, defence, etc.). After that the game begins in real-time. You can pause it in any time to request supplies and change your orders. Also the game has a historical documentation on events of this battle.
  • Patton vs. Rommel (1987)
    A turn-based war game set in World War II that simulates a what-if battle between General Patton and Field Marshal Rommel for control of Normandy, hence the name. As the war is fought you get points, and the objective, of course is to gather as much points as possible (positive points if you're Allied, negative if you're Axis). Although it's strategical simulation is rather simplistic, taking a more entertaining approach, it has many features, available options and a lot of feedback from the computer (including tips from the computerized Patton's and Rommel's). The game had a feature very similar to today's well-known Fog-of-War, though it's functionality was not as smooth as it is today. The warzone is divided into Zones of Control, with it's units and actions invisible to the adversary until he attempts to move through it and fight for it.
  • PC Pool (1984)
    The predecessor of PC Pool Challenges but strangely enough practically has not much difference what so ever in the game play. The only obvious difference is that PC Pool had no known publishers. It seems that designer Dale Jurich must have impressed someone with this game. PC Pool offers straight ball or 8 ball with up to 4 players either human or computer controlled. Computer controlled players have 4 levels of difficulty.
  • PC Pool Challenges (1984)
    Play straight pool or 8 ball with up to 4 players in this incredibly customizable pool simulation. Players can be human or computer controlled. Nearly every aspect of pool is re-created in this game including speed, English, skill levels and more. The game also has a customize menu allowing you to change friction, rail bounce, collide accuracy and much, much more.
  • PC Rally (1995)
    PC Rally is a rally arcade racing game very similar in looks to Gaelco's World Rally Championship (1993), except for the fact that in PC Rally the car sprite is much bigger. There are three game modes: training, single race and championship. The first two will be useful to practice in any of the 30 circuits, while the last one is where the serious stuff begins. In the championship mode you will first have to choose difficulty (easy, normal or hard) and the circuit where you want to start (as in real life, each circuit will be also divided in ten parts). Finally, you will have to choose your car, which will be either a Toyota Celica or a Lancia Delta HF Integrale, whom depending on your economical gains after the races, will be upgradeable.
  • PC-Darts (1987)
    A simple dart game where you work using the x-axis and y-axis to get points on the dart board. The game does not keep score for you, so you will have to count your own points. After three darts, you can start again, or can quit the game. To play, you first select your starting y-axis (height). Then you start a moving x-axis (horizontal) bar. Every space the x-axis bar moves, your y-axis bar will move up one as well. The goal is to get just the right spot for the x-axis and y-axis in order to get a good score.
  • PC-Man (1982)
    A fairly faithful reproduction of the classic Pac-Man arcade game, considering its age and use of CGA graphics. As ever, the main character moves through a maze collecting dots and avoiding ghosts, using power pills for a chance to kill the ghosts for points.
  • PC-Sherlock - A Game of Logic & Deduction (1996)
    Call it a version of "MasterMind", "Break-the-Code", or "Bulls & Cows", PC-Sherlock pits the player against the computer in a race to deduce a four digit password. The player creates a four-digit number (with no repeating numbers) and then guesses the computer's number. The computer responds with the number of Bulls (correct numbers in the correct spot) and Cows (correct numbers in the wrong spot) and then guesses the player's number. Using the clues provided, can you deduce faster than the computer? In addition to the standard game (with 3, 4 or 5 digit variations), there is also single-player practice game and a series of skill-building tutorials.
  • PCBOWL - Electron Lanes (1986)
    Up to four players can take turns trying to knock the pins down in this straightforward arcade style bowling game. PCBOWL - Electron Lanes gives you control over only the tail end of your roll where you get to use the directional up or down buttons to direct the path of your ball. The ball curves either gently or sharply depending on how long the direction is pressed and will knock down the pins in its path. Due to the simplicity of the program and the lack of pins bouncing around once struck it is impossible to pick up a split. The players also select at which speed the game runs in the beginning, individually or as a group, allowing for more precise control or faster games. Scores are kept by the computer and are displayed after each turn. The regular scoring rules of ten pin bowling apply to this game.
  • Pea Shootin' Pete (1994)
    You are Pete and your mission is to shoot evil peas. There are different levels, lots of bonus items, aliens to shoot, and a practice mode. Lots in common with "Space Invaders", a classic arcade game.
  • Peach the Lobster (1994)
    Norumbega was a peaceful land. But all is not well in Norumbega as, Fang Duck, the evil ruler of the Dark Quarter region decided to invade the rest of Norumbega. Fang Duck in his haste to fill the land with his duck minions overlooked the coastal home of Peach, our titular hero. Being the spryest land lobster in all of Norumbega, Peach, has been chosen by the leaders of the coastal town to take out Fang Duck and restore peace to the lands. Luckily for you Fang Duck expected no resistance! Peach The Lobster is an arcade platformer where you play the role of Peach. Peach the Lobster can jump around, and use his claw gun to hit enemies or monitors to release items like 1-up Lobsters, health-up shells and bonus points. Peach can also slide, run and duck under platforms and crevices. If your goal is a little higher than that well Peach can also double jump up there. There are four regions that Peach will have to traverse. Grasslands is where the adventure begins. Filled with lush foliage, waterfalls and hills, Grasslands is the main territory in Norumbega. When you arrive in the region of Atland be wary of currents and underwater hazards as this region mysteriously sank under water a thousand years ago. The Norumbegan Caves is where you will find yourself after that. These torch-lit caverns lead up to windswept mountaintops and are the last stop before The Techno-Castle. This wannabe-technologic wonder fort is the Fang Duck's lair and home to his bevy of futuristic minions including laser turrets, and robotic duck henchmen. Of course this all leads up to a final confrontation with the boss duck himself, Fang Duck.
  • Pee & Gity Special (1994)
    Pee & Gity is a Korean-made brawler. The two titular protagonists are anthropomorphic animals who return to their quiet rural house only to find it invaded by enemies. The game allows the player to choose between Pee and Gity, or join forces in the two-player mode, controlling both characters. As opposed to most beat-em-up games, the action is confined to small areas with limited scrolling, like in versus fighters; defeating all the enemies in the stage automatically takes the player to the next one. Stages can feature regular enemies or bosses. Both protagonists fight by punching enemies, or combining attacks by jumping or dashing. They can also pick up various objects (such as stones) and throw them at enemies. Special orbs can be collected; once a sufficient amount has been accumulated, Pee and Gity transform into powerful robotic creatures.
  • Pente (1986)
    Take turns trying to place five stones in a row or, if that fails, capture five pairs of your opponents stones between your stones in the board game Pente. While Pente plays mostly like a clone of Gomoku or Five-In-A-Row the main difference would have to be the capturing and avoiding capture of five pairs of stones. The stones are placed anywhere in an intersection on the board and lines can be made horizontally, vertically or diagonally to win or capture. The game options are to play against the computer or take turns playing against another player. There is also an option to adjust the colours of the game board and stones.
  • Perico Delgado Maillot Amarillo (1989)
    "Perico Delgado Maillot Amarillo", a game based on the Spanish champion, was one of the first cycling simulators that reproduced accurately the ups and downs of one of the hardest sports. Here you can run in a singular test (after seeing the informative track profile), divided each one in four parts completely different and in which your reflections will be continuously put on approval. Try to start the race in first position and obtain a perfect rate in your pedaling, at the same way you avoid the dangerous fans in smooth land; run in the hardest of the mountain ports in continuous struggle against the chronometer; descend at full speed through a street flooded of curves and finally arrive to the exciting final sprint, showing that you are worthy to take the yellow jersey.
  • Perry Mason - The Case of the Mandarin Murder (1986)
    The Case of the Mandarin Murder is a text adventure with graphics, based on the Perry Mason detective stories by Erle Stanley Gardner. A woman is in jail after her rich husband is found dead, and the skillful attorney Perry Mason must prove her innocence. The gameplay is influenced by Infocom's games in similar genre.
  • Pete Rose Pennant Fever (1988)
    This baseball game licenses former Cincinnati Reds player Pete Rose. It allows the player to play every position on the field. Different batting and pitching styles are available. It has digitized voice and sound, and provides a variety of play options including One or Two-player action, season play or exhibition. In a somewhat ahead-of-its-time move, eight different perspectives are offered. There are also some team management capabilities, as you select and order your team, and hire new players. This can run over ten seasons, making for one of the first Career modes.
  • Peter Pan - A Story Painting Adventure (1993)
    In this story painting adventure you play as Peter Pan, the leader of boys and girls, against Captain Hook, the leader of pirates. You stole the treasure map from Hook, then Hook stole all the boys and girls from your village and now you have to exchange map on your friends and rescue all of them including you beloved girl. Also you are not alone with your Paintbox Pals. You can play the game many times, every your step is different because of your choice to avoid the obstacles such as crocodile in river or closed door. Your pals provide different solutions and you only choose them. It is very useful for very little kids.
  • PGA Tour Golf (1990)
    PGA Tour Golf introduced many of the conventions commonly seen in the genre since. The three-click control method (the first to start the swing, the second setting power and over-swing, the third setting draw or fade) allowed for a multitude of different shots, and required a sense of timing. Four courses are included, one of them a fantasy 'links' course designed by the programmers. Some of the holes are fiendish, with bunkers, water hazards and trees, and the need to plan strategies to get the best approach to the green. When playing a tournament there are 60 opponents, each representing top US golfers - ten of these appear with tactical advice for each hole.
  • Phantasie (1987)
    The island of Gelnor has been taken over by The Black Knights, who demand sacrifices and homage as they travel from town to town. Defeat them and their master, Nikademus! Phantasie is a classic role-playing game, and one of the first to introduce a "bank" for storing money in addition to expanding on the classic Wizardry-style gameplay of building your own adventuring party with traveling from town to town via the countryside, overhead views of dungeons, and multiple styles of attack.
  • Pharaoh's Revenge (1988)
    Pharaoh's Revenge is a fast action computer game in the arcade tradition. Using the keyboard or joystick the player must attempt to evade an opponent (computer or human) while solving a complex maze that, when solved, leads to safety. There are 200 levels in the main game, with 50 advanced levels that become available after the player completes the original 200. In addition, there is a construction set for creating additional levels which can then be shared with friends.
  • Philosopher's Quest (1982)
    MS-DOS: Philosopher's Quest by (1982)
  • PHM Pegasus (1988)
    PHM Pegasus is a combination simulation and action game. You control a naval hydrofoil missile boat, and need to complete a variety of different missions. Some of the missions include destroying all enemy vessels in a given area, surveillance requiring you to identify the location of enemy ships (without sinking them!), or to escort a supply ship through hostile territory. As missions are successfully completed you earn points based on how successful the mission was, and with increasing points you can advance in rank, from deck mopper up to admiral. Your performance on one mission won't have an affect on future ones, and you can choose to play missions out of order as well. Several missions include other craft you can control to help out (both ships and helicopters). A time compression mode is included, which can be used to reduce the amount of time waiting to arrive at a destination, or even left on to make the action sequences more challenging.
  • Phrase Master (1990)
    Phrase Master is a two player game in which each player will take turns trying to guess the phrase. A player can continue his turn as long as he can guess the right letters contained in the phrase. When a letter is guessed that is not in the phrase the next player takes his turn. There are 500 phrases in ten categories. The player first selects the value of the letter he wants to guess, then he guesses the letter within the time limit. Each player is allowed six missed guesses. A bonus guess is awarded to the player that completes a phrase.
  • Pick 'n Pile (1990)
    Pick 'n Pile is a Tetris-style puzzle game. On each level there are a variety of symbols arranged in columns on the screen. By moving the symbols around, you need to create columns which contain identical symbols; once all the symbols in a column are the same, that column disappears. Your goal is to earn points and complete the levels by making all of the symbols on the screen disappear. Occasionally, you may become stuck with a symbol that doesn't match anything onscreen; when this happens, you can call for an additional symbol to drop onto the screen. However, as the symbol which appears is random you may need to create quite a few symbols before the one you need appears. Each level has a time limit in which it needs to be completed; run out of time and you lose a life; lose all lives and the game is over. In addition to the regular symbols, there are also some special objects on the screen which may help or hinder your progress. These include bombs which destroy several symbols at once, blocks which may get in the way or be arranged to help out, death heads which diminish time more quickly, and flower pots which can't be moved.
  • Pickle Wars (1994)
    Aliens that look like giant dill pickles are about to conquer the human colony of Arcadia. Five hundred years of continuous peace led to complete disarmament, and humans find themselves unprepared for war. Only a brave lad named Dave, armed with a Salad Shooter, can face the murderous pickles. His task is to find ancient weapons and put an end to the war. Pickle Wars is a platform game using dual parallax scrolling. Dave jumps, shoots, and climbs his way through the large levels, locating weapons and unlocking areas. The game came in a trilogy of three episodes: * Invasion of the Pickle People (shareware) * Escape from the Pickle Planet * The Search for the Doomsday Machine
  • Pictionary - The Game of Quick Draw (1989)
    Based on the board game, the object is guess a word or phrase based on a drawing. There are five categories - Person/Place/Animal, Object, Action, a category of difficult puzzles, and an All Play category. The amount of time to guess an answer can be altered. These drawings are done using a cut-down variant of a paint package, which you can practice with to get your drawing skills up to scratch. You are not limited to freehand drawing - lines, boxes, circles and curves can be drawn, with variable ink colours and line thickness. After each question the game will tell you the answer and ask which player (if any) got the correct answer. Pictionary can be played against the computer, or with multiple players.
  • Pilgrim Quest (1991)
    Pilgrim Quest is an educational game in which you play the original Pilgrims bound for America on the Mayflower. You must make the perilous voyage across the Atlantic, find safe harbor, pick a place for the new colony, and manage the development of that colony until it becomes self-sufficient. Exploration, diplomacy with the natives and war are all events which must be dealt with as you struggle to grow your fledgling colony in a hostile environment. The game is primarily strategic, but has some action-arcade sequences thrown into the exploration screens such as fishing, hunting, logging, and fur trapping.
  • Pinball 2000 (1995)
    A pinball game with two tables, Rocket and Graveyard. It was derived from an Amiga game by Digital Illusions called Pinball Dreams. Supports up to 8 players.
  • Pinball Construction Set (1985)
    Pinball Construction Set is considered the first construction set game that launched the concept and genre. Construct a pinball game by dropping parts onto the table (or alter the table itself). Alter world physics like gravity, bounce, kick, and speed. Paint custom backboards. Wire together targets for specials and bonus points. Finally, save creations for later, or generate a self-loading version of the table to distribute to friends (original program not needed to play).
  • Pinball Dreams (1992)
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  • Pinball Dreams II (1994)
    The sequel to Pinball Dreams with 4 entirely new tables: * Neptune: with an undersea theme. * Safari: with an obvious safari theme. * Revenge of the Robot Warriors: with a sci-fi them. * Stall Turn: with an aviation theme.
  • Pinball Magic (1990)
    Pinball Magic is for one or two players, working through a sequence of twelve tables. Each one has several letters on screen, usually in more than one place. Runnig the ball over each letter opens the exit; pass through this to reach the next screen. Completing a screen gives both players a new set of the 5 balls they start the game with. Tables look similar to 1950s designs, with 'mushroom' bumpers, points-based targets. A more electronic feel is added by 'black holes' yielding an extra life, a set of bricks to be cleared on one level, and an integrated 'fruit machine' segment on another.
  • Pipe Dream (1989)
    Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished. Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to replace a piece with another in the same square (to make it easier to flow the flooz that way), but for a slight scoring penalty. Bonuses are awarded for looping the flooz through both sides of at least 5 cross-over pieces, or passing the flooz through every square on the screen. Later levels have some squares on the grid blocked off, a few gaps in the side-wall (allowing flooz to thread to the other side of the screen). After every four levels there is a bonus game for points, in which the player can only place the pieces in the lowest open space in each column, similarly to the board game of "Connect 4".
  • Pipes (1983)
    Pipes is an educational game for children. Your mission is to figure out the shortest, most economical way to get the neighborhood hooked up to the water supply system. Decide what kind of pipe to buy and where to put it. Remember that your budget is limited so you don't have much margin for errors. You can choose the amount of houses you try to hook up to the system from 1 (easiest) to 5 (hardest).
  • Pirates of the Barbary Coast (1987)
    Pirates of the Barbary Coast is a strategy and business simulation game. You play as a captain named Articus whose daughter is kidnapped by Bloodthroat, a "lecherous pirate". You must raise 50,000 gold pieces as ransom, by transporting goods and battling nefarious high-seas pirates.
  • Pit-Fighter (1991)
    Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and zooming effects. Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of each other. The last man standing is the winner of this three-knockdown match. Players fight their way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the Masked Warrior.
  • Pitfall (1984)
    How deep can you go? In Pitfall you manoeuvre your ship down a seemingly neverending shaft while avoiding the rock edges and disembodied faces. Use the left right keyboard keys to move your ship side-to-side and use the up and down arrows to slightly speed your ship up or slow it down. Hitting rock faces will take points off your hit-points but hitting those creepy floating faces will mean instant death. Your ASCII graphics ship has ten hit points to start with. Five additional points are rewarded as you manoeuvre further down deeper into the shaft every three thousand points. Occasionally you will find a floating star in the depths which will reward you a bonus of two hundred points. There are no multiple attempts down the shaft. Each destroyed ship means you must start all over again.
  • Pitstop II (1984)
    Race Formula-1 in several tracks while trying to beat a computer, or human opponent. Pay attention to your fuel and tires: It will be necessary to drive into a pitstop to swap them out and refuel.
  • Pixel Puzzler (1990)
    This program takes graphic files, splits them into squares and shuffles the squares around. By selecting two squares with the keyboard or mouse, the player can swap their locations on the screen. The object is to reassemble the image to its original appearance. A variety of now-obscure graphics formats are supported: *.PIC, *.SCN, *.BSP, *.BSS, *.PAK, *.PBL, *.IFF and *.LBM. The puzzles can scale from 32 to 256 pieces in size. It is possible to save and later reload a puzzle in progress. The program also comes with Pixel Puzzle Maker, a utility which allows Print Shop clip art to be used to create new *.BSP graphics for use in the Puzzler.
  • Pizza Worm (1994)
    You play a green worm and you have to go around and eat the pizzas. But every time you eat a pizza your tail gets longer. Instead of other nibbles type games Pizza Worm can move in a lot of different angles rather than just right angle turns (like Rattler Race).
  • Plague of the Moon (1994)
    Many centuries ago, Margaret was introduced to the Black Death. She sought the devil's protection in a pagan cult of devil worshipers. Through demonic rites, Margaret became a powerful sorceress, her strength growing with each year. Then the Bloody Judge set off a vicious wave of executions for profit and pleasure. Margaret was condemned to burn. From within the flames, she cast a dreadful curse upon the land. Then she appeared to her daughter, Alucarda. "Avenge me, Alucarda! Avenge my death!" You are Alucarda. You begin the game on a quest of vengeance, which may change. You begin with no witchcraft abilities, so you must gain them. It is a 3rd-person adventure game with classic point-and-click mechanics and a Sierra-score system. The player needs to examine the environment, collect objects and solve puzzles. It also has a first-person fighting part.
  • Plan 9 From Outer Space (1992)
    The movie; Plan 9.....the critics hated it. But, the producer of the film has noticed that it's been stolen by Bela Lugosi's double. Find him. Track him. For God's sake - just keep a straight head when you enter this part of the movie lot and town. Some of the most misguided people roam here! Most important.....get the film back!
  • Planet of Lust (1989)
    The player once again steps into the, er, thong of meaty galactic hero Brad Stallion, this time aiming to thwart the schemes of Dr. Dildo by rescuing Princess Orgasma of the pleasure planet Erotica, again with the help of handy shipboard computer Sandie. The lessons learned in the first game are reiterated here -- mainly, when to take Brad's clothes off and when to put them back on. This is still accomplished through a text parser, feeling your way around the world by scrutinizing brief descriptions and static, non-interactive screens colourfully illustrating available exits and the objects of your interest and desire.
  • Planet's Edge - The Point of No Return (1991)
    The discovery of an alien craft entering our solar system causes quite a stir. When the small craft is accidentally fired upon, it creates a strange electromagnetic effect that envelops the Earth, causing it to disappear. While its gravity remains, the physical Earth simply isn't there. The moonbase, surviving on scrounged resources and manpower, builds an interstellar ship. A team of four specialists is then sent into deep space to find unique parts for the construction of the Centauri Drive, a machine that the moonbase scientists hope will cause a reverse effect. Planet's Edge is a sci-fi role-playing game with space exploration and other gameplay elements, including spaceship combat, mining for resources, trading, and light puzzle-solving. The game begins on the moonbase, where the player can access the shipyard, crew quarters, warehouse, and research lab. The player is put in control of four pre-made characters: William Dean (pilot), Katya Mershova (weapons officer), Nelson Ngatadatu (engineer), and Osai Tsakafuchi (medic) . Each of these characters can be cloned for different attribute rolls, while retaining their primary skills: astrogation and ship weapons for William; light, heavy, and hand weapons for Katya; ship repair and computers for Nelson; and first aid and xenobiology for Osai. Unlike most role-playing games, characters do not receive experience points and can only become stronger by equipping better weapons and armor. The game is completely open-ended, allowing the player to travel to any of the dozens of stars. The player physically navigates the ship on an overhead screen. Entering a star system enlarges the view, allowing the ship to orbit a planet. Though most planets cannot be landed on, a large amount remains that can be explored on foot from a top-down view similar to that of Ultima VI. Each planet is represented by an enclosed populated area, usually containing friendly NPCs as well as enemies. Advancing the storyline involves gathering clues from various characters as well as obtaining objects, many of which have to be used in other locations in a puzzle-like fashion. Combat on the ground is turn-based and can be avoided in most cases. Planets can also be mined for various elements such as organics, metals, liquids, etc. These elements can be then brought back to the moonbase, where they can be used to produce better equipment for the crew members or upgrade the spaceship. Alien technological blueprints can also be recovered and used in the research laboratory to develop new ship models. The spaceship can carry cargo between planets, which can be traded or used to bribe hostile aliens. If the bribe is unsuccessful or the player decides not to resort to it, a fight against a hostile ship ensues. These fights are action-based, requiring the player to manoeuvre the ship in real time while shooting at the opponent.
  • Player Manager 2 (1995)
    Player Manager 2 sets you as an international-standard soccer player who's stepped into being a player-manager at a lower-division side. The challenge is to reach the Premier League and survive. Most of the standard features of management games are present, including pre-match tactics (which are fairly customizable), a full transfer market including short-term loan deals, detailed player statistics (presented visually), ground improvements and coaching. Playing the matches is optional, as you can simply watch instead. There are 4 playing views, and you can play in position or as a team. Initially your player is by far the best in the team, so choose his position and use him wisely. Once you reach retirement age you can only play the matches for 3 out of every 4 seasons (which is poorly explained by an 'assistant manager' concept, but is more likely an attempt to make the game harder. This would make little sense though, because scoring is very, very hard in player-manager mode). Before each match you get a video report from renowned pundit Alan Hansen, as well as some form notes which are said to be Hansen's.
  • Pocket Rockets (1989)
    Pocket Rockets is an action-style motorcycle racing game. It introduces a new kind of race into the genre: drag racing. You can race against the clock or championship record. There are four motorcycles to choose from: * Suzuki Katana * Kawasaki Ninja * Yamaha FZR * Honda Hurricane
  • Poke-Man (1982)
    Poke-Man is another clone of Pac-Man. You (smiling face) try to escape the Ghosts (playing cards' symbols) and collect all the dots on the level to finish it. There are power (green) dots that allow you to eat Ghosts temporary. The whole level is one screen size. The only feature that distincts this clone from others is the completely ASCII-graphics. There are no other symbols on screen.
  • Pole Position (1996)
    Pole Position is another German sports-business simulation. But you're not manager of a Soccer team - you manage a Formula 1 Team! Therefore Ascaron has licensed the Teams and Drivers from the 1995 Championship. At the beginning you can choose an existing Team like Ferrari or Williams or build up your own Team. First of all you have to choose your drivers. The have all individual skills and prices. Michael Schumacher for example is in 1995 a good (not an excellent) but expensive driver. You have to sign up also some other team members - mechanics, race-manager and the pit-crew. Next you have to negotiate with the support companies. Tires, engine, gearing - all these things you need for your race-car. You also need some sponsors - you can also negotiate with these guys. At the racing weekend you have to adjust your car to the track. The race was presented in a nice TV-oriented 3D graphic. At this time you can only keep your fingers crossed.
  • Pole Position (1986)
    Pole Position is a Formula 1 racing game. Enter the Grand Prix, race against other racing cars to achieve the highest score possible in the shortest amount of time. Before the player can enter the Grand Prix, the player must first qualify by competing in the Qualifying Lap within 73 seconds or less. If the player however, does not qualify in the Qualifying Lap, the player may continue to race until the Race Timer runs after 90 seconds. The player will score 50 point per 5 meters and additionally 50 points for every racing car passed. When the time runs out - Game Over. The player will have to restart the Qualifying Lap. Qualifying will enable the player to start in one of the eight available positions. The faster the lap time was, the better the starting position in addition to bonus score points. The number one starting position, is the Pole Position. During the Grand Prix, the player will compete against the Race Timer as well as against other racing cars. If the player fails to beat the Race Timer in any lap, the player drops out of the race - Game Over. Completing the race by reaching finishing line will grant the player 200 points per each second left on the Race Timer, bonus score for distance covered, and passing bonus points. Scoring * Every 5 meters driven: 50 points * Passing Car Bonus: 50 points per racing car * Time Bonus: 200 points per second left on the Race Timer Positions * Pole Position - Lap Time: 58"50 seconds - 4,000 points * 2nd Position - Lap Time: 60"00 seconds - 2,000 points * 3rd Position - Lap Time: 62"00 seconds - 1,400 points * 4th Position - Lap Time: 64"00 seconds - 1,000 points * 5th Position - Lap Time: 66"00 seconds - 800 points * 6th Position - Lap Time: 68"00 seconds - 600 points * 7th Position - Lap Time: 70"00 seconds - 400 points * 8th Position - Lap Time: 73"00 seconds - 200 points
  • Police Quest 1 - In Pursuit of the Death Angel (1987)
    Sonny Bonds is a small town policeman who must fight against the rising tide of drugs in his city. The game is based on real police procedure and adheres carefully to following the rules of police work. Beginning as a patrol officer and working into detectives, Sonny will chase down the infamous Death Angel and put an end to his criminal underworld. A typical Sierra parser game built with the popular AGI engine, Police Quest differs from the others release by the company in the realism of the setting and travelling, that is done by car, controlled by the player using a overhead view (instead of the cabbie of Leisure Suit Larry or walking around in Space Quest). Some sections of the game require the player to be efficient driving the car (as there are a fair number of chases, and traffic rules also apply to the player).
  • Police Quest 1 - In Pursuit of the Death Angel VGA (1990)
    This enhanced remake of Police Quest has been completely re-drawn using 256-color VGA graphics. Instead of the text-based interface of the original version, the remake features icons corresponding to the commands Walk, Look, Touch, and Talk for interaction with the game world. The two versions also have some gameplay-related differences. The driving sequences from the original game have been simplified: the player is no longer required to physically navigate the car and input is limited to making the right turns while the car is driven automatically, and occasionally braking at stop signs. The mandatory poker mini-game during the final segment of the game has been made optional. A few puzzles have different solutions, though not all of those are simplified, and in some instances the puzzles have become more complex in the remake. Story-wise, the game remains the same for the most part, but it also includes re-written and additional dialogue not seen in the earlier version.
  • Police Quest 2 - The Vengeance (1988)
    Little time has passed since the events of Police Quest, when Sonny Bonds climbed the ranks of the Lytton police department and became the key element in the arrest of Jesse Bains, the notorious drug lord. After the trial, Sonny's application to the Homicide division was accepted and proposed to Marie, who had her prostitution charges dropped and started a new life away from the streets. Life was good - until Bains escaped, taking advantage of a low-security prison and an inexperienced correctional officer. Sonny is now in danger from a vengeful Bains and is saddled with his new chain-smoker partner Keith. Sonny goes to the field again to capture Bains, but things are about to get awfully personal... Using Sierra's new SCI engine, the graphics are more vibrant than in the first game, but gameplay remains basically the same, with the player ordering Sonny to move to a place in the scene (either using the directional keys or the new mouse interface) and a parser interface to interact with the game world. Game sequences are more varied, and include a shooting range, an underwater search or searching the inside of an escape vehicle. The driving sequences are gone, and the player can relax while reading the chatter between Sonny and Keith as they move from location to location. The approach to the game, however, is radically different. While the first (for a large part) is based on street police work, this sequel is oriented into forensics field work such as collecting evidences that link Bains into the happenings of the game.
  • Police Quest 3 - The Kindred (1991)
    Sonny Bonds, the sergeant of Lytton police department, thought he could finally enjoy peaceful life with his wife Marie after the drug lord Jessie Bains has been put away for good. However, a series of gruesome murders perpetrated by a sinister cult known as "The Kindred" shocks the city. Marie becomes a victim of their attack and falls into a coma. It becomes Sonny's very personal mission to track down the attackers and make them pay for their crimes. The Kindred is the third installment of the Police Quest series, its events taking place after those described in The Vengeance. The game brings back some of the elements of the first game, such as a modified version of driving sequences and police procedures unrelated to the main plot the protagonist must go through. Computer work is particularly emphasized, requiring the player to perform tasks such as using facial composite software or figuring out murder patterns by studying a map. Like other Sierra adventures of the time, the game uses an icon-based interface for interaction with the environment.
  • Pong Kombat (1994)
    Created during the golden age of the Mortal Kombat franchise, Pong Kombat is a freeware parody of the game combining it with the low-tech Pong. There's even a storyline revolving around the ancient powerful white paddle (remember him?) and the multi-coloured younger paddles who would challenge him. There's even talk of a mysterious Monolith, secret character of great power, hidden somewhere in the tournament. Gameplay is similar to normal Pong but with the exception that each Paddle also has a projectile attack that can harm the opponent. First player to 10 points wins the match and will activate the words "FINISH HIM!" wherein the player has the chance to enter a command sequence and complete that particular paddle's finishing move... gore and all. Just like Mortal Kombat, some levels are dangerous and feature their own special finishing moves which utilize the environment.
  • Poogaboo - La Pulga 2 (1991)
    "Poogaboo: La Pulga 2" is the sequel to Indescomp's Bugaboo (The Flea). Conserving the same gaming style and argument of his predecessor, now, you will find a lot of enemies: flies, spiders, flying dragons..., etc etc; the dragon only can be avoided, but the flies can be eaten and as a result, your time to abandon the cave will be increased. The caves are filled of randomly placed rocks and you can jump to left, right or up to jump on them and manage to find the exit.
  • Pool of Radiance (1988)
    Located on the northern shore of the Moonsea in Forgotten Realms, Phlan was once a flourishing trade city. However, lately monsters began settling in it, gradually turning whole districts into ruins. Only New Phlan remained under human control, but its inhabitants are afraid to venture into the monster-infested areas. In order to clean the nearby Barren River and rebuild Phlan, local authorities spread rumors about alleged riches hidden somewhere in the city. A party of adventurers, attracted by these news, sails towards Phlan and accepts the quest. Pool of Radiance is the first adaptation of the Advanced Dungeons & Dragons role-playing system in a computer game format. In the beginning of the game the player can use a pre-made party of six characters or create each of them from scratch. Six races (human, elf, dwarf, gnome, halfling, and half-elf) and four classes (fighter, cleric, wizard, and thief) are available. The player can tweak the attributes of the characters and assign a moral alignment to each one. Exploration of the town and hostile areas (dungeons) is viewed from a first-person perspective in a pseudo-3D world. Enemy encounters are random and take place on separate isometric combat screens, where player-controlled party and enemies take turns fighting each other. Experience points are awarded for defeating enemies, and characters level up after having accumulated set amounts. Fighters gain more attacks, thieves become proficient in backstabbing, while clerics and wizards can memorize more spells to cast before they need to rest. Non-human characters can also "multi-class" (learn the abilities of another class) when leveling up. The NES version was substantially different from other versions. It removed references to the Adventure's Journal and some of the more complex features of the computer versions, like different currency units. Battles were significantly reduced in size, the graphics were overhauled and redesigned so that the game could be controlled with a control pad, and music was written for it. A randomly generated dungeon feature was also removed.
  • Popeye 2 (1992)
    Strange happenings are afoot once again in Sweethaven and only Popeye can make it right. In Popeye 2, our spinach lovin' hero must once again rescue Olive Oyl and make mincemeat of Bluto while looking after Swee'Pea, feeding Wimpy and keeping an eye on Jeep. Popeye has four different levels to traverse through. His initial adventure takes him to a construction site where bouncing springs, falling girders and open welding flames impede his progress. Rolling barrels, and bombs which must be touched to be put out also stand to cause harm. In every level scattered hamburgers must be collected in order for Popeye to get past Wimpy who is often hanging out somewhere near the top of every vertically scrolling platform level. There are also feats of strength that Popeye must perform by beating up a punching robot-type thing with the aid of Spinach. Once past all these obstacles Popeye can move on to the next level. The second level takes Popeye into the urban jungle where he must climb the side of the Biff Spinach building and avoid the same obstacles as in the previous levels. In the third level falling girders are replaced with giant bananas as Popeye finds himself in a jungle. Coconut throwing monkeys hang from ledges and snoozing tigers and snakes decorate the trees. The fourth and final level of the game finds Popeye climbing the masts of the S.S. Trev and the S.S. Andy as he makes his way to a final confrontation with Bluto and rescue Olive Oyl. Popeye is able to jump around and occasionally when the situation calls for it punch his way through this vertical platformer. Bonus points are rewarded for finding Swee'Pea and Jeep. He can take multiple hits before he takes a curtain call but thankfully is unharmed by long drops. The player should beware as Popeye has only one life to get through the four levels of this adventure.
  • Populous (1989)
    You play a god, gaming against other gods in a celestial game of conquest. To win, you must help your chosen people take over the world and wipe out the vermin who worship that other god. Each god starts out with a single human, dumped into the middle of the wilderness. Sometimes there is inhabitable land in sight, sometimes not. To get a chance to win, you must change the landscape, creating flat land for your followers to build on. The more followers you have, the more powerful you will be, so take care of them. Build as fast as you can, because the other god is doing the same. When you have enough followers, you can make the leader of your people into a hero. He will then go around the land you have built, literally taking strength from the people into himself, and working his way toward the enemy. When he gets there, he will engage in holy warfare upon your enemy's people. He will burn; he will kill. And he won't stop until they're all dead... or he is. But you don't have to let your people have all the fun; the gods have other tools as well. You can drown your enemies one at a time with your land lowering powers, submerge their towns in swamps, or raise a volcano in the middle of their best farmland. Even better, you can flood the land and drain all the people who didn't build on high ground. And when you win, you'll have 500 more worlds to conquer. A god's play is just never done.
  • Portal (1986)
    Where are all the humans? Upon returning from your 100 year voyage in the milky way, you find earth empty and abandoned. Between the decaying remnants of civilization, you discover a terminal for Worldnet, the global network that recorded all human activities. The answer must lie deep in its database. Anxious, you log on. Portal is a computer novel - an attempt of creating and adapting a novel specifically for the computer. The story of the boy Peter Devore, his incredible discovery and the mysterious portal are told by an AI named Homer, who reconstructs it piece by piece out of database fragments. As the plot develops, you acquire accompanying information by accessing eleven additional databases - for example a historical archive, military files or social backgrounds. As you switch between the databases to uncover new details, an extensive sci-fi story unfolds.
  • Powball (1997)
    Powball is a one or two player Breakout clone. Things look pretty bleak for mankind in the 25th century. Government control is beginning to crumble under pressure to feed the planets 40 billion inhabitants on a world where resources ate running out. There are savage wars over the resources that remain and the air reeks of death, disease & decay. The good news is that science has discovered a new kind of crystal, Alchemite, that can be refined into any substance known to man. The player takes on the role of a would be rockhopper, a person who mines the remains of nearby systems for this material. Each player has a paddle which moves left / right. The players also have three lives, each life being represented by a ball that rests on their paddle. On the screen are bricks, arranged differently on each level. Some bricks are unbreakable, some break immediately, others after two or more strikes with the ball. The player must fire their ball at the bricks and, when it bounces back, the player must position their paddle to catch their ball causing it to bounce up towards the bricks again. Failure to catch a ball costs a life. When a brick breaks it scores points and sometimes scatters small blue crystals or paddle power-ups. Each brick destroyed and each crystal caught increases the players score. The objective is to score as many points as possible by clearing all the bricks in a level, collecting the crystals they release in the process, before progressing to the next level. In a two player mode each player's paddle and ball are a different colour. The game installs in both English and German. The shareware game consists of ten levels and the full game has over one hundred.
  • Power Drift (1990)
    Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that. There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans. Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You'll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While you're buggy can take a pounding, crashing will slow you down. Finish all 5 stages in a level and you'll be presented with a bonus level.
  • Power Drive (1994)
    Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that. There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans. Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You'll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While you're buggy can take a pounding, crashing will slow you down. Finish all 5 stages in a level and you'll be presented with a bonus level.
  • Powerdrome (1990)
    The Powerdrome racing series is now into its 24th year of high-speed high-octane action. Why race on flat 2D circuits when you can charge through a multi-textured half-pipe in small aircraft? Typhoon Racing have taken up the challenge, and entered you in their machine. There are 6 different circuits, with hazards including chicanes, tunnels and crusher gates. Shading to the sections marks out whether a corner or dive is coming up. There are 5 computer opponents to race against in one player mode, while a data link cable allows 2-player games. Each planet has its own atmosphere, and your machine's filters will need to be set to take account of this. Rain on some circuits necessitates a pitstop for a changeover. You are armed with afterburners, which can provide a speed use in open air but should not be overused. The Amiga version allows you to adjust the sensitivity of the controls - either way, joystick is easier to use but mouse is seen as ultimately being faster.
  • Predator 2 (1990)
    Los Angeles Lieutenant Mike Harrington is used to dealing with a drug war between Spanish and Jamaican drug gangs, but how he's caught up in the city's worst nightmare! The fearsome Predator species of alien has arrived, out to wreak serious destruction. It is your job to stop it. The game is a crosshair shooter influenced by Operation Wolf. The viewpoint is from slightly behind Harrington, while the game scrolls on as you clear each section. Mouse control is offered on 16-bit versions. Your armour must be kept functional by collecting top-ups, and there are weapon power-ups such as machine guns and rocket launchers to be had. You can't go in all-guns-blazing however, as killing a single innocent causes Harrington to lose his job
  • Pref Club (1991)
    In the game you join a private cards club, which specialization is preference. If you tell everything about yourself to a servant then you are on the members' list. When in club you can choose two opponents for the game. Opponents vary from fools to card-sharpers. The person's gender has no influence on their gameplay, so be cautious. Winnings are saved on your account, but if you lose all your money then you will never be a member again.
  • Prehistorik (1991)
    Prehistorik is a side-view platform game with a superficial similarity to Chuck Rock. You control a neanderthal who must march through hostile pre-historic environments seeking food and keeping himself safe. Some food can be found in caves, but it mainly exists in living animal forms. These include fire-breathing Pyro-Tax dragons, the Turtosaurus, and the Bad Bat. Each of these must be clubbed to death, some taking up to 5 hits, and then walked over. Some other enemies are indestructible, with the monkeys who throw coconuts at you particularly fiendish. You will have to complete the level within the time limit, and avoid contact with these foes. However, bombs and improved weapons can be collected, as can extra lives, time bonuses and an improved jump.
  • Prehistorik 2 (1993)
    Prehistorik 2 takes up the story of its predecessor, for another caveman-era platform game. The hero must use his club to crush animal enemies, many of which then release bonus items to collect. He no longer needs to feed his clan, so there is no required minimum food target, unlike the original game. Other bonus items are located around the levels, while yet more can be found by using your club creatively and adventurously. There are bosses and passwords after every few levels. The Amstrad version is one of the few games to use the CPC Plus features for lots of colours and sprites and full parallax scrolling.
  • Premier Manager (1992)
    The first game in Gremlin's series of football management games. You start off managing a team in the Conference (the fifth tier of English football) and aim to progress up the leagues, either by improving your existing team or earning jobs at better clubs elsewhere. The features at your disposal include selecting training regimes, planning tactics for each match based on your opposition's strengths and weaknesses, scouting for new players including youth prospects, and arranging sponsorship and stadium improvements (so as to attract more fans). The transfer system is a crucial part of the game, as you aim to sign players (who are broadly rated in each of the main skill areas) up against other teams who want them, and sell off players you don't need. You have an overdraft available, but make sure not to exceed it. The game supports up to 4 players, whose matches all take place at the same time. You can make tactical changes and substitutions mid-match.
  • Premier Manager 2 (1993)
    This football management game features all five national English leagues. The player begins the game managing one of the teams in the Conference, with the ultimate goal of trying to reach the Premier league and win European competitions, either by improving your current club or doing well enough to earn job offers elsewhere. Each match involves selecting the team, and choose a formation and a set of match tactics - intensity of tackling, height and length of passes, and shooting range could all be varied. In total there are almost 500 permutations of these options, as well as 18 basic formations. The game's transfer system involves making a financial offer to both club and payer and hoping that no other club offered more. Players whose contracts have expired can be signed for no club fee - so make sure all your players are under contract. The player must also to negotiate sponsorship deals, plan ground improvements, ensure that injured players got the right treatment, set up training schedules, and hire backroom staff (such as coaches and scouts).
  • Premier Manager 3 (1994)
    In the Premier Manager series you lead a team from the Conference, the fifth division of English football, into the Premier League and onto European glory. Sign the right players and sell the bad ones to improve your squad. As in previous games in the series, the telephone puts you in touch with your staff, such as coaches to improve your players' skills and a scout to find new players. Stadium improvements (room for more supporters, undersoil heating, a better supporters' club) and sponsorship (assigning a brand to each piece of the stands around and above the pitch) are largely unchanged from PM2. New to this version is the Assistant Manager - if you can sign a quality one, he can do jobs such as training for you. Tactical depth is increased in PM3 - each player can be assigned a position on the pitch depending on which sector the ball is in, in a manner similar to Sensible World of Soccer. Match coverage is fuller than in earlier versions, with an isometrically-viewed pitch displaying each touch in detail, helping you work our why your team lost 5-0, and how to stop it happening again.
  • President Elect - 1988 Edition (1987)
    President Elect:1988 Edition is an updated version of the original President Elect adding the campaign data for the upcoming (at the time) 1988 election. The game is a comprehensive computer simulation of a presidential campaign from Labor Day to election night. The game can be played by 3 players each assuming the role of campaign manager/candidate. The game proceeds through 9 weekly turns where the player decides how and where to concentrate their campaign efforts. Weekly polls are provided to give the players an idea on how they are doing. On election night the returns come in on a minute to minute basis until a winner is determined. The election night may be simulated in real time (2-6 hours) or the votes may be counted in 15 seconds. President Elect has seven historical scenarios (from 1960 to 1988) or a virtually unlimited number of hypothetical or ahistorical scenarios.
  • Prime Time (1988)
    Don't you hate it when your favorite TV show gets cancelled? Prime Time from First Row Software lets you be the moron who cancels all of the intelligent but low-rated TV shows in favor of popular pseudo-dramatic tripe and identical sitcoms. Take on the duties of a TV network executive in this highly unusual simulation game. Pick the shows you want to air, from 160 regular programs and 15 network specials. Plan a schedule, recruit advertisers, bump shows around optimal time slots, but whatever you do, keep the ratings high if you want to keep your job.
  • Prince of Evil (1993)
    In this game you are a Chinese prince who fights against many dark opponents with his sword and by casting magical arrows, fireballs and other attacking spells. Progressing from one area to another, you need to gain some new magical weapons to kill the dragons and other bosses. The energy of your weapons is lost when you use them, so think carefully what weapon you need to kill that monster and what you need for another.
  • Prince of Persia (1990)
    While the Sultan of Persia is fighting a war in a foreign country, his Grand Vizier Jaffar orchestrates a coup d'etat. His way to the throne lies through the Sultan's lovely daughter. Jaffar kidnaps her and threatens to kill her if she refuses to marry him. Meanwhile, the man the Princess loves is thrown into the dungeon. He has only one hour to escape from his prison, defeat the guards on his way, and stop Jaffar before the terrible marriage takes place. Prince of Persia is a 2D platformer that is commonly regarded as a progenitor of the cinematic platform genre. Rather than following the more common jump-and-run mechanics, it focuses on careful advancement through fairly complex levels, emphasizing the protagonist's vulnerability and survival aspect. Rotoscoping technique is used to give more realism to the animation of the characters' movements. The protagonist must avoid deadly traps, solve some simple jumping and environmental puzzles (such as stepping on pressure plates to raise portcullis), and engage in sword fights with the guards. The player character has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. The hero starts with three units of health, which can be replenished with small health potions or permanently increased with large jars. The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro, an altered set of graphics and four new levels.
  • Professional Tennis Simulator (1990)
    In this game you will have the possibility to play seven different championships, including the four Grand Slams, so, depending on the competition, you will play on clay, grass or synthetic surface while facing someone of the 11 best ATP players. You also will have the option to train with another player, the computer or using the ball-launcher machine. With the serve training and choosing equipment and surface, you will also improve your game on all the possible conditions. If this game is called a simulator it's because: your shots will be different depending on the net distance, the effect and direction of the ball in serve will be defined by you, besides, you will have a total control of the ball direction, shot power and shot style on the moment of the impact (according to the pressed keys), you will be able to access to game stats on every moment, and finally, you will have the possibility of choosing racket and slippers (all of them adapted for every situation).
  • Prohibition (1987)
    Prohibition is a shoot'em up taking place in New York in 1930. The town is overrun by gangsters and you're hired by the police to rid the town of them. The gameplay is simple: you're facing a row of buildings, a gangster pops up and you have to shoot him before the on-screen timer goes empty and he shoots you first. You can hide until the timer restarts but this is limited too. At the end of each stage is a bonus round where you have to shoot gangsters in a room, with no more ability to hide and a faster timer. As you progress through each stage, the game will become faster, and enemies will become harder to find and to hit. Of course, your goal is to reach the end of the game with the highest possible score.
  • Project Neptune (1989)
    Taking on the role of special agent Robert "Rip" Steel, it is up to you to destroy the evil Yellow Shadow's network of undersea mining bases. At the same time, you must protect your own bases from attack. You are in command of a small but powerful submarine, and must work quickly and strategically, if you are to succeed.
  • Project-X (1994)
    Six levels of horizontally-scrolling shooting await in this R-Type style action game. The attack waves vary in style, with some attacking you from quite fiendish angles. These give off blue power-up tokens, which are used towards selecting one of many weapons. There are 4 front-firing options (guns, plasma, magma and laser-beams - guns can be built up quickly but lack top-end power compared to the others) as well as speed-up (only requires one token), side-shot, up to 3 homing missiles, build (a quick super-destructive blast that only functions when you aren't using auto-fire) and stealth (a period of invulnerability). Each level has a very different setting, and an end-of-level boss to defeat. The chance to resume from the level you died at is offered up to level 3. Unusually, the game has an option to emulate an auto-fire function using software (this makes it one of the few Amiga shoot 'em ups you can hope to get as far through on an emulator on keyboard as on joystick on the real thing).
  • Prophecy 1 - The Viking Child (1991)
    Cartoony side-scroller where you take the role of, as the title states, a viking child, in his quest to free his friends and family, held by the evil god Loki inside the Great Halls of Valhalla. Fight your way through 16 levels with diverse scenarios, including medieval castles and mountains. Spread throughout the levels are shops in which you can buy potions and other magical items to help you along the way. Before you finally face the Dark Lord Loki, you must also defeat the 8 Apprentices of Darkness. The game features colorful graphics and 22 different tunes to make the whole trip a bit more pleasant.
  • Protostar - War on the Frontier (1993)
    An alien race known as the Skeetch is threatening humanity and the peace in the entire galaxy. The human organization Newfront has launched a Protostar Initiative in an attempt to convince four alien races to join the humans in their battle against the Skeetch. Protostar: War on the Frontier is a space trading/exploration game in the same mold as Starflight and Star Control series. The player can scour planet surfaces for resources, discover new planets and creatures and name them, use diplomacy, barter and trade with aliens, wage war against hostile races, find new crew members, and improve the financial situation of human organizations.
  • Prowler (1987)
    Prowler sends you deep into space, to Ursa Minor Delta-V, where the Peradusins are on the attack (companies were starting to run out of subtle ways to re-identify Russia; perhaps it's a good job they weren't 'the enemy' for much longer). Fortunately you have at your disposal a Northall Q15 helicopter-jet hybrid, with advanced weaponry, a zoomable radar and strong shields. Rescue on Fractalus is a good guide to what to expect - the action is first-person and depicted in 3D, with hovercrafts and aircraft among your potential targets. There are various game modes including air and ground combat of varying intensity levels, as well as 5 skill levels and full training modes, as well as ten set-piece scenarios.The tactical screen must be used to pick out troublesome sectors and launch advance attacks on them.
  • Psi-5 Trading Company (1986)
    Psi-5 Trading company puts the player in command of a space freighter crewed by a host of quirky aliens. The player must pilot the ship through pirate-infested space and needs to decide whether to fight off or attempt to evade the space robbers. Time is short and commands must be timely and prudent as numerous emergencies crop up as the ship is attacked and systems fail or are destroyed. The player is challenged to get the precious cargo to its destination!
  • Psycho (1988)
    Psycho is a graphic adventure game with a key-based verb interface. A set of jewels has been stolen. At the time of the theft, a curator was with the jewels, so he got stolen, too. And who's the suspect? Norman Bates, of course. The next night, a daring detective drives out to the sinister Bates Motel. His plan: a) find the jewels, b) free the curator and c) take a nice hot shower, should time suffice. Psycho is entirely controlled with the keyboard: direction keys for moving your character around, shortcut keys for performing actions. You need to stand close to an interesting object in order to examine it. Adversaries will appear at random throughout the house, putting you to sleep by touch and thus draining your precious time -- you've only got four hours to solve the case. You may shoot the enemies as soon as you find a weapon. As there is no other option for character interaction, this is how you'll deal with the Bates family as well.
  • PT-109 (1987)
    PT-109 is a classic torpedo boat simulation, set in the World War II. It is a game with great depth of options, realism, accuracy of simulation and enriched with an outstanding documentation. 45 different missions, 5 levels of play, practice tactics mode, 4 theaters of action (Philippine islands, Solomon islands, New Guinea and Mediterranean sea) and many other options and features.
  • Pub Pool (1987)
    This pool simulator is set in the Pub. You may direct the white ball by moving the cross cursor on the pool table, adjust the spin by selecting the place, where cue strike the ball (nine places on the ball is available such as center, bottom, right, top left, etc.), and select the power of stroke. All balls should be pocketed in the correct order (ball "8" should be pocketed last) on the table formed the regular hexagon. When rack is completed, the game advances to the next level, setting the balls in more difficult positions on the table. 5 misses are allowed for each level before the finish of the game. Audience of the pub watches the gameflow, says different comments on the player's actions, and takes the beer from the barmaid. The game is available for 1 or 2 hot-seat players. Each player in 2-players mode use own table with own balls and own game set.
  • Pulse (1996)
    Pulse is an interesting game where you try to get a group of pieces of the same color together similar to how you would in a tetris game. However, in this game, the pieces are flying around all over the place and you have to "attract" them to where you want them. As you get a set of four or more of a color of disks completed, those pieces disappear and you get a spiky piece of that color. Every set of disks of a color completed gets a new spiky piece. Clearing a set of spiky pieces gets a triangle piece, and clearing a set of those gets a star piece. This is kind of like going up in levels. As you progress, you can get power-ups and special events. Due to the number of pieces flying around as you progress, this game becomes very fast-paced and difficult the further you get into the game.
  • Purple Saturn Day (1989)
    Every 4 galactic-years, alien athletes from every inhabited planet in the galaxy gather to compete in the Purple Saturn Day games. Four interplanetary events await the player: Pilot a ship through time and space, race around the rings of Saturn, solve a fast-moving electronic puzzle and navigate a futuristic obstacle course. Although not an official entry in the series, this game is in the same vein as Epyx's popular Games "series" titles.
  • Puzzle Fun-Pak (1989)
    Puzzle Fun-Pak is a collection of four puzzle games: * Block Five * Asteroids Rescue * Phrase Master * Maze Machine
  • Puzznic (1990)
    The challenge in each level of Puzznic is to manoeuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy. There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with two others, and immediately removing all three. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example). The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of two sets of levels - you are progressing through an expanding matrix of levels, which means there are two sets on level 2, three on level 3, four on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your three lives.
  • Pyramid Power (1986)
    This simplistic clone of Q*Bert features familiar gameplay -- the player must move around on a pyramid changing the color of blocks by stepping on them while avoiding monsters and falling rocks. There are even teleport disks on each side of the pyramid which can transport the player back to the top in an emergency.
  • Pyramids of Egypt (1989)
    You control Mike the Explorer as he makes his way through the treacherous Pyramids of Egypt. There are 100 cobra-filled chambers to live through, starting gas fires to burn the snakes as often as you can. Collect all the jewels in a chamber and you can exit and continue your thievery in another dangerous chamber.
  • Qbert (1984)
    Q*bert is a popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of these discs when the snake is in pursuit, the snake will fall off the board while Q*bert is safely transported to the top.
  • QIX (1989)
    In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have made, as well as The Fuse, who travels along the line that you are drawing. Once you have claimed enough territory, you proceed to the next level.
  • Quadnet (1998)
    This is a fast and furious shoot-em-up inspired by retro arcade games like Tempest 2000 from Atari. You control a ship on a small square grid. Enemy robots are thrown onto the grid by a drone emitter. The robot drones are initially not too difficult to deal with as the only danger is in colliding with them. But as increasing numbers of drones start bouncing around the playing area it becomes increasingly difficult to keep your ship safe. You are aided in your attempts by the ships invaluable quad directional auto cannon. The game play is unique in that moving and firing is independently controlled by four keys each. This takes some getting used to, but results in intense action once mastered. The concept is simple. Kill more robots to score more points and earn a place in the high score list.
  • Quadralien (1988)
    Quadralien is a real-time puzzle game in the tradition of Sokoban. The future: Mankind's space stations throughout the solar system are powered by a huge space reactor, called Astra. Astra is about to break down. The enemy race of Quadraliens has captured the reactor; now, contamination is rising and total failure is imminent. The last chance are six remotely controlled droids, which are to clean Astra and destroy the Quadrailen mother in Astras core. You're controlling two robots in each of the 19 levels, cleaning up the contamination on your way. Gameplay is a variation of Sokoban: You've got to push spheres in the right direction to clear the way. However, the spheres are magnetically charged, meaning that they repell or attract each other. You've got to consider chain reactions. Before entering a level, you may chose which robots to take with you. Each droid has different abilities, like higher range of movement, higher capacity to carry contaminated materials, or a magnetic charge of its own. You can blast your way out of hopeless situations with a limited number of detonators, and you may restart every level with already removed contamination staying removed. However, there's a time limit for the whole game in form of reactor core temperature and energy, so be quick!
  • Quadrax (1996)
    Quadrax is a puzzle game where two characters have to be moved to a predefined place in logical levels. As the entire screen is filled with obstacles, the characters need to help each other get around by flipping switching, moving stone blocks, opening doors, and using lifts. It was originally released for the ZX Spectrum with 50 levels. The PC version conversion contains 100 levels, with variations on the same themes.
  • Quadrel (1990)
    Quadrel is a puzzle game in which you must fill each piece of the selected layout with different colored paints, without painting two adjacent pieces the same color. At the beginning of a game, you can select the desired image or layout, as well as whether you wish to play with unlimited time or not. You can also select the "Imposed" game mode, in which the game points which piece you must fill next. Each layout has a set amount of paint available for use, in four different colors: red, green, blue and yellow. The amount of brush stokes left for each color is indicated on your palette. Some layouts have a large amount of a particular color and a very small amount of another, while other layouts have a more even amount of each color. The goal is to plan well from the start, so as to avoid running out of a particular color that will be needed to finish the layout. The game can be played in solitaire mode, against the computer, or against another human player on the same screen. There are no sound effects during gameplay, only music. If you manage to finish a layout, you can enter your name in a high score table.
  • QuarterPole (1993)
    Quarterpole is a horse racing simulation and stable management game based on the thoroughbred racing board game of the same name. In this game over one thousand horses, 125 jockeys and 150 trainers race 311 days a year from May through August on five 3D modelled tracks. Race your thoroughbreds in cups, stakes and classics night or day in various types of weather conditions. Results depend on past performances, track conditions, pace, track bias, race positions, running styles and other factors. You will manage every aspect pertaining to your horses from their purchase (at auction or private sale), through their training and handling and finally their entry into races of your choice. As your horses win they advance to the higher classes in Allowances and Stakes. The game uses a betting system patterned after real racetrack payoff software. Place your bets for big money to Win, Place or Show with exactas/trifectas and choose wisely using expert tips available in-game. The sights and sounds of real racing action can be seen and heard. The game features full-motion video footage of race day events with music, voices and digitized sound effects. Additional features include instant replay, slow motion and various camera angles.
  • Quest ][ (1995)
    Quest ][ is a somewhat unusual game, replete with a kind of celebratory strangeness that only the young or confirmedly peculiar can muster up. After selecting the player's shoe size, a baffling story is set up pertaining to the rescue of the daughter of a historical would-be knight errant, Trepto -- and your player's time-traveling mission to assist him in this task, under the pain of nuclear demolition. Navigating some MS-DOS-era utility software-style graphical text-button menus, the player wanders a perplexing complex described as in a text adventure game and interacted with via [h]otkey multiple-choice options. Some combat may or may not be conducted with downright deranged enemies ("a group of Severed human heads"?!), following which the player emerges overland and starts attempting to navigate a map of France in the 1700s via coordinates. Then, upon finding a town, the player goes from building to building attempting to locate the knight and his daughter -- now courtesy of a roguelike interface! It's all a little overwhelming, though eventually the strangenesses add up with a kind of internal consistency.
  • Quest for Glory I - So You Want to be a Hero (1989)
    The little town of Spielburg is populated mostly by beer-drinking humans and some centaurs who like working in the field. Spielburg is surrounded by forests and mountains, where all kinds of weird creatures dwell: ogres, goblins, talking foxes, stupid magicians, and others. Lately, Spielburg has been assaulted by brigands; besides, the witch Baba Yaga is not to be trusted. The town has everything it needs--even a Thieves Guild--except a strong, brave hero who would protect it. So when a wandering adventurer enters the town, he quickly realizes that his skills might be of use. Hero's Quest: So You Want to Be a Hero is a hybrid game that contains Role-Playing and Adventure elements. It is visually very similar to other Quest titles by Sierra (such as for example Space Quest), but the gameplay--besides the usual exploration, conversations with characters, and the solving an occasional puzzle with the help of inventory items--also involves combat and character development. In the beginning of the game, the player chooses a character class for the protagonist--either a Fighter, a Mage, or a Thief. The choice of class will influence not only the combat, but also many other events in the game. Puzzles might have different solutions depending on the class and the amount of ability points in various categories. The main character's skills and abilities are raised directly by repeatedly performing appropriate actions, e.g. fighting enemies, practicing, climbing, throwing objects, etc. Many of those activities are necessary to perform in order to successfully complete the game. Combat takes the player to a separate screen (represented by the enemy's picture) and involves timed selection of commands such as Attack, Parry, etc. The interaction with the game-world is performed by typing verb commands or conversation topics. The game features a day/night cycle, which also includes character schedules. The main character can get hungry and tired, so feeding him and getting some rest is essential.
  • Quest for Glory I - So You Want to be a Hero VGA (1992)
    Quest for Glory I: So You Want To Be A Hero is a remake of Hero's Quest: So You Want To Be A Hero. The remake features 256-color VGA graphics. Locations have been re-drawn, and character portraits appear during conversations. This version also has an icon-based interface instead of the text input of the original, very similar to the one used by Sierra for their adventure titles. The player selects dialogue choices from a dialogue menu, as opposed to typing in conversation topics in the earlier release. A few changes have been made to the dialogue, adding (or altering) some of the easter eggs and references to other games. Combat now features clay models for the enemies and stop-motion animation. The perspective has been switched to an over-the-shoulder view farther away from the player. Battle commands (two types of attacks, parry, and dodge) are displayed as icons on a shield in the corner of the screen. The player can switch to the spell menu at any time, and also click the middle of the screen to escape from combat.
  • Quest for Glory II - Trial by Fire (1990)
    Trial by Fire is the sequel to Hero's Quest: So You Want To Be A Hero. It takes place in the town Shapeir and the desert surrounding it, in a Middle East-like environment. It seems that the powerful elemental spirits have been troubling the Shapeir folk recently. Something, or someone, is behind those troubles. It is the hero's task to find out what is going on, get acquainted with the many inhabitants of Shapeir, and prove once more that he is worthy of his heroic title. Like its predecessor, Trial by Fire is a hybrid game that incorporates elements from adventure and role-playing genres. It has a text-based interface, puzzles to solve, inventory items, characters to talk to, as well as pure RPG elements such as character growth system and battles. Player character can be either a fighter, a thief, or a wizard, and can also become a paladin during the course of the game if he follows a strict moral code. Real-time combat is presented on separate screens and offers more options than the previous title. There are several types of high, mid-level, and low attacks, as well as parrying and dodging. The hero raises his combat proficiency and other skills by fighting enemies, training, and performing various actions that influence the corresponding parameters.
  • Quest for Glory III - Wages of War (1992)
    Wages of War is the third game in the Quest for Glory series. It is set in the Africa-like world of Tarna, where the hero travels with paladin Rakeesh, his new Liontaur friend he has met in the previous game. Shortly after his arrival, the hero learns about the conflict between the human Simbani tribe and the seemingly malevolent neighboring Leopardmen. It is now time for our hero to become a skillful diplomat and prevent an upcoming war between the two nations. The basic gameplay system is similar to that of the two preceding games. The game has an adventure-like structure and gameplay elements, including puzzles to solve, inventory items to use, and characters to talk to, as well as a role-playing system with combat and character development. As in the predecessors, the player character can be either a fighter, a thief, or a mage; in this installment, the paladin class is selectable from the beginning of the game (unlike the previous game, where the hero could only earn the title of a paladin during the course of the story). Saved characters from the previous game can be imported. Like in the earlier Quest for Glory games, the main character's parameters increase directly after battles or by repeatedly performing various actions. New to the series is an overworld map on which the hero travels between locations. Hostile encounters may occur randomly while traversing the map. Combat system is similar to the predecessors, with real-time battles where the player selects various offensive and defensive options. Graphics engine and interface in this installment are the same as in the remake of the first game: it has 256-color graphics and an icon-based interface which was used by Sierra for their contemporary adventure games.
  • Quest for the Time-Bird (1989)
    Based on the graphic novel of the same name, this computer game Quest for the Time-Bird is a marvellous saga whose principal ingredients are action, danger, suspense, fantasy and magic. You have nine days to complete your quest by exploring this vast unknown world of wizards and spells with Roxanna, daughter of Mara the witch and Bragon, a retired knight who once again goes back into life of danger, all for the great Quest of the Time-Bird!
  • Quik Majik Adventure (1991)
    Ostensibly the shareware version of a more robust, non-quick Majik Adventure, as with their later Dragon Hunt this is a bit of a graphical roguelike, placing a fantasy adventurer smack in the middle of level 75 of a series of random and devious dungeons, filled to the gills with treasures and hostile creatures. As an earlier effort Neurosport hadn't yet extruded the perspective into three bewildering dimensions here, and so we still retain the traditional top-down view, prettied up (and range-of-view constrained) with a graphical tileset.
  • Quik the Thunder Rabbit (1994)
    This platform game has much in common with console games of the era. There are 4 worlds including ice, desert and fields, and have multiple routes through. The bad guys are cutesy. You get past them by spinning at them, although jumping over them is often sufficient. Power-ups on offer include speed ups, energy, food and water (Quik's thirst and hunger are measured separately). The bonus levels involve jumping through time, by finding the right doors.
  • Quink (1984)
    Quink is a puzzle game for one or two players. In each round of the game, eight names, places, or objects will appear on the screen that will be associated in some way. Out of the eight items, two to six will not be related to the others. The player needs to identify which item(s) are loners and remove them from the list in the given time limit. For each wrong guess the player will lose a life; if three lives are lost, the game ends. Points are awarded for correctly identifying loners; each round contains a goal score, so even if the player completes a round without losing all three lives the goal still needs to be met to proceed onto the next round. In addition to the regular gameplay rounds, there are also two types of challenge rounds: the single loner challenge, and the matchmaker challenge. In the single loner challenge there will be only one loner in the set; the goal is to identify it as quickly as possible. A correct choice earns bonus points, or the round ends when an incorrect selection is made or time runs out. In the matchmaker challenge, there are nine items displayed; the player needs to find out which item matches the one displayed in the center of the board. Correct choices earn bonus points. Quink includes several subject areas, each of which have numerous categories that items may be associated by. The categories are: * Fame - includes categories such as Real Names of Movie Stars, Famous Generals, Leaders of Nations, TV Sportscasters, Sci-Fi Writers, and more. * Pop Culture - includes Dances, Monopoly Avenues, Toys, Mixed Drinks, TV Westerns, Airlines, and more. * Imagination - includes Music Terms, Onomatopoeia, Operas, Theft Talk, Poetic License, Bookish Things, Cartoon Curses, and more. * Science and Nature - includes Computer Lingo, Diseases, Vegetables, Knots, Birds, Metals, Parts of a Cell, and more. * General Knowledge - Seas, Cheeses, Martial Arts Forms, National Parks, Longest Rivers, Ancient Greeks, and more. * Mixed Bag - All of the above subject areas are included at the same time. The game includes several gameplay options which adjust the difficulty and time limits. There is also an advanced play mode; in this mode the player must indicate when all loners have been removed instead of the game indicating such automatically.
  • R.B.I. Baseball 2 (1991)
    R.B.I. Baseball 2 features all 26 major league teams, each with a full roster of players. You can choose any National or American League team. You can even play one of the 1989 All-Star squads. The game features One Player and Two Player options as well as a Password mode to enable you to play a full season (one game against every team in the division). In addition, a watch mode provides you with the best seat in the house for a computer-controlled match up. This second version is similar to the original game in terms of gameplay. This time around the game uses the teams and statistics from the 1989 season. Just as in the original, you get to see what it's like to step up to the plate as Ricky Henderson, pitch the ball like Nolan Ryan, and catch a line drive like Ozzie Smith.
  • Race Drivin' (1992)
    Race Drivin' is a sequel to the driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a timer expires. There are several checkpoints around the track which increase player's time as he passes. Race Drivin' has three courses, one of which is the track from Hard Drivin'. There is a new super-stunt track, and an autocross course. The player also may choose from three types of cars.
  • Rack 'Em (1988)
    This two player cue-sports simulator features five different game modes - you can play standard pool, 8 or 9 ball variations, the fast-paced Bumper Pool, or the English game of Snooker, each with their rules recreated as accurately as possible. There is also an editor for the Bumper Pool game built in. In practice modes shots can be retaken. This is helpful for a beginner, as each shot involves selecting the target ball, its desired location, shot pace, and spin Your favourite shots can be saved to disk.
  • Racter (1984)
    From the Racter FAQ: In 1984, William Chamberlain published a book called "The Policeman's Beard is Half Constructed" (Warner Books, NY. 0-446-38051-2, paper $9.95). The introduction claims: "With the exception of this introduction, the writing in this book was all done by computer." The authorship is attributed to RACTER, originally "written in compiled BASIC on a Z80 with 64k of RAM." Racter strings together words according to "syntax directives", and the illusion of coherence is increased by repeated re-use of text variables. This gives the appearance that Racter can actually have a conversation with the user that makes some sense, unlike Eliza, which just spits back what you type at it. Of course, such a program has not been written to perfection yet, but Racter comes somewhat close. Since some of the syntactical mistakes that Racter tends to make cannot be avoided, the decision was made to market the game in a humorous vein, which the marketing department at Mindscape dubbed "tongue-in-chip software" and "artificial insanity".
  • Radio Baseball (1986)
    Radio Baseball is a text-based baseball coaching simulator. Each team has a list of players, and as the coach, it's up to the player to assign them to field positions. The game itself is a fairly automatic and graphicless representation of a baseball. The coach has some influence over the game's proceedures such as being able to call in pinch players and suggest strategies for the ballplayers to undertake. However during each action, the player's individual skills value are applied against one another and the resulting game algorithim determines the success or failure of various plays. The game is standard baseball with each game lasting nine innings and each inning lasting until a team is penalized with 3 "outs".
  • Rambo III (1989)
    Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film. In the first part, you explore the building Trautman could be in, through a top-down view of the building. It is heavily protected by infra-red security beams, which when activated unleadsh the enemies. The locations of the beams are only apparent if you collect the special goggles. Other hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect. Section two is identical to the first, except that it is located outside, the enemy are onto you from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive.
  • Rampage (1988)
    George, Lizzy and Ralph were just ordinary Americans, until an experiment went wrong, turning them into a Gorilla, Lizard and Werewolf respectively. Following this, the three of them plan to go round destroying buildings, and up to 3 human players can join in. Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human.
  • Rampart (1992)
    Tetris meets shoot-'em-up, Rampart is a game combining strategy and artillery action. Build your castle from Tetris-style pieces, place your cannons, bombard the enemy, try to repair, do it all over again. The original arcade release has a single-player and a two-player mode; later revisions incorporate three-player gameplay.
  • RAMSAK (1982)
    RAMSAK is a game similar to Pac-Man, but completely rendered in ASCII art. The player (a white smiling face) travels on a field, trying to collect all dots and symbols and escaping evil Red Faces. There are also destructible (light-blue) and indestructible (dark blue) blocks on field. There is only one playing field, but it is randomly generated: there is random block placement, in-field bonus symbols randomly restocked after each death, and, moreover, each Red Face can remove or place any symbol on board (including indestructible blocks). There are no different levels and the game plays on the same board until the player loses all lives.
  • Raptor - Call of the Shadows (1994)
    Raptor is a vertically-scrolling shoot 'em up. It features smooth scrolling VGA graphics, a variety of enemies on ground, air and sea, and an original soundtrack. After completing each level you have the option of upgrading your ship with a powerful arsenal of weapons and goodies. Some weapons are effective on only ground or air targets, while some are on both. There are some really advanced weapons like the auto-track mini-gun which can effectively destroy almost any kind of targets without aiming the ship. Dying in shoot'em ups can be annoying, especially if you have to start all over the beginning. However, in Raptor you can save your game between each level. If you have enough credit you can even buy multiple shields for further protection. The 2010 edition of Raptor: Call of the Shadows includes improved graphics and native support for higher resolutions (640x400, 960x600 and 1280x800). Standard graphics are also available.
  • Rasterscan (1988)
    Controlling the spherical MSB, a repair droid which has lost most of its capabilities, only you can repair the Rasterscan spaceship and bring it back under control. The first job is to get the droid repaired, after which you must regain control of the power generator and the engines. The game is controlled by moving MSB directly, with a teleport facility on the droid allowing you to move one object at a time. Spanner-type devices are mounted from the floor - guiding MSB into the top of these reveals puzzles which can be used to unlock doors to reach other sections of the ship. Before any power can be generated and the ship's scanner accessed, a leak must be fixed by finding and using a piece of spare piping.
  • Rath-Tha (1992)
    Rath-Tha is a vertically-scrolling shoot-'em-up. In the far future the human race built a long tube that absorbed all of the rubbish generated by the planets in the system. T'ufo - a planet notorious for its dirtiness - has sent a rat-shaped ship called Rath-Tha to destroy the tube. The game commands a ship to destroy Rath-Tha. The game consists of four phases. Starting off inside the tube, the player fights off swarms of enemies. The ship can be moved to any part of the screen while shooting. Next, there is an area with megatronic generators. In the third phase the ship leaves the tube and reaches outer space. It needs to avoid torrents of waste that are immune to shots. The chemical substance alters the ship's controls. Finally, the ship reaches Rath-Tha and needs to fight inside to destroy the core. There are bonuses such as metal waste that restores shield, trash bags to regain energy, and radioactive canisters for temporary immunity. The player also carries three CODA codes to destroy barriers inside Rath-Tha.
  • Reach for the Stars - The Conquest of the Galaxy (1986)
    Reach for the Stars is a "spaceploitation" game. The player has the opportunity to name his civilization and those of his (up to three) AI opponents before he begins his attempt at galactic domination. The 2D galaxy map is marked only by planets and their names in few different colors. Also, there is no diplomacy and no player control over tactical combat. What remains is a hard-core game of grand strategic and economic production. The player must tweak his planets, build ships, research new tech levels, and deploy fleets. All of the underlying dynamics can be altered and customized by the player.
  • Reader Rabbit (1989)
    Reader Rabbit is an educational game for children 3 through 7 designed to help reading and spelling skills. There are four different word games to play of increasing difficulty: a word sorter, a picture labeler, the word train, and a variation of the game memory.
  • Realms (1991)
    Realms is a medieval real-time strategy game located in a fictive kingdom where the player just has been named king. Your kingdom is threatened by the surrounding realms of different rulers and it is your task to defend yourself and expand your own kingdom in order to become ruler of all realms. The game features 125,000 square miles of fractally-generated landscape, 128 armies with many thousand members each. You can order your armies into different battle formations and conquer countless towns with their inhabitants and its gold treasures
  • Realms of Arkania 2 - Star Trail (1994)
    This is part two in the computer version of the trilogy based on Germany's NDEG1 RPG "Das Schwarze Auge", and the sequel to Realms of Arkania: Blade of Destiny. The game uses an advanced version of the interface first introduced in part one. You create a party of adventurers, navigating them from first-person perspective, and entering isometric view when in combat mode. The combat is turn-based and allows you to move your characters freely over the battle field. The player has to end a dispute between elves and dwarfs and must find a stolen relic, called "Sternenschweif".
  • Realms of Chaos (1995)
    Realms of Chaos is one of the many action 3D Realms made back in the days they called themselves Apogee. Endrick, the warrior, and Elandra, the sorceress, have to travel through 26 levels, split into 3 'episodes' to find the source of what's corrupting the land of Mysteria. Endrick uses his sword fight enemies in close combat, and Elandra uses a supply of gems to blast them with fireballs from a distance. You can switch between characters at any time, but they both share their own health bars, and if one dies, you'll still need to restart the level.
  • Reaping the Dungeon (1993)
    Reaping the Dungeon is a turn-based, randomized dungeon crawler in the vein of Rogue and Hack. Below the surface of Jupiter, a machine runs out of control and floods the underground tunnels with synthetic creatures. You must descend into the depths to find and destroy the machine. The adventure is split into a freeware episode of 15 levels titled The Weapon Recovery and the second episode The Machine, which contains 50 more levels and must be purchased. The basic challenge is to explore each dungeon level and collect treasure while fighting enemy creatures in simple hit-vs.-hit fashion. Precious metals and gems can be sold in shops to buy better weapons and equipment; raw crystals gained from defeated enemies help improve your character's abilities, such as damage ratio, sight range or performance speed. Through battles and careful exploration, your protagonist becomes increasingly more powerful and efficient. All level layouts and contents are randomly created. Each level introduces one new creature and at least one new map element or item. Reaping the Dungeon adds a number of original elements to the genre: * The drop shaft that leads down to the next level relocates in random intervals. It must be found and tagged. Data chips scattered throughout the level reveal its current location; * In addition to weapon/device energy and health, your character has an oxygen pool. Each step consumes oxygen, which makes uncoordinated running-around in the dungeon wasteful and potentially life-threatening; * Energy, health and oxygen can be harvested from cell plants, which grow in a five-step life cycle. Good timing is essential to maximize the cell harvest; * Reaping the Dungeon's magic system is based on rare mushrooms that give special powers for several turns, such as improved sight range, perfect weapon proficiency, seed planting or the ability to walk through walls. Reaping the Dungeon's graphics consist entirely of customized 16-color ASCII characters. The sound is limited to PC Speaker noises.
  • Rebel Charge at Chickamauga (1987)
    Rebel Charge at Chickamauga is a tactical simulation of the South's last major offensive thrust during the American Civil War. The game uses a refined version of SSI's Gettysburg game system and is played in 13 turns each representing two hours of real time over a two day period. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game can be played under 3 different sets of rules (Basic, Intermediate, and Advanced) and can be played against another person or the computer can play either side.
  • Red Lightning (1989)
    Red Lightning is an operational level wargame of a potential conflict in central Europe between NATO and the Warsaw Pact. It's a game of a hypothetical World War III in the early 1990's. As the Soviet player, the mission is to sweep aside NATO forces and capture the Ruhr. As the NATO commander, the mission is to stop the Russion invasion.
  • Redhook's Revenge (1993)
    Redhook's Revenge is a pirate-based board game and trivia. Choose a pirate captain and then play against two other human or computer controlled players. Then roll the dice and travel the designed number of spaces over the seaways. The objective is to reach the home port with as much booty as possible, the player with the most wins. In addition to this however, each player has a complete inventory of items. Food and water is required to sail properly without penalty, maps can be used to hunt for buried treasure, bales for repairs, spare canvas, a compass... a variety of items with different effects. As you travel around the seas of the Caribbean, some squares will bring about good fortune and additional supplies, other times it will be bad luck and the occasional case of scurvy. When you land on a spot that is near a town or on the position as another player; there's the option to engage in cannon-to-cannon combat with the target. Successful combat (determined by dice rolls) will net you additional booty (as well as the spot), unsuccessful combat comes with penalties and repairs on your ship. The game is full of trivia multiple choice questions on pirate books, movies, and actors as well as facts on the geography and history of the Caribbean.
  • Relentless Logic (1985)
    Relentless Logic (also called RLogic) can be considered a fore-runner of the mighty Windows application Minesweeper, with some differences. For once, Relentless Logic actually has a bombastic patriotic background story: You play a private of the US marines who must get an important message over a mine field. The future of America is in your hands -- handle with care. As in Minesweeper, the game is played on a rectangular grid. Several mines are hidden on the grid, and from the displayed number of mines in the neighboring fields, you need to guess where the mines actually are. Unlike the Windows game, however, the task here is not to clear the whole field, but to trace a path from the upper left to the lower right of the field. You also can not set markers to remember the position of identified mines, which makes the game somewhat harder. The game is always played on a fixed field, but you can choose the number of hidden mines. Time is counted in seconds, not steps, and this is the base of your "Skill Rating" when successfully finishing the game. When stepping on a mine, your character is blown to bits by a sequence of ASCII explosions and PC beeper bleeps, which adds some lovely cheesy gore.
  • Relix (1993)
    MS-DOS: Relix by (1993)
  • Rendezvous with Rama (1984)
    Based on Arthur C. Clarke's classic science fiction novel Rendezvous With Rama. After an uncatalogued giant asteroid is discovered approaching Earth, scientists soon realize that it is in reality an alien starship. As commander of the spaceship Endeavor, and being the nearest to the gargantuan ship, it is up to you to rendezvous with it and explore it before it leaves the Solar system.
  • Rescate En El Golfo (1990)
    The game is classic a beat-'em-up. A Jumbo jet full of passengers is hijacked by Iraqi terrorists and they are threatening to blow the plane up. One of the passengers happens to be the girl friend of Ricky. Can you as Ricky fight off all of the terrorists and rescue the hostages on the plane?
  • Rescue Rover (1991)
    Rover, your favourite pet dog, has been dog-napped by evil robots, and it's up to you to save your pup before something terrible happens. Explore 30 levels of mind-bending puzzles to solve and deadly robots to destroy.
  • Rescue Rover 2 (1991)
    Aliens have mistaken your dog Rusty for Earth's leader and sent evil robots to kidnap him. Now you must free him from a variety of doggie prisons in this puzzle game. Dognapped consists of a series of rooms containing forcefields, traps, robots and obstacles which you move through with precisely timed steps and the clever use of objects. You must carefully plan how to push crates and balls in front of robots to block their line of sight or make a bridge over water hazards. Once you've reached your dog, you then have to lead him back to the exit without anything happening to either of you.
  • Return of the Phantom (1993)
    It is the present time (1993), and many people are about to enjoy the performance of the opera "Don Juan Triumphant" at the Palais Garnier. However, that piece of art will soon become covered with the blood of innocents, as the great ceiling chandelier crushes down on the crowd. The player controls Raoul Montand, a detective who's been asked for help by his old friend Monsieur Brie, the manager of the Opera. Bringing Raoul to a crime scene, he leaves him in hope he'll find some clues and prevent this terror from happening again. Supposedly, the disaster was caused by a being known as the Phantom of the Opera, a mysterious creature who has been haunting the opera house since 1881. The detective is about to find out what secrets lie beneath the surface, looking for clues in the present time and traveling back to 1881. Return of the Phantom is a third-person adventure game based on the book Phantom of the Opera by Gaston Leroux. The player interacts with the environment by selecting verb commands (Look, Talk, Take, Push, etc.) from a menu and combining them with objects to gather information, solve puzzles, and advance the story. Most of the events in the game take place inside the opera house, including the numerous tunnels and secret passages beneath it, which are supposedly the Phantom's residence. The CD version of the game adds voice-overs to the dialogues.
  • Return to Doom (1988)
    MS-DOS: Return to Doom by (1988)
  • Return to Kroz (1990)
    This is the first game of the Super Kroz trilogy. Despite the name, it's very much more of the same - more puzzles, more monsters to kill or avoid, and even more levels.
  • Revelation (1992)
    Revelation is an abstract puzzle game based around cracking codes on safes. Each of the 80-plus levels is a top-down view of an arrangement of locks and dials, which must be aligned so as to unlock each section by having identical colors touching each other. Not all locks can be moved however, and all of this must be done within a time-limit. Your time to collect the gold (by opening each of the 9 doors in sequence in the hope of finding lots of bling) is limited by how long you took to crack the code. There is a bonus game to unlock, as well as extra lives and special power-ups. A password system ensures that a level need only be cleared once.
  • Revenge of the Mutant Camels (1994)
    This typically zany Jeff Minter title sets you as a mutated camel, with an optional support one mimicking your moves elsewhere. The hordes of enemies to be taken on include falling umbrellas and drinks machines. Shot enemies release tokens ranging from points bonuses and energy recharges to control-reversers and poison. Speaking of controls, the game uses the same system as Llamatron, which means that you fire automatically in the direction you're moving, but pressing the fire button allows you to rotate the direction of fire while immobile. This allows enemies in different parts of the screen to be attacked from less precarious positions.
  • Rex Nebular and the Cosmic Gender Bender (1992)
    The interstellar pilot and Casanova-wannabe Rex Nebular is hired by Colonel Stone for a hefty sum to travel to a distant planet and retrieve a vase that supposedly holds great sentimental value to him. On the way Rex's ship is attacked, and he crash-lands on a mysterious planet. Further inspection reveals that this planet is inhabited solely by women; in a terrible war between sexes, the female population annihilated the male one with biological weapons, and is now artificially procreating with a device called the Gender Bender. Rex is soon captured by the planet's cruel elite forces, and must find a way to escape while preserving his virility. Rex Nebular and the Cosmic Gender Bender is a puzzle-solving adventure game with light erotic and comedy elements, somewhat influenced by Leisure Suit Larry and Space Quest series. The interface resembles the one used in most LucasArts games of the time period: the player chooses verbs from a menu at the bottom on the screen, interacting with objects on screen. Most of the puzzles are inventory-based. Three difficulty levels are available.
  • Rich Tauber's Bass Champ (1991)
    Enter into fishing competition with your partner and Bass Master Pro, Rich Tauber. This early simulator offers more than 20 lure types and colors with multiple techniques from regular casting to flipping and jigging. There is a fully operational electronic fish finder which used alongside your partner's advice should be more than enough to get you on your way. Be careful not to hook the rocks or other misleading resistance or its back to the tackle box.
  • Rick Dangerous (1989)
    You play Rick Dangerous, an Indiana Jones type who's on a quest to find the lost Coolu Amazon tribe. However, his plane crashes in the middle of a bunch of crazed Coolus. Hopefully he's up to the challenge of escaping. If he is, he will find himself in the pyramid of Egypt with no easy way past leaders and their minions, and then engulfed in a web of traps in a Nazi base. Rick Dangerous is a platform game across over 100 screens, in which Rick has his gun in one hand, and dynamite sticks in another. You must take a methodical approach to clearing each screen, as there are traps in place which will need memorizing and preempting where possible. Use the dynamite wisely, for enemies you can't get into the purely-horizontal range of your gun.
  • Rings of Medusa (1990)
    Rings of Medusa is a strategy game with light role-playing and business simulation elements. Located in a medieval kingdom, the game puts the player in control of the former king's son. Unfortunately, an evil sorceress called Medusa has taken control of the country and is now dominating the people. The prince's task is to find five magical rings that will give him the power to overthrow the sorceress and claim back his heritage. In the beginning the hero will try to earn money by doing trade between different towns, or try his luck at bounty hunting or at treasure hunts. Once enough money has been earned to maintain a larger army, the prince will send forth his men to search for the rings which are in the possession of large soldier of fortune armies rallying the lands. Sometimes the player takes part in small arcade sequences like sword fighting and sea fights, or controls an army on the battle field.
  • Rings of Medusa 2 (1991)
    In Rings of Medusa Prince Cirion managed to defeat Medusa who threatened to overthrow his kingdom Morenor. Unfortunately she has a new plan: travelling to the future (2200) when Cirion is long dead. Of course he pursues her and now his quest of defeating Medusa begins anew. This time the main goal is finding thirteen keys which are divided over dungeons all over the country. The change of scenario, the predecessor was set in medieval times, means that there is modern weaponry and technology. In order to find the keys, the player needs to build up an army and gather enough money to search for them and defeat Medusa's city. There are several ways to do this, the most important being trade. Other options are searching for treasure on the world map or playing roulette at a casino. Important for success is the assembly of the army as there are multiple races, classes and weaponry to choose from. The main addition in comparison to the predecessor are the dungeons which are shown from a first person-view. The player can take up to three companions into those dungeons and needs to solve puzzles and defeat enemies in real-time (ranged with firearms) in order to reach the goal. The game is also in real-time when travelling on the world map; only inside the cities where the management part takes place the time is stopped. There is also the occasional arcade sequence to solve.
  • Rings of the Magi - Grand Master Edition (1995)
    In this top-down perspective of a 'board' game, you have colored rings (blue, green, yellow, red and purple ones), and you must join them together, so they can disappear, and you get the points for their disappearance. If you have, for example, let's take it three rings, and you join two of the same color, you won't have match for the third one, so you won't be able to finish the level, unless you undo your move. Arrows on the table buttons shows in which direction(s) will rings be moved one square, and that's basically how you move the rings. Every level is accompanied by a very nice tune, and there are different settings for expert players, or for the beginners. The game also includes its easy to use editor for the levels.
  • Rings of Zilfin (1987)
    Rings of Zilfin is an unusual, but relatively unknown early fantasy solo RPG by Ali N. Atabek, who went on to create the Magic Candle series. It was meant for beginners to computer RPGs, featuring no character creation, simple game play and movie-like cut scenes, concentrating more on atmosphere than on character stats. The background: Long ago, the Zilfins (mighty wizards) established an enchanted realm of peace and property in Batiniq. They created two rings of power which, worn together, made the wearer invincible. Unfortunately, the evil necromancer Lord Dragos has found one of these rings and has come to great power. The only hope to prevent him finding the second one is Reis, a young boy possessing some innate magical ability. In the introduction, Reis barely escapes Dragos' minions, and leaves his home village. After "character creation" (giving Reis an optional other name and selecting one of 10 difficulty levels, which affect your starting resources), you start your quest to find the Zilfins and their second ring and to develop your magical abilities on the way. The game features a huge world with over 100 villages and towns in four kingdoms. Each town has up to three buildings you can enter -- shops with items to buy and sell, inns to eat and drink and rest, amongst others --, and also people you can talk to (careful, some are shape shifters!), sometimes offering valuable information. There are also a few dungeons and some caves to explore, but most of the game is played in towns or travelling between them. When leaving a location, the game shows a map where you can select the direction off your next target. While travelling between locations, the game shows an interesting side scrolling view. You can set your walking speed, which influences your fatigue, and stop when you encounter pools or plants. Pools can be drunk from (may have positive or negative effects), and the plants can be gathered and eaten later. Some plants have special effects, there are "magic mushrooms" and some other healing and boosting plants. This plant system is one of the things that distinguishes this game. While travelling, you may also encounter Lord Dragos' minions, which results in some pseudo-real time combat. The monsters are often quite unusual, like Barvils (mutated bats), Basurs (flying skulls) or Zumagin (the death ray demon). Protected by different armors, you can attack with arrows or swords or by casting spells. The game makes a difference between ground-based and air-bourne monsters -- the latter cannot be attacked with swords, of course. The spell system is quite simple. There are three spell levels: Apprentice, Master and Grand Master, each one lets you know more and more powerful spells. Casting a spell always costs some fatigue, and you have to prepare the spell first. The game is highly non-linear and there are several approaches possible. For example, it is possible to make money by trading, buying cheap items in one town and selling them in another town -- which, in fact, is the only way to make money in the beginning. All commands are given by pressing keys, like "G" for getting things or "C" for casting spells. The game may be saved when exiting towns and loaded at the main menu.
  • Rise of the Dragon (1990)
    The year is 2053, and Los Angeles has turned into a grim place ruled by crime and corruption. William 'Blade' Hunter is a private detective who once was a police officer. He is asked to investigate a horrible murder of the mayor's daughter, whose body was mutilated. As Hunter begins to search for clues that would help him solve the crime, he uncovers a conspiracy involving a deadly drug and a powerful criminal syndicate behind it. Rise of the Dragon is a futuristic first-person adventure game. The game's visuals are reminiscent of a comic book, with digitized photos of actors and hand-painted backgrounds. Unlike most other adventure games of the time, it relies less on inventory puzzles and more on specific choices made by the player. The game has an internal clock and requires the player to plan the protagonist's moves ahead in order to be in the right place at the right time. Dialogues with multiple choices are utilized as a gameplay tool; a wrong choice will often lead to a premature end of the adventure. There are two side-scrolling action sequences in the game; both can be bypassed without penalty if the player character dies several times in a row. The Sega CD version does not allow the player to skip these sequences. In addition, it uses a different color palette with a greenish tint, and has voice-overs for the dialogues.
  • Rise of the Triad - The Hunt Begins
    Rise of the Triad: The HUNT Begins is the shareware version of Apogee's Rise of the Triad. Unlike many other shareware games of the time which were distributed via the Scott Miller model, The HUNT Begins is a separate episode that serves as a prequel to the retail game. As Taradino Cassatt, member of the High-risk United Nations Taskforce (HUNT), the player must infiltrate the stronghold that El Oscuro's followers have established on a small island in the Gulf of Santa Catalina, and shut down their operations. As the shareware episode was meant to showcase the various features of the full game, some of the enemies and obstacles encountered in The HUNT Begins actually only make their first appearance in episodes two and three of the Dark War. That way, the shareware version allows to sample a substantial portion of the game's arsenal, enemy roster, items, traps and other obstacles. The HUNT Begins contains a total of ten single-player levels (seven regular levels, one secret level and two "warp-only levels" which can be accessed only with the use of the level warp cheat), and additionally there are eight levels designed for online play. Three multi-player (Comm-Bat) modes are available in the shareware version: Normal, Score Mode, and Collector, and it is possible to play in these modes not only against the shareware version owners but also against opponents who have Dark War.
  • Risky Woods (1992)
    Unusually for Electronic Arts in the early 90s, this was a platform -shooter game with little or no adventuring or strategy elements. The game scrolls sideways, and has sections where precision jumps are required, either to clear rivers or collect bonuses. You carry a dagger to deal with the enemies, and must avoid contact with them. When killed, they leave coins to be collected - these are spent in the shop sections. Death loses you most of your coins, but they can usually be retrieved if they land on solid ground - making it better to be killed in combat than by drowning.
  • Road Runner (1989)
    In Road Runner, the player takes control of the Road Runner. The Road Runner must run along the road, avoiding trucks, landmines, falling rocks, etc. and also not get caught by Wile E. Coyote. The Road Runner must also eat birdseed along the way or he will become faint and Wile E. will catch him. The Road Runner can earn points for eating the birdseed and also by making Wile E. get hit by trucks, falling rocks, etc. The Atari 2600 version has a difference from the other versions, in that the Road Runner isn't required to eat the birdseed but can do so for the points.
  • Roadwar Europe (1987)
    Europe is suffering the same bio-war that has devastated America in Roadwar 2000. In Roadwar Europe, maniacal terrorists have destroyed one city and are threatening the entire continent. The player and his gang are its last hope. Player's mission is to locate and disarm the bio-bombs, and destroy the terrorist headquarters along with its leaders.
  • RoboCop (1989)
    Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town... Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.
  • RoboCop 3 (1992)
    F29 Retaliator authors DID developed this particular use of the Robocop license, and produced something different from most film licenses. While it featured a succession of levels based around sections of the movie, these were highly varied and presented in polygon 3D graphics. These can be played in any order in the Arcade mode, or in planned sequence in the Movie Adventure mode, which follows the film's plot of Japanese investors wishing to replace Robocop with their Robot Ninja designs, and thus expecting him to prove himself as superior. The first task is a car chase resembling Chase HQ, in which a mazey section of road must be followed efficiently. There are several first-person 3D shooing sections,. in which you must use a target to shoot down punks and invaders, without harming civilians. Robocop also takes to the skies in a simulation of his new Gyropack flying device. Also, he must do battle with his intended replacement in a fixed-perspective beat 'em up section.
  • Roboman (1989)
    Lode Runner clone. Move Roboman to pop various balloons on the level to find a key that will trigger the exit door. You can gain bonus points by popping all the balloons on the level, and there are quite a few nice touches, such as hidden suprises inside the balloons and springboards to jump to higher levels.
  • RoboMaze II - The Lobby (1991)
    You are a freedom figher, storming the giant tower of the dictator of your country. He has created robots with genetic parts to defend his tower. There are lots of levels split over three episodes. It is a platform game, with PC speaker sound effects and EGA graphics. You run about all the levels shooting robots, getting keys and getting money which can be used for "powerups" which are like spells that you could cast using the number keys. An interesting feature the author put in was hybrid robots, or enemy robots mixed with parts of other enemies. For instance the legs of a knifeman and the torso of a cannon-robot.
  • Robot Rascals (1987)
    Control a Robot Rascal in a turn-based scavenger hunt that mixes strategy, action and board-game elements. The game included a set of physical cards, which told you what you needed to hunt for in the field or Laustenfownd. The first to find all the objects in their hand of cards wins. Luck cards can affect the outcome of the game. They give the player the chance to modify their hand, often at the expense of another player. Steal card, Force Swap among players or pass your trash either left or right are examples of the effects of a Luck Card. Each player must draw a Luck card at the beginning of their turn. The game allows you to choose among 10 different types of robots to use in your hunt, each with their own personality and style. You must also mind the type of terrain you wander into, because some types may damage your robot. The game also featured handicapping options, and, like most common card games, featured many variations of the original game by changing the way the cards are discarded, exchanged or displayed on the board.
  • Robotron - 2084 (1983)
    You are a mutant human, who by some freak of nature has the ability to shoot energy pulses from his body in eight different directions! Your job is simple: save humanity from their own creation -- the ROBOTRONS! The gameplay is pretty unique for the time. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death.
  • Rock 'n Roll (1990)
    Rock 'n Roll is a real-time puzzle game. You know, there's this ball, and it's stuck in a labyrinth for no apparent reason. Never mind -- let's just help him out, okay? You control the friendly, spotted ball with the cursor keys. It'll gain speed as it goes, bounce off when it hits obstacles, loose energy when it's caught in traps, die when it falls off the platform. The 32 levels through which you've got to guide the ball are full of traps: laser barriers, ramps, tubes, breakable tiles etc. Colored keys will open doors, switches create (or destroy!) helpful items. These include picks to repair floor tiles, parachutes to prevent you from falling off and bombs to destroy walls. Items have to be bought with coins that are found all over the level. The inertia of the ball has a very realistic feel to it, making the control intuitive and relatively easy. Not so easy, however, is the design of the (huge) levels; to finish Rock 'n Roll, you need skill as well as patience. You got the balls?
  • Rock Man (1994)
    You have to push the rocks around to form ladders to reach the butterflies. Once you have collected all of the butterflies the exit door will open. 15 puzzles with lots of items to assist you along the way including a rope and pick axe.
  • Rocket Chase (1997)
    A fast-paced shoot-em-up for two to four players. Fly through different levels in your small rocket and fight your enemies with several different weapons. The last man standing is the winner.
  • Rocket Lander (1982)
    Rocket Lander is a conversion of the arcade game Lunar Lander. The object of the game is to land a space craft on the landing pad while avoiding the mountainous terrain. This is accomplished by adjusting the thrust and tilting the rocket left or right so your rate of descent is slow enough to land safely. The rocket crashes if the rate of descent is too fast, or the misses the landing pad. After reaching 100 points, advanced mode begins which features more difficult terrain.
  • Rocket Ranger (1988)
    In the 1940s, the Nazis built a base on the moon and plan to use a mysterious substance called Lunarium to reduce people's intelligence. However, in the 21st Century time travel has been mastered, as have jet-propulsion backpacks, plus some cataclysmic weaponry and advanced code-breaking equipment. Thus, you are sent back in time to change the result of the war using this technology to find their five rocket factories and destroy the moon base. The game fits the Cinemaware template closely, with a string of action sequences linked by cinematic animation sequences to set the scene. There's also a strategic element, as you move your spies around to gain information and avoid detection, and decide how much Lunarium to use at each stage of the game. Action sequences include hand-to-hand combat with a Nazi guard, and flying through the air shooting either hordes of enemy planes or the Zeppelin itself.
  • Rockford - The Arcade Game (1987)
    This is a rocks'n'diamonds style game. Play in six different worlds (as a explorer, cook, doctor, etc.) of increasing difficulty, and grab the coins/apples/hearts while avoiding the boulders. And there are enemies to make your life (even more) difficult.
  • Rockstar (1989)
    Rockstar is unlike any other game on the PC. Your goal is, strangely enough, to become a Rockstar. Through the course of your game you will have to produce singles and records, balance a hectic recording schedule with your drug intake while touring Europe and the rest of the World. Success does not come easy. An uneasy market, balanced with your own health problems leads to a very involving game. As your success rises, so does the demand for concerts and public performances. You a forced to decide when its time for a break and when its time to go out and make some cash. The game has a text interface, and thats all it really needs, as graphics would just complicate the issue. If you are after a graphics version, you may wish to check out Rockstar Ate My Hamster on the Amiga.
  • Rodge Rock In Retroactive (1995)
    Side-scrolling shooter. You are Rodge Rock and must collect power-ups and shoot everything in sight.
  • Rodger Ramrod (1996)
    MS-DOS: Rodger Ramrod by (1996)
  • Rodney's Funscreen (1992)
    Rodney's Funscreen is an early children's game designed by Rodney Greenblat, later responsible for the art in the Parappa the Rapper series. The game has five activities that can be accessed directly from the main menu. The aim of these mini-games is to teach preschool kids how to use the computer. In Dinky's House, the child player has to click on the closed windows of the character's house, trying to find him behind the curtains. Clicking on the door icon shows the house interior, where clicking on furniture and other parts of the scenery shows an animation of Dinky doing something. In Guess-o-Matic, the player has to find the drawing displayed at the bottom, by clicking on a series of cards with question marks. In Barber Joe, the child can select from three head drawings of a boy called Joe, a girl named Jane and the dog Woof to paint over with the available drawing tools at the left side of the screen. In Alphabeeps, the kid has to click on the first letter from the name of the object, animal or thing shown at the top of the screen. As a reward and incentive for correct answers, an animated monster gets closer to an object, hopping across the screen until finally reaching and interacting with it. In Too Many Monsters, the top of the screen shows a group of monsters, and the child has to click on the corresponding number of them at the bottom.
  • Rogue (1983)
    Rogue is a turn-based dungeon crawler in which the player controls an adventurer who must explore the dangerous Dungeon of Doom in order to retrieve the precious Amulet of Yendor and make it out alive. The player character starts on the upper-most level and slowly makes his way downwards. The game uses ASCII characters to represent locations, items, monsters, and the protagonist himself. There are twenty-six different types of monsters, symbolized by their initial letters (e.g. L for Leprechaun). Monsters have different abilities and modes of attack. The dungeon and the items in it are randomly generated each time the player begins a new game. Each dungeon level contains a grid of three by three rooms and dead ends. Levels get progressively more complex and maze-like, and monsters grow in strength the deeper the hero ventures into the dungeon. The player character can acquire better weapons and armor, gain experience points and level up. Should the protagonist perish in the dungeon, the player must restart the game anew.
  • Roller Coaster Rumbler (1990)
    Nearly 5 years before Rebel Assault and other fully-rendered CD-ROM titles popularised the rail-shooter gameplay, Tynesoft used it for a game with an unusual setting. You are on board a roller coaster which has been layered with targets to shoot out. The roller coaster follows its natural path, swinging from side to side and up and down, while you aim a turret at the targets and shoot them out. After completing its cycle, the roller coaster reverses, moving through the same area moving backwards. A co-operative two player mode exists, in which each player controls a crosshair. Make sure to hang on as the ride turns.
  • Rollerblade Racer (1992)
    In Rollerblade Racer your goal is to enter (and hopefully win!) the super rollerblade challenge. In order to enter the race, you will first need to qualify by earning 5,000 points and completing several obstacle courses. As you rollerblade through the suburbs, city streets, beaches, and parks you can earn points by performing a variety of tricks and jumps. Additional points are earned by completing the course under the time limit. There are also several bonus rounds where you need to navigate through (or jump over) obstacles such as barrels or cones. In order to place in the super rollerblade challenge, you need to complete all of the events and the challenge with 10,000 points for third place, 15,000 for second, or 20,000 for first! If you crash too many times during an event or run out of time, the game will be over. The game allows you to select one of two characters, and features an isometric overhead point of view which scrolls to follow the action.
  • Rollin (1995)
    You're transformed into a ball by an evil scientist. Now you must roll your way through various mazes if you hope to survive. You'll encounter monsters, keys, doors, trampolines, acid to destroy walls, and more.
  • Rolling Jack (1994)
    Rolling Jack is a Boulder Dash clone. On each level, the protagonist (a smiling, red ball), who can move freely in 4 directions, must collect all the coins and then go into the exit. There are numerous dangers in the levels: rocks which fall when there is free space beneath them, and which can kill our hero by falling on him, or block his progress and make him unable to complete the level; flying screws and chattering teeth, which fly along walls and kill the hero if they collide with him (the chattering teeth must be killed, e.g. by dropping rocks on them, as each such a monster contains 9 necessary coins); grenades that explode when they fall or when something falls on them; rotating spheres that push the hero in a particular direction; one-way passages; and pushable blocks that must be pushed intelligently. The hero can find bombs that he can set up at any point; they then explode after a while, destroying any neighboring objects (apart from certain, indestructible walls). The game features a level editor which allows for the creation of up to 120 custom levels.
  • Rolling Ronny (1991)
    Who says being an errand boy is dull ? Take Rolling Ronny - he's the coolest dude in town. Help him rollerskate and shoot his way through nine levels of parkland, city streets, office complexes and even the underground sewers to his final destination at the other side of town. Collect cash by running errands for the inhabitants of this weird and wonderful town to earn enough money for a bus ticket to the next part of this barmy game.
  • Rollo and the Brush Brothers (1983)
    STORY In this arcade game you play the role of "Rollo", where the aim of the game is to paint the entire section while evading the "Brush Brothers" in order to progress in the game. GAMEPLAY The "painting" process consists of you moving Rollo around the many "square-like" sections in the game (paint-the-lines). Successfully "painting" an entire section will automatically paint the entire square and thus adding points. Successfully painting all the squares will advance you to the next level. While painting these sections, you have to avoid the Brush Brothers. Physical contact with them will automatically kill one of your lives. Another entity in the game is the "eraser brush" which will erase any painted lines you've previously painted. This however, does not apply to squares you've successfully painted. Your paint supply however, does not last forever. Pick up cans of paint when you've run out of paint to continue your painting. Another "power-up" enables you to "kill" the Brush Brothers, allowing you to paint in peace until they regenerate again (indicated when the "power-up" song ends). Higher levels introduces more difficult challenges, among others but not limited to: Faster movement of the Brush Brothers, requiring more than 1 lap to successfully paint a square, limited paint cans, etc.
  • Romance of the Three Kingdoms (1989)
    Based on the events of the Three Kingdoms era in China (3rd century), and on Luo Guanzhong's famous novel Sanguo Yanyi, the game casts the player in the role of one of the many warlords rivaling for control after the Yellow Turban Rebellion. This turn-based strategy game introduces hundreds of historical characters of the Three Kingdoms era. The game's main objective is to become the supreme ruler of the remnants of the falling Han Dynasty. To do this the player has to build a mighty empire by conquering provinces and recruiting generals worthy of command. Fight massive battles, triumph over natural disasters and capture enemy strongholds.
  • Romantic Encounters at the Dome (1988)
    Although the title may cause it to appear pornographic, Romantic Encounters at the Dome is actually more of a text-based adventure that journeys deep into human behavior studies. It takes place at an important social event, where you try to pick up members of the opposite sex and either get your desires quenched, or be rejected, depending on what they think of you by your social interactions. The game may feature explicit textual descriptions of sexual intercourse.
  • Rosemary West's House of Fortunes (1993)
    Visiting the House of Fortunes at night, the player registers in a book his/her arrival along with other visitors. Rosemary welcomes the player and proposes five kinds of predictions of his/her fortune in a playable, interactive manner. These are Astrology, Crystal Ball, Numerology, I Ching, and Tarot. Each room has animations and all house residents talk to the player with their voices. The predictions are made based on the name and birthday of the player. However, the I Ching and Tarot types of predictions are based on the player's actions. The player has to toss coins in I Ching and draw cards in Tarot. A prediction summary of each type can be read on the computer display or printed as a hard copy.
  • Rotox (1990)
    In this 3D Rotoscoped landscape the player controls Rotox the robot, which is required to to eradicate any form of mechanized existence on each of the levels. Each level is comprised of nine sectors, which are not all linked together. At the beginning of each level you drop in from above and get a general overview of the level. Planning a path from sector to sector often involves using moving pathways. The sectors are heavily defended, but weapons can be picked up throughout. When a sector is cleared of robots, the screen flashes and the player is free to move on to the next sector.
  • Round 42 (1986)
    A traditional space shooter involving 42 rounds of battle against invading alien ships (hence the name). Each round of aliens has different movement and firing patterns. Against such odds, you are provided with two weapons: An auto-fire cannon, and a single-fire targeting laser. Extra ships and shots for the targeting laser are earned one per successful completion of a round (the auto-fire cannon has unlimited ammo).
  • Rubik's Cube (1982)
    Rubik's Cube is a simulation of the popular puzzle game. You are given a cube where each side is broken up into nine sections. Each section has a different color. Your goal is to arrange the cube so that all sections are the same color on each side of the cube by twisting the cube in various directions. The game uses keyboard commands to allow you to select a cube face and twisting direction. You start out with a properly ordered cube; can you scramble the colors and then get them back again?
  • Ruckus Roulette (1993)
    Ruckus Roulette is an electronic version of the gambling game Roulette. The player joins the table with a certain amount of money in cash and starts to play. Up to four additional computer players can join the table. The player places various types of Inside and Outside bets against the bank and tries to win as much money as possible. The game includes Simulation mode, where many spins of the wheel with or without bets are simulated. Graph of numbers dropped and many game statistics are provided. It is possible to make several adjustments such as European Wheel usage or Surrender allowance. The rules of the game, controls and features are detailed in the instructions.
  • Ruins of Cawdor.zip
    The third installment in the unique multi-user dungeon series by The Sierra Network. Ruins of Cawdor using the same game engine as Shadows of Yserbius and it's sequel Fates of Twinion, but has absolutely new plot based on Macbeth. In the beginning of the game player creates a character of different guilds: thief, barbarian, cleric, knight, wizard, ranger. Exploring six floors of castle Cawdor adventurer faces numerous battles, solves puzzles, finds secret doors and magic items.
  • Rules of Engagement (1991)
    A mouse-driven starship command simulation, with a user interface known as LYCAR, and similar to the LCARS system from the TV show Star Trek: The Next Generation . First of all you have create yourself as Fleet Commander and assign a mission, with previously adjusted Star System, Ships, Captains, and Aliens has objectives, which you must achieve to complete it. So the main gameplay lays in completing the missions where you control your starship using tactical, communication, and simulation skills. If you are successful, your commander will receive promotions and honors. Due to the Interlocking Game System owners of Breach 2 can use this to play out the game's battles. Also, a Mission Editor is present, where you may create a mission choosing the Star System, Ships, and Aliens involved.
  • Rules of Engagement 2 (1993)
    Rules of Engagement 2 is a mouse-driven starship command simulation in which the player assigns ships and captains to task forces under his/her command, while maintaining direct control of a flagship. The user interface is something like a functional version of the LCARS system from the TV show Star Trek: The Next Generation. The game is also part of the IGS (Interlocking Game System) and compatible with Breach 2, allowing the player to command the troops via that game (e.g. when boarding an enemy ship). A full campaign editor is included with the game, making it possible to create missions and campaigns and even share them with others.
  • Rush'n Attack (1989)
    Depending on which title you use, and how you interpret it, this game is about a guy who a) rushes in before attacking b) attacks Russians (this was the mid-80s, when the US helped bin Laden do the same), or c) wears a rather goofy hat. One way or another, this arcade game arms you with a knife and sends you on a kamikaze mission against hordes of enemy fighters. There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of enemy fighters.
  • Russian Front II - The Kursk Campaign (1990)
    A shareware game, based freely on Avalon Hill & Co's board game "Panzerblitz". If you know this game, or any similar game, like Panzer General, all the Panzer Campaign games etc, you will immediately recognize the style of this game, and should have no trouble understanding the rules. The map is set up in squares, where you move you square units, with an image on, around. Pretty standard stuff for these style games. You run them into each other when you wanna fight. It offers tree scenarios set in 43/44, 10-12 turns each, with victory conditions determined by 'location' and as many units destroyed as you can of the opposite side.
  • S-Tetris (1991)
    The object of this Super Tetris game, as in others like it, is to turn and drop various shaped blocks into spaces in a box, filling up as many rows as possible before the top row is reached. Eliminate rows by filling up all of the empty space as quickly as possible to progress through the levels and get the highest score. In this version, you can control how many different block shapes are available in your game. These are grouped in block sets - Standard has the typical number you are used to seeing in other Tetris games; Extended adds a few more to that; and Professional which provides a total of 15 different blocks. After choosing a set, you will be asked which "zone" (screen) you wish to start playing. Unregistered players are limited to 10 zones, while the Registered release contains over 50 different screens
  • S.C.Out (1992)
    Navigate your way through 101 increasingly complex and deadly levels to destroy the evil icon that is hidden in each one. Of course, to do that, you'll need a bomb, which you'll have to find first. You'll also have to collect keys, missiles, batteries, mirrors and other tools to help you deal with the obstacles in the maze.
  • S.D.I. (1987)
    S.D.I. takes place in the year 2017 of an alternate timeline, in which the Soviet Union continued to exist and pose a threat to the countries of the free world. USA launched another Strategic Defense Initiative, its commander-in-chief being General Sloan McCormick. A Soviet extremist group consisting of KGB members has gained control of space launch facilities, and began firing nuclear missiles at America. McCormick must fulfill his duty, but his heart belongs to a woman who is on the opposing side. He controls a space-based fighter, trying to neutralize enemy missiles. Defense satellites must be repaired as well, and enemy bases infiltrated in order to rescue his beloved one and save his nation and the world.
  • S.T.U.N. Runner (1990)
    It's 2492 and you must pilot your Sub-Terranean Underground Network (S.T.U.N.) craft at speeds over 900 miles per hour through a series of courses to retain your title as S.T.U.N. Runner, completing each course before time runs out. There are also enemies on each course, such as cycles, indestructible armored drones, and flying bird-like craft. Shoot or avoid them. If you hit them, you lose one of your shields (your craft has six total) and are slowed down temporarily. The more shields you have at the finish line, the more bonus points you get. Getting hit with no shields does not kill you, however. There are no lives in this game. The only way to lose is to fail to cross the finish line. Along the way you'll encounter Boost Pads that temporarily speed you up to incredible speeds and make you indestructible. By running over enough green stars on each course, you can also earn Shockwaves, which destroy all enemies in your path. Note that there is no accelerator in this game. Your craft always goes full speed, unless you hit something. Then you will slow down, but quickly accelerate back to full speed. Other than that, you cannot slow down and the only way to speed up is to run over a Boost Pad. Your only controls are steering left and right and aiming the gun on top of your craft up and down.
  • Saboteur II (1987)
    The ninja hero of the original Saboteur game has been killed, and his sister Nina is out to avenge this injustice. She has an array of kung-fu moves on offer, and must put them to use through 700 screens of action. The game design is very similar to the original, right down to the unusual background graphical style. The sections of the game are on multiple levels, separated mainly by ladders, and with lots of weapons and ammunition to pick up along the way. To beat the game you'll have to collect tapes and collect a 14-part computer code.
  • Sabre Team (1994)
    A Sabre Team is a squad of four elite soldiers charged with some of the toughest hostage-rescue, building-storming and the like that Western forces have ever attempted. In this turn-based strategic simulation you must choose a team of four of these from the 8 available, and take them to victory in five increasingly tough missions. Even before you get into the main gameplay, there is a lot of strategy involved in choosing weaponry, as they make different amounts of noise when used (reducing the stealth potential) and their ammunition is of varying weight. In each turn you have limited action points per soldier, which must be used for all movement, firing and reloading moves. The maps are viewed isometrically, with a compass used to indicate the directions of movement, and where the incoming fire emanated from.
  • Safari Guns (1989)
    You are on safari to make a photo report to save the local animal world from extinction. How the game works is simple. Animals will move into the screen and, after some time, leave the screen. Meanwhile you must photograph them. Besides the animals, there also poachers, which have to be shot with your real weapon. Kill them fast, or they will kill you. If you kill an animal, then you get some penalty points. The game itself offers different locations, from the desert to the jungle and a variety of different animals, like zebras, elephants, and others.
  • Safe Opening Simulator (1993)
    Safe Opening Simulator is quite accurately described by its title: This program is a simulation that lets you open safes. At first, you'll have to identify the safe, guessing the manufacturer, model and class of the safe and the lock. For each identification item, you have three attempts; after the third unsuccessful attempt, the program identifies it for you. Once identified, your task is to open the safe. The program provides an on-line help that gives you some guidelines as to how safes work, what tools to use, and how to use them. To open the safe, you can choose between different methods; their success depends on the current safe, which may or may not be broken due to broken drive pins or stuck levers inside the lock etc. The simplest method of opening a safe is dialing: This lets you turn the combination wheels while listening for the sounds inside the lock that give you hints about the wheels' positions and the correct combination. In some situations, for example when the lock is broken, dialing fails; then you'll have to drill the lock, either to cut the fence of, or to have a look at the wheels. You'll have to take great care about the correct position and angle when drilling. If all fails, you can resort to blow the safe open using explosives. The program then gives you hints about what was wrong with the safe, and how you could have opened it. After you have opened a safe, the next safe is presented to you -- there is no story, and you get no points. Safe Opening Simulator is an unusual and, as far as I understand (I'm no expert ;-), quite realistic simulator with educational value for wannabe safe crackers...
  • Sand Storm - The Championship Version (1992)
    Sand Storm: The Championship Version is an alternate version of the original Sand Storm. People who registered the shareware version of the original game had a choice to buy an expanded version of the game for an extra fee. The Championship Version not only includes the original Scuds, Jets and Tomahawk scenarios, it also includes six new levels: Tanks! You must use your tank (located on the left) to destroy the enemy's armed transports (which are on the right side of the screen). Your goal is to destroy at least 50% of the trucks while evading all enemy fire from the transports. The game also included printed instructions and hints, and a free bonus game.
  • Sands of Fire (1990)
    Sands of Fire takes you to the scorching deserts of Northern Africa, where you drive one of the available Allied tanks against the German forces of Erwin Rommel during the events of World War II. The scenarios include: 1. Training Course 2. Two for U.S. tanks (Stuart, Sherman): Kasserine Pass, Tunis & Bizerte 3. Four for British Tanks (Matilda, Crusader): Taking of Tobruk, Operation Crusader, The Fall of Tobruk, El Alamein Before the simulation starts, you examine the map of the battle area and your current orders for the scenario and adjust your formation and supplies. During the simulation, you take control of the lead tank in a battalion of up to five tanks. You control your own tank via three first person views (Driver, Commander, and Gunner), and also dictate the formation and tactics of your team mates. Statistics and points achieved will be shown at the end of each scenario and will be saved for progress of your career.
  • Sandstorm (1992)
    This game, set during the Gulf War, features a series of twenty missions in various Middle East locations. There are three mission types: Scud Defense, Jet Defense and Tomahawk Offensive. The defense-type missions are reminiscent of Missile Command -- jets and missiles appear on the screen, and the player must defend cities on the ground by directing defensive fire with the mouse. In the Tomahawk Offensive missions, the situation is reversed -- the player is given a target and must hit it by maneuvering a missile around defensive fire, launching it towards the ground as soon as it is lined up with its intended target.
  • Sango Fighter (1993)
    Sango Fighter is a versus fighting game set in the Three Kingdoms era in China. The player can choose between five different characters from the time period, and fight other characters in either a one-on-one combat or a story mode. The story is loosely based on real historical events of the Three Kingdoms era: towards the end of the Han Dynasty, China was controlled by the Emperor Ling, who was in turn controlled by ten of his servants in the royal palace. This created a convenient atmosphere for bandits, and the land was in turmoil. Then the Emperor ordered the ten dukes to take it on themselves to restore peace in the land, but the dukes instead fought amongst themselves. Finally, the duke Cao Cao took the Emperor captive and he now controls the realm. The player, however, must use five fighters to take on Cao Cao's forces and restore equilibrium to the land.
  • Sango Fighter 2 (1995)
    Sango Fighter 2 is a follow-up to Sango Fighter. Like the previous game, it is a versus fighting game set in the Three Kingdoms era in China. The game features sixteen heroes from the Three Kingdoms period. The gameplay is divided into three modes: Conquer China, Warriors Battle, and Two-Player Match Ups.
  • Santa Paravia and Fiumaccio (1988)
    An intermediary step in complexity between the brutally basic HAMURABI and more sophisticated modern titles such as Civilization, Santa Paravia and Fiumaccio ushers you into a Merchant Prince setting, governing over a 15th-century Italian city-state, competing with the savage forces of nature and against up to 5 (7 in some later versions) other players in the hot-seat, seeing who can rise through the ranks to claim titles from COUNT, to MARQUIS, GRAND DUKE (and, finally, H.R.H. KING). At its heart the game is, as are its predecessors, about bean-counting -- weighing your current reserves of grain (measured in steres) against your population's food demands, wondering how many gold florins the market price for your surplus will net, and how many hectares of land that'll permit you to purchase... and whether that investment will come back to haunt you the following turn if the weather shifts from feast to famine, when you have plenty of dirt and nothing growing in it to feed your grumbling populace. However, the game cleans up real nice, and cute graphical depictions may help you to forget that your debauched Renaissance rule largely consists of moving debits and credits back and forth across a virtual ledger. Varying difficulty levels help you find your own comfort zone in which to engage bad harvest conditions, worse real-estate prices and, worst of all, the endless appetites of what must amount to hundreds of thousands of rats, endlessly nibbling at your reserves. Surplus capital can be sunk into blue-chip investments such as marketplaces and mills, palaces, cathedrals and private armies. If, after commissioning them all, you find you don't have so much surplus capital after all, you can always cook the books by adjusting several different flavours of taxes, tariffs and customs fees... but tamper too much and your local economy will be stifled! Nearly every downturn in this game has an equal and opposite check, or at least a balance, to keep it from demolishing your estate in a single swoop... however, early versions of this game, as with many titles of its era, may cruelly and arbitrarily cut your rule short with a random death. All the more reason to carpe diem and do the best with what you've got, while you've got it.
  • Santa's Xmas Caper (1993)
    Despite being published by the same company and sharing the same title, Santa's Xmas Caper on the Amiga is different from its 8-bit cousins. Instead of a scrolling shoot 'em up, it is a platform game. While riding on his slide, Santa loses all his pressies. The gifts scattered all across the country, Santa must traverse multiple-scrolling platform-levels collecting them back. When they are all collected, an exit opens granting him access to the next level. Each level is crowded with spiky pitfalls, slippery platforms and cute-looking but nasty baddies. By throwing snowballs, the baddies can be stunned for a short while. Complete all seven levels and Christmas will be saved.
  • Sarge (1989)
    Sarge is a top-down shooter. The goal is to stop the invading terrorists by controlling a tank and a helicopter. All enemy forces must be destroyed in each level. Two-player mode facilitates gameplay by adding two more units on the battlefield.
  • Sargon 5 - World Class Chess (1991)
    A chess opponent, tutor and private chess mentor featuring detailed graphics and animation in various 3D and 2D chess boards, a wealth of customizable game features and a large book of opening moves. You can challenge a computer which knows the moves of such famous games as Karpov-Kasparov (1990) or go through Annotated games in which the "Dean of American Chess" George Koltanowski explains the thinking process behind the all-time great moves. Also features Illustrative games which let you guess, then tell you what happened in classic matches. Has a beginner's mode in which it shows you all the legal moves including varying degrees of difficulty all the way up to the most difficult - Tournament Mode. You can play against the computer, against a friend, or just watch the computer play against itself, even watch famous games being played out. You can also print out a list of your moves in your current game and a map of the board's piece locations.
  • Satori (1990)
    Satori is a solitaire board game, which is played on a 10x10 board. In addition to the board, the play pieces or tiles, of which ammount to 60 different tiles have on it a path segment. Each path segment consist of one color from the five availabe different colors: Red, Yellow, Green, Blue and Violet. The tiles appear randomly from the stack or deck as you play the game. The objective of the game is to place the tiles on the board in such a way to create the longest connected path possible. This is done by placing any given tile next to a tile with a connecting path. Each connecting path is awarded with points, regardless if the tile is different from the prior. However, if the tile place next to the prior tile is of the same color, you of course get higher points. If you don't get that description, it's basically similiar to games like Pipe Dream.
  • Savage (1988)
    Savage contains three different parts, each with its own style. You can play all three, but to get more than one life on levels 2 or 3, you must first input the code earned on completing the previous level. You play Savage, a muscular warrior who was imprisoned in a castle. When he broke free, he found out that his imprisonment had been a trick with the sole purpose of imprisoning his love, the maiden. You have to progress through the 3 parts of the game to rescue her. The first is a simple horizontal-scrolling shooter, in which you use the trajectory of your shots to kill enemies and collect the treasures and improved weapons they drop when killed. The second is a 1st person perspective 3D shooter resembling Space Harrier, with skulls to shoot and monoliths to avoid. In the third you play Savage's Eagle form, flying through platform-style levels avoiding timing-based hazards and shooting anyone who gets in your way. In this section bubbles can be shot to release power-ups.
  • Save Larisa (1998)
    Larisa Oleynik (teen actress from The Secret World of Alex Mack) has gotten herself trapped in a hellish ASCII chemical factory, alternatingly filled with gapped walls and seven rooms between them containing moving spikes. As dashing Hunter Reeves (character from the same show, played by Will Estes), it is your job to maneuvre with arrow key presses through the gaps in the walls while avoiding the thrusting spikes, in hopes of reaching the bottom of the screen and retrieving Larisa... then to bring her back to the top and glorious freedom!
  • Scapeghost (1989)
    You were successful police officer Alan Chance, until you were killed during a raid on drug dealers, who managed to take a hostage in the process. People have assumed that you died as a result of your own mistakes. Now you have returned as a ghost, with psychic powers in place of your physical ones. Starting out at your own funeral, you must follow conversations to find clues. One early task is to find items which boost your physical abilities. You have help from other deceased beings, starting with pub owner Joe Danby. Scapeghost was Level 9's final adventure game, and it is in the same format as the existing ones, which makes for a text parser with additional graphics. Puzzles require instructions to be given to other characters. The game is split into 3 days, each of which can be played independently of each other - November Graveyard, Haunted House and Poltergeist.
  • Schoolhouse (1991)
    This educational title combines various themes from the school classes. It proposes to study the subject in a play manner. The themes presented in the game are: * Beginner's Alphabet * Alphabet Master * Math Master * Algebra Challenge * Arithmetic Challenge * Time Challenge * Chemistry Challenge * World History * U. S. History * U. S. Geography The game is intended for two players. One of computer opponents (Dr. Genius, Ava Ridge, or E.Z. 2Beat) becomes the second player in case of one human player, or two human players try to beat each other at hot seat. A time limit (short, medium, or long) can be used. Gameplay is flown in following way. Each player receives certain number of items related to the theme. Players take turns using their items to make lists in which earlier items come before later ones. Correct decision leads to removal of the item from own box, and new item is added otherwise. Player's goal is to be the first to get all the items out of own box.
  • Scoop, The (1989)
    You play as reporter for a big city newspaper. Recently, a rival reporter was found stabbed to death in a phone booth. Your job is to travel around the city following suspects, listening in on conversations, and even searching in their homes when they're away. Based on an Agatha Christie novella.
  • Scooter's Magic Castle (1993)
    Would you like to have your own castle? With lots of chambers, secrets, puzzles and activities to do? Well, Scooter now owns such a castle, and he's very eager to see what he can find inside! And he can find quite a lot. Scooter's Magic Castle is an education game where you control Scooter, and by clicking on various items in the Castle you can interact with them, often starting a small mini-game. The activities available around the castle are numerous, ranging from simple memory tests to composing your own melody. During his travels around the castle's corridors, Scooter is assisted by a helpful owl, who acts as the game's options menu and can also teleport you to any chamber.
  • Scorched Earth (1991)
    It's all-out war in Scorched Earth, an artillery combat game. You and up to nine friends can duke it out on hills and in valleys as you nuke each other into submission in this turn-based tank battle. At the start of each round, each player purchases their weaponry, and if they choose, shields and parachutes for defense and safety from long drops. Then it's off to battle! Aim your cannon, taking note of trajectory and wind, and fire off your weapons in attempt to take out the opposition. The game offers a variety of weapons. A small sample of these include the standard nukes, which obliterate the screen. There's the Funky Bomb, which scatters smaller bombs in an unpredictable variety of directions. Or, if missiles aren't your thing, you can send your foes a personal gift of flaming napalm. There are also dirt bombs which can be used to bury opponents or yourself, for safety from opposing attacks. One of the other features are the amusing quips displayed before a shot is fired, and when a tank is destroyed. These can even be added to by editing the files to give your threats a more personal flavor.
  • Scrabble - Deluxe Edition (1990)
    It's all-out war in Scorched Earth, an artillery combat game. You and up to nine friends can duke it out on hills and in valleys as you nuke each other into submission in this turn-based tank battle. At the start of each round, each player purchases their weaponry, and if they choose, shields and parachutes for defense and safety from long drops. Then it's off to battle! Aim your cannon, taking note of trajectory and wind, and fire off your weapons in attempt to take out the opposition. The game offers a variety of weapons. A small sample of these include the standard nukes, which obliterate the screen. There's the Funky Bomb, which scatters smaller bombs in an unpredictable variety of directions. Or, if missiles aren't your thing, you can send your foes a personal gift of flaming napalm. There are also dirt bombs which can be used to bury opponents or yourself, for safety from opposing attacks. One of the other features are the amusing quips displayed before a shot is fired, and when a tank is destroyed. These can even be added to by editing the files to give your threats a more personal flavor.
  • Scramble (1990)
    This game centers around rearranging the letters of words. It has several different modes. In the standard game, a word is presented and the player must find as many words as possible by mixing around letters from the word. In the "anagrams only" game, things work much like the standard game, but the player must use all of the letters of the word to make new words; subsets are not allowed. In "?-letter words only," the player may only create words of a specified length. Finally, in "unscramble," the word's letters are initially displayed as a jumble and the player must rearrange them. When the player quits, the game displays any answers that were missed and gives statistics regarding play.
  • Scroller (2004)
    The name says it all: an early, proof-of-concept side-scrolling platform game exercise. The player controls a little man who moves from side to side with the arrow keys and jumps in little hops continuing in the direction he was last moving. His goal? To dodge slowly falling bombs and collect the level's 39 gold coins. If not for its illustrious author, the generic game would likely have been forgotten forever. It is succeeded by Super Silverbrothers.
  • Scud Atak (1991)
    Low-rise buildings huddle in a row, perhaps in some Tel Aviv suburb, while fearfully awaiting the flaming death Saddam Hussein's Scud missiles promise to rain down. Patriot ballistic missile defense batteries wait in the eaves, their operators hoping to successfully intercept an incoming Scud before it reaches a target. This was 1991 in the news, and so in its games also. A topical spin made Missile Command suddenly relevant again, and so its shoot-the-missiles-before-they-deliver-their-payload gameplay was exhumed for another parade around the screen. In this case, your 24 Patriots are controlled by the mouse -- a first click will fire it to a portion of the screen, while a second will cause it to detonate. Firing from the right and left batteries is controlled by choosing to click with the right or left mouse buttons, respectively. The game is over when all the player's buildings have been destroyed... or they may survive long enough to participate in further waves of bombardment, missiles falling more and more quickly.
  • Sea Dragon (1983)
    Sea Dragon is an arcade style side scrolling shooter. The player pilots a submarine through treacherous underwater caves in an attempt to destroy a heavily guarded reactor. Mines, gun turrets, and a variety of enemies provide obstacles to this goal. The submarine is armed with missiles, torpedoes, and a 'Big Kill' weapon (this affects everything onscreen) to help the player in their mission. The air supply is limited, so when possible the player must surface to replenish their air supply.
  • Sea Hunt (1987)
    Sea Hunt is a computerized version of the classic board game, "Battleship", for PC-DOS or MS-DOS. The player is pitted against the computer A.I. There is no two-player option. There are ten difficulty levels. Each player's fleet consists of eight ships, compared to the five featured in the board game version. These include an aircraft carrier, battleship, destroyer, cruiser, mine sweeper, submarine, spy ship and patrol boat. Because of the larger number of ships, the game also features a larger playing grid which measures 15 x 19 squares compared to the standard 10 x 10. Grid squares are selected by moving a cursor over the grid, either with the cursor (arrow) keys or using a joystick. There is no mouse support. When placing ships on the player's grid, they can be pivoted so that they are oriented either vertically or horizontally using the space bar. The computer A.I. elicits a personality of sorts, gloating every time it sinks a ship, and protesting when one of its ships is sunk. This can be turned off by those who find it annoying.
  • Sea Quest (1992)
    You control a fleet of six ships, each of which can be one of three types: Destroyer, Carrier, or Frigate. Your fleet is tasked with hunting down and destroying a pack of up to 30 submarines. This task is complicated by the fact that the submarines move around and occasionally shoot at you, although you can tweak their aggressiveness and movement (including turning off movement altogether). The game ends when either all your ships or all the subs are destroyed.
  • Sea Search (1984)
    In Sea Search you must find several treasures throughout this aquatic adventure. It will require deep sea diving and a little digging to find them all. You will need to elude several dangers from pirates to man eating sharks or become fish bait. When the game was first released it was called Sea Quest and later changed to Sea Search. This graphical interactive fiction game uses standard single letter direction N,S,E,W for movement. You can also SAVE your current location on cassette for restarting later. The command parser is a standard verb noun type (Go Door).
  • Seal Team (1993)
    Seal Team simulates American operations in the Vietnam war. Missions include Patrol (kill enemies), Ambush (kill enemies), Demolition (building or well), Rescue (friendlies), Recover (certain object), Snatch (capture enemy leader), and Observe (call in the fire support teams). The player controls a single character giving orders to the others, with his statistics improving as the game progresses. True to the danger of Vietnam, you can run into traps like tripwire, panji stake pits, and more. As point man, you'll need to "mark" those so the follow-up don't run into the trap. Seal Team is one of the few games in which you get to see the "riverine" attack boats, including the Swift and PBR's. Sometimes they serve as infiltration and extraction vehicles, other times as fire support. To simplify gameplay, civilians and VC wear different colors of "pajamas". VC gets black, civilian gets purple. This makes target ID much easier.
  • Seawolf (1982)
    This game is a re-creation, using ASCII characters, of the 1976 Midway coin-op game Sea Wolf. In Seawolf you are the captain of a submarine trying to stop an enemy fleet of ships. You have one minute to try and destroy as many PT boats, submarines, and oil tankers as possible. The torpedo sight is at the bottom of the screen and you can fire one torpedo at a time at the enemy ships which zip past at the top of the screen at varying speeds. Seawolf is in 80 column text mode and uses ASCII characters for its "graphics".
  • Secret Island of Dr. Quandary, The (1992)
    Seeing the carnival in the distance, you were interested and decided to stop near Troggle Shoot. The owner of it, Dr. Quandary, proposed you to shoot at selected targets and to win a one of three dolls. In any case, either you won or did not, Dr. Quandary awarded you with one of the dolls based on your choice. But a victory only looks like a victory; your mind will be put in the doll's body and will be sent to the mysterious island, where the main gameplay begins. As a doll, you'll wake up at the beach, where the bottle from the sea arrives. Reading the message from the bottle and the letter from near post stand, you're informed that you should collect certain items and brew them in a magical cauldron to prepare Fixer Elixir. Drinking it, you will return to your real form in the real world. Items will be given to you, when you complete certain puzzle or challenges. The puzzles are remakes of classic ones and vary from musical sequence repeating to Tangram and Tower of Hanoi. Different inhabitants of the secret island interact with you as well as the image of Dr. Quandary himself keeps an eye on you. Three dolls represent the difficulty levels, which are kept in their names: B. Ginner (beginner), O.D. Nary (ordinary), D. Feecult (difficult). Difficulty is increased by the number of items in the puzzles, challenges, etc.
  • Secret of the Silver Blades (1990)
    The heroes from Pool of Radiance and Curse of the Azure Bonds return once again. This time, they arrive naked via a magical well inside a frozen town wishing for heroes to help them. The party once again attempts to save a town under siege (once re-equipped) and struggles to learn the secret of the Silver Blades... The gameplay is quite similar to that of the previous Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. Unlike the previous games, there is no "world map" traveling in Secret of the Silver Blades. All the exploration takes place in the 3D world.
  • Secret Weapons of the Luftwaffe
    Fly as an American or German pilot in the years 1943-1945 in this WWII air combat simulation. This game features several experimental German aircraft to try out. Can you alter the outcome of WWII with them? The experimental German planes include Messerschmitt 262, Me163 Komet rocket plane, and the Gotha "flying wing". You can also fly the traditional ME109 or FW190 piston engine aircraft. As for the American side, you can take to the skies in the P-51 Mustang, P-47 Thunderbolt, or the B-17 Flying Fortress bomber. In the B-17, you can not only control the plane itself, but also the gun turrets and the bombing sight. Next to training missions for each aircraft, there are several historical missions available, recreating real air encounters of the war. The Tour of Duty mode allows you to take your pilot through a set number of missions, gaining promotions and medals, with the ultimate goal of surviving the tour. Finally, there's the strategic campaign mode where you can fight the whole war from either side, both planning and flying missions. As the Americans, the objective is to cripple Germany's industry through strategic bombardment. As the Germans, you have to survive by keeping the industry alive. As time passes, new aircraft become available, in accordance with history. For instance, the Mustang was not deployed until late 1943. For the German side, the jet and rocket aircraft have to be researched before they can be built. The German side can also build V1 and V2 missiles. Another option is to let industrial branches work in secret to hinder the American bombing efforts. Other interesting features are a mission editor and a film playback option.
  • See the U.S.A. (1987)
    This educational title aims to test your knowledge of the geography of the USA as a game. The country is shown as a map with all the states. It is possible to practice first to study the state names and the names of their capitals before playing the game There are three game modes: * Play States The player sits in the car and the computer proposes the route by giving names of start and end states. Starting in the "start state", the player has to type in the name of the next state to visit. The trip should be finished in time (optionally). Incorrect names of states exhaust the available time. The trip itself also deducts time, taking into account time zones, night stops, and the time needed to travel. If the player reaches the end state in time, the thematic picture of this state is shown. * Play Capitals Completely identical in gameplay to Play States, but with capitals as start and ending points. * Play Quiz Game The player selects one of the quiz themes, and chooses the appropriate state that is the answer, after receiving the question. The themes are: + Abbreviations (3 kinds); + Artists; + Birds (4 kinds); + Bridges; + Cities; + Colleges; + Facts; + Flowers (4 kinds); + Folktale; + Geography (2 kinds); + Government; + History; + Indian (3 kinds); + Lakes; + Landmark; + Mottos (4 kinds); + Nicknames (9 kinds); + People (3 kinds); + Places; + Pop; + Presidents (2 kinds); + Products; + Signers; + Species; + Sports; + Trivia (10 kinds); + Waterway; + Women. All actions are controlled with the keyboard.
  • Seek and Destroy (1996)
    Most of the fundamentals of this game work in a similar way to Desert Strike. You pilot a helicopter or a three-barreled tank through 14 increasingly tough multi-phase missions, each of which is preceded by a full briefing and a shopping phase. Before each phase you can enter the shop and upgrade your weaponry, paying with golden medals gathered during previous phases. Your starting weapons are the chain gun and rockets/tank shells. Every weapon has three upgrade levels. After that, you can decide how much ammunition for each weapon you want to load into your vehicle's weapon bays, switch between the tank and the chopper (which can only be done between phases, and some of them don't give you the choice), choose one of the three special weapons and adjust the fuel/armor/speed characteristics. All these preparations are surprisingly complex for a shooter like this, and a bad configuration can make the game really hard (no fuel in the middle of the desert, or a paper-thin armor are just two examples). Missions are set in the desert and jungle as well as over the sea and in snowy regions. Most often your objectives are, obviously, to seek and destroy, while performing some rescue operations and gathering as much powerups as you can. The powerups consist of ammunition, fuel, medals, and others. A scanner is installed into the vehicle to guide you, as is a mapping system and a limited shield. Unusually, the game only scrolls vertically even though you have full directional movement. When you rotate the direction the ground moves underneath you, ensuring a more realistic effect and smartly mimicking motion effects.
  • Sensible Golf (1994)
    Sensible Golf is a 2D golf simulation. Having been quite successful with their cute action soccer game Sensible Soccer, Sensible Software decided that the concept of "No fuss, just fun" could be applied to other sports, too. They chose golf. Sensible Golf is not an accurate simulation of golf, but an action adaptation of the sport streamlined for quick and easy gameplay. Consequently, complications such as wind and terrain heights are not featured, although the green has little arrows indicating the slopes. Apart from that, the player's only concerns are the water and sand hazards, and the distance to the hole. As a result, Sensible Golf is instead a practice in target shooting, rather than a golf game. Striking involves only two action: Aiming the pointer in the desired direction, and pressing the action button three times. The game uses the well-known three-click-control, with which you set power and swerve of the strike. The computer automatically suggests a proper club, but the player may change it manually. A pop-up map helps one find their bearing. The courses are fictional, composed from a pool of holes which often appear in multiple courses, sometimes with minor variations. Play modes include single 18-hole rounds, a complete season and a tournament. Up to 72 human players may participate in the latter.
  • Sensible Soccer - European Champions - 92-93 Edition (1993)
    With the original Sensible Soccer having sold hugely, this updated version was released some months later (and then used as the basis for the later console versions). The teams are updated, with the sides present in the 92-93 European tournaments included, and the player names updated to take transfers into account. The game was tidied up and changed in a number of areas. The most significant change is the addition of red and yellow cards for discipline (2 yellow card offenses or one `professional foul' (denying your opponent a clear goal-scoring opportunity) results in that player being sent off). The goalkeepers have been improved in skill, and the 1994 World Cup Qualifying tournament was added.
  • Sensible World of Soccer - European Championship Edition (1995)
    A "sequel" of sorts to Sensible Software's 1996 Sensible World of Soccer, a great conversion of the company's famous Amiga football (soccer) game. Based on the teams that played in Euro '96 tournament, SWOS: European Championship Edition sports new features that make the game even more addictive than SWOS, including the ability to pull off looping headers and curved passes, trial players, international management, and more charming cartoony graphics such as animated crowd and goal celebrations. Like its spiritual predecessor SWOS, the PC version of SWOS: ECE features digitized match commentary and funny animation sequences
  • Sentinel Worlds 1 - Future Magic (1988)
    The merchants who live on the three planets of the Caldorre star system have been recently assaulted and robbed by groups of mysterious space rangers. Giant battleships were set to eliminate the threat; however, the raiders proved to be too agile, dodging them easily. A smaller, interceptor-class vessel is now dispatched to Caldorre to deal with the problem. Sentinel Worlds I: Future Magic is an open-ended sci-fi role-playing game. It has a combination of role-playing character building, customizable spaceship combat, and exploration. The player will guide his team, flying through space and exploring the surfaces and bases of a few planets to unravel the mystery that's disturbing the known universe. The game opens with a mission to protect a merchant shipment, which involves space combat against enemy ships. Afterwards, the player is free to explore the planets, mining them for resources, talking to characters to receive clues, trading, acquiring better weapons and armor for the crew, and upgrading the space ship. The player can use a pre-generated party of five characters or create them from scratch, rolling their attributes. There are five character classes, but they have little impact on ground combat, with the exception of the communicator officer, who interacts with NPCs, and the medic, who has access to healing abilities. Characters also have skills, including various weapon proficiencies as well as communication skills such as bribery. Skills can be increased when characters level up. Space travel, combat, and planet exploration are done in 2D. The player can land in any spot on the three planets of the star system and explore them by navigating an armored ground vehicle. Certain structures can be entered. At that point the game switches to 3D vector graphics, though the party, NPCs and enemies are always superimposed on the radar. Both space and ground combat in the game proceed in real time. In indoor locations the player directly controls only the party leader, while the AI manages the actions of the others. The game features "paragraph books", where characters mention a paragraph number to read from the booklet, instead of getting the text in-game. This functions as copy protection, making the game require guesswork to complete without the manual.
  • Serguei's Destiny (2001)
    The evil sorcerer Blackmagic took over a village named Jolimy. Only a lone apprentice magician named Serguei can eventually defeat him and liberate his homeland. Serguei's Destiny is made with the AGI interpreter, which was the engine used for Sierra's adventure games in mid- to late 1980's (such as for example the first two Space Quest games). The game is primarily an adventure, but there are RPG elements as well: Serguei accumulates experience and learns new spells by completing quests. The player uses the arrow keys to make Serguei walk, and types any commands to to interact with the game, such as "open door", "get star" and so on. To cast a spell, the player simply has to type its name and press Enter.
  • Serpentine (1982)
    In Serpentine you control a multi-segmented snake in a maze; your goal is to survive and earn as many points as possible. At the beginning of each level, three enemy snakes will also enter the maze. To complete the level, you need to eat all of the enemy snakes. If an enemy snake has more segments than your snake, you can only eat segments that form the tail of the snake; a collision with the head is lethal! Each time you eat a segment, the enemy snake will become smaller until eventually you can devour it completely. For enemy snakes that have fewer segments than you, you can eat the tail segments or the head segment. From time to time, a frog will appear in the maze; eating this will cause your snake to grow. Both your snake and enemy snakes will leave eggs behind occasionally; left alone, these will hatch (your eggs earn you an extra life, enemy eggs will hatch another snake). Eggs can also be eaten to remove them from the playfield, so it's usually a good idea to eat enemy eggs before a new snake hatches! The maze changes for each level, and the enemy snakes progressively become larger and tougher to catch.
  • Serpy (1986)
    Serpy is a serpent -- serpent, as in snake, as in... this is a snake game. Gameplay is quite limited as these things go: the player directs Serpy ever onward toward small, randomly appearing particles of what must be food or some other snake-growth stimulant... upon consuming them Serpy extends in length, eventually running the risk of colliding with his own obscenely elongated coils. Barring surrounding walls, no other obstacles litter the playfield; rather this game is one of endurance, seeing for how long the player can neatly navigate the playfield before tripping up over his own snakeskin.
  • Sesame Street - Letter-Go-Round (1988)
    The Sesame Street Muppets invite a child player for a spin on the Letter-Go-Round!. By catching and matching letters on a spinning ferris wheel, children practice recognizing and matching letters, simple spelling and word formation. There are several types of game: - Upper case matching; - Lower case matching; - Mixed case matching; - One little word; - What's missing?; - Spell the secret word. At the start of each game, one of Muppet pets brings out a letter to match or word to spell and drops it on the seesaw. A letter appears on each ferris wheel bucket and as the Letter-Go-Round spins, child player should find the right letter to match or complete a word. Child may choose and try any letter, because there is no time limit to play. When a match is made or a word is completed, Muppet pets will dance and cheer a child player to the next round of play. The game is recommended for 1 player aged 3 to 4.
  • Seven Cities of Gold
    Seven Cities of Gold (7COG), Commemorative Edition, is a PC remake of the classic game designed by Dan and Bill Bunten for the Atari and Commodore 64 computers. You play an explorer commissioned by the King and Queen of Spain to voyage to a new world, claim land for the Crown, negotiate with (or conquer) the natives, and gain fame and fortune for yourself. Between voyages, you'll have to buy and outfit ships and hire men to crew them. As in the original 7COG, you can play at three different skill levels, and choose to explore either the historical map (consisting of the Americas at the time of Columbus' journeys) or a land form randomly generated by the game. As befitting a "Commemorative Edition," the PC version of 7COG has been beefed up with hi-res graphics and digitized sound. 7COG is a rare example of a game being completely redeveloped for a specific platform instead of merely being ported over. (However, Seven Cities of Gold did in fact come out natively for the PC in the mid 1980s. --Ed.)
  • Sex Vixens From Space (1989)
    Dashing hero-heartthrob of the future Brad Stallion is assigned by the Federated Government to locate and neutralize "The Tribe" -- a band of space-Amazon raiders spreading interstellar terror with their emasculating Sex-ray guns. With the assistance of Sandie, a shipboard computer, the player must guide Brad through two planetary environments, a space station, and his own streamlined vessel -- the Big Thruster. As for the various women he will encounter in his journeys? We'll put it this way: when you only have one tool at your disposal, every problem you encounter looks like a toolbox.
  • SeXoniX (1994)
    XoniX games are generally a spin off from Taito's Qix, in which the player traces outlines on a flat playfield, avoiding being touched by enemies while vulnerable tracing, and tries to close off complete rectangular portions of the screen. Early versions would "fill in" completely-traced areas with geometric patterns, but sooner or later some cloner would hit on the notion that there are some background images players would find even more pleasant -- here, as you might have guessed by the game's name, what the player gradually reveals are images of attractive women in compromising positions.
  • Seymour Goes to Hollywood (1993)
    Seymour goes to Hollywood to star in his first motion picture. As he arrives in his limousine, he soon discovers that the Dirk, the studio manager, has disappeared in Miami. Seymour must start production of his film by himself. Seymour Goes To Hollywood is a platform action game similar to Dizzy, this time replacing the egg character with an amorphous blob of unknown origin. Like in the Dizzy games, the main objective is to collect everything that isn't nailed down (using the fire button) to solve puzzles. In the upper left portion of the screen sits an inventory with three slots and beside that the score points and the energy bar. Seymour loses energy when touching dangerous objects and hazardous environments. When the bar gets empty, Seymour transforms into a pile of bones and the player loses one life. The game starts with three lives (shown as clack boards under the energy bar) and no way of saving progress.
  • Shadow Knights (1990)

    Published by Softdisk Publishing

    Developed by id Software, Inc.

    Released 1990

    Platform DOS

    Genre Action

    Perspective Platform, Side-Scrolling

    Theme Arcade

    From Mobygames.com. Original Entry

  • Shadow of Yserbius (1993)
    Shadow of Yserbius is the single-player, non-networked version of the popular graphical multi-user dungeon game on The Sierra Network. You create a character and journey as a solo adventurer into the dungeons and depths of the volcano Yserbius. You see the game from a first-person perspective as you journey through Yserbius. The story slowly unfolds as your character advances in experience while exploring the volcano.
  • Shadow Sorcerer (1991)
    Shadow Sorcerer is a tie-in with the Dragonlance series of novels. The player controls a party of four adventurers that have just rescued 800 slaves and must shepherd them through the wilderness before the evil Dragon army catches up with them. There are three levels to the game: * Strategic, where the player must move the refugees safely through the wilderness. * Tactical, where the party explores dungeons and other areas of interest, searching for information and treasure to assist the escape. * Political, where the players must deal with the refugee leaders and convince them to continue following the party. All three take place in real-time with the evil dragons constantly on the adventurers' heels slowly picking off the escapees.
  • Shadowforce (1994)
    ShadowForce is a shareware graphic adventure game. The story is set in the early 22nd century, when Earth Central Command, a world government body that succeeded the United Nations, establishes a special operations unit, the eponymous ShadowForce, to combat anarchy, chaos and corruption in the wake of a global crisis. This team of four "enhanced humanoids" becomes mankind's last hope when it faces new, unprecedented threats to its existence, such as a rampant AI or an alien invasion. The player's goal is to guide the ShadowForce team through three missions: Rise of the Overlord, GateKeeper and The Final Paradox. Only the first mission is available in the shareware version of the game. The game is played from the first-person perspective, with static images of each scene the characters find themselves in. Each scene has a text description, and many other events in the game are also presented as text messages. Movement and combat is turn-based, and interaction with the game world is accomplished through a mouse-controlled interface. The gameplay primarily consists of solving puzzles by manipulating items found throughout the game environment, and combat encounters. Occasionally it is also needed to talk to certain non-player characters by typing in keywords to elicit various responses from them. While there is no flow of real time, in some of the phases of the game the player is only able to take a limited number of turns before a certain event happens. Overall, ShadowForce places a greater emphasis on puzzle-solving, however combat also requires the players to cautiously think out their moves, as ammunition and health packs are rather limited.
  • Shadowgate (1987)
    Using the same graphical interface as Deja Vu, Shadowgate is an adventure game set in a fantasy world. Players take the part of an adventurer sent to the ancient keep of Shadowgate on a quest to find a mystic artifact known as the Staff of Ages and stop the evil Warlock Lord from summoning a horrific demon known as the Behemoth. However, Shadowgate has become infested with the Warlock Lord's demonic minions, not to mention the castle's still functional booby-traps. Unlike Deja Vu, death comes at the protagonist suddenly, unexpectedly and, most of all, often. Such simple acts as pulling the wrong switch or opening the wrong door can cause the hero to be skewered by a booby-trap or disemboweled by a monster. If the player character's torch burns out (this happens quite regularly) and the player forgets to light a new one, the protagonist will trip in the dark and break his neck.
  • Shadows of Mordor (1987)
    The Shadows of Mordor is an officially licensed J.R.R. Tolkien "Lord of the Rings" text adventure game based on the second part of the trilogy - "The Two Towers". You can select to play as either Frodo or Sam. The game follows the plot of the book closely and many locations have accompanying illustrations. Unusually for a text adventure game, the action happens in real time: if you sit there thinking of what to do next, things will happen in the game, e.g. creatures will move from location to location.
  • Shamus (1984)
    Infiltrate the lair of the elusive Shadow, shoot and sneak your way through his army of robotic minions, and hunt him down before he does the same to you. Starring in the titular role of Shamus, you will have to find your way through over 120 rooms in this cross between Berzerk's "robots in a maze" action and Adventure's exploration of a predefined game world. The elusive villain's henchmen will express their disapproval of your plans in rather strong terms, namely with showers of bullets. What's more, once they're dead they don't necessarily stay that way: each time a room is re-entered, a random selection of them will respawn. The Shadow has also arranged for electrified walls throughout his compound, so bumping into them will prove quite lethal. The labyrinth of chambers is divided into four levels, with multiple locked doors that'll have you wandering around in search of the right keys. If you tarry too long in the same room, a bulletproof Shadow (taking a page from Evil Otto's book) will drop by to discourage loitering.
  • Shanghai (1986)
    Shanghai is a single player, shareware, version of Mah Jong, the ancient Chinese tile matching game. The game is written in PASCAL and was originally released as shareware on bulletin boards and was later included on the April 1996 CD cover mount of PC Format (UK). It has six different tile sets and a Mark feature that allows players to bookmark the game at that point so that they can return to it should their strategy be unsuccessful. The game also has a Hall of Fame to record high scores. It is played with the mouse.
  • Shanghai II - Dragon's Eye (1990)
    Dragon's Eye is an installment in the tile-matching game series initiated by Activision. Players try to remove mahjong tiles in pairs from a set pattern. Different versions of the game have up to eight different tile sets, twelve patterns based on the animals of the Chinese zodiac, and a layout editor for creating patterns. In addition to the standard mode, the game also features "Dragon's Eye", a two-player Shanghai variant. Players take turns adding and removing tiles from a small field with one player attempting to remove all the tiles and the other trying to position tiles to make this impossible.
  • Shard of Inovar (1987)
    The story behind the game starts with the Eharin, an ancient Elfin race, who created a magical artifact known as the Inovar. At that time in the Earth's history a terrible plague known as the Nagroma, swept the land at the start of winter killing every living thing it encountered. With the aid of the Inovar the Eharin were able to create a protective barrier that kept the plague at bay. However the barrier, the Cairnrue, did not just keep the plague at bay, it stopped everything, so every spring the Rite of Decairn had to be performed to allow rain to fall. This rite has been performed for many years by Varwield Arthermin who has grown old and bitter. The last time he raised the Cairnrue, Arhermin tried to keep its power for himself. He was defeated by Kiron the Protector in a great battle during which a shard was split from the great stone of Inovar. Kiron took the stone and fled over the Adklaart Mire where, it is rumoured, he is now trapped by Arthermin's soldiers. Arthermin kept the shard and used its power to create the Naslava, creatures from the Earth's core, to protect him. This brought him into conflict with Rimarlion, Daughter of the Earth, whom he defeated and turned to stone. Before her fall Rimarlion entrusted her sacred amulet to the Laryx people of Mount Hiakron who in turn entrusted it to Sunquat, Leader of the Eharin, People of the Light. The player enters the game as Varwield Secunda, chosen by your people to serve under Arthermin as his apprentice. For years you have served him but now, as storm clouds gather and the rainfall is absorbed by the Cairnrue, the time has come for the Rite of Decairn to be performed and that task falls on your shoulders. Shard of Inovar a multi-platform, icon driven, text adventure game with graphics. It can be played with a keyboard or with a joystick. Instead of typing in 'Go North', 'Get item' and so on the player selects an appropriate icon from the panels that are above, below, and at either side of the screen. Another helpful feature is the 'Give item to person' icon which, when invoked, allows the player to select an item from the inventory and then highlights words from the last displayed piece of text for the player to select. This allows the player to select a person from their group without the need to spell all their names correctly every time.
  • Shard of Spring (1986)
    The blessed island of Ymros is always at ease thanks to the Shard Of Spring -- a crystal that bestows eternal springtime. Now, the evil sorceress Siriadne has stolen the sacred shard and you have to get it back. The world you once knew has fallen to hunger, famine and despair. Everyone now asks you to come forward and take the challenge! Shard of Spring is a role-playing game, in which the player creates and builds up a party of adventurers composed of the traditional races of humans, elves, dwarves, trolls, and gnomes. The two main classes are warrior and wizard; each class specializes in different skills (such as elemental proficiencies). Towns are represented by simple text menus; most of the action takes place in the dungeons, fighting enemy parties in turn-based combat.
  • Sharkey's 3D Pool (1990)
    Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game style (although the game can be played this way instead). The pace, spin and angle of each shot can be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) are included. There are seven skill levels to work through. A trick-shot mode is also included, with 20 pre-set shots. Prior to each match it is possible to bet on the outcome.
  • Shawl (1986)
    Shawl is a logical arcade game dealing with card suits. Circles of different colors, radii, and card suits appear in the rectangular frame, where the quasi-stick is flying in diagonal directions, ricocheting from the frame borders. The goal is to collect only unique suits to compose a four-suit set. Collecting a suit that already exists in the set composed so far will eliminate all other suits collected in the series up until this suit. Too many such missteps will lead to game over.
  • Shenanigans (1984)
    In Shenanigans players are looking for the Leprechaun's proverbial pot of gold at the end of the rainbow. The adventure begins, of all places, in the protagonist's own modest bedroom apartment. From that point players will need to roam the streets and interact with other people during their adventure. They will explore woods, caves, and, of course, encounter a leprechaun along the way. But remember, the prize is that pot of gold at the end of the rainbow. This graphical interactive fiction game uses standard single letter direction (N, S, E, W) for movement. Players can also SAVE their current location on cassette for restarting later. The command parser is a standard verb noun system (eg, "Go Door").
  • Sherlock (1991)
    Sherlock is a game of logic and deduction. It is your task to determine the locations of 36 blocks, based upon the information available in provided clues. Every puzzle can be solved by using the clues to eliminate possibilities until the location of a specific block can be determined. The game screen is divided in several areas. The top-left area is the puzzle solve board. In the top-right area contain the horizontal or multi-column clues. The bottom row contain the vertical or 1-column clues. A vertical clue tell the player that two squares are or are not in the same column. There are five types of horizontal clues. The "is next to" and "is not next to" clue says that two tiles are or are not adjacent to each other, but it doesn't say which one is on the left and on the right. The "is left of" clue (middle tile is yellow with 3 dots) says that one tile is to the left of another tile, but it doesn't say how far or close to the left. The "is between" clue (three tiles with two sided arrow) says that three tiles are adjacent but this can be from left to right or from right to left. The "is not between" says the same except that the middle tile is not between the other two.
  • Sherlock Holmes - Another Bow (1985)
    Sherlock Holmes in "Another Bow" is the first title in the short-lived Living Literature series of interactive fiction titles by Bantam Software. In this original story, an aging Holmes in his sixties becomes involved in a murder mystery aboard the steamship S.S. Destiny. Holmes and his companion Dr. Watson are awakened by a crewman to find an apparent suicide on the ship. There is something mysterious about this suicide, of course, and it's up to the famous detective to find out the truth. As his mind is not as sharp now, he will rely on the player as his longtime companion Dr. Watson to help him with the investigation. There are many characters (including famous real-life figures such as escapist artist Houdini, Gertrude Stein, Sir Lawrence of Arabia, Pablo Picasso and Thomas Edison) to observe, follow and spy on, and determine who may be a suspect during the time-limited game. There are six smaller cases within the whole mystery which must be solved in order to arrive at the final truth. The player also must be discreet in the investigation; ordering Holmes to do anything offensive might ruin his reputation.
  • Sherlock Holmes - The Riddle of the Crown Jewels (1987)
    The famous detective Sherlock Holmes reads in a newspaper that the Tower of London has been closed for "reasons of security." Shortly afterwards he finds out that the Crown Jewels belonging to the royal family were stolen. The fact is kept in secret, and Dr. Watson, Sherlock Holmes best friend and associate, must retrieve them within forty-eight hours to avert a world-wide scandal. In this text adventure the player controls Dr. Watson, exploring familiar locations in London, questioning suspects and solving puzzles. The interaction with the game world is performed by typing combinations of verbs and objects. Descriptions of locations must be read and studied carefully, as they may contain clues vital to solving the game.
  • Sherlock Holmes - The Vatican Cameos (1986)
    Text adventure based on Arthur Conan Doyle's famous character. You play as Sherlock and must solve a mystery using interrogation and investigation in order to catch your suspect. The game features some real-time elements, seldom found in adventures, such as NPCs with agendas (used over a decade later in Westwood's Blade Runner). The clock keeps on ticking and you'll loose if time runs out. Features nice elaborate writing.
  • Shiftrix (1991)
    Shiftrix is a puzzle game with similarities to Atomix. The player is presented with a top-down level with differently coloured blocks. Those blocks can be moved in any direction, but they automatically move into the chosen direction until they meet an obstacle, e.g. a wall or another block. In contrast to Atomix, the goal is not to create a shape but to vaporize all blocks with the usual tile-matching method: two or more blocks of the same colour disappear when they touch. Each level has to be solved within a certain time frame and a limited amount of bombs can be used to kill off single blocks. Multiplayer is always turn-based, but there is a choice if the turns are inside the level (i.e. the first player moves one block, then the second the next block and so on) or outside (i.e. the first player solves the level and then the second player gets a shot at it).
  • Shiloh - Grant's Trial in the West (1987)
    The major battle in Western Theater of American Civil War fought on April 6-7, 1862 near church Shiloh in Tennessee was the bloodiest battle between Union and Confederate forces. Historically Union forces lead by Maj. Gen. Ulysses S. Grant won in the battle and finished Confederate's hopes to block the Union invasion of northern Mississippi. The game is played as Confederates, as Unions, both sides, or having the computer choose. Two scenarios are available: the Campaign Scenario April 6-7 (Confederate's attack and Union's counterattack after Union supporting forces arrival) and First Day Scenario April 6 (Confederate's attack only). There are three difficulty levels and five levels of different options such as Conf/Union Ammo Supply, Union Arrival, Conf/Union Effeciency. During war gameplay you move the troops on the map with rectangular grid using your tactical/strategical skills by turns, after that combat is flowing, and statistical results of the combat are shown. Map represents nature of the locality. Each turn takes some amount of time. Your actions increase your score according to successfulness.
  • Shinobi (1989)
    You control a ninja, Shinobi, who must battle his way through each level in search of hostages which must be rescued. You have shurikens, kicks and punches to defend yourself with. As well as the powerful ninja magic which can clear the screen of enemies in one go. Each level is broken down into smaller scenes and hostages are guarded by big blokes who throw swords. Watch out for gun-toting enemy henchmen and ninjas. Reaching the end of each level will find you battling it out with a boss. These range from 8ft giants to helicopter gunships.
  • Shogun (1986)
    In this Infocom interactive adaptation of James Clavell's Shogun novel, you play John Blackthorne, the first Englishman to set foot on Japanese soil.
  • Shooting Gallery (1990)
    Shooting Gallery is a cute little arcade game released as shareware. It's a combination of 7 little shooting games which are all controlled by the mouse and depend on your quick mouse reactions. You'll gain points and the goal is to get as high as possible in the highscore list. Of the 7 little games, 1 and 4, 2 and 5 and 3 and 6 are some sort of 'sequels' to each other. It are quite the same games, only a little bit more difficult. The seventh game is maybe the most fun of all, you have to shoot cowboys which are invading a family's house, and you should try not to shoot the family members.
  • Shufflepuck Cafe (1989)
    One puck, and only two competitors. One is the computer, and the other is, of course, you. You get a chance to match your skills at this Air Hockey style game, over 'Cantina Band' inspired music. Deflect the puck around the walled area using your bat, trying to knock it into your opponent's goal. There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first.
  • Shuihuzhuan - Liangshan Yingxiong (1997)
    Classical Chinese literature comes to life in this game (the title can be translated as The Liangshan Heroes of Water Margin), following the dramatic tale of deceit, exile, and vengeance for protagonist Lin Chong, in side-scrolling, beat-em-up gameplay. With support for up to three players, companions Lu Zhishen, Jin, and Yang Zhi are ready to assist in the fight against the villainous Gao Qiu.
  • Shuttle The Space Flight Simulator (1992)
    An old, but very realistic space shuttle simulator. The package contains, in addition to two game disks, a very thick manual and a large sheet (A2 size, maybe) displaying the cockpit instruments of the shuttle. To successfully fly the missions, the player must learn a great number of dials and how to use every single instrument, located in nine different cockpit panels. The controls can be used with mouse, but keyboard shortcuts are essential for quick operation. In addition to cockpit views, there are various external views, from which you can see the shuttle e.g. in launch pad and in orbit. If you do not use time advance or time skip options during the game, playing one mission can last for days. Going through the proper pre-launch countdown takes five hours, for example.
  • Sid & Al's Incredible Toons (1993)
    Sid & Al's Incredible Toons is a spin-off of The Incredible Machine series. It features cartoon characters and items instead of pseudo-realistic contraptions, but the goal is the same: to build hilarious machines reminiscent of the pictures of Rube Goldberg. Sid Mouse and Al E. Cat have probably never heard of Tom & Jerry, but they're just as single-minded: any means to hurt the adversary is a good one. They get plenty of means in Incredible Toons. Around 100 puzzles need to be solved, each one a 2D machine of which crucial parts are missing. The player's task is to choose useful objects from a separate window, position them on the screen and start the machine to see if it's working. A simple example: a piano hanging from a rope needs to be dropped on Al. To accomplish this, you place open scissors next to the cable and drop a ball on them - voila, the rope is cut, Al crushed. However, most puzzles are far more complicated; for example, the player might first have to lure Al under the piano with a fish, which needs to be transported to the right location by conveyor belts. The puzzles involve a score of contraptions, ranging from simple ropes and pulleys to balloons, trapdoors, catapults, bombs, electrical hairdryers, and motors. Sid and Al are accompanied by several other cartoon characters, such as the lady elephant Eunice who will toss things around, or the pet dragon Bik that ignites objects with his fiery breath. Gameplay is spiced up with cartoon animations -- Al chasing Sid is a sight to remember. If the player has solved all of the puzzles, the player can build own challenges with the comfortable editor. Oh, be sure to learn Sid & Al's lessons well -- you never know when you need to get rid of a mouse with nothing but some cheese, a trapdoor and an anvil.
  • Sid Meier's Railroad Tycoon Deluxe (1993)
    This expanded version of Sid Meier's original Railroad Tycoon includes additional scenarios and settings, enhanced graphics, and several additional types of trains to work with.
  • Side Arms Hyper Dyne (1987)
    Originating in the arcades, Side Arms is a horizontally scrolling shoot `em up in which you control Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. You must first reach Bozon's territories, then wipe out its forces hidden in caverns and lurking in underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot either to the left or the right, giving you more range to launch attacks.
  • SideWinder (1988)
    MS-DOS: SideWinder by (1988)
  • Sierra Championship Boxing (1985)
    In World Championship Boxing Manager the player can develop the careers of aspiring heavyweight boxers. The option are selected through an icon-based system, representing the manager's office. Training the boxers involves deciding which areas they should work on, considering their strengths and weaknesses and any damage inflicted in previous fights, and those of their next opponent. There are 97 of these in the game, so reaching the top of the rankings will take about 15-20 fights. Choosing a beatable opponent who can get the fight as high up the Friday Night bill as possible, as well as negotiating the best financial deal and a mutually agreeable dare, are the main considerations. Two different governing bodies are included in the game, each with subtly different rules. A fight in one set of rules won't be viewed quite as significantly by the other. The matches are presented from the commentary box, with the two expert analysts exchanging textual descriptions of the key punches, and who is dong the best (a clue to how any judges' decision would go). Before and during the fights the player can instruct the boxer as to what tactics to adopt.
  • Sierra's 3-D Helicopter Simulator (1987)
    In 3-D Helicopter Simulator, fly the McDonnell Douglas AH-64A Apache attack helicopter. The game allows the player to fly over various locations, or play in a target practice and combat modes. Two players can compete via a modem.
  • Silent Service (1985)
    You are now a member of the Silent Service, the US Navy Submarine command. For a long while after Pearl Harbor, you are the only forces capable of striking back at the Japanese in the Pacific. Take one of the "fleet boats" and go on extended patrols of up to 2 months from Hawaii, Australia, or New Zealand. Set your difficulty/realism level and time period (early means less tech for juicier targets, later means tougher escorts, more tech, lousier targets). Contend with factors like dud torpedoes, maximum depth, and more. You can choose among practice run against some old hulks, recreate historical convoy attacks, go on a single patrol, or go on your own campaign, which lets you go multiple patrols until you die, get promoted, or survive the war. How well will you do when matched against history?
  • Silent Shadow (1988)
    Silent Shadow is an arcade with a small aerofighter as protagonist. The objective of the game is to get unharmed with maximum discretion a huge bomber to destroy the enemy fleet in the Persian Gulf. To do so the player has a modern and sophisticated fighter whose power, speed and ability can get to create false images on the radar, making it worthy of the Silent Shadow nickname. To achieve the goal 4 phases must be overcome (airbase enemy, city, desert and the enemy fleet). The idea is not to depart too much from the bomber to avoid being hit by enemy fire, being destroyed and ending the game, but neither should you go too slow because you could clash with the bomber, then losing the few opportunities you have. Expansionary pumps are available that can destroy all enemies in sight. The game allows collaborative game where up to 2 players can take one aerofighter.
  • Silicon Dreams (1986)
    This interactive fiction game is a trilogy of the Level 9's adventures Snowball, Return to Eden, and Worm in Paradise. These had previously been released for some but not all of these systems. Silicon Dreams can be played as three separate games, but to obtain the maximum number of points, you must complete them in order (carrying your score from one adventure to the next). Snowball has graphics for the first time, and the other two games have more graphics than before, and some longer text descriptions are added to all 3 games. Snowball: As Kim Kimberley, your mission is to safeguard the colonization ship Snowball 9 and its passengers. When you are awakened prematurely from hibernation, you know something's wrong! Return to Eden: Your objective is to get into the new city of Enoch, and stop the Eden robots from destroying Snowball 9. Worm in Paradise: You have to find as much information about the city as possible, obtain money, and then become a member of the governing party of Eden.
  • Silpheed (1988)
    In Silpheed, the player pilots a spaceship through levels of increasing difficulty, in a pseudo-3D vertically scrolling field, shooting everything in his path. New weapons will become available as he gathers points, and power-ups are sprinkled throughout the levels. The game is one of the first-ever that used music as a selling point.
  • Silverball (1993)
    Silverball is basically a commercially published version of the game Epic Pinball. The game engine is nearly the same, only the tables themselves are different. It comes with four tables: Fantasy, Blood, Snooker Champ, and Odyssey. Some distributions (Silverball Plus 2) include two extra tables, Warbot and Duel, which are more or less the same as the Excalibur and Magic tables from Epic Pinball with some different art and music. Finally, a seventh table, Nova, may or may not be a part of the game - see Trivia for details.
  • SimAnt - The Electronic Ant Colony (1991)
    SimAnt explores the detail of the lives of ants, as you take full control of an ant colony. Build up your colony to conquer the other colonies in the yard. Foes include spiders and humans - make their lives a misery by invading their homes. A Quick Game option focuses on battles with other groups of ants, and a full Tutorial mode is provided. Biological detail of real ants is provided, to help make the package more educational. In the full game the player starts out as the black queen ant who must start an ant hill and produce offspring to start the first colony. They control the output of types of ants between soldiers, workers, and breeders. Soldiers fight the enemy red ants and protect the ant hill, workers maintain the food supply and build out the ant hill, while breeders are used to start more ant colonies in the effort to take over the human's property. The player can switch from controlling one ant to another as necessary to do different tasks in the game directly. They can go out on the surface and collect green food dots, call in the troops and take down spiders and caterpillars or invade the red ants' hill and kill them off. While out on the surface it is important to be careful not to drown in the rain or get killed by the lawn mower. When there are populations of breeders, they can be dispersed to other sectors of the yard and house within three sectors of the current sector you're operating from. Once a sector has a black ant hill on it, the player can move over to the newly populated sector and work from there to continue furthering the black ants. The game is won when the red ants are exterminated from the play field and the human and his cat and dog are driven from their house by the overwhelming ant infestation which has been waged on them.
  • SimCity (1989)
    SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types of businesses. Make sure to consider which sites are effective for which tasks. Some power sources pollute, others don't but are more expensive. Taxes must be raised to ensure an income, and then portions allocated to public services such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be dealt to contain any damage. Successful mayoring will cause the small village to grow into a town, then a city and finally a metropolis. As the city's size grows so do it's needs. Commercial buildings may suddenly find that they need an airport to expand trade, or housing may find itself changing rapidly as vast amounts of people come and leave. The game also includes 8 pre-defined time-limited scenarios, with specific challenges and targets. The environment varies in each game (especially if you have the Terrain Editor add on), and this should affect your choices.
  • SimEarth - The Living Planet (1990)
    SimEarth puts you in charge of an entire planet throughout its 10 billion year lifespan. Your ultimate task is to guide the planet's inhabitants into the stars, from its humble single-celled roots. The main threats you face include pollution, disease, famine, war and global warming. The controls available to you include the chance to move mountains and continents, creating different levels of species, and unleash tidal waves and earthquakes so as to reshape your planet. All of these things take from your limited energy, which must be replenished.
  • SimFarm (1993)
    Take control and manage a virtual farm, buying and selling lifestock and planting and maintaning crops. There is a changing weather system and realistic seasons important to the running of your farm.
  • SimHealth (1994)
    SimHealth has a rather serious subject matter: the debate in the summer of 1994 over what kind of health care system the United States should have. The player gets the usual godlike power, being able to choose what proposals to adopt and even what assumptions should be in the underlying mathematical models (an especially good thing, since many of the models turned out to be so very wrong).
  • SimLife (1992)
    A complex game in which you can create your own ecosystems, animals or vegetables, then watch them eat, evolve, mate, or die. Feel free to create funky animals! How about a giant snail that would have to eat several trees each day to survive - or a small kangaroo that would lay eggs and eat only bugs? You can even edit their DNA code, and make your animals mutate.
  • Sinbad and the Throne of the Falcon (1988)
    Take to the high seas as Sinbad the sailor. You have been asked for help by the Princess to defeat the Black Prince and his minions from hell. You will fight pirates and genies, find romance and heartbreak, comedy and tragedy. Sinbad and the Throne of the Falcon is a more action-oriented game than most other Cinemaware releases, though it still contains strategy portions in which the player has to tactically move troops around to secure victory. The game features many arcade and fighting sequences, as well as limited decision-making moments.
  • Sir AddaLot's Mini Math Adventure (1993)
    In the game you as a brave knight Sir AddaLot have to defeat evil dragon Scorch, who terrorize castles. To drive away dragon you must eliminate equal results of mathematical expressions, while walking from castle to castle. After freeing the land, king and queen rewards you with a fish for your moat, which you can watch at any time for your relaxation.
  • Sirwood (1990)
    The dark magician Amargol has stolen the magic golden shield from the Nargoot village. The player, as Arn, a courageous shepherd, must recover the shield before four days have passed. Otherwise the power of the shield will be taken by Amargol. Sirwood is a side-scrolling action game with a few adventure elements. Along three stages (the forest, the caves and the Amargol's castle), the player must destroy all the enemies and finally, recover the golden shield.
  • Ski King 2 (1997)
    Ski King 2 is a downhill ski game and sequel to Ski King. You have to race as quickly as possible down the hill and at the same time avoid all of the obstacles in the hill. The trees from the first game are not the only obstacles, there are rocks, water and billboards too. And to make the game more interesting jumps has been added. There are two game modes: Pro hill and Endless. In Pro hill mode there are 50 hills and for every 10 hills you get past you get an extra life. In endless mode you just ski for as long as you can. The hills are generated randomly so no race is the same.
  • Ski King 3 (1997)
    Ski King 2 is a downhill ski game and sequel to Ski King. You have to race as quickly as possible down the hill and at the same time avoid all of the obstacles in the hill. The trees from the first game are not the only obstacles, there are rocks, water and billboards too. And to make the game more interesting jumps has been added. There are two game modes: Pro hill and Endless. In Pro hill mode there are 50 hills and for every 10 hills you get past you get an extra life. In endless mode you just ski for as long as you can. The hills are generated randomly so no race is the same.
  • Ski or Die (1990)
    Ski or Die is a winter-themed extreme sports game in which the player can competes in 5 different events: * Downhill Blitz: Downhill skiing event in which the player can make large jumps over chasms and perform stunts in the moguls section * Innertube Trash: Two players descend a mountain in innertubes. Score points by picking up items, perforating your opponents tire with a knife or fork and finishing first. * Acro Aerials: Ski down a ramp and score points by performing acrobatic jumps. * Snowball Blast: First person snowball fight. Score points by taking out little that attack your snow fortress. * Snowboard Half-Pipe: Put on your snowboard and score as much points as possible in a limited amount of time by performing tricks inside a half-pipe. Practice a single event or try the tournament. The tournament mode has hot-seat multiplayer support.
  • Skull Quest I - The Cyan Sarcophagus (1993)
    Skull Quest I: The Cyan Sarcophagus is a single player, shareware, dungeon crawl game for DOS. Two hundred years ago the player served Lord Trentarus who was a good man. To ensure his reign continued he had his mages build a sarcophagus out of pure wizidrium. By becoming one with this magical device Lord Trentarus would ensure his continued victories over his enemies for eternity. Thus was the Cyan Sarcophagus, the most powerful magical device ever known, constructed. In addition Lord Trentarus had a large crypt built and he left orders that, upon his death he was to be placed in the sarcophagus and that it and his followers were to be sealed in the crypt. The player takes the role of the soldier charged with the task of sealing the crypt and to guard its doors against grave robbers. All has been well for two centuries but now there is a new threat and it is coming from within the tomb, within the sarcophagus! From somewhere a being, a thing that is neither a neither human nor demon, is using the sarcophagus to try to enter your world. Taking advantage of the weakness in the ethereal plane that exists around all grave sites, it has succeeded in sending some of its minions through. Soon it will attempt to come through itself! The game starts with the player, a skeleton with little memory of who he has been, falling into the crypt. There he learns that many followers have perished or become unstable due to the boredom that the dead must endure. The player must negotiate the labyrinthine crypt, avoiding all the traps that were set for the grave robbers, and defeat the monster and its minions. This game is entirely keyboard controlled.
  • Skull Quest II - The Vortex (1994)
    Skull Quest II: The Vortex is a single player, shareware, DOS dungeon crawl game. The basic story behind this game is identical to Skull Quest I: The Cyan Sarcophagus. Two hundred years ago the player served Lord Trentarus who was a good man. To ensure his reign continued he had his mages build a sarcophagus out of pure wizidrium. By becoming one with this magical device Lord Trentarus would ensure his continued victories over his enemies for eternity. Thus was the Cyan Sarcophagus, the most powerful magical device ever known, constructed. In addition Lord Trentarus had a large crypt built and he left orders that, upon his death he was to be placed in the sarcophagus and that it and his followers were to be sealed in the crypt. The player takes the role of the soldier charged with the task of sealing the crypt and to guard its doors against grave robbers. After two centuries a being known as 'The Null Beast' took advantage of the weakness in the ethereal plane that exists around all grave sites and tried to break through into this world from another plane of existence. It was thwarted but it has not given up and now its back again. As before the game starts with the player, a skeleton with little memory of who he has been, falling into the crypt. There he learns of the new peril from his old companion Skellion and sets out deeper into the crypt to vanquish the beast once and for all. Skull Quest II was designed to be a tougher game than its predecessor with more illusionary walls and many more objects being hidden or harder to reach. This game is entirely keyboard controlled.
  • Skunny - Back to the Forest (1993)
    Another game in the Skunny series. This is the original Skunny, a side-scroller in which you must collect various items within a set time limit.
  • Skunny - In The Wild West (1993)
    After his trip back to the Ancient Rome in Skunny: Save our Pizzas, Skunny the squirrel just wants to get back home. But instead he finds himself in the America of the Wild West. It turns out that his mother has altered the time machine because she wants his son to fix old injustices. Skunny shall get back the sheep that have been stolen from the farm of Skunny's parents back in 1909. Skunny: In The Wild West is a shareware platform game with ten levels in which all stolen sheep have to be freed. To reach this goal Skunny has to jump from platform to platform, cross seas or abysses and protect himself from hostile animals and persons with his weapon, a water pistol. While some enemies disappear permanently after being shot, others appear again after a short period of time. Getting hit or touched by an enemy results in losing energy and sooner or later in losing one of the four lives; falling down a platform Skunny loses a life immediately. Then he has to restart from the beginning of the level or a savepoint. In this case all already saved sheep are still saved but all enemies are back. Skunny can pick up water for his pistol, items that restore his health and can carry a box. He can put it down wherever he wants and use it to jump to higher platforms. In the shareware version allows play of only the first two levels. By registering all ten levels can be played, there are more enemies and cheat codes can be used.
  • Skunny - Lost in Space (1993)
    All TV Satellite dishes have been stolen by a horde of crazed Schnozes. Astronauts were sent to the Moon to retrieve the dishes but have been captured by the villains and are now being forced to take part in bizarre alien rituals. The secret agent Skunny Hardnut is then sent to the Moon rescue the astronauts and retrieve the dishes, equipped with the state of the art Moonbuggy. Skunny: Lost in Space is a rework of Atari's Moon Patrol. Skunny has to scroll all the way right at each level, firing the Moonboogy's twin lasers against enemies and jumping craters. The Moonbuggy has limited ammo and energy. As he wanders throughout Moon's landscape, he can collect lives, ammo and health items. The player can choose any of the ten levels to start playing (two in the shareware version). The game features a "smart" save feature, which automatically saves the game if the player exits the level during gameplay.
  • Skunny - Special Edition (1995)
    Skunny has returned once again in another side-scrolling game. The graphics have been somewhat updated over his previous adventures, but that same classic gameplay remains. Skunny is traveling around this game world in search of treasure, all the while avoiding his enemies.
  • Sky & Rica (1995)
    Astro is a bizarre realm where all natural environment and living creatures are controlled by the super-powerful computer Lucifer. For years the computer has been preserving peace in the world, but the rebellious Dr. Saradin organized a coup, seizing control of the computer and assaulting towns and countryside with his twisted creations. Testing a magic fighter craft made by Dr. Esiry, the boy Sky and the girl Rica decide to stop Dr. Saradin and restore peace in the world. Sky & Rica is a vertically scrolling shoot-em-up with "cute" visuals (a so-called "cute-em-up"). The player can control either Sky or Rica in a single-player game, or join forces with another player and control both on the same screen. The game's seven stages consist of various themes and are populated by colorful creatures that attack the protagonists from air or land. Power-ups change the properties of the default weapon, allowing Sky or Rica to shoot in two or three directions and increasing firepower. The player an also select a type of "options", i.e. orbs that attach themselves to the fighter craft and assist the heroes in battle.
  • Sky Shark (1989)
    Sky Shark is a top-down shooter similar to Raiden. You start off with four lives and three bombs. With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all). Includes three difficulty levels and two-player support.
  • SkyChase (1990)
    Take to the skies and fight your opponent (computer or human) on a split screen or null-modem link. Takeoffs and landings are handled automatically, so players can focus on shooting each other down. Flyby replays are featured for crashes, so you can gloat over each victory. In one-player mode, the view from your opponent's plane is optional; either way you have a scanner to help locate them. Different levels of ammunition and missile stock can be set, to make for a variety of gameplay options. After the game has been ran for 3 hours, a hidden 'paper plane' mode is added, alongside a roster of topline machines such as the F-16 and MiG-29.
  • Skyfox II - The Cygnus Conflict (1988)
    Pilot a starfighter on a variety of missions, from locating lost artifacts to destroying the enemy, in this early 1st-person shooter in space.
  • SkyRoads (1993)
    Pilot your starglider on a "road" through space, avoiding obstacles and holes along the way, and without running out of fuel or oxygen. Full version includes 30 roads in 10 areas.
  • SkyRoads Xmas Special (1994)

    Published by Creative Dimensions

    Developed by Bluemoon Interactive

    Released 1994

    Official Site SkyRoads Xmas Special

    Platform DOS

    Genre Racing / Driving

    Perspective 3rd-Person Perspective

    Theme Sci-Fi / Futuristic

    From Mobygames.com. Original Entry

  • Sleeping Gods Lie (1989)
    After the benevolent god N'Gir has given his blessings to the beautiful land of Tessera, he felt his work was pretty much done, and... fell asleep. Unfortunately, with no gods to watch over the world, an evil Archmage has gradually taken control over it, oppressing the population with his iron rule. The hero of this story lives in the town of Thurin, which is somewhat out of the Archmage's range of influence. However, when a gravely wounded kobold delivers a message to him and dies on the threshold of his house, the hero realizes that his long journey has begun - the journey to wake up the slumbering god! Sleeping Gods Lie combines elements of action and adventure-style gameplay. The entire game world is viewed from first person perspective, rendered in "fake" 3D. The player explores this world, finding items, solving occasional puzzles, and getting closer to the goal. Enemies will often attack the hero; the key to victory is usually the power of the weapon the hero wields. These can be melee weapons as well as long-ranged ones such as a slingshot. Combat is entirely action-oriented. The game has an internal clock, and the hero can get tired and will have to rest from time to time.
  • Slicks 'n' Slide (1993)
    Slicks 'n' Slide is an overhead racing game where you try to drive your vehicle as fast as possible in available tracks. You can also use weapons to slow down your opponents. The idea of the game can look simple but Slicks 'n' Slide has very detailed options giving you the opportunity to change it in your own style.
  • Slordax - The Unknown Enemy (1991)
    Legends tell of a race of super beings, the Slordax, who once tried to conquer the galaxy. The war lasted for a century. In the end, the Slordax were repelled. The Slordian system was dead for over seven hundred years. But now the Slordax are back. The Intergalactic Defense Alliance gave you the task to take them out with your RedDog Adaptive Strike Ship before they grow too strong to defeat. Slordax is a rather typical shoot-'em-up vertical scroller with EGA graphics and five levels. An unique feature is the ability to control how fast the screen scrolls.
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  • Snack Attack II (1982)
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  • Snake Game (1992)
    Snake Game is a nibbles-style game. As a snake, the player has to eat all the fruit on the level and avoid the skulls. The game is a TSR; the player starts it and can press Ctrl+Alt+G anytime to play it.
  • Snaker (1993)
    Snaker is a Swedish adaption of the classical concept of snake games. The player uses the arrow keys to control a green snake that is constantly moving through a scrolling labyrinth. The snake has a certain amount of strength at its disposal that decreases by movement and will immediately kill the snake when run out. This strength can be refilled by eating apples (spawning one after another) and pears (spawning randomly) in the labyrinth, but the hook is that eating such fruits will grow the snake, thus making it harder to navigate through the sometimes narrow corridors, because hitting its own tail will also end the game as will hitting a wall. If the player manages to eat enough apples, the level exit will open and allow access to the next floor of the labyrinth. Eating pears will refill the strength meter to full power and yield 800 points. The goal of Snaker is to accumulate enough points to make it into the integrated high score list. Points can be earned by eating fruits and finishing a level with as much remaining strength as possible.
  • Snap Dragon (1992)
    In this educational game you should help Snap Dragon, accompanied by his friend Teddy Bear, to make his photo album. Choosing one of the six locations (bathroom, underwater, farm, camping, bedroom, space), you should sort several items (4-10) on the screen and make a shots to add new photos to album. Animation of movable items and characters is present, entertaining the kid player. The Coloring Book with the 12 images available to paint is present also as another side of the game. During the painting, the image may be printed.
  • Snarf (1988)
    Snarf is a maze-like game. The objective is to finish all levels. A level contains points, keys, doors, teleporters, enemies, powerups and enemy generators. You can shoot the enemies to make free your path, but they will appear again from the generators. When you reach the right end of the level, the level is finished. Some factors comprehend gameplay, however: for instance, you cannot have more than 1 or 2 bullets in the game: you will be able to shoot only when you don't have the maximum number of bullets currently on the screen. The game has 50 levels, climbing in difficulty from very easy to very difficult. Snarf comes with a level editor to create your own levels: you can also create the graphics for the wall for that level. It also comes with a comprehensive manual.
  • Snooper Troopers (1982)
    The first in a series of 'edutainment' titles long before the portmanteau term was popularized by marketing executives, Snooper Troops had younger players trying to solve the mystery of "The Granite Point Ghost", an entity that is trying to scare the Kim family out of their new home. Using the SnoopNet computer, players will comb the streets of the neighborhood looking for clues, and investigating people's houses while they're away. Speed is of the essence, as if your Snooper Troop is caught when the owner of the house returns home, you could be thrown off the case for good! The title encourages players to keep facts on people, map the neighborhood, review clues, receive special messages, and ultimately, find enough information to accuse and convict the criminal trying to chase the Kim family out their home.
  • Snooper Troopers Case 2 (1982)
    The 2nd and final in the series of detective/problem solving games for kids. Armed with your Snoop-mobile, the snoopNET computer, a wrist-radio, flashlight and pen and paper, you're the detective who must solve the case of Lilly, the missing dolphin. The game requires logical thinking, planning, and note taking as you slowly comb the neighborhood gathering clues and evidence. Once the suspect is properly identified, use the snoopNET computer to accuse and ensure that justice has been served.
  • Snoopy's Game Club (1992)
    Snoopy's Game Club is a small collection (3 in total) of mini games for kids: SNOOPY's Animated Puzzles - are jigsaw-puzzles of animated pictures featuring Snoopy and the gang. You can choose how many pieces to break the picture in (from 4 - 64 pieces) and when completed, you will get to see a short little cut-scene. CHARLIE BROWN's Picture Pairs - concentration-like card game where players flip over cards that are placed face down and try to make as many matches as possible. You have a choice of choosing between picture cards (cards that have Peanut characters on it), or alphabet cards. You can choose to play by yourself, against a friend or against the computer. WOODSTOCK's Look-Alikes - a matching game where many similar but not quite-the-same objects are displayed and you have to match the two that are exactly alike. You can select the number of objects displayed (18, 16 or 12).
  • Snow Queen, The (1993)
    This game, an adaptation of Hans Christian Andersen's 1845 faerie tale Sneedronningen, puts the player alternatingly in control of the story's two protagonists, little girl Gerda and her friend the little boy Kay in an attempt to reunite them from dangerously wintery mutual alienation. The game author has made a formal exercise in structure by alternating interfaces between episodes and their respective protagonists, Gerda interacting with the game world as per a conventional early text adventure game and Kay selecting options Choose-Your-Own-Adventure style from a list.
  • Sobor (1991)
    One of the first games produced in Russia after the collapse of the Soviet Union, Sobor is a beat-em-up featuring Russian peasants engaging in bitter hand-to-hand combat through their quest to defeat "Evil Forces", protecting the knowledge that was found contained in ancient scrolls describing Russian Sobor combat system. The game is broken into stages alternating object courses and combat. The player controls the group of five fighters. In the very first stage they are trained in a sparring session, the player's performance defining their toughness for the rest of the game. Obstacle stages involve passing by the Baba Yaga and other characters of the Russian folklore, or navigating a grid of lightning-shooting skulls. The core of the game, however, is five-on-five brawls, where the player controls one of the fighters while other four are controlled by AI. The player can switch the controlled fighter at any time.
  • Soccer Team Manager (1994)
    Your primary role is to manage a soccer team, and watch as they develop after each match, which earns or loses you money, without ever seeing or taking part in on field action. Chose from British and Italian football leagues to custom your own team from selection of top players to hire, fire or exchange with another club. Decisions made will determine their success, chose poorly and it reflects in the overall results. To help in the process, you can review their salaries and receive weekly financial information after a game. Pick avenue for your team to play, some are more expensive then others as are the top teams you play against. A good crowd turn out helps to boast profits as you gain a percentage of total ticket sales.
  • Softporn II (1985)
    In the shadowy dives of Hoboken, New York, a lust-crazed man seals a final tryst with an old flame on the eve of her permanent relocation to far Denmark with her husband. This is a game that simulates a sexual exchange between a man (the player) and a simulated woman. Taking initial user input for the players' names, personality traits and measurements, it equips them with appropriate adjectives and behaviors and points them in the direction of the player's garret. Actual game input overlooks the strengths of a text parser, with viable options including various combinations of vanilla erogenous zones with hands and mouths. When the arousal levels of both parties is sufficient (both the male being flagged with "hard" status and the woman with "wet" -- indicated by the game via the report command) simulated penetration is allowed.
  • Sol Negro (1988)
    A millenarian spell, transmitted from parents to children, turned the muscular Bully into a fish and the indomitable Monica into a hawk. Every full moon one of them suffers a transformation and the other recovers his normal form, which prevents them to be together. Only an extraordinary phenomenon can break the spell, something as extraordinary as a sun eclipse... the Black Sun. In order to break the spell, Bully must free Monica (the hawk) of her cage for, turned he in fish, arrive on time together at the sacred submarine temple of the sun, a grotto located beyond the borders of the city submerged of Hidrionis, just at the moment in which the moon is embraced with the sun and a huge shade crosses the planet. The objective in the first stage is to rescue Monica, turned a hawk, for which you will have to locate the key of the cage on which she is imprisoned and go to rescue her, you will count with the help of a jet pack and a M-92 rifle laser; once done, face together with her all the dangers until arriving at the magical palace. The second stage is developed at the heart of the ocean. Monica must protect Bully in his form of fish and together with him arrive at the submarine grotto. Monica counts with an aquatic propellent and a hydro leak pistol with which she will have to defended herself against the submarine enemies.
  • Solitaire Royale (1987)
    This was an early commercial instance of Card Solitaire. There are 8 different solitaire games, including Klondike, Calculation, and Three Shuffles and a Draw. You can also play "Aunt Anne's Tour" where you play all 8 in row, trying for the highest combined score, and 3 children's games. In addition, there are 10 different choices for deck art.
  • Solitaire's Journey (1992)
    One-hundred and five solitaire games rendered in beautiful graphics (for 1992). Games have full rules and will allow different users to "log into" the game and keep averages and high scores. Players can also build their own "tournaments" by selecting a sub-set of the games and playing for the highest score. "Quests" allow users to play solitaire games to navigate through a graphical house to find treasure.
  • Solitare (1985)
    Solitare (sic) is a simulation of Klondike Solitaire with some variations in gameplay. Up to 5 players can play, and the computer can be one of those players. Since a "score" is kept, you can also pit each player against each other by forcing all players to start with the same cards/deck/shuffle. Klondike Solitaire, of course, is a game of moving cards of alternate suits onto each other in an effort to move them off the tableau. This particular version allows you to play by standard or casino rules.
  • Solo (1989)
    You're Carlitos, the usual school boy who still has to hear the recommendations of his mother. Everything was going fine until someday you left your home and found a deserted street, but almost instantly you heard the sound of a grenade exploding, and some bad guys with a shotgun. You think of it as a nightmare, but then a bullet almost hits you. Just then you find a pistol in your bag, if these dudes are real, why shouldn't it be real too? Solo is another of the Opera games designed to be used with the Gun Stick, quite similar on its development to Opera's Trigger. Also, in spite of this game's solitary name, there will be the option to play a 2 players cooperative mode.
  • Solo Flight (1985)
    A simulation that has you flying Mail runs from many different airports in one of three states of America which are Kansas, Colorado and Washington (choosing Washington does allow you to fly in neighbouring state Oregon as well). For a game that arrived some 24 years ago now, it still manages to feature an impressive amount of remarkable details for the time, such as VOR towers readings, DME, ILS, and coupled with the game aspect that is to deliver post, Solo Flight is clearly quite unlike what you will have played before. Score for choices made meaning you must ponder certain things like how much fuel you might need for each delivery. Each mail delivered is to a different airport but the option is also there to carry several loads, each an additional weight that needs to be taken into account. Having a heavier payload means burning more fuel and a difference to how the plane handles, but potentially a higher score can result. It's this design that makes Solo Flight so intensely fun each time. Various weather conditions such as clear, nightime, light cloud and even a heavy cloud that requires IFR skills. It's entirely possible to fly using just instruments in total cloud blindness up until the point you pop out of a cloud to see the runway hopefully as you had planned. Indeed an accurately planned route using both VORS can have yourself precisely lined up and ready for a final descent using ILS. You really do need the maps though and attempting Solo Flight without them is fairly pointless - playing this seriously requires maps for VOR plotting.
  • Solomon's Key (1988)
    Solomon's Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed.
  • Solver - The Bank Quest (2001)
    This is a board/puzzle game, which also has a background story. You are a money collector whose task is to escort money bags to banks. However, something went wrong, and you lost all your bags in different parts of the city. Now you have to collect them again and to deliver them safely to the banks. But you also have to do it quickly, for thieves and robbers will use any opportunity to take the money in their possession - and that's why the game has a time limit. Different levels of the game represent different city districts. You have to "push" the bags in order to get them closer to a bank, but if you push them too far away, there's no way of recovering them again. Agility isn't very important here, it's the strategy that matters! The game is text-only, using the ASCII characters. Dollar-signs are used to represent the money bags.
  • Sopwith (1985)
    Sopwith is a game where the player flies a sopwith biplane, trying to shoot down enemy planes and destroy all enemy buildings. It can be played in single player or in skirmishes against the AI.
  • Sopwith - The Author's Edition (2000)
    You play single player or against the computer flying a Sopwith biplane and trying to shoot down the enemy planes and destroy all the enemy buildings. "Sopwith (The Author's Edition)" is the only "officially" released version of the series and adds new features like novice mode, damaged but flyable planes, screen damage and an anachronistic easter egg/cheat to boot.
  • Sopwith 2 (1985)
    You play single player or against the computer, flying a sopwith biplane, and trying to shoot down the enemy planes and destroy all the enemy buildings. Sopwith II is an update to Sopwith that adds gravity, smoother graphics, birds and oxen, recording and playback of games, multiple levels, and runs at the right speed on modern machines. A classic game that has developed a small cult following.
  • Sorcerer of Claymorgue Castle (1984)
    Number 13 in the Adventure series from Scott Adams, and the first which was never released in all-text format (except for BBC, Electron, Dragon and TRS-80 versions). Solon, the Master Wizard has lost the 13 Stars of Power. It is up to you, his faithful apprentice, to retrieve them from Claymorgue Castle. This is similar to the other SAGA games in the series. Additionally, there is some use of magic of course!
  • Sorcerian (1990)
    Sorcerian is the fifth game in the Dragon Slayer series. It is set in the fantasy land known as Pentawa, whose inhabitants are in constant need of protection from ferocious creatures roaming the wilderness. The king of Pentawa hires a party of adventurers, and their first assignment is to retrieve a precious sceptre from a dungeon, where it is guarded by the evil demonic lord Ouks. The game is an RPG with an unusual side-scrolling perspective and action-based combat, somewhat of a cross between Wizardry and platform games. Despite being a Japanese game, Sorcerian resembles Western RPGs of its time, focusing more on character development than story. In the beginning, the player creates a party of four characters, choosing between fighter, wizard, elf, and dwarf (races and classes are not distinguished). Beside the usual inns and shops, there are many things that can be done in the towns of the game, including complex development of magical spells (up to 120 spells of different disciplines), training to raise personal skills (strength, intelligence, etc.), enchanting weapons with elemental magic, as well as looking for part-time jobs. The view switches to side-scrolling when the party ventures into a hostile area. Combat is performed in real time, with the player controlling the entire party at once. The lead character can be changed at any time, and battle actions will be carried out by whoever is in front. Melee attacks and magic spells are unleashed by pressing corresponding buttons. The characters can also jump and interact with objects by bumping into them. Dungeons are usually maze-like, and some contain simple puzzles such as finding and activating hidden switches to open doors.
  • Soul Crystal (1992)
    Your name is Dave, and these are your first holidays you're spending alone, without your parents. You're resting in a hotel near a mysterious loch in scottland. You go swimming in the lake and dive through a waterfall - on the other side of it, you're finding yourself in a strange fantasy-like world. The game is a mixture of a graphical- and textadventure. All actions can be performed by typing or by clicking on the icons.
  • Soviet (1990)
    Set during the collapse of the Soviet Union, this arcade style game puts the player in control of a Soviet tank. This tank must explore the areas of Vilnius and Baku and rescue all Russian citizens. Meanwhile, the rebel armies will attack with everything they have. The game uses an overhead view of the battlefield and multi-directional scroll. The gameplay is reminiscent of games like SWIV, but the need to rescue a certain number of hostages to complete the level adds a limited strategy element: the goal of the game is not to defeat the enemies, a task literally impossible as they re-spawn within seconds, but to rescue the hostages before being blown up.
  • Space Commanders (1983)
    A Space Invaders clone. Defend earth from endless waves of attacking aliens. Shoot the UFO for extra points.
  • Space Commanders II (1985)
    The arcade game is back! Destroy those aliens before they destroy you. With three lives, you must fight back at the aliens with your space ship as they come closer and closer. Can you wipe them out before they wipe you out? A screen full of aliens coming closer and closer is not the easiest situation to be in. As the aliens get closer, their speed will increase, making it very difficult to stop them. Good hunting!
  • Space Dude (1994)
    Action and strategy put together in a strange little game. You play as Space Dude, a dorky teenager on a surf-board that must defend the Golden City from KingDorf and his armies of Hoppers. The game features some strategical decisions, like choosing the missions you'll perform (from a variety of options, like repair jobs, attacking or even capturing Hoppers). After you choose your mission, you'll surf to your destination and action sequences begin. The goal of the game is to rid the universe of KingDorf.
  • Space Fortress (1999)
    Fleets of alien vessels are quickly approaching the Space Fortress! They are overwhelming and there is no chance of victory. However, they can be held off as long as possible. The space fortress weapons will destroy as many as possible. Space Fortress is a static space shooter. The player sits at the controls of the Space Fortress and can alternate between management of targeting (weapons), power allocation, damage control, powerup retrieval and powerup usage. At all times, the radar image will be represented on the screen showing any approching enemy ships. By taking control of the weapons, the player can blast the enemies using several different types of weapons. Each consumes energy, and enemy hits deplete the space fortress' shield. Defeated enemies leave power-ups which must be retrieved with probes and brought back to the space fortress for use. The game ends when the space fortress is defeated: Either by having it's reactor go critical, or by losing all of it's oxygen and life support.
  • Space Harrier (1989)
    Run... fly... dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses! Originating in the arcades, Space Harrier is a third-person rail shooter with pseudo-3D graphics, set in the same world as Fantasy Zone. The lone titular hero fights aliens with a fireball-launching cannon, which can also be used to transform the hero into a flying rocket. The protagonist is constantly in motion, but the speed of his movement can be regulated by the player.
  • Space MAX (1992)
    Space M+A+X is a strategy game in which the player constructs and manages a commercial space station; similar to Project: Space Station. The first task is to get the station running, which is accomplished by sending all required personnel and modules, these are the functional units of the station, into space. However, there are only four shuttles available and every transport costs money and time. The used modules determine how well the station works in itself and what commercial output it creates. There is a limited time/money budget and in the long run the station needs to be financially independent, e.g. by developing consumer goods. The game is mostly menu-driven: the player analyzes the statistics on various screens which show information about the crew, equipment, station, budget, etc. Based on this and other problems which may occur, e.g. sick people or the need for repairs, the player takes consequences for further actions. Assembling the modules plays out in a mini-game.
  • Space Quest I - The Sarien Encounter (1986)
    Roger Wilco is one of the most important men on the starship Arcada: he is the janitor! Just when he was doing what he does best (dozing off in a closet), the shrill sound of an alarm penetrated the air. Arcada is attacked by the evil Sariens! Before Roger realizes what is going on, he discovers that he is the only survivor. The Sariens have killed the entire crew and stolen the valuable Star Generator. Roger's immediate task is to find a way to leave Arcada, which is about to explode in fifteen minutes. And then he'll have to show the Sariens why they should never mess with brave intergalactic janitors! Space Quest: The Sarien Encounter is a humorous sci-fi adventure game made with Sierra's AGI engine. The gameplay is similar to that of King's Quest: the player navigates Roger around with arrow keys and interacts with the game world by typing commands. There are puzzles to solve and plenty of situations where the player will have to use his wit to save Roger from death.
  • Space Quest II - Vohauls Revenge (1987)
    The ace janitor Roger Wilco thought he'd seen the last of Sludge Vohaul. However, like every evil scientist is supposed to, Vohaul returns with an even meaner scheme. This time he intends to infest the planet Xenon with thousands of genetically engineered door-to-door life insurance salesmen. The last thing he wants is Roger messing things up, and so the brave janitor is captured and brought to the planet Labion to spend the rest of his days working in Vohaul's mines. Fortunately, the shuttle that takes him to the mines crashes, and Roger is the only survivor. He will have to survive the dangers of the jungle planet Labion, and eventually stop Vohaul from executing his mad plan. Vohaul's Revenge is the sequel to The Sarien Encounter, and the second game in Sierra's humorous Space Quest series of adventure games. The player navigates Roger Wilco around with arrow keys, and interacts with the world by typing commands. Like in the previous game, there are many ways for the player character to die. Much of the gameplay is dedicated to avoiding the many traps and hazards Roger will meet on his way. Some actions must be performed quickly in order to prevent Roger from getting killed.
  • Space Quest III - The Pirates of Pestulon (1989)
    Narrowly escaping the events of Space Quest II: Vohaul's Revenge, Roger Wilco's escape pod floats through space. As just another metallic item of junk, it's soon picked up by an interstellar garbage hauler. Waking up in a pile of trash, quite familiar for this janitor-turned-hero, Roger Wilco must somehow escape. Once given access to the rest of the galaxy, he'll soon find himself having to avoid a collections cyborg for payments overdue, dealing with the corporate prison of software company Scummsoft, and having to digest the greasy food from the galaxy's finest hamburger joint. Space Quest 3 is a graphical adventure. The mouse is functional for movement and inventory access, however the game primarily relies on a text parser for specific commands and manipulation of objects on screen. In addition to the regular gameplay, there are also various mini-games, such as a simple non-scrolling arcade game Astro Chicken, as well as a radar screen representation for ship-to-ship space combat.
  • Space Quest V - The Next Mutation (1993)
    After travelling back and forth through time in the previous game, Roger Wilco is back in the Starfleet Acadamy, serving as both a cadet and a janitor. Cheating his way through the Starfleet Aptitude Test, Roger is finally given the rank of captain, his own ship (a garbage scow) and a mission: to explore strange new worlds (which no man in his right mind would explore), to seek out new life and new civilizations (which grew out of the massive amounts of trash Roger will collect on his way), to boldly go where no man has gone before. Step by step Roger will have to unveil a galaxy-wide biohazardous material dumping scheme, solve the mystery of the disappearance of a fellow Starfleet captain and his ship, and confront an agent of an old nemesis. Space Quest V: The Next Mutation is an adventure game in the Space Quest series. Like its brethren, it is characterized by humorous writing and situations, as well as plenty of opportunities for the hero to die horribly. The game is entirely mouse-controlled: the player interacts with the world by clicking on locations, people and objects on the screen, cycling between various actions (walking, looking, touching or taking, talking, etc.), by clicking the right mouse button or using the icon bar. The latter also contains icons that allow the player to access Roger's inventory, quit the game or change the settings. Commands for smelling and tasting have been removed, but a special icon for giving orders has been added. It can be used on any object or character in the game, but its actual purpose is to issue specific commands to the crew members: Roger's garbage scow, the Eureka, has a crew over which he presides. The game is plot-driven and contains cutscenes done in a comic book-like style. Plot development is linear, but each planet the protagonist visits usually consists of several screens and contains its own objectives and puzzles. There are also hazardous situations that may occur on the spaceship itself and must be dealt with.
  • Space Racer (1988)
    Space Racer is an action racing game with a sci-fi theme. The player controls a futuristic hoverbike, competing against computer-controlled vehicles of a similar kind. The races take place in outer space-themed environments, resembling surfaces of alien planets. The player should try to avoid collision with the other bikes to get to the finish line first; a more violent way of solving the same problem involves shooting at the opponents. The altitude of the hoverbike depends on its speed - the faster it goes, the farther away from the ground it is, and vice versa.
  • Space Rogue (1989)
    The Princess Blue was a trading vessel. While cruising through space, it happened upon a derelict ship floating in space. Only one crew member was allowed to investigate the abandoned ship. Suddenly, Manchi raiders appeared on the viewscreen. The Manchi managed to ambush and destroy the Princess Blue. The only surviving crew member from the Princess Blue swears revenge and is determined to do everything in his power to defeat the Manchi. Space Rogue is a hybrid game that combines space flight and combat simulation with trading and RPG elements such as interaction with characters and a quest-based structure with a main plot line. Space flight takes place in two different modes: Cruise Flight, which is ideal for travelling quickly, and Newtonian Flight, which works best for combat and precision flying. There are also three different camera views for the 3D exploration and combat. Each planetary system has a variety of destinations and obstacles to travel through via a top-down navigational map. Traveling to an outpost, a space station, or any other location with the star system can be done simply by selecting it and charting a course, or in real-time 3D flight mode. Interstellar travel between systems, is done by finding a Malir Gate and using it to reach hyperspace. While in hyperspace, the game becomes a simple 'tunnel' game where the player must manually control the ship not to hit any of the walls. Also hyperspace travel eats away at the ship, so the faster the player can get through them, the more armor the ship retains. While traveling in space the ship may get attacked, or the player may opt to assault any other ships first. It is also possible to buy and sell various goods, earning money and spending it on outfitting the ship with weapons and various upgrades, such as for example a device that allows it to move more stealthily through space and avoid detection by hostiles. The player character has a reputation rating with various factions such as the Imperium, the pirates, and others. This rating is affected by the player's actions towards them and can be raised or lowered by helping specific factions fight others. When docked at outposts or stations, the view shifts to top-down, and the player navigates the protagonist through the location in an adventure or RPG-like fashion, examining objects and talking to characters. Conversations may have multiple choices, and a few instances require the player to type in keywords, though for the most parts responses are selected from a menu. The game has a main plot line that requires finding, talking, and performing tasks for characters, as well as sub-quests that may result in various rewards such as money or ship upgrades.
  • Space Spirals (1988)
    Space Spirals is a mouse-controlled shooting game, with some similarities to Missile Command. The object of the game is to defend a space station from attacking aliens. With the space station at the center of the screen, the player uses the mouse to move a torpedo cursor around. Press the mouse button, and the station will fire a torpedo to that location where it will explode and take out any surrounding enemies. However, the torpedoes have to travel a bit before they reach their destination so the player has to take this into account when aiming at the moving aliens. In each level, a refueling ship flies toward the space station and the player must protect it from incoming enemies. Once at the center, the ship docks with the space station and the player is rewarded with extra fuel. The levels face increasingly more difficult waves of enemies. The first 10 levels introduce all the enemy types, and each level after that features various combinations of aliens.
  • Space Station Escape (1995)
    Space Station Escape is a first person shoot-'em-up similar to Blake Stone. The story behind the game is that the Earth has been destroyed. An alien society has vowed to destroy your space station after they've killed everyone on board. You, the player, must fight through all the levels of the station against aliens and the stations own security drones, release the captured crew members, and either escape or disarm the stations' self destruct system. along the way weapons and ammunition will need to be collected as will security keys and armour There are twenty levels to this game of which the first five were released as shareware. This game was developed using the Pie In The Sky 3D Game Creation System.
  • Space Station Oblivion (1988)

    Published by Epyx, Inc.

    Developed by Incentive Software Ltd.

    Released 1988

    Also For Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum

    Genre Action, Strategy

    Perspective 1st-Person Perspective

    Theme Sci-Fi / Futuristic

    From Mobygames.com. Original Entry

  • Space Strike (1982)
    MS-DOS: Space Strike by (1982)
  • Spaced (1996)

    Released 1996

    Official Site Spaced

    Platform DOS

    Genre Action

    Perspective Side-Scrolling

    Theme Shooter MobyRank 100 point score based on reviews from various critics.

    From Mobygames.com. Original Entry

  • SpaceKids (1996)
    The Grandpa of Zeet and Deedle is a great explorer, but he hasn't returned to the Moon from his latest destination: the Earth! His grand-children take it upon themselves to follow his trail and rescue him from whatever terrestrial menace has detained him, after interacting with an extensive array of whimsical, surreal characters. SpaceKids is a good look at what interactive movies looked like just before the CD-ROM format became the new standard for extensive multimedia-rich content storage -- instead of meg-heavy digitized actors we get byte-thrifty pre-rendered sprites in front of 3D backdrops, twirling around the screen and stretching or skewing in realtime with every possible bump or jostle. To please the kids, pretty much everything in this game that isn't made of candy has got a human face with big, pleading eyes on it somewhere. Gameplay loosely follows the model set by Dragon's Lair: non-interactive animated segments (sometimes prolonged ones) are punctuated by episodes of player input, consisting of moving the actor of the moment -- sometimes our protagonists, sometimes their opponent -- in the right direction at the right moment to pass some timed obstacle or choose a fork in the plot. Unlike Dragon's Lair, death does not lurk around every corner; failing to successfully traverse the obstacle (or, uh, interact vaguely with the new strange situation in the arbitrarily appropriate fashion) generally yields only another opportunity to do so.
  • Spacewar (1985)
    Spacewar is a shareware Spacewar! clone. Two spaceships, controlled either by human or by robot, battle it out in a fight to the death. The spaceships' weapons of attack are phasers for short range and photon torpedos for long range, both of which use up the energy bar; if this bar is drained, you can't attack. As defense there is the impulse engine to move, as well as a cloak and hyperspace to jump to a random location, all of which use energy also. To alter gameplay, when switching on gravity the ships gravitate towards the centre of the screen. Photon torpedos are affected by gravity in the same way as the ships. Also, you can add a planet in the centre of the screen, which your ship can crash through, draining your shield energy bar. When a ship's shield energy is all gone, one shot or planet collision will cause the ship to explode, making the surviving ship the winner of the game.
  • Spear of Destiny (1992)
    It's World War II and you are B.J. Blazkowicz, the Allies' most valuable agent. In the midst of the German Blitzkrieg, the Spear that pierced the side of Christ is taken from Versailles by the Nazis and secured in the impregnable Castle Wolfenstein. According to legend, no man can be defeated when he has the Spear. Hitler believes himself to be invincible with the power of the Spear as his brutal army sweeps across Europe. Your mission is to infiltrate the heavily guarded Nazi stronghold and recapture the Spear from an already unbalanced Hitler. The loss of his most coveted weapon could push him over the edge. It could also get you ripped to pieces. Spear of Destiny is a prequel to Wolfenstein 3-D. It is a first-person shooter that uses the same engine and has the same gameplay, however the game is not divided into 6 separate episodes - all the levels are one long episode. The enemies and weapons are pretty much the same as in Wolfenstein 3-D. Only new additions include: new bosses, a new type of enemy, and a new pickup (a large box of ammo).
  • Spear Resurrection (2001)
    This freeware, fan-made sequel to Spear of Destiny comes with all-new sprites, weapons, and exploding barrels. Want to find out what really happened to Adolf Hitler after the war? Why his body was never recovered? What did the Nazis do after escaping persecution? Who got hold of the so-called powerful mystical Spear of Destiny? This game boasts 23 levels including secret ones. In 2011 the game was ported to Windows using SDL, allowing it to run natively on modern PCs using a wide range of higher resolution graphics. To mark the game's 10th anniversary, this conversion was accompanied by an all-new map-set for extra challenge, though the original 2001 maps can still be used.
  • Special Forces (1992)
    Special Forces is a top-down arcade shooting game with a dash of strategy. It is the sequel to Airborne Ranger. When times are rough, the American people rely on their army. And when times are rough, the American army relies on their special forces. A small group of highly trained, superbly skilled, well-armed and clean-shaven elite soldiers boldly go where no man has gone before. At least no honest man. Special Forces let's you control a team of four in a top-down view and setting reminiscent of Jagged Alliance, only that the time ticks continuously. Consequently, strategy and stealth stand back behind Gauntlet-style arcade action. Moving alone or in squad formation, you shoot enemy soldiers and blow up bunkers, always quick to go in and quicker yet to go out. Goals vary from deploying laser targeting systems for air strikes to assassinations to rescue missions; some assignments take place under cover of darkness, with night vision systems coloring the landscape a gloomy green. 16 missions take you to four different parts of the world, from the terrorist's arctic ice to the drug cartel's native jungle. Before hopping into the helicopter, you may choose four soldiers out of eight, each with different special abilities, and equip each one. Reading the text briefings is crucial, as the game won't warn you if you go on a bombing raid without any explosives. Also, the higher the difficulty level you choose, the less accurate is the info that you get on your targets, so you'll have to search the area. Luckily, a detailed map provides an overview. As enemies respawn and ammo depletes, some men may not make it back. Those who do can be awarded medals and promotions, which will boost their morale and increase their stats.
  • Speed Haste (1995)
    Speed Haste is a 3D arcade racing game with 2 types of vehicles, and different cars per type: the famous F-1 and the Stock Cars (best known as Formula Nascar), each with different characteristics and maneuverability. The player can compete in the championship mode, covering all circuits with an increasing difficulty, but identical for both car types. The multiplayer mode offers split-screen racing or IPX-based sessions with up to 4 players.
  • Speed Racer in The Challenge of Racer X (1992)
    This Speed Racer-licensed racing game is based on the American remake of 1960s classic Japanese anime TV series. All the main characters are presented in the game: Speed Racer, his big brother Racer X, his father Pops, his mother, his girlfriend Trixie, and his little brother Spritle along with the pet chimpanzee Chim-Chim. In the game you are Speed Racer who challenges Racer X on the 7 campaign tracks full of obstacles, road gaps, and other racers who want to take your car (Mach 5) off the road. Mach 5 has many features under the hood, which can be activated with the buttons from 'A' to 'G' (for instance, to make a big jump you press 'A', or to survive under water you press 'D'). After winning the race you'll progress in the game to another episode, collecting money as bonus. Two players can simultaneously take on each other on the same computer or online via modem. There are different episodes in Modem Play.
  • Speed Zone (1988)
    "Speed Zone" is a vertically scrolling shoot'em up with a classic style. The player, who flies a latest-generation spacecraft, must destroy all the alien hordes who want to destroy the space federation. The spaceship has a shield with a limited amount of energy. This energy protects the ship from the alien craft's shots. When the energy shield has reached its limit, the player loses one of three lives.
  • Speedball (1988)
    The original future sport game, Speedball is played out on a small court with five players on each team, making it more frantic than the more famous sequel. The ball must be thrown into the goal at your opponent's end. Any amount of physical contact can be made, and there are no illegal ways to get the ball or the goal. Before each match you can bribe the referee into awarding you a head-start or strengthening the abilities of your players. You compete in a simple knockout cup tournament, or in individual 2-player games.
  • Speedball 2 - Brutal Deluxe (1992)
    Brutal Deluxe doesn't live up to their name - in fact they're the worst team Speedball has ever seen. As their manager, it is your job to transform their fortunes. As well as the league system, which consists of 2 8-team divisions and challenges you to advance to the top, there are also 2 cup tournaments, one of which is played out over 2 'legs' with the aggregate score deciding who progresses. You can play the matches as well, which is the real meat of the game. They consist of 2 90-second periods, and the gameplay is futuristic, fast and frantic, with heavy tackling encouraged to retrieve the ball. Power-ups and tokens appear on the pitch, including ones to make your players extra-tough or freeze the opponents. The sides of the pitch each include a score multiplier, which you can run the ball through to increase the value of your scoring - the opposition can sometimes immediately grab the ball and nullify this. There are also 5 stars which are worth 2 points each if you hit them (more if you have the multiplier activated), but these can also be cancelled out by the opposition hitting the same star, and their points values only become set after the half. Next to the stars there are 'portals' which throw the ball out the opposite side of the pitch, in the direction it was going. You get money for the results, and by collecting the silver tokens which appear on the pitch at random intervals. Between each match you can spend these either on improving your existing players as far as they can go, or on buying better ones and fitting them into the team. Your original players can only be improved to a certain extent, so remembering where your signed players are and making use of them is important. A variety of tokens also appear during the match, some of which boost your team's power for a short period of time, and one freezes the opposition.
  • Spell Castle (1986)
    Spell Castle is an educational game designed to improve spelling and typing skills. During the game, words will appear from the top of a castle and float downwards. You need to type in the words correctly before they reach the bottom of the screen and destroy your drawbridge. There are several difficulty levels you can choose from; the words can be anywhere from three to nine letters long, and you can optionally have the words jumbled to make figuring them out more difficult. Included is a list of approximately 6000 words, or you can create your own word list.
  • Spellcasting 201 - The Sorcerers Appliance (1991)
    Having recovered the Sorcerer's Appliance in the previous game, Ernie Eaglebeak begins his sophomore year at the Sorcerer University. Having chosen Hu Delta Phart for his fraternity pledge, Ernie is given exceedingly difficult hazing rituals by the Pledgemaster Chris Cowpatty. Meanwhile, Ernie's wise adviser, Professor Otto Tickingclock, who became the president of SU, asks him to unveil the true secrets of the Sorcerer's Appliance. Like its predecessor, Spellcasting 201 is an interactive fiction game in which the protagonist's roster of spells will come in handy. A list of commands and objects (including spells) is on the left of the screen to be chosen from. Movement is in the eight compass directions. Ernie must make contact with the girls, and solve tricky puzzles. Nice Mode turns off the more lurid details featured in Naughty Mode. As opposed to the previous title, the entire game takes place within the vast campus grounds, allowing more freedom of movement but also increasing the difficulty.
  • SpellCraft - Aspects of Valor (1992)
    Robert is just an ordinary guy - or so he thought before he received that fateful letter from a relative in England. Arriving at the mysterious Stonehenge, Robert is teleported to Valoria - a magical world populated by legendary monsters and wizards. And that is precisely what Robert has to become (a wizard, not a monster). Can he survive battles against evil creatures in the seven elemental realms of Valoria? Spellcraft: Aspects of Valor is a strategy game based on spell creation and large-scale battles. Creating spells is a complicated process that involves finding components (powders, stones, jewels, etc.), mixing them according to a formula, and saying the magic word. Using a wrong formula will result in the player character's death. Besides the traditional attack and defense spells, the player can also create magic that modifies the terrain, and summon creatures that fight on the protagonist's side.
  • Spelljammer - Pirates of Realmspace (1992)
    Based on the 2nd Edition of Advanced Dungeons & Dragons (AD&D) Spelljammer rulebook, Spelljammer: Pirates of Realmspace leads the player into a fantasy world to a pilot a ship (spelljammer) that may travel into Realmspace and visit eight worlds of inner and outer planets for exploration and trade. In this game, the player captains a spelljammer ship, consisting of several crew members and officers (which may be equipped with items) as well as the player's main character. Gameplay primarily consists of trading goods between one planet and another as well as completing quests available at each planet. During the course of space travel (first person perspective), the player while travelling in wildspace, may encounter other spelljammer vessels. If the player determines the vessel is hostile, space combat may commence by attacking (or being attacked) by said vessel. Combat consists of two different areas: * Vessel-To-Vessel combat, where the player can battle other spelljammers with the ship's weapons. These weapons (depending on the spelljammer type) consists of ranged weapons (catapult, ballista); ramming, shearing attacks, and grappling the enemy vessel to board it. * Hand-to-Hand combat, where the player boards or is boarded by an enemy vessel after a successful grappling attempt (top-down perspective) In hand-to-hand combat, participants are divided into the ship's mates and the ship's crew. The player has complete control of the ship's mates, whereas the artificial intelligence (AI) takes control of the ship's crew. Victory is decided when all of the enemy mates and crew are destroyed. Achieving victory over an enemy vessel will result in the possibility of the player changing ships, as there are various different spelljammer ships in the game. These spelljammer ships may later be repaired or upgraded with weapons/accessories in any planet port.
  • Spider Run (1995)
    Spider Run is a single player, shareware game for DOS that has elements of Pipe Dream in its game play. The game takes place on a grid that's six cells deep and eight cells across with the corner cells unused. Into this grid are placed web elements. These are right angle bends, straight lines, or cross roads. The spider starts from a randomly placed green start cell and the player must extend the path from this cell by rotating the web elements in front of the spiders path. When the spider travels through a cell the cell turns solid blue and cannot be re-used. By ensuring that the spider has travelled twenty inches along its current path and then taking it off one edge of the screen and back onto the other side the player can reset most of the solid blue cells. This means that they can be used again to prolong the game and achieve a higher score. Some squares, when reset, are completely blank and these must be avoided as the game ends when the spider's path comes to an end. Elements are rotated by clicking on them with the mouse, each click rotates the element through ninety degrees. Points are scored the longer the game lasts. Bonus points are scored by exceeding the specified target and by picking up flies along the way. The game sets a minimum number of points for the player to achieve. Once that has been accomplished the player is able to advance to the next level. The shareware release had seven levels while the full release has thirty. The game is entirely controlled via the mouse.
  • Spiderman (1984)
    The second Questprobe adventure moves on from the 'verb noun' command interface of The Hulk and allows fuller sentence inputs. The in-game graphics also see some degree of advancement. You play Spider-Man, Peter Parker's crime-fighting alter-ego, as he takes on Mysterio, who can block out Parker's Spidery senses using his canisters of poison. As in The Hulk, the Examiner plays a key part in the game, as he initially strips Spider-Man's knowledge and prepares him for the battle. Throughout the game you meet many familiar Marvel characters, using the clues in the provided guidebook to help you deal with these situations correctly.
  • Spinout (1982)
    Spinout is a clone of the game Breakout and features similar gameplay. At the top of the screen are four rows of bricks; the goal is to remove all of the bricks by hitting them with a bouncing ball. The player controls a paddle at the bottom of the screen which is used to deflect the ball. The game begins with five balls, and if a ball makes it past the paddle it is lost. The game ends when all bricks are successfully destroyed or all five balls are lost.
  • Spirit of Adventure (1991)
    In a medieval fantasy world, strange drugs appear that create an addiction among the population. It appears that they are all coming from one central point that is controlled by a mysterious stranger. The player controls a group of heroes in this role-playing game as he tries to find out the origins of the drug and to break down on the man who is responsible for them. Spirit of Adventure allows the player to create his/her own party, choosing between various character classes, including traditional fighters and priests, but also less common classes such as Goddess or Banshee. Characters have three main parameters; body, mind, and magic, as well as strength, dexterity, IQ, and charisma. Controlling a party of up to six combatants, the player has to accept quests, explore towns, and battle enemies to advance the story.
  • Spirit of Excalibur (1990)
    A spiritual descendant of War in Middle Earth, Spirit of Excalibur uses the same engine to tell the tale of what befell Camelot after the death of King Arthur. You play the role of the regent who holds the throne while chaos spreads through Britain. The game is broken into a number of episodes, which carry the overall plot of trying to restore Arthur's kingdom to some semblance of what it once was. Early episodes involve gathering the Knights of the Round Table, who have broken their fellowship. Because of their general distrust and dislike of certain other members, many knights will only return if asked by certain people and/or are given the correct incentive. Ultimately, you will wage a war on the sons of Mordred, who vie for the same throne their father did and stop the machinations of Morgan LeFay. The game is played on two different levels. The first is a real time map where groups move about from place to place. At any time (or when a group encounters another or a place of importance) you can switch to a 'scene' level, which is a side-view of the group currently highlighted. Here you can pick up, drop, and manipulate quest items.
  • Spiritual Warfare (1993)
    Spiritual Warfare is a Zelda-like overhead action game where you play as a soldier of God, fighting the forces of darkness in various parts of a modern city to find the armor of God, each one guarded by increasingly difficult demon bosses. When you are dire need, an angel may come down and help you, if you answer Bible questions correctly. The game will take through increasingly difficult levels of play, where in the end you will face off with Satan himself.
  • Spirou (1996)
    Spirou is a platform side-scroller based on popular Franco-Belgian comic strip Spirou et Fantasio. The story begins in New York where famous inventor Count of Champignac is about to present his latest inventions. Journalists Spirou and Fantasio, Count's most faithful friends are also there. Suddenly an evil robot woman Cyanida (originally called Cyanure), known to be obsessed with the plans to enslave humanity, appears and abducts the scientist! There's no time to loose, so Spirou and his pet squirrel Spip rush to the rescue, while Fantasio stays back to dig for more information. The player controls Spirou. He is able to jump, duck, climb ladders and cliffs and run fast if the player holds down the action button. In the fourth level Spirou gets a gun to stand a chance against the increasing numbers of Cyanida's minions. Spirou's quest will see him travel through city streets and rooftops, a toy store, subway, Palombian swamp and jungle and other locations in over 12 levels. The player only gets 3 lives and no continues to beat the game. A single password is granted after beating the first half of the game.
  • Spit Wad Willy (1993)
    Despite the opportunities presented to make fun of its name ... this game really is enjoyable. You play Willy, and you must shoot spitwads at bouncing balls. Each time you hit a large one, it splits into two smaller ones. And so on. Whenever you split one, it drops a cool powerup item. The game also features bosses and other enemies that come to attack you.
  • SplayMaster (1996)
    SplayMaster is a tournament-style space combat game that is reminiscent of the battles in Star Control 2. The game is played by two players (2 human players against each other, 1 human player against computer or, as a demo, two computers versus each other). These players pilot spaceships in 2D space armed with a variety of weapons and defenses. The objective is to destroy another player's spaceship before it does the same to you.
  • Spoils of War (1991)
    Like most of GDG's games, Spoils of War is a strategic/managerial wargame. You command your conquistadors in exploration, colonization and battle on land and sea. Although the setting strongly reminds of the Spanish occupation of America in 15th and 16th century, the game is settled on a fictive planet called Paradise, in the Orion Sector. Like in Heirs to the Throne, gameplay is divided into different phases and activities. You explore and conquer new lands, build cities and havens and try to hold your lands against your opponents, or, even better, try to conquer their territories. Battles are very tactical and strategical, as troop experience as well as supplies have a strong impact on battles, too. For up to 4 players, the game offers scalable difficulty levels, strong computer AI, an economical as well as different land- and sea-battle systems and even a savable Hall of Fame for the best conquistadors.
  • Spore (1991)
    Spore is the hitherto unimagined mash-up of two seemingly irreconcilable and disparate video game genres: the text adventure game and the paddle-and-ball game. The player controls a space ranger of sorts who's been sent to Earth's colony planet, Spore, to investigate a distress signal sent from the now apparently deserted outpost. This barren landscape is navigated according to the standard conventions of homebrew interactive fiction: movement is dictated according to compass points and various inventory items are acquired to employ in the overcoming of small puzzles. Punctuating the landscape, however, are a series of shimmering, radiant pillars made of energy. Entering into them kicks the game into its Mr. Hyde mode, a workmanlike Breakout clone. Events on the text adventure stage are influenced by success at the Breakout levels, and through traversing all 16 pillars, the adventure reaches its conclusion.
  • Spot (1990)
    A puzzle game loosely featuring licensing from the 7Up soft drink. The gameplay involves up to 4 players, which can be either human or computer, each taking on spots of a particular colour. Starting from opposite corners, they take it in turns to move, either by 'reproducing' one of their spots to form another one in an adjacent square, or by making a jump, losing the square you did have but taking one two spaces away. When a piece lands next to one of another colour, that piece changes colour into that of their opponent. The winner of each round is either the last player with any pieces left, or the player who has the most pieces left when the level is full.
  • Spryjinx (1997)
    Spryjinx is a platform game in which two players compete to get the highest score by jumping on platforms. Platforms are moving from the top of the screen to the bottom where they are destroyed. Initially all the platforms are grey but when a player jumps onto a platform it will change color to that players color. A number on the platform indicates how much points it is worth and this amount will be added to the players score when it drops out of the screen. In addition to standard platform blocks with numbers on them there are ones with a question mark (gives a random number of points) and ones with a red devil (moves to adjacent free spaces). To make the game more interesting there are several bonus items: * Paint bucket: Allows the player to paint platform blocks permanently. The opponent can not change the color. * Lightning bolt: The player will move twice as fast. * Glue bottle: Grants the ability to glue the other player to the ground. * Bomb: Destroys a number of platform blocks. * Magnet: Allows the player to move platform blocks to free places by jumping out in the air. There are two ways to win the game: Get the most points or kill the opponent three times.
  • Spy Hunter (1984)
    Originating in the arcades, Spy Hunter is a driving action game played from an overhead point of view. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles). At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well (watch out for icy conditions during winter!). The enemy cars will do anything to stop you, including running you off the road, firing guns from the back of a limo, or dropping bombs from a helicopter.
  • Spy Snatcher (1988)
    As an agent of MI7 you've to unmask a 'mole'. The plans for the new Sonic Macrothrodule are believed to have been leaked and you've to solve the puzzle within one hour.
  • Spy vs. Spy III - Arctic Antics (1988)
    The third and final installment (after Spy vs. Spy and Spy vs. Spy: The Island Caper) sees the spies on an iceberg. They're seeking items (gyroscope, fuel canister, key card) and then seeking to leave via a rocket-ship before a blizzard sets in. New trap items include a saw (for cutting holes in ice), a plunger detonator (with dynamite), an ice pick and snowshoes. There are some pitfalls (thin ice and snow drifts). Hand-to-hand combat is done with snowballs. Watch your spy's body heat or he'll become a permanent resident.
  • Spyder (1983)
    Spyder is an arcade action game where you need to shoot numerous spiders that are attacking! As they make their way down from the top of the screen, you need to fend them off using your laser before they get you. You have a limited amount of ammo, but more appears on the screen when you start running low. When a spider reaches the floor, it walks horizontally towards you and will need to squashed with your foot in order to escape.
  • Squares (1989)
    In this Tic-Tac-Toe-style game, the player and the computer compete to be the first to make a 2x2 square within a 10x10 grid. The computer AI has five levels of intelligence, and the player gets to choose who goes first. It is also possible to save a game and resume it later.
  • Stalker 1 - Path of Fire (1994)
    "In a world contaminated by the radiation of a nuclear power plant accident, you are a "Stalker." Much of the land is highly radioactive and mutated creatures roam in search of food. You look pretty tasty to them. As a Stalker, you wander from zone to zone, seeking nourishment and what treasure you can find. There are many hazards along the way." A strange platform game in which you have to gain enough points to access the "exit zone." To do this you must destroy the creatures that come after you, avoid the "radiation zones", the radioactive pools, and try to keep going.
  • Star Castle PC (1994)
    Star Castle PC is a freeware remake of Star Castle. John Dondzila created this game in memory of his favourite arcade game. Gameplay is simple: Controlling a small space fighter you have to destroy a mighty battleship to get into the next level. Surrounded by three energy walls it fires permanently torpedo that lock onto your ship and pursue you. To destroy your enemy you have to shoot a path through the barriers and fire at the ship, but once there is a path it fires a fast and deadly plasma cannon at you that can't be destroyed contrary to the torpedo. You get points for destroying elements of the barriers and the ship itself. After achieving 10000 points an extra ship is added to your account (you start with three ships i.e. three lives).
  • Star Chamber (1987)
    Another pinball game generated by Pinball Construction Set. Like the name says, the pinball action in focused around a star shaped object surrounded by 5 bumpers. Available to up to 4 (human) players with 9 different background colours to match the players taste.
  • Star Command (1988)
    Star Command is a sci-fi role-playing game set in a vast fictional universe and featuring tactical space and squad-level combat, similar to SSI's Pool of Radiance released the same year and other games of the Gold Box series. The game has nothing to do with Star Command Deluxe or Star Command: Revolution. The game plays in a distant future. Earth is a distant memory, having been destroyed long ago. The small human population is concentrated in a small portion of the galaxy, called "The Triangle" due to its form, and threatened from its neighbors: The Alpha border is plagued by pirates, recently united under a certain "Blackbeard", the Beta border is frequently ambushed by an intelligent insect-like alien race who is thought to plan an all-out war. The third border leads to largely unknown territory with space-faring robots of unclear origin. The only hope for mankind is the Star Command, the headquarter of military forces. You control a spaceship crew, trying to secure peace by completing missions issued by Star Command. The game starts at Startport Luna, where you first will have to assemble and equip your crew and buy a starship before rushing out saving humanity. Assembling the crew, i.e. character generation, is quite detailed and done by first recruiting and then training characters. Each character has seven basic stats like Strength and Intelligence. If the stats look okay, you select one of four classes (Pilots for flying ships and communicating with aliens, Marines for espionage, Soldiers for fighting, and finally Espers with strange psi powers). The character now has to be trained for eight years; each year, you select a skill to be trained, and, if you're lucky, the character increases his skill -- he may also learn nothing. Skills can be trained more than once, increasing the effective skill level. All in all, there are 18 skills, with a different set available for each class. Some trainings does not improve skills, but basic stats -- Special Forces, for example, increases speed and accuracy. Character usually start out as Privates, but they the rank can be increased by going to Officer's school. There are 13 ranks up to Grand Admiral, with increasing pay -- money is sparse, so this may be a good choice. Then again, it may be not. Later in the game, with enough funds, you can create clones of your character to replace him when he dies. Character also age during play. After you have created your crew, it's time to spend your money. First of all, you need a spaceship -- there are nine different ships, with different attributes like armor or fuel capacity. The ship may be upgraded by several systems, including from engines, guns, shields, drop ships, computers, etc. Finally, you have to equip your crew, again choosing among a vast selection of armor, weapons and miscellaneous items. Having a fully equipped crew at your disposal, you're now ready to get some mission from the Space Command and launch your ship. While in space, you are shown a view of the environment, with commands at the bottom and the crew or ship status on the right. The galaxy is quite big, consisting of 32x32 sectors, each containing several systems, with each one having up to 10 planets. You can select the view, changing from Galaxy Scan (showing the whole galaxy) to Long Range Scan (showing 8x8 sectors) to Sector Scan (all systems and starports of a sector) to System Scan (the star and its planets) to Visual Scan (direct view of a planet, starport or space station with its statistics). While travelling through space, you may encounter ships. The game then switches to turn-based tactical combat -- but that may include peaceful interaction. In each turn, you first have a selection of communication strategies -- bargain, plead, ask, demand, even impersonate a deity are possible. Then you can move and rotate your ship, and finally, you can fire. Some situations, for example when you're boarding an enemy ship or while travelling on land, you can engage in squad combat, which closely resembles spaceship combat, but is influenced gravity, atmosphere and terrain. One some missions, you will have to explore underground complexes, which may contains traps and other specials events. There are 17 missions all in all, but they have no time limit, so you can do other things -- and you should, like trying to get some cash. Additionally, some missions are randomly generated, so each game differs somewhat. Character get training after each completed mission, but they can also pay for it, which is very expensive.
  • Star Control (1990)
    Star Control is a science-fiction wargame which pits the forces of the Alliance of Free Stars against those of the predatory Ur-Quan Hierarchy. The games are designed so that you can ease into play, familiarizing yourself with menus, options and player controls. The Alliance and Hierarchy each possess different types of warships. Each vessel has its own maneuvering and firing characteristics, plus a unique special power that you can employ when circumstances dictate. The game has two modules: the Melee, in which you can simply blast the computer or another player to smithereens using one of 16 different ships, in either Hierarchy or Alliance fleets; or, should you wish for a more challenging game, lets you play one of 9 preset scenarios.
  • Star Control II (1992)
    Following an on-going war with the alien Ur-Quan race, the Alliance has lost. The Ur-Quan armada systematically hunts down the alliance races and imprisons them onto their homeworlds. However, unknown to the Ur-Quan, a small research vessel had been lost during the war while sent to a distant star system looking for evidence of the ancient Precursor race. The survivors of this research team had come across the controls to a Starship factory and used it to build a Precursor supply vessel, one of the largest vessels in the galaxy. Upon return, the captain of the ship discovers, to his dismay, that Earth has become one of Ur-Quan's slave planets. The surface of Earth is glowing red, devoid of life, and a few humans are locked in a starbase orbiting the planet. The captain contacts the starbase commander and finds out that the only way to defeat the Ur-Quan is to convince other races populating the galaxy to join them in their struggle. Star Control II is a hybrid game based on exploration, space combat, and ship customization. Unlike its predecessor, it has a heavily plot-driven, quest-based structure reminiscent of role-playing or adventure games. The game's main focus is on exploring a vast galaxy consisting of numerous star systems and interacting with various alien species populating it. Each species has their own personal traits and would usually require the player to exploit conversation trees or perform different tasks to convince them to join. The main objective is to gather as many allies as possible, though only a few alliances are required to complete the game. While in deep space, the starship can approach any star it comes across, and then the player can guide the ship around its system and land on its planets and their moons. Space is treated as two-dimensional and presented in a top-down view. There is also a starmap available which shows the entire galaxy and allows the player to set the ship on auto-pilot to any star. Throughout space are different alien civilizations. These are represented on the starmap by a sphere of influence. Within the sphere, the aliens have a controlling presence and their ships will venture freely. Outside the sphere, encounters are rarer. Aliens can be dealt with diplomatically, through a series of dialog options, or engaged in combat. Alongside the main plot objective, the player also configures and upgrades his fleet in a role-playing fashion. The main starship is the Precursor vessel and it can be used to travel between star systems, which uses up fuel. Raw materials are used as currency to make purchases in the starbase. It is possible to buy fuel, as well as improve the player-controlled fleet in various ways. These include purchasing smaller ships to accompany the main one on its travels and participate in combat; hiring crew members, which effectively act as the hit points of the ships; and upgrading the main ship with enhancements that improve its speed, maneuverability, and combat efficiency. Successfully completing a quest for an alien race may also result in their combat ships joining the fleet. Raw materials are found on surfaces of planets and moons throughout the galaxy. The player has to send a landing module to the planet and then guide it around the surface as it picks up materials found earlier with a scanner. Each planet is unique in the type of minerals and metals it is formed of. Some planets are plagued by natural dangers such as lightning storms, earthquakes or lava, which can damage or destroy landing modules. Non-sentient lifeforms can also be found and stunned to obtain biological samples. Special installations, objects and ruins can also be found on certain planets and explored. Combat is action-based and utilizes the same engine as the first game, where action is controlled from a top view and influenced by the gravity of nearby planets. Each alien vessel has unique abilities, and the player can select any ship from his fleet to participate in battles, attempting to find the best combination against specific enemies. Combat can also be played as a standalone game (melee mode), separate from the main storyline. It can also be set on a cyborg mode within the main game, allowing the computer AI to take over the battles and calculate their results depending on the attributes of the ships.
  • Star Dust (1988)
    The Blodroid Empire has launched a mass attack on Earth. Fortunately, its entire network of ships use shields powered remotely from a single generator located on their homeworld. As a feared pilot, you must fly your Astrohunter spaceship through hostile territory to destroy it. The journey is viewed from above. The threat is from nine increasingly-tough Supercruisers, which have the ability to launch spaceships, missiles and mines. These must all be avoided or shot out. In this part of the game, you have four lives, represented by shields which deplete as you take hits. The last Supercruiser contains the six all-important Generator panels. This final phase of the game takes place on foot, as you destroy them with projectiles. You must then return to your ship before everything explodes and takes you with it.
  • Star Fleet II - Krellan Commander (1989)
    Sequel to Star Fleet I: The Battle Begins, this time you have been accepted as an Altern (UGA equivalent for Cadet) in the Krellan Empire. Build a successful military career as Krellan commander completing all missions given to you by the Krellan Fleet HQ against the United Galactic Alliance (UGA) and climb the military ladder to finally reach the rank of Admiral. Star Fleet II: Krellan Commander is a 2D starship simulation and strategy game using ASCII graphics which involves intergalactic reconnaissance, starship battles, diplomatic tactics, and planetary invasion, comprised in specific tasks given to you for each mission. Unlike Star Fleet I: The Battle Begins, the time flow of this game is not turn-based, the universe "moves" when your ship moves, while on other occasions, it is real-time. Playing Star Fleet II: Krellan Commander consists of issuing commands for your starship, may it be for navigational or combat orders among others. Issuing commands is done by pressing a specific letter on the various display screens which issue a certain command. The purpose of the game is to successfully complete an assigned mission, while doing so you may also further increase the "ratings" of your missions by carrying out independent reconnaissance, battles and other "mini missions" identifiable within the game. Gameplay elements of the game may be identified as the following: Space: The Final Frontier Each mission is designated in a random area of space within the borders UGA territory. This regional space is approximately 35 light years wide and 15 light years deep [note: light years is a measurement of distance, not time], or known as "sectors" in Star Fleet 1. Within this regional space, there are solar systems with planets, black holes, ion storms in addition to friendly and enemy ships and establishments. Planets within a solar system may be orbited by your ship. A landing party may also be sent down for a survey or establish a base to further supply routes. If a planet contains intellectual life forms, diplomacy may be carried out (if the civilization fulfills certain requirements) to bring them under the Empire, or simply send in shock troops to capture slaves...before or after you bombard them. Intergalactice Combat Combat comes into 2 different forms: the first is combat between ships and starbases, the second is planetary invasions. Starship battles occur when an enemy ship (or starbase) is detectable in normal space or in orbit. When combat issues (or while in orbit), the gameplay changes from turned-based to real-time. Ships may then commence with firing torpedoes and phasors. If a ship's shield is down, the opposing ship may send in a boarding party to commence a hit-and-run tactic, capture the ship, or slaughter the lot. Capturing ships will enable you to detain prisoners, including the captured ship itself (if delivered to a Krellan Starfort), significantly increasing your mission ratings. Planetary invasions consist of bombarding the planet with phasors and torpedoes (optional) to weaken its defenses and later sending in legions down to the planet to capture it. Planetary invasions may only be conducted in planets with intelligent life forms. Another option is to totally obliterate the planet, using obliterator pods...turning the planet into a dust of asteroids. [Note: In earlier versions of Star Fleet II: Krellan Commander, planetary invasions does not work.]
  • Star Hammer (1994)
    You could think of Star Hammer as Wing Commander in 2D. You are the pilot of a combat space ship which has to destroy enemies or protect friendly shuttles. The game features 40 linear missions with the main goal to defeat an enemy alien race. In a topdown perspective you steer the ship through the space and shoot at enemies. Your ship has different weapons and a shield which decreases when enemies hit your ship. On the upper left corner is a mini map which shows friend and foe. Several in vector graphics animated cutscenes play during the campaign.
  • Star Legions (1992)
    Star Legions is the third installment in the Star Fleet gaming universe. Star Legions is much narrower in focus than its predecessors, though; you are charged with managing the planetary invasion forces of the Krellan Empire against the "evil" (good?) United Galactic Alliance. The result is a bit like playing Empire in a sci-fi environment. Success in the initial invasions means promotions, personal honors, and even greater armies to command in future campaigns.
  • Star Lords (2001)
    Before there was a game called Master of Orion, SimTex head Steve Barcia presented a prototype to MicroProse Software and gaming journalists Alan Emrich and Tom Hughes. This game is called Star Lords. It is much like Master of Orion, only rather unpolished (even by the humble production standards of the almighty MOO). The basics are there, though: you start out with one planet in one star system and are charged with building a galactic empire. This means researching techs, building ships and colonies, and confronting alien civilizations. Several randomly generated opponents will do their best to stop you from realizing your goal. Released as freeware in 2001, Star Lords is an artifact for those interested in the history of MOO and game design in general.
  • Star Portal, The (1988)
    The Star Portal is a text adventure created with AGT. The earth is recovering from a time of unrest and the exploration of the solar system has halted. You are the adventuring type, the one that goes of to exotic places and searches for treasures. While having a drink in one of the local pubs, you got into a conversation with a fellow who had obviously been drinking too much. During the conversation he made several references to a secret installation on Mars, and the alien artifact within it. After that night you spent six month and most of your money to track down the truth to this rumor. You found a member of the third martian expedition, the expedition that found the artifact, who tells you the story about it. It looks like a large vid-phone booth, but with a single lever inside it instead of a phone. It turns out that this seems to be a sort of teleporter, sending things to random, far of locations. Some locations are so far away that it takes radio waves five or eight years to reach the earth. The WorldGow got scared and suppressed the story and a guarded building was constructed around the artifact. You set of to mars aboard a supply ship for the only guard at the installation. The ship did not land at the artifact and most of your equipment was lost during a sand storm. You are now in the middle of the martian desert and you have to find your way to the installation and see what you can do with the artifact.
  • Star Rank Boxing II (1987)
    Create a fighter and take him to the top of the Heavyweight, Middleweight or Welterweight divisions in this boxing simulation. Before each fight you have a set number of weeks to train - combine two types of bag with running and sparring to balance all aspects of your skills. Gameplay is viewed from the side with a single dimension of movement, in the same way as the first game and most contemporaries. Use accurate punching to win the 10-round fights.
  • Star Saga One - Beyond the Boundary (1987)
    Star Saga: One is the first of an innovative role-playing trilogy (yet only two titles were released). It attempts to bring the atmosphere of pen & paper RPG and Choose Your Own Adventure game books to the computer, while the more tedious task of book-keeping are made by the computer -- truly "Interactive Literature". The game comes with two large fold-out maps and tokens to be moved around the map, as well as a dozen booklets containing text passages to be read when the game tells you to do so (much like the early Epyx Dunjonquest games). When starting play, you can choose one to six players from preset character. The interesting thing is that the characters are meant to be played by separate players, sitting together in front of the computer, as in a pen & paper RPG. The difference is that there is no party, as each player has different tasks and missions and moves around independent of the others. When playing, each player moves his token on the map, then enters the movements and actions into the program, which calculates all changes to character stats and inventory, calculates combat, and tells the player which text passage to read. While progressing, the players will make new discoveries, battle aliens, trade with other players and NPCs, and discover the plot of the game.
  • Star Saga Two - The Clathren Menace (1989)
    The second entry in Masterplay's Star Saga, combination of science fiction role-playing with a strategy board game. Gameplay allows for up to six players, who assume the role of pre-created characters (dossiers are provided in the game package) - a true merging of computerized and non-computerized RPG elements. The package also includes a fold-out poster map that acts as the game board, six colored stones for player markers, and a stack of game text booklets, which minimizes the number of game disks.
  • Star Traders (1984)
    In this converted Altair BASIC game, 2-4 players become stock market sharks, trying to amass a huge fortune by buying stock in interstellar shipping companies and increasing the wealth of the companies they own stock in.
  • Star Trek - 25th Anniversary (1992)
    Captain Kirk and the USS Enterprise are representatives of the United Federation of Planets. Their role in space is that of explorers as well as a military presence. The Enterprise routinely encounters strange adventures and bizarre situations, each laid out as a separate "episode" which must be played in order. The first episode involves the USS Enterprise being called to a world to investigate strange "demons" have appeared from the mines and begun attacking the settlers. Star Trek: 25th Anniversary is based on the 1960s Star Trek TV series. The game is a combination of a point-and-click, side-scrolling adventure game and a first person starship simulator. This tie-in actually missed the 25th Anniversary of Star Trek's TV debut by half a year (nearly three years in the case of the Amiga version), but it uses the original series' characters and settings. Players directly control Captain Kirk, leader of the Starship Enterprise, and are able to give orders to other crew members. While the enterprise is on a peaceful mission, combat is possible. A new game begins on the bridge of the Enterprise, seen from a 3rd person view of Kirk, but a first person view out the viewscreen of the Enterprise. When on board the ship, Kirk can contact Chekov to assign a designation, raise shields or begin combat, contact Sulu to engage warp or adjust magnification, contact Spock to scan for data and search for keyword information, contact Uhura to deal with communications, and contact Scotty to change power allocation and repair damage and beam down to a planet. During combat, the player steers the Enterprise manually and is able to turn in 720 degrees of direction as well as increase or decrease speeds. Weaponry includes phaser banks which draw from the ship's energy and proton torpedoes which are in limited supply. The adventuring bulk of the game comes in the form of many landing party missions, in which the player beams down to the surface of a planet and explores the situation. Kirk can move about on the screen, other crew members automatically follow him. From the menu, he chooses a body part to perform an action: eyes represent looking, mouth represents speaking, one hand represents using items (and crew members) while another is to pick up objects. Kirk carries an inventory of items collected which can be accessed and used at any time. In most missions Kirk will carry a communicator to contact the ship and a phaser weapon which can be set to "stun" or "kill", The point-and-click adventure has different solutions to problems, but the ideal goal of the federation is to solve things non-violently. Performance is rated accordingly as well as being based on how many extra discoveries and advances made and interaction with different beings, including aliens. The surroundings are all based on styles from the TV series and solutions to puzzles involve the skills of multiple crew members.
  • Star Trek - First Contact (1988)
    Evidence of a new and unknown civilization has been found. The ultimate goal for your starship and crew is to avoid Klingon suspicion and make First Contact. In the process of contacting this new civilization, you must carry diplomats to the planet of Gothica to ensure the Federation makes a good impression. GOOD LUCK!
  • Star Trek - The Next Generation - Trivia (1990)
    This is a trivia game based on the first three seasons of Star Trek: The Next Generation. You are presented with questions from a variety of categories, like new characters, places and alien races, and you must supply the answer. To make things interesting, there is a timer on each question that allows you fifteen seconds to answer. The more time that goes by, the lower your bonus score on the question will be. You are allowed to miss only a certain number of questions before the game is over. You start out with three Free Misses. Each time you miss a question, you loose one free miss. But you get an extra free miss when you answer ten questions correctly. There are three volumes of Next Generation Trivia and each volume has a hundred different questions.
  • Star Trek - The Promethean Prophecy (1986)
    The Enterprise came under sudden attack, sustaining major damage to virtually all decks. Leaking coolants contaminated the entire stock of raw protein substance, the base material of all the galley's synthesized foods. Chief Engineer Scott estimates that repairs to our warp engines will take eight or nine constant days at the very least. If we don't find an adequate food source soon, the entire crew of the Enterprise will starve.
  • Star Trek - The Rebel Universe (1988)
    Starfleet Command is attempting to contain a rapidly growing Federation mutiny in the Sagittarius Arm. Every Federation starship set to discover the nature of the problem has also mutinied and joined the Klingons. To avoid the mutiny spreading to the entire Federation, Starfleet plans to wrap the entire area in a Klein Sphere, sealing it off forever. In a last attempt to find out what is happening, Starfleet sends in the Enterprise before the Sphere is set up. Its five year mission is to attempt to discover what is causing the defections, and hopefully stop them. If you fail in your mission, the Sphere will be made permanent, if you succeed the Sphere will be dropped, avoiding a potential war with the Romulans. The game is basically a graphical adventure with some real-time combat and piloting. The game progresses by flying to planets, beaming down on them, and retrieving any items you find. There are several possible solutions to the game, with clues found along the way.
  • Star Wars (1988)
    Star Wars is a first-person shooter based around the final scenes of the original Star Wars film. It first appeared for arcade coin-operated machines and was subsequently converted to other gaming platforms. You take on the role of Luke Skywalker, aiming to destroy the Death Star. In the first phase you have to pass swarms of TIE Fighters, including dogfighting the one piloted by Darth Vader himself. In the second phase the station's surface is protected by laser towers, third involves attacking its weakest spot - the unprotected exhaust port - with proton torpedos. Your X-Wing starts with six shields, but more can be awarded for good performance. Complete the game and it loops back around at ever-increasing difficulty. The game uses vector graphics, which allow lots of action at high speed on comparatively slow systems.
  • StarBlade (1990)
    StarBlade is an epic space-opera, set in the vastness of the Orion galaxy, the year 3001. The human race has been decimated to a series of small hi-tech colonies by the ruthless, insectile Cephalhydras. To finally wipe out humanity, Cephalhydras geneticist have produced Genolyn, a hideously mutated Queen brood-mother, who will spawn a legion of super warriors. Your mission is to board "StarBlade", the most technically advanced starcruiser in the galaxy, and to find and eliminate Genolyn before she starts to breed.
  • Starcross (1982)
    The year is 2186. Humanity has established colonies on the moon, Mars, and several of the larger asteroids. Earth's sky is dotted with space habitats, and the spaceways are always busy. As usual, there is the urgent need for energy to power this advanced civilization; one of the primary sources of that energy is quantum black holes. In Starcross, you are a miner of black holes, scouring the asteroid belt in your one-man survey ship. Finding and harnessing a single black hole can make a person's fortune. It's a lonely business, fraught with the known and unknown hazards of space. You've equipped your ship, the M.C.S. STARCROSS, with the best gear you could afford. You've put everything into this venture, and though you've tried before, you somehow sense that this time will be different. The ship's computer handles the functions of navigation and routine maintenance. You watch the sophisticated mass detector as it unceasingly scans the vicinity for uncharted masses. To assuage the tedium of your long trip, you browse through the compact tape library, a compendium of human knowledge and culture. But the drone of the ship gradually lulls you into a deep sleep. As you sleep, you dream of the riches which would be yours if your search for a quantum black hole is successful. Little do you suspect that the alarm on your mass detector is about to jolt you out of your dream - but not to grapple with the long-sought black hole. Your quest has taken an unexpected turn, for you are destined to rendezvous with a gargantuan alien spaceship from the outer fringes of the galaxy.
  • Stardust (1995)
    Stardust is basically Asteroids, but with a lot of gameplay modifications. There are 30 standard levels split into 5 worlds. The 6 levels a world is made of can be completed in any order. However, you must fight an end-of-level bad guy once you have finished the 6th level of a world. While each level has the standard disintegrating rocks to destroy, all but 2 of them have extra bad guys, with a range of attack patterns. There are a number of different weapons available, which are collected by moving your ship so that it crosses their paths as they float through space. Each of these can be powered up - some weapons start strong but can't be powered up as much as others; fortunately you can power up one weapon while using another. Extra lives, shield enhancements and a smart bomb are also on offer. Along with the standard levels, there are also 4 tunnel levels, which involve shooting what you can and dodging everything else as you dart through a ray-traced 3D tunnel, and 2 optional Thrust-style bonus levels in which lives can be won or lost.
  • Starflight (1986)
    A long time ago, a great empire comprised of Humans, Velox, Thrynn and Elowan ruled the stars. The Empire's currency was an energy source called Endurium. But something happened and this empire is no more. Furthermore, the small colony world named Arth has forgotten this heritage and technology. A thousand years have since passed and the people of Arth have rediscovered archaeological evidence of their empire. Using these discoveries, they create spaceships and form the Interstel corporation to govern the fleet. It's time to take the first steps back into space... but could it be the same enemy that destroyed the Empire still exists? Starflight is a space exploration game with role-playing elements. The game is completely non-linear, allowing the player to venture to any star system and explore any of the vast amount of available planets. The main plot is advanced by following cryptic clues either received as transmissions at the initial spaceport, or obtained as a result of successful communication with various alien races populating the universe. The player must first form a crew, assign their positions and customize the spaceship before blasting off from spacedock. Besides the captain of the ship, a science officer, a navigator, an engineer, a communicator, and a doctor have to be assigned to the ship. The player can choose between Humans, Velox, Thrynn, Elowan, and Android races when creating the characters. Each profession usually has a racial counterpart with the highest proficiency in it. Except Androids, members of every race can be trained in their skills by spending the game's currency. In the starting location the player can also acquire better weapons, armor, and shields for the ship, as well as outfit it with cargo pods. Terrain vehicle can be customized as well. Once out into space, the standard interface allows access to different crew members and navigation. The entire galaxy is unknown and it's up to the player to travel to distant planets to explore and land on them. Planets may be inhospitable, with harsh weather conditions and various terrain types. Using a top-down interface, a planetary lander will venture out with the task of finding minerals and biological data to transport back to Starport. These resources can be sold for MU, the game's currency. Different alien races control the galaxy and it will be up to the player to approach them diplomatically or face them in combat. Depending on the communicator's skill, the player may conduct successful conversations by assuming different postures, requesting information, or answering questions posed by the aliens. Each race has a different attitude and requires different approaches to peacefully end the negotiations. If all else fails, or if the player so wishes, the player-controlled ship may engage the aliens in combat, which is presented as overhead arcade action sequences. Successful exploration of the galaxy and alien cultures will yield clues and new leads as to the fate of the Empire. The Amiga version adds an auto-mining command. The Genesis version has updated graphics and sound, and is different in several aspects: locations of minerals and artifacts are different; there are new weapons for the ship and upgrades for the terrain vehicle; landing on planets is no longer automatic and must be controlled manually to avoid crashing; terrain vehicle exploration is more realistic, with visible weather conditions and various terrain types slowing down the vehicle.
  • Stargate (1983)
    Save the humanoids from the impending aliens in the sequel to Defender. The task is still rescuing humanoids before Landers can turn them into Mutants, while avoiding and shooting other foes, however you must now carry humanoids to safety through the Stargate of the title. Entering this Stargate not only warps you to the nearest humanoid in jeopardy, but can also warp you ahead (while on the first 15 levels) if you enter it with 4 or more humanoids, and give you extra lives if you warp with 10 humanoids, so there is a trade-off between guaranteeing the safety of existing humanoids, and trying to advance your position There are more enemies on screen than ever before. The Inviso button makes you invisible to enemies, but also to yourself, so you will have to follow your bullets to work out where on the screen you are.
  • Starglider 2 (1989)
    More space combat and strategy in this sequel, which challenges you to collect the elements to form a bomb to destroy a resistance force, before delivering them through heavy fighting. Each planet has its own characteristics, with differing inhabitants and features. As well as flying through space, you must dart through tunnels under the planets, which restricted your movement range but are where most of the weapons are. As you go along you'll have to obtain objects from people, and trade them so as to be able to complete your main objectives. The biggest advance from the original Starglider was seen as the polygon graphics, which are filled on 16-bit systems, and contain considerable detail.
  • Stargoose Warrior (1989)
    Star Goose a top-down space shooter in which you move through a semi-3D environment shooting rounds and missiles at your enemies. Occasionally, the player can enter a tunnel and collect upgrades (ammo, shield or fuel) by climbing the walls of the tunnel to run into powerups.
  • StarMines (1991)
    In this converted Altair BASIC game, 2-4 players become stock market sharks, trying to amass a huge fortune by buying stock in interstellar shipping companies and increasing the wealth of the companies they own stock in.
  • StarMines II - Planet of the Mines (1992)
    StarMines II: Planet Of The Mines is a single player space shooter. A huge cloud of dangerous objects was discovered in the 25th century. These objects were given the name StarMines. There appeared to be a planet inside the cloud and after many, many attempts the first explorer made it through to the planet and survived to tell the tale. The planets inhabitants were long gone but they left behind an artifact guarded by strange and dangerous things together with the fabulous Bonusoid crystals. The player commands a small space craft with unlimited fuel and ammunition. The objective is to fly around each level, avoiding or destroying the alien objects and collect the crystals while searching for the portal to the next level. There are twelve increasingly difficult levels in this game. They introduce new elements such as gun turrets, artifacts which release waves of bombs in response to being shot, invulnerable items, anti matter crates etc.
  • StarQuest - Rescure at Rigel (1983)
    In Rescue at Rigel, you take the part of Sudden Smith, a human adventurer teleported down by transporter beam inside a six-floor, sixty-room complex inhabited by an alien race, the Tollah. Scattered throughout the base, which has been hollowed out of an asteroid orbiting Rigel, ten humans are held captive, one in each of ten different rooms. While you can adjust the difficulty of the task, the object in all cases is the same: to search the complex, find and release as many of the prisoners as possible (by activating the transporter beam, which will teleport them back up to the ship), and get out alive-in an hour or less. If the Tollah base can be likened to an iceberg, you begin the game at the tip: inside the top room, the only one that connects the complex with the surface of the asteroid. (Since there is no air and no escape on the asteroid itself, the door to the outside, being "off limits," is not shown on the display). From this vestibule there are only two usable exits. The larger obviously leads to a gravshaft; the smaller looks like an ordinary doorway-but there are no other rooms on the floor. Whichever way you choose to begin your quest, there will be no turning back once you walk through the door.
  • Starship Invasion (1984)
    This game's author, all of whose games deal in some fashion with space exploration, felt a certain systemic turn-based pause for reflection to be to the detriment of the wide array of starship captain simulators out there in the early '80s. To help convey the stress and prompt the snap decisions needed in an emergency situation, Starship: Invasion was devised as a realtime simulator, of the Excalibur-class starship the H.I.M.S. Stinger. The typical, limited, options remain the same as in its mainframe-derived BASIC predecessors: firing photon torpedos or phasers, going to warp speed, raising and lowering shields. The display options similarly hold true to their classic roots, largely based on divining your sector neighbors and ship status by decoding numerical displays and interpreting coloured alerts. The player's ship can still recharge ("Trillom" energy reserves) at six friendly StarDocks, which remain targets for an invading force that comes piloting six different varieties of marauding enemy starships. .. just now you get a little less time to plot your next course of action.
  • States and Capitals (1988)
    This quiz game, included in Big Blue Disk #20, is designed to help players remember United States capitals. It contains five data sets, each containing ten states and capitals that must be matched up. At the start of play, each state is matched with a random capital; by swapping the placement of pairs of capital names, the player must correctly match each state with its capital.
  • Steel Thunder (1989)
    Steel Thunder offers multiple theaters in which to do battle ranging from Cuba to Europe. While actually in the tank, the player can easily move from the position of Commander to Gunner or Driver, offering a significant degree of realism, but still keeping the action moving. You can simply stay in the Commander's seat, and give commands to the Driver and Gunner and just watch the action as it plays out, although only from the internal views. As play progresses, the player also increases his rank. The initial mission set-up screen offers the player multiple tanks ranging from the Bradley to the M1A1. In addition to this, the player can also choose specific crew members and see their respective "grade" regarding their performance characteristics.
  • Steg the Slug (1993)
    Steg the slug has to feed his family of "T'yungunz". To do this he must blow bubbles to catch the grubs that they feed on and guide them through the level by blowing on them or nudging them past any obstacles in the way to the nest where T'yungunz live. To complete a level, you must make sure that a certain number of T'yungunz are fully fed so they go to sleep. If they don't get enough food then eventually they die. The levels are full of contraptions such as bellows, and obstacles such as spikes and fire that will burst the bubbles. Some of these can be activated or deactivated using various switches. Usually Steg navigates each level by walking on the floor, and also he can climb up the walls and even walk on the ceiling. There are also devices he can contruct out of the parts from the Acme Bionic Bitz Catalogue, such as the Rocket Pack, and Bionic Legs, which allow different ways of getting around each level.
  • Stellar Conquest 3 - Hostile Takeover (1994)
    Stellar Conquest 3 is a shareware game. The goal of the game is to destroy your enemies starbases. In order to do this, you must mine stars, build warships, scout for the enemy, and then do battle. There are three different weapons which can be built on a ship, all with different damage, accuracy and range. In addition, there are torpedoes which can be fired at any point on the map, regardless of distance, but they are very inaccurate. The controls are extremely easy to use.
  • Stellar Crusade (1988)
    Stellar Crusade is a two player game of exploitation and conquest on an interstellar scale. Two rival factions, The League and The People's Holy Republic, compete over a span of decades for control of a small, but richly endowed, star cluster in a remote arm of the galaxy. The league is always controlled by the human player while the PHR may be either human or computer controlled. Each game turn represents three months and is divided into three phases with the PHR going first in each of the first two phases. The economic phase is where you do all your economic planning, expansion of industrial facilities and production of ships and military units. In the movement phase you'll issue orders for any covert operations, move ships, passengers and cargo between systems. The resolution phase is simultaneous and executed entirely by the computer. The game will automatically end after the number turns specified in the scenario you're playing or if certain scenario specific conditions are met.
  • Stephen King's - The Mist (1985)
    This adventure is adapted from the 150-page novella "The Mist" by Stephen King. While you are on a routine visit to the supermarket, a sinister, thick mist rolls into town, swallowing up everything in its path and trapping you. Can you escape amidst the ensuing panic, and make it out of this poisoned and bug-ridden town?
  • Stick Fighter I (1991)
    MS-DOS: Stick Fighter I by (1991)
  • Stickybear Town Builder (1992)
    The game starts with a green expanse of land, awaiting development. The player selects different kinds of buildings to erect on the site, which the game instantly builds and automatically connects with roads. Then, in the two play modes, the player gets to navigate a little car through the lanes and byways, as on a top-town map, trying to situate the car on a map location or at the site of a hidden key described only in cardinal directions (go south! now south-east!)
  • Stillhunt (1996)
    Stillhunt is a Korean-made fast-paced side-scrolling shooter similar to Gunstar Heroes. The player can choose between the male (Jean) and female (Houn) protagonists, who defend their homeland against an onslaught of mechanized creatures. Both characters can shoot in eight directions and begin with two weapons, a machine gun and a shotgun. Throughout the game they gain access to special weapons which can be obtained by shooting robots that carry them. Jean can use a laser gun, homing laser balls, and the powerful Exploder; Houn is able to wield a flamethrower, a napalm thrower, and homing grenades. A few stages differ depending on the character chosen by the player. Stages typically culminate with boss battles.
  • StixWorld (1998)
    In StixWorld you control a stick-figure character created by a little girl in her notebook. It turns out she had gotten into a fight with her brother after he made all sorts of scribbles and monsters in her notebook (your world). The kids' parents had sent them both to their rooms and thrown the notebook into the recycle bin. Your mission is to save the notebook from the recycling truck. Your only hope is to find the guru you heard about who can teach you how to escape the notebook into the real world. Unfortunately, you must deal with all of the brother's scribbles and monsters along the way. StixWorld is a 2D side-scrolling platform game using a 2D geometry engine rather than sprites. The artwork is in the style of a child's stick-figure drawings in a notebook, down to the notebook-paper style background. The story, art-style, and underlying 2D geometry engine allow all the objects to be animated, rotated, and scaled. For example, in one level you ride a hot-air balloon to the moon and are able to walk all the way around the moon, ending up upside-down at the bottom, where a sign says "Earth" with an arrow pointing down -- you jump and rotate while falling until you land back on the Earth. In another level you jump from car to car along a train, trying to get to the engine, and you see mountains in the distance. Once you reach the engine you find that you can jump from the smoke clouds to the tops of the mountains, and the world scales as you jump -- it was just a small toy train after all.
  • Stock Market - The Game (1990)
    Up to four players compete on the Stock Market to make their fortune, by investing in a portfolio of stocks. There are oil companies, car companies and airlines, all with graphs of performance to predict trends from. Bear in mind economic trends as they unfold. You can take out a loan of up to $5m, which must be paid back with interest later. Instructions are largely built into the game, in a way rarely used before the CD-ROM era.
  • Storm (1987)
    Una Cum has abducted Storm's wife Corrine and locked her in his well-guarded laboratory. Storm and his Wizard friend set off to have her in a top-down arcade game similar to Gauntlet. You run around rooms which are all the same size, killing monsters and collecting treasure. A simultaneous 2-player mode is on offer. The C16 version was limited from 100 rooms to 40 rooms.
  • Storm Master (1992)
    Eoliae is a remote land where myth meets truth, and where winds shows only the power of gods moving armies from front to front, while diplomacy is still 'hanging' in the air full of crossing winds. The chaos was born as the Great master was murdered, and evil Sharkaan is threatening all of the Eoliae land. You must learn the power of the winds, gain the knowledge for trade and diplomacy, build windmills and strike your enemy where it hurts the most. Only try doing that and stay alive.
  • Stratego (1990)
    The board game Stratego is a more elaborate version of Capture the Flag. Each player starts with 40 pieces; made up by the flag, 5 bombs, and an assortment of 9 types of military units. After these have been placed, each player takes it in turn to move their pieces. Other than scouts (which are the least powerful) the units can only move one space at a time.The flag and bombs can't be moved during the game, so watch out for any squares the computer does not move when it otherwise logically should, and these could be your goal. When you choose a square occupied by an opposition piece, combat arises, and the higher-numbered piece is lost from the game. You have no way of knowing what strength the opposition pieces are until you have hit them. This computerized interpretation has 3 different board layouts, a selection of automatic setups with different strategic benefits, and a demo mode.
  • Strategy Games (1983)
    A very early four-in-one game package, containing computerized versions of Checkers for Beginners, Elusion, Battleship, and Reversi.
  • Street Ball (1993)

    Published by Gamer's Edge, Softdisk Publishing

    Developed by id Software, Inc.

    Released 1991

    Also For Apple II, Commodore 64

    Genre Action

    Perspective Platform, Top-Down

    Theme Arcade

    From Mobygames.com. Original Entry

  • Street Cat (1988)
    Sports game featuring you, the cat with various stages. Your task is to pass various obstacle courses, each more difficult than the last. Events include: The City Park Inner City Interlude The Underground Sewer The Bowling Pub
  • Street Fighter (1988)
    You are Ryu, a Street Fighter. Your goal is to travel to 5 countries (Japan, USA, England, China and Thailand) and beat 2 enemies at each of them. Many of these characters, such as Adon, Gen, and Birdie, are later seen in the Street Fighter Alpha series. After each country you will have the chance to get additional points in a little bonus round, a feature seen later in most Street Fighter games. The final boss in the game is Sagat, who is the second to the last boss in Street Fighter 2. The goal is to become the greatest fighter in the world. As with most tournament fighting games once you have defeated the boss the game will reset and start from the beginning with a harder difficulty level. It is possible to start a two player game but there will be only one fight (between the two players) which will determine who will travel the globe to fight the computer controlled opponents.
  • Street Fighter II (1992)
    Street Fighter II is a fighting game. Players select from one of eight characters: Ryu, Ken, Blanka, E. Honda, Zangief, Chun Li, Guile and Dhalsim to do battle with. They must then use their combat strengths to defeat the other seven fighters followed by four boss characters: M. Bison, Vega, Sagat and Balrog. Each character represents a certain country and has his or her own reasons for wanting to win against the others. Each character has his or her own selection of basic fighting techniques based on three styles of punches and three styles of kicks. The effect of each of these changes depends on the characters orientation (ducking, airborne or standing still). Street Fighter II has a "button combination" style of gameplay used to unleash powerful moves specific to each character. These include the ability to project fireballs, channel electricity or capture the opponent in a tight suplex.
  • Street Fighting Man (1989)
    Plot: You play as Nick, and you must save your true love, Xianna, from the hands of gangsters. Gameplay: You choose from five different cities to start out in. They are, in order of difficulty, Denver, Atlanta, Detroit, Los Angeles, and New York. The difficulty lies in the number of "turfs" there are in each city. For instance, Denver, the easiest, only has two "turfs". This means that you must defeat two groups of thugs before you can beat Denver. Control: Controls are simple. You move with the arrow keys, kick with the 'alt' key, and punch with the 'space' key. Occasionally, you can find weapons (chain, crowbar, knife) which you pick up with the 'ctrl' key.
  • Street Rod (1989)
    Year is 1963 and you're one of the hotshots aspiring to be king of the county. You're given a small sum of money to buy your first car. Tune it for maximum performance and off you go. In the diner where other hotshots are waiting to take your prized possession, you race for money and pink slips and if you win, you get to take home their cars! The game's interface is relatively easy and fun to use. You have your own garage as the interface itself. Options are in the form of the garage's elements such as the clock for the game's main menu and the newspaper as your source for buying cars and parts. Add to that a third person with an attitude that talks to you as you play It's really a neat idea by which up to now, no other racing games have that style. You feel that you're living a virtual world as opposed to just going from menu to menu. Another realistic part is the ability for you to sell your car and haggle
  • Street Rod 2 The Next Generation (1991)
    Interface is thankfully the same as the first but that's where the similarity ends. More is the name here, more cars and parts to buy giving you every edge to regain your crown. Gameplay is it's most significant thing that you will ever remember in this classic. Gameplay control is really tight. You're given 3 venues to race your blood thirsty opponent, betting for money and pink slips. The drag race tests how fast you can engage 1st gear. You're ultimate goal is to beat the new king on these three courses that if you do you get to regain your long lost crown and take home his girl, again.
  • Street Sports Baseball (1987)
    A baseball game for 1 or 2 players in which the action takes place in parks, vacant lots and backyards with makeshift bases, rather than on an actual diamond. In addition to the normal rules of baseball, players must cope with mud puddles, tree stumps, and other hazards. Features a split-screen view which provides an overview of the entire field alongside close-ups of where the action is happening.
  • Strike Aces (1990)
    Strike Aces is a flight simulator designed to give players a feel for the quick decision-making process that real pilots need to fly. It takes place at the Strategic Air Command Bombing and Navigation Competition, a real-life event that occurs every year at Ellsworth Air Force Base in South Dakota. The best aircrews from around the world and some of the best aircraft come to participate in a series of three missions that are constantly monitored, with points awarded to aircrews in various categories. In the end, the aircrew that has gained the post points receives the Curtis E. LeMay trophy. In this game, you are the pilot of one of these aircrews with a choice of flying one of six aircraft, and your missions will pit you against any of seven additional enemy aircraft (although you will not get to fly them). To practice flying, you can do a Free Flight; when you're ready to compete, you will get to complete a series of 16 missions. You can also design your own missions, if you like.
  • Striker (1985)
    Striker is a football (soccer) game with a forced-perspective 3D view. The players are drawn large and there is a large scanner to assist with long passing. The standard mode has the ball sticking closely to the feet, which makes mazy runs upfield a common strategy. There are 64 international teams on offer, with a European-style knock-out cup competition included. Many different formations and strategies are offered.
  • Striker (1992)
    Striker is a football (soccer) game with a forced-perspective 3D view. The players are drawn large and there is a large scanner to assist with long passing. The standard mode has the ball sticking closely to the feet, which makes mazy runs upfield a common strategy. There are 64 international teams on offer, with a European-style knock-out cup competition included. Many different formations and strategies are offered.
  • Striker '95 (1995)
    Striker '95 is the another entry in the popular Striker series. However, this sequel manages to improve on its predecessors almost in every area by featuring a more fluid and friendly gameplay, an expert in-match commentary or the customization support to edit the teams' default settings. It also has FMV clips.
  • Strip Poker 2 Plus (1988)
    Anco released their own sequel to Strip Poker: A Sizzling Game of Chance using a different interface and girls to Artworx's own sequel. The concept is the same - two beautiful girls are your poker opponents, and they will gradually remove their clothes for you if you win. You start with $100 and each bet starts at $5, which can be raised to $25. After a second round of cards is dealt based on how many you choose to exchange, hands are compared and winnings assigned. Donna and Sam are the included girls.
  • Stronghold (1993)
    Mixing the gameplay of Civilization and similar games into real-time and with a 3D view, players must build up a small village in the Dungeons and Dragons fantasy universe into a Stronghold. How much micro-management you wish to do is up to you; the computer can take care of much of it. You recruit and train Fighters, Thieves, Clerics and Magic Users to venture out and claim more land and resources, which include removing hostile forces. Take control of food supply and the production and management of buildings including castles, markets and magic schools. Your victory condition is based on your alignment: Lawful players must advance to the rank of Emperor, Chaotic players must destroy all enemy strongholds, and Neutral players must do both!
  • Stunt Driver (1990)
    Stunt Driver allows the player to control a '60s Mustang car and take on three different opponents in a virtually unlimited amount of courses (thanks to the included course editor). The player's driving style must be adjusted according to the opponent's behavior. Drawbridges, loops, banked curves, hills and oil slicks are there to impede the player-controlled car's progress. The game also features a replay camera complete with custom camera placement.
  • Stunt Island (1992)
    Stunt Island was marketed as "The Stunt Flying and Filming Simulation". With over 50 aircraft (including the space shuttle) and over 1000 props, you could either fly around the island, make your own films, or fly stunts for money.
  • Stunt Track Racer (1989)
    Race a single computer opponent for first place on a unique racetrack -- 100 feet in the air! You start in the fourth three-man division of a league, all racing each other twice, and must come top to progress. The action is viewed from within the car throughout the 3-lap races, with the distance between you always on screen. Jump chasms, jumps, and drawbridges; take banks hard or slow; pass your opponent on the track or while catching mass air. Your car has the ability to burn a limited amount of turbo boost fuel as a way to accelerate faster and achieve higher speeds, but don't use it all up at once or you'll fall behind. Don't damage your engine too much; severe dents will show up during your next race. Whatever you do, don't fall off the track, as this will cost you time as you are placed back on.
  • Stunts (1990)
    Stunts (4D Sports Driving outside of US) is a 3D car racing simulation. The game contains a variety of cars, courses, and opponents to choose from. The game provides unusual stunt objects including loops, corkscrews and jumps. It is possible to watch races in instant replay from different camera angles. A track editor is included as well.
  • Styx (1984)
    A variation on QIX: claim the playfield by building walls and closing off smaller regions. The chief obstacle is the colorful Styx, which (fittingly) resembles a bundle of sticks, and prowls about the screen in unpredictable swirls of motion. Unlike QIX, you can draw both straight and diagonal walls; another difference is the scoring, which depends on a cycling multiplier: time your conquests right, and you may even increase your bonus tenfold. The Styx cannot harm you as you travel along the border of your captured areas, but if it touches a wall as you build it, the wall goes down - along with you. Other ways to get yourself killed are standing still for too long (while building), and meeting the worm that crawls along the edges of your domain. Capturing at least 80% of the playfield will end the level - bonuses are awarded for more; higher levels feature faster action, more worms, multiple Styx (Stygii?), and generally nastier enemy behavior.
  • SU-25 Stormovik (1990)
    Flight simulator for the Soviet SU-25 attack jet. A wide range of bombs and munitions are included (from cluster bombs to rockets to guns). Includes three sets of missions (each set takes place in a year, from 1991 to 1993). Missions range from attacking tanks and troops to attacking bridges and other buildings. Although the missions can be played separately, played in order they form a storyline about the crumbling Soviet regime. This simulator uses a true 3D engine, but the flight model is not 6DOF.
  • Sub Battle Simulator (1987)
    Sub Battle Simulator is set in World War 2, with the player on the American or German side. Six different submarines are simulated in a total of 60 missions. You will have to navigate, using five different levels of mapping, and plan attacks based on weather and surroundings, paying close attention to the radar. Watch out for torpedoes and Sonars. This was the first submarine simulation to include aircraft as opponents. You can choose to remain on the surface and defend yourself with your guns, or dive and hope to avoid the bomb and/or strafing that'll surely follow.
  • Sub Mission (1987)
    An evil alien warlord has kidnapped two Earthlings, Peter and Sigourney. He agrees to free them only on one condition: somebody must defeat him in a dangerous game that consists of piloting submarines with a remote control. Who is brave enough to stand up to this challenge? And who can assume this grave responsibility - since the destruction of the submarine leads to the death of the two humans?... Sub Mission incorporates elements of a submarine simulation and action. The player must preserve the submarine intact, find the two kidnapped humans, and safely bring them home. It is possible to assign robots as the submarine crew; their destruction won't automatically end the game. However, should the player fail, e.g. have his/her submarine destroyed, Peter and Sigourney will die. The game actually erases these characters from the disk, with only one chance at resurrection; should the player fail this chance as well, the game will be over permanently, i.e. it will be impossible to play again.
  • Subhunt (1997)
    Subhunt is a single-player shareware submarine game developed at the Laboratory for Recreational Computing at the University of North Texas. The game places the player in control of a Shark-class mini-submarine. The story behind the game has the player as a new recruit to the top secret Special Operations Division. Working for this organisation and in charge of a refitted Shark-class mini-sub the player will wrestle control of tourist shipping lanes from the terrorist group Nemesis, stop illegal whalers and long-line trawlers decimating marine species, and discover what is decimating commercial shipping. The full game consists of 12 missions, only one of which was included in the shareware release. Each mission has three levels of difficulty.
  • Submarine (1989)
    This game allows the player to control a simulated United States attack submarine. The game is played in a hybrid turn-based/real-time mode -- there are turns, but there is a timer on each turn, so the player needs to act quickly. The screen displays a large amount of information on the current situation, and the player must use menu commands to perform actions such as moving, targeting, firing and using radar or sonar.
  • Submarine Fury (1999)
    Go through each screen (playing as a submarine) and destroy all the enemies with your missiles.
  • Subtrade - Return to Irata (1992)
    Subtrade: Return to Irata is Dan Bunten's classic M.U.L.E. revamped for VGA and set underwater. Presentation aside, the game preserves the graceful game mechanics and the multiplayer addictiveness of its model, with four players competing for economic dominance in a round-based closed market scenario. True to the setting, players grow fish and hoard pearls and take domesticated turtles by the leash to their seafloor farmlands. In finest M.U.L.E. tradition, Subtrade is best when played with four human players, though uniform AI replacements make for a moderate challenge. Each game ends after one year, i.e. twelve rounds, with the wealthiest player winning.
  • Suburban Commando (1993)
    Suburban Commando is a mix of space shooter, jump-and-run and beat-em-up. If you're a US American, the mention of the name Hulk Hogan will most likely make some tears sparkle in your eyes, while your reminisce about the good old days when the Hulkster single-handedly beat up all those jerks in the WWF. If you know Hogan only from his movies, you'll have a different reason for crying. One of the films featuring Hulk was called Suburban Commando (1991). Alternative Software turned it into a game two years later, and decided to create a wild mix of space shooter, platform jumping and - of course - beat-em-up action. Loosely following the storyline of the film, Hogan alias intergalactic hero Shep Ramsey travels through space, crash-lands on earth and beats up the bad guys. The first level is a R-Type-like horizontal space shooter; destroy formations of drones and collect weapon upgrades. After that, you'll enter three platform levels, in which you have to find nine items each. Avoid being shot and dispatch the enemies with kicks and jumps. After each mission, you'll encounter the level boss, who you're supposed to beat up in a Street Fighter clone. Apart from a comic-style likeness of Hulk Hogan as the main hero (with a huge head and tiny body -- strange), the game has little reference to the movie. No other main characters appear. Fans of the film will especially mourn the complete absence of any mimics. If you're curious for more information about the movie, check the trivia and links sections.
  • Supaplex (1991)
    Supaplex is a puzzle game reminiscent of Boulder Dash. The player controls the red Pac Man looking character called Murphy. The objective is to reach the exit, which is only opened when a certain number of Infotrons are collected (usually all in the level). The setting is inside of a computer, therefore some computer terminology describes elements found in the levels. This includes destructible RAM chips, indestructible hardware, utility disks (which are explosives), terminals, and ports (one or two way gates). The most common enemy is a zonk, a rock which falls and rolls downwards, and explodes if it comes in contact with some, but not all other game elements. One of the most common enemies are a scissor looking enemy called snik snak which always moves in a predictable pattern. Some levels feature gravity, where Murphy will fall down if he stands still, and has nothing beneath him. Other elements have fixed rules, such as Infotrons and Zonks always falls down, while RAM and hardware always stays put. There are 111 levels in total, and up to three of these may temporarily be skipped to advance. The game allows several profiles so that players may use the same computer with their own progression.
  • Super Beemger (1994)
    Super Beemger is a horizontally scrolling shoot-em-up in which the player controls a transformer spaceship, fighting mechanical and organic aliens in deep space and their bases. The game's defining feature are the ship's special moves, which are executed by pressing down a button. Among these moves is mecha transformation, energy recharge, an offensive shield, and a powerful attack that destroys all the enemies on screen. All these moves deplete a special energy bar, which gradually refills itself. The player can select between three fire rates, which influence the speed of the regeneration. When in mecha form the ship can fire straight and spreading shots typical for shoot-em-ups. However, the normal form relies exclusively on homing weapons that hit multiple enemies but cannot target individual enemies directly. Switching between these two forms is essential to survival.
  • Super Boulder Dash (1986)
    Super Boulder Dash is a compilation including the original Boulder Dash and it's sequel, Boulder Dash II. In each of these games you control Rockford on a quest to recover diamonds from numerous caves. The caves contain numerous (falling) boulders, walls, and assorted creatures that all get in your way! Each game contains both an action and strategy element; you'll need to run fast to avoid creatures and falling boulders, but also need to carefully plot your course through the cave to avoid becoming trapped. When you have collected enough diamonds on the current level, you can make your way to the exit for the next, more difficult round. To make the games more challenging, each level has a time limit for completion.
  • Super Cauldron (1992)
    Cauldron and Cauldron II were successful in the 8-bit days, and this moved the series forward. You play a witch (although the character looks decidedly masculine, for no apparent reason), and have to negotiate four worlds, each split into bite-size chunks. The levels are populated with bats, trolls and snakes, which have programmed attack patterns and follow you off the screen. You can collect and cast up to 12 spells, which are accessed using the cursor or function keys (the manual amusingly refers to Amigas having F11 and F12 keys, which they don't). These include upgraded weapons (the default one isn't especially powerful), and help such as magic staircases and a metal melter. Some sections of water kill you, other identical ones take you to different sections.
  • Super Fighter (1993)
    A drug broker and his murderous minions claim ownership of the world's combined freedom. Showing their true menace by murdering top ranking government officials, they send a shockwave of fear across the United Nations. Eight heroes, trained to readiness, accept the challenge of going face to face with the top three of this evil circle. The outcome of this battle will truly decide where man's freedoms lie. During the course of the game, players will select their hero and fight through eleven antagonists in hopes of reaching the much sought after goal of peace. Each of the heroes are armed an effective set of attacks, stemming from their chosen martial art. In addition, they have all learned powerful special attacks, such as combination punches and kicks, projectiles and enhanced throws. With each unique hero coming from a different background and possessing different skills, there's a great deal of replay possibility.
  • Super Hang-On (1987)
    In Super Hang-On you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert. This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down. The Sega Genesis version features "Original mode" in which the player participates in racing tournaments, hires mechanics, upgrades his bike. This mode uses passwords allowing players to continue a previously played game.
  • Super Kof (1991)
    Super Kof is a side-scrolling platform game that puts the player in control of a super monkey on an adventure. The player has to complete each level while collecting various weapons/power-ups (such as the ability to spit green balls) and bags of money and avoiding different hostile animals, monsters, pitfalls and other obstacles.
  • Super Munchers - The Challenge Continues... (1991)
    Super Munchers is a trivia action game. The player moves their muncher around a grid and eats words that fit a given clue or category. Incorrect words and a variety of critters get in the way.
  • Super Noah's Ark 3-D (1995)
    Super Noah's Ark 3-D is a First Person Shooter based on the Wolfenstein engine with a biblical twist. As Noah, the player travels around the Ark feeding the restless animals in order to put them to sleep; this is achieved by firing feed (ammo) at them using a variety of hand catapults. The SNES version is largely a reskin of the SNES version of Wolfenstein 3D, the only notable difference being slightly altered behaviour for a couple of bad guys. Even your weapons are reskins that behave exactly like the guns from Wolf3D; Noah must be very skilled to operate a catapult at the speed of a machine gun!. The PC version however, while still a reskin of Wolf3D in gameplay has some more advanced features; higher resolution graphics (along the lines of the Jaguar and 3DO versions of the game, albeit with all 8 directions like the original PC version), midi music support, floor textures (like Blake Stone) and a new game play feature in the form of a question mark pickup; picking one up pauses the game and brings up a random multiple choice question about content in the bible. Answer the question correctly and you get a bunch of ammo and points.
  • Super Password (1988)
    Super Password was a popular game show that ran from 1984-1989, and this game was adapted from that television program. Players give and receive clues to 5 Passwords which, when all are listed on the board, suggest the identity of the person, place, thing, event, phrase, etc., that is the Super Password. Each game consists of three to four rounds. The first round is worth $100, the second $200, the third $300, and the fourth (if necessary) $400. The first player to win $500 (or more) wins the game. The winner gets to play the Final Round for $10,000. To play the Final Round, the winning player must guess the ten Passwords as each one's initial letter is highlighted at the bottom of the stand. Each word is worth $100, but a special bonus of $10,000 is awarded if all ten are guessed.
  • Super Silverbrothers (1991)
    A side-scroller similar to Super Mario Bros. and Lode Runner, written by Ken Silverman. You play as Ken (with a little K on his T-shirt) and must reach the exit to each level, represented by a star. Enemies will fall down from the top of the screen and try to kill you, you can crush them by jumping on them. You must also avoid other dangers such as flames. You can collect green gems for bonus points. You complete the level when you touch the star at the end. Contains 4-bit EGA graphics, smooth scrolling and animation, and mouse/keyboard support.
  • Super Ski II (1992)
    In the sequel to Super Ski, six ski events are available - Super Giant, Bobsleigh, Slalom, Ski Jump, Moguls, and Downhill. Set in famous resorts of French Alps such as Val-d'Isere, Courchevel, or La Tania, ski events may be practiced in Training mode, or taken on in a sequence of 2 of each in Competition mode. Almost all events show the player from behind, except Moguls, where screen is scrolling down with players` progress, and Ski Jump, where player should come to camera from the far view. Player should avoid obstacles, stay on a route, and pass the gates in Slalom-like events; stay on the route in Bobsleigh, finish in first place with more style and jumps in Moguls, and jump good in Ski Jump. 1-2 players mode is available.
  • Super Solvers Challenge of the Ancient Empires (1990)
    As a Super Solver, your job is to recover the hidden treasures of the ancient world in 4 caverns (Greece & Rome, Egypt, India & China and Near East) to reach the fifth and final cavern where the ultimate challenge awaits you. Challenge of the Ancient Empires is a platform game, divided into 5 levels (called "caverns"), each of which includes 4 sub-levels ("chambers"). In each chamber you have to collect 6 pieces of an ancient artifact and assemble them like a jigsaw puzzle. The chambers are full of dangerous animals which you have to avoid. There's some food you can collect to regain lost health though. The chambers are also full of puzzles, usually involving manipulation of switches. You have 3 tools with you - a helmet with a headlight, jumping shoes and shields. The helmet emits a beam of light when activated; it is used to solve puzzles that rely on rotating prisms to direct a light beam to a switch. The jumping shoes allow you to, well, jump higher. The shield protects you from enemies for a short time when activated, but you have a limited number of shields and they need to be used wisely.
  • Super Solvers Gizmos and Gadgets (1993)
    Morty Maxwell, the Master of Mischief, has moved into the Shady Glen Technology Center and taken over as the head scientist! Your job is to accept Morty's challenge and prove that you are a better scientist than he is. Morty has locked the doors in the warehouse with science puzzles. Show him how much you know about science by solving the puzzles. Then go through the doors, find the best vehicle parts, and build faster vehicles than Morty builds. To make your job more difficult, Morty's sneaky Cyber Chimps are collecting vehicle parts, too. Outsmart the Chimps by throwing bananas to them and making them take a nap. Race against Morty and win all 15 of the challenge races. You will reclaim the Technology Center and be the head scientist!
  • Super Solvers Midnight Rescue (1989)
    The Master of Mischief is planning on making Shady Glen School disappear! He has invented disappearing paint, and turned five paint brushes into robots to paint the school at midnight. The Master of Mischief himself is disguised as a robot, and it is your job to find him. Hidden throughout the school are clues which reveal his whereabouts. Robots are placed in the school to slow your progress, some of which may even contain clues themselves. You carry a camera with you to take a picture and examine dangerous robots closer.
  • Super Solvers Operation Neptune (1990)
    Operation Neptune is a math edutainment title similar to Treasure Mountain, but aimed at older kids. As with other Super Solvers games, Operation Neptune combines platform action with educational puzzles. The game helps build a solid math and problem solving foundation with whole numbers, fractions, decimals, ratios, and percentages. Problem solving hints, calculator, and customization options are all only a keystroke away. Real-life problems such as using area, distance and volume to make measurements help kids see how math can be used in the real world.
  • Super Solvers OutNumbered (1990)
    One of the education games aimed for older elementary students, from The Learning Company's classic Super Solver's series. The Master of Mischief is up to his old tricks and now is trying to take over the Shady Glen TV Station, with the help from his robot Tele. Now the Super Solver must move around the TV Station catching Tele and avoiding the discs Tele tosses at you and hot wire, with a remote control and use your Math skills to get clues of where The Master of Mischief is hiding.
  • Super Solvers Spellbound (1993)
    The Master of Mischief is at it again. This time he has devised a great spelling be in which he will submit robots to win the spelling bee for him! When you first log in you will be asked to chose a category of words (Holiday, homophones, etc.).You are then brought to a screen with three options, Crisscross, Flash Cards, Word Search. Crisscross is a sort of crossword puzzle, but instead of clues you just need to figure out where the words go. Flash cards are flash cards... You hear or see a word then spell it out. Word finder is a grid filled with letters wherein several words are hidden. Once you finish the above you can enter a spelling bee where you face the Master of Mischief and/or his robots. Winning opens up new levels of competition such as Regional or international.
  • Super Solvers Treasure Mountain (1990)
    Treasure Mountain is an educational game designed for children ages 5-9. The Master of Mischief has stolen the magic crown as well as other treasures and hidden them on Treasure Mountain! Your goal is to locate the magic crown and as many of the treasures as possible while climbing your way to the top. To make your way up the mountain, you will need to find keys which unlock a path. The keys are hidden somewhere behind an object on each level of the mountain. To find out what is behind an object you need to use one of your magic coins. However, the number of coins you have is limited and there are many places to search so you first need to find clues as to where keys (and treasures!) are located. Wandering about the mountain are numerous elves; if you catch a scroll carrying elf in your net, he'll ask a question. A correct answer will provide a clue. After reaching the top of the multi-leveled mountain, all the treasures you collected along the way will be put back in the treasure chest, and you begin again at the bottom with a tougher difficulty level. After all treasures have been brought to the top, you can find the crown and win the game!
  • Super Street Fighter II (1996)
    Super Street Fighter II is a sequel to Street Fighter II Turbo and Street Fighter II Championship. The game features four new characters and stages, making a total of sixteen playable. It also features many multiplayer modes in addition to the single player mode. Among those is the returning elimination group battle, where players compete for the title of the champion, and Point Battle, where the person with the most points wins. Newer modes include an eight-man double elimination tournament and a Challenge mode, where players attempt to get the most points on a CPU opponent or beat them as fast as possible, trying to surpass records.
  • Super Tetris (1991)
    It isn't one of those ordinary sequels to maybe the most known and loved game in the entire computer game history, original TETRIS. The Power of Super Tetris comes from additional features, such as different types of gameplay (two player cooperative and competitive) as well as new block types (lightning bolts that eliminate an entire row, and bombs that eliminate from 2 to 16 blocks). The Moscow Circus in the background provides a nice atmosphere when playing the game.
  • Super Zaxxon (1984)
    Super ZZT is the sequel to ZZT. There are five large game boards included with different puzzles and storylines.
  • Super ZZT (1992)
    Super ZZT is the sequel to ZZT. There are five large game boards included with different puzzles and storylines.
  • Superbike Challenge (1987)
    Superbike Challenge brings 1000cc motorbikes to life for a one or two player race. Unusually, the screen is split horizontally, with your action only ever using half of the screen. You can play a full season of races, or run at one of the 12 tracks as a stand-alone race (including Assen, Mugello, the old Hockenheim and Spa). A manual gearbox option and 3 skill levels ensure that you can't master the game immediately. Full information on your speed and revs, the race order and course layout are on screen at all times. Superbike Challenge is an updated version of Grand Prix 500 cc, with a better menu and title screen and some different in-game graphics.
  • Supercars International (1996)
    This is the third game in the Super Cars series of top-down view, arcade racing games from Magnetic Fields. As always, there is also a management portion available in the game (which is optional). The game is basically a re-make of Super Cars II, with added elements, tweaked gameplay, updated 256-color VGA graphics and a new soundtrack. The game lets you compete in three built-in seasons (easy, medium, hard) but also lets you customize your own seasons. All the 21 tracks seems to have been lifted from the previous title, but here you can choose the amount of laps and also race them in reverse. If you are running a season using the "full" option, which means including the management portion, you have to buy your own cars to race with. This is done at a car dealer between each race, using a mini-game with different chat options to try to bring down the price. Each new car can carry more weapons and armor, and is also faster. Weapons and armor can also be purchased between each race, as well as repairing any damage you have sustained. Prices vary between races, so there is a chance to gain money by using the weapons as commodities and trading with them. Some weapons have changed from the last game, and you now also have a button to select which weapon to fire while racing. In addition several special events with similar mini-games as with the car dealer will appear between each race in the management mode (and there are several new events compared to the last game). The core of the game, the race itself, takes place on various road courses with tunnels, jumps, railway crossings and gates that open and close. Though the game is an arcade racer, the cars behave somewhat realistically, with power-slides in corners and spin-outs when crashing (which is new to this game). All cars also leave skid marks and craters when they explode, which means that the track looks quite battle worn at the end of a race. In addition to racing against the computer players, you can also race against a friend using a split screen mode.
  • Superfly (1994)
    The objective of this game is to kill all flies. This is done with a fly swapper, controlled with the mouse cursor. Each time the fly swapper is next to a fly, the fly is killed and becomes a dead, undestructable object. The fly swapper can not move through a dead fly; neither can living flies. Each level has preset walls and bonuses. A bonus can mean that instead of a fly swapper, the user controls a spray so that dead flies disappear instead of becoming undestructable objects.
  • Superfrog (1994)
    Superfrog is a traditional jump & run platformer. You're - surprise - a frog. Your enemies are all animals - like bees, hedgehogs or snails. You have no weapons. The only way to kill the enemies is to jump on them. Every stage has a time limit. In this limit you have to collect a pre-determined number of coins. Each of the six worlds has four stages. Every stage has a password. After all you can type your name into a high score table.
  • SuperKarts (1995)
    SuperKarts is a fun arcade Go Kart racing game that features 16 tracks. The sequel is Manic Karts. If you're tired of all those technical racing games, try this: just drive and steer. You can also get numerous power-ups and upgrade your kart, such as Turbo, Oil and Grip.
  • Superman - The Man of Steel (1989)
    In this action game made under licensed from D.C. Comics, Inc. and First Star Software, Inc., you play as Superman on his mission to save kidnapped Lois Lane and all humankind from two super villains, Darkseid and Lex Luthor. The gameplay consists of different action-oriented sections including 3D flying, overhead vertical scrolling and side scrolling. Sections are linked by comic book graphics telling the story. Player controls the Superman on the game levels and use one of his four superpowers to defeat the opponents. Power energy is exhausted with its use and it should be regenerated. Collision with opponents may lead to life energy decrease. Top scores will be stored when game is over.
  • Supernova (1987)
    Supernova is a text based adventure where you must find another life to live, after years of working your life away in some dusty, mucked up mine. The mines main source, barren metal, is running low, so it's time find another way of bringing in the profits.
  • SuperSki (1988)
    This skiing game is viewed from behind the player in 3D. There are four different events available - Slalom, Giant Slalom, Downhill and Ski Jump. These can be practiced in Training mode, or taken on in a sequence of 2 of each in Competition mode. You must pass through the pairs of gates and hit the single ones, remain on the course, and avoid trees and spectators. Offences such as these will cause you to accrue penalty points, which will detract from your score. Up to 5 players can attempt these, with their results compared at the end.
  • Superstar Ice Hockey (1987)
    In Superstar Ice Hockey you control one of 20 NHL teams. The game has no license so you can't play with the stars. There are 4 groups with 5 teams. After the regular season the best 2 teams of every group are qualified for the playoffs. Worth mentioning is that you are playing always the center - the other players are controlled by the CPU. In the multiplayer mode you can only play friendly games.
  • Surf Ninjas (1994)
    Surf Ninjas is based on the 1993 movie of the same title. You play as Johnny McQuinn, a teenage surfer, who learned a couple of ninja moves. Your ultimate goal is defeating the evil Colonel Chi who threatens your island, and the game leads you from California all the way to the South China Sea. In the game, you can move left or right through several scrolling screens that constitute one level. One button is used to fight the randomly spawning ninjas in beat 'em up fashion, while another one can be used to enter buildings. The player has an inventory that can hold only one item at a time. These items are used to solve some small puzzles within each stage.
  • Survival in New York City (1986)
    MS-DOS: Survival in New York City by (1986)
  • Susan (1988)
    Susan is a text adventure created with the Adventure Game Toolkit. The aim of the game is for the player to score in bed with their girlfriend Susan. The character starts the game outside Susan's house, virtually empty-handed of anything useful toward fulfilling several of Susan's requests, all of which must be overcome before realistically entertaining any hope of getting her into bed. To find the objects of her eye, the player must visit several other locations beyond her house, such as the player's house, the park, and the confusing nexus of a construction yard-cum-maze.
  • Swap (1992)
    In this puzzle board game you should swap the tiles to make the sequence of tiles of the same color to eliminate them. Shape of tiles varies from big and small squares to triangles or hexagons. If tiles have no neighbor tiles you may take appropriate tiles from the pocket of the limited size to eliminate the rest of the tiles. Finishing the level, player will be transferred to the higher level if the results of the current level were high enough for such level. But to finish level successfully, player should acquire the certain number of points and to be qualified for the next level. The difficulty also raises and depends on quantity of colours, the shape of the tiles, and time limit presence. Undo moves are also present, but such moves decrease your final results. Game may be saved in progress and loaded later. Best scores and levels will be written in High Score Table.
  • Swiss Family Robinson (1984)
    MS-DOS: Swiss Family Robinson by (1984)
  • Sword of Honour (1993)
    In the game you are a noble ninja, who has to prove the honour of shogun Yuichiro by recovering a stolen sword from the evil Toranaga. Walking from a village to a castle, you fight enemies and avoid traps using your skills in martial arts and Japanese weapons, collecting useful items and uncovering the twisty plot of the story. Using a keyboard you can walk from screen to screen, jump, and pick up items. Using two mouse buttons you can kick or punch opponents as well as use, give or drop collected items.
  • Swords of Glass (1986)
    Swords of Glass is a simple CRPG probably inspired by Wizardry. You begin in a simple (text only) town and create a wizard or a warrior. After equipping your character at the store, you descend into the single 8 level dungeon located apparently somewhere nearby. As you progress and become more powerful, you will be able to plumb the deeper depths of the dungeon. If you prove your worth many times over, you might just find the Sword of Glass.
  • T-Zero (1991)
    T-Zero is a highly unusual piece of epic interactive fiction, playing in a Lewis Carroll-like surreal surrounding, with a strong emphasis on word puzzles. The game starts with you awakening in a River Bed. You have to explore your surroundings to find six objects, "scattered across ages and landscapes", to transport them "to progressively future time zones where they can right the troubled times." The puzzles are quite hard, as they often use puns (as in Infocom's Nord and Bert) or elements of Western pop culture (like the Beatles). Non-native English speakers could have a hard time to solve this game. The parser of T-Zero is quite unusual, powerful but tricky. It understands uncommon verbs like IMAGINE (this one allows you to visualize objects and locations have not encountered). Still, it sometimes is quite touchy and requests you to type the exact phrase it wants. The game also contains a hint system.
  • Taco Bell - Tasty Temple Challenge (2000)
    Taco Bell is a first-person 3D action game serving as an advertisement for the North American chain of fast-food restaurants. The player controls Baja Bill, who explores the temple of a lost jungle civilization, battling snakes and scorpions with hot and wild sauce. Taco Bell food is used to replenish the protagonist's health as well.
  • Tactical Manager (1994)
    Following success with the mail-order Football Tactician series, Talking Birds entered the mainstream with this retitled version. It's a football management game, setting you in charge of one of the teams in the top 2 English divisions of the time and giving you control over transfers, tactics and training regimes as you aim to guide your team to success. Initially you can only manage the lower teams, but if you succeed over a few seasons you will become respected enough to have a chance to get the top roles. The focus is on ultra-realism, which makes it very hard to quickly transform a club's fortunes, as there is a lack of money at many of the smaller teams and attracting players is harder than in the Premier Manager series and similar. Matches are viewed from top-down highlights, with 3 levels of detail (goals-only, highlights and kick-by-kick) offered.
  • Tag Team Wrestling (1986)
    A wrestling game that focused on teams. You can either play as a face team (the good guys) or a heel team (the baddies)!
  • Taito's Super Space Invaders (1991)
    Remember that arcade classic Invaders? Well this game takes it to the next level with harder aliens, bosses, power ups, and a variety of scenery! Invaders come in several configurations for you to try to blast, and power-ups help you with more weapons to choose from.
  • Taking of Beverly Hills, The (1991)
    The taking of Beverly Hills is an adaptation of the action movie with the same name. The main events of the game are set in Beverly Hills famous of its rich residents. The truck with toxic ingredients crashed on one of the crossroads with Rodeo Dr., and all citizens were evacuated to the Hotel until the National Guard arrives. All except two - football player Boomer Hayes and his girlfriend Laura Sage. Robbers led by the head of L.A. football team, Robert Masterson, want to steal the priceless Botticelli Fresco and kill Boomer, but Boomer wants to stop the robbery and bring Masterson to justice, while evading ex-cops and the hired thug Benitez, who has commandeered a SWAT tank and is gunning for him. Switching between Laura and Boomer, the player has to re-create the main events of the movie, carefully walking through Beverly Hills, collecting inventory items, and using them with 'USE' and 'HIDE' commands. Point of view changes between top-down to side-scrolling or first-person when the player enters important places. Boomer's inventory includes a diskette, which allows to save or load the game. Every death of any character means the end of the game and exit to the operating system. In the beginning, Boomer has to visit the police station to acquire the empty gun, the vest protecting him from bullets of ex-cops and the radio transmitter to have a window to outer world. As Laura, the player explores a hotel to take a useful key. The next actions of the main characters include three main goals of the game: 1. Free the real cops from the fire station. 2. Rescue the Botticelli fresco. 3. Save Laura from Masterson after she is captured. Action elements of the game include evading enemies with machine-guns, and moving fast on the streets to avoid getting killed.
  • Talisman - Challenging the Sands of Time (1987)
    In Talisman, an evil and powerful genie is destroying the Persian Empire. When the game starts, you are in prison and about to be executed. With your head already on the chopping block, the execution is halted by order of King Darius. He grants you freedom when you destroy the evil genie. He sends you on your journey with a bag of gold and the vizier Abu who will keep an eye on you. Talisman is an interactive fiction with graphics that allows for full-sentence parsing. The packaging includes an "Arabian Express" credit card and an advertisement leaflet from Muhammad's Market, containing ads for flying carpets.
  • Tamper (1988)
    In Tamper, you are a stock trader, and spend most of the game watching new companies come and go, and be taken over, as you buy stock in which ever you think would make the most money. The trick is that for the right price, you can tamper with the way the stocks go, hence the name.
  • Tank The M1A1 Abrams Battle Tank Simulation (1989)
    A 3D military tank simulation which looks like it uses a modified Falcon AT engine. Control up to 16 tanks, head to head option, command the company, platoon, or individual tank parts, three theatres of war, 15 different missions, real-time gameplay and night mode thermal imaging.
  • Tank Wars (1986)
    In Tank Wars you try to shoot the other tank at the other end of the hill. To do this you have to get the angle and the amount of force to put into the shot right. You can play single player against the computer or have two players.
  • Tapper (1983)
    Tapper is an action game where you're a beer tapper (barman) and have to serve beer to demanding customers. There are four customers, each has its own lane lengthier than the previous one, whom you have to keep at bay. If they reach the end of the lane without receiving their beer, you're a goner; if you miss one and accidentally spill beer needlessly you lose a life and should one of them throw you back the mug and you fail to catch it, you lose a life as well. Occasionally a bizarre icon will appear on one of the lines and, should you grab it, will invoke a "cabarette"-style show which will keep some of the customers occupied. The Xbox 360 version includes bonus rounds, as well as co-op and versus multiplayer modes, also online, along with achievements.
  • Tau Ceti (1987)
    A space simulation with elements from a number of other genres mixed in. Your mission is to destroy a robot army that has taken over a planet. Gameplay includes arcade sequences, where you fly your ship around and shoot the enemy robots; strategy elements, as you attempt to navigate and locate parts to repair the defense system; and even text-adventure elements, in the form of giving commands to your ship's computer.
  • Teaching Tiles (1997)
    Teaching Tiles is a shareware, educational, tile matching game for DOS. The game is plated on a grid and the object is to reveal all the tiles. The player clicks on a cell and the tile is turned over revealing a colour, a letter, or a number etc depending on the game. The player then clicks on another cell and this turns over also revealing a colour, letter etc. If the two tiles do not match the game resets them to their un-revealed state and the player tries again. If the two tiles match they the player is rewarded with a message 'Well done' type of message and the tiles remain face up. The player then repeats the process until all matching pairs have been revealed. There are four types of game on offer here; * Colours. A simple game where the player must match pairs of tiles containing the same colour. Each colour has its name written on the tile and this helps teach spelling and word recognition. * Letters In this game the player must match the upper case letter to the appropriate lower case letter * Maths Here the player can select from addition, subtraction, division, multiplication, addition and subtraction or a mixed set of problems. The player then selects a difficulty level. The game is to match the sum to the correct answer. * Pictures The player matches tiles with the same picture on them. There are no words on these tiles, just pictures. Each game starts out with a grid that is 2 cells by 4 cells. When that has been completed the game advances to the next level which is 2 cells by 4 cells and so on through grids that are 4 x 4, 4 x 5, to the final level which is 5 x 6 after which the game reverts to a 2 x 4 grid. There is no High Score table and none of the games has a timer.
  • Team Suzuki (1991)
    Team Suzuki uses official support to simulate motorcycle racing using polygon graphics. The action is viewed from the cockpit. Contact with other bikes or the scenery gradually increases the damage percentage, which will eliminate you at 100%. Crashing results in an external replay of your final moments. Joystick and mouse control options exist, with the mouse being ultimately faster but harder to learn. 125, 250 and 500cc options exist, with the difficulty higher on the more powerful bikes. You can contest a full season, single race, or simply practice on a free track. 16 circuits are featured, from Suzuka and Misano to Rijeka and Philip Island, with races over 5-50 laps. Your opponents are seven factory Suzuki riders from various classes at the time, including 1993 500cc World Champion Kevin Schwantz.
  • Team Yankee (1990)
    In this tank simulation game based on Harold Coyle's book of the same name, Team Yankee is a squad of crack tank drivers and gunners. They are in the latest tanks, such as the well known Abrams M1, Bradley M2, T-72 and T-62, armed with lasers, machine guns and SABOTs. As Commander Sean Bannon, you must use these resources correctly in five missions ranging from defending a hill to attacking a centre through a forest. The control interface of the game is somewhat unique as it features a four-way split screen with different control options in order to grant direct orders to four individual platoons of tanks. The game simulates instruments of war including thermal imaging in a detailed manner, as well as giving access to scrolling maps of the battlefield as combat unfolds.
  • Tear Down the Wall (1990)
    This is a simple puzzle game. You are presented with a wall, and you and your opponent (the computer) must in turn select a brick, which is removed. Any bricks placed on top of it, will be removed also. The more bricks fall, the more points you get.
  • Teenage Mutant Ninja Turtles - Manhattan Missions (1991)
    Shredder will assume control of New York City in 48 hours. The Ninja Turtles must stop him and at the same time fight even the lesser crimes taking place in New York City. No surprise that each of these crimes leads to Shredder. Along with the standard side scroller, each turtle uses a different weapon (just like in comics, Leonardo has swords, Michelangelo nunchakus, etc.) to fight criminals. Each turtle has stats (strength, speed, energy) that increase the more they fight; furthermore, when they reach a certain level of strength, they gain additional attacks! The player has 48 hours to complete the game. These are 48 real hours, but you will spend lot of them resting the turtles to regain their health (with the "rest X hours" command) in-between missions. However, you can even save game for later reload. There are 16 levels for exploration, their path frequently deviates from simple left-to-right walking: they'll have to enter doorways, windows, and sewer tunnels, climb ladders, and even locate the occasional item needed to cross a barrier.
  • Teenage Mutant Ninja Turtles II - The Arcade Game (1991)
    April O'Neil, the reporter friend of the Teenage Mutant Ninja Turtles, is kidnapped by the villainous Shredder and his two goons, Bebop and Rocksteady. The four ninja turtles: Raphael, Michelangelo, Donatello and Leonardo fight their way through hordes of Foot Soldiers in order to rescue April. They battle familiar foes such as the mad scientist Baxter Stockman, General Traag from Dimension X and the evil alien brain Krang, up to the final showdown with Shredder himself. Teenage Mutant Ninja Turtles is an arcade game made by Konami during the height of the cartoon series' popularity. Depending on the version of the game, up to two, three or four players can take part in the action. The game plays like a simplified Double Dragon. While most of the standard Foot Soldier enemies are easily dispatched, some attack with knives or ray guns and are thus more dangerous. At the end of each level, players encounter a boss (or in certain cases two bosses working in tandem, such as Bebop and Rocksteady). The NES version of the game, renamed Teenage Mutant Ninja Turtles II: The Arcade Game, features additional content not present in other versions of the game: two new levels (Snowy Central Park and The Dojo), new bosses (including Tora, Shogun and Baxter Stockman as a fly), additional music tracks as well as more variations of Foot Soldiers.
  • Telengard (1985)
    Telengard is an earlier example of a "dungeon crawler" role-playing game--albeit with a top-down view- with either real time movement (DOS version) or turn-based movement and turn based combat. Telengard is also played in real time, which means that monsters can attack even when the player's character is not moving. The player controls a single adventurer, selecting randomly-rolled sets of attributes: Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma. The vast Telengard dungeon consists of 50 levels down and 200 by 200 rooms each level. Experience is awarded not only for defeating enemies, but also for finding treasure. When the player character gains a level, their attributes increase, and they gain the ability to cast higher-leveled spells. Treasure chests appear randomly in the dungeon. There are also specific features such as altars, thrones, fountains, etc. that the adventurer can discover which may have various effects on the character, whether being either positive or negative. Some creatures will befriend the player, sometimes providing the player with an item and/or healing them, provided the player's Charisma is high enough.
  • Temple of Apshai Trilogy (1982)
    The Temple of Apshai Trilogy includes updated graphical versions of three classic Apshai games: * Dunjonquest: Temple of Apshai * Dunjonquest: Upper Reaches of Apshai * Dunjonquest: Curse of Ra
  • Temple of Kroz (1990)
    The second part of the Super Kroz trilogy is once again more or less the same as its predecessors - move your player through levels killing and avoiding monsters, while solving puzzles.
  • Tennis Cup (1990)
    Tennis Cup is a split-screen tennis game with the camera closely positioned at the athlete's back. The available playing modes are exhibition match (either single or double), training, the Davis Cup or the four Grand Slam tournaments. The player either controls one of the 32 available tennis athletes or creates a new one. Then there are 30 points to divide between abilities (e.g. forehand or volleys). This athlete can be saved to disk and further improved during the course of time. For exhibition matches, the opponent can be built the same way. The game includes various hit types, depending on the player's position and timing. The direction of the ball can also be influenced when performing a shot. There are four different surfaces, influencing the gameplay, and three difficulty levels.
  • Tennis Cup 2 (1992)
    This tennis simulation recreates all the rules of the sport, from tie-breaks to break points. The action is viewed from behind one of the players, also featuring a split-screen option. You can play singles and doubles matches over 1,3 or 5 sets. There are 4 different types of court - grass, quick, hard and clay. You can play single matches, practice using a ball machine which fires a succession of shots at you, or play a season made up of major tournaments such as the Grand Slam events, the Masters and the ATP Cup. Player abilities can be adjusted to suit different styles of play.
  • Tennis Elbow (1997)
    The first release in this tennis series allows players to compete in a World Tour of 90 events against 250 players. Single matches can be dirty up and dirty down (two against one) as well as the more conventional singles and doubles. Grass, clay, flexi and cement courts are featured. Action replays can be viewed in slow motion, fast speed, and rewound. Players can be defined as volleyers, defenders, punchers or varied, with definable kit colours and playing abilities. As you play the game, your player's ability improves, resulting in faster and more accurate serves as well as faster running and bigger jumps. The action is viewed from a 3rd-person angle, and side changes are optional. Two buttons are used in combination with directional presses to make slices, 3 different types of lob, and subtle drop shots.
  • Terminator 2 - Judgement Day - Chess Wars (1993)
    A chess game based on T2, featuring sounds and characters from the movie as pieces. Captures are animated a la Battle Chess, but the battles take place off the board, in futuristic wastelands and similar stages The game offers several difficulties and play styles to choose from, along with time control, ratings on the USCF scale over different time-frames and other niceties. Oddly enough, there's no 2D board.
  • Terminator 2 - Judgment Day (1991)
    The game consists of several actions parts linked together. All parts are different, each resembling typical games of the genre (for example: 1st level is like a side-view beat 'em up). Between each level a small cutscene from the movie is shown.
  • TerraFire (1997)
    In this arcade space shooter, blast your ship through heavily defended underground caverns, past wind tunnels, fire-walls and subterranean lakes. Recover stolen nuclear pods using your ship's tractor beam and carry them back to the planet surface and beyond into hyperspace. The game has raytraced graphics and 360 degree parallax scrolling.
  • Terror in Christmas Town (1995)
    MS-DOS: Terror in Christmas Town by (1995)
  • Terror of the Catacombs (1993)
    The evil Nemesis has discovered how to use Time Gates and has trapped you once again down in the catacombs, preventing you from stopping him. He has the ability to send you back and forth through time where you have to challenge creatures from the very ends of eternity. The final installment in the Catacomb series, Terror of the Catacombs is very similar to the previous games, The Catacomb Abyss and Curse of the Catacombs. Once again, you're a mage whose quest is to destroy the evil Nemesis. Just like in the previous installments, you can throw fireballs at your foes or use them to destroy certain walls. You can find bolts and nukes which allow more powerful attacks, healing potions, scrolls and keys. You can also find gems which allow you to see approaching enemies on your radar. The new levels and enemies often have a decidedly science-fiction feel to them; you'll battle robots and wander around computer cores.
  • Tesserae (1993)
    Tesserae is a 2-d combination of Rubic's Cube and the more advanced levels of Q-Bert. Simple yet colorful symbol graphics make for endless hours of gameplay... akin to how one can play MineSweeper or Tetris on end, this game got into your head. Gameplay consisted of "flipping" tesserae, or tiles, from squares over adjacent squares. The result would either create a complex tile, or cancel out, resulting in the deletion of a tile. The goal was to clear the board entirely. Higher levels were designated by added tile complexity, and larger board grid sizes.
  • Test Drive II - The Collection (1990)
    This compilation contains Test Drive II and all released add-ons, which are the 2 car disks: Musclecars and The Supercars and the 2 scenery disks: California Challenge and European Challenge.
  • Test Drive III The Passion (1990)
    Drive exotic cars while fleeing police in this sequel of the popular Test Drive series. New features include a true 3D engine (polygonal meshes), a selection of music on the radio, police evasion, instant replay, digitized dashboard/interiors, and larger, more diverse driving environment with multiple routes. Drive Lamborghini Diablo or the Pininfarina Mythos and Chevrolet CERV III prototypes.
  • Tetriller (1990)
    A guy has fallen asleep in front of monitor showing Tetris. You play the usual Tetris game filling a well with pipes, clocks, and other urban elements formed in tetris shapes. The twist is that guy mentioned above is walking at the bottom of the well. You have to make steps for him to climb to the exit of the well's wall to free him. When he is freed, your structure will clear up and you begin to set him free again and again. It is a real nightmare for the guy because the falling elements can kill him or make him a prisoner if you are not successful.
  • Tetripz (1998)
    Imagine playing tetris under influence of LSD, but without the LSD :) This version of Tetris imitates the effect of various drugs, which causes a most interesting gameplay. This game won the Wired'98 Game Compo. This game supports multiplayer against friend or computer.
  • Tetris (1986)
    The original commercially-licensed version of Alexey Pajitnov's classic Tetris puzzle game. Geometric shapes fall from the top of a playfield to rest on the bottom; fit the pieces together, and the line they form disappears. If the pieces don't form lines and eventually stack up to the top of the playfield, the game is over. Difficulty increases by dropping the pieces faster and faster over time.
  • The adventure of Tipi (1997)
    The adventure of Tipi is a Korean-made side-scrolling platformer with cartoon-like characters and animations, similar to games like Elfland, Realms of Chaos or Commander Keen. You play Tipi, a young warrior who lost his (future) wife to the mighty red dragon who rules the land. To bring that terrible reign to and end Tipi decides to kill the dragon. However before you finally reach the dragon you first have to pass six levels, each one with an own setting and a level boss. In a typical Jump'n'Run style you have to jump from platform to platform and fight the numerous enemies with your sword. Fortunately you won't die immediately if an enemy touches you, instead you have a life bar which can be refilled by jumping over various food items scattered around in the world. Each level contains doors in various colors which can only be opened when you have found the matching key for it. Those keys are that important that the number of keys already found is always shown in the upper right corner. The game has no savegame or password system, so you have to start all over again if you lost all your lives or restart the game.
  • The Adventures of Captain Comic (1988)
    You are Captain Comic, galactic hero. Your mission is to recover three treasures from the planet Omsoc, which have been stolen away and hidden on the remote planet of Tambi. Captain Comic is a platformer featuring a huge nonlinear playfield divided into several different terrains. As Comic, you must search throughout Tambi for power ups and items that will aid you in your quest to recover the three treasures. The Captain's main weapon is 'Blastola Cola', a can of drink that allows him to hurl fireballs at his foes. For each can that he finds, an additional fireball can be thrown. There are many different paths that are available from the start, but without the right item or weapon, it can be impossible to progress through certain paths, or even to commit suicide. It's up to the player to decide the correct route to take, and which places to return to at a later time.
  • The Adventures of Tintin - Prisoners of the Sun (1997)
    The Adventures of Tintin: Prisoners of the Sun is based on the Belgian comic book of the same name. The basic plotline is the same: Professor Cuthbert Calculus gets kidnapped and the player, in the role of Tintin, needs to rescue him. The rest is more loosely adapted: in contrast to the comic, which is mostly based in Peru, this game offers many different locations all over the world. The gameplay itself is a typical platforming action: Tintin walks through the levels while avoiding the enemies. Pretty much everyone, e.g. little girls and security guards, is out to hurt Tintin who has no means of defending himself. This means the most important aspect is learning enemy placements, their patterns and how to avoid them. But he has to hurry because of the time limit. Required for success is the usage of the two playing plains: from the player's perspective in the foreground and further towards the background. Tintin can switch between the two at any time.
  • The Aeronautics Quiz MK 2 (1991)
    The Aeronautics Quiz MK 2 is a shareware quiz by Martin Mielke. The game features 121 questions, appearing in a random order, about the history of flight, particular incidents of the past, especially of World War 2, or technical aspects of miscellaneous airplanes. Choosing between two or more choices the players earns a point for every correct answer. At the end the total score is displayed.
  • The Aethra Chronicles - Volume One - Celystra's Bane (1994)
    The small kingdom of Celystra was prosperous under it's old king, "Korros the Wise". The prince, Lythare has ascended to the throne and his wife given birth to a child on his coronation day. However two days later this newborn infant disappeared, presumed kidnapped. Lythare blames the kingdom's Champion Knight-Paladin, as well as several members of the court for failing to protect the child, and imprisons them in the dungeon. The Champion's son, knowing that his father must not have deserved imprisonment sets out on a quest to find the baby with his two companions. However not much is known of the fate of the child, so perhaps other quests and objectives will need to be accomplished first. The Aethra Chronicles: Volume One: Celystra's Bane is a shareware medieval role-playing game in the tradition of SSI's Dungeons & Dragons licensed Gold Box RPGs. Taking it's inspiration from that, the game uses a similar system based on die rolls against stats/skill combinations. Players begin by creating three characters, choosing their class and stats in various stats such as Strength, Agility, Constitution, Intelligence, Wisdom, Presence, Memory, and Reason. The player then assigns skill proficiencies in a variety of abilities dependent on those stats (such as Spell Lists, Pick Lock, Woods Lore, etc.). Combat between characters and monsters is turn-based and the player can recruit an additional three characters for a total of six. As with most shareware games, the first episode (The Book of Prophecy) can be freely distributed, while the other two (Gems of Power and Demon's Might) available only to registered users.
  • The Alcor Trivia Pro Classic Star Trek
    The Alcor Trivia Pro Classic Star Trek (Star-Log I) is the first of ten Star Trek trivia games by The Alcor Group, Inc.. Each of them offers 150 questions about a special topic of the Star Trek universe. This one is about the adventures of the first Enterprise crew around Captain Kirk. The objective of the game, which can be played by up to ten players, is to answer as many questions as fast as possible to beat your opponents and to enter the hall of fame. For every question you have to choose the correct one out of four answers. A timer counts down and the faster you answer the more points you earn. Having answered correctly, additional facts and trivia are displayed. The game is completely adjustable. It offers changing all colours used in the game, deciding to use e.g. the timer or the hall of fame or not, setting how many questions should be played and how many can be answered incorrectly before the game is over for a player. Furthermore, there can be chosen between three different play modes: * The Number of Questions Game, which ends when the player has answered a set number of questions. * The Number of Misses Game, which ends when the player has missed a set number of questions or has answered all questions correctly. * The Casino Style Game in which a set number of questions has to be answered. The speciality of this game mode is that the player has to place a particular amount of his points before the question shows up. The game ends when all questions are answered or the player runs out of points.
  • The Amazing Adventures of ANSI Dude (1995)
    ANSI Dude is an action game whose title obviously refers to its text-only ANSI graphics. The animated intro explains the background story: you play ANSI Dude, who, for unknown reasons, lands his spacecraft on some strange planet and enters a 24-level dungeon. Each dungeon level takes up one screen and is seen from above. Each level is a maze, often filled with enemies; some blocks may be moved, others destroyed, so you can make your way through the maze. Other elements of the maze are conveyor belts, which move you quickly to another position; mines you should avoid; locked doors that can only be opened by key cards you have to collect first, etc. To help you, there are also energy and battery recharge units as well as extra score items and 1-ups. To get to the exit and thus the next level, you have not only to eliminate "evil entities", but also solve different puzzles using the four special items at your disposition. These items are: The Suction Cup, which sucks moveable blocks out of nooks and crannies; the Sonic Pickaxe, that breaks destructible walls and moveable blocks; the Plasma Rifle is used to get rid of enemies and set trees on fire, and the Force Field finally allows you to set up a barrier for your enemies. There is a Self-Destruct option, which allows you to restart a level when you get stuck without losing a life. You have to be careful about your resources: each use of one of your special items uses up a certain amount of battery, and, if your battery is depleted, bye-bye! After the first few of them, levels begin to get more complicated, and you will have to think about the right strategy to get through --often, just blowing any moving enemy will just use up all your energy, and it may be better to set up some force fields. The game is entirely controlled by key presses. Gameplay occurs in "timed delay" --which means that it is basically turn-based, but if you do nothing for some time, the game still progresses, so you sometimes have to act quick. It also features an in-game help on controls and text character interpretations, as well as a high-score list.
  • The Amazing Spider-Man (1990)
    In The Amazing Spider-Man, Spider Man has to rescue his girlfriend Mary Jane who was kidnapped by the super villain Mysterio. The whole game takes place on a film set studio. This game is primarily a platforming game in which Spider-Man fights against various enemies. Those can be stunned with Spider-Man's iconic web substance, but touching them or other hazards in the game world will decrease his heath. Another important part of the gameplay are puzzles, mostly with the goal to deactivate some of Mysterio's gimmicks, e.g. changed gravity, to clear the path. Spider-Man can can climb walls and shoot grappling hooks.
  • The Animated Memory Game (1994)
    This shareware game tile matching game offers the options of playing with 16, 24, 36 or 64 tiles. After registration a further 24 animations and 90 tiles are added. The game displays the tiles face down. When players select a tile it rotates revealing a picture on the other side. A second tile is then selected revealing the picture on the other side. If the pictures match the tiles remain face up. If they do not natch the tiles are returned to their face down position. The object of the game is to match all the tiles with a partner. Sounds are played when the tiles match / do not match, and a short animation is played whenever a match is achieved.
  • The Astronomy Quiz (1988)
    This multiple-choice quiz game asks fifty questions about astronomy. It covers all facets of astronomy, its history, the cosmos and the people who discovered it. Interestingly, the player is given three marks and loses a mark every time a question is answered incorrectly. Bonus marks can be earned by answering five questions correctly. At the end of play, marks are cashed in for points, meaning that the best possible score is 63.
  • The Bard's Tale 2 - The Destiny Knight (1988)
    After a group of brave heroes defeated the wizard Mangar the Dark and freed Skara Brae from eternal winter, all seemed well in the world. However, the evil Archmage Lagoth Zanta shows up and splits the Destiny Wand into seven pieces, scattering them all over the land. The Destiny Wand has protected the lands for seven hundred years, and without it the realm will fall into chaos. Thus it falls upon the heroes to reforge it. One of them also has to ascend to the position of Archmage and use the wand to defeat Lagoth Zanta. The Destiny Knight is the second installment in the Bard's Tale series, and a sequel to Tales of the Unknown. Like its predecessor, it is a fantasy role-playing game with first-person exploration of a pseudo-3D world and turn-based battles against randomly appearing enemies. The sequel features six towns as opposed to the predecessor's only one, and a larger overworld area. Dungeons contain more traps and puzzles than before. The player can create a party of up to seven active characters, as well as create additional characters and store them at the Adventurer's Guild in every city. Available races are human, elf, dwarf, hobbit, half-elf, half-orc, and gnome. In addition, some monsters can join the party and be summoned during combat. It is also possible to store money and banks and gamble in the casino, though the latter feature has been removed from the PC version.
  • The Bard's Tale 3 - Thief Of Fate (1990)
    The warriors who have destroyed the evil wizard Mangar receive a letter while celebrating their victory. The letter informs them of a terrible disaster: Mangar's master, the Mad God Tarjan, has unleashed his wrath upon the town of Skara Brae, completely destroying in. The heroes visit a refugee camp nearby and embark on a quest to defeat Tarjan. Thief of Fate is the third installment in the Bard's Tale series, and a sequel to The Destiny Knight. It is similar to its predecessors, being a first-person fantasy role-playing game in which the player explores maze-like pseudo-3D towns, dungeons, and wilderness areas. Two new character classes have been added: Geomancer and Chronomancer. There are more dungeons than in the previous games, and this installment also adds an auto-mapping feature. The game's world is divided into separate realms accessed by using time warps, each with its own theme and setting - including, among others, famous locations from Earth's history such as ancient Rome or Berlin during World War II.
  • The Bard's Tale Construction Set (1991)
    After three games in the Bard's Tale universe, Interplay gave fans the chance to create their own games based on the game engine. You can design your own Monsters (choosing their look from existing ones or by drawing it yourself), level layouts (from the pre-defined objects of Bard's Tale III, spells and collectible objects. Your creations can be largely hack-and-slash based, or have more of an exploration and puzzle-solving focus, by designing event sequences to be triggered at particular locations The package comes with a sample adventure set in Isil Thania.
  • The Blues Brothers - Jukebox Adventure (1993)
    Jukebox Adventure is the sequel to The Blues Brothers. Once again, the player has to choose a favourite Blues Brother and take him through different side-scrolling platform levels. He needs to collect records and use them as defence by throwing them towards enemies. There are also power-ups that can be gathered until the jukebox to progress to the next level is found.
  • The Bugs Bunny Hare-Brained Adventure (1990)
    You're Bugs Bunny, the well-known hare from Warner Bros. animations. Now you're trapped in some kind of tower. Run from one room to another, avoiding creatures, who are lethal to your hare health, and collect useful items. If you're quick, you'll get away with this tower.
  • The Burps (1993)
    The Burps is a former shareware, now freeware clone of Ultimate's Atic Atac, with improved graphics, sounds and new level design. As in the original 1983 game, the player selects one of three characters trapped inside a haunted castle, each with unique weapons and routes through the maze-like building. The main objective is to explore the map and find the key for the entrance door. Dangerous ghosts and other supernatural beings materialize on each room, milling around the character to drain some health energy. The energy meter is presented as a roasted chicken that is slowly consumed until only its bones remain on the plate. The lost energy can be restored by picking up random food items scattered around the screen. Useful items like keys can also be collected and stored on three slots at the top interface to open new passages and solve puzzles. Trapdoors and staircases give access to other floors.
  • The Carl Lewis Challenge (1992)
    The game has a lot of things going for it. The game itself is a lot deeper than the title would suggest in that it is about more than just Carl Lewis. You can select from a variety of countries to enter your athletes from, and then train them to hone their abilities before the real competition begins. The events are varied and range from running the 100 meter dash to the javelin throw. And the selection of athletes is generous with a good selection of both male and female stars. (by Hugh F from underdogs)
  • The Castle of Dr. Malvado (2001)
    You are a small, modern boy who finds himself in a magical land. Dr. Malvado, whose name means Evil in Spanish language, rules in this world and he should be stopped by you, because you are a good boy. But in your perilous mission different opponents will prevent you from doing this. Such opponents are bears, wasps, spiders, ghosts, etc. and any contact with them means your death. Fortunately, you are not limited by 1 life but by 3 lives and sometimes may be increased with bonus life. To progress in the game, you (represented in 2D side-scrolling view) should move left/right, jump over obstacles and on the opponents to kill them, collect the bagels, reach the checkpoints to resume the game from such place, and going from level to level. There are 3 levels in the game, and you should show as high score as possible. Originally, the game was made for "DIV Games Studio", game development suite by Hammer Technologies.
  • The Catacomb Abyss (1992)
    You play the role of a magician, who is called upon by the townspeople to defeat his ancient archrival Nemesis again. After having defeated Nemesis in the past, his minions have erected a huge museleum in his honour, and as a result the townspeople are forced to live under a rule of horror. You must once again venture into the catacombs, defeat Nemesis and free the townspeople. Catacomb Abyss is a fantasy first-person shooter game. Similarly to the previous game in the series, it casts you as a mage who can fight enemies and destroy whole sections of walls thanks to the use of fireballs. You can find bolts and nukes, which make for more effective weapons but are one-use, healing potions, scrolls with hints, and keys. However, unlike in Catacomb 3-D, where you spent the whole game inside a dungeon, here you'll explore various environments, both indoors and outdoors. There are new enemies to face, such as zombies that come from under the ground or skeletons that come out of walls. New to the game is a radar which shows you the location of foes. However, you have to find gems of various colours to use it effectively; each gem allows you to see a specific type of enemy on the radar. There isn't a compass in the game, but various areas of the maps still have specific names.
  • The Clue (1994)
    You play Matt Stuvysant, a man of Polish descent and criminal persuasion. You arrive in London with nothing but the clothes on your back and a desire to become the greatest criminal mind this century. Once getting a room and meeting some accomplices, you must begin your career. Starting with small shops and gradually working your way up to the theft of the Crown Jewels. The game allows you to control almost every aspect of the crime, from choosing the target building and accomplices to actually planning the burglary itself.
  • The Computer Quiz (1988)
    This multiple-choice quiz game, published as part of Big Blue Disk #21, asks one hundred questions about computer hardware and software. Interestingly, the player is given three "men," and loses a man every time a question is answered incorrectly. Bonus men can be earned by answering ten questions correctly. At the end of play, men are cashed in for points, meaning that the best possible score is 113. Obviously, this is a bit dated, but it's a fun snapshot of the computer world of the late eighties.
  • The Cool Croc Twins (1992)
    Cool Croc Twins is a platform game where, as one of the cool crocodile twins Punk and Funk, you try to reach the beautiful crocodile girl. To do so, you'll have to complete over 60 levels. Each level is made of a bunch of thin, floating platforms. When you approach the edge of a platform, you do not fall off - rather, you begin walking upside-down on the other side! Instead of jumping, you "reverse the gravity" of your croc, causing him to fall up or down until he lands on a platform. You goal on each level is to light up all the bulbs by bumping them with your head. If you hit the bulb three times it will be completely lit up. Some bulbs are invisible on higher levels. There are also foes who want to stop you and who sabotage your efforts by bumping into the bulbs you've lit, turning them off. Your foes can walk on both sides of the platforms just as you and can jump from platform to platform just as you, so watch out! The game can be played by 2 players, so if you are Funk then your friend is Punk and you can challenge each other in scores.
  • The Count (1981)
    MS-DOS: The Count by (1981)
  • The Curse of RA (1990)
    The Curse of RA is a puzzle game where the player (Scarab) has to escape a pyramid by solving the riddles. The player needs to remove all stones on a board by finding a counterpart. Only two stones with the same symbol can be removed at a time and they have to be on a straight line, horizontally or vertically. The game starts with Scarab on an ankh and that item has to be returned upon completion. Moving a stone is done by sitting on one and moving it towards the counterpart. Not all stones can be moved however and there are teleporters, obstructions and diversions to make it more difficult. There are also traps and for instance ice that forces Scarab to move in a single direction. When the stones are aligned, pressing fire matches them and they disappear. The game can be played in a Logic or in an Arcade mode. Logic mode offers 100 levels with no time limit. Special stones can make the player's life easier or harder. In Arcade mode the player has to complete a level within a certain amount of time. Special coins can be used to buy extras after each level, such as ability to fly for 30 seconds, more time, extra lives and others. Levels are generated at random. The Arcade mode has a high score table. Demo mode shows the usage of all the different stones found in the game. This is a sort of non-playable tutorial. The game also provides a level editor.
  • The Cycles - International Grand Prix Racing (1989)
    As the name suggests, The Cycles simulates International Grand Prix Racing, allowing a player to compete against 9 computer rivals. Choose from three classes of bike (125, 250 and 500cc), and between 8 (Japan, Australia, USA, Spain, Italy, France,England and Sweden) and 15 (Japan, Australia, USA, Spain, Italy, Western Germany, Austria, Yugoslavia, Holland, Belgium, France, England, Sweden, Czechoslovakia and Brazil) original tracks depending on the version, at five difficulty levels (with the lower ones offering automatic gear changes). The player can enter single races (always including qualifying) or complete in a full season. The action is viewed from the handlebars of your bike, a novelty for motorcycle racing at the time. The game engine is similar to that used by Grand Prix Circuit, but now incorporates hills.
  • The Dam Busters (1985)
    Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who historically were used to heavily bombard strategic objectives, in this case dams. This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with unlimited rounds of fire power, so fire at will as the enemy approaches. When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell!
  • The Dark Heart of Uukrul (1989)
    Four adventurers are sent by the Western Council to defeat out Uukrul, a great evil that once defeated the Ancients, thought to be destroyed, to possible invasion to the Western Lands. The last party sent by the council was lead by Mara, and it has been 18 months since they have sent word. The council assumes the worst. Now these adventurers must infiltrate the underground city of Eriosthe, continue to the eastern end of Eriosthe, the heart of Uukrul's stronghold, and destroy the evil once and for all. The Dark Heart of Uukrul is a first person perspective, turned-based role-playing game (RPG), where the player takes control of a party of four specifically classed adventurers: a fighter, a paladin, a priest, and a magician. The player may use a pre-generated party or create an entirely new party. The adventure takes place in the immense underground city of Eriosthe, which consists of twisting caverns and dangerous monsters. Adventurers may however, take refuge in sanctuaries - safe havens created by the Ancients to provide safe resting, storing items, and access to teleportation portals. Characters sufficiently experienced will automatically be leveled-up here. Sanctuaries also act as a progress indicator as areas accessed after each sanctuary introduce stronger monsters and tougher puzzles. These safe havens may only be accessed after answering the puzzle by consulting the soul amulets (read=copy protection). Aside from sanctuaries, the only other gathering place for adventurers is the marketplace. The marketplace is the only area in the whole of Eriosthe which provides services such as a shop to purchase and sell weapons, items and food, a forge to repair weapons, a hospice to heal wounds and cure diseases, a mausoleum where dead characters can resurrected or laid to rest (removing dead members), a guild to meet and replace (if needed) dead companions with new recruits and a teleportation portal, which links to other portals (such as those in sanctuaries) and other areas. The marketplace also links to temples and the Magic Circle, which allows priest and magician characters to advance (by obtaining rings of power). There are also rumors that a sage provides services in identifying objects somewhere deeper in the eastern tunnels... Adventuring in Eriosthe consists of exploring its caverns and defeating randomly encountered (or pre-set) monsters. An auto-map feature is also available, as well as a directional compass to help guide the way. Certain encounters, such as puzzles may prompt the player to choose various options in handling the situation, each choice with a possible different outcome. Turn-based combat occurs automatically when the party meets opponents while adventuring (indicated by a sudden picture of the opponent). Fighters and paladins take the offensive role, while priests and magicians (usually) take the support role of casting spells, summoning elementals, and invoking the gods. Surviving combat may uncover money and items. The Dark Heart of Uukrul has no sound or music.
  • The Dark Queen of Krynn (1992)
    The Dark Queen of Krynn is the last part in the Dragonlance RPG series using the standard game engine found in the Goldbox series (with slight enhancements). Evil, after failing two times before, finally tries to defeat Good and conquer the world of Krynn. This time, the Dark Queen herself will take command over the forces of Evil. Her aim is to enter Krynn, which would ultimately lead to the defeat of Good. The party's task is to prevent this. Characters from Death Knights of Krynn can be transferred.
  • The Day 4 - Icarus (1994)
    Icarus is (despite the number in its title) the third installment in the Korean-made series of horizontally scrolling sci-fi shoot-em-ups. Once again, Captain Lee and his friends must stop an army of mechanized creatures from destroying Earth. Power-ups either change the weapon's properties or enhance the current weapon by extending the shot, adding three-way fire, etc. Picking a different weapon, however, reverts to its default weak form. The player has a choice between two pilots, but their ships differ only in their default weapon. For the first time in the series, there is a two-player co-op mode. The two spaceships, controlled simultaneously, can be combined to form a giant mecha.
  • The Dragon Sword (1990)
    A band of fearless dungeon crawlers must seek out The Dragon Sword and confront the dragon Oijngate. The Dragon Sword is the fabled sword which has the power to defeat a powerful creature like Oijngate. The Dragon Sword is an RPG similar to the Wizardry series of games. You will explore large maps which you view in the first person and fight monsters in turn-based combat. You will create characters by giving them names and choosing their race and class and picking from randomly generated attributes. Then your selected group will dive right into the adventure. Monster encounters pop up unexpectedly so be ready to fight at any time. Your warrior and melee class characters can use an array of weapons against foes while magic casters can likewise use an array of magical spells and weapons. Once in a while you will run into a store where you'll be able to use collected gold and items to trade and purchase items of your choosing. The thirty levels that you will battle through will not only present combat but will also try to stump you with puzzles. The puzzles may involve literally asking quizzing questions or may involve requiring you to figure out how to open a door or pass a certain obstacle. The maps will also get easier to get lost in as you move up the level and will get lengthier. Character leveling is also done automatically with attributes distributed amongst your team members once they pass a certain experience level.
  • The Exterminator (1983)
    The Exterminator is essentially a clone of the arcade game Centipede. A centipede forms from the top of the screen and gradually moves down it, changing direction when striking the many barriers it hits. If it reaches the bottom of the screen, it wins. You control a small droid, which can move up the screen shooting out the centipede, cutting it shorter each time). You can also shoot the barriers, which take multiple hits to remove - the less barriers there are, the longer it will take for the centipede to reach the bottom. Occasionally a phoenix will appear, either moving horizontally towards the bottom of the screen, or vertically down from the top, to shoot for a points bonus or avoid. You have three lives, but on losing one you gain points for any remaining pieces of centipede. The high score is updated constantly once you pass it, and (unusually for the time) an attract mode demos the game.
  • The Fantastic Adventures of Dizzy (1994)
    The evil wizard Zaks has cast a spell on the peaceful Yolkfolk, and while many fell under his spell, others have other problems to deal with, including Dizzy, who saw his girlfriend Daisy kidnapped and taken hostage by Zaks, and it's up to him to restore the Yolkfolk to normal and rescue Daisy from the top of the Cloud Castle's tower. The most technically-advanced of Dizzy's adventure games in many ways, it was the only one to feature actual scrolling rather than a flick-screen system, the only one not to be released for the 8 bit computers the character originated on, the only one to originate on a console, as well as featuring many mini-games, such as Bubble Dizzy and an Operation Wolf clone. Gameplay involves walking Dizzy through the levels, picking up objects and using them to solve simple puzzles. There are plenty of tests of arcade skill along the way as well, as gaps must be jumped and baddies avoided - starting with a limited number of lives, the player can earn more by completing Theodore's puzzle. Before rescuing Daisy the player must capture all stars that unlock the gates of the tower. This game was later re-released on the NES with an updated Aladdin cart version. Updates include the number of collectible stars have increased from 100 stars to 250 stars, Dizzy now walks at a brisker pace, there are small terrain differences, some item placements have been rearranged, and the inventory system has become more simplified.
  • The Fidelity Chessmaster 2100 (1989)
    An update/modification to Chessmaster 2000, adding 640x200 graphics for nicer displays, many tutorial and "expert" options, and a plethora of other features too numerous to mention here.
  • The Fight of the Sumo-Hoppers (1996)
    The Fight of the Sumo-Hoppers is a bizarre sumo fighting game between the members of Gloeoetz-race on the planet of Musculia. Radioactive wrestlers weighing several megatons fight on a concrete desert in this ancient holy sport. The game offers new freedom - and also responsibility - for the player. In classical budo games you merely chose the technique. In The Fight of the Sumo-Hoppers you must design and compose the technique of small elements (movements of the wrestlers foot) and finally perform it.
  • The Final Conflict (1991)
    A Risk-type game of global conquest, only with nuclear weapons and real-time action. Click on various countries and invade to (hopefully!) expand your empire. Setups include the standard Cold War variant and random starting countries.
  • The Final Crusade of Kroz (1990)
    The final part of the Super Kroz trilogy. Although the aims are the same as before (i.e. solve puzzles and kill monsters to solve levels), the ultimate aim of the Kroz series was achieved: to collect a certain amulet.
  • The Flintstones - Dino - Lost in Bedrock (1990)
    The Flintstones: Dino: Lost in Bedrock is a platform game based on the famous animated show. Fred Flintstone's pet dinosaur, Dino is, well, lost in the city of Bedrock. Fred Flintstone and Barney Rubble try to find him. The game is divided into several levels. You walk as either Fred or Barney through Bedrock, and you must avoid enemies such as crocodiles or turtles; should they catch you, you lose a life. You can pick up rocks to throw at them. At the end of every level, you encounter a boss - always a big prehistoric creature. There is a time limit on every level, but you can get coconuts out of the trees for extra time. Sometimes, however, there are spiders instead of coconuts in the trees.
  • The Ford Simulator (1987)
    The Ford Simulator is an advertisement for Ford. It presents their 1987 model line and gives you a chance to drive each one in a simulation. You can also fill out a form to get more information about each car.
  • The Fortress of Dr. Radiaki (1994)
    This is one of the tons of Doom clones that were released in 1994/1995. The story: Dr. Radiaki has created an army of genetically modified creatures, and wants to conquer the world. You have to go to his fortress and stop him. The main points that set it apart from other games in this category: it's intended to be rather humorous, you start with a baseball bat instead of a knife, and you actually have to reload guns (ie you have to hit Space almost constantly).
  • The Game of Life (1992)
    The Game of Life is a real-time puzzle game. Calling itself modestly "the ultimate cell simulation", the Game of Life tries to recreate the processes inside a simple organic structure. This body consists of five different types of cells: The proto cells (the "flesh") will grow quickly and aimless, unless you border them with skin. To control proto growth, you can install control cells; they consume energy produced by support cells. Sense cells will provide you with information about the well-being of your organic entity. The basic cells will grow all by themselves, but also rot if left unattended. Your task is control: Move or destroy unwanted cell blocks, build and link a power supply throughout the structure, prevent decay and (in later missions) virus attacks. There are 99 levels to fulfill. Early ones make you rebuild a given design; later on, you'll have to reach goals like a certain amount of energy stockpiled. The time for each mission is limited.
  • The Game With No Name (1990)
    You have crashed your spaceship on a strange alien world and must collect diamonds on ten levels to power it up and get home. This platform/puzzle game is very difficult and, at times, frustrating, as the slightest mistake can (and will) take you right back to the beginning. In fact, it claims to be "Probably one of the hardest games ever invented". It was one of very few in its genre to use text mode "graphics" which enabled it to be displayed in 16 colours even on CGA displays.
  • The Games - Summer Challenge (1992)
    The sequel to Winter Challenge, this Summer edition includes 8 events from athletics to cycling. The events are: * Kayak: The player goes on a downhill stream, and must navigate through gates without missing or touching them (unlike the real event, there are no reverse gates), as well as avoiding to hit the margins of the stream. Pushing forward paddles, pressing a direction along a button allows a sharper turn. The winner is the one with the fastest time after penalty time is added * Archery: Each competitor has four targets, each with three arrows. By moving the directional buttons the player moves the erratic crosshair, while pressing a button fires the arrow. * 400m Hurdles: The player does a full lap on the track by pressing the first button to set the pace and the second to jump. Mistiming the jump either makes the athlete knock the hurdle and lose a few tenths of second, or goes completely off-balance and falls, ending the event * High Jump and Pole Vault: Two similar events where the player starts by setting the bar height, and then mashing the power button to build enough speed. Then, just before the jump point the action button must be pressed and held until the athlete is in position to pass over the bar. The contest ends once there are three misses at an height, or the maximum height is cleared. * Equestrian: The most technical event, the player must steer the horse to the best trajectory while jumping over hurdles and walls. While a knockdown means a time penalty in the end, if the horse refuses to do a jump (if the button is pressed too soon or too late) the competition ends immediately. * Javelin: A simple event where each player has three attempts to launch the javelin as far as possible. To do so, first some speed must be built, and a few steps before the mark start pressing the action button to start the launch sequence, which initiates the angle measure. Once the player releases the button (ideally at an angle between 40 and 45 degrees next to the mark), the javelin is released as well * Cycling: In this sprint event the player must complete a number of laps in the velodrome, while keeping as fast and as close as possible to the inner edge without falling. Like with Winter Challenge, graphically, the game features the same polygonal environments with bitmap athletes and game modes include the ability to train or compete in a tournament (up to ten human players, with three computer levels and 16 nations to choose from). It's also possible to replay and even store your best (or worst) moments.
  • The Games - Summer Edition (1988)
    You start as a member of the 1988 U.S. Olympic Team to compete at the Olympic Summer Games. You can play eight events, including Velodrome Sprint Cycling, Hurdles, Pole Vault, Hammer-throw, Uneven Parallel Bars, Rings, Archery, and Springboard Diving. You can practice each event separately or play the whole competition. The game also features a multiple player option, this makes it a nice party game. If you are alone, you can compete against the computer. If you're stuck in an event, or want to get better, just take the coaching book (= the manual) and read how you can make more tricks. It also features many real facts of the history of the Olympic summer games.
  • The Games - Winter Challenge (1991)
    An Olympiad game simulating common winter game competitions - the Downhill, Giant Slalom, Luge, 2-men Bobsled, Ski Jump, Cross Country, Biathlon and Speed Skating. The game features a basic 3D engine which allows to simulate slopes with ease, which enhances the gameplay of some events such as the Downhill. Gameplay, as expected from a Winter sports game, relies on finding the faster trajectories in most events (Downhill, Giant Slalom, Luge and Bobsled), pacing the run correctly (Cross Country and Biathlon), skill and timing (Ski Jump), with button mashing reserved for just one (speed skating). The player (up to ten) can select his (or her) competitor face and nationality from one of 16 possible choices, and by selecting different difficulty settings, different computer controlled athletes take part in the competition along the player.
  • The Games - Winter Edition (1988)
    Once again Epyx invites players to compete in winter Olympics. This time there are 8 events which can be played, which are: Figure Skating, Cross Country Skiing, Speed Skating, Ski Jumping, Slalom, Downhill Skiing and Luge. Up to 8 players can either play the complete Olympics, compete in one or more events or simply practice an event. Some events can be played simultaneously (Cross Country Skiing, Slalom and Speed Skating) while the others have to be played one after another.
  • The Geekwad - Games of the Galaxy (1993)
    In Geekwad: Games of the Galaxy the player takes control of the Geekwad Gamer, the best gamer in the universe. To win the game one has to free a king by getting the high score at five video games and trivia. All the games are parodies of classic arcade games like Spaced Solicitors (Space Invaders), Beefender (Defender), Phlegming (the name is like Lemmings but gameplay is closer to Joust), Grogger (Frogger), and more.
  • The Global Dilemma - Guns or Butter (1990)
    Following Balance of Power, designer Chris Crawford stuck to the big-picture approach but shifted the focus from power politics to macroeconomics. In a grassroots simulation of industrial production and allocation, players balance a country's military and social spending to survive in an environment of fictitious nations competing for land and resources. Key element in the turn-based The Global Dilemma is a basic tree of industries such as coal mines, lumber mills or gunpowder factories. The entire production chain culminates in only two results: an increase in either military strength or population. Guns or butter. The careful balancing and channelling of the industrial production, stripped down to the most basic mechanics, is The Global Dilemma's fundamental challenge. A growing worker population is vital for the economy. A strong military is vital for conquering neighboring provinces, their resources and population. At the same time, rivalling countries threaten the borders, and troops must be deployed to the vulnerable spots on the map. Superiority in numbers wins the abstract clashes of armies. The expert difficulty level adds a diplomacy system in which nations form short-term economic alliances. The Global Dilemma sees Crawford refine his particular brand of socio-global simulations, reducing complex issues to basic cause-and-effects chains that have a distinctly educative edge. As usual, a well-written manual details the game's mechanics. Crawford continued with Balance of the Planet (1990).
  • The Godfather - The Action Game (1991)
    Following the movie series (and released in conjunction with The Godfather III)- work your way up the Corleone family ladder over the span of 50 years, and attempt to destroy the rival families. A walk-n-shoot game; each of the five levels represents a decade from the 1940s to the 1980s. Shooting rivals increases your standing, while shooting innocent people lowers it. Each level also provides the opportunity for shootouts, a reflex-testing mini-game that requires you to kill people who draw their guns as quickly as possible, while not killing those that don't draw their guns.
  • The Grandest Fleet (1994)
    Spiritual successor to The Lost Admiral, this game has VGA graphics, more extensive resources, a "research" element to get the more powerful ships, and an extra-powerful flagship with cruise missiles.
  • The Hitchhiker's Guide to the Galaxy Trivia Challenge (1990)
    Test your knowledge of Douglas Adams' Hitchhikers' Guide to the Galaxy series (radio script flavour) with 60 questions in multiple-choice and fill-in-the-blank format.
  • The Honeymooners (1988)
    Based on the 1950s TV series of the same name, The Honeymooners is a series of mini-games. Ralph Kramden wants to hold the annual meeting of the Raccoon Lodge at Miami Beach. However the treasury is fairly empty and in order to make his dream come true, the Kramden's and their friends, the Norton's will need to work extra hard and be a little lucky to reach the required amount. But Miami Beach is a popular destination, and the families must hurry before all the hotels are booked. The Honeymooners is really 4 different mini-games for one to four players who compete against one another. The goal is represented by a train car heading towards Miami Beach. The goal is to earn enough points (presumably representing money) to move the train car all the way there. In order to gain points, the player attempts to complete one of the following mini-games: * No If's, And's or Bus: Ralph Kramden is a bus driver and must pick up as many passengers and take them to their destinations. The game is played as an overhead view over a map of steet names and passangers. The goal is to pick up waiting passangers and deliver them to the destination they want. The player only controls the bus's direction (up, down, left, right) and speed. Delivering passengers earns points but leaving passengers on the bus will lose points. Hitting other traffic or returning to the bus depot will end the game. * Sewer I Do: Ed Norton works for the sewer company and has a map of the tunnels' layout. However his map has blown away so he must navigate the sewers from memory, fixing leaks and eventually returning to his ladder. The game is played in first-person 3D maze with the player being able to move forward, back and rotate left and right. * Going to Pieces: Alice Kramden works at a department store and is talking to Trixie when she drops a jig-saw puzzle. The player must reassemble the image before time runs out. * Additionally, "The $99,000 Answer" is Ralph's favorite game show, sometimes appears at the end of mini-games as a double-or-nothing bonus round. Players must answer trivia questions related to The Honeymooners TV show. However game shows are all about luck and sometimes the player will win or lose randomly without a question being asked.
  • The IBM BASIC Quiz (1989)
    This follow-up to The Computer Quiz features the same engine, but its hundred questions deal with the BASIC programming language. As before, the player is given three "men," and loses a man every time a question is answered incorrectly. Bonus men can be earned by answering ten questions correctly. At the end of play, men are cashed in for points, meaning that the best possible score is 113.
  • The Incredible Machine (1993)
    The Incredible Machine is a puzzle game where the player has to assemble a Rube Goldberg-type contraption to solve a simple puzzle. The game consists of a series of puzzles, each having a simple objective, such as "put the baseball into the basket" or "turn on the fan". To achieve this, the player is given a number of parts such as: balls, girders, rope, balloons, seesaws, cats or monkeys, and his job is to arrange and connect them on the playfield, so that, upon clicking the "start puzzle" button, the whole contraption activates and achieves the objective. For added difficulty, some puzzles have different gravity or air pressure from that of Earth. There is also a freeform mode where the player is given an unlimited number of parts to construct a machine of his own invention. The machines created this way can be saved to disk.
  • The Incredible Machine 2 (1994)
    This game involves puzzle solving, while creating wacky machines. Each level of the game contains a machine designed to do a specific task. The only problem is, there are parts missing, and it is your job to figure out where to put what in order to get the machine to work. The game features many wacky machine parts, including cats, super balls, lava lamps, flashlights, can openers, monkeys on treadmills, and many more wacky parts to get your machine working. The game also comes with an editor to let you design your own unique machines from scratch. These can either be for fun, or you can set it so that the person playing has to fill in the missing parts, just like in the campaign.
  • The Jetsons - By George, in Trouble Again (1990)
    A old and fun game from 90's. You need to survive a electronics rebellion. You can play with George and ask for Rosie help. Very simple commands and goals.
  • The Jetsons - The Computer Game (1992)
    The famous animated TV series by Hanna-Barbera spawned a film, and ultimately this licensed game, which contains 8 levels alternating between side-scrolling dodge-and-manipulate and driving gameplay. All four members of the Jetson family have a themed level. The driving sections take place within George's Jetcar, and you must slow down for the speed-limited areas and beware of black holes. At the beginning of the game you are George Jetson, labourer of the Spacely Space Sprockets company in 2062. Your boss Mr. Spacely wants you to work, but you want to collect money and have a fun. So after the boss ordinary order you can explore the company as usually, collect money bills and useful items, avoiding dangerous robotic mechanisms and Mr. Spacely himself. On further levels, other Jetsons family members must do the same things, but at their own locations. Level 2 involves taking Jane out of her booby-trapped home, level 3 sees Judy trying to get a kiss form pop heartthrob Jet Screamer, and finally Elroy is locked in at school and has to escape. You have to activate the items hidden behind the hatches with buttons. These allow you to progress on level, for example, fix an elevator with wrench. Time presses and you have to complete your mission quickly.
  • The Land (1989)
    Loosely based on The Chronicles of Thomas Covenant by Stephen R. Donaldson, The Land is a role-playing game where the player will create a character and explore towns, villages and dungeons of The Land. The actual plot of The Land is revealed to the player by playing through the game and no prologue is given. Creating a character is an important part of this game just like many other role-playing games. After picking the age and gender of the character, the player will then determine their class. The classes of The Land are: * Bloodguard of the Haruchai race, who do not sleep and are fearless and will run into combat without armor or weapons; * the Giants who naturally deliver really strong hits; * Lilianrill, who are devotional to woods and cast wood spells; * Loreslaat, who are the most powerful but hardest to advance; * Rhadhamaerl, who are devoted to stones and cast incredible stone based spells; * the Ramen, who are tenders of the Ranyhyn the great horses; and * Warwards, who are the basic fighter class. All characters are given a service which is their oath to follow throughout the course of the game. If a character behaves against their service they will not advance as well and will be slow to level up. The action of traveling is the same for the combat system. The top-down view of the game allows the player to see explored and unexplored areas. Battles and dungeons are generated randomly. As the player explores the land, the player may suddenly find oneself on a battle field. The enemy will take as many steps as the player does so if the player chooses to run and fight another day it is possible to do so. The player uses a main melee attack and may also bring down a list of spells. Loot left behind after a battle is picked up in the same manner by walking over it. Items left behind and available for purchase or trade are; food, magic items, armor, and weapons.
  • The Las Vegas EGA Casino
    The Las Vegas EGA Casino is a collection of three games that you can find in a casino: * Las Vegas Casino Blackjack (cards, blackjack) * Las Vegas Video Poker (cards, poker) * Las Vegas Dollar Slots (MicroBucks slot machine)
  • The Las Vegas EGA Casino (1987)
    The Las Vegas EGA Casino is a collection of three games that you can find in a casino: * Las Vegas Casino Blackjack (cards, blackjack) * Las Vegas Video Poker (cards, poker) * Las Vegas Dollar Slots (MicroBucks slot machine)
  • The Last Eichhof (1993)
    In what has to be considered one of the most "original" games of all time, you are a flying beer in space. And the evil corporations are coming after you, so you must use your "beer power" to fight off wave after wave of corporate "beer".
  • The Last Mission (1987)
    The Last Mission is a side-view arcade game without scrolling (viewpoint moves from screen to screen) with map of big dimensions. The game takes its inspiration from games such as Underwurlde and Starquake. You control a tank-like robot which can be divided in two: you rotate caterpillar and head-canyon, and the head part can fly off on its own. However,the head can only survive separately for a short amount of time, and your restart position is dictated by the location of the body, even if the head has moved forward through further screens. Therefore, the difficulty of the game was in making it possible to advance with the assembled robot's two parts.
  • The Lion King (1994)
    Young Simba just can't wait to be king. His father is the current King of the Savannah and the young prince is able to frolic the lands at will; jumping on and around other subjects of this animal kingdom. When Simba's father, King Mufasa, is killed and his evil brother Scar takes over the kingdom, Simba is banished from the lands of his birthright and has to grow up fast, honing his skills, for the day of his return. The Lion King, based on the famous Disney movie, is a platform game where you control Simba - initially as a young cub, and later as an adult lion. The plot of the game follows the plot of the movie. Each of the levels represents a part of the movie. As young Simba, you can fight various beasts, such as lizards, by jumping on them. You can also roar to scare some creatures into submission, though every time you roar, you have to wait for your "roar meter" to charge. As an adult lion, you can still roar and jump, but now you fight enemies by slashing at them with your claws (if you're skillful enough, you can also grab them and toss them off the screen). The game features no in-game save function, and it needs to be replayed from the beginning every time.
  • The Lost Admiral (1991)
    A turn-based naval strategy game, take various ships with different capabilities and defeat the enemy fleet. Includes resource system, units from PT boats up to battleships and carriers, good AI (multiple levels), player history, and more.
  • The Lost Episodes of Doom (1995)
    The Lost Episodes of Doom is a book/disk package. The book provides a detailed guide of the 24 new levels with stories that are a crucial element to this game. Created by Christen Klie and Robert Carter with Jonathan Mendoza, the author of The Official DOOM Survivor's Strategies and Secrets. There are no new weapons, only maps, 3 demos, and new episode names: "Massacre on Callisto" "The Killing Fields of Io" and "Hell's Gate -The Red Spot".
  • The Lost Vikings (1993)
    Three Vikings, Eric the Swift, Olaf the Stout and Baleog the Fierce, were kidnapped by the alien Tomator, the evil Croutonian ruler, who is collecting unique life forms to display in his gallery. The three Vikings will have to combine their unique skills to defeat Tomator, as well as a vast array of aliens, robots, giant snails, big lizards and more. The Lost Vikings is a side-scrolling platform puzzle game with a twist. Instead of one character who can jump, run, shoot, collect items, flip switches and so on, there are three different characters, each with his own skills. Eric the Swift can jump, run and bash through walls with his tough helmet. Olaf the Stout has a shield which can block attacks, function as an air glider or as a step to stand on. Baleog the Fierce can shoot things with his arrows (including switches) or kill things with his sword. The player has to use the three Vikings as a team if he wants to get past the increasingly difficult levels and puzzles. The player controls one Viking at a time, but can switch between them at any point. The Vikings have limited space in their inventory which they can use to keep various items. Each Viking has three health points, and if he loses them all from confrontations with dangers, he dies (some threats kill instantly), and the level must be restarted.
  • The Magic Candle 2 - The Four and Forty (1991)
    Part of the Magic Candle series, this is much like the first game in the series, only with an enhanced VGA engine. Choose your party of adventurers and roam the land to discover the secret of the Four and Forty.
  • The Magic Candle 3 (1992)
    This is another game in the Magic Candle series of top-down RPG's that bears more than a slight resemblance to the old Ultima games. These games feature several other innovations over the Ultima series of games, the best example being a more complex party management system which makes it possible to divide your party of adventurers and give each party a different task. Compared to earlier games in the series, The Magic Candle III features little more than further enhanced VGA graphics and a new storyline. In The Magic Candle III, you and your party of adventurers, which can be transferred from the previous Magic Candle games, must stop a mysterious "blight" that is spreading through the country.
  • The Manager (1991)
    The Manager is a variant of Bundesliga Manager Professional. It has the same gameplay and visuals, but features the English football (soccer) league instead of the German Bundesliga. Acting as the manager of a 3rd division team, it is your mission to negotiate with sponsors, hire or get rid of players and choose the best tactics to win every match and keep the club afloat. The right decisions can even get the club get promoted to the Premier League. The game includes a complete database of the 91-92 season of the English League.
  • The Munsters (1993)
    The characters from the 60s TV series The Munsters have been transported away to a mysterious castle. Playing as different members of the family in succession, the player must rescue them. As you walk through each room, you must collect items to help you deal with each challenge. You must build up your spell power by shooting ghouls, zombies and vampires, as this allows you to deal with other challenges. Avoid contact with those monsters, as they will zap your energy and finally kill you - you have a single life.
  • The Orion Project (1994)
    The Orion Project is a single player space shooter released as shareware. In this game the player controls a space ship which is controlled entirely with the mouse, although a game pad is optional. One mouse button fires the thrusters, another fires the guns, while moving the mouse rotates the ship. The game area is divided into nine quadrants. The objective of the game is to explore these quadrants for for alien ships and communications devices. These must be destroyed in order to save the Jason group in the Orion space station. The share ware game is a limited four quadrant version of the full game in which the objective is to destroy the alien's main satellite.
  • The Pack Rat (1992)
    Packrat is a sidescrolling game in which you collect the coins or buttons and get points. There is a multiplayer mode and a level editor. The game has no save mode.
  • The Patrician (1992)
    The Patrician is set in medieval times, focusing on the trading efforts of the Hanseatic League. You (and up to 3 other players) struggle for money and respectability. You should build up sea routes between the 16 cities in the North and East Sea, and your ultimate goal is to be governor of your hometown. For this you need a lot of money and high respectability. The game ends, when you are elected to Aeltermann--the highest rank in this century. You earn money by buying goods cheap and selling them for higher price. With the profits you can buy new ships (out of 4 different types) or stores. There are also pirate battles. For these, you can buy weapons for your ships and go with ships from other traders to hunt the pirates.
  • The Perfect General (1991)
    A simplified combat game that uses basic units with defined attributes and capabilities. Includes several scenarios (from simple to complex) with varied strategic and tactical options, allowing for virtually thousands of different games within each scenario. The computer will play either or both commanders. The game uses a rectangular battle arena with an underlying hexagonal grid structure, typical of most war games. The game is turn-based.
  • The Playroom (1989)
    The Playroom is an educational game which is set in the locale of a child's bedroom. Almost everything on the screen can be clicked on, and the child will be rewarded by games, activities, or at least an amusing animation. In this first of what eventually became a trilogy of games including The Treehouse and The Backyard, children are encouraged to use the mouse by the wide range of interactivity with items on the screen. Games and activities encourage creativity, the learning of numbers, and letters, and the development of critical thinking.
  • The Politically Incorrect Adventures of Gewt Ningrich (1997)
    The Politically Incorrect Adventures of Gewt Ningrich is a satirical sidescrolling beat'em up. You play as Gewt Ningrich, who is racked with allegations of corruption, needs to invigorate his party, and raise cash to stay in power. To earn that cash Gewt has to kill polar bears, environmentalists and other conservative enemies. His ultimate goal is to get rid of his most hated enemy, President Clint Billton, so that his conservative revolution will finally be complete.
  • The Premiership (1994)
    A quite ordinary football management game similar to an early version of Championship Manager. Like Championship Manager it uses commentary, but highlights are showed using a graphical engine. The game offers you the opportunity to play any team in the English Premier League. You could choose to play with normal teams or to buy all your players from scratch.
  • The Price is Right (1990)
    GameTek's home version of the classic game show The Price is Right. Bob Barker and the Beauties are not present, but a multitude of pricing games from the show, as well as the wheel and the showcase, have been faithfully replicated. Four (or a maximum of eight, counting both rounds - the programme suggests switching players) contestants can play, with the computer filling in for the rest. Whether bidding on Contestant's Row or playing a pricing game, contestants will attempt to closely guess the price of an item provided. All items in the game are often-unintentionally-humorous misspellings of recognizable brand names, to avoid trademark infringement. Pricing games include the Mountain Climbing (in which your 3 guesses must be less than $300 away in total, otherwise a goat will push you over the edge), Safe Cracking (in which you have 3 possibilities for each part of the price, and must correctly guess it) and the Dice Game (in which you accept or reject random rolls to get the real price). There is a persistent Hall of Fame with winners and their scores, and a parser for guessing/bidding prices. Players have to type in their price guesses, and answer to the math of how "off" they were, as they would if they were on the show.
  • The Queen of Hearts Maze Game (1982)
    Pac-Man clone in ASCII. Your deck of cards is missing four cards. Try to find them while avoiding the crazy cardsharks. There's four powerups, one in each corner of the maze, get them to make the cardsharks vulnerable for a short time. The game has five levels of difficulty, is keyboard or joystick controlled, offers a choice of colour or monochrome display and can be played with or without sound
  • The Quest of Kwirk's Castle (1991)
    In The Quest of Kwirk's Castle you are playing a green guy, Kwirk, who want either going up in the castle, or exit it. The gameplay is based on Kwirk; it's your job to help Kwirk reach the exit. The game offers two different game modes, "Going Up" and "Heading Out", the difference is how the exit and the game field looks like. In "Going Up" you heading for stairs which lead to the next level. In "Heading Out", you just head for an open tunnel which will lead to the next level. "Going Up" offers three different difficulties, which will effect the complexity of the level, not only the size, but also the amount of puzzle elements. In each difficulty you can play 10 different levels. "Heading Out" has only one difficulty, easy, but has 31 levels in a row. You do not need to solve a level in order to get to the next, all 61 levels are accessible directly from the main menu. In the levels itself, you need to move around wooden crates in many different sizes and forms, some are only in the way to the exit (and you must get around), but some others are needed to cross water. In addition there are gearwheels in the level, from two-arms to full four-arms. You need them to rotate in order to get somewhere, or to make room for a crate to move. Furthermore, there are sometimes solid obstacles in the level, where you can end up with a crate in a dead end... If you fail the level and can't reach the exit, you can easily restart it, and play it so long how you want. On a few levels, you aren't alone, there are sometimes multiple Kwirks, all under your control, positioned at different places in the level. In this case one Kwirk needs another to complete the level, but all Kwirks must reach the exit, if not, you've failed the level.
  • The Return of Medusa (1991)
    In Rings of Medusa Prince Cirion managed to defeat Medusa who threatened to overthrow his kingdom Morenor. Unfortunately she has a new plan: travelling to the future (2200) when Cirion is long dead. Of course he pursues her and now his quest of defeating Medusa begins anew. This time the main goal is finding thirteen keys which are divided over dungeons all over the country. The change of scenario, the predecessor was set in medieval times, means that there is modern weaponry and technology. In order to find the keys, the player needs to build up an army and gather enough money to search for them and defeat Medusa's city. There are several ways to do this, the most important being trade. Other options are searching for treasure on the world map or playing roulette at a casino. Important for success is the assembly of the army as there are multiple races, classes and weaponry to choose from. The main addition in comparison to the predecessor are the dungeons which are shown from a first person-view. The player can take up to three companions into those dungeons and needs to solve puzzles and defeat enemies in real-time (ranged with firearms) in order to reach the goal. The game is also in real-time when travelling on the world map; only inside the cities where the management part takes place the time is stopped. There is also the occasional arcade sequence to solve.
  • The Rocketeer (1991)
    Based on the Dave Stevens' original comic book series and the movie made by the Walt Disney Company. Participate in several action sequences that mimic the same sequences in the movie, like racing a plane, a shootout in a warehouse, and hand-to-hand combat on top of a flying blimp.
  • The Sentry (1989)
    A surreal and very original game by Geoff Crammond. The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you. The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze, or rather the square you are standing on can be seen, you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher, and may be lower than your current level) before the Sentinel begins absorbing your energy, when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to, making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created, trees to block The Sentinels view and boulders can be stacked to gain higher ground. There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie" which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining. Sentinel Returns is a remake very true to the original.
  • The Seven Spirits of Ra (1987)
    Osiris was once a pharaoh of the Old Egypt, ruling the land in happiness, as it enjoyed great prosperity. But his evil brother Set was envious of him. He killed Osiris and cut his body in pieces. Now the ka (soul) of Osiris is standing in front of the entrance to the World of the Dead, unable to find solace. Defeating Set is the only way to end the torment. But in order to do that, Osiris will have to return his body, scattered around the land, devoured by wild animals. He will have to restore his body, absorb the spirits of animals, and challenge his treacherous brother in a final battle... The Seven Spirits of Ra is a follow-up to ICON: Quest for the RING, sharing much of its predecessor's gameplay and interface features. The player navigates Osiris through various environments in ancient Egypt, in a mixture of top-down and side-scrolling views, eliminating enemies in simple action-based combat. The role-playing element is less noticeable in the game compared to its predecessor; however, the world is larger and offers more exploration possibilities.
  • The Slugger (1986)
    In this early UK-developed baseball simulation, one or two player matches can be played over 3,6 or 9 innings, with 3 different computer skill levels. The rules are explained by some introductory screens, and the game is fully faithful to these. Gameplay is in an arcade/action style, so you don't need to worry about statistics for different teams or players. The main viewing area is a forced-perspective view of the field, with a small side-viewed window of the pitcher's delivery itself. When fielding, control automatically goes to the player nearest to the ball, but a point doesn't end until the pitcher has the ball back (unless it is a home run). Features include stealing bases, pitching curve balls, or customizing the colors of each team. The game has been presented with considerable glitz, with cheerleaders on screen between innings and lots of advertising boards and other slogans.
  • The Smurfs (1996)
    Free the Smurfs before Gargamel smurfs then all! Platform game where you will be able to play with the jockey smurf, the brainy smurf, the greedy smurf and the hefty smurf to resolve the adventure. All of the classic SMURF characters are along for the adventure, guaranteeing you a Smurf-tastic time.
  • The Soaring Simulator (1998)
    The Soaring Simulator 3 is a flight simulator focusing on gliders (also known as "sail-planes") - aircraft that have no engines and fly silently, using thermals (rising expanses of hot air) to stay aloft for extended periods of time. A sophisticated flight model emphasizes the unique characteristics of these special aircraft. Players have the choice of flying a KA-8, LS-1F, SB-10, ASW-27 or a radio control model. In order to get airborne, players have an option of using a tow-plane, a winch, or by-passing the take-off and starting in the air. Much of the game centers around learning how to ride thermals so that the glider will gain altitude. Players can seek out thermals using clues found in the layout of the land, cloud formation, and weather. Weather effects can be customized. Additional planes and geography are available for download on the developer's site.
  • The Soccer Game (1989)
    Take the role as team manager of a UK football (soccer) team in The Soccer Game. Choose from one hundred teams and utilize a database of 1270 players and hundreds of support staff from assistant managers to physiotherapists. Playing from charts and graphs manage the team well enough to move your 4th league team into the premier league. Your decisions about player choices, and other statistics will decide the outcome of your contract with the team. The game is played from databases and lists while the actions that take place in a match are written out. Matches can be bypassed to go directly into the final score by pressing the escape key. As manager you can read up on other teams and players, send out scouts and even gamble a bit on your matches.
  • The Space Vegetable Corps (1992)
    In this 2D action game player assumes the role of a maintenance engineer, who was deployed by mistake on the desolate planet on the outer rim of the universe. It is the year 2040 A.D. and humanity is turning the planets and moons into a series of huge hydroponic greenhouses. Because the protagonist is out of money, his only goal is to pay his way home by taking the worst job in the galaxy, enlisting himself into the ranks of the Space Vegetable Corps. Players move the protagonist wearing a spacesuit on the moon surface, protecting the vegetables growing in domes, shooting the alien forms, and collecting certain vegetables to reach a quota set for a day on a moon. There are three moons (Phobos, Diemos and Riscos) to complete. The characters wears a jetpack that allows him to fly. Flying aliens sometimes want to steal a dome. These aliens have to be eliminated, but sometimes the dome breaks if the creature is killed too high above the surface. Certain creatures release oxygen after dying, and it can be collected to refill the spacesuit's reserve. Vegetables grow inside the dome in a cyclical manner and they need to be collected when they have a sufficient height. When the quota is reached, another day with a new quota begins until the character is transfered to the next moon. When all domes with vegetables are destroyed or when the oxygen is exhausted, the game is over. Top 10 galactic gardeners are stored in hi-scores table.
  • The Sporting News Baseball (1988)
    The Sporting News Baseball is a baseball game under the MLBPA license, meaning that it features some of the star players, such as Roger Clemens, Ozzie Smith and George Brett. There are four modes of gameplay: player vs. player, player vs. computer or computer vs. computer. (you pick teams), computer vs. computer. (computer picks teams). The game can be saved to resume at a later moment.
  • The Spy's Adventures in Europe (1986)
    Another installment of Spy's Adventures is set in Europe this time. And as other games in the series, it is an educational adventure game similar to the Carmen Sandiego series of games. Jewel thief and smuggler extraordinaire, Dr. Xavier Tortion (aka Dr. X), is somewhere in Europe along with numerous jewels he's stolen. Your job is to find the jewels and locate Dr. X! In the game you have to travel to various European countries and their famous locations to search for clues. You may travel only between adjacent countries on the map. Clues will be left behind by friendly agents and indicate where jewels are located. When you will come across an informant, he should be bribed with money or jewels to receive a clue, where Dr. X is. You only have 3 guesses to uncover Dr. X's hideout until the end of the game. If you are successful in your mission, you are given an efficiency rating; the fewer turns you can locate Dr. X in and the more jewels recovered, the better your score will be. The game is available for one player, as well as two game modes for multiple players - cooperative "spy network" or "spy against spy". The progress may be saved and restored later. The best scores will be stored in top list.
  • The Spy's Adventures in North America (1987)
    Dr. Xavier Tortion (aka Dr. X), jewel thief and smuggler extraordinaire, is on the loose; intelligence reports he is somewhere in North America along with numerous jewels he's stolen. Your job will be to find the jewels and locate Dr. X! Adventures in North America is an educational adventure game which is similar to the Carmen Sandiego series of games. In the game you will need to travel to various North American locations to search for clues; some clues have been left behind by friendly agents and indicate where jewels are located. Sometimes you will come across an informant; if bribed with money or jewels, you will receive a clue as to Dr. X's where about. When you think you have enough clues, you can guess where Dr. X is hiding; you only get three guesses though, so if you keep guessing wrong the game will end. If you are successful in your mission, you are given an efficiency rating; the fewer turns you can locate Dr. X in and the more jewels recovered, the better your score will be.
  • The Summoning (1992)
    The Summoning is a single-character fantasy role-playing adventure, set inside a huge labyrinth with 40 different levels and hordes of mean monsters. Use steel, magic and wit to fight, cast and puzzle your way through the evil that lies within. Struggle to survive and grow strong enough to fight and defeat Shadow Weaver, the villain responsible for the evil spreading across the land.
  • The Terminator (1991)
    This adaptation of the action movie with the same name is a 3D open-world action and driving game. The player takes the role of Kyle Reese and protect Sarah Connor from the cyborg sent back in time to kill her, or becomes the Terminator and attempts to eliminate Sarah and her protector. Either way, the player chases his opponent through Los Angeles buying or stealing weapons and equipment while attempting to eliminate his enemy and avoid the police. There is only one objective for each of the protagonists, but both can engage in side activities that have no influence on the plot, which includes hijacking and driving cars or exploring the large playing area on foot.
  • The Terminator - Future Shock (1995)
    The year is 2015, and machines, under the leadership of the super-computer Skynet, control the Earth. Deprived of their civilization, the surviving humans continue to resist the mechanical rulers. The protagonist escapes from the machines' extermination camp with the help of resistance soldiers. Eventually he meets the leader of the resistance, John Connor, and the young Kyle Reese, who send him on missions which are vital for humanity's survival. However, a strange phenomenon begins to occur, with enemies appearing out of nowhere. It seems that Skynet has perfected its technique of time manipulation, and the hero must travel in time to stop it. Terminator: Future Shock is a first-person shooter based on the Terminator movie series. The game is notable for being among the first in the genre to feature fully 3D environments and enemies, as well as mouse-based camera rotation, before those features were popularized by Quake. The game has an evolving story and missions with a military feel, including briefings in which it is possible to talk to several people and gather info. There are seventeen different weapons available. It is often necessary to navigate hazardous terrain, avoiding the effects of radiation. The protagonist can move on foot, or navigate vehicles such as a jeep with mounted weapons, or an aerial combat robot. There is no multiplayer component in the game.
  • The Thing (1988)
    Inside a vast network of caves lies hundreds of valuable gold nuggets waiting to be found. But also awaiting the adventurer is the fearsome Wumpus, a cave creature no one has ever seen and lived to describe it. Your goal is to locate the Wumpus and shoot him with an arrow from a connecting cave. Do not enter the cave where the Wumpus is as he will kill you. There are also bats in the cave that will pick you up and dump you somewhere else, and bottomless pits that will also kill you. You can collect gold nuggets that will increase your score.
  • The Three Stooges (1987)
    Stars of television and cinema, and now stars of their own video game. Join Moe, Larry & Curly (in no particular order) who must collect $5000 to try and save an orphanage and the young children who live there from the evil banker, all while keeping pie out of their face. Featuring platform level designs based on classic Stooge scenes from their many TV episodes and movies and level objectives re-living many of their antics plus original Stooge voices and Stooge trivia.
  • The Tomb (1992)
    The Tomb is a clone of the arcade classic Tutankahman, in which you must avoid snakes and the like and collect treasure.
  • The Tracer Sanction (1984)
    As an interplanetary secret agent, you must roam the galaxy in your extremely fuel-conscious space ship (only 500 gallons to the nearest planet). Heaven knows what sort of engine your ship possesses, but as stars scroll past your cockpit you can hear what sounds like a very unhealthy motor-scooter in the background. There are some touches of dry humour, including an interminable queue of people that you can stand in for ever, never quite reaching the end. You'll also have some trouble with a certain crazed dwarf and some unstable stalactites -- at least if you go the way I did. A 'living tutorial' helps new adventurers get into the swing of things.
  • The Treehouse (1991)
    The Treehouse is an educational title that is set in the location of a children's treehouse. This game teaches toddlers numbers, shapes, letters as well as having a special focus on learning about animals, through various activities associated with items located throughout the treehouse. Clicking on any item in the treehouse will start an activity, or, at least begin an animation. The game is the second in what became a trilogy of games including the first game The Playroom and finished with the third title, The Backyard.
  • The TunnelMan (1994)
    It seems like you're caved in. Now you have to find your way out! TunnelMan is a story about a miner who experiences one of those bad days at work, in this case he has to find his way out of the mines. In order to do so, he must find the emergency exit that will get him to the upper levels. But it seems that the emergency exit is wielded shut, if not humanly impossible to open with your bare hands. That means, you have to gather dynamites and the detonator available at each level to blow that emergency exit door to kingdom come! Watch out, the ceiling looks fragile. It seems that everytime you walk pass a brick (ceiling), they fall down behind you. Basically means, one way only. This game requires some serious planning, so think ahead before you move. Because if you get stuck, your stuck. Game over - Restart.
  • The Ultimate DOOM (1995)
    Demons from Hell have overrun the planet, and you are the brave space marine who is forced to defeat them and send them back to where they came from. Ultimate DOOM is a full copy of DOOM with an additional fourth episode, titled Thy Flesh Consumed, which offers nine levels of more demon-slaying and bigger challenges.
  • The Ultimate Tapan Kaikki (1998)
    The Ultimate Tapan Kaikki (Translates roughly to The Ultimate I'll Kill Everyone) is a simple top-down shooter. The goal of the game is, as the title suggests, to kill everyone on the map by using weapons either picked up from the map or bought from stores. That sounds simple, but it isn't as easy as one might think, as the enemies are numerous and stimpacks are scarce. The game comes with two episodes and ability to create more on your own with a simple level-editor.
  • The Valley (2001)
    You are one of the leading scholars of XIV century France, who is sent on a special mission by the king and the pope to investigate the Abbey of Montglane. The recent fire damaged the abbey and burned several old manuscripts, you're tasked to recover ten treasures that couldn't be accounted for. However things about the abbey are not as they seem to be, the unexplained fire and the strange panic it caused are only the beginning of the mystery lurking inside... The Abbey is an interactive fiction medieval horror with simple parser and ability to save your progress. Instead of the customary score, you're being given a rank that serves as an indicator of your progress.
  • The Warp Factor (1982)
    Take command of United Alliance of Planets, the Klargon Empire, the Reman Star Empire, the Imperial Pirates, or the Freemen planets in the game of tactical starship combat. Engage other starships and even starbases and outposts with phasers, photon torpedoes, disruptors, drones, and plasma torpedoes. Freeman planets have defense fighters to defend against pirates.
  • The World's Greatest Baseball Game (1984)
    This game is a combo of managerial and play elements in baseball. You can pick from 25 recent World Series, All-Star and All-Time Classic teams. Choose your player lineup based on a player's batting average, fielding percentage, or ERA and other statistics. If you are unhappy with their performance, you can change them or even trade players. In the Statistical gameplay option you only manage the team and give orders like: change fielder/batter order, intentional walk, move infield in, hit and run, steal base, and bunt/sacrifice. In the Interactive Player Controlled Game, you pitch, hit and field the ball as well as managing the team. The game has an isometric side view of the whole field with the batter on the left of screen and outfield on the right. You can play against another person or the computer.
  • Theatre of Death (1994)
    Theatre of Death is an isometric tactical war game similar to Cannon Fodder, but much more advanced. You are a commander of squads of soldiers, which you have to guide through missions in various terrains from the grasslands, desert and snow to the Moon, using a variety of weaponry at your disposal such as pistols, machine guns, grenades, rocket launchers, landmines, and even tanks, APCs and choppers.
  • Theatre of War (1992)
    Theatre of War is similar to the classic game of chess, but in real time with projectiles. There are 3 gameplay modes: Medieval, Great War and Contemporary. Medieval has things like swordsmen and archers, Great War has a setting similar to World War 2, and Contemporary is air combat. All the modes play pretty much the same except you get different units in all the modes. To win you have to destroy your opposing King/General/Control Tower. Each unit has a health and power bar. When you move or use a special attack the power goes down then the King/General/Control Tower must come to re-power them. This puts your main piece in danger. When the health bar is depleted the unit dies. 2 players can go head-to-head in real time over a serial cable, or turn-based on the same computer.
  • Theme Park Mystery (1990)
    Theme Park Mystery is a strange adventure game set in the mysterious world of gypsies, magic and supernatural powers where nothing is quite what it seems. Your routine life is disrupted forever when you use a discarded tokens in the fortunetelling machine. Use the tokens to get a ticket from the Zoltan Wizard fortune telling machine at the Train Station to journey through the four worlds of Dragonland, Dreamland, Futureland and Yesterdayland. Find out what drove the fun seekers away and your uncle insane. Hunt for hidden keys, fiery torches and supernatural potions to help you avenge your uncle's death. Terror Awaits!
  • Thexder (1987)
    A platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase in difficulty. You pilot a Battletech-style robot capable of switching from a mech into a jet at any time. Your weapon auto-aims, but uses up a fixed amount of rechargeable energy; if you run out of this energy, you'll have to wait a few seconds before you can fire again. Your mech also contains a shield that can be activated to protect you from harm, but this lasts for a few seconds and uses up some of your life energy.
  • Thomas the Tank Engine & Friends (1992)
    Control Thomas the Tank Engine as he's got to take special trips he has to organise: Take children to the seaside, medicine to the hospital or deliver the mail. Beware of dead ends, level crossings, other trains and vehicles through your route! Based on the famous television and railway series, this game is designed for ages 3 and up.
  • Threat (1995)
    After a long interstellar voyage the colonists established residence on the asteroid, in a complex named Astral. Sadly, troubles were sure to follow, in the form of raiding spaceships full of bloodthirsty monsters. You (and up to two other friends) play well-armed colonists, taking back infested colony chambers one series of furious firefights after another, running around rooms whose layouts are known but whose monstrous denizens are concealed by the fog of war. Fortunately, there are a wide array of bonuses and bounties to collect from slain monsters, to be used and spent in the store between levels, changing tactics courtesy of an assortment of firearms and explosive devices.
  • ThunderBlade (1989)
    Aboard the lethal Gunship Gladiator helicopter, it is your job to ensure that a coup fails to install a dictator as leader. The game features 12 levels split into three distinct styles. First of all you'll be flying over a city in your helicopter, shooting out tanks by ducking low enough to target them, but also climbing to avoid the skyscrapers in the area. The third section is viewed similarly, but sees you attempting to wipe out the planes mounted on an aircraft carrier. The second section is viewed behind your helicopter in full 3D, and adds helicopters and planes to be shot, with dodging their bullets as you duck down to shoot the tanks being the main challenge.
  • Thunderchopper (1989)
    Thunderchopper puts you in a Hughes 530 MG Defender helicopter, and offers several modes of play. First is training, intended to simulate the movement and physics of the real chopper. Next are rescue and combat missions, which test your perception, precision, and reflexes. For further challenges, there are finally sea rescue and armed escort missions. Each mode has three levels of difficulty. You have a limited selection of guns and missiles for combat, and an onboard computer guides you through missions. If you get bored with the game scenery, you can load scenery disks from subLOGIC's Flight Simulator series.
  • Thunderstrike (1990)
    Thunderstrike is a 3d spaceship shooter set in the year 2238, using a non-textured polygon graphics engine. As a pilot in the "Ground Defense Games", you must make your way through several arenas built on different planets. You can choose from four different ships, each with different properties (better/worse acceleration, top speed, or turning speed). When you enter the arena, you are given several pyramids that you must defend from robotic drones sent out to collapse them. In addition to defending your pyramids, you must destroy the spawning centers that spawn not only drones, but an array of robotic fighters to hunt you down. When you destroy a fighter, sometimes it will leave behind an upgrade pod (shield, turbo, power, or twin-fire). There are also tracks that you can latch your ship onto to travel the perimeter of the arena quickly. At the end of each round, your performance is reviewed, and if you did good, your ship is upgraded and you move on to the next round.
  • Tigers on the Prowl 2 (1996)
    Tigers on the Prowl is a tactical level wargame set during World War II on the Eastern Front. Either the German or Soviet side can be selected (their allies are also included). While the game focuses on armored vehicles (and includes various ammunition types with penetration data), it also models artillery, infantry, engineers, cavalry and minefields - the player may even call for air support. The simulation not only takes into account the factors of morale and supply, but also communication (orders are delayed) and limited intelligence. In addition to historical missions, a scenario editor is included.
  • Tikkasentappopeli (1994)
    Laying down the blueprints for the later Bob Saget Killer 2000, this suite of programs allows the player to inflict damage upon an ANSI profile of some unknown person reviled by Finns, showing the effect of impact after impact of some simulated projectile until the outsides are obscured and all that remains are the gooey insides.
  • Tiles of the Dragon (1993)
    The goal of this game is to remove as many tiles from the board as possible. Tiles are removed two at a time, matched tiles only, and, an eligible tile must have no other tile on top of it or touching it on at least one side... it must be open on either its left or right side. There are two modes: solitary and tournament. In solitary mode there is no time limit. In tournament mode there is a pre-established time limit per game, but otherwise it is played the same as in solitary mode.
  • Time and Magik Trilogy (1983)
    In a similar manner to Jewels of Darkness, this collection brings together three interlinked Level 9 adventures: 1. Lords of Time 2. Red Moon 3. The Price of Magik The games have all been updated into the company's later adventure system, and have longer textual descriptions and some slight puzzle tweaks. The 16-bit versions are new and inevitably feature higher-resolution and more-colourful graphics.
  • Time Bandit (1988)
    Time Bandit is a Gauntlet-style arcade game with text adventure elements. Having nothing to do with the Terry Gilliam movie Time Bandits, this game utilises the time-travel theme for a fast-paced variation on the good old Gauntlet concept. Your bandit visits 16 different worlds throughout time to grab as much loot as possible and, in the long run, do some universe-saving stuff as well. Each of the 16 locations -- featuring such varied places like a medieval arena, a bomb factory, a wrecked spaceship and a ghost town -- is basically a labyrinth filled with treasure and -- you guessed it -- monsters. You've got to dodge these or blast them with your weapon, while collecting keys, opening doors and searching for the exit. Although theoretically each location consists of 16 sub-levels, these are merely the basic layout flipped or mirrored, some items redistributed and the monster speed increased. After completing a level, you return to the world map, where you may freely choose the next challenge (nice) and save your game (very nice). Interestingly, Time Bandit tries to spice up the fast arcade action with text adventure scenes. Due to this strange mixture, you will occasionally bump into persons or computer consoles with which interaction is possible. For example, you've got to explore and repair the damaged spaceship Excalibur. However, the parser is crude at best; you'll have to know exactly what to do, or else you will trigger no reaction. Gaming veterans will discover a score of elements of and allusions to arcade classics, such as Gauntlet (obviously), Pac-Man, Centipede, Bomberman, and others.
  • Time Riders in American History (1992)
    The notorious Dr. Thanatopsis Dread, to lend credibility to his bid for world domination, has employed devious means to convince the world that grand American accomplishments (1492-1905) are actually the work of his distinguished ancestors. The mysterious Benefactor has invited YOU! to join a crack team of whiz kids in his subterranean lab at Sea Cliff Manor to help restore the historical record to the (more-or-less) legitimacy we know today. Playing much like an enhanced remake of Where in Time is Carmen Sandiego?, this game will see you wearing a rut in the virtual floor of Sea Cliff Manor, beating paths between Amanda's room (with its TimeLine machine, to establish whens), Josh's chamber (featuring the GeoFax, to get a better sense of where), and the time-traveling booth of a robot cat, who conducts and then projects interviews gotten back in the timestream to help get a fix on the biographical information regarding who was at the heart of the contentious event. The game features abundant in-game help, lavish production values, compelling cut-scenes and scores of easter eggs.
  • Time Slaughter (1996)
    William Spade is an inventor that has created a 'time portal generator'. Somehow this device is sacrilegious to a race of creatures known as the Takar, and they demand it be turned over to them. Refusing to comply, he manages to vanquish these creatures from his lab, but not before losing vital body parts. He rebuilds his body and becomes the insane monster known as Portal. This fighting game follows the traditional approach; select your character, fight each opponent for the best out of 3 rounds, and work through a hierarchy of opponents. The fighting is done with punching, kicking, jumping and specialty moves unique to each available character. The player has 10 characters to choose from, 3 types of punching, 3 types of kicking, 4-5 specialty moves, and finally 1 'slaughter move'. Warning: this game is not recommended for those easily offended.
  • Timequest (1991)
    By the year 2090 AD, the usage of time machines (also known as "interkrons") became restricted. Temporal Corps strictly forbade traveling to the past due to potential unforeseen consequences of the traveler's actions. However, Zeke S. Vettenmyer, a Lieutenant in the Temporal Corps, has illegally acquired an interkron, traveled to various time periods and altered well-known historical events. As a result, the temporal disruption caused by his actions is threatening to destroy reality as we known it. A Temporal Corps private is sent to the past in an attempt to pursue Vettenmyer and reverse the changes he made to the world's history. Timequest is a text adventure with graphics utilizing the same interface as Legend's first game: it provides a long list of verbs to interact with still first-person screens displaying locations and people, but also allows and encourages typing commands for the same purpose. The player travels to six geographical locations within nine different time periods from 1361 BC to 1940 AD. It is possible to access any location at any time as the game begins. The player can opt to work on one location continuously, but often it is necessary to acquire items from different areas to solve puzzles. The famous events Vettenmyer has tampered with include the assassination of Julius Caesar in 44 BC, the attempted overthrow of the Caliph of Baghdad in 800 AD, Genghis Khan's siege of Peking in 1215, Napoleon's attack on Egypt in 1798, etc. Among the illustrious people the player encounters are baby Moses, Pope Leo I, William Shakespeare, Winston Churchill, and others.
  • Times of Lore (1988)
    The Kingdom of Albereth was under attack of barbarian forces. King Valwyn drove the barbarians away, but was wounded in battles. Searching for a place where he could rest and restore his strength, he left the city - but never returned. Now, a new hero must rise and defend his homeland. Times of Lore is an action game with light role-playing elements, which follows the adventures of a young warrior (strong barbarian, armored knight, or quick valkyrie) to assist a weakened kingdom from various threats, and to recover special Artifacts that once made the kingdom strong. Gameplay consists of moving the protagonist in real-time (day and night) through various terrains, like forests, towns, and dungeons. The player character gathers basic items, like health and magic potions, and increasingly powerful weapons as he completes tasks and advances the plot. Conversations are handled through key phrases. Battles involve a few types of creatures (skeletons, orcs, rogues) of which there can be various flavors.
  • Timothy Leary's Mind Mirror (1986)
    Mind Mirror allows the performer to digitize (scope) any thought, compare it with other thoughts and compare thoughts with others, and to engage in simulation of various roles. It can be considered a "party game", similar in concept to Scruples.
  • Tintin on the Moon (1989)
    Herge's famous cartoon character is brought to life in this multi-stage action game, specifically based around the episode of the same name. In many details the story was similar to the real moon landings, then many years off. A more accurate title for the game would be 'Tintin Gets to the Moon', as reaching it is your challenge. The game is split into two distinct types of sections; the first of these involves guiding the rocket through space. Steer it to avoid contact with asteroids, and to collect eight red spheres. Yellow spheres boost energy, and so should be collected. This is followed by a platform-based battle, as the evil Captain Jurgen has tied up several crew members, planted time bombs, and started several fires. Use your extinguisher on Jurgen and the fires, and touch the bombs and crew members to solve those problems. Turn gravity off to reach the more troublesome bombs.
  • Titan (1989)
    Titan is a 2D arcade game / puzzle game hybrid. For some reason, mad professors of the future tend to invent strange entertainment games in which every participant dies. Professor Hybrys' variant is called Titan and involves a ball, a control unit and 80 labyrinths. Your objective is either to destroy all destructible blocks in each level by hitting them with the sphere, or to pilot it to the exit. The black ball is beyond your control; it will bounce straight or diagonally through the labyrinth with constant speed. You move the control unit, a small box, with you are to position in a way that the ball bounces off it in the desired direction. You can also catch the sphere by quickly moving over it, and then release it in a direction of your choice. The labyrinths not only contain harmless, destructible blocks, but also increasingly difficult hazards. If the sphere or your control unit hit a skull symbol, one of your nine lives is lost. Teleporters exchange the position of you and the ball, wall pieces can be pushed around or destroyed by your unit, floor tiles will grow into walls when you pass over them too often. The high game speed can be slowed down by holding the space key - a very useful option in tricky situations. Titan mixes an arcade game foundation (requiring quick reflexes and good nerves) with puzzle game elements (requiring logical thinking to beat the complex levels). The challenge is to control the sphere accurately, yet indirectly.
  • Titanic (1991)
    After developing a new suit for diving in deep waters, Urine and Deepman decide to use it to search for the Titanic. This dive will be useful to test the new suit, but also to find the secrets that are hidden in the lost ship. Fight against all kind of sea lifeforms to make your way to the Titanic. Find the secret that was lost with the ship.
  • Titus the Fox - To Marrakech and Back (1992)
    In the international edition of Lagaf: Les Aventures de Moktar - Vol 1: La Zoubida, you play Titus' fox mascot. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels (with codes for each one) comprising of nearly 1000 screens of platform gameplay, scrolling in 8 directions. There are secret rooms to find, and bosses at the end of each level. The player can also interact with many parts of the background. Using available objects such as springs and crates correctly is often vital to progress. Alternate modes of transport such as Magic Carpets and Skateboards also make an appearance.
  • TKO (1989)
    In TKO you can play the career of a boxer. Create your boxer by trading off a mixture of attributes, for example a boxer who cuts easily will not tire as easily, and a boxer whose best punch is to the head will not punch to the body as efficiently The main 1st-person perspective view shows the faces of both you and your opponent, including progressively injured faces as you land punches. A small overhead view helps you see when you or your opponent are close to the ropes.
  • Toad (1995)
    Frogger clone, pretty much a carbon copy, has updated graphics and sound, but features that same classic gameplay.
  • Toffifee - Fantasy Forest (1996)
    Toffifee Fantasy Forest was released in 1996 as a promotional game for advertising Toffifee, a product of Merci GmbH & Co, Berlin. Toffifee Fantasy Forest is about a dwarf's journey to save his friends from the hands of an evil magician. He has to find his way through a forest and a cave to arrive finally at the wizard's castle. It's a classic, jump 'n' run, side scrolling, arcade game. You can collect goodies for scorepoints and Toffifees (a kind of chocolate). With Toffifee you can buy nuts (for hitpoints) and fir cones/stones (used as ammunition to be thrown).
  • Tom & Jerry (1993)

    Published by Hi-Tech Expressions, Inc.

    Developed by Albino Frog Software, Inc.

    Released 1993

    Also For NES

    Genre Action

    Perspective Side-Scrolling

    Theme Arcade

    Misc Licensed Title

    From Mobygames.com. Original Entry

  • Tom & Jerry Cat-astrophe (1990)
    It's the classic cat and mouse caper! Once again, that feuding feline Tom and little joker Jerry are at odds and it's up to you to determine the winner in this bodacious basement battle.
  • Tom and the Ghost (1990)
    7-year-old Tom and his mother are visiting the old castle in Scotland, while evil sorcerer kidnapped the mother. Tom was very upset, but the brave ghost Sir Reginald Arrow appears to help Tom. Evil sorcerer kidnapped his beloved 500 years ago to sacrifice her for Lucifer. Tom's mother may become the last victim in the sequence of dark ritual, and Sir Arrow has only 24 hours to stop the ritual and free Tom's mother. In the game you are controlling Sir Arrow. He may walk; jump; duck; use weapon; collect, combine and use items. Tom is near, but he should be kept in good mood. He may help you to beat monsters, but his energy is exhausting and he should be fed with Hamburgers and Milkshakes. When he is upset, you should give him a Teddy Bear. All such items as well as many others required to progress in the game such as different weapons, magic harp, or lighter, etc. are scattered within the castle. The huge doors either keep bonus items increasing your score, or monsters, or clues to solve the riddles. Tom may walk on his own, and you should blow in whistle to call him back and do not loose him. Many enemies are trying to get your life energy out, so kill or avoid them. Do not loose Tom, keep an eye on his stats, and do not allow to scare him to death. Just find his mother, and revenge for all the victims.
  • Tom Landry Strategy Football Deluxe Edition (1993)
    This Deluxe Edition of Tom Landry Strategy Football brings new features to the strategy football game. The new features include: * A league editor which allows the player to edit league and team attributes, offensive and defensive playcalling tendencies and individual players names and abilities. * Season play options which allows the player to create a pro football season, track games, track team standards, track season leaders' stats and play scheduled or exhibition games. * New offensive and defensive formations The game also features the '92 Pro Season default team and players attributes.
  • Tomahawk (1987)
    Flight simulation specialists Digital Integration turned their attention to helicopter flight in this recreation of the AH-64 Apache. All the controls are realistically simulated, so the airspeed is dependent on the height of the vehicle, and you can move horizontally using the rudder option as well as rolling left and right. If using a Sinclair joystick interface you can use both ports to have all these controls accessible on dual joysticks, just like the real thing. Either way, a full instrument panel allows monitoring of these. You are armed with cannons, rockets and anti-tank missiles, each of which has its target set up independently, but only one can be loaded at once. Flight options include day/night, clear/cloudy and air turbulence on/off, allowing beginners and experts to find a suitable setting. Scenery includes trees, mountains and pylons, while enemy targets include helicopters, turrets and tanks.
  • Tommy's Blob (1986)
    Tommy's Blob is a single player game in which the player takes the role of a blob and pays against the computer. There are two kinds of blobs, good blobs and bad blobs. The game starts with the bad blob already established on the screen. The player must move their good blob around the screen. Every square touched becomes another good blob. The game contain an algorithm which means that the longer the player's blob stays in a square the faster other adjacent squares become good blobs too. The game has a player defined time limit and nine levels of difficulty.
  • Tommy's Egg (1986)
    Tommy's Egg is a single player game in which the player takes the roll of a falling egg. The story behind the game is that a bird drops an egg. The egg falls down a chasm and the player, taking the role of the egg, must try and survive for as long as possible by moving left / right and up / down. On the way down the chasm narrows to very small gaps before expanding again. Bits of rock break off from the wall and these must be avoided and there are bad guys who try to zap the egg as it passes. The game has nine levels of difficulty and a hi-score table, points are scored for the length of time the egg survives.
  • Tommy's Enet (1987)
    Tommy's Enet is a single player DOS game. The player takes the role of an energy guardian who must prevent the enemy breaching their inner globe energizions. The game takes place on a grid, fifteen nodes wide by eight nodes high. The player controls a character that moves vertically along the lines of this grid, when they reach the top they move one row right or left depending on the direction of travel. The enemy move across the screen right to left and the player must intercept them. This can only happen when the enemy cross one of the vertical lines on the grid. Running over the enemy wipes them out and scores one point, bonus points are scored by running over the super bad black enemies. The player's character is controlled via the numeric keypad, 8 & 2 increase / decrease the speed and 4 & 6 move the character left / right. The game has nine levels of difficulty and maintains a record of the ten highest scores for each difficulty level.
  • Tommy's Flipout (1987)
    Tommy's Flipout is a single player pinball type of game. The player has five balls in a standard game but bonus balls can be awarded during play. The flippers are controlled by the keypad, function keys are used to enable / mute sound etc. Bonus points are awarded for knocking out parts of the FLIPOUT title and there is a 'Three Amigos' multi ball bonus if, when starting with a new ball, the players score is a multiple of 80, 82, or 84. The game has nine levels of difficulty and maintains a high score table for each difficulty level.
  • Tommy's Floppy Discus (1987)
    Tommy's Floppy Discus is a single player DOS game in which the player plays against the computer. A discus bounces back and forth across the screen. The player controls a paddle that moves vertically. When the discus hits a target the player scores a point. When the target is a gorilla the player either scores ten points if the gorilla s white, or loses ten points if the gorilla is black. Play continues until the player loses their only life.
  • Tommy's Gorilla Ball Babies (1987)
    Tommy's Gorilla Ball Babies is a single-player DOS game. The building is on fire! The babies are trapped! Their only hope is to jump to safety and hope that someone is there to catch them. The player takes the role of the rescuer with the safety net. When the babies jump from the building the player must catch them by positioning the net underneath them. Upon landing in the net the babies will bounce. Sometimes they will bounce all the way to the waiting ambulance, on most occasions they will need the player to catch them a second time before they make it to safety. The player has only one life and the game ends when a baby is dropped. The objective of the game is to achieve a high score. One point is scored for every second of game play and a bonus of ten points is scored for every baby bounced to safety. The game has nine levels of difficulty and it records the top ten scores for each difficulty level.
  • Tommy's Gorilla Ball Gauntlet (1987)
    Tommy's Gorilla Ball Gauntlet is a single player DOS game. In this game the player controls a gun that traverses left / right across the bottom of the screen. To a limited extent the gun can also move up & down the screen too. The gun is continually firing. At the top of the screen are many gorilla balls, these move left & right across the screen as they descend. The objective is to shoot as many as possible before they reach the bottom of the screen and to avoid any contact with these balls when they are on the same level as the gun. One point is scored for every gorilla ball destroyed. Ten points are scored for every 'bonus guy' destroyed. Bumpers exist to deflect the gorilla balls up / down the screen. These grow in size as the game progresses. Additionally there are two Jammers which cannot be destroyed but which can destroy the player s gun, these must be avoided as contact brings the game to an end.
  • Tommy's Gorilla Ball Gotcha (1987)
    Tommy's Gorilla Ball Gotcha is a single player DOS game. The player takes on the role of a gorilla ball wallflower at gorilla ball dance. Being a wallflower the player naturally discourages potential dance partners by giving out 'bad vibes'. The object of the game is to get caught by other gorilla balls . The player's character gives out bad vibes, which in any other game would be classed as bullets, along eight axes; up, down, left and right and at forty-five degrees in between. Potential gorilla partners appear randomly on the screen and track towards the player who must try to make contact with them while not 'shooting' them with bad vibes. The game could be described as the opposite of a shoot-'em up. Instead of aiming a gun and trying to hit opponents, the player is trying to get close to others without hurting them while, at the same time, spraying 'bullets' all over the screen. The player starts the game with 10,000 points and loses points steadily. Every time a potential gorilla ball partner is hit by bad vibes another hundred points are lost. At the end of the game the gorilla balls do a little dance. The game ends either when the player has been caught ten times, in which case there will be a positive score, or when all points have been lost, in which case the points score will be zero and the length of time played will determine whether the player has a high enough score to get onto the high score table. The game has nine difficulty levels and the game records the top ten scores for each level.
  • Tommy's Gorilla Ball Ramparts (1986)
    Tommy's Gorilla Ball Ramparts is a single-player DOS game. The player takes on the role of the defender of a castle. They can move left or right along the top of the screen. Along the bottom of the screen are enemies who are trying to storm the castle. They move left or right and at random points they erect ladders to scale the castle walls and they can also shoot arrows. The player defends the castle by dropping cannon balls onto their enemies and by cutting the ladders they erect. Arrows can be dodged or deflected by a shield. Any enemies who make it to the top of the wall must be killed before they have chance to fire an arrow and kill the player's character. The game has nine levels of difficulty and records the top ten scores for each difficulty level.
  • Tommy's Gorilla Ball Tag (1987)
    Tommy's Gorilla Ball Tag is a single player DOS game. The gorilla balls are playing a game of tag. There's lots of them around the screen, one of them is 'it' and is trying to catch the rest. The player's gorilla ball must avoid being caught by either the chasing gorilla ball or any of the other gorilla balls on screen because any contact with them ends the game. The player must also avoid any contact with any wall, or obstacle on the screen and with the game's border because that too ends the game. The player's gorilla ball is entirely controlled by the keyboard and once they start to move in a given direction they will continue to move in that direction until steered else where. The points total builds the longer the player survives. The object is to survive until the chasing gorilla ball has caught all the other gorilla balls and thus build a high score. The game has nine levels of difficulty and records the top ten high scores for each difficulty level.
  • Tommy's Gorilla Ball Train (1987)
    Tommy's Gorilla Ball Train is a single-player DOS game of the Snake genre. The player starts with a small train that is constantly moving. Using the arrow keys the player must keep the train moving to score points. The challenge is to keep the ever growing, ever moving train in motion it yet avoiding any contact with the walls or itself. The train is steered entirely with the numeric keypad while function keys are used to access the help screens and change the game's difficulty settings etc. The moving train drops debris as it travels around the screen. Any contact with that debris will derail the train and end the game. The game area features four bridges which can be approached from any direction. While travelling under these bridges self collisions are ignored. The game has nine levels of difficulty and records the top ten scores at each level. The player has one life only and the objective of the game is to achieve a high score.
  • Tommy's Gorilla Balls (1986)
    Watch out for those balls as they come flying at you in Tommy's Gorilla Balls. This simple arcade game's objective is to move your player around the game board with the keyboard and avoid balls that are coming at you from the four corners. By getting balls to collide into each other you will gain points and if you get hit with balls you lose. Challenge is added to a player who can continually avoid balls by a shrinking game board. The longer you last against balls the smaller the game board gets. A high-score table records your points and time of play and is displayed when you are finally hit with balls.
  • Tommy's Hollywords (1992)
    When Tommy talks about "Hollywords" what he means are the names of people associated with Hollywood and some fifty years of film history. And so for one to six players, he poses you with filmic word-scramblers, mixing up the names of movies and their two lead actors, then leaving you with a short description of the movie and its year of release to help decode the gibberish, unscrambling them by selecting misplaced letters and swapping them back into their correct place. In early difficulty levels individual words are internally scrambled, while at harder levels entire phrases get scrambled.
  • Tommy's Hyperdrive (1986)
    Tommy's Hyperdrive is a single player DOS game. In this game the player controls a star ship and must navigate through a hyper maze. The player starts in the bottom right hand corner of the maze and must navigate through to a gap in the game's border that's over in the top left corner. The ship is controlled by the numeric keypad and can move up / down, left / right. The maze is very congested and it is hard to find a way through. Fortunately the ship has a supply of missiles with which the obstacles can be removed. Unfortunately new obstacles appear at random around the screen so a clear path can sometimes become blocked. Additionally some obstacles reflect the missiles back onto the ship and destroy it. The numeric keypad cannot move the ship when it is faced with a returning missile but there is a 'get out of jail' key and that's F10 - the 'Panic Reverse' button. This will take the ship part of the way back along its current track and if its turned at least one corner recently then the missile will sail past. When the player completes a level they are treated to an animated hyper drive acceleration & deceleration sequence before starting the next level. The whole game comprises nine levels.
  • Tommy's Jammer (1986)
    Tommy's Jammer is a single player racing game in which the objective is to cover more ground than the computer opponent. The race takes place on a racetrack in the sky. The opponent is the Jammer who is computer controlled and his objective is to crash into you. Your objective is to survive until all the race markers have been cleared.
  • Tommy's Jupiter Jet (1987)
    Tommy's Jupiter Jet is a single player DOS space shooting game. In this game the player is flying a space ship over the planet Jupiter. The Jovians are not happy about this and are out to to shoot the player down. The player's task is to shoot them first and to build up a high score. The game is entirely keyboard controlled. It has nine levels of difficulty, the more difficult the game the faster the Jovian targets appear, and it records the top ten scores for each level.
  • Tommy's Lifts (1986)
    Tommy's Lifts is a single player DOS game which involves shooting and strategy. The player is a spy in the enemies building. The building is represented on-screen as a series of six towers, each containing a lift. Enemies chasing the players character are on all lifts and the player must shoot them before they themselves are shot. When lifts are aligned both the player and the enemies can both shoot and cross between them. Points are scored for each enemy killed. The game has nine levels of difficulty. In the lower levels of difficulty the enemies don't shoot as far or as often. The game records the top ten scores for each difficulty level. The game is entirely controlled by the keyboard. The numeric keypad is used to move left / right and to leap between lifts, the function keys are used to change the difficulty level, toggle sound, fire left / right and to quit the game.
  • Tommy's Manor (1989)
    Tommy's Manor is a shareware text adventure game that is a version of an earlier called Stoneville Manor. The plot is that Old Mr Tommy has died. He was very wealthy and left all his money to whoever could find and open his secret safe. As the adventurer the player must find their way through the rooms of the manor, and other locations, picking up useful tools and objects and using them to solve puzzles. The text parser has twenty three basic commands that can be combined with objects or locations, e.g. the Enter command can be combined with locations such as Enter Lake, Enter Store and Enter Vent.
  • Tommy's Meteors (1986)
    It's you versus the meteors in Tommy's Meteors. Try to survive a barrage of meteor showers and rack up the points in this simple arcade game. The meteors fall from the top of the screen and you must dodge them by moving your character around with the keyboard. You can move anywhere on the screen you wish. Your only defense against falling meteors are the bunkers. But everytime you walk through a bunker you will clear a path through it, weakening your defenses. If you last long enough a new bunker may replace a weakened one but with the drawback that it will crush you when it arrives. The meteors will leave behind them a line of radiation and you must avoid these as well since they will subtract from points you've earned. The longer you last the higher the points you'll get.
  • Tommy's One-Armed Bandit (1986)
    Tommy's One-Armed Bandit is a single player slot machine and poker machine simulation. The slot machine starts the player with $100 and the cost per play is $0.25. It pays out on just six winning lines; one, two or three cherries, three plums, three oranges, or three bars. Any line with a lemon in it loses. In the poker game the player plays against the machine. Five cards are dealt. The player bets between one and five dollars on the hand and then discards none, one or all of the cards dealt thus far. The game redeals the appropriate number of cards and, if the player has a winning hand pays out a fixed amount. The lowest winning hand in this game is a pair of jacks.
  • Tommy's Packrat (1986)
    Tommy's Packrat is a single-player DOS Pac-Man clone. The player has to navigate the Packrat character around a maze. The game is entirely keyboard controlled, navigation is via the numeric keypad and game settings are via function keys. Scattered around the maze are seeds which the Packrat eats by running over them. Points are scored for each seed eaten. Some seeds flash. In the maze are bad guys who track down the Packrat because they want to eat it. After eating a flashing seed the Packrat, for a short time, becomes powerful enough to eat the bad guys. Eating bad guys and flashing seeds scores bonus points. The game has nine levels of difficulty and it maintains a record of the opt high scores for each difficulty level.
  • Tommy's Palace (1986)
    Tommy's Palace is a single player action / strategy game in which the player attempts to storm a castle. The player is the leader of a raid on the palace of 'The Dragon King'. The player is a blue character and all soldiers on his side are white. The enemy are coloured. To complete the game the player must fight through the eight floors of the palace to the throne room. Each room contains a trap door which can end the player's turn or lead to other rooms. In addition there are stairways which lead to the next level and once a room has been cleared the player uses the stairway to progress. The game is controlled using function keys and the numeric keypad
  • Tommy's Rocks (1987)
    Tommy's Rocks is a DOS shareware game. The player controls a character that can be moved left & right along the bottom of the screen. Rocks fall from the top of the screen. Being hit by a rock ends the game so the player must dodge the rocks in order to survive. One point is scored for each rock that misses the player and hits the ground. There are nine levels of difficulty. The higher levels of difficulty have a greater number of rocks falling from the sky and the level of the ground is raised so the rocks have a shorter distance to fall and the player has correspondingly less time to dodge them. As the rocks fall they build up in piles across the bottom of the screen. In levels 4 and above the player cannot move left / right across the screen if the next heap is more than three blocks higher than their current level. The game records the top ten scores for each level of difficulty.
  • Tommy's Silo (1986)
    Tommy's Silo is a shareware, DOS, game that combines Missile Command style game play with a typing tutor. The game has the player being in command of a missile base somewhere in Kansas. Missiles rain down missiles onto the player. Each missile has an associated number or letter which the player must identify and type in. The game then launches a rocket or fires a beam to intercept. Points are awarded for each missile destroyed with bonus points being awarded for missiles destroyed at high altitude. The game ends when three missiles have landed. The game has nine progressively more difficult levels and records the top ten high scores of each.
  • Tommy's Space Goblins (1987)
    Tommy's Space Goblins is a single player DOS game. The player pilots a lone space ship that's somehow got lost and has stumbled into a nest of space goblins. This is really bad news because goblins eat space ships. The player controls the space ship with the numeric key pad and fires a proton beam to kill the goblins. The goblins, which look like large houses, advance from the right of the screen. The goblins advance across the screen leaving behind a multi-coloured trail as they move leftwards. Other goblins following in the same, or similar, tracks over-write the trail of their predecessors but become increasingly difficult to spot. The player has a proton beam on board their ship and must kill the goblins in order to survive, only a shot between the eyes will do the trick. Contact with a goblin ends the game. The player has one life to score as highly as possible. The game has nine levels of difficulty and maintains the top ten high scores for each difficulty level.
  • Tommy's Starball (1986)
    Tommy's Starball is a single player shooting game with a difference. The player takes the role of a death star. Their star automatically fires anti particles up / down, left / right. whenever these particles hit another star in the star field that star is destroyed and points are gained. The player can move their star using the numeric keypad. If the player elects to move, say, upwards then if there is another star directly above then the star the player controls becomes that other star. If there is no star directly above then the star the player controls moves upwards one position. By jumping around the screen in this manner the player can ensure that their star is always surrounded by stars to kill. Aside from stars re-forming within the star field, the curved nature of space is a further complication. In this game it means that antiparticles fired off the edge of the screen in one direction can come back on the other side. The players star is, of course, vulnerable to their own fire. The game has nine levels of difficulty and maintains a high score table for each level.
  • Tommy's Stompers (1986)
    Tommy's Stompers is a shareware single player DOS game. The story behind the game is that, after having fallen asleep while thinking about the spiders from Mars, the player awakens in a room full of huge pounding Martian anvils and giant spiders. In the game the player has to move left & right along the bottom of the screen avoiding the stomping anvils which pound up and down, and the spiders which climb up and down their threads. Additionally Martian devils appear and throw the character across the floor, or Martian dogs chase and eat the character. The object of the game is to achieve as high a score as possible. The player scores one point for every stomping anvil crossed and loses one point for every one they run into. The game has nine levels of difficulty and records the top ten scores for each level. As the level of difficulty increases the stompers pound faster, there are more spiders and Martians who move faster too. The game is entirely controlled via the keyboard. The numeric keypad is used to move the players character and the function keys are used to configure the game, change difficulty, toggle sound on/off etc.
  • Tommy's Turkeys (1986)
    Tommy's Turkeys is a single player shooting game. The game contains eight similar mini games in which the the player controls a gun that can be moved left / right across the bottom of the screen. It can also be moved up and down the screen to a very limited extent. The objective in all the games is to shoot turkeys as they descend from the top of the screen to the bottom. The eight sub-games available are : * Turkey Runs : There are ten lanes running horizontally across the screen and turkeys run left / right within these lanes. When a turkey has completed one pass across the screen it will descend to the lane below and cross back. Points are scored for every turkey shot and 100 points are lost for every turkey that completes a successful pass on the lowest run (number ten) * Mad Turkeys : The turkeys descend randomly from the top of the screen and if one manages to land on the gun the game is over * Turkey Invaders : Aliens have trained the turkeys to fly in formation and shoot back. Actually the turkeys join together to form a solid 'bar' and the player shoots holes in the formation. On the lower levels of difficulty they don't shoot back very much. * Turkey Toro : Here the game is played against a lone turkey that moves very fast back and forth across the screen descending as it does so. At some point in its travels it dives towards the gun, usually at a slight angle that makes hitting it that bit harder. * Turkey Waves : This is a mass attack by the turkeys. There are more of them on-screen than can possibly be shot. The player must shoot as many as possible while avoiding any contact with the ones that get to the bottom of the screen * Invisible Turkeys : The same as Turkey Waves, above, only most of the turkeys are invisible most of the time * Turkey Torpedoes : This game is the same as Turkey Runs, above, but here the turkeys "throw the only natural offensive weapons they have at you". These weapons look like brown bricks, they've got to mean eggs haven't they? * Turkey Corral : Another Turkey Runs variant but here the turkeys have guns which they shoot randomly downwards. As with Turkey Invaders there's not much shooting back on the lower levels of difficulty. The player can select from nine levels of difficulty on each game and on most the player can select how long they want the game to last. The game keeps a separate hi-score table for each sub game.
  • Tongue of the Fatman (1989)
    Tongue of the Fatman is an eclectic fighting game. Choose from different alien races (including Human) with different abilities and fighting styles, purchase weapons and devices, and fight your way through multiple opponents to face the Fatman. Some of the features include being able to place wagers on the outcome of the fight, and the phenomenon of a special move being less powerful the more you use it to balance gameplay. Two-player, head-to-head combat is supported.
  • Tony La Russa's Ultimate Baseball (1991)
    Tony La Russa's Ultimate Baseball (named after the manager of the Oakland Athletics at the time) was Strategic Simulations' short-lived foray into sports games. The simulation here is of a full season of major league baseball. You can view statistics for every team, and play with one or two players, or manage teams while the computer plays through the season for you. Players have injury records and performance streaks. The game could be enhanced with several add-on disks, sold separately: Great Teams 1901-1968, A.L. Stadiums, N.L. Stadiums, Classic Stadiums, and Fantasy Manager, which let you draft players into new teams and leagues.
  • Toobin' (1989)
    Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.
  • Top Gun (1987)
    The Tom Cruise film featured an F-14 Tomcat plane, and this licensed game recreates this. Viewed from the cockpit in full 3D, the game is a straight head-to-head duel, against another player or the computer. You are armed with missiles (while put you in control of a small target zone, which must remain over your opponent for 3 seconds), flares and cannons (which overheat when overused)- use these more wisely than your opponent. Pay attention to speed and altitude too. The computer has 3 planes to throw at you, of which the last is the toughest, while each player in a 2-player game also has 3 'lives'.
  • Toppler (1990)
    Controlling a small frog, the player must jump across lillypads towards his goal. These lillypads gradually grow smaller and eventually sink into the water, new lillypads appear to replace them. Enemy bugs will also chase the enemy frog. Touching the bad bugs or the water results in death. The player can collect colored balls for bonus points. As the levels increase, the game speeds up and lillypads become smaller.
  • Total Carnage (1994)
    The war of 1999 left the country of Kookistan in shambles. Naturally, a dictator named General Akhboob took control of the beleagured nation and began creating an army of radioactive mutants. With a virtually impenetrable stronghold, a bunch of hostages, and a legion of mutants under his command, the evil despot will stop at nothing but world domination. Only two men have the courage and idealistic naivete to take on Akhboob and his forces: Captain Carnage and Major Mayhem, also known as the Doomsday Squad. As Captain Carnage or Major Mayhem, it is up to you or you and a friend (in simultaneous action) to rescue the hostages while shooting hundreds of mutants bent on your destruction. As you walk and run forward, backward, left, right, and diagonally through 20 battlezones of nonstop action, you'll always have your machine gun by your side. Additional weapons which you can find along the way include grenade launchers, rocket launchers, plasma machine guns, flame throwers, spray-fire rifles, defensive blades, and an assortment of bombs.
  • Tour 91 (1991)
    Tour 91 is an action cycling game from Topo Soft (like Perico Delgado Maillot Amarillo, the other cycling game of this company). You must choose a cyclist and compete in a cycling race of four stages. The first stage is against the time. The second stage is a plane stage. The third stage is a mountain stage, and the last stage is a sprint stage. Before competing, you have the option to practise each individual stage.
  • Tournament Tennis (1985)

    Published by Imagic

    Developed by D&L Research

    Released 1985

    Also For Amstrad CPC, Atari ST, ColecoVision, Commodore 64, Sinclair QL, Thomson TO, ZX Spectrum

    Genre Simulation, Sports

    Perspective 3rd-Person Perspective

    Sport Tennis

    Misc Coin-Op Conversion

    From Mobygames.com. Original Entry

  • Tower Toppler (1988)
    You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect. Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.
  • Toyota Celica GT Rally (1992)
    A detailed recreation of rallying licensed from Toyota Great Britain. Driving on gravel, asphalt and ice is involved, with each race made up of a series of short stages to complete. After each stage, your times are compared with those of your rivals, whose names are subtly changed from the real drivers of the day. Up to four human players can be involved, taking it in turns. As visibility is sometimes low, and the exact curvature of a corner isn't always obvious from the apex, a co-driver is provided to give pace notes. These can be adjusted before you take to the track, specifying what is defined as 'hard left' and how early the warning should be given. The steering sensitivity can be adjusted, and you can choose between automatic centering, and a push-the-opposite-way-to-centre mode, but more unusual is the option to race with the steering directions reversed - definitely one for advanced players.
  • Tracon Air Traffic Control Simulator (1989)
    Tracon: Air Traffic Control Simulator lets you play the role of controlling the air traffic at the Los Angeles airport. The game play screen only consists of air traffic control radar, indicating incoming air traffic. Besides the radar, synchronized speech also alerts your attention of the incoming traffic. Directing traffic is done so by typing in commands to designated airplanes.
  • Tracon II (1990)
    Tracon is an air traffic control simulator, giving you the position of a so called "ATC" (air traffic controller). You are in charge of the air traffic in a certain sector, making sure that every airplane gets to his destination safely. Your main screen is a radar, which features the aircrafts as green dots or little airplanes, moving at a certain speed at a certain height. The game is a full-talkie, featuring pilot's voices and those of the ATCs. Interestingly Tracon doesn't use a sound card for that. The voice acting is done over the PC internal speaker. The more traffic is in the air, the more hectic your job becomes. You have to set routes for the planes and organize punctual arrivals. The game is also featuring emergencies, to make your task more difficult. It is possible to connect the game to a Microsoft Flight Simulator installation on another computer. Tracon was used to train professional ATCs in the early nineties. Then Wesson decided to develop special simulation units for professional users and continue the Tracon series as entertainment.
  • Trade Wars 2002 (1990)
    Much like Elite, Tradewars 2002 is considered a space trading game, but it gives you a perfect mix between strategy and action by allowing you to play against other people and giving you options such as building citadels and ports. A text based game who found it's popularity by being played through dial-up BBSs, Tradewars has evolved dramatically since it's first release. It now allows multiplayer action and is easily playable over the internet through any telnet client. You can also set up your own server for people to play at and it's still costs nothing to play.
  • TrainBall (1990)
    Guide your train to safety through the mazes and passageway of TrainBall. Playing somewhat like a pinball game, you control your train with keyboard controls and must use bumpers switches and tunnels to pass the level. Bumpers and switches naturally will change your direction so you must think ahead and dangerous bombs must by avoided at all costs. Utilizing ASCII graphics, TrainBall also includes a map and train creation tool where you can choose their layouts and colours.
  • Transarctica (1993)
    The Viking Union has a very dominant role in your society, as they control the vast railway networks. Could they be to blame for the disappearance of the sun and the resultant ice age? As a train captain, you must find out and overthrow them. Transarctica is a strategic trading and combat game. You must keep your train running and make sure there is enough fuel. When you reach towns you can trade with local people, with each city having a primary function. These towns often contain useful information to put you on the right track in your mission. You are in possession of slaves, who are traded just like other commodities. Contact with other trains results in combat. Buy upgrades to boost your performance in combat, to increase your chance of fending off the Viking Union.
  • Transland (1996)
    Not being a kid any more and with a desire to explore the galaxy you pop down to the spaceship sale and get yourself a bargain. After take off something goes wrong and your ship explodes, you crash land safely in your combo escape pod/scooter unit on a strange world. The goal of the game is to restore the communications hub. Transland is a short 3D action game with light role-playing elements. It is played from a first-person perspective and it is reminiscent of Shadowcaster. The player gets to explore the environment freely and there are four worlds to discover. Starting in Waterville there are three houses, each with a character inside and a quest that needs to be completed in the correct order. First the player has to go through a maze in Hedgeville to retrieve a jump unit. Once it has been found, the player gets to access Waterville. There, the jump unit is used to press buttons high up in the air to turn on fans. Enemies can be shot but initially only the Lame Gun is available. In this world a more powerful gun can be found, but with limited ammo. The final world is Iceville where a panel remover has to be located. It consists of different areas where the ice has been split into island. Once the item has been located, communications can be restored and the game is completed. Collected items are stored in an inventory.
  • Transport Tycoon (1994)
    In Transport Tycoon, you are in charge of a transport company starting in 1930 in the midst of The Great Depression, and your aim is to build up an empire of trains, ships, lorries, planes and helicopters, with technological evolution to be taken into account. You can play alone, or with a number of computer-controlled rivals. At the beginning of the game, you (and your rivals) have a large terrain at your disposal. The terrain includes hills, rivers, lakes, bridges, industrial facilities and a lot of small towns. It is up to you to decide how to start building your empire. The game is shown in isometric projection. An icon bar at the top of the screen allows you to bring up the map, see the stats, or construct stuff. Maybe you can begin by connecting two towns with a road, building a vehicle depot somewhere next to the road, and setting up bus stops in both towns. Now just buy a bus (initially, there are just a few models available, but more buses appear with time), set its schedule, and watch as it goes between both bus stops, taking passengers and unloading them, earning you money. You can also transport passengers by building train tracks, sea ports, or airports and then buying appropriate vehicles - trains, ferries, planes. If you set up a station next to an industrial facility (such as a factory, a power plant or a farm), you can also transport various cargo, such as coal, livestock or wood, which allows you to earn much more money than transporting passengers. Of course, you'll have to buy special lorries and train cars if you'll want to deal with these. Most businesses offer certain types of cargo and are ready to pay for transporting other cargo to them; for example, a steel mill has a lot of steel to fill your cars, and will gladly accept iron ore if you have any. Clicking on any of your vehicles brings up a small window where you can observe a live feed of what the vehicle is doing and look up its status. If anything important happens during the game (such as a particular station accepting its first vehicle), it is shown as a newspaper headline at the bottom of the screen.
  • Trantor the Last Stormtrooper (1988)
    In this game you play the role of a man who has been stranded on an alien planet after his space ship explodes and you must find pieces of it to rebuild it. The gameplay involves you jumping across platforms and shooting at droids and aliens but also ducking to avoid high flying robots. The game is played from a side scrolling perspective. The baddies come thick and fast and the only way to cope is to keep moving.
  • Trauma (1995)
    The plot of Trauma is simple, destroy anything that moves in your role as pilot of one of the different empires that are fighting for Earth control. All of them have their own personality and also different strong -and weak- points. Are you ready to try luck with any of them? You will be able to do so through the campaign mode, with an interesting "managerial" menu (Raptor-like) before starting every mission. Also, you dispose of a two-player mode that allows a friend to pilot a ship alongside you in the respective mode. Once inside one of the teams, you will notice that you also can choose different pilots and spaceships, thorough which you will have to face lots of explosions and swarms of enemies that bombard you nonstop (by air or land) from the very first level, but in order to make things easy, you will also dispose with the help that a great array of weapons and power-ups will offer you through the diverse levels, all that with the company of speedy techno melodies which will remind you to the best times of Epic Megagames.
  • Treasure Hunt (1982)
    Try to find the treasures someone has dropped down to the maze. There's no enemies or any dangers in the game, so you can examine the maze as slowly and thoroughly as you want. Treasure hunt is a very simple maze game, but what makes it somewhat special is that it's portrayed in first person perspective (remember that this game was published 1982). The maze is generated randomly everytime you start a new game, so there's endless amount of mazes for a diehard player to conquer ;)
  • Treasure Island (1985)
    Jim Hawkins is a young boy working on "Admiral Benbow", his parent's inn. One day a sea captain named Billy Bones takes a room at the inn and stays for several months. A blind man called Pew arrives and shows something to Billy that gives him a heart attack. Jim witnesses everything and runs to aid the captain, who tells him about his sea chest and his relationship with Captain Flint, a famous pirate. After he dies Jim grabs the key dangling from the corpse and opens the dead captain's chest to collect the last payment. He finds a packet inside, and decides to take it to two aristocratic acquaintances of his, Dr. Livesey and Squire John Trelawney. They discover a diary and a treasure map, and decide to travel to the island in search of the booty. Treasure Island is a text adventure, an adaptation of the classic 1883 novel of the same name by Robert Louis Stevenson. Unlike the book, the game is written in a second-person perspective. Otherwise, it follows the original plot closely: the player assumes the role of Jim Hawkins, and has to perform the same actions as the character in the novel. This leads to a more claustrophobic design, as players without knowledge of the book have to guess what to do next. To help alleviate that problem, other characters act as some sort of built-in hint system. The player can ask them about anything and they will provide clues when these are available. The parser accepts most of Infocom's standard features like pronouns and chain commands.
  • Treehouse Truants (1994)

    From Mobygames.com. Original Entry

  • Trekboer (1985)
    You find yourself in command of the starship Trekboer as your adventure begins. A deadly virus has struck earth and threatens the future of humankind. In this mission you use the starship Trekboer to search the galaxy far and wide for a cure before it is too late. Returning to Earth empty handed is not an option. Trekboer is a graphical interactive fiction game that uses standard single-letter directions, N, S, E, W, for movement. You can also SAVE your current location on cassette for restarting later. The command parser is a standard verb-noun type. During your adventure you will encounter planets to explore, teleporters, and warp jumps.
  • Trigger (1989)
    Crazy Park is a place not recommended for people who want to have a peaceful existence, because the murderers, thieves and other thugs converted it in their home. But of course, as in every other story where some bad guys take a place which doesn't belong to them, there will appear a guy ready to end with them. Trigger is a first-person view game where you have to make use of your Gun Stick accessory. The game has a side scroll by which you will see a multitude of enemies emerging. Some of them will shot at you, others will launch grenades, knives... there will even be exhibitionists. But don't go too fast, there will be other persons to which you should not shot at, otherwise points would be reduced from your marker. Also, there will also appear some objects that will recharge your ammunition.
  • Triplane Turmoil (1996)
    A Sopwith-style WWI action game, Triplane Turmoil allows to take the controls of a biplane or triplane, and fly for the English, German, Finnish, or Japanese air forces. Play against the computer or against other human opponents via a split-screen display. Do well and receive medals, ribbons, and promotions. Form alliances with other players or go it alone. Attack other planes in the air or drop bombs on enemy forces on the ground. Your objective is to destroy as much of the enemy as possible, and to defend your own forces. Originally, the game was shareware, but v1.02 of the game has now been released as freeware.
  • Tris (1997)
    A stock implementation of the Tetris falling-block puzzle (whose goal is to "fill" entire empty lines with irregularly-shaped segments) rendered in textmode graphics, intended for keyboard-driven play over modem as a BBS door game, this limited but effective version can also be played locally. The unregistered version features only three levels, but all hold true to the basic Tetris premises.
  • Tristan Pinball (1991)
    MS-DOS: Tristan Pinball by (1991)
  • Trivial Pursuit (1987)
    This is the earliest home computer incarnation of Horn Abbot International Ltd's classic board game, Trivial Pursuit. The game involves answering questions on one of six subject categories to gain moves, and answering questions on special squares to gain one of the six 'Wedges' you need to gain the right to take on the final winning question. Questions are aimed at British players - many entertainment questions are based on British TV, and sport questions relate to popular British sports. Two game modes are available: Single Player (which involves answering questions against the clock) and Multiplayer (where you can take on up to five human-controlled players). The computer reveals the answer, and you select 'yes' or 'no' to tell it whether you got it right. The question categories are exactly the same as the board game: Art & Literature, Science & Nature, Geography, History, Sports & Leisure, and Entertainment. However two different question styles are added to take advantage of computer technology - some questions relate to a picture or diagram and some relate to a piece of music. One additional feature not available in the board game is a statistical analysis of the number and type of questions answered correctly. This can be split into the performances of all the players, or the performance of an individual player within the six categories. It is especially useful at the end of the game, when choosing which category a player must answer to win the game.
  • Troddlers (1993)
    Troddlers is a puzzle game in the vein of Lemmings. The player takes control of an animal-like wizard who can create and remove blocks; these blocks are useful for both jumping onto and redirecting the path of the little Troddlers that you have to direct towards the exit. The tricky bit is that the Troddlers can climb walls and ceilings, following the edge of the world and the exit is often in the middle of the screen or with an obstacle in the way.
  • Trojan (1986)
    The world is ruled by a vicious warlord named Achiless and his henchmen. You are Ryu, the master of martial arts and sword-fighting, who has decided that a confrontation with Achilles is in order to bring peace and order back to the world. Your character is equipped with both a sword (for offense) and a shield (for defense). You will go through six stages starting at a ruined city, each with two boss characters (in the middle and at the end). Some enemies are so powerful that you will die the instant you fail to block. You also have to race against time as well, which makes the game that much more difficult.
  • Troll's Tale (1984)
    An evil troll has hidden all of the treasures of Mark, The Dwarf King. There are 15 treasures hidden throughout the land that you need to help locate. If you locate a treasure, but the troll is on the screen at the time, you will need to come back and find a way to make him leave. Troll's Tale is an adventure game which requires minimal typing, using the spacebar to select from several possible actions which are listed on the screen and pressing enter to perform the selected action.
  • Trolls (1992)
    This platform game features the small blue-haired cutesy creatures that were popular around the time (although surely not with most computer game buyers?). You play a Troll roaming the levels in the hope of rescuing as many baby trolls as possible - each level gives you a set minimum to retrieve before you can leave via the Pigstop. Initially you have no weapons, and contact with the nasties costs you energy, but a Yo-Yo can be collected, which can be used not only to kill enemies, but also to smash blocks away and open up paths, and even (with practice) tied to a ledge to allow you to swing across a gap. Throughout the levels you will find the letters B,O,N,U,S and G released from bonus balloons or on killing an enemy - if at the end of a level your letters spell out Bonus or Bogus you go to the appropriate extra level. The former has a chance to gain extra lives, the latter must be escaped quickly to avoid losing a life.
  • Tronic (1996)
    Tronic is a little Breakout-clone with additional bells and whistles. Goal of the game is to use a racket, controlled by arrow keys or mouse, to hit balls that destroy bricks. When all the bricks for a level have been cleared, the player will advance to a next level. The racket can fire rockets at any time by using a 'Gigablitz' weapon. To activate it, hold down the 'Alt'-key and wait for an indicator to reach the top. The trick is, in order to use Gigablitz, no balls must hit the racket, or the Gigablitz sequence will be aborted. When some bricks are hit, they release gadgets that can be collected. Many of them enable more balls on screen, enlarge balls or let you advance to the next level. Beware though, do not collect red-coloured gadgets as they can shrink your racket, invert racket movement or substract points. Finally Tronic also has a built-in level editor that lets you create, play and save your own Tronic levels.
  • Trump Castle 3 (1993)
    Sequel to Trump Castle II introduces 640x480 cartoon graphics instead of real photos, dealer voices, and also allows you to play as female or male player inside Trump Castle - A Casino Resort by the Bay. Multi-player for up to 5 players (human/computer) may be flown at hot-seat or with a modem. As in previous games, you are allowed to win money in one of the six games - Roulette, Blackjack, Baccarat, Slots, Poker, and Craps. But now each of game has more variations and editions. For example, Poker has five modes: Texas Hold 'Em, 5 Cards Stud, 5 Cards Draw, 7 Card Stud and Poker Slot Machine. From the very beginning player in 3rd-person perspective mode should explore the Trump Castle filled with different bright characters including Elvis-clone, singers, stewards, etc., find the proper room and stand in front of table or slot machine. The game view is switched either in 1st-person perspective or in above-the-table mode, where the main game process is flown. Player should set bets, play the games, and collect as much money as he or she can. The number of players, their looks, and modes may be adjusted with Character Editor. The game may be saved in progress to load it later.
  • Trust & Betrayal - The Legacy of Siboot (1987)
    MS-DOS: Trust & Betrayal - The Legacy of Siboot by (1987)
  • Tube (1995)
    Tube is a little known game from Bullfrog which, according to Home of the Underdogs (see links) was originally intended to be a test for a new Bullfrog employee. A unique concept in itself, Tube utilizes an old demo trick to simulate an endless forward-moving tunnel, along with some neat vector effects to simulate a long race track of sorts. In a nutshell you have to pick up speed in order to beat the track before your time runs out; you also have to destroy various obstacles in your way and collect weapon upgrades. This game was never made into a title by Bullfrog and was released as a freeware game -- see trivia.
  • Tubes (1993)
    Tubes is a shareware color matching puzzle game. The main screen shows a series of overlapping transparent tubes climbing from the bottom and curving at the top towards the center. Colored balls, or elements as the game calls them, travel through these tubes to their exit holes. The objective is to catch the falling spheres with a test tube, moving it sideways underneath the tubes exits with the mouse, keyboard or joystick. The test tube can hold up to five elements. The player has to press a button and drop the elements inside a beaker at the bottom, aligning them vertically, horizontally or diagonally by three or more of the same color. Every level has a number of drops allowed, and when the player fails to catch too many elements the game is over. Besides the elements, special balls also appear randomly inside the tubes that help or hinder the player. The multicolored element acts as a wildcard, and can be matched with any color. The F element removes space inside the test tube. The M element fills the test tube with assorted balls. The C element creates a gray ball that can't be matched. The game comes with two modes. In endurance mode, the goal is to make as many points as possible, by making matches until all the allowed drops are spent. In wave mode, each level (or "wave") has objectives, like making a specific type of match, that must be completed before finishing and moving to the next one.
  • Tunneler (1991)
    Tunneler is an early two-player, split-screen tank game. Two players are randomly placed underground. The object is to destroy your opponent before your opponent destroys you. Unfortunately, you have to find your opponent first. Being underground, you must tunnel your way around in search of your opponent. If you happen to find your opponent's tunnel system, you can follow it to where your opponent is... if you choose to go the right way down the tunnel. Your opponent will be trying to do the same things, so making your tunnel have dead ends and switchbacks can be a useful strategy. Remember, that since this is split-screen, both you and your opponent can see what the other person is doing. That doesn't mean you can easily find each other, but it does mean that as soon as you find your opponent's tunnel, they will know about it. And they will have the advantage of knowing where you are in their tunnel while you are stuck choosing which way to go down the tunnel.
  • Tunnels & Trolls - Crusaders of Khazan (1990)
    Aliens threaten to destroy the earth via a huge bomb embedded deep within the planet. As a challenge to the human race, they have agreed to let Earth's finest pilot to get into a high-speed ship to get to the bomb before the timer runs out. Your ship has minimal shields to protect you from slamming into walls as you navigate the deep underground tunnels. But it's not easy: You'll have no idea which tunnels are the fastest/shortest until a split second before you get to them, and there are alien weapons trying to destroy you along the way. If you manage to complete the run and save the earth, you can tell the program to randomly generate an entirely new game with different tunnels for endless replayability.
  • Tunnels of Armageddon (1989)
    Aliens threaten to destroy the earth via a huge bomb embedded deep within the planet. As a challenge to the human race, they have agreed to let Earth's finest pilot to get into a high-speed ship to get to the bomb before the timer runs out. Your ship has minimal shields to protect you from slamming into walls as you navigate the deep underground tunnels. But it's not easy: You'll have no idea which tunnels are the fastest/shortest until a split second before you get to them, and there are alien weapons trying to destroy you along the way. If you manage to complete the run and save the earth, you can tell the program to randomly generate an entirely new game with different tunnels for endless replayability.
  • Turbo (1987)
    Turbo is a classic-style racing arcade game which somewhat resembles Outrun in that the player has to drive a certain distance in a short time, then you receive extra time. It takes place on a public road, which has two lanes, one with traffic travelling (fairly slowly) in the same direction as the player and one with oncoming traffic. The player can change lanes at any time to overtake cars/avoid oncoming traffic. The player's car has two gears and an accelerator but no brakes. Slowing down is achieved by lifting off the gas or shifting down to first gear. There is no limit to the number of times a player can crash into another vehicle (i.e. no 'life' system), however doing so means accelerating again from a standing start, wasting valuable time. The game starts with 60 seconds of time remaining, and points are awarded depending on the distance covered and number of cars passed. For every 10,000 points earnt an extra 60 seconds of time is added to the clock. The game ends when there is no time left on the clock. The game was written entirely in Assembler.
  • Turbo Cup (1988)
    Based on sportscar and Paris-Dakar racer Rene Metge and his Porsche 944 Turbo, Turbo Cup is a racing game viewed from above and behind the car, in a forced perspective. Instead of the sand of the Dakar race, the game features four conventional French racetracks - Paul Ricard, Nogaro, Magny-Cours and Dijon-Prenois. After completing a qualifying lap you race against 21 similar cars. Contact with cars from behind causes you to spin but does not affect your rival, although side-on contact is usually beneficial. There are hazards off the track to avoid, and hitting the grass at speed causes a spin.
  • Turbo Out Run (1990)
    The sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time. There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one.
  • Turoid (1995)
    Turoid is an Arkanoid clone, where the point is - like in many other games like it - to bounce a ball with a paddle in order to destroy all the bricks on a given level. The paddle is controlled with a mouse (the mouse sensitivity can be adjusted with the numeric keys). The bricks come in various types: the green, orange and white bricks can be destroyed simply by hitting them; the yellow brick can be destroyed only after picking up a certain powerup; the purple brick contains a ball that will fall down after destroying it - two hits with such a ball will destroy your paddle; the gold bricks are "special" and many various, benevolent effects may occur when they are hit. Only the green, orange and white bricks need to be destroyed to complete the level. A level editor application is included with the game.
  • Turrican II - The Final Fight (1995)
    Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up. Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss. Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker. Turrican can get some different weapons for his arm cannon: * The bounce weapon which rebounds from surfaces into smaller bouncing balls when powered up; * The laser, which can shoots beams as large as Turrican himself when maxed out; * the multiple shot beam, which can shoot up to five beams covering approximately a 90 degree angle. The Turrican suit weaponry is not limited to the arm cannon however: * He also can fire a continuous beam, activated by holding the fire button. This beam can be rotated around Turrican, so it is possible to blast things below him in this way; * Additionally, he can fire power lines by pressing the space bar, resulting in two energy bars as high as the screen going from the Turrican suit to the left and right of the screen, severely damaging enemies in the process; * If the space bar is pressed when the hero is crouching, the Turrican will morph into a shuriken shape. In this state, it will roll to the left or the right, damaging enemies while being invincible and small bombs can be dropped by pressing the fire button; * Finally, the most powerful attack, which can only be used one time per life, can be delivered by pressing the fire button and the space bar at the same time. The Turrican suit will morph into a shuriken shape and fly around the screen for several seconds, while firing shots of the different weapons in multiple directions.
  • TV Sports - Basketball (1990)
    Basketball was the second sport to which Cinemaware applied their philosophy of lavish production and advanced cutscenes. Exhibition and league matches are on offer, with the opportunity to recreate a full league season with 1 player assigned to each of the 28 clubs. The game uses varying camera positions, with top-down views when the ball is close to either hoop, and a side-view when the ball is mid-court - controls remain unchanged for these, so the switch doesn't cause a sudden change in player movement. As well as playing the matches you have full coaching control. This can involve making substitutions but also assigning marking and game strategies.
  • Twilight Treasures (1989)
    You guide your frogman down to the chest, grab it, and swim back to your boat. But there are sharks and eels who you should try to avoid. Sharks swim from the right side of the screen to the left side, and eels swim from left to right. On every higher level there will be more sharks and eels. On even higher levels there are also floating mines on chains that you should not touch. To make it even harder you also have a limited supply of air. DOS version published on Softdisk's Big Blue Disk #35. Apple II version published in December 1989 Nibble Magazine
  • Twilight Zone (1988)
    The Twilight Zone is a text/graphic adventure adaption of Rod Serling's television show, built like an episode in the series with its own mystery. The player interacts with the environment by typing verb and object commands. Four directional keys (N, S, W and E) are used to navigate the protagonist between first-person areas.
  • Twilight's Ransom (1988)
    MS-DOS: Twilight's Ransom by (1988)
  • TwinBlok (1996)
    The Time Spinners do not look kindly on failure. They'll yank your status, terminate your entity, and zap you into the netherest of the nether regions. Your journey begins when Executive Time Spinner (ol' T.S., you know) drops you ill-prepared and poorly armored into the fray, to fight off everything the Razerrians ...antiquated holdouts from the Snarr Sector... can drop, kick or throw at you. Blast through their defenses, traverse the 50 levels of time blocks they'll use to impede your travel. They'll tantalize you with pictures from your home planet, hurl you through space, instead of merely time, and dazzle you with nefarious patterns reminiscent of the arcades in the Neo-Draconian Sector in a celebrated age long past. As for other Break-out clone games, the basic plot is: BLAST IT! When you hit the blocks, they explode, disappear, change your launchpad into something more (or less!) functional, or alter the 'ball' in some beneficial - or nefarious - way. The worst of these is the dreaded smiley. The smileys don't do anything. The ball metamorphoses into a cute, fluffy, and USELESS tennis-ball-like blob, and won't work on any of the blocks until it turns back into a blue piece. Some of the blocks put a nasty spin on the ball, and there's a magnetic block that does exactly what you'd like it NOT to do. You can also add spin to the ball by striking it on the move - just like with table tennis. The longer the ball is in play, the faster it moves, and the less time you have to hit it. Some effects are controlled by a timer, and will revert to their previous state if you can outlast the time clock. In Two-player mode, saves (and losses), and multiple-ball episodes, are twice as much fun, and it's only half as difficult to win. You can also play two-player mode with one person! Just select the SAME input device for both players in the setup menu.
  • Typhoon of Steel (1991)
    Typhoon of Steel is a tactical level simulation of small unit actions during WWII. It is a sequel to the best selling Panzer Strike and the rules are very similar. Three theaters are covered: the Pacific Theater (Americans vs Japanese), the Asian Theater (British vs Japanese) and European Theater action involving American vs German troops. Typhoon of Steel includes practically every ground weapon used by the combatants in this theater (over 220 weapon types). Units consist of infantry squads or single guns and tanks. You can choose to simulate either single battles or entire campaigns spanning several years. In the single battles you can play against another person but in campaigns you play against the computer. The ultimate objective of the campaign games is to fight and win as many battles as possible before the war ends. If you suffer heavy losses during one battle it will take a long time to replace and upgrade your forces before you can fight the next battle. Single scenarios can last from 30 minutes to 2 hours with campaigns lasting up to 30 hours. Like Panzer Strike, the gameplay is considered to be advanced level.
  • Tyrian (1995)
    Tyrian is a shoot 'em up with a complex plot. You play the role of Trent Hawkings, this galaxy's ace solo fighter-pilot, whose luck forces him to save the galaxy, one time after another. Again and again, Trent must fight off MicroSol, a company with the evil intent of taking over the galaxy. Through your struggles, you will find yourself again and again betrayed by friends and allies, your parents will be killed and you will have to return to points you've already been to (with variations on the levels) in order to remove further threats to the galaxy and to yourself, all for the ultimate goal of overthrowing MicroSol. Tyrian also has two player arcade mode and supports network/modem/serial play. It features a multi-layered ship upgrade engine, in which you can change hulls, decide upon and upgrade your front and rear weapons, buy better shields and generators and even add ship "sidekicks". Tyrian's complete arsenal amound to over a dozen type of ships and over 100 weapon types.
  • Udoiana Raunes (2000)
    MS-DOS: Udoiana Raunes by (2000)
  • Udoiana Raunes 3 - In Search for Indiana Jones 4 (2003)
    MS-DOS: Udoiana Raunes 3 - In Search for Indiana Jones 4 by (2003)
  • UFO (1989)
    Using the 3D terrain modeling system designed for Bruce Artwick's famous Flight Simulator series, subLogic created a whole new flight simulator - UFO. You control a UFO (with controls unlike those in any earthly vehicle), careening and skidding around the earth under the power of standard thrusters or a gluon disruptor propulsion system, avoiding detection by humans (you can use your translucer to become radar-invisible), in a search for fuel for your species' galactic ships. You can return to your mother ship and trade your scavenged fuel for additional supplies. (Your mother-ship docking tractor beam can also be used to capture earthly aircraft... hmmm...) The controls are akin to (but different from) a helicopter's. You can control the amount of anti-gravity; you can pitch, roll, and yaw; you can thrust back and forth, up and down, and side to side. (Thrusting up and down is preferable to the less precise use of antigravity - important while docking.) For advanced flying, it is possible to use anti-laminar transducers to completely eliminate drag (important to keep your hull from overheating), and use the aforementioned gluon devices to "fly" forwards (But watch out for spinout!) There are other options available, including landing pods, illuminator beams, probes, gravitons, shields, teleportation. UFO is also compatible with the subLogic Scenery Disks.
  • Ulises (1989)
    The witch Circe imprisoned twelve virgins for a ritual sacrifice. Ulysses, the Greek hero, recently washed away on the beach after a storm destroyed his ship and its crew, is summoned by the populace to rescue the kidnapped women. In exchange, they promise to help him return to Itaca, his home. To aid in his quest, he receives from a wise elder a magical hammer. Ulises is a side-scrolling platform game from Spain. Although Spanish, the game has almost no text. The Ulysses character moves from left to right throwing hammers to kill an incessant wave of enemies. The game doesn't have levels, but sections within one expansive level. Precise jumps are required to clear abysses and gorges, and to avoid collision with dangerous objects. Ulysses can also crouch. The game starts with three lives, and each rescued damsel adds an extra one. There isn't any form of saving progress.
  • Ultima 0 - Akalabeth (1980)
    MS-DOS: Ultima 0 - Akalabeth by (1980)
  • Ultima I - The First Age of Darkness (1986)
    Ultima I is a remake of the classic RPG Ultima from 1981. You must travel to another world and save the land Sosaria from the evil wizard Mondain. The game features tile based top-down overworld graphics and first person perspective pseudo-3D dungeons. The original Ultima was re-programmed using assembly language, with updated graphics, minor changes in towns' and people's names, and some different puzzles.
  • Ultima VI - The False Prophet (1990)
    Several years after having restored Lord British to his rightful position as the monarch of Britannia, the Avatar is captured by demon-like creatures and placed on a sacrificial altar. His friends Iolo, Shamino and Dupre appear just in time to save him. In the Britannia castle, the Avatar learns that his abductors were gargoyles, a race of enigmatic creatures who have recently invaded Britannia and occupied the shrines of Virtue. As the Avatar embarks on a quest to liberate Britannia, he begins to gain insight into the gargoyles' true motives, and realizes that it is his duty to achieve peace and understanding between the two races. Ultima VI is notable for having a fully continuous world. There is no "world map" in the game; all the locations are seamlessly connected to each other, turning the game world into an open environment. Compared to the previous installments in the series, the game focuses more on quests and exploration rather than on combat. The latter no longer involves separate screens; battles occur during exploration, without any transitions. The turn-based system from the previous games has been preserved. The interface has been re-designed, the original key-bound commands co-existing with selectable command icons and mouse-based interaction. The game world is more detailed than in the previous games, with a large number of various objects that can be manipulated or added to the inventory. Conversations are more extended, with a wider selection of topics, including many personal ones unique to specific characters. The player is also able to conduct extensive conversations with the Avatar's companions, as well as split the party and control the characters separately. Some important topics may be highlighted during text display, to facilitate further dialogue, which requires the player to type the desired conversation topics. Like in the predecessors, the player is free to explore the game world from the beginning of the game, and visit locations in any order. Following the main quest and obtaining specific items and information is necessary to complete the story; however, the player can also opt to bypass a large part of it by using previous knowledge of the game or outside help. The FM Towns version has full voice acting for all the conversations, in English and in Japanese.
  • Ultima Worlds of Adventure 2 - Martian Dreams (1991)
    Following the events depicted in The Savage Empire, the Avatar and his friend Dr. Spector receive a book that contains the knowledge of time traveling. They are taken to the year 1893, witnessing Percival Lowell prepare a space cannon not unlike the one described in Jules Verne's works, with the intention of sending humans to Mars. However, due to unforeseen circumstances, the cannon is fired during the World's Columbian Exposition in Chicago, with several famous people of the time on board. The Avatar and his companions follow, only to be transferred into the mysterious and dangerous world of the Martian civilization. The second entry in the Worlds of Ultima series is very similar to its predecessor visually and gameplay-wise. Like the first game, it utilizes the Ultima VI engine, and is a top-down role-playing game set in a seamless graphical environment and featuring turn-based party combat. Conversations with characters, interaction with the game world, and acquiring crucial items occupy a significant portion of the gameplay. Many supporting characters are famous real-world figures from the depicted time period, such as Marie Curie, Sigmund Freud, Nikola Tesla, and others.
  • Ultimate Cards (1992)
    Ultimate Cards is a collection of 6 card games: * Spades * Hearts * Gin Rummy * Oh Hell! * Whist * Crazy 8's There are 12 opponents with different skills, which may be assigned by the player to the table before each game starts. Such opponents may advise the player during the game. The game progress may be turned back and replayed as well as advice may be taken or not. The goal of the game is to win as many points as possible. The best winners will be stored in the Hi-Scores table.
  • Ultimate Soccer Manager (1995)
    Ultimate Soccer Manager is football manager based on the 4 top English leagues. It includes a full icon-driven interface, where instead of clicking the option buttons, each screen is seen as the office in question (manager, president, bank, etc), and to access the screens the player has to click in the according item (for instance, to check the tables and fixtures, clicking on the television gives access to teletext). The player has the usual options such as selecting players and tactics, expanding the stadium and facilities and deal with the clubs' finances, but also to bribe and bung teams and bet on own matches. It's also possible to edit the database before each match. A data disk with Italian teams was also released, and a German version named Der Meister focused on the German leagues.
  • Ultizurk (1995)
    MS-DOS: Ultizurk by (1995)
  • Ultra-Quiz (1992)
    You are invited to test your mental acumen and retention of trivial details facing up against a formidable array of 100 "fill-in-the-blank" questions pertaining to both facts literary and historical as well as deciphering codes and unraveling wordplay, with a few characters from the correct response provided to point you in the right direction.
  • Ulysses and the Golden Fleece (1982)
    Ulysses and the Golden Fleece is an adventure game where you play the part of Ulysses in ancient Greece. The king has given you the task of finding the golden fleece, a legendary treasure which is protected by the gods. You begin your quest in a small town, and will need to travel to several far away lands to find the fleece. Many characters from ancient mythology will be encountered along the way, including King Neptune, the Sirens, Cyclops, and others. You need to find a way past them as well as the many obstacles on sea and land if you are to be successful. Along the bottom of the screen is a text parser which accepts two word commands to interact with the game, and at the top (covering most of the screen) are graphics depicting your current situation. If needed, the graphics can temporarily be cleared to see some of the most recent commands entered.
  • UMS II - Nations at War (1990)
    Sequel to the original Universal Military Simulator of 1988, this release continues the game concept of its predecessor and allows the player total control of nearly every aspect of a battle. In the original program, three scenarios are included: Invasion of the Allies in Normandy 1944, Battles of Alexander the Great in 334 B.C. and Napoleon's greatest battles at Trafalgar, Austerlitz, Borodino and Waterloo. Also included is the UMS Planet Edition which lets the player create their own scenarios.
  • Uncharted Waters (1990)
    The Franco family used to be one of the influential houses of Portugal. That is until the head of the family sailed out of a disastrous voyage to find the kingdom of Prester John. The disarray that followed brought about an end to the nobility of the Franco name. 100 years have passed and Portugal has prospered through it's sailing and trading empires. Young Leon Fanco wishes to restore his family's good name and make a name for himself as a sailor. At the heart of his ambition is the fair lady, Christiana, who is desired by the likely heir to the kingdom. Towards that end, Leon has been working hard to secure finances for his first ship. With the first step of his dream complete, Franco sails out with his father's good friend as first mate, you're off to find fame, adventure and fortunes out on the sea and in uncharted waters. Uncharted Waters is a sailing and trading simulation. Your goal is initially to sail between ports and trade goods between them to make a profit. Along the way, you may be called upon by merchants and royalty to do specific tasks. Several different nations as well as pirates roam the sea and not all have good relations with one another. You can take as long as you want and explore as much of the world as possible to complete your ultimate task of marrying Christiana, which will require your fame rating to be quite high anyway. Available at most ports is a trader for cargo, a supply station for your crew's food and water as well as repairs, a shipbuilder, an item store and finally a pub for gaining information, crew and gambling. All of the game progresses on an overhead-view, by sea you navigate your fleet by direction and can issue additional orders including landing on any piece of land to search for supplies. A variety of hazards live at sea including storms, other ships, seaweed and simply bad winds and currents.
  • Uncle's Casino (1991)
    Uncle's Casino is a shareware casino simulation. You can: * Play 21: You have to reach 21 with your cards or come nearer to 21 than the dealer. King, Queen and Jack count as 10, an Ace as 1 or 11 and the number cards are worth value. At the beginning you get two cards and must decide if you want another card or not. You have lost your money when you reach more than 21 or when the dealer hits 21 or is nearer to this number than you. * Go to the bar: At the bar you can spend your money with buying drinks. * Play Dice: You bet on a number from 1 to 6. Then the dealer dices and when you hit your bet you get your stake bet otherwise you lose it. * Play Flip-A-Coin: You bet on heads or tails.
  • Uncover It (1994)
    This BreakOut clone has nudity elements. As always you have to dodge the ball to break the wall, but this time you control two paddles symmetric one to another. The ball may exit the field not only from one side but from each of four sides. Finishing the level, you are allowed to see a nude girl from a Polish magazine. But nudity isn't progressive from level to level and is always limited to topless.
  • Uninvited (1986)
    Another game using the graphical adventure interface found in Dej`a Vu and Shadowgate, Uninvited comes with a "horror" theme. While driving on a lonely road at night, a strange figure blocks your vision causing you to swerve and crash your car. When you regain consciousness, you find that your brother is missing (in the NES-Version it's your sister who is missing). The only place he could have gone is a creepy old mansion which looms in front of you. With nowhere else to go, you enter the mansion in search of your brother. It turns out the mansion once belonged to an old wizard and his apprentice, and somehow it has become infested with the Undead.
  • United States Quiz (1993)
    United States Quiz is a freeware educational game that quizzes the player on the most important aspects of the states in the United States. There are ten quizzes one can take categorized as: guessing States' capitols, Largest cities, Abbreviations, Songs, Birds, Flowers, Mottoes, Nicknames, Dates of entry and Ranks of entry into the Union. Each of these quizzes features a timer counting down the player's chance to get the answers right. If an incorrect or misspelled answer is given it can be corrected later. Strict spelling can be toggled, as can the sound.
  • Universal Military Simulator, The (1993)
    UMS (Universal Military Simulator) attempts to cover the ground of games like Empire and go beyond, simulating almost every aspect of warfare in a realistic manner. Battles can range from ancient history to a science-fiction future, with famed battled such as Gettysburg and the Battle of Hastings built in. The view system operates at multiple levels, from a single unit up to the whole theater. However, there is no naval element whatsoever and the design pays little attention to extremely important wargaming concepts like fog of war. The game spawned a sequel, UMS II.
  • Universe (1994)
    You are Boris Verne, a normal guy who is been cast in a parallel universe because of your uncle's Virtual Dimension Inducer. There you'll have to find the fabled lost star as well as a way to defeat the Golden King... This is a classic old-style adventure game with a point&click interface. It uses the Rotoscope system to manage game characters and scores really beautiful 256-colour graphic.
  • Universe 2 (1989)
    Universe II is the sequel to Omnitrend's highly complex space simulation Universe. It takes place 20 years after the original game. A second hyperspace booster has been found, so there is hope that communication with Earth will be re-established in the foreseeable future. Still, the situation in the Local Group is tense. Two rival governments have formed: The Federated Worlds and the United Democratic Planets. Currently, travel and trade between the two is ongoing, but everyone fears the tensions will lead to all-out war. The player takes the role of an undercover operative for the Federated Worlds. Disguised as a free trader from Vromus Prime, they will have to earn a living for themselves, because the FW only gives out money or equipment for special missions. As in the original game, there are many ways of spending one's time and earning credits in the Local Cluster. Trade, exploration, passenger or freight transport, mining, smuggling, bounty hunting or piracy are among the many options. Several different ships are available for purchase, each suited to different tasks. Some may have more room for mining equipment or cargo, others for weapons systems. Ships are highly customizable, with dozens of different models available for the likes of FTL and sub-light drives, energy converters, bridge and crew modules, computers, medical and communications systems, life support, scanners and more. Each part varies in damage it can take, size required for installing, visibility factor (highly visible parts are more likely to be hit in an attack) and sophistication (highly sophisticated parts can only be serviced and repaired in special drydocks). A ship also requires a crew, and this is one area where Universe II differs from its predecessor: crew management is now much more complex, and comparable to a role-playing game. Crew members have one of seven specialties: captain, astrogator, gunner, pilot, miner, marine and engineer. Specialists are required for most tasks - without a miner mining is impossible, marines are required for man-to-man combat, only engineers can repair the ship's systems, et cetera. Crew members gain experience automatically with time, but can also be trained at a technical school in exchange for the right number of credits. They must also be fed, paid and require sleep. Their salary increases with experience. If there is no pay day for a while, they leave, whereas a lack of provisions naturally leads to starvation. The sleep requirements are simulated by assigning crew members to a watch cycle. A process called asomnigenation can eliminate the need for sleep in astrogators and gunners. Another difference from the original game is a more detailed simulation of combat: when boarding an enemy ship, the player's marines must now capture the bridge by either killing all enemy marines or capturing 30% of the control panels. When deploying assault capsules to mine from an unwilling planet, any defense stations must be destroyed first. These combat engagements take place on special tactical screens. Another new feature comes into play when docking at a starport: these sections are played in the manner of text adventures, utilizing a text parser. The bases can be freely explored, characters can be talked to, and valuable items and clues be found. Universe II does away with the text-based interface of the original game, and (other for the text adventure parts) uses a menu-based window system not unlike the contemporary GEM or Macintosh interfaces.
  • Unlimited Adventures (1993)
    Unlimited Adventures allows players to create their own fantasy role-playing games, especially those set in the Forgotten Realms world, similar to SSI's AD&D Gold Box series. The game is required to play the worlds created with it. In Gold Box games the player typically controls a party of adventurers, leading them through cities and dungeons (presented in first person perspective), talking to people, finding treasure, buying things in shops, fighting battles, etc. When combat begins, the screen switches to a top-down perspective where the player can control each party member while they fight the opponent. This is also how games created with Unlimited Adventures look. Construction Set The basic elements of each created game (i.e. design) are its modules, that is, the levels that the player will be travelling through. The designer builds the modules by arranging walls and choosing floors and ceilings. Then comes the most important part - setting up the events. The events control everything interesting that happens in the game: combats, text messages, Non-Player Characters (NPCs) joining/leaving the party, the party visiting a temple/shop/tavern, etc. Unlimited Adventures comes with a lot of art, depicting various monsters, characters, items, etc. It is also possible to import own art. There are a lot of pre-made monsters (e.g. goblins, dragons, zombies, etc.) and humanoid enemies (e.g. brigands, bandits, evil mages, etc.), which the designer can edit freely. Unlimited Adventures comes with a complete example design, "Heirs to Skull Crag".
  • Unnecessary Roughness (1993)
    Here is your chance to play football without getting hurt. Unnecessary Roughness puts you in command of your chosen team in an effort to win the football season. With Al Michaels giving the play-by-play and a 3-D rotating camera that gets you out on the field, this game is a classic.
  • Uno (1991)
    This is a simple computerized version of the card game UNO, and incorporates the official rules from that game. In this rendition, one player plays against a computer opponent, so it is essentially a solitaire game. Complete instructions on playing the game are provided when you begin. Keyboard keys perform all actions - choosing cards from your hand, drawing from the pile, etc. The current card is in the center of the screen.
  • Unreal (1991)
    Unreal is a magical world where you must save Princess Isolde, your true love, from the evil Polymorphic, the Master of Darkness. It is an action game made up of eight levels and contains a mixture of 2D and 3D graphics. The environment is also completely interactive - you can run up and down hills and slide through the snow but you have to be careful to not fall of the top of a cliff. On each level you will be faced with puzzles and battles and you need to get the high score you pass to the next level. If your health reaches zero you will die and the game is over. Fortunately, your health is replenished at the end of each level.
  • Untima IX - Descension (2003)
    A competent one-man experiment into the top-down CRPG, pulled off with all the panache of Vampyr: Talisman of Invocation or, say, Ultima 3. The difference here is that the author rebels against the established conventions instead of playing to them, exposing the arbitrary design and story cliches plaguing the genre from the start and having a good time taking it down a few notches with a wicked discordian Subgenius sense of humour. Unlike the irrelevant + unrelated mockery of Ultimuh, however, there is substance behind this parody: Descension's homage delivers a credible game experience, albeit one a decade or so behind the times -- the look and feel of the stickmen's tile-based overland and palace maps could easily pass at a casual glance for actual screens from early members of the Ultima series... it's only in the fine details that you can tell that this isn't being played straight. There's nothing so very unusual about being sent on a quest by Lord Finnish (guess they couldn't afford British)... until he tells you that he needs you to recover his children's book from the dreaded monster "Bunnicula." Is he making fun of you? No -- actually he directs you to the dungeon where it can be found. And sure, maybe "Mustard" is a peculiar name for a dungeon... but so is the canonical "Hythloth", so who am I to judge. The next weapon up from the Mace is the Herring? Well, I'm sure its smell is quite offensive. And while it is true that I've never seen a game with an esoteric (P)ush a plant option among the character's possible single-key actions, it's implemented beautifully and functions precisely as you'd expect. Goofy, but no worse than Space Quest 4's tongue and nose action icons. In short, it's no less a game for its lack of stony respect for its source material, delivering everything the originals did plus a hefty dose of doesn't-take-itself-so-seriously humour to mellow the repetitive (however classic) find-the-McGuffin, kill-the-Foozle gameplay.
  • Up 'n Down (1987)
    The object is to drive around a twisty course and collect all the colored flags. You can jump over gaps and over or onto other cars. If you land on another car, you destroy it and collect points. You can also collect things like balloons and ice cream cones for bonus points. The faster you collect all the flags, the bigger a time bonus you get. In later levels, there are dead-ends or gaps and a vehicle that is carrying a flag you need, so you will need to jump on it. If you are hit by another vehicle or go off the course, you lose a life. Two player games are alternating with the players taking their turns.
  • Uridium (1988)
    Your home solar system of 15 planets has been attacked by a horde of Super Dreadnoughts, from a race who wish to harvest your universe's minerals for their own use. You must pilot your craft through some of the hardest levels ever created and shoot down all the enemy space craft and ground weapons, and avoid the many indestructible hazards. The innovation is that you do not simply travel in a single direction, but instead move from left to right or right to left depending on where the current targets are, in a manner more similar to Defender than most shoot 'em ups.
  • Urthwurm (2002)
    Urthwurms move differently from earthworms; rather than burrowing through dirt, they seek existing tunnels and are stopped dead in their tracks if they run into an obstacle head-on. But as invertebrates, their simple central nervous system makes them difficult to control, and the player's urthwurm's movements are directed with a single button that adjusts their trajectory through 10 levels of endlessly side-scrolling horizontal tunnel, carelessly littered with blocks strewn across its course. When the button is depressed, the wurm gets a buzz and adjusts its course to counter its downward motion and start heading up; when the button is released, gravity resumes its normal pull -- maintaining a constant course is hence very tricky and the player is much more likely to leave a trail looking something like a sine wave. In short, this game is a re-make of the Palm classic SFCave.
  • Usurper, The - The Mines Of Qyntarr (1989)
    You're in an unknown and strange world. The Usurper is the one who siezes the rights of others, without question, without authority; one who creates a tale of unfolding tyranny upon the innocent of the land; one who will never renounce his ruthless position to spite the good in all......good luck!
  • Utopia - The Creation of a Nation (1991)
    Utopia takes the Sim City gameplay concept and adds a military element to it. The game is set in the distant future, where your job is nothing less than Colony Administrator for a new settlement on some far-flung planet. Your aim is to provide the highest Quality of Life rating for the colonists. You do so by ensuring that there is enough life support, power, housing, employment, police and entertainment to keep the citizens of your colony happy. Hindering your goal are random events such as solar eclipses (which can render your solar panels inactive) and also a different, hostile alien race that inhabits the planets in the many scenarios at offer. Not only do you have to be a good mayor but you also have to be a good general. Resources must not only be attributed to civilian research but into weapons research, intelligence and the building of tanks and spaceships, if you wish to survive long enough to see your colony flourish into a metropolis. As a rule, you will have built a strong colony before the aliens come, but the final push towards a QOL of 80% or higher can only be achieved once there is no outside threat.
  • V for Victory - D-Day Utah Beach (1991)
    V for Victory: Utah Beach thrusts the player into the role of a military strategist during the Normandy invasion of WWII. As the American commander, the player has to overcome strong German resistance to occupy the Cotentin peninsula and the vital port facilities at Cherborg. Or, as the German Commander, the player has to defend Cherborg and drive the Americans back into the sea.
  • V-Wing (1997)
    V-Wing is one of the numerous AUTS and Turboraketti clones, a caveflier, which would have been forgotten long ago without its new features. The game follows the tradition of cavefliers: V-shaped ships drawn with two lines fly around in imaginary platform landscapes and try to shoot each other into pieces with an imaginative weapon arsenal. There are platforms to land on and recharge and switch weapons and repair the blows the ship has taken. The biggest changes to AUTS are "flowing" water, the water remains stationary (as in most games of this genre) but it pushes the ship to a desired direction, so pipe systems can be created. The environment gets destroyed in a neater fashion and the ships don't get stuck so easily into single pixels, and the ships can collide - actually some of the weapons are based on this feature. Other superb features include ejecting a ship, teamplay, altering air viscosity, gravity, etc...
  • Vampire's Castle Adventure (1988)
    This short text adventure (written in a mere 181 lines of BASIC code) has the player exploring a vampire's lair in search of the game's "concealed goal." Not surprisingly, room descriptions are extremely terse and there aren't a whole lot of actions to perform. The parser accepts two-word commands (though it only looks at the first three letters of any given word) and has a vocabulary of about seventy words.
  • Vampiric Tower (2000)
    The player controls a comely purple-haired lady vampire, collecting vials of blood through fifty rooms (ten per level). A given room can't be traversed until all the blood is collected, the portcullis opening to the next chamber. The path ahead and upward is not without obstacles however -- the rooms are filled with pushable blocks (get it out of your way -- but not into a place where it will obstruct access to the blood!), spikes that can't be walked on, as well as numerous spooky enemies whose unimpeded line-of-sight gaze is lethal. To help in traversing some of these hazards, as a vampire the player has a limited amount of transformations at their disposal -- the bat can fly over the spikes and around urns, but has to return to human form in order to collect the vials. The puzzles become progressively more elaborate as the player advances through the tower, and new properties of blocks and spikes must be factored into the player's careful planning.
  • Vampyr - Talisman of Invocation (1990)
    Created by two high-school students, Vampyr: Talisman of Invocation is a freeware role-playing game heavily influenced by Ultima games. The hero must save the fantasy world of Quilinor from a grave danger. The player travels through Quilinor fighting goblins, giants, zombies, and other assorted monsters while emptying the pockets of innocent civilians, getting treasure from dungeons, and picking locks off castles doors. Visually and in terms of basic gameplay, the game is very similar to Ultima V, though with much simpler gameplay mechanics and interaction possibilities. The hero travels over the top-down world map, enters towns marked as icons, and engages in free-movement tile-based combat that occurs on special screens, against enemies who are visible on the map before contact is initiated. Character creation, however, has little to do with Ultima: the player assigns the more traditional AD&D-like attributes to the protagonist, and also chooses skills, which range from combat proficiencies to lockpicking.
  • Vanguard Ace - Vertical Madness (1997)
    Set in the near future, Vanguard Ace is your typical vertical shooter similar to games like Raptor and Xenon. The earth is being invaded by a bunch of aliens called "Visitors" and it's up to you to stop them. Players will be able to choose from 5 different ship types. Each of them have different abilities and weakness. Vanguard Ace, boasts a number of features like 70FPS of animation, multi-layered parallax scrolling, rendered graphics, mecha style sprite designs and a bounty of power-ups in this Japanese anime-styled universe.
  • VanSlug - X Mission (1995)
    In VanSlug: X Mission the player takes control of the titular hero, a futuristic detective named Van Slug whose hobby is to don his protective gear and rid the city and adjacent rural areas of monsters. In this platform shooter the player guides Van Slug through fairly vast levels populated by ground-based and flying enemies. The hero's default gun with unlimited ammunition can be exchanged for stronger ones (but with limited ammo) by picking a correspondent power-up. Other power-ups include shields that further protect the hero from attacks, dynamite, and health-restoring items. A boss battle awaits Van Slug at the end of each stage. Even though a bar entitled "EXP" is displayed alongside with the protagonist's health and special ammunition gauges, it never fills up and remains empty for the duration of the game.
  • Vaxine (1990)
    In this first person driver/shooter, the player must protect a body's base cells from attack by evil infecting cells. The field of battle is a toroidal grid on which your tri-colored half-sphere base cells sit awaiting your protection. The invading cells (also tri-colored spheres) attempt to bond together into groups and destroy your bases. You destroy the infecting cells by lobbing antibodies (also tri-colored spheres) at them. Hit an infector with the right color shot and it is destroyed. The catch is that you have a limited amount of each color of ammunition. Run out of a color and the game is over. The situation is also complicated by Spitters, enemies that appear and spew out new attacking cells if you take too long to complete a level.
  • VC (1983)
    VC (Viet Cong) is a distinctive simulation which puts the player in a position to manage both military pacification forces and the public civilian political climate. Your task is to manage a Province with ARV (Army of the Republic of South Vietnam) forces along with U.S. Air Calvary and U.S. Field Artillery Battalions. The NVA (North Vietnamese Army) and VC controlled by the computer will make this guerilla/terrorist warfare difficult and try to turn the civilian population against you. Your goal will be to destroy all enemy forces while preventing half of the civilians you are here to protect from joining forces with the NVA and VC. This must be accomplished in turn based fashion of one week per turn.
  • Vectorball (1988)
    This one on one future sport combines ideas from a number of real-world competitions, most notably the schoolgirl favourite Netball (I wonder why the ad blurb makes no mention of this?). The action is viewed isometrically, so moving the joystick up moves your droid north-east, down moves south-west, and so on. The aim is to score more points than your opponent in each match, and be the first to win four matches (against either a human or computer opponent), before moving up to the next difficulty level. There is a goal in the middle at each end, and the ball can be advanced by shooting it (the length of a shot is affected by pushing the joystick up or down with fire pressed) as you can't run with the ball, or hold onto it for long. The main novel idea in the game is the shaping of the pitches, which are viewed in full 3D and have bumps and big divots all around.
  • Vegas Gambler (1987)
    Vegas Gambler is a casino game for one player which features four common casino games: Video Poker, Roulette, Black Jack and Slots. At the start of the game you have $500 to bet with. The betting limits are $200 for Black Jack and Roulette and $5 for Video Poker and Slots. Once you have placed a bet you only need to hit play, the computer will automatically bet the same amount of money again and again, however if you play roulette you have to manually place your bet on the game board. Once you run out of money you may chose between borrowing another $500 or quit. The game features a save/load function for one game.
  • Veil of Darkness (1993)
    The vampire lord Kairn has murdered his father and brothers so he could inherit control of the valley. Ever since he's used his powers to cut off contact with the outside world, Kairn has been living it up, torturing the villagers with madness and death, feeding off of them like livestock and turning the village women into his personal vampiress servants. Meanwhile, the villagers are miserable, as every day they face the possibility of either being devoured by werewolves, gnawed on by zombies, driven into stark raving lunatics, or turned into vampires by Kairn and his posse. A cargo pilot's plane is shot down by a mysterious force while flying over a remote valley in Romania. A helpful village girl named Deirdre rescues him from the crash and takes him to her father Kiril, who informs the pilot that his arrival via plane crash marks him as the chosen one who is prophesied to destroy Kairn. Since Kairn has cut off all ways out of the valley, the only way he is going to leave is, as the old saying goes, over his dead body. That's not going to be very easy, however. Wild animals and unnatural creatures roam the countryside. While some villagers will help the hero to rid them of Kairn, others have been driven mad with despair and by the valley's oppressive aura, causing them to commit unspeakable acts or otherwise act in an unhelpful manner. Even the most trusted allies may turn out to have a few skeletons in the closet... Veil of Darkness is an isometric adventure game with action-based combat and light role-playing elements. Most of the game is dedicated to exploring the game world in a fairly open-ended fashion, gathering information and items. Puzzle-solving is conversation- and inventory-based; many battles are also designed in a puzzle-like manner, with the hero being able to defeat certain enemies only with specific weapons. Heavy inventory management and status ailments to take care of contribute to the game's RPG angle.
  • Velcro Mind (1995)
    In one of our more original game concepts, the player here controls the movements of a disc with their mouse. The disc is divided into four quarters, each a different colour, identifying with balls of four various colours zooming around the playfield and four differently-coloured wall-mounted hands grasping out, waiting for the player to deliver a ball of the appropriate colour. In order to ensnare a ball (as though they were complementary sides of a velcro connection), the player must rotate the disc using the mouse buttons to ensure that the side facing the ball is of the same colour as the ball itself when they connect. Colour-mismatched connections result in taking a hit; after twelve such failures, the game is over.
  • Vengeance of Excalibur (1991)
    This follow-on to Arthurian RPG adventure Spirit of Excalibur, Vengeance of Excalibur picks up where the old one ended. While power in Britain has been restored after the death of King Arthur and the destruction of evil sorceress Morgan Le Fay a terrible force has been unleashed. The demonic Shadowmaster, a dark summoning of the slain witch, is terrorizing Britain entrapping the King and stealing the fair court enchantress, Nineve. You must command the knights of the kingdom to find and destroy the vile beast. The gameplay takes place in seven acts or episodes and features a mix of RPG and simple strategy game (for combat) elements. The game world itself is loosely based on medieval Spain, and features dozens of towns, cities, and castles. Traveling from location to location takes place on an overhead map, while each actual location consists of picturesque hand-painted backdrops depicting the type of environment it is set in. The interface is entirely mouse-driven (although keyboard short-cuts are also present), iconic, and streamlined to make it accessible to inexperienced game players.
  • Venom (1987)
    Venom is a text based adventure game with graphics. Many, many years ago the great Lord Mirosima defeated the evil Traklan and condemned him to spend eternity underground. Time passed and Traklan has arisen and once more threatens the land of Armosin. The player takes the role of Rikka, a warrior and friend of the current ruler, Arrel. The game starts outside an inn, the Dancing Drayman, where Rikka has arranged to meet his friends Arrel and Beris, and unfolds as they explore the land. This game can be played either with the keyboard or by joystick. The commands needed to play the game, 'Go North', 'Examine', 'Give' etc are listed in a window on the right of the playing area. The player selects one by scrolling to it and the game then allows the player to select a suitable subject from either the inventory, the list of companions, or the text describing the current location.
  • Veritech - Variable Flight Simulator (1994)
    Veritech: Variable Flight Simulator is a flight simulator based on the Veritech/Valkyrie fighter featured in the Robotech/Macross anime series. In this game you are able to fly a Veritech fighter. You are unable to transform into the giant robot Battleoid mode, you are only able to transform into only the Fighter and the Guardian/Gerwalk modes in this game. The initial release (version 1.4) contained four missions, the first mission being a training mission. The flight simulator portions of the game were built using Flight Sim Toolkit.
  • VGA Miner (1989)
    MS-DOS: VGA Miner by (1989)
  • VGA Sharks (1990)
    Fun game, you are a diver and must collect underwater treasure while avoiding Sharks and other underwater enemies.
  • Vigilance on Talos V (1996)
    Vigilance on Talos V is about Killian Jared, a man who became a mercenary to save his daughter Celeste from an evil race of aliens known as the Xenos. Having learned the location of their main base from an informant, he begins one-man assault to rescue his daughter. The gameplay is a lot like Nintendo's Metroid series. The main goal of the game is to explore the base, blasting enemies with a variety of weapons, and finding special upgrades, such as energy tanks to increase your maximum health and the Saturn Ball, whereby Killian rolls into a ball to squeeze through tight spaces.
  • Vikings - Fields of Conquest - Kingdoms of England II (1993)
    The sequel to Kingdoms of England is turn-based medieval strategy game for up to six humans or computer opponents. Each player assumes the role of a Lord in control of a Kingdom with up to twenty armies to command in an attempt to become Sole Ruler and King of Medieval England. From the very beginning of the game you are placed in complex control of your kingdom. Using the mouse as controller and its cursor as your powerful finger, you must build your skills not only as the leader of a Campaign Army but also skillfully manage the infrastructure of your kingdom. There are two game scenarios: 1. Against up to six human opponents. The scenario is based upon each player's ability to build his Kingdom into a society, which must prosper to enable the player to create the wealth to expand the growth required to increase the size and strength of his army, which will enable him to strategically conquer his opponents territory in his quest to become King of England. 2. Head-to-head against computer opponents. In this scenario the human player must gain the skills as outlined in scenario one, but he is pitched against Vikings War Lords (up to five) who play by different rules, their aim is to gain wealth by conquest with no thought of development. They act as barbarians. It is up to human players to use the more constructive approach to outwit the computer player.
  • Vinyl Goddess from Mars (1995)
    In the year 200 billion a small ship races across the galaxy taking The Vinyl Goddess From Mars to the esteemed intergalactic B Movie convention. In mid transit, a meteor shower strikes without warning and the ship is engulfed in a sea of rocks and debris. Badly damaged by the cosmic storm, the ship careens off course. Desperately, The Vinyl Goddess twists knobs and pulls levers to regain control. The best that she can hope for is to eject and let the ship crash land on the strange planet below. It's up to you to help the lovely goddess find and repair her ship and collect all of her belongings before it's to late to reach the convention. Vinyl Goddess From Mars is a platform game similar in design and gameplay to the older Jill of the Jungle, or alternatively Gods. As Vinyl, you must progress through levels and episodes and eventually repair your broken vessel.
  • Virtual Reality Studio (1991)
    This package allows users to create their own 3D worlds, using technology related to the Freescape universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus allow objects to be created and positioned, with movement loops and simple animation defined. A network of rooms can be created. A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key in placed into it, for example). You can also include enemies which must be shot. At any moment you can enter the gameworld to test it.
  • Virus-Farm (1992)
    This game simulates a dumb terminal intrusion into a remote computer system and navigation of its file system via an MS-DOS-like (DorkSoft's VF-DOS, "the operating system that is more susceptible to a viral attack than any other") command line interface. Players are given free rein to investigate directories, display the contents of classic Usenet tfiles "saved locally", and remotely execute up to six programs per day... all with an eye toward establishing and maintaining a viral infection on the remote system, with some secure files yielding more prestige and higher points when successfully infected. Played in a BBS door context (already halfway to the game's premise with the players' good behavior on a remote computer) individual players would not only seek out new and uninfected files but also seek to clean and re-infect those burdened with the virii of other players
  • visionzip.zip
    MS-DOS: visionzip.zip by visionzip.zip (visionzip.zip)
  • Viz - The Game (1992)
    Viz: The Game is an action game where the players run through various scrolling environments. It is based on a British comic magazine VIZ which, like the game, features lots of crude humour and fart jokes. The player controls one of the 3 Viz characters - Johnny Fartpants, Buster Gonad, or Biffa Bacon. The race takes place in five different scrolling environments; country, town, building site, beach and a disco. During the race you have to dodge traps and other characters from the VIZ comics.
  • Vlak (1993)
    Vlak (translated as Train from Czech) is a freeware 90's clone of Snake. You control a train to collect items scattered around an area while avoiding to crash into something. Every time you obtain a new item, your train will have a new wagon attached to it. The wagons differ in looks based on what kind of item you pick up. The pickups include animals, crowns, diamonds, plants and apples. When you collect all the items, you can exit through a yellow door to advance to a new and even more complicated room. There is an unlimited amount of continues and no highscore, but there are 50 levels while the program weighs only 13 KB.
  • Volcano Hunter (1991)
    The player controls the movements of one "Hunting Harry", the sole denizen of a volcano-side village overcome by ghostly Druts, deadly floating apparitions that can only be thwarted by sheltering inside buildings and only dispersed through the application of bombs with timed fuses, of which Harry fortunately has an unlimited supply. (Too bad there are also an infinite amount of enemies!) Most of what Harry hunts is fuel tanks, which the Druts have stolen from the village to further their gold-mining activities, and his primary objective is to collect them and return them to the village... though he also scores points for gathering whatever gold he finds (ditto for the new "Beamer" bonus), destroying Druts and simply exploring up and down the ladders of this over-200-screen complex. In addition to the Druts who pursue to the edge of the screen and kill on contact, Harry is somewhat fragile and loses a man through the smallest tumble off a ledge or through a gap in a platform; also venturing underwater or hanging out near a lava flow for too long will both result in the loss of a life.
  • Volfied (1991)
    Volfied is very similar to Qix -- the player takes control of an object whose purpose is to roam the screen, forming shapes and removing them from the play field. By way of reward, a picture is gradually revealed in the removed areas of the screen. The borders of the area which the player has not cleared become the border of the area the player's pointer can move along. The player's object must avoid contact with any of the enemies which float around the screen, as this will weaken and eventually destroy it. Barriers limit which parts of the border boxes can be formed through. The goal is to clear 80% or more of the screen, and each additional percent adds bonus points. This game allows for one or two player games in three difficulty levels, but offers no passwords or saved games across its numerous levels.
  • Volleyball Simulator (1988)
    Volleyball Simulator is, probably not entirely surprising, a game about the sport volleyball. The game features full six-athlete teams and the original rule set with one playing mode: a single match, either against the AI or another player. However, there is room for customization with the tactics menu. Here players can set the defense and offense strategy and the position of every athlete.
  • Voodoo Girl - Queen of the Darned (2003)
    You control Voodoo Girl as she wanders a surreal, idealised mythological Haiti on a shopping errand picking up ingredients for a new recipe her spiritual mentor Mama Houngan is cooking up: nothing out of the ordinary -- just a coconut, some blowfish venom, yellow grave mold, eye of newt, Thorazine, and, oh yes, "the mythical Golden Cauldron, said to be located in the Land of Dreams." How about a litre of milk, while I'm at it? In pursuit of the items on this bizarre shopping list (the Cauldron has been fractured into numerous pieces, by the way -- the game's not as short as it might initially seem) you will travel high and low through varied environments -- dodging falling rocks on a cliffside, investigating a cave hidden behind a waterfall; you'll gaze upon a mountaintop rainbow and keep careful note of passages in a subterranean labyrinth ("The Incredibly Twisty Maze-Like Cave"). You'll even win a dance contest! Through it all you'll encounter characters straight out of Vodoun folklore, from peaceful Rada loa to angry Petro loa and the notorious Baron Samedi, all along the way to a final showdown with the Dream King himself! All this subversive occultism in a game with little violence and no obscene language (so the author's little brother could play 8)
  • Voodoo Island (1985)
    Here on Voodoo Island the player's task is to destroy the evil plot Dr. Beauvais is preparing. Voodoo Island's text parser is similar to that of another Angelsoft game, Forbidden Castle, but unlike other games by that company, the puzzles here do not need to be solved in a limited number of turns, giving players all the time in the world to explore the island they're on.
  • VR Soccer '96 (1995)
    In 1995 the increased power of the new wave of systems made 3D football games a possibility several companies investigated. Most of the features people later took for granted in football games were pioneered, or at least fairly fresh, when they appeared in the first of the Actua Sports titles. Multiple camera angles were available to view the full-3D action, with 3 Sheffield Wednesday FC players providing motion capture. 44 international squads of 22 players, each with 8 individual skill attributes, were featured. BBC commentator Barry Davies provided a full flowing commentary over the top. A full range of customised tournaments were available, as well as multi-player options allowing for both same-system and networked play.
  • Vroom (1994)
    Vroom is a Formula 1 car racing game that can be played either in arcade or simulation mode. The main options screen allows you to select manual or automatic transmission, number of laps, and training, single race, or full season. The multiplayer option allows two players to race against each other on separate computers. Each track, with different layouts and background graphics, includes many tight curves, steep grades and inclines, as well as tunnels and a pit stop. The player-controlled car has working side-view mirrors, which allow you to view the actual action behind you, as well as a working speedometer and gear display. The game features a colorful mix of 3D and 2D graphics, realistic sound effects, and blazing fast, smooth animations.
  • Vulcan - The Tunisian Campaign (1988)
    Vulcan is a third entry in R. T. Smith's World War II trilogy, including Arnhem and Desert Rats. It simulates the Tunisian Campaign in 1942-43 from the arrival of the 'Torch' Task Force and their race for Tunis, to the final battle of 'Operation Vulcan'. There are 5 armies (3 Allied & 2 Axis) and 5 scenarios, including the battles of Kasserine and Mareth. Each scenario has several pre-conditions to start from, which include Axis control Malta, Axis capture Bone, DAK (Deutsches Afrika Korps) destroyed, Desert armies late, and French neutrality. The gameplay is flown on scrolling map by turns. Player selects the units and gives them orders. Units move on the grid of rectangular cells. Landscape objects influence on the movement. For example, mountainous terrain allows hidden movement, or river blocks the way. Air attack phase is possible between turns. The game comes with detailed instruction booklet and includes historical notes on the campaign, maps and photographs. Two players representing Allied and Axis may be computer or human.
  • Walls of Rome (1993)
    Walls Of Rome is a strategy title that involves real-time combat between the Roman Empire and their enemies, the Carthaginians and the Celts. The game can be played as either single battles, or as a string of related battles in a campaign. Units and locations are historical, with the foot soldiers, and artillery of the times. The game can be paused at any time to give orders, and time flow can be adjusted. The game has a built in editor, in which you can edit either the battle forces, or the map the battle will be played on, allowing for extended replay value.
  • War Eagles (1989)
    The last in a short-lived line of low-budget flight sims from COSMI, War Eagles is a decent action-oriented sim set in World War 1. You can choose to play as either a British, or a German pilot. On the British side, you have a choice of 5 missions: patrol, escort, balloon busting, one-against-many dogfight (aptly named "The Hornet's Nest"), and single combat. There are also 5 missions on the German side that are basically mirror image of the British missions (e.g. balloon defense instead of balloon busting, and so on). In the balloon mission, you try to shoot down or defend a large floating Zeppelin.Hornet's Nest is likely to be very challenging for a beginner, although ace pilots may quickly take advantage of the game's nonexistent WW1 fighter flight dynamics to dispose of enemy planes.
  • War in the Gulf (1993)
    A third game in the tank combat series, following from Team Yankee (whose story and setting came from a book) and Pacific Islands (set in an imaginary 1995 war). The third game imagines a situation in which Iraq invades Kuwait for a second time. The series' main distinguishing feature was the way you always viewed all 4 tanks in a platoon at the same time, via a split screen. Action here is purely mouse-driven. The AI has been significantly updated from previous games in the series. A full roster of tanks and weapons are included, with Iraq mainly using Soviet machinery. A major consideration involves destroying particular buildings for money, and preventing other particular ones being destroyed, also for financial reasons.
  • War of the Lance (1990)
    Command armies, heroes, and special units against the evil Highlord Dragonarmies. Have your heroes quest for magic to help in your battles, use diplomats to gather nations to your side, and send armies out to the field to do battle or hunt down enemy heroes. Play against a human opponent, or against the computer controlled Highlord Dragonarmies.
  • Wargame Construction Set (1986)
    WCS lets you design and play turn-based strategic battles. You can create scenarios in many different time periods including modern day, ancient times, 1800's, and in the future. You have complete control over all the units, and can customize their firepower, movement points, strength, aggressiveness, etc. Supports 1 or 2 players. Comes with 8 pre-made scenarios.
  • Wari - The Ancient Game of Africa (1994)
    From the ad: "Wari might appear simple, but it can be much more complex than it looks. There is nothing else available quite like Wari. It's fun, it's challenging, and it's different! The game is also designed to help you to learn how to play, and play it well. You've "beat" the game? Not until you have beaten The Elephant! The Giraffe is child's play; the Lion and Zebra are only average players--the Elephant will consistently beat them by 15 more stones. To get the Elephant you'll have to register Wari." Wari is an African Strategy Game for 2 players. Also known as MANCALA and OURRI, Wari is over 4,000 years old and was used to train African tribal chiefs. Easy to learn as Chinese Checkers, but requires thinking more like Chess. 3 skill levels, tutorial, animation, music and sound.
  • Warlords (1990)
    The first in the Warlords series. Basically, your mission is world domination. This may be played between up to 8 people all on the same machine. It is a medieval type strategy game that requires the player to control 80 cities in the realm of Illuria. In order to do so you must wipe out your 7 opponents. Gold is accrued through the ownership of cities. The gold is then used to create armies. Heroes can sometimes "find" things or be rewarded by sages (there are only 2 and it's a first come first served basis). You can choose between various human and non-human peoples, as well as the ubiquitous evil Warlord. This is a very early version of what strategy games eventually became.
  • Warlords II (1993)
    Turn-based strategy game with fantasy elements. Capture cities and use them to create armies, which you then send out to fight those of your opponents. Still has a devoted following on the internet.
  • Warriors of Legend (1993)
    The kingdoms of Lemuria enjoyed a time of peaceful existence before the visitors came, the "Black Circle," or coven of sorcerers from Lortai. King Osric the Great, one of the few survivors, made a plea to all the heroes of the land to rescue his kingdom. Warriors of Legend begins with our warriors' quest to restore Lemuria its former state. Warriors Of Legend is a RPG with preset characters, the last made by Synergistic with the World Builder engine that powered Conan The Cimmerian and other similar games. You have a top-down map of the land to control long trips between cities and the like. There is a side scrolling view when in town and in close quarter battles.
  • Warship (1988)
    Tactical wargame of naval engagements in the WW2 Pacific theatre. There are four historical battles to choose from, plus a custom scenario builder to make 'what-if' scenarios. Both, IJN and USN forces, can be controlled by humans. The game-engine is much the same as the one used in SSI's Battle Cruiser, which wasn't released for IBM PCs.
  • Waterloo (1989)
    Waterloo, arguably the most famous battle in history, was fought on June 18, 1815 between the French Forces of the Emperor Napoleon Bonaparte and the English and combined Allied forces under the Duke of Wellington and Prussian forces under Field Marshall Blucher. Waterloo the game dispenses with the normal overview given to wargame commanders and instead gives the player the same point of view as real commanders on the field of battle. The player's orders in an age of pre-radio communication must pass through an elaborate chain of command with varying levels of success in the execution of those orders. These orders may even be ignored if there is better local intelligence or the officers lack the skill or courage to perform them. As the commander (Napoleon or Wellington), the player must even deal with a time delay in the occurrence in events, the time it takes for those events to be relayed back to HQ, and the time it takes to issue orders and see those orders carried out. A text parser is used to issue orders during the game. The battle ends at 9:30 pm at which time full battle reports will become available and the results assessed. The player is also given the option to review the battlefield. The game features a single-player campaign only.
  • Wayne Gretzky Hockey (1989)
    The first of three Wayne Gretzky games from Bethesda. It contains everything that could be found in a hockey rink, from big hits and fighting to icings and offsides. It's not only about what is on the ice but also outside, offering the player plenty of coaching options and gives you the ability to create your own players and teams
  • Wayne Gretzky Hockey 2 (1991)
    Wayne Gretzky Hockey 2 is a top-down hockey game. The player participates in a match against either Canada or the USA. There are many options to change the match settings, e.g. the difficulty level, speed or the referee's behaviour. The editor offers the possibility to create new tactics or lineups as well as changing the abilities and names of the athletes. In contrast to most other sports games, the athletes are controlled indirectly: the player uses the input device to show the athlete where he should move. The active athlete can be changed. This s basically the same game as its predecessor. The main additions are additional match options and a co-op playing mode.
  • Wayne Gretzky Hockey 3 (1992)
    This third installment in the series inherits all the style of two previous games enhancing them with VGA graphics, voice-overs, more player stats, and longer league play. As previous games, it deals with both coaching and playing efforts with AI reacting reasonably to player's tactics. The league play offers longer play value, and the game can be integrated with Hockey League Simulator 2, a simulation package for statistical-oriented minds. The gameplay may be adjusted for 3/4 or top-down view of the rink as well as for automatic/manual play/coach, showing/hiding animation sequences, controllers selection, etc.
  • Waynes World (1993)
    Wayne's World is an adventure game based on the movie with the same name. The game itself is a classic point and click adventure, and should not be confused with the platform game based on the movie. You play both Wayne and Garth, and you can switch between them at any time. The plot is simple; In an attempt to save their tv-show, Wayne and Garth decide to hold a pizza-thon (a charity show with a pizza-theme) in order to raise money. In order to be able to hold the pizza-thon Wayne and Garth must embark on several quests to collect items and hire people they need for the show. The adventure includes participating in babe-jeopardy, joining a biker's gang and baking pizza. The graphics are in 2D and the sound contains several samples from the movie.
  • Welltris (1989)
    Welltris, which is the first Tetris sequel, is originally designed by Alexey Pajitnov (the creator of Tetris) with Andrei Sgenov. It has the same gameplay concept as Tetris; simply all the player has to do is to rotate and maneuver the falling pieces into a proper position in order to form complete layers in the rectangular playground. But Welltris changes this rectangular arena into a four sided well with grid-like walls and bottom where the falling pieces can be moved from wall to wall within the well. Form the pieces into solid rows either horizontally or vertically on the bottom of the well. Billed itself as Tetris in three dimensions.
  • Western Front - The Liberation of Europe 1944-1945 (1991)
    A grand strategical game of World War 2 in the west from 1944 to 1945. Both the Western and the Italian front are covered in detail; the Eastern front is simulated in order to reflect the influences of a two-front war. Scenarios range from operation "Overlord" to the "Battle of the Bulge". The game is the logical successor of Second Front: Germany Turns East which covers the war in the east.
  • Wheel of Fortune (1987)

    Published by ShareData, Inc.

    Developed by Softie, Inc.

    Released 1987

    Also For Apple II, Commodore 64, Genesis, SNES

    Genre Strategy

    Theme Game Show, Puzzle-Solving

    Misc Licensed Title

    From Mobygames.com. Original Entry

  • Wheel of Fortune - New Third Edition (1988)
    Providing new puzzle phrases, the third edition of the Wheel of Fortune series of games based on the popular television show, brings the same fun as the original. Up to three contestants can play. Players compete to solve the puzzle by spinning a wheel and guessing hidden letters of a person, place, thing, phrase or other category.
  • Wheel of Fortune 2nd Edition (1987)
    Based on the original Wheel of Fortune game by ShareData, the New Second Edition includes more than a thousand new phrases to guess.
  • When Two Worlds War (1993)
    When Two Worlds War is a strategic simulation of interplanetary conflict. Resources, power stations, farms, laboratories, etc are controlled through a state-of-the-art military workstation used to explore and conquer other worlds. The strategy is to increase your own planetary resource and technology levels, while trying to build enough military units of a suitable type to conquer either a human or computer opponent.
  • Where in America's Past is Carmen Sandiego (1991)
    As an ACME Detective Agency greenhorn in the pursuit of Carmen Sandiego, you employ your Chronoskimmer 450SL to travel through time in the search of the next clue that eventually results in the recovery of the stolen item, apprehension of the theif, and the eventual capture of Carmen herself. Not much new in terms of the basic premise, all trivia questions relate to American History...obviously. The graphics are greatly improved over previous Carmen Sandiego games.
  • Where in Europe is Carmen Sandiego (1988)
    Third in the Carmen Sandiego series, you resume your detective role in pursuit of Carmen and her gang in 34 different European nations. Comes with Rand McNally's Concise Atlas of Europe.
  • Where in Space is Carmen Sandiego (1993)
    Where in Space is Carmen Sandiego uses the original formula from the first 4 games in the series (Where In The World, Where in Europe, Where In Time, Where in the USA) and extends it to our knowledge of astronomy and space. Carmen has shifted to space with her gang of alien outlaws, it's up to the player to climb to the cosmos and track them down. This games uses the familiar gameplay of the Carmen Sandiego series to test astronomical knowledge. "On board the Acme detective Agency's outer space surveillance craft, your main source of information is the VAL 9000 computer. Val provides information about the history, science, and mythology of space that will aid you in your search. Your search may be extensive. The game includes 32 locations and 1100 clues!" The program features superb digitised NASA images of the sun, planets and moons, star searches, talking aliens, planetary fly-bys and launches of interplanetary probes. The original music score includes different themes for each planetary system in digitised sound. A clear manual is included. Also Included in the package is an astronomy booklet to enhance your enjoyment of the night sky.
  • Where in the USA is Carmen Sandiego (1986)
    As a detective, the player must hunt down Carmen Sandiego's henchmen, who have stolen outrageous items that are important in US history and heritage. Using clues, the player will follow the henchmen from city to city.
  • Where in the USA is Carmen Sandiego Deluxe (1994)
    A remake of Where in the U.S.A. is Carmen Sandiego?, this title features high-resolution graphics, digitized sound effects, and new locations. Sign your name up, then listen to the chief give you details about the suspect and the loot stolen by them, the location where the suspect was last seen, and the deadline by which you have to apprehend the suspect by. Question witnesses and contact informants to get information on the next location that the suspect headed to, as well as any information that could lead to a warrant. (You cannot arrest the suspect without one.) Determining where to go next will require research on your part, as everyone you question will reveal places, not cities that appear on the travel map. When you have decided where you should go next, you can travel to the next location. And from there, the above process gets repeated until you finally caught up with the suspect. A new feature on this map allows you to zoom in to a state, allowing you to look closer on its towns and terrain, and its surrounding states.
  • Where in the USA is Carmen Sandiego Enhanced (1992)
    This time you continue to catch Carmen Sandiego and her american gang in the U.S.A. Breaking from jail somewhere in Europe, she comes to yankees to steal their treasures. You as ACME detective have to travel from town to town on the tail of suspect, using clues and collecting evidences, which allow you to put suspect to jail finally. The words of witnesses are clues for you only if you have basical geographical and historical knowledge. This version is enhanced with VGA graphics, Network support, mouse and joystick support, and detailed descriptions of suspects. Also you have to answer correctly the doc check question to acquire a new rank.
  • Where in the World is Carmen Sandiego (1985)
    You start out as a rookie detective whose job is to track down a crop of thieves stealing the world's most precious treasures. After each assignment briefing, you'll be given a deadline to capture the thief that stole the artifact using clues dealing with your knowledge of geography. The game is an updated version of the original Where in the World is Carmen Sandiego?, featuring enhanced graphics, sound effects, and additional control schemes, such as joystick support for computer platforms.
  • Where in the World is Carmen Sandiego Deluxe (1990)
    Rehash of Where in the World is Carmen Sandiego?, featuring high-resolution VGA graphics, digitized sound effects, and new locations. The life cycle is self-explanatory: sign up for a case, travel between locations questioning witnesses, obtain warrants, and make arrests, and you have approximately a week to do so. The options you can do in each location are the same: you can question witnesses, look up evidence reports, or contact Crime Net to receive additional information about the suspect such as features, hair and eye color, auto, and sport. If you're lucky, you can contact other informants like Bart Samson and Vinnie the Squealer. Once you get enough information about the suspect, you can transmit this information to Warren the Warrant Robot to make him get a warrant for you. If you're not sure about the information you've entered, you can look up the dossiers on each suspect. Unlike the rest of the Carmen Sandiego games, you're given a quiz just before you get promoted, requiring you to look up the reference that came with the game. If you keep get promoted, you may find yourself in the hall of fame. Locations include (but not limited to) Kathmandu, Dar-es-Salaam, Baghdad, Manila, Lima, Port Moresby, Singapore, New Delhi, and Tokyo. You can also travel to ACME HQ in San Francisco, but the only thing you can do is start a new case, or assign a new detective.
  • Where in the World is Carmen Sandiego Enhanced (1989)
    This time you continue to catch Carmen Sandiego and her american gang in the U.S.A. Breaking from jail somewhere in Europe, she comes to yankees to steal their treasures. You as ACME detective have to travel from town to town on the tail of suspect, using clues and collecting evidences, which allow you to put suspect to jail finally. The words of witnesses are clues for you only if you have basical geographical and historical knowledge. This version is enhanced with VGA graphics, Network support, mouse and joystick support, and detailed descriptions of suspects. Also you have to answer correctly the doc check question to acquire a new rank.
  • Where in Time is Carmen Sandiego (1989)
    Carmen Sandiego and her gang are loose once again, and it is the players job to capture her! This time round the player not only has to find where she is, but also when she is. Traveling to various locations, they need to assemble clues by questioning witnesses and searching locations to close in and capture Carmen Sandiego. Included with the game is The New America Desk Encyclopedia to help make clues more meaningful (and act as a form of copy protection!).
  • White Death (1990)
    White Death is based on of the board game of the same name and deals with the fights around the Russian village Velikiye Luki in 1942. There are six scenarios, dealing with different phases of the fight, and the player either takes the role of the German or Russian side of the conflict. This is one of those game which try to simulate not only the scenario but also the warfare and its tactics as closely as possible. Shown from the typical top-down view on a map with hex grids, the player gives orders to the units through a menu system. The units are represented by icons which each have a little bar showing their strength and movement. Other examples for the things the player needs to take into account are morale, terrain, support and a tactical wise unit placement/movement.
  • Whizz (1994)
    Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren't always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you'd logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy -this reduces the significance of the points system.
  • Who Framed Roger Rabbit (1988)
    Roger Rabbit has been framed for the murder of Marvin Acme, head of the Acme Corporation. Acme's will states that upon his death, Toon Town would be left ot the Toons, but the will is nowhere to be found. You have to find the will and save your wife, Jessica, from Judge Doom and his weasels. The game takes place in Hollywood, 1947, where Toons are alive. There are 4 levels in the game, 2 of which are driving levels (levels 1 & 3). Roger and Benny the cab have to beat the weasels to the destination, while dodging cars, trams and Judge Doom's dip which is scattered on the road. There are pick-ups to help you on your way. Level 2 is the Ink & Paint Club. The will is on one of the tables. Roger has to pick up all the pieces of paper the penguin waiters put down, whilst avoiding the alcohol and gorilla bouncer. Level 4 has you in Judge Dooms warehouse trying to save your wife, Jessica from the dip truck. You have to use gags to progress and make the weasels laugh themselves to death, literally!
  • Wibarm (1989)
    Wibarm is an action game with RPG elements, and several gameplay modes. The player controls a robot who can also transform into a tank or a flying spacecraft; each form has its own strengths and weaknesses. Similarly to Thexder, the player guides the transformable robot through side-scrolling levels, shooting at enemies and trying to stay alive. However, when the robot enters a building, the game transforms into one of the earlier examples of a 3D, third-person perspective shooter. The levels culminate in boss battles, which take place on separate top-down areas. The player is given a considerable freedom as to which locations to visit first. Collecting power units increases the robot's power. If a particular boss encounter proves to be too difficult, the player can explore other areas, level up, and return to the boss stronger than before, giving the game an RPG angle.
  • Wibbling Wilf (1991)
    Essentially a Pac-Man variant, the particulars of this top-down monster-avoiding maze-completing game do a good job at concealing its origins. You control Wilf (an homage to magazine editor Wilf Hey, in an unabashed bid for a good review), an innocent dumped by circumstances beyond his control into a maze inhabited by sinister Glumphs. Armed with nothing but a drippy jam sandwich, your goal is to travel around the entire game board dropping jam on the ground without being eaten by Glumphs. Take too long and they'll unleash Frank the boiled sweet, who will undo your hard work by gobbling your tasty jam splatters.
  • Wild Life (1990)
    Wild Life is basically the same game as the developer's previous Safari Guns with new scenarios (America, Arctic, India and Australia) and interface. In each level, the player is given a list of three animals he needs to photograph. The process is similar to first-person shooters like Operation Wolf: the player controls a crosshair over the left and right scrolling landscape. After an animal appears, the crosshair needs to be quickly moved over them and a click triggers the photograph. The interface is basically a set of buttons which need to be clicked on to change the active crosshair: hand (needed to pick up additional equipment or medi packs for healing), 50 mm lens, telephoto lens (for small and far off animals) and a rifle (shooting hunters which try to hurt the player). The number of photographs the player can take is limited and needs to be refilled by picking up frequently appearing new rolls.
  • Wild Streets (1990)
    New-York, Year 1998. The once most prestigious city in the world, has now become a fighting zone. Half of the city is left in ruins, and it is in that part of town that the marginals and gangs are living, hunted by every law enforcement agencies. The other half of the city consists of fancy mansions, in some of which the most important drug barons reside. Unfortunately, they are the ones who run the city using the enormous profits they make from dealing drugs and weapons. They now have succeeded in endangering the country's economy. The U.S. government, wanting to avoid a terrible crisis, called the CIA to run several types of operations in order to get rid of this bad substitute of government. The C.I.A., headed up by "The Boss", has to clean up the city of its crooks. One plan is to reorganize the city by placing security check-points at strategic positions. The operation was set up for April 4, and quickly proved to be an unprecedented success. The badly organized, smaller street gangs, were greatly outnumbered and couldn't match the extremely well armed law enforcement troops. On May 7, during a successful raid, the state police special branch, took possession of a huge arsenal of weapons and ammunition, worth more than two million dollars. This raid was an important stage in the whole operation. Realizing the sticky situation they were in, the heads of the crime organizations now started making plans for themselves: They needed to regain their control over the city and above all, secure their territories. On May 15, they kidnapped "The Boss" in order to get from him the names of his operatives involved in the C.I.A. fight against organized crime. This way, they were convinced they could stay in control of the situation and become even more powerful. Your mission is to liberate "The Boss" and to bring him back safely. You're gonna be dropped from the chopper with your panther at the spot where "The Boss" was last seen. You have your 357 Magnum ready and the panther is trained to protect you closely. You'll have to travel through the various parts of the city, in search of the hostage, and you will find that your street fighting skills will prove to be very useful. In each part of the city, you will confront various enemies and their gang leaders. They will become more and more skilled in combat as you progress. Some of them are so powerful that it would be wise to save bullets for these particular fights. Once you reach the point where "The Boss" is held prisoner, you must rescue him and safely escort him back to a safe place. On the way back, you will have to be particularly careful, since you will have to protect "The Boss" whose physical condition has been worn out. Wild Streets is a side-scrolling arcade game, in which you fight enemies using punches, kicks, your gun and sometimes your panther will help you.
  • Wild West World (1992)
    Wild West World is a strategy game in which you build up an economic empire in the old west of the 1800's. Farming, ranching, mining, and hunting, are all methods for generating cash to buy land and build your economic empire. Employees of various trades must be hired, farms, ranches, and mines established, and all must be kept supplied with livestock, food, and tools. Eventually, the only way to grow, will be to play dirty tricks on your competition, which include the hire of a gang of outlaws to harass or eliminate them, to bribe Indians to burn them out and kill their workers, and more.
  • Wilderness - A Survival Adventure (1986)
    Your small plane has crashed in the Sierra Nevada mountains. You are all alone in the snow and cold, but you manage to pull a topographic map from the wreckage of your plane. The map shows the location of a ranger outpost, your only hope for survival. But you could be anywhere on this map, an area "twice the size of the state of Delaware." To survive, you must determine your location and hike to the safety of the outpost. The game provides six different information screens to aid you in your journey. The View screen shows a three-dimensional panorama of your immediate surroundings. The Topo screen is a two-dimensional map of the 90x67 mile area where you have crashed. Your first job is to figure out where you are on the map. In the View screen you can type commands (e.g., LOOK RIGHT, LOOK UP, PAN LEFT) to help orient yourself on the surrounding terrain. The Status and Inventory screens give you reports on your physical condition and survival gear, respectively. The Help and Clue screens give you survival advice and hints, if you want them, but cost you points. When you are ready to set out, you issue travel commands (e.g., WALK FOR 20 MINUTES) which move you in the direction you are facing (the View screen is redrawn when you reach your next location). To survive, you must also make use of your inventory and things in your environment. All interaction with the game is in the form of type-written phrases: WEAR PARKA USE GUN/KILL BEAR/USE KNIFE/SKIN BEAR USE MATCHES/MAKE FIRE USE FIRE/COOK BEAR/EAT BEAR The game recognizes 300 different nouns and verbs to allow you to navigate, travel, make camp, use gear and supplies, prepare food, care for health and first aid, and make use of wildlife, plants, and weapons. A second scenario is also available in which you play an archeologist in search of the Lost City of Gold. Here, you begin your journey with a "long-forgotten" map and several obscure clues. The game included a form to order additional geographic areas: Bolivia, Burma, British Columbia, Chile, and New Guinea.
  • Will Harvey's Music Construction Set (1984)
    Compose and play a musical score using an easy graphical interface and toolkit. Use a pointer to drag notes, sharps, and other music nomenclature directly onto a staff, then play your creation. You can cut, copy, and paste entire sections of music, as well as print your masterpiece.
  • Will Harvey's Zany Golf (1988)
    Using the mouse to determine the direction and strength of your putts, you must navigate 9 tricky holes of crazy / mini golf. Try to putt into holes protected by bouncing hamburgers, windmills, etc. Courses have several twists; one is a mad scientists's lab, another is a pinball table. The final hole is especially bizarre, themed around energy. You start with 3 strokes, but get the par for each hole added on, if you reach it in time - run out of strokes, and your game is over. You can earn bonus strokes by finding hidden bonuses and by completing courses quickly. Up to 4 players at a time can take part in this game, with anyone badly over par being eliminated as the game progresses.
  • Williams Arcade Classics (1995)
    Williams Arcade Classics is a compilation that includes the following games: * Defender * Defender II * Joust * Robotron: 2084 * Sinistar The PC, PlayStation, and Dreamcast versions also contain Bubbles. The PC and Playstation versions contain FMV supplements, including interviews with the original programmers.
  • Willow (1988)
    Based on the movie. Willow consists of various action sequences which recreate different scenes from the movie including an escape from the dungeons, lost in the ice caves, escaping from guards in the woods, and others. The player can go through all the sequences in order, or read the story in the form of a scrolling manuscript and click on keywords to jump to a particular action sequence.
  • Willy The Worm (1985)
    You play a worm that has to get to the bell at the top of the screen without hitting blocks that slide down at you ala Donkey Kong-style.
  • Willy the Worm Part II - The Big Trip Home (1987)
    The invertebrate Willy has just finished his first adventure, and now it's time to go home to Mommy. The sequel to Willy the Worm builds on the Donkey Kong-inspired platform gameplay of its predecessor. The game includes twelve levels (now arranged in a linear sequence from left to right), featuring more colorful and more detailed graphics, and new traps such as destructible ladders and pits.
  • Wilson ProStaff Golf (1993)
    Wilson ProStaff Golf is a 3D golf game. The game can accept up to ten computer golfers, or four golf teams. The player can control a team or an individual by selecting the game mode - Individual Competition / Team Competition. It is also possible to change the name, hair and skin colors of the golfers.
  • Win, Lose, or Draw (1988)
    Win, Lose or Draw was a popular TV show requiring artistic skills and an ability to think laterally. A player on your team draws something on the big game board, and you must work out what it represents. They will be common expressions depicted literally, such as 'bright idea' showing a light bulb over somebody's head, and 'cabin fever' as a rickety building next to a man with a thermometer in his mouth. In this computerised implementation the drawing phase of the game is handled by the computer, so your task is simply to guess the meaning of the picture by thinking laterally. Your team has 60 seconds, and you can guess repeatedly, but the picture takes time to take shape. If you fail to guess correctly, the opposition has 15 seconds to guess it (with a single try) to steal the money.
  • Wind in the Willows (1993)
    MS-DOS: Wind in the Willows by (1993)
  • Windsurf Willy (1989)
    Windsurf Willy offers 1 or 2 player windsurfing action at 3 different skill levels. You're the contestant in 15 different locations, in which you must show 4 judges your skills, from speed to trick-surfing as you ride those waves. Points are awarded based how artistic the technique was. Judging the flow of the waves, and avoiding wreckage and other hazards, is crucial to maximising the score.
  • Windwalker (1989)
    The sequel to Moebius, Windwalker combines role-playing with side-view beat 'em up gameplay. You are accompanied by Moebius on a quest to master the martial arts. Hostile persons including thieves, guards and assassins will be encountered; you fight them in real time using moves such as cartwheels and flying kicks. This can be played either as a continuous battle, or with short breaks to catch your composure. The role-playing elements eschew the Ultima-style plan view in favor of a pseudo-3D system. Deism and Shamanism are just some of the included magic disciplines. Magical vehicles help you get around the 100 landscapes more quickly, although you spend much time on foot. The game takes place in a fully active universe of characters such as villagers and giant beetles, all getting about their business within a day/night cycle and variable weather.
  • Wing Commander Academy (1993)
    Wing Commander Academy puts players into the role of a fresh young recruit at the Confederation Academy, where new pilots must test their skills in the simulator. Unlike other Wing Commander games, this game features no storyline or campaign. Instead players may play through simple dogfight missions or build waypoints on an interface similar to the radar view. Using this mission builder, the player may place objects that include friendly fighters, enemy fighters, enemy capital ships, space stations, and ejected pilots. Controls and graphics are almost directly copied from Wing Commander II. Similar to that game, the player engages in a first person space battle against Kilrathi forces in 360 space. Players are able to choose different ships, weapon types and wingmen.
  • Wings of Fury (1989)
    Wings of Fury is an action game with some minor simulation aspects, in which you are the pilot of an American F6F Hellcat plane. The setting of the game is the Pacific during World War II. It is your job to defeat the Japanese by destroying enemy bunkers, machine gun nests and barracks on a series of islands. Barracks and gun nests can be bombarded with regular bombs, while you'll have to use rockets to take out the concrete bunkers. After a successful bombing run, return to mow down the Japanese soldiers with your machine guns. You also have to sink Japanese battleships with torpedoes and engage in dogfights with enemy fighter planes. You start each mission by taking off from an aircraft carrier, which you'll have to protect from assaults by Japanese torpedo planes. Whenever you run out of fuel, bombs, rockets or machine gun ammo you can replenish those by returning to your carrier. Your carrier is also the place to repair damage to your plane. The Gameboy Color version of Wings of Fury has a toned down violence level. You no longer mow down Japanese soldiers with your machine guns, instead you bombard jeeps & trucks. Also missing in this version are the Japanese torpedo planes and the small 1st-person view window. New are some extra manoeuvres for your plane like a barrel roll and a review of your ammo consumption after each mission. Using less ammo than allocated gives you bonus points.
  • Winnie the Pooh in the Hundred Acre Wood (1985)
    Early this morning, a strong wind went through the hundred acre wood and picked up many objects and scattered them about. It is your job to locate all the objects, determine who the proper owners are, and return them. You had better hurry though, before the wind returns again! Along the way you'll meet all the familiar Winnie The Pooh characters including Eeyore, Owl, Tigger, and Piglet. The game's interface involves no typing, instead the cursor keys are used to choose from a list of actions specific to the current location or situation, pick up and drop objects, and navigate around the wood.
  • Winter Challenge - World Class Competition (1988)
    This is a winter sports game that lets you compete in five Olympic events: Downhill skiing, Biathlon, Slalom, Ski Jump and Bob Sled. It is very similar to offerings like Winter Games from Epyx. In Downhill skiing, you must avoid the obstacles and make it to the bottom of the hill, by swerving left and right and adjusting your speed by pushing the joystick forward and back. The Slalom is similar, involving skiing around flags. In the ski jump, you must position the skis for a proper landing. In the bobsled event, you must carefully control the angles so your bobsled doesn't flip. The Biathlon event combines skiing to shooting ranges and shooting the targets archery-style.
  • Winter Games (1986)
    Another in the series of Epyx Olympic sports games. Compete in many different sporting events: Ski Jump, Hot Dog, Biathlon, Bobsled, Free Skating, Figure Skating, and more.
  • Winter Olympics - Lillehammer '94 (1993)
    This is the official license of Winter Olympics tournament in 1994 at Lillehammer, Norway. You can practice in any event before the tournament. The game offers two modes - Full Olympics and Mini Olympics, which vary in the number of events. It includes 5 different types of sports - biathlon, alpine skiing (downhill, slalom, giant slalom and Super-G), ski jumping (90 m, 120 m), bobsleigh (2/4 men bob, 1/2 men luge) and skating (elimination, pursuit, time trial). The events use 3D views.
  • Wizard of Oz (1985)
    Based on the famous novel by L. Frank Baum, The Wizard of Oz places the player in the role of Dorothy Gale who is transported by a cyclone to the magical world of Oz. Accompanied by her dog Toto, a Scarecrow, a Tin Woodman and a Lion, she tries to find her way to the Emerald City, where she hopes the Wizard of Oz can help her find a way back home. Gameplay-wise, the game is a traditional text adventure with graphics. The player can type in various commands to interact with the game world, manipulate objects, talk to NPCs or ask Dorothy's companions for help.
  • Wizard Wars (1988)
    Temeres the Wizard is entrusted with the quest to reunite the White Unicorn with the Black Unicorn, and restore the cosmic balance by ultimately defeating the evil wizard Aldorin in a magical combat. He must search the three dimensions for magical items and potions to help him on his quest. This won't be easy to accomplish, since each area is guarded by mystical creatures who don't take likely to intruders. Wizard Wars is a turn-based role-playing game in which Temeres battles creatures using magical spells. In the beginning elemental spells such as Lightning Bolt are used for the most part; later on the player will be able to create new spells. During combat the player takes turns with the enemy, choosing a single action (cast spells, use potions, flee, etc.) Afterwards the player can mix potions, create spells, view character information, or continue traveling the lands.
  • Wizard Warz (1987)
    Wizard Warz is an overhead view action game with very light role-playing elements. The player starts of as an apprentice wizard whose goal is to defeat seven master wizards and become the chief wizard himself. To accomplish that he must return six treasures to their rightful owners and find more powerful spells. The wizard starts with four minor spells of the player's choice, and can acquire new ones during the course of the game. The gameplay focuses on exploring wilderness areas and fighting monsters. Enemies have their own strengths and weaknesses to the wizard's offensive magical barrage, so choosing the right spell against the right foe is usually the key to success. The wizard can also summon a familiar to help him on his mission. For example, having a crow will extend the player's viewing distance.
  • Wizardry 1 Proving Grounds Of The Mad Overlord (1981)
    The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard, and incidentally retrieve his amulet in the process. The first Wizardry was one of the original dungeon-crawling role-playing games, and stands along with Ultima and Might & Magic as one of the defining staples of the genre. The player generates and control a party of up to six different adventurers, choosing from four races (humans, elves, dwarves, gnomes and hobbits), three alignments (good, neutral and evil), and four basic classes (fighter, priest, mage and thief). These can later evolve into elite classes (bishop: priest with mage spells; samurai: fighter with mage spells; lord: fighter with priest spells, and ninja: fighter with thief abilities) if they meet the necessary level requirements. After outfitting the party with basic weapons and armor, the player sends it into a 3D vector maze-like dungeon to fight monsters in turn-based combat and find treasure.
  • Wizardry I - Proving Grounds of the Mad Overlord (1981)
    The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard, and incidentally retrieve his amulet in the process. The first Wizardry was one of the original dungeon-crawling role-playing games, and stands along with Ultima and Might & Magic as one of the defining staples of the genre. The player generates and control a party of up to six different adventurers, choosing from four races (humans, elves, dwarves, gnomes and hobbits), three alignments (good, neutral and evil), and four basic classes (fighter, priest, mage and thief). These can later evolve into elite classes (bishop: priest with mage spells; samurai: fighter with mage spells; lord: fighter with priest spells, and ninja: fighter with thief abilities) if they meet the necessary level requirements. After outfitting the party with basic weapons and armor, the player sends it into a 3D vector maze-like dungeon to fight monsters in turn-based combat and find treasure.
  • Wizardry II - The Knight of Diamonds (1982)
    Wizardry: Knight of Diamonds is the sequel to Wizardry: Proving Grounds of the Mad Overlord. It is an early example of an expansion pack, requiring the player to have the original Wizardry installed to play. It uses the same engine and spells, but is scaled for importing existing characters rather than creating a new party. Players explore a 3D wire frame maze searching for a key item, the Staff of Gnilda, required to complete the game. The player creates a party of up to 6 characters of various classes, and then gain experience points by fighting random encounters. The maze has many hidden doors and secrets, so the player is encouraged to map out each floor on graph paper to find their way. The story takes place after the events of the first game. The mad king Trebor has committed suicide after becoming obsessed with the amulet and fearing the return of Werdna. With both Trebor and Werdna dead all seemed well within the kingdom of Llylgamyn. Unfortunately, this peace didn't last very long. With Werdna dead and out of the limelight, an evil knight named Davalpus felt it was time to make his move. He stormed the castle, slaughtered the royal family, and declared himself supreme dictator for life. The Prince of the land fought and killed Davalpus using the legendary Staff of Gnilda and wearing the armor of the Knight of Diamonds. However, the god Gnilda took the staff back and placed it deep within his heavily guarded six-level temple. Since the staff's power protects the land from invasion by hostile outlanders, someone will need to venture into the temple and get the staff back along with Gnilda's blessing. Though Knight of Diamonds is the second scenario in the series, it was the third game in the series released for Famicom/NES. The NES version was redesigned to be played by new parties and the maps were re-designed to be non-linear. This makes the NES version more like a unique entry in the series rather than a port of the computer versions. The Famicom version is compatible with the ASCII TurboFile, an accessory that allowed the player to transfer characters between the Famicom Wizardry games. This feature was removed from the NES version. The Famicom version also allowed the player to switch between English and Japanese text.
  • Wizardry III - Legacy of Llylgamyn (1983)
    A generation has passed since your band of adventurers reclaimed the Staff of Gnilda and the armor of the Knight of Diamonds, and the land has been at peace. But now nature itself seems to be attacking the land of Llylgamyn, as earthquakes and tidal waves ravage the land. The Sages believe the Orb of Scrying is the city's salvation, but it is guarded by the dragon L'kbreth. A band of explorers must once again venture forth in search of the Orb. Legacy of Llylgamyn is the third entry in the Wizardry series. Like its predecessors, it is a first-person dungeon-crawling role-playing game in which the player assembles a party of up to six characters and explores a large maze-like dungeon, fighting randomly appearing enemies in turn-based combat and occasionally returning to the game's only town to rest, buy supplies, and outfit the characters. Characters must be imported from either the first or the second game. Character classes, combat system, and overall gameplay mechanics are very similar to those of the two previous games. Good, evil and neutral alignment, however, plays a larger role. While the first level of the dungeon is accessible to everyone, the other five levels impose alignment restrictions, requiring the party either to have at least one good or bad character, or contain no neutral characters.
  • Wizardry IV - The Return of Werdna (1986)
    The fourth game in the Wizardry series, The Return of Werdna takes a decidedly different approach from all the games that preceded it. Instead of playing as a party of six player-generated characters, the player controls Werdna himself, the evil Archmage from the first game. It seems that after Werdna was defeated by the party of adventurers who stole his amulet, he was imprisoned at the bottom of his ten-level labyrinth in an eternal slumber to be tortured by nightmares for eternity. Although Werdna was supposed to sleep forever, somehow he has awakened, and now he is out for revenge. At the beginning of the game Werdna finds himself in a situation that is singularly unique for most arch-villains: he is stripped of his powers, trapped within his own former stronghold, and filled with the realization that the same traps and monsters he created to keep adventurers out now act as obstacles to his freedom. Werdna will slowly regain his magical powers as well as have the ability to summon helpful monsters to accompany him on his journey and aid him in combat. Unlike other role-playing games, no experience is awarded for defeating enemies. Instead, Werdna can only become stronger by searching for pentagrams found in the labyrinth. Accessing a new pentagram allows Werdna to summon stronger monsters and restore his health and spellcasting powers. Werdna will have to fight a variety of monsters and guardians, but many of the randomly appearing enemies in the game are parties of adventurers not unlike those who were controlled by the player in the previous three games. In addition, Werdna is being chased by the rather ticked-off ghost of his old enemy Trebor. The game features a somewhat tweaked version of the same engine and graphics used in the earlier installments of the series. The difficulty level has been increased due to the lack of an experience points system, which often leaves the player-controlled party underpowered. The labyrinth contains abundant traps and complex mazes. For obvious reasons it is no longer possible to import characters from the previous games. The game features three different endings: a good ending, an evil ending, and a special Grandmaster ending which is often considered to be the single most difficult task to achieve in the entire series.
  • Wizardry V - Heart of the Maelstrom (1988)
    Despite the defeat of Trebor, Werdna, and L'kbreth, dark times once again threaten the kingdom of Llylgamyn. Once again, a party of adventurers must venture forth to vanquish the evil. Wizardry V: Heart of the Maelstrom returns to the gameplay concept of the first three installments of the series, abandoning the unusual premise of its predecessor. As in the initial games, the gameplay consists of exploring a vast maze-like dungeon with a custom party created and outfitted in the game's only town. This installment offers larger mazes, new spells and character classes, and an expanded system for fighting and interacting with creatures. It is also the first game in the series that allows, but does not require importing characters from a previous scenario.
  • Wizardry VI - Bane of the Cosmic Forge (1990)
    It is said the the Cosmic Forge is a magical pen possessing an enormous power: whatever is written with it instantly becomes true. A group of explorers ventures into the castle that where the king, the queen, and the wizard who created the pen used to dwell. Nobody knows what has been happening there for the last hundred years, since nobody dares to enter the haunted castle. As the heroes step in, the doors behind them close forever. They are left alone to discover the truth about the Cosmic Forge and the drama that occurred between the castle's inhabitants. Bane of the Cosmic Forge is the sixth entry in the Wizardry series. While retaining the basic premise of creating a party of up to six adventurers to roam first-person dungeons and fight enemies in turn-based combat, this installment contains numerous enhancements and new features. It was the first game in the series to feature full color graphics and a mouse-driven interface. Combat options are more detailed, with precise weapon moves (such as thrust and bash) available. Magic is divided into six different schools, the spellcaster's powers increasing if he/she concentrates on one of them. Picking locks or disarming traps is done actively by participating in a simple mini-game. Characters can learn skills unique to their class when leveling up. These skills range from weapon proficiencies to field abilities that can be used outside of combat. In addition to the traditional races of humans, elves, dwarves, hobbits, and gnomes, the player can choose between the Lizardman, the cat-like Felpurr, the canine Rawulf, the pixie-like Faerie, the intimidating Dracon, and the furry Mook. Exotic character classes such as Valkyrie, Alchemist, Psionic, Ninja, Samurai, and Monk are also available during character creation beside the classes seen in the previous game. Conversations with NPCs have been extended, the player being able to talk about various topics with the same character. The game also features a branching storyline: depending on the player's choice to believe or mistrust a key character, the plot will split into different directions, resulting in several different endings.
  • Wizball (1987)
    In Wizball the player takes the role of the friendly wizard Wiz who can turn himself into a green ball that is able to defend his world against the color-sucking enemies who have turned his once brightly colored Wizworld into a drab planet. With his trusty feline companion Catelite, the wizard will restore the colors to the world by retrieving them from defeated enemies. The player starts out as a bouncing green ball that can shoot and be put into more or less heavy rotation to move slowly or faster, physically correct through the side-scrolling levels. The first task is to upgrade the ball by shooting the first non-moving enemies, and collect the green bubbles that are left by them. In order to stand a chance against the following moving enemy waves, some upgrades are a must. First and foremost, complete control over the ball should be activated (i.e. flying through the levels), a shield sheltering the top and bottom of the player's should be acquired, and two-way fire (left/right) should be obtained. But the extra needed to advance in Wizball is your friend Catelite who will, once summoned, take the form of a small green satellite that will imitate the ball's movement, or can be directly controlled by the player. Besides upping Wiz' fire power, Catelite is able to collect paint drops left by a certain kind of defeated enemies until the respective color pot is filled up. There's three colors available (red, green and blue), and several different combinations of them must be collected to complete a level and restore it to former colorfulness. Every color combination collected will send Wiz to a bonus stage, then to his laboratory where one of the power-ups can be made permanently. The game also features a bunch of multi-player modes, there's even a two-player cooperative mode amongst them.
  • Wizkid - The Story of Wizball II (1992)
    The Wiz and his cat Nifta have successfully restored colors to the world. Both got married (though most probably not to each other) and begot children: the Wiz had a son, Wizkid, and Nifta had eight kittens. Their peaceful life ended when the evil mouse magician Zark kidnapped the Wiz, Nifta, and all the kittens, imprisoning them in different parts of the world. Wizkid must venture into unknown realms and rescue his father together with the feline family. Wizkid: The Story of Wizball II is a sequel to Wizball. This game deviates from the original in many ways. The screen does not scroll and Wizkid does not bounce around like his predecessor. The player has full control over Wizkid and his movements. He has to be moved around the screen, bashing into bricks (which come in different shapes and sizes) so that the flying bricks collide with the onscreen enemies. Once the screen is cleared of all the enemies, coins are dropped, which must be picked up quickly before they disappear and the player proceeds to the next screen. Killing multiple enemies with a single brick releases a bubble that will sometimes offer a nose (to juggle bricks) or teeth (letting Wizkid grab hold of bricks), but more often they turn into colored notes. These must be combined to form tunes, as patterned at the top of the screen. Once the player completes a tune, you are taken to a shop where you can buy items needed to progress to the next stage. If Wizkid has bashed all the bricks on a screen, but failed to remove all the enemies, the player may be taken to a puzzle screen, where he must solve Crossword 2091 for bonus money. The player has a number of words to put on the screen, but they must all overlap each other and use each other's letters. Each move has a time limit. If the player fails to complete the puzzle he is taken back to the level. When exiting a shop the player can choose either to exit as a head or a body, which is Wizkid with arms and legs. Assembles in this way, Wizkid is now limited by gravity and can jump around and use onscreen objects such as ringing bells or cranking wells. He may also come across interactive elements which he will need to use with items in his pockets. Most such levels require the player to solve inventory-based puzzles.
  • Wolfenstein 3D (1992)
    Wolfenstein 3D is an episodic first-person shooter and a follow-up to the top-down infiltration game Castle Wolfenstein. The game puts the player in the boots of B.J. Blazkowicz, an allied spy. There are six episodes: the first distributed complete as shareware; the second and the third available after registration; and the three final missions (which happen before the events of the first episode) available in the Nocturnal Missions pack. In the first episode (Escape from Wolfenstein), B.J. is captured, but overpowers a guard with the help of a concealed knife and manages to get out of his cell. Throughout the next nine levels the player guides B.J. searching for an escape from Wolfenstein, guarded by Hans Grosse. After returning to Allied territory, B.J. is given the instructions to Operation: Eisenfaust, where he has to stop Dr. Schabbs and his army of mutant prototypes before they are released into the battlefields. The final mission (Die, Fuehrer, Die!) has a simple goal: infiltrate the bunker under the Reichstag, and terminate Hitler (in a robotic suit) himself. The Nocturnal Missions are focused on the Nazi plans for chemical warfare, and start with Dark Secret, where B.J. hunts for lead researcher Dr. Otto Giftmacher. It's followed by Trail of the Madman, where the goal is capturing the war plans guarded by Gretel Grosse, and the final episode Confrontation, where B.J. meets General Fettgesicht, the planner for the chemical assault. Each episode has nine levels (eight regular and a final boss level), plus a secret level activated by an hidden switch somewhere in the eight first levels. Regular levels often feature a maze-like appearance or large areas with many enemies (the number of them on each area depends on the difficulty level), where the player must reach the exit elevator. To do so, he must kill the enemies (while it's possible to move behind the guards' backs and even there's a slight bonus in attacking them from behind, most enemies have to be dealt with by fire power), and depending on the level, activate "push walls" and/or get silver and golden keys to open certain doors. Many objects can be found in a level, from medikits, chicken meals, and even dog food (to restore health), ammo and treasures, which solely exist for points. There are four weapons (knife, pistol, machine gun and Gatling), all of them using the same bullets except the knife. The knife and the pistol are given at the start of the level, while the machine gun is either found (usually in secret areas) or picked up from SS troopers, and the Gatling is always dropped somewhere in the level. There are five kinds of enemies (excluding bosses) - Dogs (fast, but more a nuisance than life-threatening), Army Soldiers (dressed in regular brown outfit, not very powerful but usually found in large groups), Officers (dressed in white, armed with a very accurate pistol and tough to kill), SS Troopers (blue attire, armed with a machine gun and tough to kill), and Mutants (the rarest and toughest of regular enemies, pale-skinned troopers with green clothes and a machine gun stuck in their chest). The player character has a number of lives; once he loses the last life, the game ends. To win extra lives, the player has to either find the 1-up item in the level or get 20,000 points (by killing enemies and capturing treasures or completing a level below the 'par' time while killing all enemies, finding all secrets by pushing walls, and collecting all treasure points).
  • WolfPack (1990)
    In this WW2 combat simulation one or two players can take command of one of three different sets of naval vessels. German U-boats, U.S. destroyers or Allied merchant ships are there, waiting for the right commands. They operate in small groups, just as the real things did in WW2. Full status screens tell you what state your boat is in at any time. It's possible to play one of the twelve built-in scenarios or an self-created scenario. The game has no career mode.
  • Wonderland (1990)
    Alice was sitting at the river bank with her sister and got drowsy. Suddenly, she sees a white rabbit who was hurrying somewhere, muttering something to himself. Curious, Alice follows the rabbit into a hole that leads into a bizarre world populated by strange and exotic creatures. Alice has to use her wits in order to understand Wonderland's twisted laws of logic, and figure out a way to return home. Wonderland is a text adventure with graphics, based on Lewis Carroll's classic novel Alice in Wonderland. The game follows the book's general story, while adding many descriptions, locations and puzzles of its own. The interaction with the environment is done mostly by typing; however, commands may also appear in pop-up menus and can be selected by the player. Sometimes puzzles need to be solved in order to be able to advance. The game features windows with adjustable size, separating graphical display from inventory, command interface, text descriptions, and other options.
  • World at War - Stalingrad (1994)
    In this wargame you may restore most horrific historic event in World War 2. The battle, which changed balance of military forces, now can be played by computer. You may choose Soviet or Fascist forces to win the battle. Historically the Soviets won but with very great casualties. You as strategy genius may change it and win with less losses. Although you may win the battle by Fascists and then understand to what it will lead.
  • World Championship Soccer (1991)
    This soccer game lets you choose a team representing one of twenty-four countries around the world to participate in the World Championship tournament, which is identical to the real 1990 World Cup. Once you pick your team you can also select which players you want on the field, so that you can round out the team's strengths and weaknesses. Also provided are modes for single exhibition matches, either against the computer or against a friend. The action is viewed from above with large player sprites. Violent play is encouraged as there are no free kicks. The gameplay is rather simple: you can only control the player closest to the ball, and many soccer rules (such as penalty flags and offsides) are missing.
  • World Circuit (1992)
    Formula 1 Grand Prix (known as World Circuit in the US) is the first installment of Geoff Crammond's Grand Prix series. The game includes all 16 international GP circuits of 1991. Players may drive them in quick race mode, single race or a full championship. The 18 teams and 35 drivers and their performance are based on the 1991 season, but the game doesn't include real names. It is possible to edit and save team and driver names by hand. The extensive tuning feature influences the performance of the car. In-race setup allows players to adjust gear ratios, brake balance, wing downforce and tires during each visit to the pit box. Six optional driving aids help F1 rookies finish their race: players can toggle best line and suggested gear displays to learn track tactics, or have auto brakes, auto gears, self-righting spins and indestructibility to improve their driving. A replay system allows players to watch race scenes from three different views, including track-side camera footage. The game features 3D graphics and various details and effects such as working rear mirrors, collisions with flying debris, crude damage models (wings are visibly bent after crashes), and wet weather that influences traction, including a fog effect that obscures vision when driving in another car's splash water. While the Amiga version allows multiplayer races in hotseat mode, the PC version originally had solo races only. In 1993, the v1.05 update added modem support and a few other improvements.
  • World Class Leader Board (1988)
    Before the long-running Links series, Access Software produced the Leader Board lineage, which concludes here. Wind, snap and power are the main considerations as players dodge the bunkers, water and rough, which make for more complex courses than the 8-bit versions of the original. A course editor is included. The courses provided include real locations: St. Andrews (Scotland), Cypress Creek and Doral Country Club (USA) and a fictional one, The Gauntlet, which, as the name suggests, is designed to push the player's skills to the maximum. The PC version utilizes the PC speaker to reproduce voice samples via the company's patented RealSound process. Quips like "No doubt about it, he's deep in the sandtrap", "Straight onto the fairway", and "Looks like he hit the tree, Jim" are used to provide running commentary on the gameplay.
  • World Class Soccer (1990)
    World Class Soccer is a soccer (football) game that ties in with the 1990 football World Cup. The game uses a top-down perspective for matches and features the full World Cup structure and all the 24 teams who were involved. Multiple formations and team selections are available before each match. The ball sticks to the feet of the players, who can be tackled either by doing a block tackle, or attempting a slide tackle, which risks giving away a foul. Matches can vary between 4 and 90 minutes, and each player has differing skills and behaviour style depending on his team's relative ability.
  • World Games (1986)
    World Games is an Olympics-style sports game with arcade-oriented gameplay. The events players can compete in include: * Barrel jumping * Bull riding * Caber toss * Cliff diving * Log rolling * Platform diving * Pole vault * Skiing * Sumo wrestling * Weightlifting
  • World Karate Championship (1989)
    The objective of World Karate Championship is to get the highest possible dan (karate grade, determined by belt colour) and become the world champion - and of course, to get the highest score. Karate fighters compete against each other on side-view screens, the scenery representing real world locations (New York, Egypt, Japan, etc.). In between the fighting stages, there are short action sequences, during which the player can gather bonus points. These include deflecting bouncing balls, breaking wooden planks, and others.
  • World Tour Golf (1985)
    World Tour Golf lets you play over a dozen well known courses, including Augusta and Pebble Beach. A split screen gives you an overhead view of the hole and a 3-D view. The control uses multiple button presses to set pace and draw/fade - fortunately a Driving Range is included to practice on. When you select a club, its range is superimposed on the view, making planning shots easier. Wind, pin placement and even weather conditions must be considered as you play your shot. Also included is a course architect for creating new courses or modifying existing ones.
  • Worlds of Legend - Son of the Empire (1992)
    Worlds of Legend is the follow-up to Legend. The game is in essence the same as the former game - an isometric 3D RPG. It is now set in an "Eastern" environment but once again you take control of the four characters (Barbarian, Runemaster, Assassin and Troubadour), as you're required to solve puzzles and conquer dungeons. Again you can encounter hostile armies on the plains as well, but the landscape has changed. A new feature allows you to import your characters from the original game, with all their gold, weapons and level enhancements, although you can generate them from the start again.
  • Worlds of Ultima - The Savage Empire (1990)
    The Avatar, the Earth-born hero of the magical realm of Britannia, has discovered a mysterious black moonstone there. He returns to our world and asks his friend, the natural museum curator Dr. Rafkin, to analyze it. A reporter named Jimmy Malone is eager to cover the story and joins the two. However, the experiments triggers a gigantic explosion, and the group is teleported to a seemingly otherwordly place known as the Valley of Eodon, where native tribes with Mesoamerican and African characteristics co-exist with Neanderthals, dinosaurs, as well as sentient reptile and insect species. The Avatar befriends Aiela, the daughter of the chieftain of the Kurak tribe. However, she is soon abducted by her belligerent suitor from the tribe of Urali, who knocks the Avatar out. When he wakes up, he realizes that his friends are gone as well. Now the hero of Britannia must explore the new world, find his friends, rescue Aiela, and eventually help the locals sort out their differences, uniting them against a common threat. Worlds of Ultima: The Savage Empire is a side story in the Ultima series. It is made with the Ultima VI engine, and is very similar to that game visually and gameplay-wise. Like Ultima VI, the game is set in a seamless graphical world, and offers many objects to interact with and combine, party management, and turn-based combat. As in the other Ultima games, the player is free to roam the world and visit almost every location from the onset. Like Ultima VI, there is more emphasis on exploration, obtaining vital information through dialogue, and finding or creating a variety of items than on combat. Some features have been slightly simplified compared to Ultima VI. There are less spells and only one companion who can use them with the help of special totems. Most characters start at relatively high levels and can only gain a few more during the course of the game. The Savage Empire is the first game in the series to use cutscenes during some of the key plot events.
  • Worthy Opponent (1988)
    Worthy Opponent aims to provide just that, dispensing with the problems of computer AI and instead serving up a collection of a dozen low-bandwidth mini-games designed for competitive two-player challenge, some turn-based, some simultaneously, through direct computer connection via modem. Its ANSI textmode graphical display allows low latency through the internal terminal software (which also permits during-play chat and taunting) even on the relatively slow modems of its era, the late '80s. The mini-games included in version 1.9 were: * SnakePit, a game in the Nibbles vein; * CornerStone; * Quinte (or, for those of you with poor imaginations, "Connect 5" on a 19x19 grid); * ArmyAnts; * Checkers, as per the board game classic; * Backgammon, a parlour staple; * MissileStrike; * LazerMaze; * and CannonBall Express; Three additional games were added as of version 2.0: * CaveIn; * TreasureQuest; * and Miniature Golf.
  • Wrath of the Demon (1991)
    The mighty wizard Anthrax, in an attempt to usurp authority over the kingdom, has summoned a horrifying Demon. The Demon makes good on his chartered task by summoning a horde of monsters to lay waste to the kingdom at large. Fortuitously, a random stranger is strolling nearby the kingdom and realizes that only he can beat back the foul creatures. After some encouragement from the king, the adventurer begins the game on horseback, jumping over obstacles, beating flying creatures, and collecting potions on the ground. Afterward, the hero must proceed on foot through side-scrolling platforming levels, destroying creatures with his blade as well as collecting potions and additional weapons he will find on his deadly quest.
  • Wrecking Ball (1984)
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  • Wurm (1993)
    Wurm is a Dutch adaption of the famous Snake games. The player controls a little worm named Wally that is constantly and swiftly moving through a room that spawns all kinds of tasty fruits. By guiding the worm left and right the player has to collect the fruits, just to accumulate points and see the creature grow bigger with every catch. While doing so Wally has to avoid trying to eat the walls of the room or its own tail, because eating something wrong will result in the loss of one of his five lives. From time to time there will be moving butterflies spawning that will restore a live once eaten, the player can even acquire more than the five starting lives. Goal of the game is to accumulate as many points as possible to earn a place in the integrated high score list. So much for the basics, Wurm's gameplay doesn't stay as simple as it first appears. Once the worm's tail has reached a certain length it will suddenly fall off the animal, creating a new non-eatable obstacle in the process. Later on, evil red worms will appear that are either just randomly moving around the screen or are trying to eat the tasty fruits before the player's worm, also growing and losing their tails when successful too often. Next will be flushes of water flooding through the room casting away the creature's valuable food. Then spiders will rope down using their spider silk and creating even more obstacles, flowers growing out of the ground need to be avoided, and so forth.
  • WW2 Air Force Commander (1993)
    WW2 Air Force Commander is a war strategy game, and a follow-up to Air Force Commander. Set during World War II, the game allows the player to choose between several scenarios, engaging in strategic combat between the Allies and the Axis powers. As the title implies, the game concentrates entirely on air combat. The player can manage resources, bases, pilots, and aircrafts, trying to find the best tactical solution to defeat the opponent in an aerial battle.
  • WWF European Rampage (1992)
    Ocean's second wrestling game is tag-team-based, taking the player through four fights around major European cities. The player assembles a two-man team from Hulk Hogan, The Ultimate Warrior, Bret 'Hitman' Hart and Macho Man Randy Savage. Combat takes place both in and out of the ring, although a wrestler can't spend more than ten seconds at a time outside the ring. Once opponents are stunned, it becomes possible to throw them, which inflicts real damage to their energy bar. Many combination moves are available, including jumping off the ropes and landing on an opponent to pin him.
  • WWF Wrestlemania (1992)
    WWF Wrestlemania is a wrestling game with arcade elements, which uses the World Wrestling Federation license. The player can control one of the three available wrestlers: Hulk Hogan, the Ultimate Warrior, or the British Bulldog. The player either participates in practice matches (against the hopefully-misnamed Mr. Perfect) or in a sequence of five matches to win the Wrestlemania Belt. The opponents have different special moves - watch out for The Warlord's Full Nelson and Sgt. Slaughter's Camel Clutch, for example. Before the fights start, the opponents will deliver a taunt, which the player must respond to as creatively as possible. The game is viewed from a forced perspective above and behind the action. The player's aim is to pin the opponent to the ground for three seconds, which can only be done once he has been weakened. Kicks, punches and throws will reduce an opponent's strength bar. When a strong opponent is down, stamping on him will pay off more than attempting a pin. Avoid leaving the ring for too long - 20 seconds out and the match is void, which counts as a defeat. As in real WWF, the frame of the arena can be used to perform moves. Once players are in close contact, the player can waggle the joystick to ensure he wins the grapple.
  • X Rock (1990)
    X Rock is a Tetris variant. The player must eliminate balls of the same colors in vertical and horizontal directions. Balls fall in form of a cross or 'X' letter. When they reach the ground, the balls on the sides also fall down. The player can rotate balls around the center and change their colors. After finishing the level, an erotic real-life photo of a woman is displayed. There are eight such pictures in the game.
  • X-Men (1989)
    Marvel's X-Men comic-book characters feature in this mission in the Murderworld amusement arcade. The story is told in an exclusive bundled comic - Magneto and Arcade have kidnapped Professor X, and the loyal X-Men must rescue him. If the X-Men are to save the day, the player must combine action and adventuring skills. A device to stop Magneto exists, but the pieces must be found. In total there are over 500 scenes of combat and action. You can switch between the X-Men at any time, with their special abilities ranging from Wolverine's claws to the Nightcrawler's teleporting incorporated into their moves. Other X-Men regulars feature in the game, complete with their special abilities. Pressing the space bar gives access to a panel of icons at the bottom of the screen, which allow interaction with objects and use of special powers - watch out for your power and energy levels.
  • X-Men 2 - The Fall of the Mutants (1991)
    In X-Men 2: The Fall of the Mutants the player must assemble a team of five X-Men from a selection of fifteen, and eliminate the evil mutants while playing in a top-down RPG-style environment. When battles commence the player has two choices for how the combat takes place: either side-scrolling action, or turn-based RPG-style combat. In the side-scrolling action fights, the player can use each of the team members' powers to kill the foes.
  • Xatax (1994)
    In the 25th century humanity was attacked by a mysterious alien force known as the Xatax. The aliens began to attack the planets of the galactic Alliance, consuming the life force of their inhabitants and growing stronger after each victory. Accustomed to several centuries of peace and virtually disarmed, the humans have no other weapon at their disposal but an ancient starfighter, which has been taken from the Interguild Museum and restored to combat condition. This vessel is humanity's last and only hope. Xatax is a side-scrolling shooter in which the player must defend the remains of the Alliance's guilds against the titular aliens. This is accomplished in a traditional shoot-em-up fashion, fighting waves of alien ships and stationary turrets. The player-controlled ship can become stronger by collecting power capsules dropped by defeated enemies. The game features three different worlds, of which the shareware version only contains the first.
  • Xenon 2 - Megablast (1990)
    Xenon 2: Megablast is a vertically scrolling space shooter, in which you have to pass several levels, filled with waves of enemies, that all end with a level boss creature. Each group of enemies you destroy grants you a cash reward and every once in a while you enter Colin's Bargain Basement, where you can use this cash to purchase upgrades for your ship like better weapons, speed & health upgrades etc. Some upgrades can also be picked up during the levels. The first part of the game has an organic feel to it, while the second part of the game features mechanical enemies. As there are some maze-like sections with dead-ends in the game, your spaceship scrolls backwards when you keep pressing the down key.
  • Xenophage - Alien BloodSport (1995)
    Xenophage: Alien BloodSport is a versus fighting game starring somewhat unusual combatants: aliens. Eight alien fighters have been gathered on a space ship to fight each other to death. The Story Mode has the player follow this tournament from the point of view of one of the aliens; Free Play mode allows players to pit them against each other in any combination. The gameplay follows the conventions of 2D fighting games; however, the characters are rendered in 3D. The camera follows the combatants, zooming in and out on the screen. The game includes considerable amount of gore (which can be adjusted), as well as special moves unique to each fighter, dubbed "humiliations".
  • Xenopods (1991)
    Xenopods is a futuristic overhead tank shooter. The year is 3871, and you take the role of a lone survivor on a frontier outpost that's been attacked by sinister-looking alien larvae. As pilot your security drone around each sector, you must repair the communication links to alert the Federation. However, the aliens will do everything they can to sabotage your work on your crucial mission.
  • Xerix (1992)
    Xerix is a side-scrolling shoot 'em up. The player must guide a space ship through two different levels and destroy or avoid the many enemy and obstacles found within an alien structure that endangers the Earth. The project has been codenamed XERIX: the eXtended Enemy Response and Infiltration eXperiment. The player's eventual objective is to destroy the alien structure itself.
  • XF5700 Mantis Experimental Fighter (1992)
    In the late 21st century, an army of insect-like aliens has invaded the Earth. Relying on collective group mind and telepathic messages, these creatures have overthrown the dominant race on their home planet, Siria, assimilating their technology. As the planet became uninhabitable, the new Sirians have ventured into deep space, hoping to find a new home. Their goal was to find vertebrate creatures, in which they could lay their eggs; they have chosen the Earth for that reason. To avert this terrible threat, the Fist of Earth organization sends a fighter pilot named Viper to protect the planet, navigating their strongest weapon - the starfighter XF5700 Mantis. XF5700 Mantis Experimental Fighter is a mission-based space combat simulation, and a sequel to Warhead. The game utilizes real space (Newtonian) physics for ship navigation. Mission objectives usually involve eliminating alien ships while protecting Viper's wingmen. The game continues the plot of Warhead in its 90 missions.
  • Xi You Ji (1994)
    Xi You Ji is a Chinese-made side-scrolling beat-em-up game by the authors of Sango Fighter. The player chooses to control one of the characters out of a group of predominantly animal fighters who are going for a pilgrimage to India, as described in the classic Chinese novel Journey to the West, on which the game is based. The heroes encounter numerous enemies along the way, of which they dispose with their unique fighting skills. The gameplay system is somewhat similar to that of the arcade game Cadillacs and Dinosaurs.
  • Xmas Carnage (1994)
    Love, bliss and harmony all over. Everybody is happy ... except the Easter Bunny! He hates Christmas and he hates Santa Claus even more. Now he sets out for bringing him his personal, mean and explosive Christmas present. And the best is ... You are the Easter Bunny! Christmas Carnage was developed for the Computer'94 Fair in Cologne and is a typical 1st person shooter game, meaning that you walk around and fire at everything in your path. It is based on VR-6 3D Engine, previously used in The Hidden Below.
  • Xmas Lemmings (1991)
    Xmas Lemmings is a demo released to promote Oh No! More Lemmings. It includes two levels from Oh No! (different ones depending on version and platform) and two new exclusive Christmas-themed levels. The levels feature snowy landscapes, snowmen, festive lights, Christmas songs as background music and the Lemmings dressed in Santa hats and coats.
  • Xonix (1984)
    Xonix is a version of the arcade game QIX. The objective of the game is to draw rectangles in the space that occupies the main section of the screen while you avoid the enemies, both in the margins and on the drawable section, which can kill you on contact. Filling a percentage of the drawable area grants the player access to the following level.
  • XQuest (1994)
    XQuest is a Crystal Quest variant, where you pilot a little spaceship and collect gems. The game is mouse controlled, but you don't control the ship directly. Rather, you thrust the ship in any direction and it retains its inertia. Once you collect all the gems, the exit at the top of the screen opens and you can fly through to the next level. There are obstacles like mines and bad guys of increasing difficulty that come out of the sides. You can collect power-ups such as rapid fire and spread fire.
  • Xtrek (1991)
    Xtrek is a text adventure that originated from Star Trek-based erotic fan fiction, leading to the emergence of a genre sometimes referred to as "adult interactive fiction" (AIF). The player controls a male Ensign named Marty Stu, a fresh Star Fleet Academy graduate, assigned to temporary duty on board the Enterprise. Under supervision by Counselor Deanna Troi, he will be evaluated in his ability to fulfill tasks assigned to him by superior officers to their satisfaction. If successful, he will receive a permanent posting to this position, achieving what can be called "satisfaction" as well... The text parser is rather limited, and there aren't a great many options available to the player; in addition to the standard navigational directions, they will be expected to take objects, give objects (including, ahem, "head"), and there is also a special verb employed in this game beginning with the letter f. At no point in the game does it become necessary to reverse the polarity through the main deflector array; these are not the kinds of problems the player is posed with; rather, they tend to deal with issues such as who to use a given object on or (ahem) in. Missing the point of intercourse, the sex scenes are non-interactive; the game's puzzles are just the removal of obstacles allowing the scenes to be triggered through use of the magic f-word.
  • XWing Fighter (1982)
    In XWing Fighter you need to pilot an X Wing aircraft in an attack on the Death Star, re-enacting the scene from the first Star Wars movie. There is a small unshielded exhaust port which you must hit directly with a torpedo. As you approach the death star numerous imperial fighters and Darth Vader himself will try to stop you. Your fighter is equipped with lasers to fight the imperial fighters and Darth Vader, and three torpedoes to use against the death star. The mission fails if you miss the death star with all three torpedoes or are destroyed by a fighter.
  • Xyphr (1991)
    Xyphr is a sci-fi shooter reminiscent of Space Harrier. The player controls a space craft from a third-person perspective, adjusting the altitude while automatically moving through pseudo-3D environments. The gameplay is rather simple: many hostile ships and other enemies are there to stop the hero, and constantly shooting at them is the only way to survive.
  • Yendorian Tales Book1 (1994)
    The island nation of Yendor is having problems. Monsters plague the land and various nobles are on the brink of war. This has to be dealt with quickly by a brave adventurer of some sort, and in fact the Society of Wizards is willing to aid one in ridding Yendor's problems. The wizards have their own agenda as well, they need to recover the stolen orb of the wizard, Zamora. Yendorian Tales Book I is an overhead view fantasy role-playing game. The player can create and control a party of up to six characters belonging to a variety of classes. Interaction with the NPCs is performed by typing in conversation themes, similarly to Ultima games. Combat takes place on separate screens; the player-controlled party and the opponents move on the battle screen in a turn-based fashion.
  • Yogi Bear's Math Adventures (1990)
    Yogi Bear's Math Adventures allow children to learn math using addition, subtraction, multiplication, or division. Grade levels can be selected from 1st through 6th grade. The games are timed as you work through math problems by selecting the correct answer using Yogi Bear. You select the answer by moving Yogi to the correct answer to the problem. Each problem gives you a choice of three answers.
  • Ys - The Vanished Omens (1989)
    In this game, the player takes the role of Adol (Aron in the English-language Sega Master System version) Christin, a red-haired adventurer and expert swordsman. One day he encounter a fortune teller who sends him on a quest to find information about the six books of Ys. It appears that there was once an ancient land called Ys, whose secret was sealed in those six books. Before long Adol learns that the six books were all stolen by the evil wizard Dark Fact (Dulk Dekt in the Sega Master System version, Malificus in the English-language computer versions). It is Adol's task to defeat the villain and discover the secret of Ys! Ys: The Vanished Omens is an action role-playing game with its own trademark combat system: instead of pressing the "attack" button, the protagonist simply runs into the enemies he encounters. More damage is inflicted upon the enemies if Adol charges at them from the back or from the sides - a head-to-head collision might result in the hero's death if the monster is stronger than him. The player gains gold and experience points for defeating foes; once enough experience has been accumulated, Adol levels up and becomes stronger. The hero can buy and equip swords, armor, shields, and other accessories.
  • Yuppi's Revenge (1988)
    In Yuppi's Revenge the player is assuming the position of a Harvard graduate, suddenly faced with typical managerial problems concerning the leadership of a multinational oil company. The goal is to earn as many monetary rewards and decorations as possible. Drilling for oil, dealing with oil tankers, or trading shares are just a few of the available chances. However, status in society also plays a significant role. Up to four players can compete with each other. Even certain unfair practices can be conducted in order to prevail over the opponents.
  • Zak McKracken and the Alien Mindbenders (1988)
    Zak McKracken is a tabloid reporter (and not a very good one at that). After having a psychedelic dream one day, Zak realizes that something is wrong -- space aliens are dumbifying the general public through the telephone system. Zak must stop this, but he can't do it alone. After finding a strange crystal, Zak manages to get the help of the anthropologist Annie and her friends, Melissa and Leslie. The four unlikely heroes must now figure out a way to destroy the dumbifying devices and save the Earth. Zak McKracken and the Alien Mindbenders is a third-person puzzle-solving adventure similar in gameplay to Lucasfilm's breakthrough title Maniac Mansion. The player chooses verb commands (Open, Pick Up, Give, etc.; there are no Look or Talk commands) to interact with the game world. The game features up to four controllable protagonists; it is possible to switch between them at any time after they have been introduced, and also exchange inventory items if the characters are in the same location. The game can be described as a "globe-trotting" adventure, since the heroes are required to travel to different exotic countries and even leave the Earth for a while in order to complete it. Some of the puzzles are optional or can be solved in different ways. The FM Towns version has VGA graphics with 256 colors and higher-quality music and sound effects.
  • Zak McKracken and the Alien Mindbenders Enhanced (1988)
    Zak McKracken is a tabloid reporter (and not a very good one at that). After having a psychedelic dream one day, Zak realizes that something is wrong -- space aliens are dumbifying the general public through the telephone system. Zak must stop this, but he can't do it alone. After finding a strange crystal, Zak manages to get the help of the anthropologist Annie and her friends, Melissa and Leslie. The four unlikely heroes must now figure out a way to destroy the dumbifying devices and save the Earth. Zak McKracken and the Alien Mindbenders is a third-person puzzle-solving adventure similar in gameplay to Lucasfilm's breakthrough title Maniac Mansion. The player chooses verb commands (Open, Pick Up, Give, etc.; there are no Look or Talk commands) to interact with the game world. The game features up to four controllable protagonists; it is possible to switch between them at any time after they have been introduced, and also exchange inventory items if the characters are in the same location. The game can be described as a "globe-trotting" adventure, since the heroes are required to travel to different exotic countries and even leave the Earth for a while in order to complete it. Some of the puzzles are optional or can be solved in different ways. The FM Towns version has VGA graphics with 256 colors and higher-quality music and sound effects.
  • Zap'em (1982)
    Zap'em is an action game for one player. You control a spaceship on the left side of the screen which is capable of moving up or down and firing lasers. Coming towards you from the right will be numerous enemy ships. You need to shoot as many of the enemies as you can in order to earn points. While many of the enemy ships take only one shot to destroy, some will require multiple hits and a few will even be ghost ships and can disappear temporarily. Your ship has a limited amount of fuel which will steadily decrease; the game ends when you have no more fuel left.
  • Zarch (1988)
    Aliens have infested Earth, and are spreading a deadly virus throughout the planet. Needless to say, they must be stopped, and fast. The time pressure (your score upon completing a level is based on the uninfected percentage of the land) is only one difficult aspect of this shooter. Viewed in remote 3D with a patchwork-quilt type ground effect, with trees sticking out and full gravity. Controlling your spaceship involves balancing the direction and height as well as thrusting to the right speed. A scanner tells you where the aliens are.
  • Zaxxon (1984)
    The Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up. The game has three stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged. Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, the game looping with increased difficulty if you can survive the first time. There are three distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation.
  • Zee Artillery (1999)
    Zee Artillery puts the player in control of a stationary tank, with the objective of firing at the opponent's tank until it is destroyed. The game is played in real time, i.e. the player and the AI do not take turns when firing at each other. The player is able to adjust the power of the shot, as well as its angle.
  • Zelda Classic (2000)
    Zelda Classic is a fan-made update of the 1986 fantasy action game The Legend of Zelda, in which the young Link must search the land of Hyrule to find the shards of the Triforce of wisdom so that he can rescue the eponymous princess from evil forces. In addition to an exact replica of the original game, Zelda Classic features the option of using the original or updated graphics. It also includes ZQuest, a level designer for players to create their own quests and import custom graphics.
  • Zeroth Zone (1999)
    Zeroth Zone is a Scramble variant. Your goal is to get your spaceship across 6 zones (starting with zone 5). On the way, you encounter missiles that should be avoided or destroyed, and you have to watch out: you do not want to bump into walls or to run out of fuel. The game is a classic side-scrolling view, and your ship is controlled with arrow keys: it can drop bombs downwards or shoot missiles forward.
  • Zipman III (1994)
    Zipman III is a fairly simple platform game. The player controls a tiny red creature, whose objective is to get through each of the levels by running and jumping while avoiding various enemies and obstacles. The protagonist is defenseless and has to escape from enemies, unable to engage them in combat.
  • Zombi (1990)
    In Zombi you control a team of four intrepid travelers, who have landed their helicopter on the roof of a shopping centre in the hope of finding fuel. The problem is that, with Hell full, Zombies are walking the earth, devouring humans as they please. Zombi is a point and click adventure game in which you control the four characters (Alexandre, Sylvie, Yannick and Patrick) in turn, taking each of them individually through the abandoned complex. Lots of potentially-useful items have been left behind, some stored in cupboards - work out what they could be used for. Try to find a weapon with which to attack the zombies - bare-hands fighting only works for a few attempts before your character is worn out. Dead zombies should be placed in the freezer in the basement to stop them re-emerging. You have free rein over the shopping mall, and can use the bed shops to rest and the food shops for nourishment. Be wary of the dark and zombie-filled basement though.
  • Zona 0 (1991)
    A directly TRON-inspired (though unlicensed) variety of the snake game, Zona 0 puts the player in control of a "light cycle" that zooms across an enclosed grid with other bikes, each leaving impassable lines in their wake. As the play field gets cluttered up with these trails, it gets more and more difficult to avoid accidentally driving in to one, veering sharply with 90-degree turns. The player's goal is to outlast the computer-operated light bikes, proceeding to the next level.
  • Zool (1993)
    His name is Zool, and he is a gremlin-like creature from another dimension. He is forced to land on the Earth, but his sole goal is to attain the prestigious ranking of a Ninja. To do that, Zool will have to travel through six worlds, each divided into three stages, defeat his enemies, and prove himself worthy of that title. Zool is a fast-paced side-scrolling platformer. The protagonist can run, jump, climb walls, and shoot enemies. Power-ups for Zool are scattered across the levels. These include life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes imitates the original's motions a few seconds after he performs them. In the options menu the player can change the difficulty and the game speed (two times), the number of continues, and the background music (rock or funk).
  • Zool 2 (1994)
    The sequel to Zool sees him take on the bad guys Mental Block and Krool across 15 levels. Zool 2 is a platform game where you control the titular "Ninja of the Nth Dimension" (or his girlfriend, Zooz, who can complete each level in a slightly different way) as he rampages through a variety of levels, collecting countless tasty treats, shooting any enemies that he encounters and finding bonuses (there's a variety of special power-ups Zool can find - for example, a bomb that follows him and can be blown up at any time to remove on-screen enemies, or a temporary invulnerability). New to the sequel is Zool's ability to scale walls and his new spinning attacks. On each level you have to collect a certain amount of the featured fruit within an allocated time limit, and then find the exit across the multi-directionally-scrolling levels. There are lots of hidden areas to see, including a bonus Breakout game starring Zool's pet 2-headed dog.
  • Zoop (1995)
    Zoop is a fast-paced puzzle game in which the player eliminates colored shapes that are approaching his alter ego, another colored shape, before they reach the top, somewhat similarly to Tetris. In order to eliminate the other shapes, you must point your piece at it and 'fire'. If the shape is the same color as your piece, the shape is eliminated, as well as all of the shapes of the same color behind it, until your piece hits a piece of a different color. If the shape is of a different color, or it is hit when collecting a line of similar shapes, your piece exchanges colors with the shape.
  • Zork Zero - The Revenge of Megaboz (1988)
    Lord Dimwit Flathead the Excessive was so much in love with himself that he ordered to erect a huge statue of himself in the Fublio Valley. This angered a local resident named Megaboz the Magnificent, who cast a curse over Dimwit and the entire Empire, and disappeared. Ninety-four years later, the curse is still in effect, and the king Wurb Flathead is looking for a brave adventurer who would find a way to remove it. This adventurer, naturally, is the game's protagonist, who possesses a piece of parchment given to him by his ancestors, which might be the key to the whole mystery... Zork Zero: The Revenge of Megaboz is chronologically a prequel to the first three Zork games, and is a text adventure with a graphical interface and scene-based colors and borders. Like its predecessors, the game relies on puzzle-solving, including inventory item manipulation as well as logic-based puzzles. An interactive map, in-game hint system, and the included Encyclopedia Frobozzica are there to make the player's task somewhat easier. The game also includes four graphical mini-games based on popular logic puzzles.
  • ZorkQuest - Assault on Egreth Castle (1988)
    The Egreth Castle, once the royal abode of the proud king Duncanthrax, has now become a terrifying, haunted place. Trolls, hobgoblins, and night gaunts have turned the castle into their permanent residence. On top of that, an evil, insane, and powerful wizard is controlling everything that happens in and around the castle. A caravan of brave adventurers, guided by a magical amulet, reaches the castle. Will the heroes be able to overcome all obstacles and find a way to defeat the evil?.. ZorkQuest: Assault on Egreth Castle can be called an interactive comic book. The game consists of text accompanied by pictures, somewhat similar in visual style to comic books; the interaction is restricted to the player's choices that affect the storyline. The player is able to experience the story from the points of view of the several main heroes, witnessing their personal stories intertwining. Several playthroughs are necessary to experience the story in its entirety.
  • ZorkQuest - The Crystal of Doom (1989)
    The caravan of the brave adventurers heads towards Accardi-By-The-Sea, each of them motivated in his (or her) own way. The magician Frobwit is on his way to the Convention of Enchanters and Sorcerers; the lovely Acia is travelling to visit her sickly grandmother; the merchant Gurthark simply wants to sell goods; and the scout Ryker ponders the new feeling that has entered his life: love... ZorkQuest: The Crystal of Doom is a direct sequel to Assault on Egreth Castle. The gameplay system is identical to that of its predecessor, retaining the player's ability to either follow the narrative from a single character's point of view, or "jump" to a new character. Thus, the player is able to re-read the story and learn new things about how the characters' different paths affected each other, as well as the outcome of the entire story. Like in the other InfoComics, the display technology uses a 3D vector format; many scenes are scaled (like zooming on a camera lens), sacrificing detailed graphic textures colors.
  • ZZT (1991)
    A text-mode action/puzzle game, ZZT already comes with a variety of game worlds. However, the real appeal of this game is the level editor with its scripting capability, which allows the creation of an unlimited number of new scenarios, stories, characters, traps, machines, and anything else players can think of.